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  • Aluminum Christmas Trees: You might think the 2JZ-GTE swap option for Nissan Silvia S15 in 7 is something that Polyphony Digital made up due to how out of place the engine swap is (A Toyota engine in a Nissan?). It is a quite common tuning among drifters, especially in Japan where professional drifters often replace Silvia S15's SR20DET with a 2JZ engine, the same engine that powered the iconic Toyota Supra.
  • Audience-Alienating Era: The early days of Sport are this for fans who aren't into multiplayer, the game having launched with only bare-bones single-player options in favor of a focus on e-sports. While patches expanded the car and track rosters and added in the single-player GT League events, it wasn't until 7 came out with a proper balance of single-player and multiplayer content (including the return of sorely-missed features like vehicle customization) that fans were willing to say that the series had returned to form (although the arbitrary always-online requirement for the single-player content outside of arcade mode from Sport unfortunately still remains).
    • Even 7 was this at one point. Thanks to a lacking (in comparison to older games) single player campaign, microtransactions, and with the 1.07 update, a slashing in race rewards resulting in a grindier experience, and the servers being offline for a whole day, 7 at one point was the lowest user-scoring Playstation game ever on MetaCritic.
  • Awesome Music:
    • The main theme of the Gran Turismo series, "Moon Over the Castle", composed by guitarist Masahiro Andoh of the famous Japanese jazz fusion band T-Square, is perhaps one of the most certifiably epic intro themes for any game, and has only gotten better with each incarnation of the series. The T-Square performs this song under the title Knight's Song.
    • Gran Turismo 4 replaced this with "Panama" by Van Halen in the US, and a remix of "Reason is Treason" by Kasabian in the UK, both also pretty epic tunes.
    • Lenny Kravitz's Are You Gonna Go My Way (Gran Turismo Remix) is a headbanging song played in the opening of NTSC-U version Gran Turismo 3: A-Spec. The PAL version plays Feeder's Just A Day instead, which is equally a banger.
    • The American version of Gran Turismo 3 had a few metal gems from the Eighties, with "Turbo Lover" by Judas Priest and "Kickstart My Heart" by Mötley Crüe as examples. The European version, instead, had a more Electronic Music soundtrack... Which still kicked butt, with artists like Overseer, BT and Apollo 440. And don't forget to mention Feeder's "Just A Day (Alan Moulder Mix)" from the said intro as well!
    • Apollo 440 are no strangers to Gran Turismo. Every installment up to 4 had at least one song from the British Electronic Rock band. 4 even had tracks made for the game, "Start the Car" and "Hold the Brakes".
    • Gran Turismo 2 did have a great intro with "My Favourite Game" by The Cardigans (from their album oddly also named Gran Turismo). Both American and European versions had different soundtracks: the highlights of the American soundtrack are "Bodyrock (B & H Bodyrob Remix)" by Moby, "Now Is The Time" by The Crystal Method, "Push Eject" by the Boom Boom Satellites, "Cars" by Fear Factory and Gary Numan, and the absolute fan-favorite, "Dragula" by Rob Zombie. The European soundtrack, while being much smaller, still managed to deliver some great tunes, with artists like Ash, Propellerheads and Fatboy Slim. Even the PAL version's intro features a nice trance remix of the said song.
    • The rest of the original soundtracks created for the series are excellent as well. Gran Turismo 4 at least had a few songs from its original Japanese soundtrack intact when it made the jump to Europe and North America.
    • Also notable is the funny music license test fail tune from the fourth game. The second game, whenever you failed, played the same upbeat music as when you passed, quickly leading to controller-throwing anger. The third game played a slightly sympathetic slower tune, but which eventually felt as though it was mocking you. Realising they couldn't prevent feelings of anger from the player, in the fourth game they instead ramped up the trolling with "Oh Yeah" by Yello. Even a YouTube comment referred to said track as "The Sexiest "FAIL" song ever." It works though. Rather than being infuriating, it feels like the player is in on the joke.
    • Another recurring musical theme from game to game is guitarist Daiki Kasho - a few choice tracks from GT4.
    • Gran Turismo 6 continues the trend with masterpieces like Daiki Kasho's Looking For You.
      • 6's licensed soundtrack got unfortunately thrashed by fans, but it's difficult to see why, with artists such as Depeche Mode, Amon Tobin, Miike Snow, Chvrches, Camo & Krooked, Boys Noize, Nine Inch Nails, Wolfmother and Nero.
      • 6 has a LOT of recycled songs. So your mileage may vary here.
      • 6 is also notable for the absence of "Moon Over The Castle" in its intros even for the Japanese version. Predictably a lot of fans were not amused. Thankfully the remixes for 5 and its prologue are available to listen as a special unlockable for finishing the GT World Championship.
    • For what it's worth, 5 and 6 are home to a lot of soothing jazz and lounge music, perfect for background music at any occasion. Here's a sampler.
  • Base-Breaking Character:
    • The Toyota S-FR Racing Concept in Sport. Despite being billed as a racing concept, the car is treated as a road car (in N400 class) instead, making it a dominant choice in that class, as well when detuned to N200 or N300. Some has argued that the car should have been in Gr.4 category instead, while others defended the car's inclusion in the road class.
    • The Renault Megane Trophy in Sport has generated a controversy amongst players as the only silhouette-based car in Gr.4 class, with other cars in the class being lightly modified production cars.
    • The 2020 Toyota GR Supra RZ, introduced in update 1.57. The car has garnered significant backlash from the community due to being an updated model year version of the 2019 GR Supra introduced in update 1.34, however others argue its inclusion is justified because it's the featured car in the 2020 edition of the GR Supra GT Cup racing series in Sport Mode.
  • Better Off Sold:
    • You'll be selling cars that don't fare well in most races by the dozen, especially the Joke Cars.
    • In an odd play of the trope, the Toyota RSC Rally Car in 4. The first one you get is more of a Disc-One Nuke. However, it's very easy to get more of it (in fact, you can use the first one you got), and it sells for a great price, especially in the early game. When players need money, expect this car to be sold en masse.
  • Broken Base:
    • "Standard" cars, which are cars from the PS2 iterations of the series that appeared in the PS3 games in order to boost their car count. While they were given a hi-res polish, the low polygon counts on them make it obvious that they were ported over from the last-gen systems, especially given how they lack proper interiors. Some of the standard cars were updated in 6 to have PS3-like exteriors (such as the RUFs and the Nissan R390 GT1), but many more remained unchanged. Many fans hate the standard cars for sticking out like a sore thumb amidst the fresher, newer cars, while many others like them for giving them the opportunity to drive certain particular vehicles that may not have otherwise been included.
    • The large number of different, and often useless/superfluous variations, on cars like the Mazda MX-5 Miata, the Nissan Skyline, and the Honda S2000. The fact that most of the cars subjected to this are Japanese also ties into Creator Provincialism.
    • The "Vision GT" program. While some thought the idea was cool and all, many others claimed that it wasted modeling time that could be used for demanded cars that are not yet in the game.
    • Tourist Trophy. Some fans loved the game for being somewhat more realistic than GT4, while others criticized it for too many removed elements such as Le Mans, driving (riding) in the wet, and pit stops.
    • Fans had mixed reactions to the eSports direction that Gran Turismo Sport is leaning towards. Some believe Polyphony needs to focus on improving gameplay aspects first, especially the audio, instead of eSports. The photo mode has also come under scrunity as well.
    • Older race cars such as Group C (Jaguar XJR-9, Mazda 787B, Nissan R92CP, Porsche 962C and Sauber C9) in the Group 1 class and late 00s-era Super GT GT500 cars (Epson NSX, Petronas Tom's SC430 and Xanavi Nismo GT-R) in Group 2 are somewhat divisive in Gran Turismo Sport. While there are some fans who welcome these older race cars with open arms due to their nostalgic value within the series (and in case of Group 2, to increase the diversity of the class in lieu of other silhouette race cars such as DTM ones, which Super GT has shared a platform since 2014), there are others who disapprove of their inclusion in these categories due to how obsolete and easily out-classed they are in comparison to the more modern race cars in their respective divisions. In the case of Group C, they are also serious contenders to the more-modern Le Mans Prototypes, making this a Brains and Brawn competition as well.
    • Non-GT3 cars in the Group 3 class, such as the Porsche 911 RSR (Le Mans GTE), McLaren F1 GTR (BPR GT1 class, pre-loophole era), BMW M3 E92 GT2 and the Aston Martin DBR9 GT1 are also subject to this. Some argued that those cars should be in their own separate classes, while others point that their similar lap times to modern GT3 class make them a perfect fit in Group 3.
    • Front-wheel and four-wheel drive cars in Group 4 class also run into similar discourse, with opponents of such cars arguing that the class it's based from, FIA GT4 class, only allows rear-wheel drive vehicles, while proponents of them argue that the lightly modified production-based nature of the class allows for manufacturers lacking rear-wheel drive vehicles as well as bringing the class closer to general production-based racing series such as the Japanese Super Taikyu series; proponents of such cars also cite the TCR touring car class, which is mostly comprised of front-wheel drive vehicles and have similar real-life lap times to GT4 class cars.
    • The decision to essentially make Gran Turismo Sport an always-online multiplayer game by removing the series-staple single player campaign mode and making it so that the game locks the player out of most game modes (even single-player modes) and disables saving unless the player is logged in to PSN was extremely controversial and heavily criticized in some circles. Polyphony, in an apparent response to the blowback, eventually patched in a single player mode, though the always-online restriction has remained.
    • Surprisingly enough, the free content updates that Sport has received after its launch. There are three primary camps to this debate:
      • The traditional playerbase, who demands the game implement fan-favorite cars from the previous games, contemporary supercars that have yet to debut in the series and classic tracks such as Grand Valley, Trial Mountain and Deep Forest.
      • The multiplayer crowd, who denounces road cars and demand for more modern-era Gr.3 and Gr.4 race cars as well as famous real world racing tracks such as Silverstone because of the game's initial focus on multiplayer racing.
      • Then there's the crowd that accepts whatever new content is given to them in the latest update, who usually ends up clashing with the above parties due to their entitled nature.
  • Character Tiers: Cars can be roughly ranked as sluggish subcompacts, slow sedans, medium sportscars, fast supercars, very fast Super GT racers, lightning-fast Le Mans racers, and at least one Formula 1 machine to rule 'em all.
    • GT5 Prologue had an actual Formula One car, the Ferrari F2007, which was the top tier car. The main GT5 has the F10 (Ferrari's 3-years-younger F1 car), as well as the aforementioned Formula Gran Turismo, introduced in 4. 6 replaces the two Ferraris with Senna's Lotus 97T due to licensing issues pertaining to Ayrton Senna content.
      • And if you reach a certain level in either A-Spec or B-Spec mode in GT5, you'll unlock the fastest car of all: the X1.
    • Gran Turismo Sport has its own tier system (7 does away with Group X and the N classes in favor of an overhauled version of the performance point system, but retains Groups B and 1 through 4)):
      • N-Class: Most road cars can be found here. The N-Class is divided into ten subgroups based on horsepower, from N100 to N1000. N100 is primarily populated by compact cars such as the Suzuki Swift, Honda S660 and novelty cars like the Fiat 500 and Volkswagen Samba Bus, while N1000 is populated by high-powered hypercars such as the Bugatti Veyron and LaFerrari.
      • Group 4: Sport's equivalent to the real life GT4 class, mainly featuring race cars that bear resemblance to road-going production models such as the BMW M4, Mitsubishi Lancer Evo X and Porsche Cayman GT4 Clubsport, while also featuring detuned supercars to fit in with the class, including the Lamborghini Huracan, Ferrari 458 and Bugatti Veyron.
      • Group 3: Primarily based on real life Group GT3 cars. Featured in this category are famous real-life GT3 and GTE cars such as the BMW M6, Audi R8 LMS and Porsche 911 RSR as well as some custom-tuned fictional variants from Polyphony - the Alfa Romeo 4C, Volkswagen Beetle and Toyota FT-1 Vision Gran Turismo (the concept for the revived Toyota Supra).
      • Group 2: Originally based on silhouette race cars, but as of 1.29, only features cars that were in the GT500 class in Super GT, such as the Honda NSX Concept-GT (and the car's predecessor based on the first generation model), Lexus RC F/SC430, and Nissan GT-R. 7 adds a couple 90s GT1 cars to the class, including the McLaren F1 GTR Longtail and '98 Mercedes CLK-LM.
      • Group 1: Based on Le Mans Prototype race cars, both new and old, as well as tuned versions of high-powered Vision Gran Turismo race cars. Examples include the Toyota TS050, Mazda 787B and Dodge SRT Tomahawk.
      • Group B: Essentially a modern day re-interpretation of the real life rally category of the same name. This class is mostly populated by custom-tuned fantasy rally cars such as the Subaru WRX, Hyundai Genesis and Nissan GT-R, but also features the Audi Sport quattro, a real life Group B rally car (in Pikes Peak specification).
      • Group X: If a car doesn't fit into any of the above tiers, it usually ends up here. Group X features a wide variety of cars, including Vision Gran Turismos, track toys like the Pagani Zonda R, historic racers such as the Ford Mark IV, Ferrari 330 P4 and Jaguar XJ13 and Formula 1 cars - the Lotus 97T-inspired F1500T-A and Lewis Hamilton's (and Valtteri Bottas's) 2017 Mercedes-AMG W08.
  • Complacent Gaming Syndrome:
    • In most Open Lobby races without tire restrictions, expect everyone to pick the super grippy (but expensive and fast-wearing) Racing Soft (or in Sport, Racing Super Soft) tyres, moreso if tire/fuel wear are disabled (which is the default). Many drift lobbies also use, and even require Comfort(Street)-Hard tyres-the ones with the worst grip.
    • Many casual GT players progress through the game by simply upgrading their car to win races by overpowered brute force rather than skillful play (and this can be useful in events where the latter can't cover alone). Polyphony has attempted to circumvent this over the years, such as reducing all upgrades to very few in Tourist Trophynote , and re-introducing races with horsepower limits as well as one-make races that must be completed without modifications.
    • Good luck finding a semi-full drift lobby that isn't on Suzuka or Tsukuba.
    • In PS3 era games:
      • Every time there is a 500 PP production car race in the Open Lobby, always expect presence and domination of the 2002 Ford Focus RS. Even for a front wheel drive car (with a background in rallying, mind you) when properly tuned the car would be in a David vs. Goliath situation. The same also happens with the Mazda RX500 concept.
      • Some super-high speed races in the Open Lobby (always held at Special Stage Route X) often ban the Pagani Huayra and the Alfa Romeo TZ3 Stradale. Whether this happens or not, always expect Nissan R35 GT-Rs, Toyota Supra RZs, and Tommy Kaira ZZ-IIs, unless the host bans them.
      • Racing car seasonal time trials are dominated by either the Chaparral 2J, which has a sizeable acceleration advantage even if the car has to be saddled with severe power and weight penalties, or the Toyota TS030 LMP1, which only needs minor restrictions to be eligible for most time trials, as well as the car's hybrid system. On most road car seasonals, the Suzuki GSX-R/4 Concept also dominates by virtue of light weight (comparable to Caterham-class vehicles such as the new for GT6 LCC Rocket).
      • The GSX-R/4 was a common sight on Quick Match events that allow the players to bring their own vehicles.
    • In Sport:
      • The Balance of Performance (BOP) system introduced in Sport has led to frequent changes in the meta, often times causing daily races to be almost spec. In Group 4 (FIA GT4 class, one-make cup cars, and lightly modified showroom cars) the Group 4 versions of the Nissan GT-R and BMW M4 had a reign of terror at launch before the role switched to three European front-wheel drive monsters- the Megane, TT Cup, and RCZ. Then came the mid-engine semi-prototype cup car, the Renault Megane Trophy.
      • The Group 3 class (consisting mainly of real life Group GT3 machines in addition to some fictional Group 3 variants) is in general a lot more balanced. However, the Volkswagen Beetle and Porsche 911 RSR were the most popular and among the strongest cars in the class on launch, until the July 2018 update introduced the fictional Ford GT LM from previous games, which eventually got nerfed. Then the March 2019 update introduced McLaren F1 GTR, a classic GT1 racer.
      • In the Group 1 class (which consists of a mix of modern Le Mans Prototypes, Vision GT cars and a few classic Group C cars), the Porsche 919 tends to be one of the most popular choices. Similarly to the Toyota TS030 with its low PP rating in 6, the 919 is rated at "only" 500 horsepower and so far has remained unaffected by BOP because of this. However, like the TS030 (which is similarly unaffected by BOP here, as are the 2016 Audi R18 and Toyota TS050), this power rating does not factor in the additional output of the hybrid system, which provides brief bursts of closer to 900 horsepower plus part time all wheel drive, giving the car nearly unbeatable low end acceleration.
      • This also extends to liveries: for instance, the moment the GT Award winner FuguZnote  and the AE86 Sprinter Trueno were added to the game, the livery gallery was instantly flooded by replicas of Devil Z and Takumi's car respectively.
  • Creator's Pet: Toyota in GT Sport. The last cars brought in the game were from this car brand and some daily races were dedicated to their launch. Some of then are high tier cars in their classes, like the Supra in Gr.3. Also, the Toyota Gazoo Racing GT Cup is the only active manufacturer-specific championship in Sport Modenote , and their status as an official partner (along with Mazda in 2020) means that they are immune from failing to qualify to the FIA World Finals.
  • Critical Dissonance:
    • 6 had reviews around the 7-8 range, not incredibly high for GT standards. It is however held in very high regard by fans, who note it as a true step up to 5, with a user review Metacritic average at 8. Sport on the other hand, while it has around the same critical ratings, downed the user review average to 6.
    • In contrast, 7 received 87 from professional reviewers at Metacritic, but 2.0 from over ten thousand user ratings for the PlayStation 5 version (as of July 2022),note  many of whom are angry at the game's excessive microtransactions, grinding, and always online components.
  • Demonic Spiders: In 2, cars that have slightly higher horsepower than the event would have allowed. Not only they're basically cheating, often times these cars were also well-outfitted for the event and have an AI that could easily conquer the track without much sweat. The most infamous example is the Ford GT40 in Historical Cup 2 and the Wiegert Vector M12 LM Edition in the Trial Mountain 30 Lap endurance challenge, though the latter only happened because of a bug from the NTSC 1.0 version, and because it's an endurance race, you have better chance of beating it over the GT40.
    • Similarly, cars that outperform what they're capable of in the player's hands in 2. These cars are often way more powerful than what the game would allow in the first place. More info can be found here.
  • Difficulty Spike:
    • In 4, there's the Gran Turismo World Championship that's only available after beating the Beginner and the rest of Professional Hall. You go from racing with tuned cars and touring cars to Le Mans Prototypes. That costs over 4 million credits.
    • In 3, the Amateur League has one as well. A lot of the races are 5 laps long and tire wear is enabled, while also having very strict and more demanding events.
    • The license tests also have a difficulty spike when transitioning from the National to International level. National licenses are straightforward, and in later games, they have driving lines. On the International level, however, the driving lines are gone and the tests are quite unforgiving.
  • Fan-Preferred Cut Content: The fifth game's Special Stage Route X had a Dummied Out infield ribbon commonly nicknamed "The Unicorn" that many fans hoped would be implemented as DLC or in a sequel, but to date, it has not surfaced in playable form. Likewise, quite a few fans have clamored for the return of Special Stage Route 11, which hasn't been seen since 3.
  • Fandom Rivalry:
    • With Forza for Console Wars reasons and Need for Speed for licensing reasons. A big reason for the rivalry with Need for Speed is because it is to blame for Ferrari, Lamborghini, Porsche and McLaren vehicles not appearing in the first four Gran Turismo games; Polyphony was unable to secure licensing rights for them because at the time all four manufacturers had the licensing rights for their vehicles exclusively signed over to Electronic Arts. EA had the Porsche license, only sharing that license with Forza, though due to problems circulating this (notably Dieselgate problems that affected Porsche as well), this was turned into non-exclusive licensing rights allowing other game developers to use Porsches freely, with Sport finally adding the manufacturer's cars to the series.
    • The shift towards online multiplayer racing, sim racing and eSports with Sport has sparked rivalries between Gran Turismo fans and younger up-and-coming brands in the sim racing genre.
      • Project CARS and Gran Turismo Sport have an especially fierce rivalry on internet forums and comments sections. PCARS fans criticize Sport for its lack of content in comparison to their game, their DLC model which adds more road cars than racing cars and less realistic physics, while GT fans criticize their game for their poor multiplayer and the amount of bugs in the game's engine.
      • iRacing is compared very frequently to Sport because of their mutual focus on online multiplayer, as well as track varieties including off-road racing and rallycross. Sport Mode in Gran Turismo also shares some similarities with the online structure and matchmaking of iRacing, such as the inclusion of a driver and safety rating system, a penalty system and Daily Races which run races regularly on a schedule and match players of equal skill and safety level together.
      • Assetto Corsa, more specifically Assetto Corsa Competizione, tends to trade blows with Sport as both games are sanctioned by official motorsport bodies (The FIA for GT Sport and the Blancpain GT Series for ACC) and have a clear focus on online multiplayer racing with GT3 race cars.
  • Friendly Fandoms:
    • For some reason, fans of Gran Turismo do get along with the people who liked the OutRun games because they both include Ferraris.
    • In recent years, Ridge Racer fandom gets along highly with GT fandom. Just look at amount of Ridge Racer liveries in Sport, particularly from R4. It helps the fact GT and Ridge Racer were the two main racing franchises available on the original PlayStation, and despite the massive gameplay differences between the two series, this allowed a strong overlap between their player bases.
    • Surprisingly, despite the aforementioned Fandom Rivalry above, casual Gran Turismo fans tend to get along with Forza Horizon fans, due to having wide racing varieties revolving around off-road racing, which Forza Motorsport (GT's chief rival) still omitted much to their dismay. This is also helped by the Forza Horizon series having largely avoided the always online restrictions for single-player progression that the GT games have had since Sport.
  • Game-Breaker: Enough throughout the series that it has its own page.
  • Genre Turning Point: The huge critical and commercial success of Gran Turismo in 1998 proved that sim racing could be deep and realistic, yet if made accessible and fun enough, could be as mass-market as Mario Kart and Daytona USA, and opened the doors for the sub-genre to co-exist and succeed next to its arcade racing breathren.
  • Good Bad Bugs:
    • Due to a power calculation mishap, the 1997 Daihatsu Mira, a little Japanese kei car, could have up to 500 horsepower when fully tuned in the day one version of 6. This has since been patched though, so now it can't make much more than 160.
    • Similarly, in the initial release of the GT2 Project A-Spec mod, the Toyota Caldina somehow ended up with the same engine spec as the Tacoma Pikes Peak car, making it a family wagon with 1000 horsepower (And tuneable to 1500), and the ability to go nearly 300 mph with tuning. However, this was patched in the 1.1 update.
    • With many racing vehicles in the third game, with minimum front and max rear downforce, the lowest possible spring rates and ride height and enough power, it's possible to make the car wheelie, which will cause the car to accelerate infinitely, which is useful for Test Course races as that is a large oval.
    • Another good-bad bug in the day one version of the game, which doubles as a money-making Game-Breaker, involves selling a car added by the day one patch (usually Mercedes-Benz Vision GT, although the BMW M4 Concept, the DeltaWings, the NSX Concepts, etc, also work), moving to any other car, disconnecting the PS3 from the internet, deleting the game data, then selling the now-useless cars for maximum amount of money allowed by the game before installing again the patch. Again it got patched.
    • In the early days of 5, glitches were found in Special Stage Route 7 and all layouts of Nürburgring that has the GP course in it (therefore excluding Nordschleife). A certain part of those two tracks were not solid, allowing anyone who knows the trick to shortcut the tracks in question and make money. It got patched swiftly.
    • Prior to Spec II, it was actually possible to enter the Intermediate Gran Turismo Rally (tarmac stage only) in the Ferrari F1s as long one sets the power limiter correctly. This is also fixed.
    • In the earliest version of GT5, it is also possible to get a easy gold in license test National B-5 by turning right and banging to the wall where Tsukuba Short route would go. Video.
    • There's a Peugeot 206 WRC, one of the opponents of the Tahiti Maze Rally in 2, which will simply hit the right wall and do nothing else. This was fixed in later revisions of the game, however.
    • The Japanese version of the first game has a glitch where it is possible to gain speed by banging your car's front bumper to the wall. Naturally, people exploited it. A demo of the game for the Western market kept the bug for a while before being patched for retail version.
    • A glitch in 4 allows you to access the special colors in several cars (this includes the four black Le Mans cars, as well the secret black color option in both the Formula Gran Turismo and Mazda RX-7 LM Race Car) in Arcade Mode, as well as using cars in rally courses on cars where dirt/snow tires are otherwise not supported. This glitch also allows you to race cars such as the Jay Leno Tank Car which are otherwise confined to time trials, as well as using "special cars" (such as the Tank Car and Toyota Motor Triathlon Race Car) in 2-player races.
    • Sometimes, an AI car would fall into the ground on the start of the race and vanishes in 3. It's also a Game-Breaking Bug too: The AI seems to reach the maximum speed the game can handle and thus causing it to crash.
    • After GT6's long awaited custom course creator came in October 2015 (Update 1.21), players discovered how to use the tracks in career races by starting a free run on a custom course, then entering and suspending a championship race. This was fixed in the next patch, much to the ire of the players.
    • In Sport, reversing into the pit lane at the start of the Nürburgring 24h circuit, or on any track that has a pit lane, can reset you onto the track (not a glitch in itself), but will reset you in first place and crossing the line will finish the lap. This has been exploited for quick money grinding by using the Arcade Mode's Custom Race feature to create a one lap race on the circuit using a Mazda Roadster against Group 1s, which with this glitch can generate hundreds of thousands of credits per minute. While this bug/exploit persisted for multiple patch version, exploitation of this bug in online races eventually to it being finally patched out as of 1.11. Going into the pit lane backwards, intentionally or otherwise, will not only reset you onto the track after the pit exit (again, normal behavior), but also on the SAME LAP as when you entered the pit lane. On tracks where you'll cross the start/finish line while in the pits (which is to say ALL of them except for the Tokyo South Loop layouts), this not only forces you to do that same lap again, but also prevents you from pitting (you'll just get reset onto the track at the exit) until you have completed the current lap.
    • Sport has a bug where running out of fuel with the Mercedes-AMG W08 Formula 1 car (which normally should reduce your top speed to 50 mph like any other car since 4) and shifting down to first gear allows you to accelerate infinitely, as if a jet engine was installed. However, this was patched out of 1.25, coinciding with the W08's use in an FIA Nations Cup event the day after the update.
    • In 4, on the reverse version of the Motorland circuit, sometimes faster AI cars will miss the trajectory of the final corner and drive straight into the pits. This can be seen most notably in the Type R Meeting and 206 Cup one make events.
    • The 1.47 update of Sport introduced a bug in online lobbies where rain can be enabled on every track, by switching tracks from Spa-Francorchamps on 11.00 rainy conditions to your track of choice. What results is the track loading up as normal, but raindrops will fall on the windshield, the wipers will be active, water will spray from behind the car and the track will be much slipperier unless you have Intermediate or Heavy Wet tires equipped. This bug has since been patched out of the game as of 1.48.
    • Porting the ''Tourist Trophy'' track variants into 4 can lead to all sorts of glitchy madness. All of the Tourist Trophy track variants have the pits closed down, with Tsukuba, Suzuka and Infineon having extra chicanes taken only by motorcycles.
    • In 7, prior to version 1.15, and in version 1.21, it was possible to set up the SRT Tomahawk X Vision Gran Turismo in such a way that its PP rating drops from around the 1200 mark all the way down to under 600, with a handful of adjustments to the ECU, ballast, and most importantly, its transmission's gear ratios, in particular, the ratios for gears 1 through 3, such that the AI is never able to shift out of second and is also not able to accelerate past 50 KPH. This pretty much had the effect of bringing a hydrogen bomb to a knife fight, allowing the car to dominate specific events that had a max PP of 600.
    • The 1.40 (aka Spec II) from 7 brings back the chances to winning easy money glitch around 3-4 million in 1 hour each by setting your Tomahawk X's gear ratios to extremely low to the point barely even reach 140 kph which putting in fully upgraded slower cars with engine swaps like Abarth 595 '70 with Civic '20 engine or Cappuccino with RX-7 FD engine against your own Tomahawks has AI opponents in Daytona Superspeedway it makes winning money far more easier thanks to the payout increase in Custom Races. However, to do so it requires reaching Car Collector to the maximum level (50) in order to reach 200% payout bonus which while not too bad, you will likely have completed not only the main story of the game, but the most of events that the game offers to you and in order to get another 200% payout bonus you must get gold in Daytona Road Course Circuit Experience which gets incredibly hard.
  • It's the Same, Now It Sucks!:
    • A common complaint of 5 and 6; the lack of penalties for riding barriers and hitting cars, weak damage modeling, and not updating the hold-the-racing-line AI — all holdovers from the early games — felt disappointing to critics and a portion of the fanbase as the series shifted to the powerful PS3, especially in light of contemporaries like Forza offering those and more like car customization. Despite the lingering issues, 6 was seen as a better step forward than 5 thanks to removing some of the latter's more annoying quirks, although critics would still prefer Polyphony spending less time getting the stars in the skies astronomically correct and more time fixing these long-standing problems.
    • Some people are already having feelings that 7 feels like an expansion pack or update to Sport, much like 6 was to 5, especially after the game was confirmed to be a cross-gen title.
  • Junk Rare: Some of the cars that were only available the once (cars as prizes for All Golds in the License tests, for instance) are really not worth the effort, even as far back as the first game.
  • Killer App: Was this for the original PlayStation.
  • Memetic Badass: The Yellow 1998 Mitsubishi Lancer Evolution V (GSR) from GT 2000 is this thanks to YouTube user BK4 (See Memetic Mutation).
  • Memetic Loser:
    • The notorious Ford GT40 that spawns in the Rome Circuit during the "Historic Car Cup" event gets this treatment as 2 playerbase's punching-bag.
    • The French manufacturer Peugeot is considered this by Sport's competitive playerbase due to their Gr.4 and Gr.3 cars having inferior overall performance to the rest of the brands in the FIA Manufacturer's Series.
  • Memetic Mutation:
    • The game's Tag Line, "The Real Driving Simulator", is often the source of Snowclones that replace "Driving" with something else.
    • "Hmmmm... Ohhh yeah!" Explanation
    • The pink Toyota Vitz from 3, at least within the fan community (mostly due to let's player Rynogt4 and his reaction to the car in his first playthrough of the game).
      • You can also change the color of a Toyota Vitz to pink in 5 and 6. Well, many versions of pink.
    • The long-running joke that car sounds resemble those of "vacuum cleaners" especially in 5 and 6.
      • This is especially prevalentnote  on the 1997 1.5 Mazda Demio A-Spec with racing exhaust and stage 2 turbo in Gran Turismo 1 and 2, which sounds much less like a car and more like a spaceship.
    • Kazunori Yamauchi and the Skylines thanks to the Creator Provincialism issue the game has. Miatas also apply here.note 
    • Where's Spa-Francorchamps?! Explanation
    • G T 2 0 0 0 Explanation
    • HE'S THERE! Explanation
    • PAL Soundtrack. Explanation
    • Can't wait to get my copy from the nearest retail shop in couple of year(s)!Explanation
    • The TOYOTA Pod car/"Now this is pod racing!"Explanation
    • Car WashExplanation
    • "Good Work! Take a deep breath and try again!" Explanation
      • "Hmm, I think you should try studying the demonstration closely, to see if you can find where your trouble is" Explanation
    • "From Gamer To Racist" Explanation.
    • 1000-1500 HP Caldina GT-T Explanation
    • TWONGI Explanation
  • Most Wonderful Sound:
    • The starting countdown that plays at the beginning of races since the first game has become iconic part of the series.
    • The sound of the turbocharger(s) spooling as well as the blow-off valves in 2. Just listen to this, for example.
    • The engine sound for the new Red Bull X2014 Junior was highly praised by the Gran Turismo community.
    • In Sport, the chime that plays along with the lap time beeps whenever the player sets a new fastest lap, or breaks the lap record.
    • The engine sounds as a whole in Sport have improved significantly from 5 and 6's infamous "vacuum cleaner" sounds, but the most notable examples include the Mazda 787B and 2016 Honda NSX GT500.
    • The gold theme whenever you get gold in a license test can be this especially in close seconds and especially in a very difficult license test.
    • The prize car fanfare from 3 and 4 is pretty unforgettable especially when winning powerful cars.
  • No Problem with Licensed Games: Anonymously, but Gran Turismo is well regarded for having this to Initial D, for having Takumi's AE86 (Actually, Shuichi Shigeno's own AE86, which Takumi's is based off of.) and Impact Blue's Sileighty (stock form) included throughout the series. Even the later games mention this as well.
  • Never Live It Down: Igor Fraga's controversial win at the New York leg of 2019 Gran Turismo World Tour. At the late laps of the tour's final race (Red Bull X2019 at Spa-Francorchamps), Fraga aggressively lifted off throttle heading into Radillion, causing his opponent, Mikail Hizal, to slow down. Every succeeding World Tour's chat rooms have never forgot nor forgiven that incident, especially with Fraga only receiving a five-second penalty where he his gap against Hizal at the finish line was exactly that.
  • Obvious Beta: The PSP version. Five years to develop a cut-down Arcade Mode. Some circles speculate that the game was actually scrapped mid-way through development and was resuscitated because GT5 was taking too long to develop and Sony decided to throw gamers a bone.
  • Older Than They Think:
    • The large number of different variations of a car is one of the complaints for PS3-era GT games, but they are already implemented since the very first GT game, albeit PSP installment and GT5 elevates this by adding every regional model of the various cars.
    • In the PS2 era, regional versions of the cars are simply tucked away in the game's disc for ease of localization.
    • In 4, surprisingly for a 2004 game there are secrets that are never revealed in decades ago.
      • In 2019 there's a secret menu located in Options menu which lets you to create your own custom opponents by restricting either to specific manufacturer or the cars added in "Favorites" sectionnote  To activate the cheat press L1 + Up + L2 + Down + R1+ Left + R2 + Right + Start + Start in the second controller
      • In 2023, 19 years of release of the game revealed cheats that can be activated only when 365 in game days are passed.
      • Gold any event: Select, L1, Up, Up, Select, R1, Down, Down, Select, L2, Select, R2, Select in the event course selection screen (Useful for completing 24h races and difficult events like Speedster Trophy or Formula GT World Championship).
      • 10,000,000 Credits: Select, Left, Right, Right, Down, Up, Up, Left, Down, Up, Right, Left, Down, L1, R1, Select in the main menu of Gran Turismo mode (useful to purchase any powerful car right in the start of the game providing that you preview a lot of races until it reaches day 365). Also there's another variation in Driving Missions screen which is Select, R2, Select, R2, L1, L2, L2, Select, L1, R1, Select, R1, Select.
      • Pass any license: Select, R1, Select, R1, Select, L2, L2, R2, R2, L1, Select, L1, Select in the license test screen (It does not award you cars through).
      • Select, Select, R1, R2, L2, L2, Select, L1, R1, Select, R2, L1, Select in the license test selection screen (Useful to get prize cars from obtaining gold licenses especially for casual people who finding golding the licenses hard-as-balls).
  • Padding: In early games (until the fourth one), certain cars sold with different names in different locations were given their regional names dpending on where you were (i.e. Mazda Miata for America, Mazda MX-5 for Europe and so on). In the PSP installment, as well as Gran Turismo 5, Polyphony added every regional model of the various cars. Take the aforementioned Miata/MX-5/Roadster; 33 cars out of the 1,000+ in GT5 are Miatas, but with different badging. The same thing applies to Vauxhall/Opel, where the only difference is the badge and the country.
    • This is a much more glaring problem in Sport due to the drastically smaller car list. While there are 334 (as of Update 1.56) cars in the game, a large portion of them are Gr.4, Gr.3 and Gr.1-homologated race car variants. Much like the abundance of Miatas in previous games, Sport has 12 Nissans bearing the GT-R badge on them (which makes up a large majority of the current Nissan roster), 8 of which are based on the Nissan GT-R R35 alone, in both road-going and racing form.
    • Certain DLC cars in Sport attract derision from fans due to being too similar to existing cars in the roster. A few examples include the 2016 Renault Clio R.S., the 2016 Toyota 86 GT "Limited", the 1999 Subaru Impreza WRX STI Version VI (despite the car being mechanically different from the 22B), the 1983 Toyota Corolla Levin and the 2020 Toyota GR Supra RZ.
  • Replacement Scrappy:
    • RUF to Porsche in every GT game after 2. This was initially averted with Porsche finally being included in Sport and RUF being removed when the game launched. However, some of the fans viewed Porsche as this to the former. This would be averted once again as of Update 1.50, which re-introduces RUF to Sport with the addition of the 2007 CTR3.note 
    • Venturi to Ferrari and Vector to Lamborghini, both in 2.note 
    • Pagani to both Ferrari and Lambo from 3 onwards. Few see this as a bad thing though; all three manufacturers would appear together starting in the PSP game.
    • Cizeta V16T to Lamborghini Diablo in 4; although Lamborghini returned in the PSP game, a road-going Diablo would not appear until 6 (5 only had the NOMAD Diablo JGTC from the Japanese version of 3).
    • Averted with 5, as it finally features Ferraris, Lamborghinis and the McLaren F1.
    • In fairness to Polyphony, the reason why Ferrari, Lamborghini, McLaren and Porsche vehicles didn't appear in any of the first four Gran Turismo games is because Electronic Arts had exclusive licensing deals with all of them to put their cars in its Need for Speed gamesnote ; this is the same reason why no NFL video games currently exist outside of EA's Madden franchise. Come The New '10s, with Gran Turismo's status as a cornerstone of the video game market cemented, Polyphony was finally able to secure licenses for Ferrari, Lamborghini and McLaren vehicles. In April 2017, Porsche was confirmed for GT Sport after the EA exclusive license deal expired back in December 2016.
  • Scrappy Mechanic:
    • The 5 second penalties in GT4's special condition races and missions. Justified if you screw up and have to pay the price, but many, many times it's because you make a clean pass, only for the mindless AI to ram into you and reward your skill with a penalty. Can become especially bad on Marathon Level races, such as Mission 23 which can last over 7 minutes and requires dependance on the AI cars to win, who can bump you the wrong way and give you a penalty, if not just knock you out of any chance of victory.
    • You will be hard-pressed to find a single person in the entire world who enjoys the One-Lap Magic missions in 4, simply because of the interminable wait before each one. Mission 34 illustrates this - instead of starting the leading 300SL two minutes ahead, you instead have to wait idle on the grid for two minutes. Every single time you restart. You could quite feasibly wait two minutes, outbreak yourself into the first corner, get a five-second penalty, have to restart and wait another two minutes. This mission - and, primarily, the waiting - singlehandedly prevents many people from getting 100%. And most infuriatingly, these missions returned in 7, complete with the unskippable wait and all.
    • Random prize cars from endurance races and championships in the first 3 installments; there are no indication or choice of what you can win, although 3 gives you silhouettes of what cars you can win (contrary to popular belief, the player has no control of getting what prize they would get as it is determined by the game as the player crosses the finish line of the final event). It's annoying to do the Roadster Endurance again and again and keep getting Miatas. The prize wheel system returned in Sport, called Daily Workout, for every 26.21 miles/42.195 km you drive each day, as well from Driving School, Mission Challenges, and Circuit Experience events.
    • Sport and 7 refuse to let you save your Campaign progress when the servers, PlayStation Network, your own internet connection or a combination thereof are offline.
    • The assist systems, especially in 7, are meant to help newcomers get a handle on the game if they aren't used to racing, but it's entirely possible for them to receive Unwanted Assistance by not properly registering how to react to the track, such as completely breaking your vehicle to a near-crawl when coming up to a wide turn. If this happens, you've effectively lost the race already through no fault of your own.
    • The roulette tickets in 7 which can be considered Loot Boxes which the player must rely on luck in order to get the prizes he/she wants. Most of occasions you will get a paltry sum of cash with a minimal chances to get a car, a unique part or an invitation.
    • Hypercars cars like Aston Martin Vulcan, Citroën GT Concept, Lamborghini Veneno, etc: are locked via invitations in which the player must obtain from the roulette tickets which relies on luck much to the ire of the players and two of them like the Porsche Carrera GT and Pagani Huayra can be obtained as one of the two prize cars to be claimed in "World GT Series" championship. Thankfully, hypercars added in updates doesn't require invitation.
    • Update 1.26 finally introduced the ability to sell cars, but there's a flaw here. You cannot sell the same car twice at the same day unlike previous GT games meaning that you must wait a day to sell the same car. This means that if you did made a exploit from the 1.17 update that allowed you to get an insane amount of Honda NSX Gr.B rally cars before the 1.18 update patched that exploit, well you must wait several months or even years to sell all of them.
  • Self-Imposed Challenge:
  • Serial Numbers Filed Off:
    • 3 has the Côte d'Azur (Circuit de Monaco), and the Mistral 78 Laps endurance race (a.k.a Monaco Grand Prix). There's also the omnipresent Formula GT World Championship event.
    • Some of the racing modifications/touring cars in 5 and 6 appear to be based on actual cars: the Corvette C6 Z06 and ZR1 racing modifications (renamed to LM Race Car in 6) are both based on the Corvette C6.R (complete with Pratt & Miller logos in the rear), the Acura NSX racing modification (also renamed to LM Race Car in 6) is based on the GT2 class car that won that class in 1995 running of 24 Hours of Le Mans (Which featured in the overseas release of the first game), and the R32 and R33 GT-R Touring Cars are based on the cars that run in JGTC (and, in case of the R33, the Le Mans GT1 car that ran in 1995 and 1996).
    • In Sport:
      • Northern Isle Speedway and Blue Moon Bay Speedway are this for Bristol Motor Speedway and Pocono Raceway.
      • The Corvette C7 Gr.3 is this for the Callaway C7 GT3-R, which is not Chevrolet's factory GT3 car.
      • The F1500T-A is this for the Lotus 97T from 6 (and other Formula One cars of the era), the latter of which could not return due to licensing issues.
      • The Mercedes-AMG GT Safety Car is exactly the same as the 2015-2017 Formula One safety car with logos changed, right down to the light bars. This is more evident when the car is purchased in silver. A later update in December 2019 added three new safety cars, which are more reminiscent of police cars (the Charger being based on American police cars complete with bull bars, the Crown Athlete based on Japanese ones, and the Mégane R.S Trophy based on the French Gendarmerie).
      • The survey-exclusive Toyota Supra Gr.4 is loosely based on the Supra GT4 that made its debut at the N24 event at the Nurburgring in 2019. While wearing similar liveries, the Gr.4 car differs from the GT4 car in many important ways.note 
  • Sidetracked by the Gold Saucer: An unusual example in Sport. Polyphony Digital intended the game to be online multiplayer focused, with an specialization towards eSports. To that end, they initially opted to release barely any single player content in the basic game and mandated an internet connection to save and access most of the game modes. In response to fan demand, they eventually introduced a single player mode (which was initially rather barebones, but has since been fleshed out by subsequent patches), only to see it become the primary focus for a significant portion of the playerbase. Based on the trophy stats, somewhere between a quarter and a third of Gran Turismo Sport owners have never played so much as a single online match in a game where that was intended to be the main focus.
  • Suspiciously Similar Song:
    • The second game's race start jingle (also used in the first game in the Japanese version) sounds kind of like the opening notes of Green Hill Zone.
    • The third game's GT Auto music sounds similar to the Hammer Bros battle theme from Super Mario Bros. 3.
    • The fourth game's GT Auto music sounds like it was ripped off from The Beatles.
  • That One Achievement: Now has it's own page.
  • That One Level: Now has it's own page.
  • That One Sidequest: Extra Menu Books in 7. Those extra menu books that adds every new update requires you to complete a collection set of three cars. Most of them requires an high Car Collector Level and several menu books has cars that cost millions and millions which can get tedious especially for a game with poor economy which forces you to constantly grind for the high-paying races like World Touring Car 600 in Tokyo, World Touring Car 700 in Le Mans and World Touring Car 800 in Sardegna or Spa for just almost two millions in one hour. Completing a Extra Menu book awards you with a roulette ticket for car parts, engine swaps or a normal roulette ticket.
  • They Changed It, Now It Sucks!: The reaction to the performance point calculation system change in Update 2.10 of Gran Turismo 5. It reverted in update 2.11, shuttering the complaining.
    • Most fans says that the original version (as appeared in the first game) of Special Stage Route 11 is better than the one appeared in GT3.
    • Some people do not like at all the lack of Used Car Dealership in 3, primarily because it limits the amount of available starter vehicles. Similar complaints exist in 6, except that the Forced Tutorial already gives you the Honda Fit as the starter car (not that people liked that either).
    • The fandom's reaction to Sport is this trope incarnate. There are very few changes Polyphony has made from 6 that haven't caused controversy.
    • Deep Forest Raceway's gameplay reveal for 7 has sparked this reaction, with complaints that how the track's layout was no longer exactly the same as it was teased in Behind the Scenes videos (in which the track's old layout was occasionally shown as trails there), as well as less foliage on the namesake track. The decision to redesign certain aspects of Trial Mountain also generated the same reaction for some.
  • Unintentional Period Piece:
    • Gran Turismo 2 contains a lot of contemporary vehicles that have not made an appearance in any other title, which has lead to the game having a lot of Replay Value.
    • The Saleen SR Widebody in 2 has the logo for the popular 1990s sitcom Home Improvement on it, reflecting Tim Allen's involvement with the racing team at the time.
    • Times Square as seen in 4's Photo Shoot mode (and to a lesser extent, its racetrack, but these ads are easier to notice looking around in Photo Shoot) contains ads that date its production to 2003, such as ones for Hulk, VideoNow, and then-recent DVD releases of Signs and Terminator 2: Judgment Day.
  • Unintentional Uncanny Valley: GT5 features the "Jeff Gordon NASCAR Driving School," starring Jeff Gordon as the voice of "Zombie Jeff Gordon", a terrifying alien that looks somewhat like him.
  • Vindicated by History: Downplayed; while 4 was still well regarded at release, it sometimes was seen as being an evolution of 3 rather than revolutionary, even if this wasn't necessarily a bad thing. However, with subsequent sequels released, 4 has been seen in a more positive light, thanks to a generous selection of cars right on the game disc, a used-car lot feature that was missed in the sequels, and being appreciated for not relying upon Downloadable Content and being a complete game right out of the box. For a PS2 game, it was also very impressive for its time, even boasting 1080i support which was uncommon at the time.
  • Visual Effects of Awesome: No surprise, considering it's "The Real Driving Simulator":
    • 4 features some of the best graphics ever seen on a PS2 title, in fact it could easily pass for an early PS3 title at times.
    • 6 was released near the launch of the PS4, and despite being on a last-gen console, manages to pull off graphics on par with PS4 games.
    • Then comes Sport, which outdoes 6 by a long shot with beautiful photorealistic lighting. In the Scapes mode (which uses real photos of locations) some filters can make the cars look like real life!


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