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Weebish Mines is an action metroidvania game by DXF Games, released for PC in 2014. Inspired by the NES game Legacy of the Wizard, its Excuse Plot features a family of four looking for their missing pets on a large underground maze.

The game had a sequel of sorts in Just a Cleric. It got an Updated Re-release on Steam on April 2017.


Tropes featured in this game include:

  • Action Bomb: Some enemies explode upon death, dealing significant damage if you get caught in the blast.
  • Anti-Frustration Features:
    • Unlike in Legacy of the Wizard, every item can be used by any of the four characters. The limitation is that each use costs a number of different gems that depends on the character chosen.
    • For the sake of replay value the pets' locations are randomized for each playthrough, but the item that reveals their locations on the map is on a fixed place.
  • Author Avatar: The four playable characters are based on the author and his family.
  • Blackout Basement: Some areas are covered in darkness. You'll need the torch item to explore them.
  • Boss Battle: Some enemies like the dragons and the Amazon Queen are more imposing, have a lot of HP and seem to drop useful items when killed. Fighting them all doesn't seem to be mandatory, though.
  • Cartoon Bomb: The bomb item deals large damage to enemies and destroys dirt blocks. Just stay away from the blast.
  • Continuing is Painful: When you get petrified, all the items your character is holding are lost for good. This can seriously damage your run and even if you remember to manually drop them you'll have to go out of your way to get them back. Furthermore, if you lose all four characters you'll have to start over from the beginning.
  • Denial of Diagonal Attack: The shovel cannot hit dirt blocks below you, forcing you to use a bomb to clear them.
  • Early Game Hell: In the beginning you have to be very careful about how you use each item to avoid running out of gems. By the endgame your backpack will support 9 items and they'll have reduced gem costs. Some can eventually be used for free by certain characters.
  • Escape Rope: The medal item teleports you back to the mine's entrance.
  • Falling Damage: You lose a bit of health after falling from too high.
  • Fantasy Kitchen Sink: While venturing around the mines you'll find all sorts of bad guys like bats, bears, skeletons, killer plants, amazons, ninjas, robots and dragons.
  • Gotta Catch 'Em All: Finding the four missing pets and then returning home is the game's goal. Their location is randomized for each playthrough.
  • Hitbox Dissonance: The hitbox for your attacks are a little wider than they look like.
  • In-Universe Game Clock: The game has a day-night cycle that toggles certain barriers. The shop is also only open during the day.
  • Infinity +1 Sword: The Gun hidden at the west side of the map is very powerful, hits from afar and can be used by Del for free once the gem upgrade level up bonus comes up. With it you're pretty much unstoppable unless you do something stupid or run out of green gems to use the mobility items.
  • Inventory Management Puzzle: You start out with a very limited backpack and nearly all items are required to get around in some way. Items will be automatically sent back to the storage house if collected with a full backpack, which actually can be rather inconvenient. You can drop items but you can't just let them lie around either because the game won't record them upon suspending the run.
  • Jack of All Stats: Bubs is the character with 2 attack and defense while P.P. is the one with equal gem costs for all abilities.
  • Level-Map Display: The map you get early on already shows the entire mines but breaks if used 9 times. A better map that doesn't expire can be found later.
  • Locked Door: Always keep a key or two for them.
  • Metroidvania: The game's world is a single screen with a massive sprawling maze.
  • Monster Compendium: An enemy list is available in the main menu. It counts how many times you killed each enemy.
  • Nintendo Hard: Even though the game looks simple and most of the enemy cast just walks back and forth, there's a lot to figure out about how to handle the limited inventory and how to safely get from place to place. And losing all four characters means going back to square one.
  • Permanently Missable Content: Items held by a petrified character are completely lost even if you rescue the character later.
  • Super Drowning Skills: Characters take damage while touching water unless they equip the air tank item. One area also prevents swimming, but you can still jump in there.
  • Suspend Save: The game is designed to be beaten in one sitting but does have this as the only saving option. However, it only works in the surface and due to a development issue doesn't record the position of items dropped by you or the enemies.
  • Respawning Enemies: Averted. Enemies won't respawn when you leave an area or get petrified.
  • Retraux: Features cutesy 8-bit graphics.
  • Taken for Granite: What happens once you run out of HP, as a form of Non-Lethal K.O.. Portraying the death of characters based on your own family is in bad taste after all. Also, the rabbit pet is petrified when you find it. Petrified characters can be restored by whacking them with a hammer item.
  • Unintentionally Unwinnable: There are limited resources to beat the game with and items you're carrying are flat out lost if you get petrified. You can also get stuck somewhere without the high jump shoes, a ladder or the gems to activate them, with no way out but to sacrifice the character.
  • "Where Are They Now?" Epilogue: The game ends with this trope.
    "Del Duio went on to make a game that sold more than 3 copies!"

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