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Power Bomberman is a freeware Bomberman Fan Game released in 2013 for Windows and macOS, currently in active development.

The game's main feature is the Battle Mode, the series' classic multiplayer frenzy where players try to blow each other up with bombs. This mode allows both local and online gameplay for up to 12 players, with six different rulesets (Survival Battle, Reversi Battle, Dodge Battle, Hyper Battle, King Battle and Battle Royale). 58 unique stages—each with their own distinct appearance and hazards, as well as multiple variants and sizes—are featured, with an additional 14 "Wide" stages (of optimal size for gameplay with 8 or more people) also available.

Among its secondary features are Score Mode (a remake of Bomberman for the NES, including an enhanced "Turbo" variant) and an Item Help section that explains the various power-ups and items, both old and new to the series. 693 characters (and counting!) are playable, including many Guest Fighters from all across Konami and Hudson Soft's history and a few other non-Konami/Hudson series that canonically crossed paths with Bomberman.

The game can be downloaded here.


Power Bomberman provides examples of:

  • 100% Completion: Buying all the characters will play the game's credits after leaving the Shop.
  • Adaptation Species Change: All the Guest Fighter Bombers in Super Bomberman R are replaced by their source characters, such as depicting Solid Snake as a human being instead of a Bomberman. Exceptions are granted to the Bombers based on Vic Viper, Option and Caesar, as the original "characters" are non-sentient spaceships.
  • Added Alliterative Appeal: Several stage names have alliterative names, namely Circus Caper, Manic Mine, Freezing Frenzy, Pollen Poppers, Splish Splash, Midtown Madness, Clitter Clatter, Soccer Stadium, Temple Tempest and Galvanized Generator.
  • All There in the Manual: The name of the giant spider-like robot that shows up in some stage variants is stated to be Robo Bomber in the game's manual.
  • Amazing Technicolor Population: Even more so than in the canon games, the Louies come in a multitude of colors, with each color getting different abilities.
  • Amusement Park: A common setting for stages. Bouncing Park takes place in a park filled with trampolines, while Circus Caper and Funhouse Kerfuffle take place in a circus and a funhouse respectively.
  • Anti-Frustration Features: Unlike real gachapon machines, you cannot get duplicate characters from the Gachabon, and all costumes and palettes are unlocked automatically along with the character.
  • Artificial Gravity: The Moon, much like its real-life counterpart, features higher gravity than the Earth, but some variants have a switch that can be turned on and off, which allows players to turn the gravity back to normal.
  • Artificial Stupidity: Averted. The computer-controlled opponents are formidable even on lower difficulties, however:
    • Even on Intense, the AI will never consider the placement of Revenge Carts, coupled with them just barely standing outside of a bomb's range means they can be taken out easily.
    • They will often get hit by an explosion that could have been avoided with an ability they collected. On the occasion they do use something like a shield to block... they will be facing the wrong way and get burned.
    • They are unable to stop kicked bombs, an advantageous skill in several maps and especially early in a match.
    • Several stage gimmicks are outright ignored when they could have benefited from them, the ropes in Ring Champions being one example.
  • Athletic Arena Level:
    • Soccer Stadium takes place in a soccer stadium, where bombs that get kicked inside the goal will instantly explode at maximum firepower, while, fittingly enough, a voice exclaims "GOOOOOOAAAALLL!"
    • Full Power and Ring Champions take place on a fighting arena and a boxing ring, respectively. Both lack items and are mostly devoid of soft blocks and give players maximum stats and some abilities right off the bat, making the battles a test of skill. The latter even allows you to interact with the ropes to fling yourself around!
  • Attract Mode: If left idle on the title screen for a while, the game will play a series of short demos. While some elements are predetermined, the combatants' actions are made up by the AI on the spot.
  • Audible Sharpness: The spikes that can be found in levels such as Steam Battleship and Ninja in the House make a metallic sound after they protrude out of the ground.
  • Battle Boomerang: Buckarooi's weapon of choice. It can grab items, stun players and set off bombs.
  • Big Ol' Eyebrows: Most characters from the two anime series have these, as does Hudson's idol Kotetsu.
  • Blackout Basement: The appropriately-named Lights Out is only illuminated by four spotlights that circle around the stage randomly, the rest of the stage being shrouded in shadow.
  • Bottomless Pits: A hazard in several stages. Interestingly, most of the time you will just keeping bouncing forward until you return to the field from the other side.
  • Boxing Kangaroo: One of Nagurooi's abilities is decking other combatants in the face with his boxing gloves to briefly stun them.
  • Bubblegloop Swamp: Streaming Madness features shallow waters, light rains and wild vegetation.
  • The Bus Came Back: A ton of characters from previous installments are playable—regardless of how obscure they were, whether they'd been playable before or not, or how many years it's been since the last time they showed up.
  • Cartoon Bomb: As per usual for the series, the combatants' weapon of choice are large colorful bombs.
  • Casino Park: Spinning Fate features a giant slot machine, based on the one found in Spinning Slot from Super Bomberman 4, and looks like the lobby to a casino with its carpeted floors, bright lights and revolving door, taking inspiration for its design from Game Planet Starlight from Bomberman 64: The Second Attack!.
  • Cheesy Moon: The soft blocks in The Moon are wedges of cheese as a reference to this trope.
  • Collision Damage: All enemies cause this, both in Score Mode and in the Battle Mode stages that feature them as hazards.
  • Construction Zone Calamity: Build 'n' Ruin takes place on the ground floor of a construction site, and features holes that allow explosions to pass through. Some stage variants feature extra hazards such as conveyor belts, magnets, seesaws and a giant robot.
  • Continuity Cameo: Lisa, Dr. Mitsumori's daughter from Bomberman for the TurboGrafx-16, can be seen standing on the sidelines of Full Power.
  • Convection, Schmonvection: Oil Shock may be covered in burning oil, but there's not an ounce of discomfort to be had when battling there as long as the combatants don't make direct contact with it while it's ablaze.
  • Cool Airship: The Armor Joe from the titular level is an enormous enormous airship that contains a giant Mujoe face at the front.
  • Cosplay: One of the items, which originates from Super Bomberman 4. When collected, it changes the player's appearance to look like a different character and provides them with an extra hit.
  • Creator Cameo: Series creator Shinichi Nakamoto is featured among the audience in Full Power, his appearance based on the secret bonus item from Bomberman for the NES.
  • Creepy Cemetery: Night of the Bomb is a cemetery stage with tombstones and thorny bushes, set in front of a mansion. Its main gimmick is the swarms of bats, which obscure the action happening behind them. Notably, more Skulls than usual generate in this stage, and the only Louie available by default is Tatarooi, whose power is giving and removing Skull curses at will.
  • Crystal Landscape: As its name implies, Crystal Palace takes place inside a palace that features large crystals as hard blocks.
  • Danger — Thin Ice: Certain spots of Freezing Frenzy have thin ice that periodically breaks when stepped on. The combatants cannot fall in, however—once the ice is broken, the holes instead act as solid blocks.
  • Deadpan Snarker: Dr. Ein provides commentary for the Item Help section, which can be quite silly at times.
    Repel: Causes other players to automatically move away from you. Please wear deodorant, kids.
  • Demographic-Dissonant Crossover: The Guest Fighters include characters from some M-rated franchises, including Metal Gear and Silent Hill.
  • Destroyable Items: By default, all items except the Skull can be rid of with an explosion. The "Advanced Settings" tab allows for all items to be burnable, or for all to be fireproof.
  • Dice Roll Death: Rolling three skulls on the slot machine in Spinning Fate will automatically trigger Sudden Death, regardless of how much time is left.
  • Difficult, but Awesome: The Crumble Bomb has minimal fire power—extending only one tile in each direction—but explodes instantly upon hitting something. When used along with a Bomb Kick, Power Glove and/or Bomb Punch, this turns the player's main strategy into trying to hit others with it.
  • Double Knockout: It's completely possible—and not uncommon—in Battle Mode for an explosion to knock out all the remaining players, which will lead to a draw.
  • Dream Match Game: The game features playable characters from across the franchise's entire history—whether they were originally playable, villains, or NPCs. This even includes characters from the various manga and the two anime series, Bomberman B-Daman Bakugaiden and Bomberman Jetters.
  • Easter Egg:
    • Inputting the Konami Code on the title screen will give '83 Bomberman a new alternate costume based on the Sharp MZ-700 version of the game.
    • The cursor for the Score Mode menu is '85 Bomberman. Holding the up or down key for a few seconds will make him move too fast, causing him to get dizzy.
    • Playing the game on April Fools' Day will play a special intro before the title screen parodying the SNES version of WWF Raw.
    • Inputting the Konami Code on the Item Help menu will unlock a practice room, where you can test out the different items and change around the room layout.
    • On the occasion the next section of the Item Help does not load fast enough, Dr. Ein will say "Please wait... I need to clean the board".
  • Eternal Engine:
    • Steam Battleship takes place in a floating battleship, and its main gimmick are valves that release large clouds of steam, pushing items, players and bombs away.
    • Galvanized Generator features wires on the walls and blue glowing lights on its hard blocks, and has vents that release poisonous gas as its main gimmick.
  • Exploding Fish Tanks: Explosions in Aqua Smash will slowly break the glassy panels, allowing water to flow through the field, pushing players and bombs away.
  • Flash Step: Gozarooi's ability is to quickly dash a few spaces forward while shadow clones move in other directions, primary as a way to trick opponents.
  • Four-Seasons Level: Two seasons. Pollen Poppers can temporary change from spring to winter by hitting all switches, triggering an ice flower to cover the field with snow and freeze bodies of water.
  • Freeze-Frame Bonus:
    • Louie Eggs are initially inside item panels before popping out of them.
    • Mamorooi's face can be seen more clearly on the second frame of her win animation.
    • Digitarooi's lose animation contains frames where they glitch into Metalooi and then have one half turn into a more organic form.
  • Gangplank Galleon: Overboard takes place in a pirate ship, complete with the camera tilting up and down to simulate the movement.
  • Giant Foot of Stomping: The "Draw!" screen features the combatants panicking before a giant Bomberman foot stomps them.
  • Go-Karting with Bowser: A possibility, thanks to certain villain characters being playable. This is especially amusing when done with otherwise dark and serious villains like Buggler, Sirius and Dracula.
  • The Goomba: The Balloms are the first enemies you will encounter in Score Mode, and therefore the easiest ones to kill.
  • Grievous Bottley Harm: Bottlooi's main ability is throwing bottles of sake, which are useful for stunning players for a very brief period of time and pushing forward items and bombs.
  • Guest Fighter: Over a hundred of them! The character select screen lists them under the sections "Hudson", "Konami" and "Cameos", that last category containg characters from Tozai Games (Lode Runner, inherited from the defunct Brøderbund Software), Nintendo (Wario), Sony Interactive Entertainment (Ratchet & Clank, Ape Escape, Toro Inoue), Xbox Game Studios (Halo), Valve (Portal 2) and Epic Games (Fall Guys).
  • Gusty Glade: The main hazard in Tower of Wind, as its name implies, are strong winds caused by Aladdin Bomber's handheld fan. Unlike many examples, it does not affect players, only their bombs.
  • Hard-Drinking Party Girl: Bottlooi always carries bottles of sake around, which she will drink and/or throw.
  • Harder Than Hard: Intense. The AI will keep track of everything on the field and use the maximum of their arsenal to eliminate opponents. On Quick Battles, you will have to deal with seven of them at once.
  • Harmless Electrocution: Circuit Breakers' borders will stun bombers and make them lose some of their items, but they will carry on with the fight once they recover.
  • Hartman Hips: The Louies all have broad hips as kangaroo-type creatures, but the female Louies, like Galooi and Bottlooi, noticeably have even wider hips.
  • Hearts Are Health: One of the power-ups is a smiling red heart, which replenishes player's healthbars or gives them additional hit points, depending on the Health Mode.
  • Hoist by His Own Petard: A player is not invulnerable to their own bombs, and it's very much possible to get killed by them accidentally.
  • Hollywood Magnetism: Dead End features large magnets that attract bombs in the direction they're pointing.
  • Idle Animation: Every playable character has one, befitting of their personality or a reference to their game of origin.
  • Inconveniently-Placed Conveyor Belt: A common hazard, which causes players and bombs to move. Some stages like On the Move have these as part of their factory setting, while others like King of the Tomb and Aqua Smash get more creative and feature quicksand or water that acts the part.
  • Interface Screw:
    • Night of the Bomb features swarms of bats, which cover small patches of the screen for a few seconds, then move to another part of the arena.
    • One of the Skull curses causes the player's controls to be inverted.
    • The main gimmick of Overboard has the camera bobbing up and down, caused by the ship sailing over the ocean. A rare item can appear that moves the camera on a circular pattern slowly for a limited time.
  • Intra-Franchise Crossover: If it's a Bomberman work, chances are it's represented in some way, mainly through characters. It doesn't just limit itself to the main series of games, either, as it also takes from the spin-offs, cancelled titles, the various manga, the two anime series, and even promo art.
  • Invincibility Power-Up:
    • The Vest provides the player with a few seconds of invincibility towards fire and some stage hazards at the cost of slowing them down.
    • When activated, the Rocket causes the player to launch upwards for a few seconds, avoiding anything underneath them.
    • The Shield can be held up, causing a combatant to block any explosion in front of them.
  • Invisibility: The Invisibility does Exactly What It Says on the Tin: for a short period of time, it makes all other players unable to see the one who picked it up. As Local Battle mode has all the players share a screen, this item is completely restricted to Online Battle mode.
  • Invulnerable Attack: Not really an attack, but the ring ropes in Ring Champions grant you invincibility until you come to a stop.
  • Joke Item: The Salt Bomb from Bomberman Hero is here and it's just as useful as it was in that game: not very. It lowers a player's explosion range to one tile, can't kill enemies or set off other bombs, and makes a very unsatisfying sound when exploding.
  • Kaiju:
    • Aladdin Bomber, the giant on Tower of Wind who originates from Bomberman Online. He can't actually damage the player, nor can the player damage him, though he will cause wind, which will sweep the bombs.
    • The titular Bomura from Bomura's Rampage, who stomps around the stage and can breathe fire upon the player.
  • Kangaroos Represent Australia: While the Louies in the official games were based on kangaroos, there was nothing Australian about them. One of the Louies original to this game is Buckarooi, who wears a slouch hat and whose main ability is throwing a boomerang; both common Land Down Under stereotypes.
  • Kick Chick: Galooi's legs are strong enough to kick rows of bombs and soft blocks away.
  • Kingmaker Scenario: If the "Revenge Bomber" option is set to "on" and a player is knocked out, that player can toss bombs into the stage to try and knock out the other players as well. If set to "super", it has the added bonus of bringing a player back to life if their bomb manages to knock out another player.
  • Large Ham: The Atomic voice option is louder and much more talkative than the default Classic voice, especially when the match starts, as it's possible for everyone to shout a Pre-Asskicking One-Liner all at once.
  • Lethal Joke Item: The Salt Bomb becomes the deadliest bomb in the game if Health Mode is set to Healthbar, as its salt will dry a full healthbar in a few milliseconds.
  • Lethal Lava Land: Oil Shock takes place in a volcano, and contains tracks of oil that can be set ablaze by explosions.
  • Level Ate:
    • Märchen World features all sorts of sweets as part of its tileset, from chocolate hard blocks to jelly soft blocks.
    • Happy Birthday takes place on a giant cake, featuring candles that will melt over time.
  • Levels Take Flight: One of the Wide Stages takes place atop the Armor Joe from Bomberman Generation, a Cool Airship with detachable sections.
  • Locomotive Level: Runaway Train takes place atop a locomotive, based on Rodeon's stage from Saturn Bomberman. Its main gimmick is that the cars detach, forcing players to jump onto the next one.
  • Long Song, Short Scene:
    • Battle Mode matches don't usually last more than two or three minutes and, due to the music restarting during Sudden Death in order for Songs in the Key of Panic to work, only one or two minutes of each song end up playing. As such, any song longer than that won't play in full during normal gameplay, a notable example being Hi-Ten Chara Bomb's theme, which is over five minutes long.
    • Taken to the extreme with Full Power maps, a match will often end less than 20 seconds.
    • The victory screen and Score Mode's menu screen have tracks that go for more than a minute of what few seconds players would spent on them.
  • Lost in the Maize: Kinky Cornfield takes place in a huge corn maze with a labyrinthine design.
  • Luckily, My Shield Will Protect Me: The Shield is a power-up that, when held up, blocks all explosions that would normally hit the combatant from the front. However, a player cannot move and hold the shield up at the same time.
  • Macro Zone:
    • Inverted with Miniature City, which takes place in a model city with tiny cars, trees and houses, but the combatants are normal-sized.
    • Bomber Catcher takes place inside a crane machine, where players, bombs and blocks are tiny enough to be grabbed by the catchers and even properly dispensed out of the machine like a prize.
  • Magic Wand: Bomb Conjure lets you conjure bombs and place them up to 2 spaces ahead of you. Its icon is represented by a magician's wand.
  • Magical Camera: Torooi's camera can turn bombs into random items. It selects them from the stage's item pool, and bad items can sometimes be spawned as well.
  • Man-Eating Plant: The Bombervorous Plants spring out of the ground to chomp down bombers with their venus flytrap-like mouths. It's in their name, after all!
  • Massive Multiplayer Crossover: The game features the return of many characters from previous installments, including a lot of earlier cameos such as Lode Runnernote  and Warionote . However, the game also features playable appearances from Konami and Hudson Soft characters that hadn't crossed over with the official Bomberman games yet, such as Dino Riki, Rin Kagura, Sparkster and Django.
  • Mass "Oh, Crap!": All players will be panicking on the "Draw" screen as a foot descends to stomp them and on Hyper Battle when someone collects all Targets, though not if they are playing on the same team.
  • Mechanical Animals: Metalooi, the robo-Louie. It is much more durable than your average Louie and goes a step further by being able to self-destruct at will.
  • Megamix Game: The game brings back a ton of characters from throughout the series' history and includes many items and features from previous games. Downplayed when it comes to the stages: although several of them reference other titles in the series (see Nostalgia Level), the developers prioritize originality and enjoyment over representation.
  • Metropolis Level:
    • Hit the City takes place in a Neon City, with Mobile Kiosks as soft blocks.
    • Bomura's Rampage, as is customary for works featuring a kaiju, takes place in a giant city for them to rampage and wreak havoc through.
  • Minecart Madness: The main gimmick of Manic Mine is the minecart, which will lead the player through a series of tracks, destroying all soft blocks in its path and running over players. It's also present in some variations of other stages such as Lights Out and The Duel.
  • Mook Maker: A recurring stage element is an enemy spawner, which is most prominent in Monster Havoc but can also be found in variants of Hit the City, Fort Bombyard and Future World. There is usually only one at the center of the stage, but some contain more. Breaking the soft blocks around it will allow the monsters to roam free around the stage, with deadly results.
  • Mook-Themed Level: Monster Havoc features a Mook Maker as its main gimmick, which will continually spawn Onils.
  • Mutually Exclusive Power-Ups: In order to keep the control scheme simple, a lot of power-ups can override each other when picked up. Specific examples of this include...
    • A player can only have one type of bomb at a time (not counting normal bombs). As such, all bomb types are this to each other.
    • The Shield, Rocket, Bomb Change, Ruse, Dash, Whip, Gun and Bomb Conjure, as they are all activated by pushing/holding the D button.
    • The Line Bomb, Power Glove, Super Power Glove and Juggle Glove, as they require tapping/holding the A button while on top of a bomb.
    • The Kick and Bomb Pass, as they are both triggered by running into a bomb.
  • My Name Is ???: There is a stage called ???, named as such due to its surreal nature.
  • Mythology Gag:
    • Several AI-controlled characters have quirks reminiscent of the games they debuted in. This is most noticeable with PCE Bomberman and Irem Bomberman, who move back and forth repeatedly when the space ahead of them is within the range of a bomb.
    • Bomberman '94 also had a hat-wearing Louie on the pause screen, though that one was pink while the one in this game is teal.
    • Atomic Bomberman is the only character to have multiple death animations, which are pulled straight from his home game.
    • The Bowling Bomb bears resemblance to the Hard Blocks in one of the battle stages from Bomberman Blast.
    • Buckarooi shares his finger-wagging animation with the Bandit enemy from Bomberman '94.
    • The blimp from Super Bomberman's title screen can be seen flying by the background of High Life.
    • The fountain in Night of the Bomb's Net-de 3 variant contains a statue similar to the Count Komori, the fourth boss in Bomberman '94.
    • The crocodile heads in Fort Bombyard are the same ones from Bomberman 64, though they cannot be interacted with here unlike their source game.
    • The figure seen drawn at the center of Temple Tempest's field is the Final Boss of Bomberman GB 2.
    • The two contained fishes seen on the border overlooking the field of Aqua Smash are the same ones from Neo Bomberman, not only that, they have also their scrapped animations implemented.
    • The cheering rats from X-Mass-Destruction are the same ones in the Conveyor Belt stage from Bomberman '94.
    • Flow 'n' Blow is clearly inspired by Blue Resort from Bomberman 64, even featuring the enemy soldiers that populated that level as background elements.
    • The titular Bomber Catcher is the bonus game from Saturn Bomberman turned into a battle stage.
    • The wagons obstructed by corn on the left side of Kinky Cornfield's border are the same ones in Gunman World from Saturn Bomberman.
    • Wario has alternate skins of his WarioWare outfit, his vampire form in Wario Land 3 and his swimming outfit in Mario and Sonic at the Olympic Games Tokyo 2020; designs that hadn't been invented at the time of Wario Blast's release and thus never appeared in the Bomberman series.
  • Neon City: Hit the City features many tall buildings with brightly-colored lights as its backdrop. It's based on Area 3 (Modern Era) from Super Bomberman 4 and, by extension, the Seesaw stage from the Battle Game.
  • New Work, Recycled Graphics: Some character sprites and stage tiles are taken wholesale from previous installments in the series; most noticeably, Bomberman himself uses his sprite from Saturn Bomberman. It's sometimes done as a stylistic choice, such as '85 Bomberman using the unedited sprite from his game to capture the Retraux feel.
  • No Mouth: Zig-Zagged. A ton of characters, mainly all the "Bomber" ones, lack a mouth. However, a lot of other characters, mainly the cameos, are drawn with a mouth.
  • Non-Damaging Status Infliction Attack: Tatarooi is able to curse himself and then spread it to other combatants, its effects being similar to those given by Skulls. He can also cure himself at will rather than let the effect wear out.
  • No Plot? No Problem!: The game lacks a plot, as the main focus is placed on the Battle Mode, with the equally plotless Score Mode being a secondary game mode.
  • Nostalgia Level: Several of the Battle Mode stages are remakes of stages from earlier games in the series. Others look like stages from other games, but have new gimmicks to them, while others yet recreate old gimmicks in brand new locations.
  • Notzilla: The robotic Bomura from Saturn Bomberman makes a reappearance. This time, they get their own stage, Bomura's Rampage, which features them rampaging over a half-destroyed city.
  • Obvious Rule Patch:
    • By using the Juggle Glove (and, less commonly, the Power Glove), a player could spam explosions by repeatedly tossing bombs directly into fire, basically creating an impenetrable wall of fire. This was patched in version 0.7.6 by disabling the Glove for a second if this is done for too long.
    • If a player were to push two Clatter Boxes against to the wall so that they are stuck between them, they would be practically impossible to kill in certain circumstances. Version 0.7.7b made players and items that get stuck between these get bounced out.
  • Oh, Crap!: Bombers and Mounts will lose their mind when surrounded by bombs. SHIMATTA!
  • One-Hit Kill: Some hazards can kill the player in a single hit regardless of whether healthbars are turned on or not:
    • Being crushed by a Sudden Death block, or falling on top of one.
    • Falling. This can happen in several ways, such as by being tossed off-stage in Rock Garden or Runaway Train, standing on the lake as it unfreezes in Pollen Poppers, having the floor under you be destroyed by a meteor in Out of Touch, stepping into an open trap door in High Life, or standing on one of the Armor Joe's sections as it detaches.
    • Being run over, either by a minecart, the giant rolling snowball in Freezing Frenzy and Chill Zone, or the train in The Duel.
    • Some other stage hazards can kill the player in one hit, such as the Sandman block in King of the Tomb and the Bombervorous Plants.
  • One-Hit-Point Wonder: The combatants are this if the "Health Mode" option is set to Classic. The Louies can also only sustain a single hit—except for Metalooi, who can sustain two.
  • One-Steve Limit: Averted. Due to the large amount of characters, some of them share the same name. For example, there are two characters named Bongo: one of the area bosses from Bomberman Land Touch! and the member of the Jetters from Bomberman Jetters.
  • Original Character: Defied when it comes to playable characters, but played straight with the Louies. Barring the seven from Super Bomberman 5, all the rest are original to this game.
  • Overly-Long Tongue: Periodically, Temple Lickers will lay their lengthy tongues on the field, they are harmless though impervious. An explosion to their bodies will retract them.
  • Palette Swap: Per the rest of the series, several combatants have multiple recolors, although they are no longer based on player slot, instead being freely selected with the L and R buttons. A few characters such as Hige Hige Combatant get new outfits this way, and others like Land Bomberman change their design entirely.
  • Palmtree Panic: Adventure Island, based on the game of the same name, takes place at the beach; you will trip when you collide with the rocks just like in that series.
  • Perpetual Beta: Despite the first version being released on 2013, the game is currently in versions 0.7.x. The developers have stated that the game will probably never be truly "complete", so it's unlikely it'll ever reach version 1.0.0.
  • Perpetual Smiler: Metalooi's only expression. Even if they lose the game or have their armour destroyed, they will still keep smiling.
  • Poison Mushroom: Five of them: the Bomb Down, Fire Down and Geta lower the player's bomb stock, explosion range and movement speed, respectively, the Skull places a random curse upon the player which might then be passed onto another player, and the Salt Bomb decreases the explosion range of the player's bombs to a single tile.
  • Post-Defeat Explosion Chain:
    • One of the stages takes place atop the Armor Joe. Destroying all the engines in a section will cause it to detach with a quick succession of small explosions.
    • Blowing up the piñata will detonate it in a series of small explosions, with items shooting into the arena all throughout this.
    • Winning a round of Hyper Battle will make the player float in the air while the arena is destroyed with a rapid sequence of explosions, before a final large blast blows the other combatants away.
  • Power-Up Mount: The Louies, which a combatant can ride by hatching one of their eggs. Each different color has a different ability.
  • Prison Level: Alcatraz takes place inside a prison surrounded by a sea of acid. Of course, this being Bomberman, the objective is not to escape but rather to kill your opponents.
  • Random Number God: Should three 7s be rolled on the slot machine in Spinning Fate, the game will generate a couple of Heart items.
  • Recycled Soundtrack: All the music in the game originates from previous installments in the series. More specifically, over a hundred of these tracks serve as background music during the game's Battle Mode, while Score Mode lifts its soundtrack from the game it's remaking, Bomberman for NES.
  • Retraux: The appropriately-named stage Retro is visually based on Bomberman for the NES down to the bombs, fire and items, including new old-school sprites for those that hadn't been invented at the time.
  • Ridiculously Cute Critter: The Louies, of course! These ones in particular are based on their Super Bomberman 5 appearance, with a lot more of these adorable kangaroos making their debut in this game.
  • Riding the Bomb: The Detonator item allows that, you will jump off automatically as soon as the bomb explodes, but you can receive damage if the explosion is strong enough as you land.
  • Rolling Attack: Marooi's ability is to roll until he collides with something solid. Notably, it cannot be used to hurt others, working more like a Dash Attack instead.
  • Shifting Sand Land: King of the Tomb takes place outside of a pyramid and features moving quicksand, and Whoosh Star takes place on a sandy floating island with ruined structures and cacti.
  • Shout-Out:
    • The Push's description in the Item Help section includes the line "Long live the king".
    • The game adopts a couple of ideas from Spark World, a Bomberman clone for the Super Famicom. The Juggle Glove originates from this game, even using the same sprite, as does High Life's concept of One-Hit Kill trapdoors activated by a switch on the wall.
    • One of the stages is called Panic at the Disco, a reference to the pop-rock band of the same name.
    • Two stages placed beside each other on the Stage Select screen are called Out of Touch and Out of Time, a reference to the Daryl Hall & John Oates song "Out of Touch": "You're out of touch / I'm out of time".
    • According to one of the spriters, the rhinoceros that stands on the sidelines in Midtown Madness is a reference to the French play Rhinoceros. This is because, much like the stage, the play's first act takes place at a coffee shop.
    • The draw screen has a foot stomping on players, à la Monty Python's Flying Circus.
  • Silliness Switch: The game provides the option of using the hilariously hammy voice acting from Atomic Bomberman, and if that isn’t silly enough, there are also the "Wicked" voices, which use the same lines but chaotically distorted.
  • Single-Use Shield: The Heart and Cosplay provide the player with an extra hit. The former stacks, but the latter doesn't.
  • Slippy-Slidey Ice World: Freezing Frenzy is a snowy stage featuring igloos, snowmen, thin ice and avalanches. Chill Zone, a wide stage, features many of the same elements, as well as a variant with a slippery ice floor.
  • Songs in the Key of Panic: After the "Hurry Up" message shows up and Sudden Death starts, the background music will speed up.
  • Space Zone:
    • Out of Touch takes place in a transparent platform floating in space. In some variations, the platform will get hit by meteors.
    • The Moon takes place in, naturally, The Moon. The gravity is much higher, meaning bombs will fly farther when thrown.
  • Sprint Shoes: Speed Ups increase your speed, potentially to the point you can't move as precisely as before.
  • Stage Magician: Magicarooi resembles one, he can lay all your bombs in the front of you via his top hat.
  • Stalked by the Bell: When time is running out (default is when 50 seconds are left, but this can be customized), indestructible blocks will fall into the stage and crush any player below them. They also fill up the stage, making the playable area smaller.
  • Stealth Pun: High Life takes place in an office building where the players can fall down open Trap Doors and into fire. They are literally getting fired.
  • Stuff Blowing Up: Inevitable, due to the characters' main weapon being Cartoon Bombs.
  • Suicide Attack: Metalooi's main ability—besides being able to sustain one more hit than the other Louies—is transforming into a missile to cause a massive explosion. If it already sustained a hit, it will instead explode on the spot with minimal firepower.
  • Super Drowning Skills: Standing on a lake in Pollen Poppers after it unfreezes will damage the player and potentially eliminate them.
  • Super-Speed: The main gimmick of several variants of B-1 Circuit is that all the players move at the maximum possible speed. Due to this, there are a lot of Getas among the selection of power-ups: although they are normally power-downs that lower a player's speed, this effect ends up being beneficial this time around.
  • Taunt Button: Press L+Direction while standing still to make a character play their idle (up), panic (down), win (right) or lose (left) animations. Press it multiple times at once to speed them up. Pressing while moving lets you walk in place.
  • Teleport Spam: Digitarooi can teleport to a bomber's position regardless of distance the moment they see them.
  • Tertiary Sexual Characteristics: Bomberlady looks exactly like Bomberman, except for the fact that she also wears a bow, has eyelashes, and her suit is more dress-like in shape.
  • Timed Power-Up:
    • The Vest (which makes the player invincible), the Invisibility (which turns the player invisible) and the Merger (which allows the player to merge with other players upon coming into contact with them) all last for a short period of time. They are also stackable, as picking another one up will extend the effect's duration.
    • Inverted with the Skull, which is a Timed Power-Down. Unlike the other three, the timer does not stack; picking another one up will instead reset the internal timer and give the player a different curse. The effect can be cut short by picking up a power-up or touching another player.
  • Title Scream: The title screen animation is completed with a cry of BOMBERMAN!, provided by Kazuko Sugiyama for the Japanese version of Bomberman World.
  • The Tokyo Fireball: Bomura's Rampage takes place in a coastal city being terrorized by the eponymous monster. The Tokyo Tower is actually present in one of the variants.
  • Toy Time: Lights Out features gigantic teddy bears, vibraphones, vehicles and a few other toys on a dimly-lit field.
  • Traintop Battle: Runaway Train takes place atop the titular vehicle. Eventually, one of the wagons will detach, forcing the combatants to jump to the next car or else be instantly eliminated.
  • Trap Door: High Life has trap doors that open when a switch on the wall is activated. Falling into these leads to a One-Hit Kill.
  • Trick Bomb: From lightning bombs, bombs that produce salt, bombs that split into weaker bombs to bombs that merge with others to increase its firepower.
  • Underground Level:
    • Manic Mine takes place in a cave mine, complete with minecarts and rocky floors.
    • Rustle Rustle Burn takes place in an archaeological site below the surface, which contains bushes that are large enough for bombs and players to hide.
  • Under the Sea: Splish-Splash features seashells, kelp, currents and fountain springs, as well as an added oscillating effect to make it look like it takes place underwater.
  • Unique Enemy: There's a few enemies that only appear in a single stage. Examples include Bomura, the yellow mooks in Clitter Clatter, the Cyber Mice in Future World and the Sandman Block in King of the Tomb.
  • Variable Mix: The music for ??? speeds up every time the note items show up, gets briefly pitched down once they are all collected, and becomes violent and jumbled when a player dies.
  • Vocal Dissonance: Regardless of their appearance, every character is given Kazuko Sugiyama's Bomberman voice by default. This also applies when selecting Billy West and Charlie Adler's obviously male Atomic Bomberman voices from the options menu. Taken to ridiculous levels with the Wicked voice, which uses the same lines as the Atomic voice but randomly distorted to hilarious degrees.
  • Wackyland: ??? takes place in a stylized retro void of bright colors where heavily distorted music can be heard and altered by note items and player deaths.
  • Wave-Motion Gun: Tamerooi has a cannon on his belt that allows a damaging beam to be briefly fired, however, it has the side effect of making him move slower while it recharges.
  • Whale Egg: True to the rest of the series, the kangaroo-esque Louies hatch from eggs.
  • Wrap Around: Almost every stage contains borders that allow players, bombs and items to come out from the other side, both vertical and horizontal. In some stages like Oshikura Manju and Land of Hevol, players can simply walk through these; for others, it only happens when something is tossed off-stage thanks to items like the Bomb Punch and Power Glove. Notable aversions include Out of Touch (where anything that falls off doesn't return, and players are instantly killed) and The Zap Wall (where anything thrown against the wall simply bounces off).


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