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Meet VacationBot. She'll be your guide today.
Vacation Simulator is the sequel to the Virtual Reality game Job Simulator made by Owlchemy Labs, implementing some features from Rick and Morty: Virtual Rick-Ality such as a wrist device and teleportation along with being able to wave to bots in order to talk to them. In gameplay, Vacation Simulator has more of a focus on mini-games and mini-quests of a sort, ranging from building sand castles with a series of blueprints to fulfilling food orders for various bots around the resort.

The year is 2060, with jobs having been taken over and humans left to experience them vicariously in the successful Job Simulator in the Job Museum. Bots now figured that the next logical step after humans do their job is to take a vacation, thus VacationBot has opened a respective Vacation Museum in conjunction with EfficiencyBot so humans can experience what time-off and not doing their job was like.

Humans visiting the museum are able to enter the simulation of Vacation Island and are given their own hotel room with the ability to travel to three areas of Vacation Island: Vacation Beach, Vacation Forest, and Vacation Mountain.

The game was released on April 9th, 2019 for desktop VR (HTC Vive, Oculus Rift, and Windows Mixed Reality) and was released for PSVR, appropriately enough, in Summer 2019.

Vacation Simulator provides the following examples of these [TROPES]:

  • Anti-Frustration Features: Objects that fall outside of the play area are teleported back right next to the human, along with items on the ground hovering to accommodate humans that have difficulty lowering themselves along the Y-axis.
  • First-Person Snapshooter: Human visitors are given an instant camera to take pictures, and it can hover in place to take selfies. The photos can then be put on a picture wall in your hotel room and/or scanned via your backpack to be saved to your PC. Each area has a PhotoBot sibling competing to see which area is the best, and it's your task to take photos based on sketches of items and characters.
  • Future Imperfect: The info panels are... less than accurate about human and natural history.
  • Inventory Management Puzzle: Humans are given a backpack capable of holding up to eight items at a time along with their camera.
  • Mechanical Lifeforms: Just about any wildlife that you run into will have visible metal joints and electronic features. The crabs at the beach are a subtle example; you won't notice it unless you remove their shells... and see that they plug in with two flat prongs like a power outlet.
  • Spock Speak: Much like in the previous game, bots tend to be technical in their wording.
  • Take That!: The fact book states that, if you printed all of the comments of BotTube and laid it end-to-end, the paper would stretch to the sun and back around 20 times, and notes that the value of the paper is worth much more than the comments.
  • Teleporters and Transporters: Locomotion is accomplished by looking in the direction and pressing the trackpad (Vive), or the A or X buttons (Rift), similar to Rick and Morty: Virtual Rick-Ality. This is to keep in compliance with the Bureau of Simulations, as a perception of movement without the sensation of acceleration is known to disorient more sensitive humans.
  • Virtual Reality Paper Doll: Humans are able to customize their appearance in the bathroom of their hotel room to look as relaxed as possible. During their vacation, humans can find hats and eye wear to put on which, compared to the previous game, will not obstruct their view.
  • Vomit Indiscretion Shot: Don't eat the purple mushrooms or the orange berries, otherwise your digestive tract will forcefully eject the incompatible material. Certain other incompatible materials are similarly ejected.

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