- Such as SegaSonic the Hedgehog, Sonic Chronicles, and Knuckles Chaotix, which explains why the Classic Chaotix never appeared. Time Eater is also the reason why Sonic Chronicles 2 was never made. These games were never restored into the timeline because, since Time Eater did all this in its primordial form, before Eggman got a hold of it, even the villains' actions were eaten so that they never happened, which is good for our heroes. Also, he erased Big's presence in this game.
- Jossed in Big's case; he appeared as a cameo in the downloadable Casino Night Zone mini-game and as a statue in the Hidden Statue Room.
- Jossed in the case of Mighty and Ray as of Mania.
- Also jossed for Knuckles' Chaotix, as Knuckles remembers it in TailsTube.
- Characters missing (Fang, Mighty, ect.), items never reappearing (Time Stones, Super Emeralds, Sol Emeralds, World Rings, Swords of Destiny), the change in character designs (Sonic Adventure), adventures never happening (Games not in this, 06). Time Eater is the cause of all of it.
- And isn't Crisis City from '06?
- Jossed in the case of Mighty and Ray as of Mania.
As for the stages, Classic Sonic's romp through the many stages is what saves him in many of his future endeavors, due to his familiarity. Sonic has no reaction towards the G.U.N. Truck in SA2, he keeps cool during the giant stone wheel chase in Sonic Heroes (even though Tails and Knuckles do not). In Unleashed, he doesn't recognize the name "Spagonia" because in Generations, it was only ever referred to as "Rooftop Run," but once Tails actually lands, Sonic can get around the city with relative ease.
- He does recognise the name "Spagonia" - when Tails mentions it, Sonic replies "Spagonia? That's a continent over." If he could say where it was, then he probably recognised the name.
- He probably recongised Spagonia because it's the name of a continent on the planet he lives on. People generally tend to recognise locations of the place they live.
Taking place before Sonic 3 would also explain why the game starts in Green Hill Zone. Sonic and Tails haven't left for Angel Island yet, and so Sonic would be perfectly capable of heading back over to Green Hill to take care of a few of the bots he missed before he and Tails head out on the Tornado.
- Well, 1) It's a bad future, and 2) due to the fact that you have to restore the timeline Modern and Classic actually experienced. It might even be where Time Eater IS.
- Jossed, at least as far as it being where Time Eater is is concerned. Whether or not it got restored to the timeline is still up in the air, though.
- As seen here, the Egg Dragoon has a variety of new features, including physical wings and a second craft resembling the Egg Wyvern.
- Confirmed.
- As in the first bullet or by an outside source, or what?
- Confirmed.
- Since this is an anniversary game, this would make sense. In the beginning of the game, Sonic's birthday party gets crashed by Time Eater doing his dirty work, and once the time stream is fixed at the end of the game, the party continues where it left off.
- Kinda like the Star Festival in Super Mario Galaxy.
- Confirmed.
- Kinda like the Star Festival in Super Mario Galaxy.
- Once the two Sonics beat all the other levels in the game, time eater decides to create a time/space rift where bits and pieces of all of the levels are revisited, but are made much, much harder because, well, you know, it's the final level.
- Much like the true final stage of Sonic '06. Hopefully without those annoying eyeball things that instantly kill you this time.
- This could also possibly be used as a way to include other levels from the respective games that weren't used here and even levels from Sonic games not represented in-game (whether in their entirety or as nods in other levels already present).
- Jossed; there is no proper final stage, only two final bosses in a row after completion of the group of Crisis City, Rooftop Run, and Planet Wisp.
- However, the final boss battle with Time Eater DOES contain props from all of the other levels (trees and mountains from Green Hill, the G.U.N truck from City Escape, etc.) as obstacles.
- Two Sonics... so, maybe, fourteen Emeralds — or seven Super Emeralds!
- Jossed. Unless you mod the PC version...
- That's right. It'd be sad to see each era of Sonic restricted to their gameplay styles. If it IS intended, however, you may have to complete the game on a first run, though.
- Semi-Jossed. You can switch, but only in the hub and in one boss.
- Think about it. If Classic Sonic is supposed to be the childhood of Modern Sonic, then everything Classic Sonic experiences, Modern Sonic will remember. For example, Classic Sonic will notice the classic levels are different from before, and Modern Sonic will remember that. However, events from the modern games, Modern Sonic will remember as being different from when he encountered them as Classic Sonic, which could possibly override his memories of when he properly encountered them. For example, Modern Sonic will remember that the GUN Truck chasing him is different from when it chased him as Classic Sonic, but not remember it as different from when it chased him in Sonic Adventure 2, since the events of this game would overwrite that history.
- How else can it drive alongside a building? Also, given its insane driving moves, intent on killing both Sonics, and the utter disregard for property damage and civilian casualties, this troper is convinced that there is no one behind the wheel, and the truck is now DRIVING ITSELF! Nega upgraded a lowly capture truck into a weapon-equipped, self-aware Boss in Mook Clothing!
- The truck driving itself would be a brilliant Shout-Out to Stephen King's Maximum Overdrive!
- Jossed as far as we can tell. There's no mention of Eggman Nega at any point in the game.
- The truck driving itself would be a brilliant Shout-Out to Stephen King's Maximum Overdrive!
- They will go with the 'Rivals' origin for him (as the descendant of the Robotnik family). Given how much he likes to screw with time in his plans to destroy the world, Nega could create a time paradox. They can even give him a classic design! After all, he is just a reused concept of Bee-Robotnik.◊
- ...You are brilliant.
- Jossed; it's just Eggman working with his past self.
- Semi-confirmed: Classic Sonic's VA is Smith, but even though he'll probably be using a high-pitched voice for him, we don't know yet.
- Jossed by SEGA. Classic Sonic is confirmed to be voiceless, and any conclusions to the contrary were due to the trailer editor throwing modern Sonic voice clips in with the classic part of the trailer for the heck of it.
- Well, it was just a trailer.
- Jossed by SEGA. Classic Sonic is confirmed to be voiceless, and any conclusions to the contrary were due to the trailer editor throwing modern Sonic voice clips in with the classic part of the trailer for the heck of it.
- Why?
- Because she is an alternate-universe counterpart of both Sonic and Knuckles.
- That doesn't explain any sort of Classic-style Blaze appearing. Also, having Classic Blaze (or any post SA-characters) will most likely set the fanbase on fire.
- But... it's an anniversary game. They can't just focus on pre-SA.
- They meant that a pre-Adventure version of a post-Adventure character would be unlikely to show up.
- Well, isn't Blaze from the future now, not an Alt Dimension? She time traveled at 15? And Classic Sonic is now 'Young Sonic', being about 10? Oh, never mind. It makes as much sense as Classic Tails, who would be about 3 years old according to this retcon.
- And Blaze is from an alternate dimension, not the future. Eggman Nega is from the future, though.
- Why?
- Why would Nintendo pack-in a Sega game?
- If I recall correctly, Nintendo packed in Sonic Lost World w
- At least, it might appear on the console, much like how Sonic the Hedgehog 4 appeared on iOS out of freaking nowhere.
- Jossed. But a 3DS version is confirmed.
- Sadly Jossed: Classic Sonic is a Heroic Mime. Although one amusing WMG states the reason is because he sounds like Steve Urkel, and is thus too embarrassed to speak...
- Classic Tails is confirmed.
- Also Amy, who was there before Tails and got one of the most noticeable redesigns.
- Then there's Metal Sonic, who was Sonic's rival way before Shadow.
- The Chaotix. They were in Knuckles Chaotix.
- Not likely, since Sonic Team retconned it out of existence, and retooled them as a detective trio in Sonic Heroes.
- It seems that the Chaotix are in. But it seems unlikely that we'll see Classic Counterparts for them..
- Not likely, since Sonic Team retconned it out of existence, and retooled them as a detective trio in Sonic Heroes.
- Classic Eggman on a sign post was seen in one of the gameplay videos accompanying Takeshi Izuka's interview, so confirmed for him at least.
- Classic Tails now makes no sense. Classic Sonic is supposed to be a younger Sonic, about 10? That makes Classic Tails 3. A 3 year old. Unless Tails isn't 8 anymore. Sega can't keep their canon straight. Tails needs to be aged up to 12 or 13. Amy is still 13 in Modern continuity? She barely scrapes by then.
- Sonic Jam's profile of Sonic says he's 16! How is that supposed to keep the canon in order?!
- No, Tails does not need to be aged up. He's 4 in Adventures of Sonic the Hedgehog... Think of it this way: Classic Amy is 8, Modern Amy is 12. So, 4 years, having Classic Tails at 4, and Classic Sonic at 11.
- Tails was 8 around the time of the Sonic Adventure games, and Sonic was 16. If we assume Sonic is now 20 (being his 20th birthday or whatever) and it's been around four years in-canon since Sonic Adventure, then Tails is currently 12. Assuming a huge amount of time didn't pass between the classic games and Sonic Adventure, classic Tails is 5 or 6 and classic Sonic is around 13.
- Wrong. Sonic was 15 in Sonic Heroes.
- Modern Sonic is 15, Classic is 12. In this game Sonic turns 16, and thus it all makes sense now.
- Canonically, Sonic has always been 15, so Classic Sonic is 15.
- Nuh-uh. He was stated to be 10 by the Sonic 1 manual, and 16 by Sonic Jam. So Classic Sonic's age isn't set on stone, and he's definitely some years younger than Modern Sonic.
- They are also ANTHROPOMORPHIC CARTOON ANIMALS and all things considered they certainly seem to age like humans.
- Problem with the theory: Tails is also an anthropomorph. What applies for Sonic also applies for Tails. This isn't so much fridge brilliance so much as it is a headscratcher as to how the original troper came up with it.
- Possibly. This could be similar to what happened in Turtles Forever, regarding Teenage Mutant Ninja Turtles.
- It will thus establish the classic games as belonging to a different continuity than the more recent ones. As a result, the fans will eat each other alive over the relative canonicity of Sonic the Hedgehog 4. In addition, and just like in TMNT, Classic Sonic will be portrayed as goofy and cartoony, thus further angering the fans.
- For the love of God! WHY?!
- Everybody can breathe now. We are dealing with time travel and not the multiverse.
- It will thus establish the classic games as belonging to a different continuity than the more recent ones. As a result, the fans will eat each other alive over the relative canonicity of Sonic the Hedgehog 4. In addition, and just like in TMNT, Classic Sonic will be portrayed as goofy and cartoony, thus further angering the fans.
- Apparently confirmed. Classic Sonic is Sonic as a kid.
- Unfortunately, Sonic Forces seems to have this Retconned; as Classic Sonic is actually Sonic from Another Dimension.
- Perhaps the Classic Sonic from Forces is a different one from the Generations one? So while Generations!Classic Sonic is Modern Sonic's past self, Forces!Classic Sonic is from another dimension in which the characters still look like their younger selves.
- Actually, didn't Sonic said in Forces that it's been Generations since he's last seen Classic Sonic? Either this was a joke dialogue by the Pontaff duo, or Classic Sonic really is from Another Dimension, after the events of Generations? note
- Mania throws another wrinkle in this thanks to implying that Classic Sonic's appearance in Forces happened between Mania mode and Encore mode.
- Unfortunately, Sonic Forces seems to have this Retconned; as Classic Sonic is actually Sonic from Another Dimension.
- Because that's impossible.
- Not possible. Adventure is now 'Older Sonic', being 15, and Classic is now 'Young Sonic' at 10.
- There is this guy◊.
- There's also the fact that the Modern Sonic design is a fusion of the Adventure design and the Classic design in the first place.
- Not possible. Adventure is now 'Older Sonic', being 15, and Classic is now 'Young Sonic' at 10.
- Jossed. Both remain separate, and the game implies that the change in design is simply physical maturation through the years.
- Semi-Jossed. While there's levels from previous games, there IS a plot.
- What.
- Perhaps Modern Sonic will have the Unleashed / Colors style, switching to and from 3D and 2.5D. Classic Sonic, though, might always play in a 2.5D environment.
- I guess I'll be the one to point out the obvious: that doesn't make sense. Why would the Sonic that premiered in SA not get SA-style levels? Additionally, the Unleashed-style levels bear a great resemblance to the oldschool stuff by virtue of being 2D half the time. Seems like the reverse of what you said would make more sense.
- Guess no more.
- For example, Modern Sonic is confused at why Classic Sonic is so fat, and why Classic has to pump his hands when he runs rather than Modern's method.
- I'm wondering why he pumps his hands at all when he's at full speed; Sonic keeps his arms bent close to his body when at top speed in the Genesis games.
- Semi Jossed. C. Sonic learns the homing attack from M. Sonic.
- I'm wondering why he pumps his hands at all when he's at full speed; Sonic keeps his arms bent close to his body when at top speed in the Genesis games.
- Classic Sonic won't be able to wall jump, since he hasn't done them in his games. Modern Sonic might not be able to do a Super Peel Out, because he technically wasn't in Sonic CD. They may also share moves, like the double jump, a la Sonic R and Colors.
- Confirmed. Classic Sonic has the Spin Dash and Spin Attack. Modern Sonic has the Homing Attack and Speed Boost.
- And in the 3DS Version, Classic Sonic plays just like the classic games, while Modern Sonic plays similar to the Sonic Rush games, so the latter has the Boost as well. Um, does anyone know if Modern Sonic has the homing-attack in the 3DS version?
- The homing attack is part of Modern Sonic's moveset in the 3DS game.
- Confirmed. Classic Sonic has the Spin Dash and Spin Attack. Modern Sonic has the Homing Attack and Speed Boost.
- Past Sonic learned from modern Sonic that running at incredibly high speed is easier that way, as his arms will be floating of the air resistance rather than fighting against it, as well as serving as balance aids; classic Sonic then replicates this in Sonic CD.
- Yes, but CD came before Sonic 3 (and probably 2). Why would he stop doing the Bird Run if he found it more efficient?
- Actually, CD is now chronologically set between Episode 1 and 2 of Sonicthe Hedgehog 4. So...
- That doesn't make sense if 4 = Modern Sonic and CD = Classic Sonic. I think people were reading too much into that vague hint about CD being connected to 4.
- If anything Sonic CD at least took place after Sonic 3 and Knuckles. Notice how the robotic Sonic knock offs gradually improve from Silver Sonic (in Sonic 2) to mecha Sonic (Sonic 3 and K) than finally Metal Sonic (Sonic CD) as the end result.
- Explain where Tails and Knuckles went, as well as the complete and utter absence of the Tornado, in that case. CD most likely happens between 1 and 2.
- Yes, but CD came before Sonic 3 (and probably 2). Why would he stop doing the Bird Run if he found it more efficient?
- Out to take revenge for being forgotten by everyone and for Sonic taking the role that was meant to be his.
- That sounds very similar to that lucky rabbit.
- Jossed. It's Eggman, as usual. Only twice as much so.
- As such, the creation of the time holes could possibly be the master plan of either Mephiles on his own or Solaris as a whole.
- I could see Mephiles/Solaris being behind it... somehow. Even if they don't exist anymore. I mean, time travel is so messed up in the Sonic-verse it makes sense that they could still exist in some shape or form somewhere.
- That's the exact same thing I was going to post, only with an addendum: The plot to this game will not only fully incorporate Sonic 06 back into the canon, but it will also do it in a way which will rescue Sonic 06 (at least story wise) from the Scrappy Heap. Yes, it is going to be *this* awesome.
- Mephiles can exist in any time before or after the section where he was erased, and could therefore bide his time in the fragments of the Sonic 06 timeline in a ploy to get Blaze. After all, of Sonic 06 erased itself, why didn't Blaze come back? Because she was in another dimension and therefore exempt from the ret-con. So Iblis is still within her, hence why she didn't want to make friends so easily.
- I could see Mephiles/Solaris being behind it... somehow. Even if they don't exist anymore. I mean, time travel is so messed up in the Sonic-verse it makes sense that they could still exist in some shape or form somewhere.
- If Mephiles is behind this, we could finally get an explanation for his omnicidal mania.
- And now that the villain's name is revealed to be the "Time Eater", it is very likely that this is an alias for Solaris, since eating time is something that he can do.
- For example, Modern Sonic will bring up the time he kissed a human, clearly disgusted at bringing it up. Classic Sonic is also a bit disgusted, but for one other reason...
- It's hard for Sonic to express disgust at kissing a human, considering he never did. It's also hard for him for show disgust at being kissed, considering that he might have not known it had happened. You know, due to the whole "being dead and revived into his Super Mode (complete with the bright light obscuring EVERYTHING) within the span of five seconds" thing. And the "him not being nearly as butthurt as some people were about the Interspecies Romance" thing. That whole "the plot of the game didn't happen" thing might count for something too.
- Levels from 06 show up, but the two Sonics agree that they aren't worth completing. They can still be completed For the Lulz, but the game clearly question's the player's taste if they do.
- The level would be completely reimagined and amped up in quality. What would be the point in guilt tripping people for playing it if it actually doesn't suck anymore?
- They might point out that they don't remember being here before.
- Not really Sega's style. Maybe the writers, but I think Sega would say 'Flat No.', but then, they are removing all the 'sub par' Sonics from Metacritic or something.
- Semi-Confirmed. The leak from the demo indicates that Crisis City from 06 will be one of the levels in the game, representing part of the modern era. Silver is also one of the rival bosses in the game. So yeah. How the plot is going to incorporate them is anyone's guess.
- Jossed; the only stages on which remarks are made are Green Hill and Chemical Plant (and if you complete it with Modern last, Sky Sanctuary).
- Moreover, M. Sonic actually promises C. Sonic that his best days are ahead of him.
- The level would be completely reimagined and amped up in quality. What would be the point in guilt tripping people for playing it if it actually doesn't suck anymore?
- Confirmed with the trailer for Sonic Adventure 2's City Escape stage.
- Both echidnas are incredibly gullible, and it's a old Running Gag.
- Jossed. Only Modern Knuckles is in the game. And he never directly interacts with Eggman.
- Modern Sonic: There you are! I bet you just trashed that giant beaver dolphin robot thing.
Classic Sonic: :-0
Modern Sonic: How do I know? Well, that's because I was there, when I was you.
Classic Sonic: :-/
Modern Sonic: That's right! I know everything you are going to say. Strange, isn't it?
Classic Sonic: ;-)
- Let's look at this. Extremely vague, short, shallow trailer for a 3D Sonic game made for an anniversary only released for the HD systems that absolutely must be released this year. Where have we seen this before?
- Remember the Sonic Band? They could appear in this game's sound test. Madonna, the scrapped love interest, might even make an appearance... as a Take That! to the folks who are still sore about Elise.
- Somewhat confirmed, at least by Classic Sonic's victory poses when he hits the signs, which he was originally intended to do.
- I'd like to see the Marble Zone UFOs or some of Sonic 2's Lost Levels myself.
- Confirmed. Vector plays keyboard in a challenge.
- The entire game is generally about time travel, so stages from Sonic CD wouldn't feel right without the gimmick. Also, if any Colors stages return, they might feature Wisps. City Escape could even bring back the awesome snowboard.
- Confirmed, City Escape has Modern Sonic on the board, and Classic Sonic gets a skateboard for a section as a nod to Sonic 3.
- So that means we will get to see Swordplay and Werehog?
- Interesting point. There is a possibity that a Black Knight level won't appear. This might carry over for the Werehog stages, because Modern Sonic plays similar to the day stages.
- Spagonia is referenced on one of the City Escape billboards, it's a possibility.
- Sega is only using games from the main canon, so no Secret Rings or Black Knight stages (or Advance stages, unless those are being saved for the 3DS version). If Unleashed stages are in, they'll most likely be cleaned-up daytime stages, or daytime versions of the night stages (most likely if Eggmanland is used). Now confirmed for the latter part, Spagonia's Rooftop Run stage is in the game.
- A Werehog icon has been discovered in the game. Same thing for Pink and Orange Wisps.
- The Werehog icon was just a leftover from Unleashed HD. He is not likely to appear in the game.
- The Werehog does appear... in an archival still frame in the credits.
- This game confirms Sonic and the Secret Rings as part of the main canon, thereby making Sonic and the Black Knight canon.
- Perhaps Classic Sonic's Old Shame?
- If they might be doing both Robotniks, this is certainly possible.
- Semi-confirmed in CD Metal Sonic's case, for now.
- Adventure 2: Shadow, Maria, Gerald, Biolizard
- 06: Sonic, Elise, Duke of Soleanna, Mephiles, Blaze, Elise's Predecessor, Robotnik
Also, he's a very hated character.
- Sega can't be that desperate to win back the "Big Hatedom", can they?
- He hasn't been a required playable character ever since his debut (not counting the level he's introduced in Sonic Chronicles, but even then, you can go through the rest of the game without him, and even THEN, a lot of people consider Chronicles Canon Discontinuity anyways), and Sonic Team seems perfectly content with including him in games as a mere Easter Egg. Apparently, he has enough of a fanbase to warrant the production of action figures. He could easily be Rescued from the Scrappy Heap by throwing a few more IQ points his way. Not to mention that killing any characters would go against the Reverse Cerebus Syndrome that Sonic Team has been going for as of late.
- Big won't die. Not to mention the ones you mentioned either came back to life, were never dead in the first place, died long before the events of the game happens, or were bosses who had to be eradicated anyway.
- If Sonic is becoming less serious, they could play Big's demise more for dark comedy than sadness. Problem solved.
- Jossed - You can find a statue of him in the Trophy Room.
- He hasn't been a required playable character ever since his debut (not counting the level he's introduced in Sonic Chronicles, but even then, you can go through the rest of the game without him, and even THEN, a lot of people consider Chronicles Canon Discontinuity anyways), and Sonic Team seems perfectly content with including him in games as a mere Easter Egg. Apparently, he has enough of a fanbase to warrant the production of action figures. He could easily be Rescued from the Scrappy Heap by throwing a few more IQ points his way. Not to mention that killing any characters would go against the Reverse Cerebus Syndrome that Sonic Team has been going for as of late.
- He attacks Sonic again, but this time, he means business. Sonic ends up attacking him a little too hard, which hospitalizes him. He can not afford the bill for surgery, so he passes on.
- Again, Sonic Team is going for the Reverse Cerebus Syndrome treatment here.
- Maybe it's more Black Comedy than sadness.
- Or he hangs himself or is killed by Eggman.
- Or he gets torn in half by a Portal Cut.
- Big hanging himself? Yeah, that's been seen before, actually...
- Again, Sonic Team is going for the Reverse Cerebus Syndrome treatment here.
- The team will be trapped against a corner with the boss ready to kill them... Cue Big hopping along with a oversized Froggy crushing the bad guys. Bonus Points if the crew does some Lampshade Hanging on the Took a Level in Badass trope.
B. A Face Heel Turned Silver
C. The Doctor Himself
D. Trunks
E. Mephiles
F. Eggman Nega
G. Doc
H. Axl Low
Please note that they are all time travel related.
- Silver does appear as a boss. Not quite sure if he's the Big Bad, though.
- Jossed. It's actually Modern Eggman and Classic Robotnik piloting a supernatural machine.
- After trying to defeat Sonic with his Mecha-Mooks and failing in Sonic Colors, he went back to this longtime habit.
- Jossed. Modern Eggman and Classic Robotnik ARE the big bad!
- Modern Eggman DID find the Time Eater floating out in space, though, so that's pretty close, at least.
She will once again get more spotlight than any other NPC.
- One problem: this isn't a Sonic Storybook Series entry.
- Jossed. Shahra does get a reference, though.
- Eh, what would Metal Sonic gain from this? Really.
- A true rematch in Stardust Speedway? At least the fans would like that...
- Actually, Metal Sonic was ranting about a Machine Empire in Sonic Heroes, so perhaps he wishes to create a nightmare future ala Terminator.
- He would gain the one thing he ever wanted: To destroy Sonic. So he felt, why not get help from his past self and kill both Sonics?
- Jossed. Classic Metal Sonic only appears as a Rival boss.
- I'm expecting more Game Gear levels in, especially Sunset Park. If only for the freight-train boss with awesome music.
- Possibly confirmed. Nintendo Power has confirmed that Green Hill is the only stage shared between the 3DS and Console versions.
- Also, the dev team is looking into previous handheld levels for the 3DS.
- Confirmed. Water Palace is present, and Classic Sonic's version of Tropical Resort is based on the DS version rather than the Wii version.
- Most likely at the end, where both Sonics bid farewell to each other, and before Modern Sonic returns to his time, Classic Sonic speaks at the very last moment, much to the surprise of Modern Sonic. Very likely to be spoiler tagged if true.
- It could also be a Call-Forward of Classic Sonic becoming the new Modern Sonic he ventured alongside with throughout the entire game. Since the game's theme is Time Travel, doesn't this mean that...
- What if Classic Sonic only utters a single word in the entire game?
- And the voice will be DAN GREEN! ... I mean Ryan Drummond or Jason Griffth, just as a Take That to the fans. ;P
- Sadly, Jossed. He is always mute throughout the entire game.
- Maybe the "mysterious villain" is Sally?
- Somewhat reminiscent of Sally? Perhaps Tiara from Sonic X-Treme?! Elise from 06?
- Sega owns the rights to Sally, though...
- Jossed. Not only does she or an expy of her not appear whatsoever, the only characters that do appear are those who have appeared in at least one Sonic game prior to Generations.
- Confirmed. In the room with the art and music, you can enter a secret trophy room.
- According to an interview in Nintendo Power, this is going to happen for the Archie Sonic series as part of its Sonic Generations tie-in (a 4-parter called Genesis.) It also mentions that one of the main characters is going to die; this probably refers to Sally, as she's already gotten blasted while raiding the Death Egg in a recent issue.
- I think it's Rotor. Nobody would miss him.
- This troper would, and Rotor was already revealed as part of the reboot, alive and well, so I'm going to say Jossed.
- Or maybe it's Ash.
- I think it's Rotor. Nobody would miss him.
- Puberty makes the most sense. Humans gain more hair, hedgehogs get more colours. :P
- Call it crazy, but maybe Sonic's vision really got bad over the years, and he wears green contacts?
- Classic Sonic will have the Advanced gameplay style, while Modern Sonic will use the Rush one.
- Classic Sonic plays similar to the console verison. Modern Sonic uses the Rush/Colors DS style.
- Because the song is that cool.
- Jossed, unfortunately. At least there's an awesome remix of Sonic 1's theme.
- Considering Crush 40 have covered it at Sega's recent Sonic Boom event, I'd wager it'll be used as Metal Sonic's boss theme, or in the credits. Or just stuck on the soundtrack, since it's a fan favourite song.
- Confirmed, Sonic Boom can be unlocked to be played in any level.
- As a reference to Adventures of Sonic the Hedgehog, which will have Modern Dr. Robotnik remember why he got rid of those three in favor of Orbot & Cubot.
- ...Hey, that would actually be kinda cool.
- In a way, he's the Oswald to Sonic's Mickey. Bonus points for Ristar actually being significantly built up from a rabbit, which happens to be one of Sonic's prototype designs.
- Since there's two "Mickeys" (Both Sonics), maybe there's two "Oswalds". Ristar and Mighty partner together to claim the title they both believe they deserve.
- It's more faint than Ristar, since Kidd's not at all related to Sonic other than being Sonic's predecessor mascot. His recent appearance in Sonic & Sega All-Stars Racing could be used to justify another appearance, however.
- New characters are added for each Mario & Sonic game. With all the Generations hype, it seems natural for Classic Sonic to be in the action. He can also compete with his old rival, Mario.
- DEMAND CLASSIC MARIO FOR CLASSIC SONIC! How could Nintendo DARE to change him from being red-brown to blue-red?!!1 BRRRRING BACK THE RED SUSPENDERS!!!1
- Jossed. Only the 20 characters from the Winter games are confirmed.
- There's always the possibly of an alternate costume for Sonic.
- Or having Classic Sonic as a Hidden Character you can play as after meeting certain criteria, or more likely an unplayable boss in a running event.
- And he could even be offered as Downloadable Content.
- Jossed completely; no Classic Sonic, nor Classic Mario. This includes the Sochi 2014 Winter Olympics and the Rio 2016 Olympics.
- The developers intentionally went with the Modern design to make people think that they weren't going to make Classic Sonic a playable character. They also went further to justify it by making Classic Sonic Modern's younger counterpart. This is only supported by the fact that it started development after Sonic Unleashed wrapped up.
- Classic Sonic is Young Sonic. Sonic 4 is Puberty Sonic.
- Nope. They're actually from two seperate dimensions, as proven by Sonic Forces.
- Mania throws in an extra wrinkle and points more towards time travel than dimension-hopping by showing what just happened from Classic Sonic's perspective just before and just after his appearance in Forces.
- Classic Sonic is Young Sonic. Sonic 4 is Puberty Sonic.
- The new villain, hearing of their power, gets his/her/its hands on them. The villain and the Time Stones' power are the ones causing the time holes to open up.
- Jossed. Time travel is involved, but it's thanks to a robot instead of a set of gems.
- Yes, Dimps is involved, but they're co-developing along with Sonic Team, which is promising. Also, to those complaining about Modern Sonic's gameplay being based on Sonic Rush, Sonic Team has been listening to the fanbase a lot recently, and it's likely they've heard any complaints about Rush the fanbase has had. We haven't even seen any of the 3DS version, and only a little of the console version.
- Some fans were probably stained since Sonic Team and Dimps co-developed Sonic the Hedgehog 4, too. A game that used a modified Sonic Rush engine in the end. Some fans probably don't want to take any chances again, since they believe that this alliance will affect the Classic gameplay, as well.
- Except that Dimps worked on the Sonic Advance Trilogy, too, and that was well-received (or, the first one was, anyway). And I know why they're all so worried about Dimps co-developing (because of Sonic 4), but chances are they're only working on the Modern gameplay. Which is why they're only co-developing. Maybe.
- But yeah, we shouldn't really assume anything, yet. We just have to wait to see how much different the 3DS version will be from the console version.
- Some fans were probably stained since Sonic Team and Dimps co-developed Sonic the Hedgehog 4, too. A game that used a modified Sonic Rush engine in the end. Some fans probably don't want to take any chances again, since they believe that this alliance will affect the Classic gameplay, as well.
Modern Sonic: Sonic Colors —> —> (Transform into Super Sonic) —> Sonic Unleashed —> Sonic 2006 —> Shadow —> Sonic Heroes —> SA2 —> SA
Classic Sonic: Sonic 1 —> Sonic 2 —> Sonic CD —> Sonic 3 —> (Transform into Super Sonic) —> Sonic & Knuckles
After completing both, the true final boss would be unlocked, involving both Super Sonics. Why? Because it would be pretty awesome.
- With the possible exception of Sonic 2006 and Shadow due to the former's Canon Discontinuity and the latter's... not having Sonic. Plus, removing those two would give each Sonic exactly five bosses to complete.
- Oh how I hope this is true. A time-travelling pincer strategy would be more epic to this troper than the final blow against Colour's final boss.
- Jossed.
- In order to mimic the trends set by both generations.
- As of Sonic Colors, it seems perfectly possible that Modern Sonic can unlock Super Sonic too.
- Semi-confirmed; both Sonics use Super Sonic for the final boss as a tag-team, and both have them unlockable in their stages.
- As of Sonic Colors, it seems perfectly possible that Modern Sonic can unlock Super Sonic too.
- Rule of Cool aside, the Sonics go through 3 different eras, so who's to say there won't be three sets of Chaos Emeralds as long as they put all of them back in their eras.
- If the Emeralds are capable of warping time, chances are there will only be one set of Emeralds throughout, but their chaotic nature makes them change colors.
- Main theory jossed, but this last bit confirmed. There's only one set of Chaos Emeralds, but they do change color over the course of the game. Namely, upon retrieval, they go from matte white to their original colors.
- If the Emeralds are capable of warping time, chances are there will only be one set of Emeralds throughout, but their chaotic nature makes them change colors.
- At some point, the unknown enemy will use the Death Egg to complete his plans of taking over space and time.
- The upcoming Archie Comics' Sonic the Hedgehog arc involves the Death Egg doing similar things as in Generations. The fact that it could be a tie-in helps this guess.
- Confirmed, if the leak is true.
- Not necessarily. All we know is that the Death Egg Robot is a boss. How much it ties into the Time Eater and whatnot is currently unknown, but seeing as it's an early boss, I would assume it isn't much.
- Jossed. It's just the setting for the boss it houses.
- "I'm outta here."
- Jossed. He doesn't speak at all.
- More precisely, he will encourage Classic to never give up hope; no matter how rough things will get in the future, it'll eventually turn out alright. Not only does this serve to explain Sonic's unwavering happy-go-lucky attitude (he knows things will be okay, because his future self told him so), it's a meta-commentary on the rise, fall, and re-rise of the franchise.
- "If the two-tailed fox can keep up with you, he'll be your friend for life. Take good care of him."
- "If you meet a pink hedgehog, be reasonably nice to her, but if she starts charging at you, RUN AWAY. Especially if she's holding a large hammer."
- "Don't be too angry at the red echidna, he can't help being that gullible."
- "Keep an eye on those birds. Rings won't be the only thing you lose!
- "That weird walking water dude isn't so bad. He's just misunderstood."
- "The black hedgehog has lots of issues, you'll need to be patient with him."
- "True friends that stay beside you are your real superpowers!"
- "Whatever you do, do not let any creepy cultist aliens have their way with the planet."
- "Soleanna's a boring place. Just avoid it. Trust me."
- That could be the Take That! the WMG talking about a Take That! to '06 was talking about.
- "If you start changing into a monster every night, don't freak out too much. It won't change who you are inside."
- "Eggman may be up to his old tricks, again, but don't worry. Just stop his plans and take him out like before!"
- "If Eggman starts claiming to have reformed, don't believe him for a second."
- "The plumber isn't such a bad guy when you get to know him. You probably won't believe me when I say this, but you'll both look back and laugh about this whole thing in the future."
- "Try to stay away from a weird cardboard box. The snake inside it doesn't like hedgehogs!"
- "Try to make sure the bat thief and pink hedgehog don't kill each other."
- "Don't let Eggman do your shoe shopping!"
- "Show that hawk you're the fastest thing alive!
- "If some bear and his bird friend challenge you to a race, just go with it. Just remember, this isn't the first time you'll have to race, and it probably won't be the last."
- "If you end having adventures with the Arabian Nights, or The Knights Of The Round Table, use the Seven Rings or a golden sword."
- Dude, I would love to see that happen. I won't keep my hopes up about the word about Mario, though.
- Don't be too wishy-washy on that QUITE yet. Sega did have him in THEIR olympic games which I like. The only thing I can agree on is the snake thing. Also, in the 3DS version of Metal Gear Solid 3: Snake Eater, there is a Yoshi doll in the jungle, as Nintendo Power said.
- I'd like to see this as well. It might just count as a Funny Moment, Heartwarming Moment, Moment of Awesome, AND a Tear Jerker all at once!
- Confirmed. "Hey, Sonic! Enjoy your future! It's gonna be great!"
- The All-Stars Racing devs had a lot of fun with Sega lore with their achievements, so why not do the same thing with Generations?
- I'm Outta Here: Keep Classic Sonic waiting for 3 minutes.
- Get A Load Of This: Unlock a piece of bonus material.
- The More, The Merrier: Collect 200 rings and complete the stage.
- The Real Superpower of Teamwork: Beat a Co-Op Mission without dying.
- Collision Chaos: Defeat 100 enemies just by boosting into them.
- I Can't Believe It: Unlock all of the modern and classic modes of all characters.
- Reach For The Stars: Spring 100 feet in the air on the space level.
- Endless Possibility: Never let the boost gauge reach zero.
- You Can Do Anything: S-Rank every stage.
- Terminal Verocity: Ground-pound 100 enemies.
- There Is Only One: Defeat Metal Sonic.
- Do You Know Who I Am?: Defeat Shadow.
- It's Still No Use: Defeat Silver, after losing to him once.
- Sonic's School House: Use all the moves at least 10 times.
- He's quite upset most people don't like him. So, he's trying to change time in an act of revenge.
- Jossed. Omochao appears as a guide for the two Sonics, and only if you turn his help on.
- The first two will be based on Sonic 1's bonus stage. The next two will be based on Sonic 2. The third stages will be Sonic CD based. The Bonus stage of Sonic 3 will be the final stage.
- This will also be an important part of the game, as this might unlock the final level and Super Sonic.
- Isn't Sonic 2's the Fan Favourite?
- Jossed. No special stages available.
- And the 3DS version uses the Sonic Heroes special stages.
- Isn't Sonic 2's the Fan Favourite?
- Think about it, Metal Sonic's fate was left in the air after the events of Sonic Heroes. Classic Metal Sonic's first appearance involved TIME TRAVEL. Heroes Metal could have gone back in time and got Classic Metal to help him.
- Jossed. While Classic Metal Sonic is in the game, Heroes Metal Sonic is not.
- For the wrong reasons. Sonic suddenly snapped after Sonic 4's extremely mixed reactions and destroyed the Time Stones, causing a Temporal Paradox which places Classic Sonic in the wrong timeframe. After realizing what he's done, he sets out to fix the time holes with his classic self, never telling him what actually happened.
- Or it could be an old Future Sonic who's become bitter and decides to try committing griefless suicide by killing his past self. It would explain why the Sonics keep finding themselves where there's a ton of conflict going around, such as the city with the G.U.N. truck.
- Wait... First off, what causes Sonic to become suicidal? Secondly, I highly doubt even a bitter Sonic would let his past self die, lest Eggman take over.
- Also, plotlines like these are why most of Sonic's past games got huge amounts of criticism. Doubtful that a suicidal Sonic would ever appear in this game.
- Or it could be an old Future Sonic who's become bitter and decides to try committing griefless suicide by killing his past self. It would explain why the Sonics keep finding themselves where there's a ton of conflict going around, such as the city with the G.U.N. truck.
The time portals are a way for this Sonic to alter history with abandon, and remain immune to a Temporal Paradox. Through subtle implications, they can describe this terrible world without it increasing the ratings beyond E. Much like how Nintendo added so much Fridge Horror to N and Ghetsis's lives, yet they got away with it. This Sonic could also serve as a subtle Self-Deprecation to SEGA making a habit of games more Darker and Edgier and less Rule of Fun oriented. And, if I'm correct, the alternate Sonic could look just like Ashura. For the nostalgia giggles.
- Or perhaps SHOW the terrible world and get a rating beyond E. Maybe he brings back Tikal/Maria and manipulates them, and/or kills Big.
- Jossed. It's Eggman. Again in more than one sense, too.
- While his look is supposed to be based on Sonic 1, his moveset seems to be based on Sonic 2, thanks to the Spin Dash (as well as the possibility of Super Sonic). With this moveset currently out in the open, the next best thing would be to unlock the ability to use, or in some cases reuse, his Insta-Shield from Sonic 3 & Knuckles, as well as being able to grab the shield powerups from that game and use their moves, as well. All of this being a part of one big Call-Forward.
- Confirmed by this video. Which was done by a hacker of the first demo.
- Making Sonic CD's Super Peel-Out unlockable would be a dedicated bonus.
- Confirmed by this thread after the second demo was hacked.
- And on the 3DS side of things, Classic Sonic learns the Homing Attack just in time for the Dreamcast era levels.
- Maybe more likely in the 3DS version. Fang's been in more portable games than console ones.
- Jossed. It's a robot, but was only created after Colours.
- If the recent leak is true, then this is confirmed. The Death Egg Robot appears as a boss.
- The Death Egg itself does appear, but only as the setting for the Death Egg Robot boss fight.
- Confirmed, the final boss and Time Eater is the two of them teaming up.
- Since it's extremely similar to Green Hill, the dev team's going to mix things up a bit. Think of Seaside Hill being a remix of Aquatic Ruin instead of Green Hill.
- Plus, the demo was hacked and contained the infamous Drowning theme, so one can assume that it will be used for that stage and/or Chemical Plant.
- Further guessing that Modern Sonic's Seaside Hill will feature "Running On Water" segments, like Holoska, Adabat, Chun-Nan, and Aquarium Park.
- The bosses will have new remixes too (Duh), but not necessarily of the original songs that played in the battle — For example, Metal Sonic (If the boss is used as a Sonic CD reference) will use Crush 40's cover of "Sonic Boom", whilst Perfect Chaos will use an orchestral version of "Open Your Heart".
- It's a half-and-half sort of deal. Metal Sonic (the CD version) uses a remix of the JPN Stardust Speedway ~ Bad Future BGM for his boss fight, while a recent video shows an event featuring what is presumably a race between Classic Sonic and Modern Knuckles set to a remix of "Super Sonic Racing" by Cash Cash.
- In the end, boss fights have remixed versions of the music from that fight. So, Jossed.
- It's a half-and-half sort of deal. Metal Sonic (the CD version) uses a remix of the JPN Stardust Speedway ~ Bad Future BGM for his boss fight, while a recent video shows an event featuring what is presumably a race between Classic Sonic and Modern Knuckles set to a remix of "Super Sonic Racing" by Cash Cash.
- Tikal and Chip are the most likely, but Shahra and Caliburn could also work, and possibly even the lesser-known ones like Lumina. They could make them unlockable, one level only, or DLC.
- Jossed. Chip only appears in archival Unleashed footage during the credits, Shahra is mentioned but not by name, and the rest is unaccounted for.
- When downloading the Classic Green Hill demo, it is labeled "Sonic Generations Green Hill Zone Demo #1". This means that the game may have more than one demo before the official release, and the next demo will most likely involve Modern Sonic's version of Green Hill Zone.
- If not Green Hill, it may instead be a different stage, from either the Dreamcast era or the Modern era, in order to match the the stage up with Modern Sonic, similar to how Classic Sonic was matched up with a Classic era stage in the first demo.
- Confirmed by SEGA France. Check your PSN/XBOX LIVE on the 19th October folks!
- Jossed. Big doesn't die by virtue of not even showing up, the Werehog is nowhere to be seen in the main gameplay stages, and Crisis City is so destroyed that there's no way of telling what's a tombstone and what's merely rubble.
- Jossed. But a remake of the 1993 balloon seems likely, or a Modern Sonic balloon.
- Both Sonics will have a short act inside the Death Egg, followed by a Boss Rush.
- Jossed, it's merely a boss fight against its' robot.
- Shadow: His arms become guns.
- Silver: Blaze and Eggman Nega's head pop out of his chest.
- Or it could be that Modern and Classic Sonic travel back to the points in time where Shadow and Silver were Sonic's enemies before having their respective Heel–Face Turn.
- Actually, Shadow is in the middle of Sonic Adventure 2 and Silver thinks it's a fake Sonic.
- Or it could be that Modern and Classic Sonic travel back to the points in time where Shadow and Silver were Sonic's enemies before having their respective Heel–Face Turn.
- Well, Tikal isn't technically dead, just trapped in the Master Emerald for all eternity, keeping Chaos company. Maria's a possibility, but highly unlikely unless she was also corrupted, as she's a genuinely kind person. Still, there's always a possibility for almost anything being a final boss.
- Both the Japanese and American soundtracks are amazing, so why not remix both?
- It's a remix of the Japanese version of the Zone's Bad Future music, although the US Bad Future music is also in the game.
- In other words, confirmed.
- It's a remix of the Japanese version of the Zone's Bad Future music, although the US Bad Future music is also in the game.
- Colors added levels to Game Land, but Generations may run with the idea... add levels from other past Sonic games as optional bonus levels. It's odd that Sonic 3 and Sonic & Knuckles appear as separate games in the 20th anniversary video. CD and Secret Rings are even mentioned.
- Jossed. They only unlock additional skills.
- The Time Eater will act as a Knight Templar that wants to "save" Sonic and Co. by erasing them from history.
- Either before, during, or after the final boss fight, the Time Eater will probably make some speech about this being Sonic's only "salvation", and Modern Sonic will counter it with a Shut Up, Hannibal! speech about how he's wrong prior to defeating him, serving as a Take That! to Sonic's Broken Base.
- Jossed. Time Eater is actually a supernatural mech piloted by Classic Robotnik and Modern Eggman.
- Either before, during, or after the final boss fight, the Time Eater will probably make some speech about this being Sonic's only "salvation", and Modern Sonic will counter it with a Shut Up, Hannibal! speech about how he's wrong prior to defeating him, serving as a Take That! to Sonic's Broken Base.
- If Flame Core was chosen to represent Sonic: Now Loading, the stage themes would have been a bit more diversified, and the game would have been just as paradox-y. However, Sonic never said "That tornado's carrying a car!" in Flame Core, and Shadow never said "Yes, but that alone is insufficient!" there.
- Eggman made it, and sent it back in time to change time in his favor. Time Eater mucking up the past leads to the Time Holes opening up.
- Semi-confirmed. It is the latest creation of both Modern Eggman AND Classic Robotnik.
- If you want to be technical, it's simultaneously confirmed and jossed.
- Semi-confirmed. It is the latest creation of both Modern Eggman AND Classic Robotnik.
- The Time Eater will turn against the Eggmen, but they manage to destroy it before things get worse, with Modern Eggman having a "As if I'm going through that again" attitude. Alternatively, if they fail, Modern Eggman turns to Classic Eggman and tells him, "Trust me, get used to this in the future."
- Confirmed in regards to it ending on a riff of the habit, but jossed in regards to the Time Eater turning against them.
- Or even better...
- Jossed. The PC version is the same as the 360/PS3 versions.
- Looks like someone never played or heard of Sonic Chaos and Sonic Triple Trouble.
- And you're right... I think some levels will be in and improved, so I'm saying this is Jossed already.
- Looks like someone never played or heard of Sonic Chaos and Sonic Triple Trouble.
- Feeling rejected by Dr. Robotnik, he seeks help from his only true friends, sewer creatures. Coconuts snuck down chemicals that'll help them be smarter and do things humans do. He them proceeded to trap Robotnik, Scratch, and Grounder, and proceeded to be the next evil dicatator. The reason he could time travel is revealed that he accidently made himself a Time Lord from a chemical explosion gone wrong. The said explosion also made time stones and is the sorce of Coconut's TARDIS. He then decided to stop Sonic once and for all. He than became the monkey behind the chair, never being seen by his employees he hired by sending his Mooks to them. Problem is, he has to make holes to send them back, so he made the time holes.
- Jossed. Time Eater is actually a supernatural mech piloted by Modern Eggman and Classic Robotnik.
- Sonic R and the Sega Saturn really wasn't a highlight for Sonic's history, but something from the Saturn era should appear. What better than something from Sonic R's cheesy awesome soundtrack.
- Alright, I'll admit it, a modern, more rock-oriented remix of that song playing during the credits would be... mildly awesome.
- Jossed. The credits theme is an ending medley a-la the Genesis-era games.
- There is, however, Sonic R content in the form of an unlockable "Super Sonic Racing" remix that turns up for some missions (in both version, no less).
- Semi-confirmed. One mission takes place at sunset.
- Modern Sonic will use the one heard in Sonic 3 onwards while Classic Sonic will have the one used in Sonic 1 and 2. I think that'd be brilliant at least.
- Jossed. They both use the one from 3, or rather a remix of the Adventure and Adventure 2 versions.
- There was a boarding section in the original level, so it makes sense. Likewise, Modern Crisis City will start with boarding.
- Confirmed. He appears to cheer on Sonic at the end.
- Semi-jossed. Before the final boss, all of Sonic's friends that he rescued (plus Shadow and Silver) arrive to motivate both Sonics to go Super Sonic.
- Take Eggman and Nega, add a dash of Black Doom, and maybe a sprinkle of Mephiles. Then take Fang, add in Metal Sonic, and maybe a drop of Chaos. Finally, take Erazor Djinn and King Arthur to top off a villain who covers the entire series.
- But Merlina is the actual Big Bad from The Black Knight, not King Arthur.
- And maybe for humor, Time Eater will be a total Motor Mouth just like Cubot. And also a Deadpan Snarker like Orbot.
- Jossed. Time Eater is actually a machine piloted by Modern Eggman and Classic Robotnik.
- Maybe for an Ascended Meme, the tornado will carry the GUN Truck. Cue Sonic to say "That Tornado's carrying a truck!"
To elaborate:
- Chemical Plant: The factory is suffering a meltdown. Everything is exploding around Sonic, and the Mega Mack will flood the factory and possibly the city soon.
- Stardust Speedway: Metal Sonic is there, who has proven to travel faster than Sonic.
- Sky Sanctuary: The Death Egg, a superweapon, has launched and is gearing up to attack Earth.
- Speed Highway: Station Square's entire police force is trying to catch Sonic.
- City Escape: This is when the G.U.N. Truck is rampaging about the city. There may be more than one. And G.U.N. is trying to catch Sonic.
- The ARK: Shadow, the one guy to be truly Sonic's equal, still hates Sonic at this point.
- Seaside Hill: The traps, especially the giant wheels, have been set on overdrive and the water currents have gone wild.
- Station Square: Perfect Chaos has destroyed the city and can take full advantage of Sonic's Super Drowning Skills.
- Crisis City: The entire world is collapsing around Sonic.
- Silver's Arena (wherever it might be): Proven to be a Game-Breaker in his debut game with his telekinetic infinites. In-story, he kicked Sonic's ass twice, and would have killed him if not interrupted by Amy and Shadow.
- Rooftop Run: Eggman seems to be attempting to take it over with his forces.
- Eggmanland: Eggman trying to kill Sonic while approaching the center of the Earth.
- Planet Wisp: The entire planet is undergoing rapid "terraforming" and its inhabitants' life force is being drained.
- This doesn't work so well in the 3DS version, unless the Time Eater is sending Sonic to Casino Night to try to give him a crippling addiction to gambling or something...
- Semi-jossed. Classic Robotnik does team up with Modern Eggman, but Classic sticks around with Modern by the final battle. If anything, Eggman's whole scheme in this game is more like a cross between Classic and Modern plots, with him finding a mysterious power, and using it for his own nefarious means, all while remaining the main villain of the story, averting the Evil Is Not a Toy trope.
- Even better yet, he uses the Time Stones to travel around the time stream.
- Semi-jossed. Classic Robotnik does team up with Modern Eggman, but Classic sticks around with Modern by the final battle. If anything, Eggman's whole scheme in this game is more like a cross between Classic and Modern plots, with him finding a mysterious power, and using it for his own nefarious means, all while remaining the main villain of the story, averting the Evil Is Not a Toy trope.
- Jossed. No sight of him anywhere.
- [[spoiler:Chaos is a mutated Chao. The Time Eater very well could have been a Wisp that got mutated by its own exceptionally strong Hyper-Go-On energy — an energy that's said to be more powerful than the friggin' Chaos Emeralds — before Eggman got his hands on it and turned it into a robot. Heck, the Time Eater could have been made by Eggman's mind-control cannon going kaboom at the end of Sonic Colors — maybe one of the Wisps didn't make it out in time...
- Assuming they can (they haven't forgotten), they will also tell Classic Tails to stop translating for them.
- Alternatively, M. Sonic could have forgotten sign, leading to a hilarious sequence between him and his incredulous past self until they find C. Tails.
- This will culminate in a CMOA just before the final boss fight.
- He was angered that he never got to be in the same spotlight as Sonic, and years after his game fell into obscurity, he somehow found all of the Chaos Emeralds and performed a One-Winged Angel with them in an attempt to rewrite history to make him a star in the same light as Sonic.
- Jossed, but he has a crush on Blaze (talk to her as him after the VS challenge against her in Planet Wisp).
- Not really. She comments on him "turning pink", which sounds like he's blushing at first, but when you think about it, she's actually talking about the spikes wisp ability that he uses during that challenge, which turns him bright pink and even more spikey.
- This or possibly, Crisis City in this timeline is the result of Blaze's powers going out of control, causing her to believe her powers to be a curse and grow more distant from people (until Sonic Rush came along). This would also explain why she makes a comment about 'being back in Crisis City'. It's a painful remnant of her past. Blaze's powers are connected to Iblis still, so the monsters still appear there. Silver remains her friend all the same and only has second-hand knowledge of Sonic so, given that dopplegangers exist in the area, he's justifiably worried that the Sonic he's talking to is a fake and so doesn't want to hand out the Chaos Emerald he guards so easily, since it might mean the real Sonic might not be able to get to it. I hope this theory works.
- Since he's never had a birthday in the game before, this one might stick.
- Considering how 16th birthdays in fiction tend to go, that actually seems reasonable enough.
- The possible sequel of this? A bad present where Eggman (or should I say Robotnik?) has become far more successful, and managed to conquer a good portion of the planet. It's up to Sonic and co to fix the timeline, by preventing the Time Eater's creation. For bonus points, the alterations to the timeline could bring long forgotten characters back into the spotlight.
- It's also possible that Classic Sonic is set not long before Sonic Adventure, as he is learning what is either an air dash or a Homing Attack. Notice that Sonic is rarely surprised when he goes to a new place. None of the areas he visited in the home console versions has him reacting in a way that would indicate he's never seen the places before in their own games from Speed Highway and onwards — it is entirely possible that when he does reach those places later in life, he's already aware of what they're like. (Crisis City being an exception, but the events of Sonic 2006 were erased out of existence anyway and thus Sonic would no longer recall it.)
- It's worth noting that, in the 3DS version, Modern Sonic teaches Classic Sonic the homing attack.
- It's also possible that Classic Sonic is set not long before Sonic Adventure, as he is learning what is either an air dash or a Homing Attack. Notice that Sonic is rarely surprised when he goes to a new place. None of the areas he visited in the home console versions has him reacting in a way that would indicate he's never seen the places before in their own games from Speed Highway and onwards — it is entirely possible that when he does reach those places later in life, he's already aware of what they're like. (Crisis City being an exception, but the events of Sonic 2006 were erased out of existence anyway and thus Sonic would no longer recall it.)
- You could also argue that the alt. timeline also includes Sonic Schoolhouse.
- This leads right into...
- If Eggman WAS trying to do different things across the different timelines, it would explaing why different characters shout things out during the boss fight.
- Given that the tractor beam is still active, we can assume that Planet Wisp here takes place before it does in Colors. Here, the two Sonics basically barge in, grab the Wisps, and total the place, letting the Wisps know that the Blue Blur is a friend. So, on the same planet back in Colors, they swarm around Tails and Sonic as if to ask: "Where did you go?!". This also extends to any other example of Sonic using the Wisps, especially the Cyan Wisp back in Tropical Resort, who knows that Sonic can use Hyper-go-on, although Sonic himself doesn't.
- Let's see: The music is nothing short of heavenly? Check. Appeared in more than one game, and declared one of, if not THE Best Level Ever in each? Check. Given the Unpleasable Fanbase, we'll probably only see hints of this level in future games, but, I swear to God, if Senoue makes a better remix than the ones in Generations...
- It explains why he doesn't go super (other than Took a Level in Badass) and why Perfect Chaos just goes back into the water. Sonic just knocked him down long enough to stop him blowing up the planet before Adventure!Sonic gets there. This also works for Biolizard, but with Shadow (note the absence of the zero gravity trick).
- Hilarious in Hindsight, as the first instance completely deconstructs The Power of Friendship if you go with the theory that Sonic is also weakening the bosses he fights.
- It's not a complete deconstruction; Sonic still needed The Power of Friendship to turn Super and to snap Chaos out of his Unstoppable Rage.
- It would certainly explain why the various worlds weren't completely undone. Cuz you know, a black hole popping up tends to do that otherwise...
Now why did he bother with the Time Eater at all? He theorised that talking about it would simply create an Alternate Timeline. Eggman wanted his history to change, not simply have another Robotnik. The Time Eater is an Eldritch Abomination who can control alternate timelines, so it could probably make sure the main timeline changes. Still, if that fails, at least he'll have some level of victory. Perhaps, one day, that Robotnik could travel to the main timeline and help him take over! It would go over much better than with Eggman Nega, since Robotnik would've been successful. Yes, I know this makes Eggman a Magnificent Bastard. It's only fitting that he gets to be one, showing how far he emerges out of his Villain Decay.
He doesn't talk because he's embarrassed about it.- This troper is willing to bet that Bark, Bean, and Nack have something to do with their deaths. What exactly are they wanted for...?
- Wouldn't that mean they've been frozen and floating in that limbo Tails mentioned for almost two decades?
- Aren't just you mixing up continuities? In the games Robotnik and Eggman are just two diffrent names for the same character, and both instances of the characters are pratically the same... because it's really just the same person.
- Not quite-Present Eggman/Robotnik seems notably less stable than Classic Eggman/Robotnik, who seems to think his present self is a bit loopy.
- Considering what he did in the past, shoving animals into robots and pinball gimick machines just for example, it's more of Hypocrital Humor.
- Aren't just you mixing up continuities? In the games Robotnik and Eggman are just two diffrent names for the same character, and both instances of the characters are pratically the same... because it's really just the same person.
End of Sonic Colors: Eggman discovers the remains of the Time Eater in the void of space. Realizing its time travel abilities and with a fresh Sonic-dealt defeat on his mind, he decides to try and rectify the past. While his genius manages to get it to function as a time machine, he can't get it up to full operational capacity to rip time apart without help. He decides to get his past self to assist, and thus uses the Time Eater to move through time. However, through either its partially operational condition or Eggman not having as hard a grip on it as he thought, he ends up going forwards in time instead of backwards.
Meanwhile, in the Future…, Eggman had eventually gotten the machine at max power and started tearing time apart. In the process that dumps Sonic and his friends along with Classic Sonic and Tails, Classic Robotnik arrives as well. Seeing a pattern among the remains of the zones present in the timeless limbo, particularly of the Genesis era, he sees an opportunity to finish off the hedgehog once and for all. Using his limited resources provided, he rebuilds the Death Egg Robot, but it isn't nearly as strong as its original incarnation and goes down rather easily.
Here we rejoin Eggman with a minimally-functioning Time Eater, as it is here that Eggman picks up Classic Robotnik. After popping out of the boss arena, Eggman explains his plan to Robotnik, who agrees to assist. Between the two of them, they get the Time Eater back to full operation, with actual control over what direction in time they're going, and start tearing apart the timeline to erase their failures from history.
After they've done as much damage as they felt necessary, Eggman decides to test to see if his plan is working as intended. Leaving Robotnik to man the Time Eater, he pulls out the Egg Dragoon and faces off against Sonic again near the end of the game. However, as per usual with his confrontations with the hedgehog, he is defeated. Upon seeing his older self's failing, Robotnik swoops in and picks Eggman up. Eggman eventually comes to the idea of using the Time Eater's arsenal of weapons on both Sonics in a more direct fashion, and they eventually arrive at the Time Eater's boss arena. The rest is history.
- Or Modern Eggman explains why his plans got screwed up.
- The WMG above this one basically sums it up. Even though all of it was "destroyed", its god-like form could mean that the collapse of Eggman's Interstellar Amusement Park could have somehow brought a tiny shard of it out of nonexistence. That would be enough for the brilliant Eggman.
- The body of Solaris would provide the aforementioned time-traveling capabilities, but Eggman likely used similar mechanisms as when he created the Nega-Whisp to make it a Clockwork Creature (incidentally pulling a We Can Rebuild Him on Solaris), while using the energy of Dark Gaia explains why the Time Eater is Dark Is Evil compared to Solaris' Light Is Not Good.
- A mini-expansion is that Blaze's power flaring up wasn't her fault, but the Time Eater using the powers for itself it to raze Station Square - and if the Time Eater was tied into Iblis/Solaris, that would explain why he created it in the "image" of the original Crisis City.
- It's likely as in her Japanese profile on Sonic Channel, it is mentioned that she can manipulate the Sol Emeralds to travel through time and space into Sonic's world, In the DS version of Sonic Colors, Blaze also appeared at Sweet Mountain due to the actions of the Sol Emeralds, and in the Adventure Mode of Mario & Sonic at the Olympic Winter Games it is mentioned that Blaze used the Sol Emeralds to travel to Sonic's world to participate in the games.
- Stages:
- Sonic the Hedgehog: Star Light Zone
- Sonic the Hedgehog 2: Mystic Cave Zone
- Sonic 3 & Knuckles: Ice Cap Zone
- Sonic Adventure: Windy Valley
- Sonic Adventure 2: Final Rushnote
- Sonic Heroes: Egg Fleet
- Sonic the Hedgehog (2006): Wave Ocean
- Sonic Unleashed: Dragon Road
- Sonic Colors: Aquarium Park
- Sonic Lost World: Desert Ruins
- Sonic Mania: Studiopolis Zone
- Sonic Forces: Null Space
- Bosses:
- Genesis Era: Death Egg Robot (Sonic 3&K Version)
- Adventure Era: Metal Madness/Metal Overlord
- Modern Era: Egg Nega Wisp
- While the handheld version has three stages in the Genesis era as usual, there's only two stages in the other eras. In addition, among the eight exclusive pieces of concept art in the handheld version are two images from Sonic Advance 3 and three from Sonic Rush Adventure. In light of the other concept art originating specifically from the handheld version of Sonic Colors, it would suggest the aforementioned games were intended to be used, if not for the six month development.
- During the climax of Sonic Adventure, Chaos drained the power from all seven chaos emeralds, transforming into Perfect Chaos as a result, a beast that took Super Sonic to take down. However, in this game, you only get a single chaos emerald from beating Perfect Chaos, which he was ostensibly drawing power from. It seems likely that the Time Eater’s powers forced Chaos back into his "Perfect" form to fight Sonic, but he was considerably weaker, having only one emerald to draw energy from, which resulting in his appearance changing somewhat. It also explains why Sonic doesn’t need to go super to beat him anymore – not only is he stronger now, he’s actually facing a less powerful foe.
- Black Doom, Shadow fighting his eye form in a Level in Boss Clothing
- Black Doom, recreating his fight from Shadow the Hedgehog from the GUN Fortress, Cosmic Fall, or Final Haunt acts
- The Devil Doom fight with or without Super Shadow
- The Sonic vs. Shadow fight from the original Sonic Generations, this time with the perspectives flipped
- An alternate version of Shadow that joined Black Doom.
- Mephiles the Dark
- A legally distinct but pretty similar character to Eclipse the Darkling from the Archie Comics, a Black Arms enforcer who is Shadow's equal in every way except evil and is pure Black Arms member instead of a hedgehog.
- Iblis then Mephiles the Dark then Solaris
- Black Doom merged with the Time Eater.
- Eggman Nega using his own version of the Time Eater or a different machine entirely.
- He is from the time after he was beaten but before the Black Asteroid exploded killing him.
- Maria Robotnik - the Steam description says that "Shadow must journey into his own past, confront painful memories [...]" and Maria's death definitely is at the top of that list. Considering the time travel aspect of the game, maybe the campaign will end with Shadow visiting the ARK in the past and getting to say goodbye to her.
- E-123 Omega
- Rouge the Bat
- Mephiles the Dark - The Crisis City stage shows the Time Eater can pull things from aborted timelines, so it's possible. Maybe could finally canonize Ian Flynn's Mephiles becomes the Time Eater idea to tie the campaign to the base game.
- The G.U.N. Commander - Could show how Shadow joined G.U.N. and maybe give him a real name too.
- Classic Knuckles and Classic Amy - Simply to explain their absence in the original game.
- Modern Metal Sonic
- Vector the Crocodile
- Professor Gerald Robotnik
- Doctor Ivo Robotnik
- Orbot and Cubot - Shortly after Modern Eggman abandons them in space, Black Doom appears and corrupts them into more competent henchmen under his bidding. Part of Shadow's campaign is dedicated to freeing the duo from Black Doom's control. Following the credits, they will be shown returning to the present following an offscreen mission to rescue Eggman from the White Space, but in true Bumbling Henchmen Duo fashion, it is revealed they brought back the wrong Eggman.
- Shadow Levels
- Level: Radical Highway (Sonic Adventure 2)
- Rival: Sonic (Sonic Adventure 2)
- Level: Final Chase (Sonic Adventure 2)
- Boss: Biolizard (Sonic Adventure 2)
- Level: Gimme Shelter (Sonic Battle) or Grand Metropolis/Power Plant (Sonic Heroes)
- Rival: Emerl or Chaos Gamma (Sonic Battle) or Team Chaotix (Sonic Heroes)
- Level: Westopolis (Shadow the Hedgehog) and/or Black Comet (Shadow The Hedgehog)
- Boss: Black Doom or Devil Doom (Shadow the Hedgehog)
- Level: Radical Train (Sonic 06) or Neon Palace Zone (Sonic Rivals 2)
- Flame Core (Sonic 06) (while yes, it is very similar to Crisis City, it's also where Shadow found out humanity would betray him in the future.
- Rival: Silver (Sonic 06) or Metal Sonic 3.0 (Sonic Rivals 2)
- Level: Dusty Desert (Sonic 06), Shrouded Forest (Sonic and the Black Knight), or Chaotic Inferno Zone (Sonic Rivals 2)
- Boss: Mephiles the Dark (Sonic 06), Earth Dragon (Sonic and the Black Knight) or Ifrit (Sonic Rivals 2)
- Final Boss: Time Eater or an entirely new final boss such as Eggman Nega
- Sonic Levels
- Level: Evil Foundry (Sonic and the Secret Rings)
- Boss: Erazor Djinn
- Level: Camelot Castle (Sonic and the Black Knight)
- Rival: Sir Lancelot/Sir Gawain/Sir Percival/King Arthur (Sonic and the Black Knight)
- Boss: Dark Queen
- Level: Frozen Factory (Sonic Lost World) or Lava Mountain (Sonic Lost World)
- Rival: Zazz or Zeena (Sonic Lost World)
- Boss: Zavok or Super Eggrobo (Sonic Lost World)
- Level: Studiopolis Zone (Sonic Mania)
- Boss: Heavy King (Sonic Mania)
- Level: Luminous Forest (Sonic Forces)
- Boss: Infinite (Sonic Forces)
Alternately, Black Doom isn't the final boss and is only the second major boss, with the plot twist that the Time Eater is behind everything or that some other force is pulling the strings. In either case, the ending for Shadow's campaign takes place before Sonic's fight with the Time Eater, explaining how Shadow still appears in the pre-battle cutscene for the final battle despite having an entire campaign on his own to go through.
With Black Doom returning, and possibly having knowledge of various erased timelines (after all, the Time Eater temporarily pulled Crisis City out of being erased), it seems likely that he will try to manipulate Shadow into the timeline with his conquest of Earth being successful, and Shadow under his thumb. He will attempt to tempt Shadow into following him as before, but will initially have no idea that Shadow has undergone enough Character Development since Devil Doom’s death to put the past behind him for good.
Alternatively, the Time Eater pulled Black Doom out of one of these alternative timelines, and he’ll be baffled as to why Shadow is no longer following orders.
- Classic: Super Peel-Out.
- Modern:
- Timeless: Drop Dash.