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updated wicks with new namespace


''Weebish Mines'' is an action {{metroidvania}} game by DXF Games, released for [[UsefulNotes/IBMPersonalComputer PC]] in 2014. Inspired by the [[UsefulNotes/NintendoEntertainmentSystem NES]] game ''VideoGame/LegacyOfTheWizard'', its ExcusePlot features a family of four looking for their missing pets on a large underground maze.

The game had a sequel of sorts in ''VideoGame/JustACleric''. It got an UpdatedRerelease on UsefulNotes/{{Steam}} on April 2017.

to:

''Weebish Mines'' is an action {{metroidvania}} game by DXF Games, released for [[UsefulNotes/IBMPersonalComputer [[Platform/IBMPersonalComputer PC]] in 2014. Inspired by the [[UsefulNotes/NintendoEntertainmentSystem [[Platform/NintendoEntertainmentSystem NES]] game ''VideoGame/LegacyOfTheWizard'', its ExcusePlot features a family of four looking for their missing pets on a large underground maze.

The game had a sequel of sorts in ''VideoGame/JustACleric''. It got an UpdatedRerelease on UsefulNotes/{{Steam}} Platform/{{Steam}} on April 2017.
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Merged per TRS


* UnwinnableByMistake: There are limited resources to beat the game with and items you're carrying are flat out lost if you get petrified. You can also get stuck somewhere without the high jump shoes, a ladder or the gems to activate them, with no way out but to [[PressXToDie sacrifice the character]].

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* UnwinnableByMistake: UnintentionallyUnwinnable: There are limited resources to beat the game with and items you're carrying are flat out lost if you get petrified. You can also get stuck somewhere without the high jump shoes, a ladder or the gems to activate them, with no way out but to [[PressXToDie sacrifice the character]].

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Added image.


''Weebish Mines'' is an action metroidvania game by DXF Games released for PC in 2014. Inspired by the NES game ''VideoGame/LegacyOfTheWizard'', its ExcusePlot features a family of four looking for their missing pets on a large underground maze.

The game had a sequel of sorts in ''VideoGame/JustACleric''. It got a rerelease on Steam on April 2017.

to:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/weebish_mines.png]]
''Weebish Mines'' is an action metroidvania {{metroidvania}} game by DXF Games Games, released for PC [[UsefulNotes/IBMPersonalComputer PC]] in 2014. Inspired by the NES [[UsefulNotes/NintendoEntertainmentSystem NES]] game ''VideoGame/LegacyOfTheWizard'', its ExcusePlot features a family of four looking for their missing pets on a large underground maze.

The game had a sequel of sorts in ''VideoGame/JustACleric''. It got a rerelease an UpdatedRerelease on Steam UsefulNotes/{{Steam}} on April 2017.2017.

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* AntiFrustrationFeatures: Unlike in ''VideoGame/LegacyOfTheWizard'', every item can be used by any of the four characters. The limitation is that each use costs a number of different gems that depends on the character chosen.

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* AntiFrustrationFeatures: AntiFrustrationFeatures:
**
Unlike in ''VideoGame/LegacyOfTheWizard'', every item can be used by any of the four characters. The limitation is that each use costs a number of different gems that depends on the character chosen.chosen.
** For the sake of replay value the pets' locations are randomized for each playthrough, but the item that reveals their locations on the map is on a fixed place.

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The game had a sequel of sorts in ''VideoGame/JustACleric''. A rerelease on Steam is planned for 2017.

to:

The game had a sequel of sorts in ''VideoGame/JustACleric''. A It got a rerelease on Steam is planned for on April 2017.



* CartoonBomb: The bomb item deals large damage to enemies and destroys dirt blocks. Just stay away from the blast.



* DenialOfDiagonalAttack: The shovel cannot hit dirt blocks below you, forcing you to use a bomb to clear them.



* UnwinnableByMistake: There are limited resources to beat the game with and items you're carrying are flat out lost if you get petrified. You can also get stuck somewhere without the high jump shoes or the gems to activate them, with no way out but to [[PressXToDie sacrifice the character]].

to:

* UnwinnableByMistake: There are limited resources to beat the game with and items you're carrying are flat out lost if you get petrified. You can also get stuck somewhere without the high jump shoes shoes, a ladder or the gems to activate them, with no way out but to [[PressXToDie sacrifice the character]].
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None

Added DiffLines:

* InUniverseGameClock: The game has a day-night cycle that toggles certain barriers. The shop is also only open during the day.

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Removed: 32

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* AntiFrustrationFeatures: Unlike in ''VideoGame/LegacyOfTheWizard'', every item can be used by any of the four characters.

to:

\n* ActionBomb: Some enemies explode upon death, dealing significant damage if you get caught in the blast.
* AntiFrustrationFeatures: Unlike in ''VideoGame/LegacyOfTheWizard'', every item can be used by any of the four characters. The limitation is that each use costs a number of different gems that depends on the character chosen.



%%* BadassFamily: The main cast.



* InfinityPlusOneSword: The Gun hidden at the west side of the map is very powerful, hits from afar and can be used by Del for free with a single gem upgrade. With it you're pretty much unstoppable unless you do something stupid or run out of green gems to use the mobility items.
* InventoryManagementPuzzle: You start out with a very limited backpack. Items will be automatically sent back to the storage house if collected with a full backpack, which actually can be rather inconvenient. Moreover, most of the item types you can find are mandatory to get around in some way and all of them cost a certain number of colored gems for each use.
* JackOfAllStats: Bubs is the character with 2 attack and defense, but what really matters here is a character's gem cost for using items. P.P.'s 2-gem cost on all three types means that while you shouldn't start out with her, she's the one character who will get to use any item for free once you get the two gem upgrades.

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* InfinityPlusOneSword: The Gun hidden at the west side of the map is very powerful, hits from afar and can be used by Del for free with a single once the gem upgrade.upgrade level up bonus comes up. With it you're pretty much unstoppable unless you do something stupid or run out of green gems to use the mobility items.
* InventoryManagementPuzzle: You start out with a very limited backpack.backpack and nearly all items are required to get around in some way. Items will be automatically sent back to the storage house if collected with a full backpack, which actually can be rather inconvenient. Moreover, most of the item types You can drop items but you can find are mandatory to get can't just let them lie around in some way and all of either because the game won't record them cost a certain number of colored gems for each use.
upon suspending the run.
* JackOfAllStats: Bubs is the character with 2 attack and defense, but what really matters here is a character's gem cost for using items. defense while P.P.'s 2-gem cost on all three types means that while you shouldn't start out with her, she's is the one character who will get to use any item with equal gem costs for free once you get the two gem upgrades. all abilities.

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* BadassFamily: The main cast.

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* %%* BadassFamily: The main cast.



* ContinuingIsPainful: When you get petrified all the items your character is holding are LostForever. This can seriously damage your run and even if you remember to manually drop them you'll have to go out of your way to get them back. Furthermore, if you lose all four characters you'll have to start over from the beginning.

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* ContinuingIsPainful: When you get petrified petrified, all the items your character is holding are LostForever.[[PermanentlyMissableContent lost for good]]. This can seriously damage your run and even if you remember to manually drop them you'll have to go out of your way to get them back. Furthermore, if you lose all four characters you'll have to start over from the beginning.



* LostForever: Items held by a petrified character are completely lost even if you rescue the character later.


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* PermanentlyMissableContent: Items held by a petrified character are completely lost even if you rescue the character later.

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Removed: 278

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* TakenForGranite:
** What happens once you run out of HP, as a form of NonLethalKO. Portraying the death of characters based on your own family is in bad taste after all. Also, the rabbit pet is petrified when you find it. Petrified characters can be restored by whacking them with a hammer item.

to:

* TakenForGranite:
**
TakenForGranite: What happens once you run out of HP, as a form of NonLethalKO. Portraying the death of characters based on your own family is in bad taste after all. Also, the rabbit pet is petrified when you find it. Petrified characters can be restored by whacking them with a hammer item.

Added: 325

Changed: 260

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None


* JackOfAllStats: Bubs is the character with 2 attack and defense, but what really matters here is a character's gem cost for using items. P.P.'s 2-gem cost on all three types means that while you shouldn't start out with her, she's the one character who will get to use any item for free once you get the two gem upgrades.



* UnwinnableByMistake: It's all too possible to get stuck on some hole without the high jump shoes or the gems to activate them, requiring the player to [[PressXToDie sacrifice the character]]. Playthroughs can be outright rendered impossible by running out of important resources.

to:

* UnwinnableByMistake: It's all too possible There are limited resources to beat the game with and items you're carrying are flat out lost if you get petrified. You can also get stuck on some hole somewhere without the high jump shoes or the gems to activate them, requiring the player with no way out but to [[PressXToDie sacrifice the character]]. Playthroughs can be outright rendered impossible by running out of important resources.character]].
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None


* SuperDrowningSkills: Characters take damage while touching water unless they equip the air tank item. One area also prevents swimming, too, like it was in ''Hasslevania''.

to:

* SuperDrowningSkills: Characters take damage while touching water unless they equip the air tank item. One area also prevents swimming, too, like it was but you can still jump in ''Hasslevania''.there.
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None

Added DiffLines:

* HitboxDissonance: The hitbox for your attacks are a little wider than they look like.


Added DiffLines:

* LostForever: Items held by a petrified character are completely lost even if you rescue the character later.
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None


* InventoryManagementPuzzle: You start out with a very limited backpack. Items will be automatically sent back to the storage house if collected with a full backpack, which actually be rather inconvenient. Moreover, most of the item types you can find are mandatory to get around in some way and all of them cost a certain number of colored gems for each use.

to:

* InventoryManagementPuzzle: You start out with a very limited backpack. Items will be automatically sent back to the storage house if collected with a full backpack, which actually can be rather inconvenient. Moreover, most of the item types you can find are mandatory to get around in some way and all of them cost a certain number of colored gems for each use.
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None

Added DiffLines:

* MonsterCompendium: An enemy list is available in the main menu. It counts how many times you killed each enemy.
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None


-->''"Del Duio went on to make a game that sold more than 3 copies!"''

to:

-->''"Del Duio went on to make a game [[SelfDeprecation that sold more than 3 copies!"''copies!]]"''
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None

Added DiffLines:

* LevelMapDisplay: The map you get early on already shows the entire mines but breaks if used 9 times. A better map that doesn't expire can be found later.
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None


* {{Metroidvania}}: The game's world is a single screen with a massive sprawling maze. You get a full map early on, but guess what, you can only view it 9 times before it breaks.

to:

* {{Metroidvania}}: The game's world is a single screen with a massive sprawling maze. You get a full map early on, but guess what, you can only view it 9 times before it breaks.
Is there an issue? Send a MessageReason:
None


* EarlyGameHell: In the beginning you have very careful about how you use each item to avoid running out of gems. By the endgame your backpack will support 9 items and they'll have reduced gem costs. Some can eventually be used for free by certain characters.

to:

* EarlyGameHell: In the beginning you have to be very careful about how you use each item to avoid running out of gems. By the endgame your backpack will support 9 items and they'll have reduced gem costs. Some can eventually be used for free by certain characters.

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None


* AntiFrustrationFeatures: Unlike in ''VideoGame/LegacyOfTheWizard'', every item can be used by any of the four characters.



* BossBattle: Some enemies like the dragons and the Amazon Queen are more imposing, have a lot of HP and seem to drop useful items when killed. Fighting them all [[SkippableBoss doesn't seem to be mandatory]], though.



* EarlyGameHell: By the endgame your backpack will support 9 items and they'll have reduced gem costs. Some can eventually be used for free by certain characters.

to:

* EarlyGameHell: In the beginning you have very careful about how you use each item to avoid running out of gems. By the endgame your backpack will support 9 items and they'll have reduced gem costs. Some can eventually be used for free by certain characters.



* GottaCatchEmAll: Finding the four missing pets is the game's goal. Their location is randomized for each playthrough.
* InventoryManagementPuzzle: You start out with a very limited backpack. Items will be sent back to the storage house if collected with a full backpack. Moreover, most of the item types you can find are mandatory to get around in some way and all of them cost a certain number of colored gems for each use.

to:

* GottaCatchEmAll: Finding the four missing pets and then returning home is the game's goal. Their location is randomized for each playthrough.
* InfinityPlusOneSword: The Gun hidden at the west side of the map is very powerful, hits from afar and can be used by Del for free with a single gem upgrade. With it you're pretty much unstoppable unless you do something stupid or run out of green gems to use the mobility items.
* InventoryManagementPuzzle: You start out with a very limited backpack. Items will be automatically sent back to the storage house if collected with a full backpack.backpack, which actually be rather inconvenient. Moreover, most of the item types you can find are mandatory to get around in some way and all of them cost a certain number of colored gems for each use.



* SuperDrowningSkills: Characters take damage while touching water unless they equip the air tank item. One area also prevents swimming, too, like it was in ''Hasslevania''.
* SuspendSave: The game is designed to be beaten in one sitting but does have this as the only saving option. However, it only works in the surface and due to a development issue doesn't record the position of items dropped by you or the enemies.



* TakenForGranite: What happens once you run out of HP, as a form of NonLethalKO. Portraying the death of characters based on your own family is in bad taste after all. Petrified characters can be restored by whacking them with a hammer item.

to:

* TakenForGranite: TakenForGranite:
**
What happens once you run out of HP, as a form of NonLethalKO. Portraying the death of characters based on your own family is in bad taste after all. Also, the rabbit pet is petrified when you find it. Petrified characters can be restored by whacking them with a hammer item.


Added DiffLines:

* WhereAreTheyNowEpilogue: The game ends with this trope.
-->''"Del Duio went on to make a game that sold more than 3 copies!"''

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Removed: 140

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* EarlyGameHell: By the endgame your backpack will support 9 items and they'll have reduced gem costs. Some can eventually be used for free by certain characters.



* EarlyGameHell: By the endgame your backpack will support 9 items and they'll have reduced gem costs. Some can eventually be used for free.
Is there an issue? Send a MessageReason:
None


* InventoryManagementPuzzle: You start out with a very limited backpack. Items will be sent back to the storage house if collected with a full backpack. Moreover, each item type you find is mandatory to get around in some way and all of them cost a certain number of colored gems for each use.

to:

* InventoryManagementPuzzle: You start out with a very limited backpack. Items will be sent back to the storage house if collected with a full backpack. Moreover, each most of the item type types you can find is are mandatory to get around in some way and all of them cost a certain number of colored gems for each use.
Is there an issue? Send a MessageReason:
None


* InventoryManagementPuzzle: You start out with a very limited backpack. Items will be sent back to the storage house if collected with a full backpack. Moreover, each item you find is mandatory to get around in some way and all of them cost a certain number of colored gems for each use.

to:

* InventoryManagementPuzzle: You start out with a very limited backpack. Items will be sent back to the storage house if collected with a full backpack. Moreover, each item type you find is mandatory to get around in some way and all of them cost a certain number of colored gems for each use.
Is there an issue? Send a MessageReason:
None


''Weebish Mines'' is a action metroidvania game by DXF Games released for PC in 2014. Inspired by the NES game ''VideoGame/LegacyOfTheWizard'', its ExcusePlot features a family of four looking for their missing pets on a large underground maze.

to:

''Weebish Mines'' is a an action metroidvania game by DXF Games released for PC in 2014. Inspired by the NES game ''VideoGame/LegacyOfTheWizard'', its ExcusePlot features a family of four looking for their missing pets on a large underground maze.
Is there an issue? Send a MessageReason:
None

Added DiffLines:

''Weebish Mines'' is a action metroidvania game by DXF Games released for PC in 2014. Inspired by the NES game ''VideoGame/LegacyOfTheWizard'', its ExcusePlot features a family of four looking for their missing pets on a large underground maze.

The game had a sequel of sorts in ''VideoGame/JustACleric''. A rerelease on Steam is planned for 2017.
----
!!Tropes featured in this game include:
* AuthorAvatar: The four playable characters are based on the author and his family.
* BadassFamily: The main cast.
* BlackoutBasement: Some areas are covered in darkness. You'll need the torch item to explore them.
* ContinuingIsPainful: When you get petrified all the items your character is holding are LostForever. This can seriously damage your run and even if you remember to manually drop them you'll have to go out of your way to get them back. Furthermore, if you lose all four characters you'll have to start over from the beginning.
* EscapeRope: The medal item teleports you back to the mine's entrance.
* FallingDamage: You lose a bit of health after falling from too high.
* FantasyKitchenSink: While venturing around the mines you'll find all sorts of bad guys like bats, bears, skeletons, killer plants, amazons, [[GratuitousNinja ninjas]], robots and dragons.
* GottaCatchEmAll: Finding the four missing pets is the game's goal. Their location is randomized for each playthrough.
* EarlyGameHell: By the endgame your backpack will support 9 items and they'll have reduced gem costs. Some can eventually be used for free.
* InventoryManagementPuzzle: You start out with a very limited backpack. Items will be sent back to the storage house if collected with a full backpack. Moreover, each item you find is mandatory to get around in some way and all of them cost a certain number of colored gems for each use.
* LockedDoor: Always keep a key or two for them.
* {{Metroidvania}}: The game's world is a single screen with a massive sprawling maze. You get a full map early on, but guess what, you can only view it 9 times before it breaks.
* NintendoHard: Even though the game looks simple and most of the enemy cast just walks back and forth, there's a lot to figure out about how to handle the limited inventory and how to safely get from place to place. And losing all four characters means going back to square one.
* RespawningEnemies: Averted. Enemies won't respawn when you leave an area or get petrified.
* {{Retraux}}: Features cutesy 8-bit graphics.
* TakenForGranite: What happens once you run out of HP, as a form of NonLethalKO. Portraying the death of characters based on your own family is in bad taste after all. Petrified characters can be restored by whacking them with a hammer item.
-->''[[HaveANiceDeath "You've been STATUE-IZED!"]]''
* UnwinnableByMistake: It's all too possible to get stuck on some hole without the high jump shoes or the gems to activate them, requiring the player to [[PressXToDie sacrifice the character]]. Playthroughs can be outright rendered impossible by running out of important resources.
----

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