A T-Rated Eastern RPG, developed by GungHo and brought to you by Aksys Games in 2010 for the PSP.
'Mimana Iyar Chronicle'' blends the traditional RPG elements of vast map exploration and treacherous dungeon spelunking. Engage in fast-paced battles in a quasi-3D environment where you control the character's movement and actions, and strategically command your party to turn the tide of battle. Your actions dictate how the story unfolds, through numerous fully-voiced event sequences.
This game provides examples of the following tropes:
- Accidental Pervert: Crais gets into this more often than he would like to.
- And the Adventure Continues: The game ends with a Sequel Hook, as Crais, Sophie and Tinon embark in a mission for more gemstones.
- And Now You Must Marry Me: An interesting solution to the Naked First Impression, see below.
- Artificial Stupidity: The AI controlled party members tend to make poor decisions during combat, leaving Crais to deal with most of the enemies by himself.
- As You Know: Defied, zig-zagged and invoked at various times. See also Breaking the Fourth Wall below.
- Breaking the Fourth Wall: Occasionally.Melrose: "Why not just show the scene where Crais explains everything? Is this writer really this lazy?"
- Character Development: Crais starts off as a loser jerkass who is rude to everyone he meets, but he eventually begins to care about his teammates and change for the better after Sophie protects him from the Black Knight.
- Covert Pervert: Melrose and her penchant for ripping people's clothing off For Science! does come off as an example.
- Evil Is Not a Toy: How the gang sees Melrose. "Bad Melrose! No summoning evil gods!"
- For Science!: The reason Melrose does anything, from gushing about the library to, well, insisting someone takes their clothes off so she could "study" them.
- Gotta Catch Them All: Sophie's goal is to find all seven magic gems to enter the Temple of Water.
- Hopeless Boss Fight: The first battle against Feide is unwinnable; same with the Black Knight.
- The Lost Lenore: Coral is one to Crais, which is the reason why he turned into a jerk before the events of the game.
- Luke, I Am Your Father: Feide is revealed to be the homunculus of Crais' sister, Coral.
- Mobile Maze: The Forest of Doubt is not only mobile, you can (and must) control its changes to progress through. The same applies to the final dungeon.
- Morality Pet: Sophie quickly becomes one for Crais.
- Naked First Impression: How Crais meets Tinon.
- Ragtag Bunch of Misfits: A mercenary spellsword, a priestess, a scholar, a warrior princess, and a shopkeeper in serious debt.
- Relationship Values: Crais can decide to spend time with one of his teammates after finishing a mission, triggering different scenes.
- Scary Librarian: Offend Melrose and her love for books, and this is what you end up with.
- Self-Deprecation: The official English trailer for the game lampshades the Unwanted Harem and overall silliness of some of the plot points, as well as pokes fun at the game's voice acting ("Celebrity voices impersonated"). Reportedly, that amateur look is intentional.
- Shout-Out: Oh so many.
- Melrose's mission is to "seek out new things and old, mysterious, civilizations".
- Sixth Ranger Traitor: Subverted. Feide pretended to be free from Heidar's control to gain the party's trust to betray them latter, but after spending time with Crais and Sophie, she gained free will and decided to stay at their side.
- Unwanted Harem: Crais's companions quickly turn into one. And all of their motives are at odds.