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"Death, the final judgement. The Beast has met its end once. It doesn't fear death, it is death. How will you defeat human villainy? With your sword? You who died and still walk amongst the living?"
— Eredin Bréacc Glas

The Witcher is a computer Role-Playing Game in which you play Geralt of Rivia, a monster hunter questing to regain his memories whilst pursuing revenge against a mysterious group known as the Salamandra. It was based on an upgraded version of the Neverwinter Nights Aurora engine, developed by CD Projekt RED and released in late 2007.

The title is set in The 'Verse introduced by Andrzej Sapkowski's novel of the same name. It sold unexpectedly well both in the US and worldwide, given that it was a niche PC game based on a book mostly unknown outside of Central Europe. A sequel, The Witcher 2: Assassins of Kings, was released on May 17, 2011. A third game, The Witcher 3: Wild Hunt was released on May 19, 2015.

The game has a rather extensive post-release history. A remake titled The Witcher: Rise Of The White Wolf was to be released for the Xbox 360 and Playstation 3 in 2009, featuring a brand new engine and more action-oriented combat system in the vein of the then-upcoming sequel. Unfortunately, it was cancelled in 2009 due to disagreements between CD Projekt Red and co-developer Widescreen Games. However, in 2012, a group of modders endorsed by CD Projekt Red began work on an ambitious mod for the Enhanced Edition, also titled "Rise Of The White Wolf," that introduced new story elements, a seriously overhauled interface, an improved combat system, and updated graphics. The mod was released in 2014 to great acclaim and is now seen by many as the definitive way to play the original. Then on October 26, 2022, CD Projekt RED announced a new attempt to remake the game. Entitled The Witcher Remake, is it to be co-developed by Fool's Theory and built on Unreal Engine 5.

Note: The tropes listed on both this and the YMMV page are for the vanilla Enhanced Edition. The updates/changes made in the "Rise Of The White Wolf" overhaul are not included at the moment.


The Game Provides Examples Of:

  • Action Commands: Sword attacks are chained with correctly timed mouse-clicks.
  • All Girls Want Bad Boys: There's a nameless villager woman who Geralt can lay in the Outskirts of Vizima. You'll know she's near if she points out that you look like "quite the dangerous one."
  • All Women Are Lustful: The medieval European stereotype of all women being The Vamp is in full force in the game's The Dung Ages setting, and many of them do live up to the stereotype. (A minor villain goes on a misogynist "all women are evil succubi leading men into sin" rant while riling up a mob to Burn the Witch! who ironically kicked a man in the groin earlier for trying to rape her.)
  • All Swords Are the Same: Averted. Silver and Steel swords both have different skill paths on the character development tree, as the fighting styles are apparently different for the two types of swords.
  • Ambiguously Evil: Abigail. There's evidence to suggest that the accusations levied against her have some merit, and she's implied to be a member of the Cult of the Lionheaded Spider, which is seriously bad juju. However, Abigail always proves to be helpful to Geralt and appears to be harmless when left alone.
  • Amnesiac Resonance: In the first game, Geralt begins the game afflicted with amnesia, but still competent in the witcher's unique schools of martial arts.
  • Anti-Frustration Features: The first time you visit a shop, its contents become part of your save. So if you accidentally sell something you need later, as long as you can still access that merchant it'll still be there.
  • Anti-Hero: Geralt. Depending on player choices. Despite this, Geralt will probably come off as one of the more noble characters in the game, despite his cynical and violent nature.
  • Anti-Villain: Jacques de Aldersberg. He believes that his plans will save humanity from a prophesied doom.
  • Apocalypse How: Type 0: The coming ice age that de Aldersberg foresaw will apparently turn the descendants of humanity into savage animals, but he says that the only way for humanity to survive would be a mass exodus south, which he gives as the reason for creating his mutants.
  • Arcadian Interlude: Chapter 4.
  • Arrow Catch: Played with. The Professor comments on rumors that witchers are trained to catch arrows in flight, just before he shoots Leo. Geralt can learn to catch arrows, and demonstrates this in a cutscene by parrying a crossbow bolt, causing the Professor to realize that the rumors were true.
  • Artificial Atmospheric Actions: The initial release's stiff animations and dull faces caused NPC interactions to range from disenchanting to freaky. Fixed in the Enhanced Edition, which significantly expanded and improved the animation and expression.
  • Ascended Extra: This game started the series' trend of taking bit players from the books and expanding on them. These characters included Triss, Shani, Radovid, and Princess Adda.
  • Badass Bookworm:
    • A villainous example with the Professor, though we never see much of his Professor-ness.
    • Geralt will inevitably be this as the game goes on, as the only way to learn new monsters entries is to read books about them.
  • Badass Normal: Despite not being a mutant or using magic, Siegfried and other knights are still competent at fighting monsters. As explained in the second game, who needs a witcher when you have a garrison?
  • Barbie Doll Anatomy: Bruxas and Alps (two kind of female vampires always naked) look like this in the censored version of the game, in which their crotches are blank and their chests are covered by scales or hair. In the uncensored version, they have breasts, nipples, and pubic hair.
  • Basilisk and Cockatrice: Basilisks and cockatrices feature as monsters in The Witcher and The Witcher 3, where they are classified as being relatives of wyverns. Notably a cockatrice is the target in the only storyline-relevant trophy hunt in the first game. These basilisks and cockatrices lack the ability to petrify enemies, an ability the codex states is inaccurate folklore.
  • Batman Gambit: Geralt orchestrates a hilarious one at the end of chapter 3. He uses Triss's jealousy and anger to ensure his escape when confronted by Princess Adda: he asks for a kiss as a last wish and the sorceress teleports him on the double.
  • Battle in the Center of the Mind: The finale. Unusual in that it occurs in the Big Bad's mind.
  • Betting Mini-Game: Dice Poker and fist-fighting.
  • Betty and Veronica: Shani (a pretty, sweet healer) and Triss (a sexy, scheming sorceress). In the sequel, Triss is the canonical choice.
  • Bloody Murder: One of the potions in Geralt's arsenal turns his blood into poison, causing vampiric monsters to take damage if they try and feed on him. The downside is that it also jacks up Geralt's own body toxicity in the process.
  • Book Ends: The opening cinematic is a retelling of one of the first short stories in the franchise. One of the quests in Chapter 5 is the closest you can get to actually playing through it.
  • Broken Bridge: Typically for a story-driven RPG, there are lots of straightforward examples. A subversion stands out, however - there is a literal broken bridge in Murky Waters. An NPC is busy repairing it, there is a quest to help him, but he won't finish it nor make any measurable progress before you leave the village in the other direction. When Geralt asks the builder what's on the other side he says it's nothing but fields and meadows. Even if the bridge was fixed there would be nothing of interest on the other side.
  • But Thou Must!: There's no third option for the "Gold Rush" sidequest. You must side with either the Order or the Scoia'tel. You can't even skip the quest, for you'll be dragged into it automatically. Whatever choice you make here sets the course for the rest of the game.
  • The Casanova: It's very easy to play Geralt this way; he can sleep with about twenty different women throughout the game, several of which don't even have names.
  • Chaste Hero: Siegfried of Denesle, your main Order contact.
  • The Chessmaster:
    • Jacques de Aldersberg.
    • Quite a few chess 'enthusiasts' appear during the backroom politicking of Chapter 3; among them, Declan and Triss could be considered masters.
  • Chivalrous Pervert: Geralt treats his many prospective flings in a gentlemanly way. There are exceptions though, You can sleep with Abigail, and then leave her to burn at the stake, or betray a brothel run by female vampires after making love to them.
  • Close-Call Haircut: Done by Geralt to the Striga/Princess Adda in the opening cutscene.
  • Cluster F-Bomb: People sure have colorful vocabularies for a fantasy game.
    • Most characters do not swear or use only mild profanities. And then there is Thaler.
  • Colour-Coded for Your Convenience: Anything related to quests are displayed on-screen with a colored floating text:
    • Orange: New quest received.
    • Yellow: Quest updated.
    • Red: Quest has failed.
    • Green: Quest completed.
  • Collection Sidequest:
    • Killing and bringing back the heads of ten Optional Boss monsters scattered throughout all five chapters will earn you one of the best witcher swords in the game (either steel or silver ones).
    • A dentist in chapter three will pay you for bringing him the teeth of various monsters.
  • The Computer Is a Cheating Bastard: Dice Poker, in the initial version, was a cakewalk, with the AI often rerolling excellent scores or not rerolling absolute stinkers. Patched, however, it's a nightmare. Specifically, the computer has a built-in advantage by always playing last, which means that it always knows exactly what it needs to get to beat you (and can thus decide how many and which dice to reroll to best accomplish that).
    • And with even a basic understanding of probability calculation, the number of times the AI beats you even when you have an advantage after the first throw (especially the higher difficulty opponents) seems not very believable.
  • Conservation of Ninjutsu: The 'group' fighting-style is more effective when used against a group of enemies than a lone opponent, and by more effective, "It's easier to get multiple enemies into a range it can be used than it is to fight them one on one without it". Played straight somewhat by design, as the Group style carries an inherent critical chance that will be applied on every single opponent within range. Because of that, you can usually find yourself in a situation where one second you are surrounded by a large pack of mobs, the next all of them drop dead instantly from the critical strike that the style dealt out.
  • Continuity Nod:
    • The opening cutscene reenacts Geralt's first monster battle in The Last Wish.
    • The inkeeper in Act 4 will tell you an abridged version of the story of Ciri.
  • Continuity Porn: More often and gratuitous than the standard porn, with many references to the novels thrown in for no other reason than to please the fans. On the other hand, the game is perfectly playable by those who don't know original material, and according to Word of God, they are an Alternate Universe sequel to the books with story input by Sapkowski.
  • Contractual Boss Immunity: Averted. Most bosses can be stunned/knocked down and instakilled.
  • Crapsack World: Absolutely. Essentially, the problem is that almost no one has the capacity for empathizing with people outside their social group... and a lot of peoples' social groups consist only of their own selves. As an illustration, consider this: many monsters in the Witcher world are created through human acts of evil. For instance, echinopses grow in places where people were murdered, and drowners are the transfigured bodies of evil men whose bodies were thrown into the water. You will fight a LOT of drowners and echinopses in this game.
  • Crazy-Prepared: A key component of the witcher profession, and encouraged through gameplay given the difficulty of combat, even on normal. With a large number of potions, oils, and bombs that are available through alchemy, Geralt is essentially handicapped if you're not making use of those items.
  • Crystal Dragon Jesus: The Church of the Silver Eternal Flame, another goddess draws from the The Hecate Sisters. A prophet by the name Lebioda replaces Jesus in the Holy Grail legend.
  • Cutscene Power to the Max: While you can learn it early in the game, Geralt will parry the Professor's crossbow bolt in Chapter 3 even if you don't.
  • Cutting the Knot: One quest is to complete a potion that requires a virgin's tears. The quest giver recommends a brick maker (who is as far away from the quest giver as possible) who is rumored to be a virgin. You could go all the way over to the brick maker and verify the rumor... or you could just ask a nun in the temple less than a block away (or your Order contact if you sided with them).
  • Deadpan Snarker: Geralt would certainly qualify, as would several others. Sharp wit seems to be a coping mechanism for the world they live in.
  • Desperately Looking for a Purpose in Life: Witchers, which were formerly a necessity in the world, are now classed as obsolete. Geralt can ask questions of this effect at a few points.
  • Did You Just Punch Out Cthulhu?: Dagon's close enough, although you don't beat him directly. The Beast from Chapter 1 is viewed as a punishment from the gods. The King of the Wild Hunt isn't the same kind of phenomenon, but is greatly feared as no one knows just how powerful he really is.
  • Digital Bikini: The initial US release removed all the explicit nudity. It was later restored as free DLC.
  • The Dragon: The Professor acts as one for the mage Azar Javed. Azar Javed himself is actually just The Dragon to the REAL Big Bad.
  • Downer Beginning: The bandits win - they get what they want (witchers's mutagens and instructions to them), kill Leo, the last witcher apprentice, and manage to escape. Fortunately, it's only the beginning.
  • Dual Wielding: While Geralt normally uses only one sword at a time, the Charged Attack for the Group Steel Style has Geralt taking a sword in each hand and carving through anyone who gets too close.
  • Early-Installment Weirdness:
    • While still a pretty great game, the rookie mistakes of the by then newly funded CD Project are clearly visible in the game's storyline. Many characters are just Expies or Suspiciously Similar Substitutes for book characters (Azar Javed for Vilgefortz, Alvin for Ciri, Triss' characterization resembles Yennefer's etc) and the storyline revisits almost every part of the books, while at the same time, they almost never talk about anything that happened before. The sequels gradually form their own compelling storyline, create independent characters and resolve old plotlines from the books.
    • A more minor example would be the quest journal and character glossary. In the first game, both are written from Geralt's point of view, and are appropriately factual and dry. The next two games changed it so that Dandelion wrote them based on what Geralt told him some time after the fact. As such, they tend to be laced with his biases and sense of humor.
    • The combat system is a bizarre mixture of classic CRPG combat and a rhythm game, in contrast to the more straightforward action RPG combat of the two sequels.
  • Earn Your Happy Ending: There aren't many choices you can make in this game that seem to have an unambiguously good outcome, at least from Geralt's perspective. Those that are, however, are always choices that require you to intentionally take a harder path: for instance, saving Princess Adda requires you to fight her and keep her busy for all of an in-game night without killing her.
  • Ectoplasm: Ectoplasm is an alchemy ingredient that can be obtained from the bodies of ifrits, barghests, specters, noonwraiths, and nightwraiths. It can be used in Hydragenum and Albedo potions.
  • Expy: Azar Javed from the game is a thinly veiled Expy of Rience, henchman of Vilgefortz from the books. Their backstory is pretty much identical — both went to the same school of magic and were kicked out for their shady dealings. Same goes for Professor (Magister in the Polish version) — his behaviour and speech patterns make him a shout out to a minor villain from the saga, and in the English version he ended up with an identical nickname.
  • Faction-Specific Endings: The game has the Order of the Flaming Rose ending, the Scoia'tael ending, and the neutral/lone wolf ending.
  • Fan Disservice: We have the fetching Triss Merigold, we have sexual trysts galore memorialized with "romance cards" with some quite interesting images on them, we have Dryads and Nymphs and Ladies of The Lake who have no need for clothing, we have Alps and Bruxas which are quite shapeley fem-monsters... and then we have the Devourers, which will be making you thumb through the Journal's Characters page for those romance cards to use as brain bleach.
  • Fanservice: There are lots of women that Geralt can sleep with, and doing so gets him a card featuring a painting of said girl in a very sexy pose and dress (when she's dressed in anything, that is).
  • Fantastic Racism: By just about all the races towards each other.
  • Fantasy Kitchen Sink: Many monsters, prophecies, and side quests are based on fairy tales or mythology.
  • Foreshadowing:
    • Early in the game, Vincent makes a cryptic comment about the moon. Later in the game, it turns out he is a werewolf.
    • Also the Salamander itself. It is also a mythical creature commonly associated with fire. Can you think of any other organization with a name consisting of a reference to fire?. Possibly doubles as Fridge Brilliance.
    • Likewise, in the first chapter, the priest agrees to help you to some degree because there is apparently a passage in his scriptures that describes you and the current situation almost exactly, and suggests a course of action. After finishing the game, think about who's in charge of the church at the time, and how and why that passage would exist.
    • There's some foreshadowing of the Interface Spoiler variety early in Chapter 2. Did you notice your monster-detecting medallion going berserk when you're in Raymond Maarloeve's house?
  • Fix Fic: The game series effectively serves as an officially licensed one by undoing the Gainax Ending of the saga and bringing Geralt Back from the Dead.
  • Forged Letter: A major plot point in chapter 3, where Thaler suspects that someone is forging the absent King Foltest's letters. He is right.
  • Full-Frontal Assault: Bruxa wear no clothes when they fight you. Neither do the hag-like devourers, though unlike the former, they just seem to be animalistic creatures.
  • Gainax Ending: The Epilogue takes place in a vision of the distant future created by the Grand Master of the Flaming Rose, who is conjuring apparitions of people Geralt met while rambling only somewhat coherently about philosophy in the middle of an arctic wasteland inhabited by monstrous distant descendants of the human race. And there are enough facts to make it very plausible that he really is an older Alvin who traveled back in time, though none of the characters directly says or implies it.
  • Genius Bruiser: Azar Javed. The villain who spends the whole game using magic fights his final battle by Dual Wielding giant flaming maces.
  • Genre Roulette: The Witcher: Music Inspired by the Game, one of two soundtracks packaged with the Enhanced Edition. The songs cycle between folk music, pop, and Heavy Mithril.
  • Genre Savvy: Geralt is well aware of "traditional" endings to common fantasy stories, and sarcastically brings them up constantly. He also sees through the excuses and lectures of the bad guys and tries to cut straight to the chase several times.
  • Get Out!: In chapter III, you have to safely bring Alvin to either Triss or Shani. If you visit the Triss/Shani to inform her that you brought the boy to the other woman, she'll angrily yell at you to leave.
  • Giant Enemy Crab: The Koshchey.
  • Give Me Your Inventory Item: A few NPCs will give you a reward for giving them potions that only you can make.
    • Or, in one case, bread.
  • Go Wait Outside:
    • Any time you are asked to "come back tomorrow", all you need to do to speed things up is just leave and re-enter the area.
    • In at least one quest, when Geralt is supposed to talk to an NPC the following day, it suffices to change location (for instance, enter and quit a building). It happens two more times during just that one quest.
    • A few such occurrences have the NPC completing the task just by re-initiating conversation with them after they told Geralt to wait.
  • Greater-Scope Villain: The King of the Wild Hunt. He has barely any affiliation with Salamandra, but he constantly stalks Geralt throughout the game and alludes to having a greater plan in mind for the witcher. That plan is only ever learned about in the sequels.
  • Green-Skinned Space Babe: Not from space, but a green-skinned non-human, with an alien culture that gives opportunity for an adult variation of What Is This Thing You Call "Love"?.
  • Grey-and-Gray Morality: Both the Order of the Flaming Rose and the Scoia'tael have legitimate goals, ideals, and grievances, which they go over painstakingly. But the Order is composed of fanatical nutjobs whose ideal of protecting people is killing every non-human in sight and they are secretly working in tandem with Salamandra, and the Squirrels are terrorists who end up killing many more civilians, which just makes life harder for the very people they profess to save.
    • In the cutscenes, Geralt explicitly reflects on the fact that he should never take sides.
    • Salamandra, however, is pretty much explicitly evil.
    • If you side with the Order of the Flaming Rose, you'll find that several of them really do follow the ideals they profess. In this story branch, the conflict ends with a civil war between the good and corrupt factions.
    • Conversely, side with the Scoia'tael, and you'll find that there really isn't much more to them than meets the eye. They're arguably less "dark" than the Order to begin with however, so it probably equals out in the end.
  • Hannibal Lecture: The Professor, at least three times. Hilariously subverted by Geralt during the showdown in the caverns under Vizima.
  • Heroes Prefer Swords: Enforced by the gameplay mechanics. Witcher combat styles are based entirely around the sword. While you can carry axes, daggers, spiked clubs and torches, they're not really of any use since assigning points to sword fighting styles makes using swords increasingly more powerful as the game goes on. There's also the fact that silver swords are more effective against monsters, making other weapons practically useless.
  • Holy Grail: The Holy Grail is brought up at one point, all of the standard (touched by Jesus, ancient conspiracy, and "self perfection") ideas are theories about it in universe.
    • Jesus is replaced by a prophet named Lebioda (as mentioned above) and various legends have slight name changes.
  • Hooker with a Heart of Gold: Carmen. She wants to cure her lover of lycanthropy. With Geralt's help, she can succeed.
  • Hotter and Sexier: While the books made it clear that Geralt Really Gets Around, the games are somewhat infamous for their level of sexual content. This game in particular has an almost absurd number of Optional Sexual Encounters. The sequel significantly cuts down on the number of encounters, but counteracts that with some very explicit cutscenes.
  • Hot Witch: Abigail. Technically, she's more of an alchemist, but the villagers view her as a witch regardless.
  • Humans Are the Real Monsters: Oh yes. You may think you've seen the scum of the earth when you've finished dealing with the zealots, rapists, murderers, and bandits in the prologue, but you haven't even scratched the surface. That guardsman trying to bust up a local drug ring? He's probably addicted to the same drugs and hoping to turn the situation to his advantage. That doddering harmless old man? He's even worse. That nun who sacrifices her time and energy to help dying plague victims, potentially exposing herself to the deadly disease for no tangible reward whatsoever? She eats babies. (Well, not really, but it wouldn't surprise you.)
    • The phrase Humans are monsters itself appears very often. Usually in a conversation with Zoltan.
    "Witchers are known to carry two blades. A silver blade for monsters and steel for humans."
    "Both are for monsters."
  • Hyperspace Arsenal: Zigzagged. Geralt actual stash is invisible (his armours don't seem to include pockets or backpacks, except the small strap in which he can store a few potions for quick access) but it only contains tiny items (food, potions, books, scrolls, alchemical ingredients, etc). The bigger items (weapons, armours, and trophies) are carried in special item slots and actually appear on Geralt ingame; they can't be put in the stash.
    • The fact that items put into storage at one inn can be withdrawn from any other inn is never explained.
  • I Have You Now, My Pretty: Subverted. During the final duel, Salamander claims he has captured Geralt's love interest (Triss or Shani, depending on the choices made throughout the game), but he is bluffing.
  • Identity Amnesia: Geralt has amnesia, and has to be told who/what he is and what he can do.
    • Unusually, he doesn't get it back immediately, but instead creates a new one.
    • However, it is restored in the sequel, as his memory was lost when meeting the Wild Hunt. A second meeting may have allowed for it to come back.
  • I Just Want to Be Normal: The source of Berengar's bitterness.
  • Implausible Fencing Powers: Geralt's speed and dexterity as a fencer is justified by his mutations. Much is made about his ability to deflect crossbow bolts in flight.
  • I Need a Freaking Drink: Said by Shani if you are on the Neutral path during chapter 5. As a doctor, she sets up a field hospital in the middle of a battlefield between the Order and the Scoia'tael and is treating both sides indiscriminately. Scoia'tael members barge in her hospital and, after seeing that she is treating humans, try to kill them and her. After Geralt dispose of them, members of the Order enter the hospital. Shani tells them that they are late and that their help is no longer needed, only for them to start attacking her and her non-humans patients when they realize she is helping non-humans. Once again, Geralt deals with them, leaving behind a bloody mess in the middle of the hospital. At this point, a very shaken and distraught Shani says she needs a drink.
  • In-Universe Game Clock: The Witcher has a day/night cycle set to approximately 60 real-life minutes to a in-game day. This and Take Your Time are averted in the quest to survive the striga to daybreak (if the player opts to). No matter where the sun/moon are, the period from the moment the striga is encountered until the final candle extinguishes at daybreak will always take the same amount of real time, and game time will adjust accordingly.
  • Insurmountable Waist-Height Fence: Seen in the opening cinematic, Geralt is a rather flexible and agile character capable of parkouring his way over high walls. In the actual game, he can't climb over a cart or a couple of barrels. Extremely painful to see in at least around the encounter with the Werewolf, when there is only one way to get out of the area that is in no way apparent when there are open roads in plain view, and in the swamp where you are cut off from the Mage's Tower, which is magically sealed anyway by overgrown vegetation despite your character carrying around two swords and likely axes or hatchets as well, not even counting in signs Aard and Igni — again leaving you only one route to get to your destination. In a game that generally is very lenient on how you go about things, this is very jarring when it comes ahead.
  • Interface Spoiler: There's at least one point in the game where the player can get an early clue that something is up about a given character from how Geralt's wolf medallion starts shaking like crazy on the HUD when standing close to them.
  • Intoxication Mechanic: While Geralt doesn't drink for fun, most of his alchemical concoctions are alcohol-based (and many contain additional ingredients like hellebore, mistletoe and wolfsbane), so drinking too many of them puts him in an intoxicated state, characterized by distortions in the game graphics, as well as his character model swaying randomly side to side when walking. Fortunately, this only lasts for a short while (justified by the witcher's enhanced physique).
  • Ironic Echo: At the end of Chapter 3 from the Professor: "Witchers can parry bolts in flight."
  • Irrelevant Importance: During Act I, bad luck with the random encounters code can cause the subject of an Escort Mission, a barmaid named Vesna Hood, to be killed by barghests between her front yard and her door, after Geralt has finished escorting her, and also after she's thanked him in a cutscene for walking her home and possibly arranged a discreet rendezvous later on. If this happens, she never appears for said rendezvous, and you can't collect her sex card.
  • It Will Never Catch On:
    • Kalkstein mentions he has a theory that is effectively the basic concept of atoms; Geralt tells him to tell him about it later in a manner indicating disinterest, and the general consensus by NPCs is that Kalkstein is crazy.
    • During Chapter III you can actually encounter another scientist character, and through studying certain in-game texts or just selecting the right dialogue options through trial-and-error, you can convince him about Kalkstein's theories.
  • Justified Trope: Witcher Mutations are responsible for more than a few, such as Bottomless Bladder (the sleeping part anyways) and Hyperactive Metabolism.
  • Karl Marx Hates Your Guts: Goods have the same fixed prices everywhere - and selling an item typically nets you just one fifth of what it would cost to buy.
  • Karmic Death: That sword is for monsters, indeed.
  • Kick the Dog: Plenty, by everyone.
  • Kleptomaniac Hero: True to traditional RPG form, Geralt can wander into a home, rummage through containers, and take what he pleases. This is lampshaded by a few characters who will question him for entering their homes, and sometimes it sounds like one of the occupants is objecting when they're simply spouting an idle comment. There are never any consequences for brazen burglary. Only twice does a character object to Geralt entering their house, and these two are ones that Geralt actually has a reason to be allowed in (one has the occupant's daughter ask him to kill a monster in the basement, the 2nd has someone who explicitly invited Geralt renting the 2nd floor). Very rarely, however, is anything decent found by this; the best to be found is potion bases and common books.
  • Knighting: Geralt gets one from the Lady of the Lake if he solves the quest Ripples by advocating peace between the Vodyanoi and the villagers. Which is ironic, considering that Geralt was already knighted once by Queen Meve in Baptism of Fire.
  • Knight in Sour Armor: Geralt and Vincent. Siegfried starts to gravitate towards this as the game progresses.
  • Knight Templar: The Order of the Flaming Rose and the Reverend.
  • Karma Houdini: Let's start out here with a guard in chapter one, who gets away with rape and then... It might just be easier to list who does not get away with it.
  • Last Request: See Batman Gambit.
  • Late-Arrival Spoiler: If you play this game, then you'll find out that Geralt died at the end of the books.
  • Lighter and Softer: The video games, shockingly enough. Part of this is due to reversing Geralt's death. As bad as the world is, Geralt's continued existence goes a long way to making it a better place. Possibly justified by Ciri's role at the very end of the saga.
  • Load-Bearing Boss: Inverted. In Chapter 3 you have to collapse a dungeon to kill the Kikimore Queen.
  • Loads and Loads of Loading: The Witcher is particularly infamous for this — though the Enhanced Edition fixes this... except with the quicksaves. The issue with quicksaves is because the game doesn't overwrite them- it's easy to rack up 6 gigabytes of save files before the game is even half-finished.
  • Lost in Translation: It's often painfully clear that the original script was not in English, and the voice acting doesn't help. The Enhanced Edition is better about this.
    • Thaler's name is an example of the trope in the French translation. It is a Meaningful Name, he is a fence having the name of an old European money. In the French translation, he is named Talar, which is the Polish word for it. It is especially strange, as the word "thaler" exists in French too.
  • Lovecraft Lite: In one quest, Geralt can fight and kill Dagon. Yes, THAT Dagon.
  • Mad Scientist:
    • Azar Javed is a magical version of this.
    • Kalkstein is a more traditional example.
    • For that matter, all the witchers are Mad Alchemists, concocting and imbibing potions that are so toxic that merely one is enough to kill a normal person. Witchers are merely more resistant, so they can take several in a row before dying.
  • Magic Knight: Azar Javed is more than able to fight with a sword when his magic is weakened from fighting in a place of an opposing element. In fact, in a latter fight when he is at full strength, his physical power is his main means of offense, and he prefers to use magic only for stunning Geralt. Witchers use simple spells ("signs") in combat. Also, the first thing you see of the Flaming Rose grandmaster is a person in platemail throwing a fireball.
  • The Magocracy: A borderline case. Mages are ostensibly servants and advisors to crowned heads, yet in reality they hold great sway over kings and orchestrate political events through their secret Conclave.
  • Meaningful Name:
    • Azar Javed. This couples with a Bilingual Bonus and Prophetic Name — it means "Flame Eternal" in Persian. Yes, of course he's explicitly said to be drawing magic mostly from fire, but... What was that bit about Jacques de Aldersberg being The Chessmaster, again? Also, in real life, "Azar" would be an embarrassing name for a badass like that — it's a real, but female name.
    • Thaler. A fence with a money name.
    • The Salamandra counts too. Guess which other organization has fire as its main theme.
  • Mêlée à Trois: The Blue Eyes quest ends by a fight between Patrick de Weyze and his knights against the vampire prostitutes of the House of the Night. If Geralt made the worst decision of sleeping with the vampire prostitutes (alienating De Weyze) then deciding that he don't have to intervene to protect the prostitutes (alienating them), he will have to fight both groups while they are also hostile to each other.
  • Modesty Bedsheet: The first sex card for Triss qualifies, as does the censored version of Shani's.
  • Money for Nothing: The game makes a decent attempt to avoid it, but being decent at fist fights or Save Scumming at dice poker means you have little to worry about in terms of money.
  • Money Spider: Type 2: monsters carry alchemical components whilst bandits and monsters that were once humans carry money only.
  • Multiple Endings: All depressing; there really isn't a "good" ending here. For once, being an RPG protagonist doesn't guarantee a happy ending for the rest of the world.
  • Mundane Utility: Run out of flints to light a campfire? No problem, just light it with the Igni sign.
  • Nice Day, Deadly Night: The Witcher has a day-night cycle, and while some monsters roam out in the open during the day (and they become worse at night), the vast majority come out at night. This is especially noticeable in the first act, which takes place in and around a small village surrounded by woods, but happens even in Vyzima, a capital city, later on.
  • Nice Job Breaking It, Hero:
    • If you don't pay attention in the second chapter, you will end up playing straight into the Big Bad's Hands.
    • The entirety of the story. By rescuing Alvin at the beginning, putting him under the parentage of either Triss or Shani, acting as a father figure, and sharing various bits of wisdom, Geralt shapes the personality of what will eventually become the Big Bad once a Stable Time Loop occurs.
  • Nocturnal Mooks: The vast majority of the Witcher's Bestiary are nocturnal and only appear at night. Places in which monsters appear in the day, the swamp in Chapter 2 and 3, for example, turn into deathtraps at night.
  • No Indoor Voice: For the Elite Guards in King Foltest's Palace, this is apparently the only way of communicating.
  • Not in This for Your Revolution: One dialog option allows Geralt to claim his motivations for the first game are entirely because Salamandra robbed him and killed a friend.
  • Not-So-Harmless Villain: The Reverend at first seems like a slightly Jerkass but ultimately well meaning priest. You quickly learn that he's actually a fanatical nutjob who first had his own daughter thrown out of the village and now scapegoats the local mage as the cause of the recent increase in monsters, and even provokes most of the villagers into a howling lynch mob. Oh, and if you stop the (unjust) lynching? He sics his cronies on you, despite the fact that you just killed the monster that was plaguing the village!
  • Now, Where Was I Going Again?: Overcome by a comprehensive journal carried by Geralt on his objectives, though there are sometimes too many things going on at once to easily keep track of.
  • Obfuscating Stupidity: Princess Adda. She's not of Magnificent Bastard quality, but she plays a sweet idiot all the time while scheming a fairly big coup.
  • Offscreen Moment of Awesome: While you were stuck in teleport limbo during the Salamandra base attack, The Professor and some salamanders pay Triss a visit (if you put Alvin in her custody). Alvin describes it, citing the smell of "burnt meat", and that Triss had at the Prof's two best friends.
  • One-Hit Kill: The kikimore queen is explicitly stated as being able to kill a man in one hit. This includes Geralt, which forces the player to find an alternate way of killing the queen.
  • Only Six Faces: Even most of the unique characters have body-doubles (or triples or more) elsewhere in the game.
  • Optional Sexual Encounter: Many in the game, to the point of infamy, and the fact that the scenes are paradoxically PG-13 while the literal trading cards gained for doing them are explicit doesn't help.
  • Parrying Bullets: Subverted when the Professor comments that he's heard witchers can parry arrows in flight just before he shoots Leo, a witcher trainee, with a crossbow. Later played straight when Geralt blocks a crossbow bolt, causing the Professor to remark, 'I guess it was true after all.'
  • Peninsula of Power Leveling: Every chapter has at least one location where enemies with high EXP rewards will always respawn. Special mention goes to Raven's Crypt in Chapter 5, which is worth several thousand EXP per run.
  • Permanently Missable Content:
    • Every chapter is set in a different place and most NPCs are specific to them. This makes many sidequests impossible to complete once you reach a Point of No Return.
    • While you can get the game Infinity +1 Sword Steel Sword after killing all of the Trophy Monsters, you can also get it by completing the dentist's sidequest in Chapter 3. The problem is that you need to give him a Barghest Skull, which can only be obtained in Chapter 1 (and most probably sold all their skulls to Abigail in the same chapter, since they're useless otherwise). Don't have any Barghest Skulls? You'll need to choose between either the Infinity+1 Steel or Silver Sword (assuming you did do the Trophy Monster hunts).
    • In Chapter I, if you complete Haren Brogg's quest by allowing the Scoia'tael to take the weapons, entering Raymond Maarloeve's home in Chapter II enables a flag which triggers a cutscene when you enter the Hairy Bear tavern for the next time. In this cutscene, the Scoia'tael use the aforementioned weapons to murder Coleman, which obviously makes any sidequest involving himnote  impossible to complete. Visiting Maarloeve is part of the main quest, and Geralt starts next to his door once the Temple District becomes accessible in Chapter II.
  • Point of No Return: The end of all Chapters will prevent you from going back to previous areas, with the exception of Chapter II and III. Special mention to Chapter V where entering the castle will lock you from returning to the dike and leaving the castle will render it inaccessible.
  • Potion-Brewing Mechanic: Like in the novels, alchemy is an essential part. By harvesting plants and slain monsters, Geralt collects ingredients, and each ingredient contains one specific (Color-Coded for Your Convenience) alchemical essence. Hard-coded into the game are specific combinations of these essences that, if mixed in a specific order, create potions of specific effects. Geralt can learn these recipes from books and NPCs or discover them by experimenting. Some unique ingredients, usually obtained from quests, can even be mixed into mutagenic potions that permanently unlock certain bonuses in a form of Nonstandard Skill Learning. Rarely for a game, crafting potions takes time—at least an hour of meditating in a safe location—and requires a "potion base," an alcoholic beverage whose quality determines how many ingredients in total you can mix.
  • The Power of Friendship: Depending on Geralt's actions and solutions during the first game, several characters will come and aid Geralt in his time of need. Examples include Vincent, who aids you against Salamandra soldiers if you cure his lycanthropy; Siegfried, who vouches for you to the guards if you teamed up fighting the cockatrice; Zoltan, if you side with the Scoia'tel, becomes your wingman through burning Vizima; and a few characters may appear during the endgame in de Aldersberg's vision, such as your love interest, Adda, and Celina.
  • Power Perversion Potential:
    • In-Universe, the best part of immunity to disease and mutation-induced sterility? Ability to sleep around without consequence.
    • One of the ways to identify a witcher is that they give 'tingling' sensations. Neither book nor game shies away from the implications of that.
  • Precision F-Strike: You know Geralt is pretty pissed when he starts swearing.
    Geralt: (To the Professor at the end of chapter 3) You're so full of shit, Professor!
  • Rated M for Manly: You play as a man who hunts monsters for coin full-time, and on his spare time he enjoys drinking, gambling, arm-wrestling, fist-fighting, and having sex with lots of different women. He does not curse much (he still has his moments), but some of the people he associates with more than make up for it. He also has a Perma-Stubble and is heavily scarred.
  • Rated M for Money: Justified Trope; the original novels were characterized by strong sexual themes. invoked
  • Ready for Lovemaking: The "cards" collected in the first game depict Geralt's partners in this fashion.
  • Really Gets Around: There a couple dozen women that Geralt can bed all throughout the game, sometimes more than once.
  • Regenerating Health: A talent provides a slow regeneration of health (1 hp every second), although there's potions that can be mixed for much faster recovery.
  • The Revolution Will Not Be Civilized: The Scoia'tael, who routinely kill civilians and enjoy it.
  • Rewatch Bonus: During Geralt's conversation with Jacques de Aldersberg towards the end of the game, Jacques makes references to choices the player made throughout the game. Many of these make even more sense when you discover that Jacques is Alvin.
  • Romance Sidequest: Geralt can start a serious relationship with either Triss or Shani, and, to a lesser extent, with Toruviel or Rayla. Not counting the other dozen or so of women he just sleeps with.
  • Royals Who Actually Do Something: Foltest and Radovid.
  • Rule of Three: During the Beauty and the Beast sidequest, you're given three ways to cure lycanthropy. Not surprinsingly, the two first ones will fail and only the last will work. And no, you't can't chose the third one first.
  • Sadistic Choice: Many of Geralt's choices, both in the main story and sidequests, are this.
  • Save Scumming:
    • Discouraged by the time it usually takes for the effects of decisions to be seen. Worth noting is that the game doesn't overwrite autosaves — which mostly just leads to humongous save file folders.
    • Entirely valid for dice poker, though.
  • Scare Chord: The music that plays in the fields in Chapter 4 has one. Oddly enough, it's just part of the track, rather than tied to a specific event.
  • Scenery Porn: Chapter 4 is set in a largely tranquil countryside far from the grime and grit of Vizima. Even with the engine limitations, the clearer skies and open fields can be quite lovely.
  • Screw This, I'm Outta Here: Actually an in-game decision; Geralt can choose to divorce himself entirely from the conflict between the Squirrels and Order during the first game.
  • Sequel Hook: The ending of the first game sets up for the second game.
  • Shaming the Mob: If Geralt sides with Abigail during the first chapter, he'll deliver an epic one to the villagers who are getting ready to Burn the Witch!. The irony being that, Abigail is a cultist of an extremely nasty old god, and she is guilty of some of the villager's accusations.
  • Sociopathic Hero: White Rayla becomes this if you side with the Order.
  • Sole Survivor: If you side with Abigail, you and the Beast end up kiling everyone in town save for one pious woman.
  • Stance System: The game features three fighting styles, each specialized against a particular type of enemy: Strong against slow, armored opponents; Fast against agile enemies; and Group against multiple surrounding mooks. Using the wrong style spells death quickly: strong enemies shrug off Fast, fast enemies dodge Strong, and groups quickly stun-lock Geralt unless he uses Group. These styles can only be used with swords, which renders all other weapons in the game pretty useless.
  • Suspiciously Similar Substitute: Alvin is a powerful Source who carries the Elder Blood who randomly uttered the Prophecy of Ithlinne, who is a catalyst for Geralt's growth as a person, who has a magical "accident" during his training with Triss involving a destroyed shed, and is sort-of raised by Geralt and (canonically) a sorceress... making him Ciri from the novel series, except somehow all this development is shoved into a few months or so (maybe) instead of close to seven years as it was in the novels. He even ends up time-traveling and is wanted by the Wild Hunt like Ciri is.
  • Sheathe Your Sword: The game's intro, which is a retelling of the first short story from the books, has Geralt mostly dodging and, most notably, not using his silver sword against Striga!Adda. When forced to face her late in the game, simply dodging until the candles burn out instead of killing her earns a Golden Ending for that questline and nets Geralt a unique steel sword as a reward.
  • Shout-Out:
    • Detective Raymond Maarloeve.
    • In the dialogue right before the boss fight in Chapter 1, one of dialogue options is "Go ahead, make my day."
    • The story of an alchemist named "Alfred Nabel" who invented an alchemical formula that could blast through granite for mining purposes. Other people quickly realized that it would also be very effective in warfare, and he committed suicide, burning his lab as well while mages kept the secret from spreading.
    • Many more shout-outs that will be completely lost to people who don't know Poland well.
      • Adam who, as Celina puts it, suffers for millions is a direct reference to Adam Mickiewicz, while the conflict between two sisters with raspberries in the background is a reference to the poem Balladyna by Juliusz Słowacki. Both poets are main representatives of Polish Romanticism.
      • At the beginning of the Epilogue, Radovid and Foltest are discussing their course of action. Radovid says he'll provide "fraternal assistance" to Foltest's forces, which Foltest rapidly and quite angrily dismisses, saying that the term "fraternal assistance" somehow rubs him the wrong way. In real life this term was routinely used by the Soviets in regards to their Eastern Bloc subordinate states, while the nature of the "assistance" was suspiciously akin to "we send them our coal, and in return they take our sugar". No wonder most Poles were rubbed the wrong way by the term.
    • A suspiciously-familiar theory about the Holy Grail being a woman is attributed to one Bronze Dan. Its delivery also makes it a Take That!.
    • The Lumberjacks in the swamp will sometimes discuss their love of pressing flowers and going to taverns dressed as women.
    • The boss of Chapter 4 is Dagon, a Physical God straight out of the Cthulhu Mythos. The Bestiary entry for which begins with That is not dead which can eternal lie; and with strange aeons, even death may die.
    • One of the fighting styles learned during the Prologue is called "Temerian Devil". Appropriatly, this is the fighting style made to fight against groups of enemies, especially with circling sword blows and wirlwind attacks.
  • Shut Up, Hannibal!:
    • Geralt's response to villains' Hannibal Lecture generally consists of this, DeadpanSnarking, or Talk to the Fist. In fact, the final level consists of Geralt constantly doing this to the Big Bad's attempts to justify his actions.
    • Before you fight The Professor for the last time, the Smug Snake lectures Geralt on how Witchers are unnatural freaks. Geralt can either debate him or tell him to shut the fuck up.
  • Skewed Priorities: In Chapter V, all hell's breaks loose. The city is in ruins and war has erupted between humans and non-humans. King Foltest summons you to give you an urgent mission: uncurse his daughter Adda who has turned into a monster. And yet, he couldn't help to ask you to play dice poker before you leave.
  • Sliding Scale of Idealism Versus Cynicism: Very cynical. Idealist characters are few and far between, and even they are willing to wade through corpses if it should further their goals. It's not as if good things can't happen at all, but they tend to be on the personal level and few and far between, which makes it all the more sweet when something does go right.
  • Stable Time Loop: A theory about the creation of the Big Bad.
  • Standard Royal Court: Foltest has one. Other kings probably do as well, though you don't get to interact with them that much.
  • Story Branch Favoritism: The game splits into three distinct paths mid-game, one for the Order and the Scoia'tael and a neutral one. The latter features more content and is actually harder to unlock. This is justified by the eponymous Witchers' code, which forbids them from taking sides in conflicts—so the neutral path makes the most sense in-story.
  • Story Branching: The game has a major story branching in chapter 5, depending on which faction (if any) Geralt sides with. The branches only converge again towards the end of the Epilogue.
  • Suicidal Overconfidence: At the end of Chapter I, if you side with Abigail. Knowing that you are a skilled fighter who just killed the monster which plagued the village for quite some time, and that you are probably high on potions, a group of villagers attack you. Partly justified in that they thought Geralt to be exhausted and wounded after killing The Beast. Even if it was a Curb-Stomp Battle.
  • Super Hero: Bizarrely enough, a guard officer turned into a werewolf hunts thugs as a Batman-esque (without gadgets) vigilante by night.
  • STD Immunity: Witchers are, due to their mutations, immune to disease in general, and that includes STDs.
  • Stripperiffic: Triss's little green dress for formal events leaves little to the imagination.
  • Take a Third Option: A number of opportunities throughout the game:
    • The biggest decision in the main plot allows this. In the course of the story, several dialogs stat that Geralt will have to choose a side in the incoming war. He can eventually ally with the Order or the rebels, but he also can actually remain neutral.
    • The developers do seem to favor certain quest choices, though. One of the more obvious examples of this is the quest Ripples. There are three resolutions to this quest: siding with the vodyanoi, siding with the villagers, or the neutral path of siding with the Lady of the Lake. Siding with the vodyanoi rewards you with a sword that's not particularly great and can easily be found in abundance later. Siding with the villagers gives you something that can be sold for a pretty decent amount or given as a gift, but at that point you won't really need it. Siding with the Lady gives you a sword that is both unique and quite nice and a skill point. Given Geralt's True Neutral personality is canon, though, giving the neutral path the biggest reward might be justified.
  • Take That!:
    • A really mean one to Andrew Golota (curiously absent from the Polish version, though, where he's named "Hugo Berronta").
    • The hermit claiming to be an expert on the Holy Grail shows some contempt for Dan Brown.
  • Take Your Time: Wander and grind as long as you like; imminent destruction merely awaits Geralt to instigate it. When reaching Chapter-ending quests, characters will drop hints that now would be a good time to 'take care of anything you need to' before proceeding.
    • At least one sidequest in the game is actually a Timed Mission unbeknownst to the player. Specifically, during the chapter 2 quest "A Long Way from Home" if you decide to leave the swamp while the quest is active, then the quest will fail and all the woodcutters will die. Well, except Yaren Bolt, the lone survivor, who will now be mighty pissed. Do note that Yaren tells Geralt that it is an urgent problem, so at least the game gives you a warning.
    • In some cases, you can take more time before setting a plot event in motion simply by putting off visiting a specific location. Assuming you allowed the Scoia'tael to take Haren Brogg's goods in Chapter 1, you may want to steer clear of Raymond Maarloeve in Chapter 2 till you've met Coleman at the Hairy Bear Inn and finished his quests. This is because the game triggers Coleman's death the moment you step foot in the detective's house. There is also the party organized by Declan Leuvaarden in the beginning of the third chapter (which is a critical point in the plot: it is supposed to happen in 6 p.m. the first day, but will be infinitely delayed until Geralt goes there, even allowing to complete most of the chapter other quests before.
      • Declan even seems to be throwing a new banquet every day during all of chapter 3, as Triss will spend all her evenings there and only return home at around 4 in the morning.
  • Tentacled Terror: Boss creature Zeugl is basically a giant octopus with a piranha-like head.
  • Theme Naming: Potions are usually named after birds or animals.
  • The Scourge of God: The Beast in Chapter 1 is claimed to be the embodiment of gods' vengeance, whether it's the in-game description, or Alvin's vision. In the chapter, it appears to Geralt near key locations related to certain criminal activity. Its barghast minions are also appear at each of the Eternal Fire shrines that need to be lit.
  • Threatening Mediator: Geralt saving Abigail in Chapter 1 provides the page quote.
    "You have two options. Wait until I leave and try to murder Abigail ... but then I'll come back. I'll slay every lice-ridden peasant, anything that moves and can't climb a tree. Or you can try to live honorable lives, clear your conscience, and start again. The choice is yours."
  • Throwing Your Sword Always Works: Subverted in an early cutscene, in which Geralt throws his sword at an enemy only to have it get stuck in the wall. It would have worked, had the target not teleported away.
  • Thunder Bolt Iron: New weapons can be crafted from "meteorite ore".
  • Trauma-Induced Amnesia: NPCs speculate Geralt lost his memory from either a Near-Death Experience or, more strongly implied, because he's Back from the Dead.
    • In the sequel, it's revealed that he gave his life for Yennefer and that encounters with The Wild Hunt can cause madness or amnesia.
  • 20 Bear Asses: Recurring quests in every chapter. A few things make this more bearable than most examples; hunting monsters for cash is ostensibly Geralt's day job, the quests are more of "collect as you do real quests", the drop-rates are high, and there is a perfectly good in-game reason for why someone would want these specific bear asses (alchemy, mostly). This also serves the gameplay purpose of familiarizing the player with where alchemical ingredients can be found, and giving an opportunity to collect a surplus for their own use.
  • Unexplained Recovery: Well, you probably know this already; Geralt was supposedly Killed Off for Real in the original novels, only to be resurrected in the game. The sequels go into more detail on how this came to be.
  • Unintentionally Unwinnable: Some sidequests (like Vesna Hood's sex card and getting the parcel to Coleman) become unwinnable if either die. As a lot of quests are imbricated into each other, there are some Guide Dang It! moments because not achieving some sidequests and main quests in a specific order or in a specific way makes a few sidequests unwinnable.
  • Vampires Are Sex Gods: The Trader District brothel employees are all vampiric prostitutes.
  • Videogame Cruelty Potential:
    • A particularly nasty example early in the game can have Geralt sleeping with a young, sexy witch with the promise to protect her, only to hand her to an angry mob who kills her a couple of minutes later.
    • The "Dogcatcher of Vizima" sidequest requires Geralt to kill six wandering dogs in order to harvest some fat in their body. The problem is that dogs aren't hostile at all (unless provoked), so the easiest way to complete the quest is to coldbloodly attack harmless creatures (which grant a ridiculously low amount of experience points). There actually are ways to complete the quest without Geralt killing them himself. The fat can be bought from some merchants, found in houses or rarely as loot from Salamandra assassins. As you have two chapters to complete the quest, it's fairly easy to get the 6 you need just by looking for them casually.
  • Villain with Good Publicity: The Reverend and Jacques De Aldersberg.
  • Villainous Breakdown: The Reverend if you side with Abigail, Jacques during the final battle, and several others.
  • Visible Silence: A NPC at a party Geralt goes to. Subverted, as you can get him drunk to get him to talk.
  • Walking Armory: Geralt can have up to five weapon slots. Three are for "big" weapons (mainly Silver and Steel swords), and one or two "small" slots for a secondary side weapon. Only one weapon for each slot may be carried at a time, and all of them are stowed visibly somewhere on Geralt's body.
  • Well-Intentioned Extremist: Most characters who claim to have noble goals are this. Faction leaders Jacques de Aldersburg and Yaevinn fit the trope especially well.
  • Wham Shot:
    • The amulet held in Jacques' hand which matches the one that was given to Alvin earlier.
    • The very last shot in the game, where Geralt removes the hood of the assassin who tried to kill King Foltest and sees he bears yellow, catlike eyes.
  • What Happened to the Mouse?: The final fate of your asssociates, such as Thaler and Leuvaarden, isn't revealed in the end.
  • What the Hell, Hero?: No matter what you do, you are going to get at least a couple of these from other characters. And with good reason. Special mention should be given to the King Of The Wild Hunt at the end of the game, who lists out the negative consequences of EVERY SINGLE ONE of your major game choices. He also conveniently forgets to mention your decisions that actually made lives better for people, such as Vincent and Carmen, the vodyanoi and the residents of Murky Waters, and Princess Adda and King Radovid.
  • Whole-Plot Reference: A number of situations from the game are retellings of short stories and plot points from the books. The introduction cutscene is basically retelling the first story in Witcher lore, "The Witcher".
  • With Great Power Comes Great Insanity: Massively magic-gifted Alvin becomes the mad human supremacist Jacques de Aldersberg through visions of a horrible future, warring humans and Otherlings, and involuntary time travel.
    • That's left deliberately inconclusive, and Jacques stands as example enough without the connection to Alvin. You get a lot of clues though, such as Jacques's Hannibal Lecture using some of the expressions you used when talking with Alvin earlier.
  • With Us or Against Us: Yaevinn pretty much gives Geralt this ultimatum in the "Gold Rush" quest. Either the Witcher can assist him and his guerillas in clearing out some monsters blocking the escape route from the bank they just robbed and stay in the Scoia'tael's good graces. Or Geralt can walk away and forever be deemed an enemy.
  • You Monster!: Two examples.
    • In a conversation with Zoltan:
      Zoltan: Witchers are known to carry two blades. A silver blade for monsters and steel for humans.
      Geralt: Both are for monsters.
    • The Big Bad, during the final fight, knocks Geralt's Steel Sword away, and Geralt moves to impale him with his Silver Sword (despite Geralt likely carrying an extra steel sword); before being killed, he states:
    "That sword is for monsters!"
  • You Need to Get Laid: Geralt to Kalkstein at one point during a sidequest.

"And so ends this tale. And Geralt would go on to have many more adventures. But that's another story."

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