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Video Game / Sabrina The Teenage Witch: Potion Commotion

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A 2002 Platform Game for the Game Boy Advance based on the sitcom Sabrina the Teenage Witch by Ubisoft. While the preceding Sabrina platform games were based on the animated series, this is the first one based on the live action series.

The story begins with Aunt Hilda accidentally petrifying herself while casting a spell, and causes all the inanimate objects in the Spellman home to go haywire. Naturally, It's up to Sabrina to fix things and reverse the spell.

You control Sabrina as she runs and jumps through different levels ranging from the Spellman house, to her school, to the pizzeria, and even a giant tree (It'll make sense when you get there). All while zapping obstacles, playing minigames, and avoiding dangerous flying objects like books and giant insects. Sabrina will acquire different magical abilities on the adventure that let her do many different things, interact with objects, and solve puzzles. The goal of each world is find the magical ingredients that lets Sabrina mix up a potion that will fix the problem.


This Potion Commotion contains examples of:

  • Advancing Wall of Doom: Some sections have Sabrina get chased by a dangerous magical field. She has to get to the end of the room to escape.
  • Animate Inanimate Object: The majority of the obstacles you encounter. Sabrina can use the Lullaby spell to put them to sleep.
  • Everything Trying to Kill You: Animated telephones, Roller skates, Bouncing basketballs, Floating televisions, flying Books, giant bees...
  • Hearts Are Health: Consisting of Sabrina's Life Meter.
  • Here We Go Again!: Just when it seems Sabrina has the problem in hand, Hilda, Zelda or whomever botches things up again with their magic, causing Sabrina to embark yet on another mission (level) to mix another potion to fix it.
  • Hilarity Ensues: There's no real "plot" to this game, just a constant series of advertent and inadvertent magical blunders caused by Sabrina's aunts to give Sabrina something to do in the next level.
    • Level 1: Aunt Hilda accidentally petrifies herself with a magic spell.
    • Level 2: Sabrina gets Aunt Hilda back to normal, but Zelda isn't so forgiving and tries to punish Hilda, only to get turned into a goldfish.
    • Level 3: Sabrina gets Zelda back to normal, but Zelda and Hilda end up having a magical duel, which attracts the attention of Marigold who gets caught in the crossfire and zapped and turned into a giant tree.
  • Ink-Suit Actor: All of the characters resemble their live action actors, at least in the cutscenes.
  • Level Goal: A Magical door that can only be unlocked after Sabrina gathers all of the ingredients in a level.
  • Magic Misfire: The entire game revolves around a constant series of misfires that our favorite teenage witch has to fix.
  • Mana Meter: Sabrina has a limit on what magic she can use. She can get her magic back by collecting crystal orbs.
  • Mini-Game: There are quite a few of them Sabrina can play on the adventure. Succeeding in them upgrades your magic abilities.
  • Simon Says Minigame: More like a "Salem Says" minigame.
  • Transflormation: Hilda and Zelda's magical showdown at the end of the Second level, accidentally gets Marigold zapped and turned into a giant tree, and now Sabrina has to get to the top of it.
  • Taken for Granite: Aunt Hilda's botched spell turns her into a statue.
  • Tree Trunk Tour: The thrid stage involves Sabrina climbing up Marigold, who's been turned into a giant tree by accident. Did we mention this is a Sabrina The Teenage Witch game?
  • Voice Grunting: Thanks in part to the GBA's soundchip, Sabrina does this liberally.

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