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  • Alternate Character Interpretation: Given BOb can send messages through Slimenet, does that mean slimes are sapient, or is it a Chinese Room situation where they do not understand the messages they are communicating? There is also a third possibility, which is that only the slimes comprising BOb are sapient; given he is an associate of Victor's, he could be the result of a science experiment.
  • Awesome Music:
  • Character Tiers: Slimes are usually organized by how much their plorts sell for and ease of caring for them.
    • Low Tier: Pink, Rock, Phosphor, and Tabby Slimes.
    • Mid Tier: Rad, Boom, Honey, Hunter, and Crystal Slimes.
    • High Tier: Quantum, Dervish, Tangle, and Mosaic Slimes.
    • God Tier: Puddle and Fire Slimes.
  • Complacent Gaming Syndrome: While Pink Slimes on their own aren't that valuable, Pink Largos are usually the most common Largos to have, since you can have a slime with a more valuable plort(such as Hunter or Quantum) without their restricted diets. After the Slime Science update, which gave pink plorts a practical use(every extractor uses them, and you need a lot of extractors before you can craft anything else), the benefit was reversed—it became preferable to hybridize a Pink Slime with something with an easy-to-grow favorite(such as Rock or Honey Slimes) to get double pink plorts for the refinery.
  • Crosses the Line Twice: The "You...Monster!" achievement, which requires you throw a Chickadoo into an incinerator, is heralded with the same cheering sound effect as any other achievement. Yep, the game cheers you on for brutally murdering a creature so cute and innocent not even the Tarr will hurt it.
  • Demonic Spiders: The feral Pink Phosphor largos that hang out near the entrances of the Moss Blanket and the Indigo Quarry. They can gang up on you very quickly and, unlike the other feral slimes in the game, they can keep up with you easily due to their ability to fly. The Indigo Quarry ones are worse than the Moss Blanket ones because the latter can at least be avoided by going there during the day—you don't get that mercy with the Quarry ones because they're inside a cave, safe from sunlight. Thankfully, feeding the Rock Slime gordo in Indigo Quarry will open up a portal that allows you to go there without running into them.
  • Ensemble Dark Horse:
  • Epileptic Trees: The Chicken Cloner, introduced in 1.4.0, has a 50/50 shot of cloning a chicken shot into it. The other 50%, the chicken just disappears. Some players have joked that BOb, who is the one Victor tasks with explaining it to you, was the one to invent it, and every chicken that disappears is actually teleported to him.
  • Fan Nickname: Pinkbois and Beebois for Pink Slimes and Drones, respectively. Goldboi tends to be used for Gold Gordos.
  • Fan-Preferred Couple: Casey/Beatrix. The pairing is huge, despite the general obscurity of the game.
  • Game-Breaker:
    • Puddle Slimes. Their plorts are among the most valuable in the game, currently right behind the elusive gold plorts. They are incredibly easy to care for, only needing a pond, which is much cheaper than a upgraded corral. Since they don't currently eat plorts, they can't turn into Tarrs. Finally, since they "eat" the water of the pond they live in, and only slowly at that, they never need to be fed and constantly produce plorts. They are slightly rare but if you can manage to get around 3-4, you can get around 20 plorts every day, meaning there is next to no limit to the amount of money you can get from them so long as you keep the pond filled with water.
      • As of Update 0.3.0 they have been slightly nerfed, while they still require next to no effort to get money from them, you can only have 4 per pond, otherwise they don't produce plorts at all.
      • The Devs nerfed the Puddle Slimes even more. Now they won't produce plorts if there's more Puddle Slimes in a pond next to them. You can counter this by getting them a rubber ducky toy, but it definitely shows that the devs are totally aware that Puddle Slimes were broken.
    • Once you get the Jetpack, you officially have infinite mobility.
    • Pink Largos (gained by feeding a Pink Plort to another type of slime) poop out two types of plorts, and have the Pink Slime's omnivorous nature. Get a ton of them, and watch the money roll in even before you get the Puddle Slimes.
    • Fire slimes are basically Puddle Slimes 2.0, with their high value plorts, ease of care, and not having any of the restrictions done to Puddle Slimes to Nerf them. The only downside is that they're in the Glass Desert, a very late-game area and are hard to find to boot.
      • Fire Slimes actually got buffed in version 1.0.1, which allows them to survive even in an empty Ash trough, making it possible to acquire large numbers of, and then feed them in bursts to harvest potentially hundreds of fire plorts.
    • 1.2.1 increasing the capacity of Silos and Warp Depots made it far more feasible to hoard massive amounts of plorts until their price was sufficiently high. Around the same time, one player posted a plort price predictor on the wiki, which can generate a timeline of when plort prices will rise and fall depending on your save seed, and "peak days", when the price is higher than both before and after, are highlighted.note  Between taking the guesswork out of determining the best days to sell and being able to store much greater amounts of plorts for when those days arrive, generating revenue in the late game becomes incredibly easy.
  • Good Bad Bug:
    • Prior to 1.1.0, an exploding Boom Gordo would push Echoes out of place. Many players exploited this to create makeshift fireworks displays, a fact that the devs acknowledged in the update log that removed it.
    • When 1.1.0 was initially released, Tangle Slimes would occasionally react to Spicy Tofu like it was their favorite food(meaning double plorts). Since Spicy Tofu doesn't fill up a slime, a Tangle Slime could basically be fed indefinitely for ridiculous amounts of plorts. Naturally, this was very quickly patched.
    • On the more amusing side of good, Tarr slingshots.
  • Hilarious in Hindsight: One of the loading splashes says "A crazy slime scientist once proposed creating cube-shaped slimes. But that's just silly." Fans seemed to disagree, as a Cube Slimes mod is available through the Discord server.
  • Jerkass Woobie: Mochi Miles. Her intro Starmail and initial Range Exchange dialogue make her come across as a Spoiled Brat, but once you start working with her in Nimble Valley, some of her dialogue implies that her haughty exterior conceals long-standing loneliness and an insecure family relationship.
  • Moe: The whole game embraces the style. The slimes, the chickens, the Slimepedia entries and the whole environment are meant to be adorable, cute and funny. You'll also feel sad when the slimes get attacked by Tarr and will want to protect them from harm.
  • Most Wonderful Sound:
    • Every single sound the slimes make. They sound so dang adorable.
      • Special mention for the Tabby Slimes and their largos, which actually go "Mew!" every so often.
    • The rapid-fire "Popopopopop" of your Vacpack as you withdraw or sell large quantities of plorts, especially with the larger tank sizes.
    • If you do happen to have chickens or happen to be nearby a nest, the tempting jingle of a Lucky Slime turns into this.
    • The sound of an achievement being unlocked, which includes slimes cheering for you.
    • When you solve the puzzle to open the large gate into the Ancient Ruins, you get a wonderful choir of slimes building up to the opening of said gate.
    • The "ching" of the Mochi's Extra Mile passive power, which means that plort just sold for double the listed market price. With larger tanks of plorts, you can hear this a few times per round.
  • Nightmare Fuel:
    • The Tarr. These things are more or less the slime version of a Body of Bodies, and they replicate whenever they eat another slime, presumably making them into more Tarr. Also there is very little mention of them before you encounter them for the first time, which can easily happen on your first day. The only way to get rid of them is to throw them into the incinerator or into the slime sea. For bonus points, slimes that survive a close encounter with the Tarr look traumatised from seeing that happen.
    • The Glass Desert. The whole place is barren and filled with ancient ruins, and the music is creepy as hell. But then goddamn S.T.A.L.K.E.R. invades the game when the solar anomalies show up. The sky turns red, and suddenly pillars of flame start to appear and shoot out rocks randomly and Mosaic Slime glints. Also, its worth noting that before you solve the ancient water puzzle and restore the oasis, all the slimes in the area spawn agitated and/or hungry, so even the Nigh-Invulnerable slimes are suffering. (That might also be so that the Dervish slimes generate large cyclones, giving it a desert dust devil effect).
      • It's especially freaky your first time playing and the sky suddenly turns red and the incoming music plays. The soundtrack of an ongoing solar event is appropriate but the music before flame pillars appear fills you with this sense of tension and dread as nothing has happened yet.
  • Porting Disaster: Downplayed case but The "plortable" version for the switch isn't without some rather notable bugs. Saber largo's jowls don't hide the parts of the animated slime mouth they cover (which reveals they use the same style as a tabby slime's) which can look uncanny and is unique to this version, Fire slimes and puddle slimes can vanish from their enclosures at annoying rates (much like the Game-Breaking Bug regarding disappearing largos), there can be random crashes that set you back quite a ways if you haven't slept or triggered an autosave in a and to it's the only console version that doesn't have an exclusive set of a chroma style, slime accessory, and toy that reacts to said accessory.
  • Rescued from the Scrappy Heap: Pink Slimes used to be considered the Low-Tier Letdown of the game, with their plorts being close to worthless after you unlock 1 or 2 of the extra areas. After the 0.4.0 update, their plorts are used in many of the Slime Science creations, so players will harvest them again.
  • Scrappy Mechanic:
    • When you're knocked out, at least 12 hours must pass before you wake up at your ranch house. Instead of having you just wake up normally 12 hours after you get knocked out, you wake up the morning after at least 12 hours have passed. This means that, if you get knocked out at any point past 18:00, you'll end up missing a whole in-game day as not enough time will pass before the next morning. Hope your Auto-Feeders were well stocked.
    • As anticipated as they were, Drones came with a one-two punch: They can't travel between expansions, and they can't utilize Warp Depots. Neither of these would be too bad on their own, but the combination means that any player that has specialized expansions(such as having the Overgrowth be nothing but gardens and the main Ranch be nothing but Corrals) will have to greatly reshuffle their ranch to make any use out of Drones as far as feeding. It also makes it difficult to have Drones store plorts for when their prices are high, since this means pretty much every expansion where there are slimes is gonna need a Silo. This could have been intentional, to prevent people from becoming completely dependent on drones to run their ranch. In addition, they have to be watered every day to keep functioning, dashing the hopes of players who were hoping to use them to explore for several days on end and not come home to a bunch of starving slimes.
  • Self-Imposed Challenge:
    • It's entirely possible, if one was so inclined, to get through the entire game and see the end credits without ever purchasing the jetpack. Only caveat is that going to the Moss Blanket before buying the extra Slime Key in the postgame will leave you trapped, unless you're skilled enough at parkour to get to the Honey Gordo once you're in there.
    • Try seeing how long you can last in the Slimulation before the Digi-Tarr outbreak kills you.
    • No Damage Runs turn Rock Slimes and Ferals from a mild annoyance to a legitimate threat. Have fun in the Wilds.
  • Sweet Dreams Fuel: The whole game is bright and colorful while all the creatures you care for are squishy and persistently cheerful. Definitely the sort of game you play after you've had a rough day and want to brighten your mood.
  • Tear Jerker: The end credits song, although overlapping with Heartwarming Moments, really illustrates how sad Casey was to see Beatrix go.
    And I should have said it before you were gone
    Cause I’m kicking myself for waiting oh so long
    And I should have held you near
    But every time I feared
    That somehow you just wouldn't feel the same
    So please don’t say that you’ll go
    My heart can’t bear the news
    • The updates and ranch expansions give depth and characterization to some of the more minor characters like Mochi, Ogden and Viktor. Most of the reveals from it are sad, like Ogden being forced out of his company because he tried to sabotage it after becoming disgusted with what it was producing, Mochi turning out to not have any kind of relationship with her father and the fact that Viktor is so bad with people that he's been relying on simulations to figure out if he should talk to them and becoming distressed when he realizes people don't act like he expects them to and that he might have missed out on people because of it.
  • Ugly Cute: The Tarr, despite their Nightmare Fuel behavior, actually looks... Rather cute!
  • WTH, Costuming Department?: Some Secret Styles are more well-received than others. Among the most contentious is the Monochrome style for Quantum Slimes; it just takes the regular Quantum Slime and paints it grey. And you can't get around it by largoing a Quantum Slime with something else; literally the only thing the Monochrome color won't override is the pink of Pink Slimes. Fortunately, the different Secret Styles can be toggled on and off at the ranch house.
  • The Woobie: Gold Slimes, when you think about it; since Gilded Gingers are so rare, every Gold Slime has probably been beaten up at some point for a quick newbuck because that's the only other way to get plorts out of it. And that's probably why Gold Slimes flee from ranchers as soon as one gets too close to them!

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