Note: Please do not use this page to blatantly bash the other continuities. Remember, TV Tropes has rules against this.
For WMG pertaining to specific Spyro works and other continuities, see the following pages:
- Even if they didn't go all the way, it and Shadow Legacy come off as prototypes for what was done in the Legend trilogy. Especially when it comes to the villains (Red towards both Cynder and Malekor, and The Sorcerer also towards Malekor).
- There's a page on DeviantArt that explains how this theory could work.
- Other characters could be reincarnated like the Mysterious Figure/the Sorcerer being reincarnated as the Malefors.
- Her different appearance, powers, and personality are because she was raised rather differently and was touched by the darkness.
- This also adds to the creepiness of one of the dragons freed in the first game; he mentions they "always knew", but vanishes before this can be explained.
- This actually makes a lot of sense... and it also just ruined this troper's childhood.
- But then why is he named Malefore and not Spyro I or something?
- He felt he needed to change his name after his Face–Heel Turn? Though, it does beg the question of why the dragons decided to name someone else Spyro, with all the negative connotations that name would have...
- "The dragons" did no such thing: He was raised by dragonflies, remember?
- So the sequel takes place centuries in the future with Spyro, Sparx, and Hunter being reincarnations?
- But then why is he named Malefore and not Spyro I or something?
- The earlier games say the gems were stolen from the dragons/Avalar/Forgotten Worlds by the villains.
- ... except for the fact that the Artisans seem to be the most important and respected dragons generally, and Nestor, the very first dragon you free, is even implied to be some sort of ruler (or at least a senior elder). If anything, the caste system seems to run in reverse order; the highly respected Artisans on top, the Peace Keepers, responsible for law and order, next, the self-important (though not utterly unjustifiably so) Magic Crafters after that, then the slightly country-ish Beast Makers, then the airy-fairy Dream Weavers — and finally the Dragon Junkyard, which truly is the pits of the Dragon Realms. The higher transport fees may simply be because you're going to a rougher neighbourhood each time - more risk for the balloonists (even though they seem to have no problem parking in the previous neighbourhood...).
- And the most famous levels could get HD remakes, Sonic Generations style.
- Then why does he get his ass kicked by all the animal partners in Year of the Dragon after releasing them?
- He's omniopotent yet incredibly greedy and stupid?
- Alternatively, Moneybags is an example of Me's a Crowd and is a Seer. Other than that, he's just a greedy bear.
- Or, you know, he could be letting them kick his butt intentionally so it seems like he's less powerful than he actually is.
- The GBA Spyro games happen in a continuity that's shared with Crash Bandicoot (see the crossover duology and Spyro's cameo in Crash Twinsanity). There's grounds to suspect that A Hero's Tail was during development meant to be the first attempt to reboot the franchise (addressing the contradictions with earlier games) and even after the devs didn't go all the way, can still be seperated into its own canon alongside Shadow Legacy (with the mentions of older games being from it happening in a broad strokes universe where similiar but different events to Insomniac's trilogy happened).
- Moneybags is the only one who doesn't fit into "the dark gems" theory above, as while most of the character went back to their normal characterization in Shadow Legacy, Moneybags is still portrayed as a peddler instead of the posh Englishmen he was in the Classic trilogy. However, Moneybags is incredibly greedy, and would do anything to get more gems, even charging the only one who can save his realm (Ripto's Rage) gems to get to certain areas, or outright admitting to working for the bad guy to get more gems. (Year of the Dragon) As such, it's not too hard to claim that his sudden peddler characterization was a gimmick in an attempt to get more gems, believe beings would be more willing to buy from a peddler than an already rich looking Englishmen.
- Throughout the game we see a more spiteful and vengeful Moneybags than before, basically stalking Shiela and blocking her maps, negotiating only with Spyro, and even charging extra to spite Shiela for cussing him. Given Shiela is a standout Nice Girl of the Spyro universe, it seems almost like Moneybags took exception to not even her liking him. At the end of the game however, in a bizarrely rare act of genorosity, Moneybags offers back Spyro all his gems out of gratitude for stopping Ripto, sheepishly insisting he never intended to keep them. Put together, it can almost be contextualised that Moneybags was finally starting to get hurt by how unpopular his greed was making him, acted out against someone he expected to show otherwise, only to realise he was his own problem and try to remedy it by being charitable to his most recurrent patsy .In the games afterwards, Moneybags is still greedy, but at least trying a more honorable trade of selling helpful items to Spyro, leaving them both on better terms.
- Dragonflies can touch the gems too.
- Original poster here. I was thinking that too, the night I posted this, as Spyro 3 presents the problem of Sheila, Sgt Byrd, Bentley and Agent 9 getting gems. More likely, only Dragonflies have the magic to pick up gems. And when Spyro is down to 25% health (in the first three games at least, I haven't played Et D or aHT), Sparx is probably just hiding under Spyro's wing or something until he finds a butterfly. Sparx still gets the gems, but Spyro needs to get closer to them so that Sparx can reach them without coming out in the open.
Think about it: when you confront Gnasty Gnorc at the end of the game, he barely puts up a fight and goes down in two hits. Gnasty has proven to be a powerful mage, able to neutralize the whole Dragon Realms with a single spell, and his imposing stature, as well as the fact that he wears armor, should have made him a much, much tougher foe. Also, when you finally defeat him, he releases gems and his body disappears in a puff of smoke, just like the regular Gnorcs that he created with his magic.
So here is this Tropers' theory : when Gnasty understood that Spyro wouldn't stop, and after he witnessed the young dragon single-handedly destroy his whole army without breaking a sweat, he seriously doubted his ability to defeat the dragonling. Fearing he wouldn't be able to match Spyro, Gnasty took some gems out of his loot and created a unique gnorc, a less powerful copy of himself, which he ordered to try and defeat the dragon at all cost, before retreating somewhere Spyro couldn't find him.
This also explains why he returns to petrify the dragons once again in the 120% ending, not to mention that Spyro himself aknowledges that Gnasty is still around somewhere: because he actually was The Unfought. Eventually, he's defeated offscreen by Spyro in between the events of the first and second games.
Then again, when you consider that Gnasty is shown to be alive and well in Year Of The Dragon's epilogue, and that Ripto himself survived a dive in a lava pool, you have to wonder if, in the Spyro universe, getting killed is really that much of a problem...
Don't you think it's weird that, for a whole kingdom, Spyro is the only dragonling to ever appear (unless you consider Enter the Dragonfly and A Hero's Tail to be part of the original continuity, in which case you can also count Ember and Flame)? In YotD, it is shown that every twelve years, fairies bring large amounts of eggs to the Dragon Realms, so Spyro logically shouldn't be alone; and since he avoided Gnasty's spell due to his small size, the other youngs should have been present as well in the first game...
It is revealed in YotD that the Sorceress needs 300 hatchling wings to complete the ritual that would grant her immortality. So maybe 12 years before the events of the game, she already tried once to steal the dragon eggs, but failed to get them all: Spyro's egg (as well as those containing Ember and Flame, once again if you want to count them in) was retrieved by means unknown, or wasn't stolen in the first place, making him the only one to avoid capture. This single missed egg was enough to ruin the Sorceress' plans, even if it's best not to think too much about what happened to the other hatchlings...
This also explains why, in a kingdom so large, every dragon seems to know who Spyro is, even though he probably never even ventured outside of the Artisans' realm before Gnasty's attack : of course he is famous, he was the only egg to hatch on that fateful year of the dragon!
- Seemingly supported by the Rekindled trilogy: several of the redesigned dragons have wings of metal or crystal, indicating that the Sorceress had taken theirs when they were young.
Since the Crash Bandicoot franchise is having its first three installments remade for the aforementioned console, why not give its sister series a similar treatment?
- Confirmed. The Spyro Reignited Trilogy was released in 2018 for the PS4 and Xbox One.
- Alternatively she is Save Fairy - in the Polish dub of Reignited Trilogy, the said fairy is voiced by Magdalena Krylik who also voices Zoe in the Reignited versions of the Ripto's Rage! and Year of the Dragon. But then how you explain that Save Fairy has blonde hair in ponytail and orange clothes, while Zoe's colors are essentialy reversed, with addition of having different hairstyle...
This WMG suggests that Elora's disappearance stemmed from concerns her design wasn't child friendly enough, considering both how she's effectively nude from the waist down and how technology advanced enabling her body to be more detailed. Keep in mind, Half-Dressed Cartoon Animal (and since she's a faun in a cartoony series, would apply to Elora) is in many cases avoided for female characters drawn as more realistic/humanoid/attractive than the males and/or the more cartoony females (see Gadget from Chip 'n Dale: Rescue Rangers, Amy Rose or Rouge the Bat from Sonic The Hedgehog, Coco and Tawna from Crash Bandicoot). Post-Insomniac devs would judge Elora as inappropriate and act accordingly. You could ask what stopped them from just redesigning her, to which you'll be told what in the next paragraph.
Elora wouldn't provide a gameplay niche not already covered by other characters. Looking at Year of the Dragon alone, Hunter was Spyro's effective Lancer who introduced minigames, Moneybags continued being a gate you needed to bribe, and the Professor briefly showed up to inform Agent 9 on the situation in his lab. Elora just made a cameo at the end and otherwise took no part in the game's events. This carried into the rest of the series before Legend, since Elora continued to not have a niche for herself. Combine all that with the issue of her design and you can see the developers of the post-Insomniac games would pick to retire her instead of dealing with it all.
- Here are some possible newcomers:
- Elora: Considering the one reason people speculate she hasn't returned beyond the original trilogy (her inappropriate design) is no longer a factor, she could finally be made a full playable character like she was allegedly intended to be in Aot R. Judging from her apparent ability to tame animals (if those pterodactyls in Gulp's fight are any indication), her gameplay would revolve around finding and riding different animals, resulting in a different type of gameplay every time you use her. Possible animals to use include pterodactyls from Skelos Badlands, bulls from Town Square, and the giant dragons from Fireworks Factory.
- Bianca: She stands out as a major fan-favourite, and has had some demand to be a fully playable character in the same way the friends in Yot D were. She'd most likely be focused on using her magic to solve puzzles, usually involving turning enemies into various objects. She'd also have a form of teleportation as her second jump, allowing her to access heights Spyro can't, based off her methods of movement in her debut.
- Greta: That little girl from the Fireworks Factory has demonstrated some interesting abilities that could make for a cool character: her gameplay would most likely revolve around sneaking past enemies ala Metal Gear Solid, though she'd be able to bust out her awesome karate moves in a pinch, or jump out of there by "Fweeing her mind". In addition, she'd also be able to utilise her strange twin powers should she be able to find Handel elsewhere in her levels.
- In addition, several of the old characters will gain new abilities to go with the advances of technology since the PS1 days:
- Sheila would gain some boomerangs, allowing her to hit targets from further away and solve ranged puzzles, in addition to her usual jumping abilities. She'd also be given some longer ranged combo attacks, and possibly be able to launch herself at enemies, alievating her previous problems of being unable to hit certain enemies effectively.
- Bentley would gain attacks beyond his usual short-ranged club swing, in order to make him feel more like the awe-inspiring giant he should feel like, such as longer ranged punches, kicks, and a bigger variety of club attacks. He'd also use his strength for certain puzzles, mainly revolving around picking up heavy objects and moving them elsewhere, like in that brief section where he had to move metal boxes in his home world.
- Hunter would probably play just as he did in A Hero's Tail, albeit with more claw attacks and the ability to enter and leave his vehicles freely.
Keep in mind this is not a theory designed to defend the sub-series, but rather speculation on how far Toys for Bob is willing to push these cheeky nods and references. I'd prefer if this could be kept civil and not have a war breaking out over this.
- We'll see more TLoS characters reimagined to be more fitting to the Classic universe.
- Cynder is the most obvious and most likely; if they don't try to adapt her general plotline (since Bianca kind of already did that in a previous Spyro game) she'll probably be turned into something of a female Spyro and alt-playable character ala Coco from Crash Bandicoot N. Sane Trilogy.
- Malefor. He'll probably be a more serious villain but nowhere near as extreme as he was in the TLoS trilogy. He'll definitely push Spyro far more than any previous villain and will be guarantee to have a connection with Cynder in whatever they reimagine him as. He will be a composite character with classic villain Stranger/the Sorcerer.
- Ignitus is possible if not as likely as the previous two. He was basically the closest thing Spyro had to a dragon dad in TLoS. If Toys for Bob wants to continue with the interpretation that dragons are communally raised, he could be the Artisan Spyro relates the most to or the one who actually knows how to encourage Spyro and get him to act well.
- A Legend of Spyro Realm will be added as DLC to a future game.
- Probably the most unlikely, although not completely out of the realm of possibility. Gameplay would stick to classic Spyro navigating the more notable areas of TLoS and interacting with the case; maybe getting in a few snarky remarks at Legend Spyro's expense (though he'd probably fire back with a few of his own) and letting people who wanted to know what happened after the open ending of DotD get some closure. (As well as enticing TLoS fans to give the classic games a chance)
- The plot of TLoS will be adapted into the Classicverse in a much Lighter and Softer way.
- Probable. The biggest problem TLoS faced among classic fans is its Darker and Edgier nature. Readapting it back into the classic continuity in a much Lighter and Softer way isn't as impossible as it sounds. The only major things that would need to be done are make the apes a lot more comedic on the same scale as the Gnorcs or the Rhynocs, remove the whole "dragon egg genocide" thing, rework Cynder to be far less angsty and keep Spyro snarky/playful/determined and be the one thing Malefor can't seem to break and you've already fixed the major issues most classic fans have with the series. Add on to that the Classic Spyro gameplay and there's actual potential for it to work out.
Why Gnasty instead of Ripto? I noticed that they seem to be pushing him as Spyro's main Big Bad in recent years. Notice how, when Spyro was added to Crash Team Racing Nitro-Fueled, Hunter and Gnasty were guest racers too.
Spyro having multiple breath abilities could come from different dragonfly types. One dragonfly provides him with ice breath, one with electricity, etc. Heck, the Dragon Spirit could play a role in the story instead of everyone acting like he's always been around.
If Gnasty was to be playable ala Dr. Cortex or Dingodile, he'd be a fast runner, referencing his boss fight in the first game, but he'd also be a Glass Cannon. He depends on long-range attacks, turning enemies into stone with his mace. Maybe instead of collecting gems, he turns them into Gnorc minions.
- It seems to be closer to a shared multiverse, if games like Crash Bandicoot Purple, Spyro Orange, Skylanders: Imaginators (which itself has a different Spyro from the other examples) and Crash: On the Run! are any indication.