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Video Game / Sabrina The Animated Series: Spooked!

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Sabrina is back in this spooky sequel.

A 2001 Platform Game for the Game Boy Color and a sequel to the previous Sabrina: The Animated Series game, Zapped!, and developed by Wayforward Technologies.

In this follow up, our heroine Sabrina notices Aunt Hilda and Aunt Zelda acting very strangely (Washing Dishes with soup, and reading a pizza like a newspaper), before mysteriously disappearing into a portal. Sabrina and Salem follow them into the portal, and end up inside the dimension of the Spooky Jar. There they hear Spooky boasting that he kidnapped the Aunts and is planning on stealing the magic of every witch and warlock in the world. Sabrina is notably concerned because Spooky never acted like this before. With Salem by her side, Sabrina embarks on another adventure to rescue her aunts before its too late, as well as figure out why Spooky is acting so weird.

The game plays virtually the same as its predecessor, but there are differences. Its a more standard platformer where the objective of each stage is to find three diamonds, which opens the exit portal of the level. Within the levels there are enemies that will try to hinder Sabrina's progress. She can fend them off with stomping on them, or shooting them with her magic. Salem also returns to lend a paw, opening up passageways and collecting items Sabrina can't reach. Learning to use the two are crucial to solving puzzles and levels.

While this game would be the end of the line for Wayforward's Sabrina games, many of their elements, ideas, and even game engine would continue to live on in the games' Spiritual Successor, Wayforward's own Shantae, which would follow the very next year in 2002, and later would go on to grow into a series its own. Sabrina wasn't done with video games yet because in 2002, Sabrina The Teenage Witch: Potion Commotion, a platform game based on the live action series was released for the Game Boy Advance.


This game contains examples of:

  • Another Dimension: The dimension within the Spooky Jar, where Aunt Hilda and Zelda disappeared into.
  • Anti-Frustration Features: If you find a present box with an item you don't need at the moment, you can leave the screen and the item will go back to its box, waiting to be collected again. You can save the Heart Power-Ups for later and come back to collect them if you ever find yourself in trouble.
  • Beat the Curse Out of Him: How Sabrina cures Spooky of his problem.
  • Big Bad: Spooky, the genie of the Spooky Jar is the main antagonist of the game.
  • Bottle Episode: Literally. This game is only centered the central cast in the Spellman house, and takes place within the Spooky Jar.
  • Brainwashed and Crazy: Sabrina's poor aunts are under a mysterious trance, courtesy of Spooky And as it turns out, Spooky himself.
  • Collision Damage: Its straight as an arrow here. Running into enemies costs Sabrina a heart.
  • Damsel in Distress: Aunt Hilda and Aunt Zelda disappear into another dimension and Sabrina and Salem have to rescue them.
  • Darker and Edgier: Downplayed in tongue-in-cheek style as the game is anything but dark, but this game's plot is considerably more dramatic than the comedic Excuse Plot of Zapped. Sabrina's Aunts were captured and there is a clear antagonist in this game.
  • Death Throws: Lose all of your hearts and poor Sabrina falls off the screen.
  • Denser and Wackier: Compared to the rather mundane settings of Zapped!, this games' levels take Sabrina to strange and imaginative fantasy dimensions.
  • Dragons Are Demonic: In Nite Lite Land, sneaky dragons like to hide inside the clouds and poke their heads out to attack Sabrina when she comes near. Be very careful navigating near walls.
  • Eldritch Location: The world within the Spooky Jar itself takes Sabrina into many different and weird locales.
  • Everything Trying to Kill You: There are many strange monsters who don't want to make your adventure easy.
  • Fiendish Fish: Numerous in the second level. Pufferfish float about, another fish enemy moves forward and shoots fireballs at Sabrina when it spots her, and another fish enemy jumps out of water pits while throwing projectiles at Sabrina.
  • Forced Transformation: The Wizard Mole is an enemy in the third level who can turn Sabrina into a pig. Her controls are reversed, and she can do nothing but jump until the spell wears off.
  • Gag Lips: Smackeroos are floating lips with eyes float around in 'Candy Craze'', trying to bite Sabrina.
  • Goomba Stomp: Sabrina's main attack aside from her magic projectile. Unfortunately, Salem still cannot do this.
  • Hearts Are Health: The Heart meter from the prior game is back, with the same Heart power-ups that perform the same function. They restore your health to full when found.
  • Jackass Genie: Spooky. Though it was totally on accident.
  • Last Chance Hit Point: Like in the previous game, you don't automatically lose a life if your heart meter gets empty. You can do everything just fine, but another hit knocks you out.
  • Level Ate: Candy Craze. The first stage is a vibrant land full of cakes, chocolates and candies.
  • Level in the Clouds: The Fourth Stage, Nite Lite Land, takes place in a strange dream scape with clouds and rainbows underneath a night sky.
  • Not Evil, Just Misunderstood: Spooky, in an effort to get some easier sleep, cast a sleep spell on himself which unfortunately, had the added side effect of driving him insane. He thanks Sabrina for snapping him out of it in the ending.
  • Not Himself: Spooky's general problem. He cast a sleeping spell on himself that put him under a trance, which is why he acted the way he did.
  • Our Monsters Are Weird: The enemy lineup consists of very strange and quite dangerous monsters, compared to the run of the mill animals of the prior game.
  • Painful Pointy Pufferfish: These float around in the Float Zone like balloons towards Sabrina and occasionally inflating themselves. Sabrina can bounce off the top of them harmlessly when inflated, and only able to destroy them while deflated.
  • Palmtree Panic: The Second Level is the Float Zone, a weird pseudo-water dimension with Floating Whales, rainbow platforms, with floating pufferfish and other fishy creatures as enemies.
  • Password Save: The same password system from the first game returns.
  • Power-Up: Collecting three stars upgrades Sabrina's finger spell into a projectile to attack enemies. Almost all of the previous power ups from Zapped! returns as well, with the same functions. The Jump Spell doesn't come back, and in its place is a size-shifting spell that turns Sabrina tiny.
  • Recurring Boss: Spooky fights Sabrina at the end of every world, with a new attacking gimmick each time.
  • Shoo Out the Clowns: Chloe, Harvey or any of Sabrina's friends from the cartoon don't make an appearance here.
  • Sizeshifter: Sabrina can acquire a spell that lets her shrink down into a mini-state, that lets her move through tiny passages.
  • Super Drowning Skills: Sabrina didn't take any swimming lessons from Zapped it seems. Water still kills you instantly. Stay away from it.
  • Tornado Move: The Tornado spell, when collected lets Sabrina turn into a tornado that lets her bust through barriers and destroy enemies.
  • Underground Level: The Third level is the Jewel Cave. A cave dimension filled with scary monsters.
  • Voice Grunting: This game has an upgrade in sound quality from Zapped, and now has added voice samples.

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