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A DSiWare game by WayForward, later released as a Playstation Mini title. Could be a described as a platformer/puzzler hybrid as your goal is to reach the level's exit (a froggish Fishman) in each level which you must accomplish through flipping (hence the title) from the top and bottom screens to get past various obstacles.

It was followed up by Mighty Milky Way and Mighty Switch Force!


This game provides examples of:

  • Collapsing Lair: The last level will start blowing up once you finish it.
  • Excuse Plot: No explanation for why Alta and her gang are flipping through dimensions but one really isn't needed anyway.
  • Fish People: The fishman marks the goal of each level. Reuniting him and Alta is the main challenge in each mission.
  • I Am Not Weasel: The Fishman is easily mistaken for a frog and even makes a rather froglike ribbit.
  • Invisible Block: One of the screens in the final level has you navigating on these. The trick is that the preview screen is also acting as the path for the current screen. Stay within the blocks that are showing in the next screen.
  • Layered World: The game's main mechanic is flipping between them.
  • Locked Door: In many levels, the player needs to find a calf, a piglet and a kitten for the fishman to teleport you out.
  • Mix-and-Match Critters: The calves Alta have to collect are literally called pig-or-cows for a reason.
  • Nintendo Hard: Many of the later stages are extremely difficult. Almost enough to warrant tossing your DSi/3DS/Vita/PS3 controller out the window.
  • No Antagonist: There are no real enemies out to get you. Spikes, flipping into objects, and the like will kill you many times though.
  • Ridiculously Cute Critter: The jetpack cat, cow calf and piglet essentially act as the game's "keys."
  • Shout-Out:
    • The title of the world 3 music in the soundtrack is "A Story of Caves."
    • It also titles the world 5 music "Hell is Other Dimensions," a reference to the famous quote from No Exit.
  • Smooch of Victory: Alta gives one to the Fishman at the end of each level as well as in the ending.
  • Spikes of Doom: Needless to say, avoid these.
  • Spiritual Successor: Both Matt and Mark Bozon have stated that this game was inspired by their old Game Boy Color game Wendy: Every Witch Way, which in turn was inspired by Metal Storm. Mark even said that he wanted to make another game like Every Witch Way.
    Mark: I’ve always felt like Wendy for GBC was really my first project in the industry, so for Matt and I to create a game that feels like a spiritual successor to a lot of the concepts and feelings we put into Every Witch Way is a pretty special thing for me.
  • Tele-Frag: You die if you flip into a wall.


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