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The classic trilogy

The soundtracks for the first four games in the series were composed by Stewart Copeland of The Police fame.

  • The credits theme for the trilogy is the same across all three games, and is particularly catchy as well as helping to tie all the adventures together.

Spyro the Dragon (1998)

The soundtrack of the first game is a love letter to 1970s Progressive Rock, taking inspiration from keyboard-heavy groups such as Uriah Heep, Deep Purple, Genesis and Yes.

  • Dark Passage. Terrifying level, but amazingly catchy music. It has a very '90s Grunge vibe to it.
  • Gnasty's Loot. This music perfectly embodies the stage's "You've pretty much reached 100% Completion, Spyro. But it's not over, you're almost there; your final stretch is going to be fun." kind of feeling. Its keyboard solo is very Tony Banks.
  • Dark Hollow. Despite its name, it's an amazingly calm theme for a nighttime stage, and it feels like staying up late and slacking off during a summer night; the rest of the level runs with that feeling.
  • Wizard Peak. This kickass BGM, just like Gnasty's Loot, has a very "Let's have fun!" feeling.
  • Even though it was a brutal That One Level, Tree Tops had incredibly fitting and awesome background music. The way the music seems to climb towards the middle before dropping back down perfectly captures the feel of those supercharge challenges that we all love so much.
  • Even more music goodness includes Lofty Castle, a whimsical, yet "dangerous-feeling" theme, and Haunted Towers, which does pretty much the same.
  • The main theme of Spyro the Dragon, heard on the title screen, and its moody remix heard in Toasty and the Gnorc Gnexus.
  • You can't beat Sunny Flight, Sunny Flight beats you!
  • Gnorc Cove from the original game. The song acts as a great introduction to the modern-day harbor appearance of the level, and also how far you've come on your journey.
  • Special mention to Misty Bog, which was given a slower remix in the end credits that stuck around for the entire trilogy.
  • Ice Cavern has an appropriately 'wintery' and even slightly eerie feel that manages to capture both the danger and adventure of the level.
  • The Dream Weavers homeworld theme is wonderfully jaunty.

Spyro 2: Ripto's Rage!

  • Metropolis, with its very "welcome to the future"-esque feeling, and Sunny Beach as well.
  • The music of Breeze Harbor sounds similar to the Beast Makers world.
  • Within Breeze Harbor, the song that plays during the trolley mission sneaks in a remix of the first game's theme song about a minute in.
  • Magma Cone is pretty badass-sounding and includes deep growling sounds reminiscent of the rock monsters from this level to keep you on your toes (yep, the growling is part of the soundtrack rather than in-game sound effects).
  • Summer Forest is a simple yet beautiful track, creating a very calming and slightly mystical ambiance. This applies to Autumn Plains and Winter Tundra as well, with each of the homeworlds having their slightly different spin on it.
  • The bone dance song. It's only a little over twenty seconds long, but it is catchy. Several players have confessed to going back to talk to Ooga, triggering the skeleton to start boogying, just so they can hear the song over and over. And it shows up in Year of the Dragon, too!
  • All three boss tracks have their merits:
    • Crush's Dungeon truly sets the stage for boss battles (and music) to come with its heavy percussion and liberal use of guitars. It's especially effective if one plays the game just after the first one: no longer are the bosses running away. They're going to stand their ground and fight Spyro to the finish.
    • Gulp's Overlook takes an iconic sample from Universal's music library and expands upon it with Copeland's touches. The sample conveys that you're facing a monster that is stronger and cleverer than Crush. Perhaps Ripto was right when he said Gulp would be more than a match for Spyro.
    • Ripto's Arena is a frenetic track that pairs well with Spyro and Ripto racing each other for the orbs to power up. It is also filled with Ominous Latin Chanting (which is conspicuously absent in the European version), making it abundantly clear that this is the ultimate showdown.
  • Hurricos has a very laid-back and cruise-y feel; it also has parts that sound like sparks of electricity, which fits very well with the level (an electricity factory run by electrolls). It will also help you stay calm as you try to glide to all those fans...
  • Aquaria Towers makes it feel like you're having an underwater adventure.

Spyro: Year of the Dragon

  • Fireworks Factory, fitting The Matrix-esque skills shown by Greta, is just as action-packed as the theme itself.
  • Harbor Speedway! Very siren-like on surface level... and it is executed superbly, to put it lightly.
  • Honey Speedway from Year of the Dragon's greatest hits edition has a gloomier feel than most other tracks in the game.
  • The Boss themes are all gems (no pun intended) in their own right:
    • Buzz's Dungeon comes across as irascible, furious, and gives off a bang-your-head-against-the-wall kind of vibe that sublimely works with the enemy Spyro is dealing with.
    • Spike's Arena. An ominous, echo-y kind of tune that works perfectly with a battle against a towering, colossal, sasquatch-thingy that's constantly firing lasers at the player. Bonus points for Spike being That One Boss.
    • Scorch's Pit, very bizarre-sounding and beyond perfect, considering the boss fight involves a bat-winged abomination intended to annihilate basically the entire world.
    • And the Final Boss theme, Sorceress's Lair, starts off explosive, then becomes a drum-filled, fast-paced piece before going back to sounding explosive and grand. It's very much befitting of a battle where cannons, tanks, and flying saucers are involved.
  • Icy Peak. One might mistake it for a track from an SSX game.
  • Spooky Swamp is both cool and a bit creepy, matching the level perfectly.
  • Molten Crater has a bit of a techno feel and makes you just want to dance around and sing along with every "Whoo!"

The games released between the classic and The Legend of Spyro trilogies


  • While opinions on Enter the Dragonfly are mixed, it definitely has a great soundtrack, with themes like Cloud 9, Honey Marsh, Monkey Monastery, Thieves' Den and the unused Mid Flute.
  • Season of Flame has Volcano Vaults, Alpine Abobe, Winter Mesa and Canyon Hop.
  • Spyro: Attack of the Rhynocs has Rhynocs 'n' Clocks, Sgt. Byrd's missions, Chateau Ripto, Ripto's battle theme and of course the Main Menu.
  • Unusually, A Hero's Tail has four separate composers; Craig Sharma, David Marsden, Keith Leary, and Paul Lawler, which makes a lot of the music in the game sound very different to one another (Coastal Remains sounds nothing like Molten Mound). And though they keep to Stewart Copeland's style of music in some tracks, the composers go for a more traditional orchestral-feeling score. Stewart's Sacred Cow status aside, this game does have quite a lot of good music to listen to on your adventure:
    • Cloudy Domain sounds epic, with orchestral beats that make everything sound triumphant.
    • Frostbite Village is probably the most Spyro-esque song on the soundtrack, being a great atmospheric track to relax to while exploring one of the prettiest areas in the game.
    • Ice Citadel has that bombastic royal feel to it, while mixing in chimes in to make everything feel colder.
    • Coastal Remains gives off the tropical vibe, and sounds very relaxing to listen to while you traverse the beaches of the level.
    • Gloomy Glacier sounds very cold and oddly threatening, which works, given that you have to rescue Spyro himself.
    • Sgt. Byrd Speedways is militaristic-sounding, which definitely suits his redesign. The main chorus also sounds very triumphant and hopeful, as if on a flying adventure.
    • Red's Laboratory is a funky techno beat to get you pumped as you go through the last level.

The Reignited Trilogy

  • The main theme of the whole game is an entire throwback to the main themes of the classic trilogy (minus Year of the Dragon). It starts with the first game's theme and eventually goes off to play the second game's theme and it sounds phenomenal.
  • The original theme for Wizard Peak is a great song of its own, and the reimagining's version is a major highlight of the trilogy.

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