Follow TV Tropes

Following

Video Game / Vader Immortal

Go To

https://static.tvtropes.org/pmwiki/pub/images/vaderimmortal.png
Fate has chosen you.

Vader Immortal: A Star Wars VR Series is an episodic VR game for the Oculus Quest. Taking place in the Star Wars Expanded Universe, it focuses around the player, an unnamed smuggler who, along with their loyal, snarky droid named ZOE3, finds themselves trapped on the planet Mustafar after they're dragged out of hyperspace by an Imperial Interdictor cruiser. They're then taken to be the honored guests of one of the most feared men in the Empire: Darth Vader.

For, you see, you didn't just stumble into the system by chance. Darth Vader has been searching for someone, a descendant of a Force-sensitive woman named Lady Corax that lived on Mustafar eons ago. With your abilities, Vader hopes to unlock a sanctum deep beneath his fortress, and overcome death itself to reunite with his dead wife, Padmé Amidala. Now, you and ZOE3 have to escape from Mustafar, while also trying to survive Vader's scheme.

In-universe, the game takes place after the Secrets of the Empire VR experience at Disney Springs.


Vader Immortal: A Star Wars VR Series contains examples of the following tropes:

  • Action Prologue: The game starts with you and ZOE3 having stolen some spice from the Hutt Cartel, with starfighters flying all around you trying to shoot down your ship before you jump to hyperspace.
  • Action Survivor: Your character is a smuggler that is in way over their head, but manages to competently wield a lightsaber and sneak around an Imperial fortress undetected.
  • Affably Evil: Vader comes across as this. When you're first brought to his castle he says that if you open the cube he needs for his plan that he'll spare your life, and honors his word when you manage to do so. He also compliments you after the sequence in the elevator, saying you acquitted yourself well. By Episode II, he's willing to teach you how to harness the Force, as you'll need it to unlock the Bright Star. Of course, this is all a means to an end. Once he has what he wants, well...
  • And the Adventure Continues: As you leave the planet, the totem and the remains of your lightsword combine to create a treasure map pointing beyond the Outer Rim.
  • Attack Reflector: You get a lightsaber, of course you're going to be doing this.
  • Art Shift: Once per episode, the game shifts into a moving cut-paper art style for what appear to be Force visions.
    • Episode I: When the Mustafarian Priestess is telling you what Vader wants you for.
    • Episode II: When the Black Bishop tells you what actually happened to Lord Crovax.
    • Episode III: After you have freed Lord Crovax by destroying the Bright Star, he thanks you.
  • Ass Shove: Vylip helps you bust out of your holding cell by handing you a hydrospanner. ZOE is very concerned as to where he hid it. Considering he was The Mole, he may not have even needed to hide it.
  • Bag of Spilling: Played straight at the beginning of Episode II. Vader took your lightsaber at the end of Episode I, and you somehow managed to lose your hydrospanner as well.
  • Bottomless Magazines: Averted as soon as you take a weapon away from an enemy. You can get a few shots out of it, but it will stop working fairly quickly.
  • Came Back Wrong: Lord Corvax. He is stuck between life and death, and you can only free him by destroying the Bright Star.
  • Can't Kill You, Still Need You: Vader keeps you alive and has his soldiers defend you throughout Episode I because you're still needed to obtain the Bright Star and help him in his plan. Come the climax of Episode II, he doesn't need you anymore...
  • Cliffhanger: Due to its episodic nature.
    • Episode 1 ends with Vader walking off into the blackness of Lady Corvax's sanctum, telling you that even though the Force is with you, you'll need to develop your powers very quickly if you hope to survive what's ahead.
    • Episode 2 ends with Vader taking the Bright Star and then leaving you and your friends for dead. You have just one chance to save Mustafar with the sentinel robots.
  • Cool Sword:
    • You get to use a lightsaber. As of Episode II and onward, you get your hands on what the Mustafarians call a Lightsword, which is basically a lightsaber with a much more arcane-looking hilt...and the ability to command a hidden army of battle droids!
    • In the dojo, you're able to obtain several of the lightsabers seen throughout the franchise, such as Darth Vader's, Obi-Wan's, Anakin's, Luke's, Ahsoka Tano's, and Kylo Ren's.
  • Death Wail: Vader lets out a scream of anguish when he experiences a flashback vision of Padmé breaking the news to him that she's pregnant.
  • Developer's Foresight: In Episode I, if you hold your own against the droid that pops up when you first grab a lightsaber, the combat tutorial will be skipped, and you'll instead get straight to the fight.
  • Disney Death: Vylip and ZOE3 at the end of Episode I; they both come back in Episode II.
  • The Dragon: The cybernetic Imperial admiral who captures you at the beginning serves as this to Vader for the events of this game. By Episode III, he's the last obstacle you face before fighting Vader directly.
  • Dual Wielding:
    • Towards the end of the Elevator Action Sequence, Vader yanks your lightsaber out of your hands with the Force and takes down the last of Lady Corvax's security droids with it.
    • Episode III allows you to unlock dual lightsabers in the Dojo sessions, including Ahsoka Tano's. Backwards saber in the left hand included!
    • Also in Episode III's Dojo, you have access to two blasters at the beginning of each round, as well as being able to grab them off defeated Stormtroopers. Dual wielding them is more than possible.
  • Elevator Action Sequence: As you're brought down into Lady Corvax's sanctum, you and Vader have to defend yourselves from a number of security droids that jump onto the elevator as you descend.
  • Elevator Failure: Engineered. Once the Empire finds out that you've escaped from your holding cell, they shut down the elevators in the fortress, forcing you and ZOE3 to find another way up.
  • Evil Tower of Ominousness: You're taken to Darth Vader's fortress on Mustafar, which rises above the lava like a great big black spike.
  • Even Evil Has Loved Ones: Vader still can't let go of Padmé - his whole motivation for seeking the Bright Star (aside from power) is to bring her back from the dead.
  • Everyone Calls Him "Barkeep": You are only referred to as "Captain" by ZOE3.
  • Exact Words: Vader says he'll spare your life if you help him. he doesn't kill you, opting to leave you for dead with only a slim chance of survival instead. which technically means he kept his word.
  • Faux Affably Evil: While Vader manages to keep a surprisingly passable facade of affability, there are occasions where he shows his darker side even when he still has a reason to be nice, as he shows by calling Corvax weak due to her sentiment overwhelming her (which is pure hypocrisy, as he too seeks the Bright Star primarily to resurrect Padme) and he also still keeps the Sith's "superior teachings" when he's giving the smuggler training, meaning he doesn't mince his words at all, as best shown by his description of the Force and his critic of the smuggler when they eliminate the lava pests. When he and the smuggler finally fight, Vader still keeps the affable attitude... except he makes taunts and acts like a bully of a teacher, treating the whole duel as a "final lesson" and taunting the smuggler to demonstrate how much of the training they recall. As soon as the ritual fails, however, he finally lost all affability.
  • Featureless Protagonist: This being a VR game, you're only able to see your gloved hands, though you can clip items to your belt when they're not needed.
  • Foregone Conclusion: Obviously, Vader will still survive, and the title of the game even says Vader Immortal. That said, we know his efforts to resurrect Padme are doomed.
  • Heel–Face Door-Slam: The Mole, following their betrayal, seems willing to make amends by helping you. A four-armed rancor-like beast has other ideas.
  • Heroic Sacrifice: Vylip Foma, a Mustafarian lore master you find, charges a group of stormtroopers in order to distract them from you and ZOE3. Becomes a Disney Death when he comes back in Episode II.
  • Hide the Evidence: When you're brought onto Mustafar, ZOE3 and you do your best to hide the fact that you're smugglers, including hiding the illicit credits you have and wiping the ship's navicomputer to hide where you've been.
  • Hopeless Boss Fight: You go up against Vader, for God's sake. While you can put up a surprising fight, being it's possible that you can block his attacks pretty well and even get a few hits in here and there, as soon as the second phase of the fight starts, you'll lose the fight pretty quickly no matter how skilled you are when a supremely pissed off Vader soundly disarms and restrains you. You only survive with Lord Corvax's help.
  • Hypocrite: Vader says that Lady Corvax was weak due to her sentiment leading to her inability to handle the use of the Bright Star properly, but he is even more driven in the same way as she wanted to resurrect her husband, as the whole reason why he wants the Bright Star from the beginning is less about power and more about wanting to bring Padme back, being willing to sacrifice not only Mustafar, but also other planets in process.
  • Improvised Lockpick: The hydrospanner you're given is able to unlock pretty much anything in the fortress, though you still have to get your hands dirty to do the specifics, like yanking out wires and turning valves.
  • In the Blood: The player character is important because they're part of Lady Corvax's bloodline, and thus are able to access her sanctum and the Bright Star.
  • It Has Been an Honor: ZOE3 says at one point while you're sneaking around Vader's castle that no matter what happens, it's been a good run.
  • Justified Tutorial: Entering Vader's private chambers draws you to pick up a lightsaber held in one of the rooms, which then activates a training droid. You can try to fight it, but it will judge your skill inadequate (since your character has likely never even held a lightsaber before, let alone used one) and guide you through blocking, attacking, and deflecting blaster bolts. That said, if you hold your own against it, the tutorial is skipped, as mentioned above in Developer's Foresight.
  • Macguffin: The Bright Star, which is necessary to try and bring a person back from the dead. Lady Corvax attempted it on her husband and destroyed Mustafar with it, and Vader hopes to use it to try and revive Padmé.
  • Mooks: Stormtroopers, as always, but also the guardian droids. Becomes a mook-on-mook battle in Episode III.
  • The Mole: As it turns out, Vylip Foma was working undercover to help Vader get the Bright Star, under the belief that Vader would let everyone go once he had what he was after. Three guesses how that works out for him.
  • Motor Mouth: ZOE3 almost never stops talking.
  • Nice Job Fixing It, Villain: Vader in episode III. He could have just easily killed the smuggler when you finally fight him, but instead he opts to play Faux Affably Evil and is Just Toying with Them. By the time he realizes keeping the smuggler alive is stopping the ritual, it's too late even when he finally easily disarms them and is moments away from kiling them. Even if Lord Corvax would have probably intervened, the Bright Star wouldn't have been vulnerable enough if it hadn't been for Vader prolonging the duel.
  • No Kill like Overkill: The Imperial admiral in episode III comes after you - a smuggler captain who's currently on foot - in a TIE fighter. Of course, seeing as you have a lightsaber and the Force, and already took out a bunch of Stormtroopers prior to facing him, the admiral's probably Genre Savvy enough to recognize that a blaster alone wouldn't cut it.
  • Retcon: Previously, the reasoning for Mustafar's hellish volcanic landscape was given as the planet's orbit being caught between two gas giants, tearing the surface apart. Here, the blame is instead shifted to Lady Corvax's use of the Bright Star. This may be intended to explain why, after the events of the game, Mustafar experienced a regrowth of vegetation, as seen in the opening scene of The Rise of Skywalker.
  • Scenery Gorn: We get a lovely view of the devastated landscape of Mustafar.
  • Sinister Minister: The Black Bishop, a mysterious cloaked figure that knows a great deal about Vader's objective. He's the shade of Lord Crovax, kept between life and death by Lady Crovax's attempt to save him.
  • Shoo Out the Clowns: ZOE3 makes up most of the comedic moments on this ship with the fact that she never stops talking. The end of the first episode has Vader picking her up with the Force and hurling her across the room. She's not seen for the rest of the episode. In Episode III, when you go up to confront Vader, she goes off to get the ship ready.
  • Sword and Gun: In Episode III you can steal blaster rifles from stormtroopers and use them alongside your lightsaber, in addition to having two at your disposal and then some in the Dojo.
  • Throwing Your Sword Always Works: Episode II and III both feature the Lightsaber Throw ability in the Dojo, though it never shows up in the story mode for some reason.
  • Villainous Breakdown: Vader does not take it well when he loses the chance to bring Padmé back thanks to your intervention.
  • World-Wrecking Wave: Lady Corvax's use of the Bright Star to try and bring her husband back to life caused this, utterly destroying the formerly verdant surface of Mustafar and turning it into the lava-covered hellscape it is today.
  • You Can't Thwart Stage One: Or even stage two. Of course Vader will use you to get down into the sanctum, and of course Vader will get the Bright Star away from you and use it to activate the Aeon Engine.

Top