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Jurassic World: The Game is based on the Jurassic Park franchise (particularly to tie-in with Jurassic World) and a mobile simulator that is a sequel of Jurassic Park Builder, which was released in April 2015 by Ludia. Similar to Jurassic Park: Operation Genesis, the player builds their own theme park to raise their dinosaurs and also battles other players in an arena.


This game provides examples of:

  • Adam Smith Hates Your Guts: As the player advances and levels up, the requirements for the next level increase as well. The same applies to feeding/evolving the animals and getting new, more powerful (and expensive) ones.
  • Adaptational Badass: The dinosaurs and prehistoric animals themselves.
  • Adaptation Expansion:
    • The game’s missions heavily expand on the backstories and roles of the characters introduced in the film, such as Owen’s time in the Navy. Naturally, there are also a multitude of hybrids to create, as opposed to just the Indominus rex and Stegoceratops (the latter of which only made a cameo appearance in the film). And while it’s implied in the film, in the game itself, the creation of the Indominus rex was a deliberate attempt between Hoskins and Henry Wu at creating and controlling a living biological weapon, as opposed to creating an animal intended to be nothing more than a thrilling attraction.
    • Obviously, there are also plenty of other animals to create which didn't appear in the film either. While still Canon Foreigners, the synapsids, crocodilians, amphibians, marine and Cenozoic animals are a great addition to the park, with the former three being in separate exhibits like the dinosaurs and pterosaurs, and the latter two placed in the Jurassic World Lagoon and a new Biosphere building respectively.
  • All Animals Are Dogs: Andrewsarchus has a head that's awfully canine-like, despite being a relative of hippos.
  • All Flyers Are Birds: The fully evolved Tropeognathus appears to have a cockatoo-like crest on its head.
  • Alternate Universe: So far, this is obviously what could have happened if there was no incident in Jurassic World and the player has the freedom to expand their park.
  • Amazing Technicolor Wildlife: The animals gain bright, flashy colors in their third form (level 21-30). Upon evolving one more time, they gain a Super Mode.
  • Animal Gender-Bender: Despite most animals in Jurassic Park and Jurassic World being female, you can only get male individuals in this game since they possess said gender's trademark features which the females lacked in reality. For example, all the Pteranodon and Pterodactylus have large crests, while all the Megaloceros and Synthetoceras have antlers/horns.
  • Animalistic Abomination: All of the boss creatures. See Body Horror for more details.
  • Animals Not to Scale: Since many animals share animations and models, their size has been tweaked to make them the same size. For example Carnotaurus being as big as T. rex, Edestus and Helicoprion as big as Megalodon and Thylacoleo as big as Smilodon. Bananogmius and Leedsichthys are also the same size as the bus-sized Dunkleosteus when Bananogmius wasn't even a full meter in length, and Leedsichthys was far larger than just a single bus. This is most prominent for the sauropods, with Shunosaurus, Apatosaurus and Argentinosaurus being one and the same scale, as well as smaller than their real-life counterparts. Though the sauropod example is due to program limitations: animals that big couldn't fit in the tiny battle arenas and therefore would stress out the game and the mobile devices' resource limits.
  • Arbitrary Headcount Limit:
    • Semi-averted. Unlike the previous game, you can buy as many animals as you want(assuming of course you have enough resources). Every exhibit can hold up to 12 of the same animal, regardless of level. Slightly subverted in that you have to fuse 2, 4 or 8 animals in order to gain 1 stronger. In theory, this means you need to buy 96 of the same animal in order to get 12(the maximum amount an enclosure can hold) Level 40 individuals of the same species.
    • You can also have just about every synapsid, amphibian, crocodile, dinosaur, and pterosaur available in the land park, but the game will only allow you so many of them in your park before forcing you to place your creatures in the Asset Repository, regardless of whether or not you actually have enough space in the park.
  • Artistic License – Paleontology: While there are several issues with how the game portrays its animals (many of which are mentioned throughout this page), most of them can be somewhat overlooked. However, an egregious and noteworthy example is the portrayal of Metriorhynchus, which inaccurately behaves like a modern crocodilian(it also looks the part, bearing osteoderms down its back) and is classified as a terrestrial Amphibian in the game, instead of a fully aquatic (marine) crocodyliform reptile with smooth skin(the addition of fully-aquatic metriorhynchids like Dakosaurus and Geosaurus makes this even more jarring). Not to mention some other creatures have some fairly questionable design choices, such as Supersaurus and Gorgosaurus having horns like a rhinoceros. Plus, Onchopristis is portrayed as a sawshark instead of a sawfish, and Helicoprion as a shark rather than a ratfish.
    • The Cenozoic animals are once again hit very hard with this; Andrewsarchus is portrayed resembling a dog and implied to be a mesonychid (it was said to be created from the DNA of Mesonyx), the creodont Sarkastodon and the herbivorous marsupial Diprotodon behave like a grizzly bear, the Titanoboa has a head and large fangs like a venomous snakenote , and Gastornis is a carnivorous terror bird (despite its in-game information accurately describing it as a herbivore).
  • Ascended to Carnivorism: The abovementioned Gastornis. Diprotodon also qualifies due to using the bear animations shared with Sarkastodon (like it did in Jurassic Park: Builder). Only this time, the giant herbivorous marsupial is catching fish...
  • Awesome, but Impractical: Some of the hybrids cross into this because of the high cost of food and DNA to make them and the days they require to be usable again. Of course, you can speed up recovery if you have the bucks.
  • Back for the Dead: The Dodo is used as food for some of the Cenozoic predators.
  • Bears Are Bad News: As mentioned above the creodont Sarkastodon and the marsupial Diprotodon behave like a modern grizzly bear, despite neither of them being even closely related to bears.
    • The game also received an actual prehistoric bear species with Arctodus.
  • Body Horror: All of the World Event bosses have glowing eyes, Volcanic Veins with electricity running through them, armor-like skin, and spikes coming out from random parts of their bodies. This all makes them look outright demonic.
  • Boring, but Practical: Completing the quests. They give a decent amount of XP and resources, necessary to level up your park and animals. However many of them are, well, boring (not to mention tedious), so players may decide to level up faster using other means.
  • Call a Rabbit a "Smeerp": Some animals aren't referred to with their proper names. Thylacoleo is named "Marsupial Lion", and Cameroceras is dubbed "Giant Orthocone"note . Paraceratherium is called by its junior synonym Indricotherium, while the outdated name Brontotherium is used instead of Megacerops(although its real name is mentioned in-game). Also, animals are referred to as 'assets'.
  • Canon Foreigner: Some of the dinosaurs and pterosaurs, most of the synapsids, crocodiles, amphibians, hybrids, marine and Cenozoic animals are exclusive only to this game (with several returning from Jurassic Park Builder).
  • Cap:
    • Level 40 for the animals and level 99 for the game.
    • The animals' real maximum level is actually 9999. It used to be unable to see without hacking, but an update made the opponents in the arenas go above the level 40 limit, which makes the battles more fair. The 'super' animals are in their level 31-40 forms, but have a glowing health bar and a blue Battle Aura, signifying that they are much stronger.
  • Carnivores Are Mean and Herbivores Are Friendly:
    • Averted. Both predator and prey can be just as deadly, since in this game creatures' stats are based purely on rarity and level. There are more animal types than just carnivores and herbivores and they all draw from the same food resource regardless of diet(while in Jurassic Park: Builder there were 6 different types of food resources).
    • Herbivorous World Event bosses like Juggernaut 32 and Vulcan 19 are a notable aversion.
  • Competitive Balance: There are 3 tiers of animals (regardless of their level, rarity and type) stats-wise: those with almost as much attack as HP, those with much more health than offensive power and those inbetween who have balanced stats.
  • Cool vs. Awesome: You can pit various prehistoric beasts in combat against one another. It's as awesome as it sounds. And in one of the updates, it became even more awesome: the regular Jurassic Park animals can fight the Cenozoic ones. You can, say, have a Woolly Mammoth versus a T. rex or a Smilodon against a Velociraptor and so on. The Aquatic animals are still restricted to fighting only each other, though. But with some hacking and/or glitch exploitation, you can have the Indominus face the Archelon or the Troodon face the Mosasaurus in glorious combat!
  • Curb Stomp Cushion: In the battle arenas you can reduce the damage you receive from enemy attacks by placing your Action points into the 'Defense' option.note  If the number is equal or greater than the number the enemy attacks you with, then all damage gets blocked and nullified.
  • Darker and Edgier: In a way to Jurassic Park Builder. The dinosaur models are realistic and there's the more focus on battle arenas. In some of the animals' special attacks there's even visible blood (shown from the enemy's perspective).
  • Deadly Lunge: Downplayed somewhat since the opponents don’t really function as prey, but the Indoraptor’s 7-8 attack has the hybrid charge towards the opposing creature before appearing to leap on top of it and pin it down.
  • Doofy Dodo: As already mentioned above, the Dodo appears as a non-playable food item.
    • On April 1st and Thanksgiving Day it appears as a herbivore World Event boss fight, dubbed 'Death Dodo'. Most likely intended as a Lethal Joke Character. 'Beating' it will award the player with a statue of itself, which can be used as a decoration (humorously, the words 'Like a Boss' are written on it). A statue of a normal dodo also appears on Easter Day, again as an unlockable decoration.
  • Easter Egg / Mythology Gag: Several, both to the previous game and to the franchise overall.
    • Mount Sibo and the ruins of the old Visitor Center(with the latter being accompanied with ruins of the food harbors from Jurassic Park Builder) can be seen on the game's island map.
    • The Indominus has unique animations and behavior based on its film counterpart. While its animations are no longer solely unique to it, the Mosasaurus feeding animation involves it leaping up and chomping on a great white like in the film.
    • The logos of Ludia, Universal and Legendary Pictures can be seen in several of the arenas.
    • Also in said battle arenas, the animals have four different animations depending on how many Action Points are placed in the Attack command: generally 1-2, 3-4, and 5-6 will involve a charge, a bite, and a swipe attack in any order, while 7-8 causes it to use its Special Attack. Also, the 'shield' which appears when a creature uses its Block command is blue and transparent, similar to the glass-like shields in Jurassic Park: Builder. Furthermore, the animals can also be switched mid-battle, though it can only be used once per turn and takes one Action Point (as opposed to JP: Builder, where switching uses up the whole turn).
    • In the Aquatic Draft Battles, the ruins of the old harbor and the iconic Jurassic Park gates appear in the background.
    • The "Code 19" minigame is inspired by the "Code Red" from Jurassic Park: Builder where you can obtain coins, except that it affects all animals that aren't Aquatic or Cenozoic (instead of just the carnivores).
  • Elemental Rock-Paper-Scissors / Tactical Rock–Paper–Scissors: In all three parks there is a matchup table that shows who has an advantage over who.
    • In the default dinosaur park, Carnivores have an advantage over Herbivores. Herbivores are strong against Pterosaurs. Pterosaurs are strong against Amphibians, who have an advantage over Carnivores.
    • In the Aquatic Park, Surface creatures have an advantage over Cave creatures, Cave creatures are strong against Reef creatures, and Reef creatures have an advantage over Surface creatures.
    • And lastly in the Cenozoic Park, Snow creatures have an advantage over Savannah creatures, who are strong against Cavern creatures, who in turn are strong against Snow creatures.
  • Evil Is Bigger: Though calling them "evil" might be a bit of a stretch, all of the Boss creatures rival the larger sauropods in size.
    • Averted with the Indoraptor just as in the movie. It's much smaller than the large carnivores, but still easy to think of as evil and packs a nasty punch.
    • Colossus 04’s moniker is quite befitting, since it’s utterly massive even by Boss creature standards.
  • Evolutionary Levels: By fusing two individuals of the same animal, you can get a stronger one. Four animals are required for an even better one. And finally, eight total 'assets' can be fused into a single powerful creature, which gains its Super Mode (implied to have reached the final step in its possible evolutionary path).
  • Equivalent Exchange: How 'equivalent' exactly is up to debate, but one of this game's huge improvements over the previous game is the ability to trade various resources for other things. Depending on what the randomly generated trade offers have, you can for example trade your worthless gold coins for the much more needed(and harder to get) food, DNA, points or even Dino Dollars.
  • Feathered Fiend: Some of the dangerous carnivorous dinosaurs are accurately shown feathered. The Phorusrhacos, Kelenken and Gastornis in the Cenozoic Park also qualify (despite Gastornis actually being a herbivore in Real Life, albeit still far from harmless). Played with the therizinosaurs, which despite correctly having feathers are gentle herbivores (though they can still take and dish out lots of punishment in battle). Averted with the dodo birds, which are harmless to the point they are used as a food source for other animals. The Death Dodo, on the other hand...
  • First-Player Advantage Mitigation: Averted in the Player Versus Player battles and a few of the weekly events. Typically the match is over once one team completely knocks out the other, with 3 creatures per team. The player and the AI opponents (as despite all appearances, the player will never actually fight another player even in the PVP battles) are always granted a set number of points to use per turn, which they can use to defend, attack, or reserve (which means their points will be much higher on their next turn). Whoever starts first gets 1 point on their first turn, while whoever goes second gets 2 points on their first turn. In theory the second player should have the advantage, but because both players have their point limits increased by the same amount, it actually puts the second player at a huge disadvantage, simply because the first player will reach the max amount of points allowed per turn sooner than the second player will. To put this into perspective, if the first player reserved their points on turns 1-3, they would go from 1 to 3 to 6, while the second player would only have 4 points at the start of the first player?s third turn, and unless the second player is running a Stone Wall of a tank, the two point difference is usually enough for the first player to take down the second player?s first creature. The second player then is forced to either attack, at the risk of having fewer points in defense or reserve for the next turn, or do nothing and let the first player build up their points again, and in both cases potentially leaving the second player?s second creature incredibly exposed for the first player to take down.
  • Fossil Revival: Not explicitly shown, but it can be assumed it still applies. The animals require the 'DNA' resource in order to be cloned the same way as buildings/scenery requires coins to be build. Though there are some head-scratchers as a result of the rarity system; for example, apparently it takes a lot more DNA to clone a single Woolly Mammothnote  than a single Triceratopsnote .
  • Four-Fingered Hands: Many of the large carnivorous dinosaurs that use the same animations as Tyrannosaurus rex have identical forelimbs complete with two fingers (including Allosaurus, which is generally differentiated from T. rex by having three fingers). Gets jarring in that Carnotaurus is the only abelisaurid with the correct stumpy arms and four fingers, not to mention Yutyrannus and Metriacanthosaurus have the accurate three fingers.
  • Full-Boar Action: While not truly pigs, the entelodonts Entelodon and Archaeotherium appear in the game.
  • Fusion Dance: The player must level two dinosaurs to a 'Level 10/20s' state for them to fuse to a stronger dinosaur with increased stats. It becomes prominent when fusing two different dinosaurs to a specific hybrid.
  • Gameplay Story Segregation: At one point in the story, Owen's Velociraptor pack escapes, and are missing for several chapters. Despite this, they can still been seen in their paddock when you go there to collect Mods.
  • Gender Flip: Unlike in the film, the Pteranodons in the game are evidently males due to having large crests.
  • Gentle Giant: Zig-zagged. All animals can fight in the arenas, however how strong and good they are depends on their rarity. A legendary is far more powerful than a Common. Hilariously, Argentinosaurus (one of the largest animals of all time) is a weak Common, while Shunosaurus (a much smaller sauropod) is a powerful Legendary. Tanycolagreus (a small basal tyrannosaur) is among the strongest animals in the game, with or without the type [dis]advantage. And while Megalodon is a powerful Legendary, it can easily be killed by a Henodus (a tiny placodont) which has superior stats AND a type advantage.
  • Giant Equals Invincible: Like Gentle Giant, it's a complicated example. See that trope for more information.
  • Giant Flyer:
    • Several of the azhdarchids like Quetzalcoatlus are available in game. The Tropeogopterus pterosaur hybrid, however, absolutely dwarfs them.
    • The Pterosaur-type World Event bosses Valkyrie 77 and Phoenix 44 arguably dwarf even Tropeogopterus...
  • Glass Cannon: Pterodactylus, Prestosuchus, Kronosaurus and Bananogmius are among the game's top heavy-hitters that aren't hybrids, but have only twice the amount of health compared to their attack stats, which means that they will die in 2 hits from themselves and other creatures (or even a single hit thanks to Elemental Rock-Paper-Scissors). Even worse is that some creatures have only slightly more health when compared to their attack (e.g. the Kronosaurus and Bananogmius have respectfully 843/1724 health and 790/1616 attack).
  • Gory Discretion Shot: While feeding the Cenozoic predators, the prey item (either a large rodent or a Dodo bird) will either be killed behind a rock, or the camera itself will move behind a rock formation just as the killing blow is made. For the Dodo, you’re still treated to the horrifying sounds of it struggling to escape.
  • Gotta Catch Them All: As of this writing, the game has more or less 200 different animals (including the hybrids), with some still unreleased and many more to be added.
  • Holiday Mode: Every holiday there are in-game shop discounts, resources as free gifts, special battle events, offers of unique card packs and so on.
  • Honorable Elephant: The Deinotherium, Mastodon, and of course, the ever so famous and popular Woolly Mammoth.
  • Hopeless Boss Fight: The World Event bosses are this. If they're knocked down, they just get revived with double their previous HP and damage. There is no limit to the number of times they will do this, making it impossible to defeat since they will keep reviving until the player's dinosaurs are all defeated.
  • Infinity +1 Sword:
    • The Tyrannosaurus rex was this at launch, with the highest attack in the game. When hybrids were introduced, the Indominus rex became the one with the highest attack power upon maximum level.
    • Then the Indominus rex itself later became surpassed by even stronger Infinity +1 Sword hybrids such as Priotrodon (a hybrid of Prionosuchus and Dimetrodon), Gorgosuchus (a hybrid of Gorgosaurus and Kaprosuchus), Metriaphodon (a hybrid of Metriacanthosaurus and Dimorphodon), Erliphosaurus (a hybrid of Erlikosaurus and Dilophosaurus), Segnosuchus (a hybrid of Segnosaurus and Postosuchus) and Cerizinosaurus (a hybrid of Therizenosaurus and Ceratosaurus).
    • The game goes a step beyound that by introducing two hybrids made by fusing two tournament creatures together- first Yudon (made from Yutyrannus and Troodon) and then Pachygalosaurus (made from Pachyrhinosaurus and Megalosaurus). Both of them are overpowered but also very expensive and hard to obtain, but extremely worth it once you unlock and evolve them.
    • As of July 2018, Indoraptor is in the game and is more powerful than most of the previous creatures. Again, though, it's justified because Indoraptor requires special DNA obtained from completing events to create, as well as fusing a Velociraptor and Indominus rex to create.
  • Informed Species / In Name Only: Some of the animals barely (if at all) resemble their real life counterparts. One example specific for this game is the Unaysaurus, a Triassic prosauropod related to Plateosaurus which in the game is depicted as an ornithomimid. This is how it looks in the game, and this is what it actually looked like.
  • Land, Sea, Sky: The dinosaurs/cenozoics (Land), amphibians/aquatics (Sea), and pterosaurs (Sky) in the battle arenas.
  • LEGO Genetics / Mix-and-Match Critters: The game allows the player to fuse two different dinosaurs, pterosaurs and/or amphibians into a single hybrid, whose name, physical appearance and gameplay stats are a combination of both its' components. This requires both creatures to be fully maxed to level 40 and once done, it is unlocked for purchase in the menu. Hybrids are overall significantly more powerful than 'regular' animals and are the most expensive things in the game. The "super hybrid" Indoraptor is a step up even from that. Two of the available hybrids are the Indominus rex and Indoraptor, taken straight from the films themselves, with the lather being classified as a "super hybrid".
    • As of the December 2018 update, the Aquatic and Cenozoic animals can also be hybridized.
  • Level Grinding: Par for the course in a mobile game. Grinding and achieving higher levels will unlock more content for your park.
  • Limit Break: Since players missed having the battle tokens from the previous game, Ludia made 'Boosted' events. In them, you can/have to use special boosters, which increase your stats or decrease your enemies'. A player can amass up to 99 boosters of any type, but can only use 1 of each 4 colors in a duel. The four kind of boosts are Offense(red), Defense(blue), Sabotage(yellow) and Support(green). Once a booster has been used in a combat it is lost forever, unless one can regain it again by various means.
  • Mammoths Mean Ice Age: The Woolly Mammoth was the first animal released for the Cenozoic expansion and is classified as a Snow type, which is represented by a cold tundra with some conifer trees and alpine meadows. Granted, the game's Biosphere is made to house creatures from the whole Cenozoic era, not just the Pleistocene.
  • The Marvelous Deer:
    • Megaloceros, Synthetoceras and Eucladoceros in the Cenozoic Biosphere.
    • The Maelstrom 08 boss. Imagine a giant, purple reindeer on steroids and you know what it basically looks like.
  • Mirror Match: Rarely happens, but it's possible via chance.
    • The "Test Your Strength" event is basically this. You can pit one of your animals of your choosing against a single CPU opponent, who will be exactly the same creature you picked: species, level, and all.
  • Misplaced Wildlife: Keeping in line with the rest of the franchise, all of the default park animals (dinosaurs, pterosaurs, crocodilians, synapsids and amphibians) are placed in the same generic modern jungle-themed enclosures, while in real life they inhabited various different biomes. And likewise, the same applies to the Aquatic and Cenozoic animals(e.g. Bananogmius is in underwater caves instead of being a pelagic swimmer, and Deinotherium is shown living in a tundra instead of being a savannah inhabitant). This is due to them sharing animations with one another, as well as balancing the Elemental/Tactical Rock–Paper–Scissors roster.
  • Money Multiplier: Some decorations can increase the money generated by creatures if placed close enough to them.
  • Moveset Clone: Animations are re-used for several animals, with the only difference being their physical appearance and gameplay stats. In some cases this is justified, in others...not so much.
  • Natural Weapon: Mostly played straight, although some animals perform special attacks only possible via Rule of Cool- sauropods and giant sloths stomp with their front limbs to create an earthquake/shockwave, elephants cause icicles to burst from the ground, flightless birds perform a jumpkick, armadillos spin-attack in a somersault, and many others.
  • Nerf: The chances of landing on card packs higher than a Common in the Battle Stage Infinite mode have been significantly reduced since the game launched, and to a lesser extent the prize resources they offer as well.
    • Some of the creatures had higher stats when they were first introduced. For example the hybrids Koolasaurus had 4,386 health/1,675 attack and Tropeogopterus had 2,492 health/952 attack. Their current stats are 3,864 health/1,476 attack and 2,109 health/805 attack respectively.
  • Never Smile at a Crocodile:
    • Sarcosuchus, Prestosuchus, Kaprosuchus, Nundasuchus, Postosuchus and Metriorhynchusnote  are all crocodilians classified as Amphibians for the regular default park.
    • Being metriorhynchids, Dakosaurus, Geosaurus, Plesiosuchus, and Suchodus in the Aquatic Park also quailify.
  • One-Hit Kill / Curb-Stomp Battle: Even more likely to happen now due to the Elemental/Tactical Rock–Paper–Scissors. However, this also means it's much easier for the you to lose as well.
  • Palette Swap: The Alpha 06 boss for Halloween is basically a gray and orange colored version of Omega 09.
  • Panthera Awesome: Obviously Smilodon for the Cenozoic Park. Also, Thylacoleo and Thylacosmilus are depicted as cat-like, even though they are both actually marsupials in Real Life instead of felines.
  • Power Creep: Most of the new animals are better(and also more costly) than the ones you start with. Though this time Ludia made sure the weak animals aren't forgotten, since in some events and missions they are more useful or are indeed the only ones allowed to be used.
  • Power Glows: The VIP and Limited Edition animals have a special glow in the background of their portraits, which denotes that they are more powerful than regular Legendaries. Also the 'super animal' enemies with increased stats(see Cap for more details about those).
  • Power Levels: The animals are divided in four rarities based on their stats, from weakest to strongest: Common, Rare, Super Rare and Legendary.note  These rarities also correspond to metal, bronze, silver and gold respectively.
    • Another indicator that has now been removed were the stars in an animal's portrait: no stars meant an extremely weak animal(a level 1-10 Common) and six stars meant an extremely strong animal(a level 31-40 Legendary). Hybrids notably had purple stars.
    • Legendaries also have 2 additional sub-rarities, which are the strongest animals in the game: VIP-obtainable via card packs in exchange for Membership points; and Limited Edition creatures unlocked by winning a tournament or special events. They're distinguishable by either a vibrant gold background, or a multicolored metallic yellow respectively.
    • Said tournaments themselves are divided in 6 leagues of increasing difficulty. From easiest to hardest, they are Hatchling, Prey, Survivor, Hunter, Predator and Dominator. The middle four even correspond to the colors of the four rarities, while Hatchling is white(like a Mystery Pack) and Dominator is diamond.
  • Power Trio: You can form a team of up to three animals and make them fight against another team of 3 animals anytime. However, subverted in that some events force you to use only one or two against three or less enemies. One event even takes this to its logical extreme and forces you to defeat nine opponents using only a single animal.
  • Power-Up: The Boosted Battle cards. In the events that require them, they can easily level the playing field for the player, even allowing them to pit a single, weaker creature against a trio of maxed out legendary hybrids, providing that the initial difference in stats isn’t too wide. Thus, players can save their stronger creatures for other events. For a much more difficult challenge, there’s a separate Live Arena for the Boosted cards, where the bots also get to use them.
  • Prehistoric Monster:
    • Downplayed. While all (non-hybrid) animals are pretty calm and timid in their enclosures, they are all subjected to this trope in the battle arenas. Possibly justified, since they are pitted against each other in a Duel to the Death, but no animal can truly 'die' per se in this game(they can be lost if you sell them, but in most occasions you can simply buy them back).
    • Some animals look more like something out of a Slurpasaur or Kaiju movie even before evolving into their Level 31-40 forms. For example, compare the in-game ''Metriacanthosaurus'' with its real-life counterpart.
  • Purple Is Powerful:
    • The stars and background of the hybrids' portraits both in the shop and in the laboratory is purple as opposed to the regular animals which are either green or yellow (the aquatic animals are colored blue). Indoraptor is the exception, as it's a red "super hybrid".
    • All World Event bosses are also colored purple (except for Alpha 06).
  • Raptor Attack: Velociraptor, shows up, of course, but there's also other dromaeosaurids like Utahraptor, Pyroraptor, and Deinonychus. Troodon and Guanlong show up too, using the Velociraptor animations, although the former is of a similar but very different branch called the troodontids, while the latter isn't even closely related, being a tyrannosaur. There's also the three hybrid species of Carnoraptors, Spinoraptors, and Metrialongs. Some of these creatures are feathered, to varying degrees of accuracy.
    • The Indoraptor super hybrid also appears in this game.
  • Recurring Boss: Most of the Boss creatures have made multiple appearances, with the exception of Juggernaut 32 and Alpha 06. Though the latter may be a subversion since it's just a reskin of Omega 09.
  • Recycled Animation: Most creatures have reused animations of their class. Amphibians in particular are quite noticeable with their entrance animation.
  • Rhino Rampage:
    • In the Cenozoic Park Elasmotherium. Also, to a lesser degree, Paraceratherium, Urtinotherium, and the hybrid Indricoceras. And even though they aren't related, Brontotherium and Uintatherium also have the 'rhinoceros' moveset.
    • The Behemoth 93 boss, which is a large mutated purple rhinoceros.
  • Savage Wolves: Not wolves (or even canids at all), but Andrewsarchus, Amphicyon, Hyaenodon and Megistotherium are portrayed like this. The hybrids Megistocurus and Archaeophcyon also use the same animation. At least they don't howl this time...
  • Sea Monster: The Mosasaurus, as well as the multiple and various other released Aquatic (marine) creatures.
    • The Colossus 04, Kraken 18 and Akupara 81 World Event Bosses.
  • Shout-Out: One of the badges you can earn is titled "Power Squad", and is unlocked by obtaining a Tyrannosaurus rex, Triceratops, Pteranodon, Smilodon, and Mastodon.
  • Shown Their Work: To their credit, the developers did make some of the animals accurate. As already mentioned above, the Carnotaurus and most pterosaurs look and act good enough, while Troodon, therizinosaurs, Deinocheirus (based on the 2014 discovery), Yutyrannus, and most dromeosaurs have some form of plumage. The lower jaw of the Helicoprion shark here is updated from the one in Jurassic Park: Builder based on new scientific discoveries, while the Smilodon has a correctly short tail and more hyena-like build.
  • Snakes Are Sinister: Subverted with the Titanoboa and Gigantophis. They are only sinister when feeding on innocent Dodo birds or agitated by being touched one time too many. However, they plays this trope straight when pitted in the arenas (though of course all the other animals are also ready to fight each other to the death, so it's justified).
    • And then there's the Ouroboros 66 boss...
  • Spiritual Successor: To Jurassic Park: Operation Genesis and Jurassic Park Builder.
  • Stone Wall: Therizinosaurus, Einiosaurus, Ceratosaurus, and Secondontosaurus are among the game's better health tanks, but their health stats (2,427/3,749/3,311/3,610 respectively) are still roughly five to ten times higher than their attack stat.
    • Exaggerated with Apatosaurus at nearly double the health and attack of the above-mentioned creatures, and even further with the Carnivore-type hybrid Pachygalosaurus (created by fusing Megalosaurus and Pachyrhinosaurus), with a whopping 18,006 health and a mere 2,134 attack.
  • Stop Poking Me!: The dinosaurs can be petted, but doing this too frequently will cause them to snap at you.
  • Super Mode: The dinosaurs become this upon in Level 31 to 40 (MAX). One is a Triceratops having more horns similar to a Styracosaurus. Another is an Ankylosaurus gaining additions of armor and spikes.
  • Technicolor Eyes: Curiously, both the eyes of the Indominus rex and Indoraptor are bright red, despite this not being the case for their film counterparts.
  • Temper-Ceratops: The ceratopsian dinosaurs Triceratops, Nasutoceratops, Pachyrhinosaurus, Einiosaurus, and Sinoceratops act like modern rhinoceros. The hybrids Stegoceratops, Pachyceratops, and Monostegotops also count, due to using the same animations.
  • Tentacled Terror: Ammonite, Baculites, Cameroceras and Tusoteuthis (the last one being a Giant Squid) in the Jurassic World Lagoon.
  • The Bus Came Back: At least half of the creatures from Jurassic Park Builder have so far returned in Jurassic World: The Game.
  • The Computer Is a Cheating Bastard: Zig-zagged, strangely enough. Occasionally, the enemy bots will switch tactics mid-fight and turn what would have been an assured victory for the player into a defeat, and only use just enough points to kill the player’s current creature, seemingly knowing just how many points in defense the player had. Some glitches will also skip the player’s turn, or outright boot the player from a fight. In addition, the enemy bots in all event and battle stage fights have access to creatures without the level 40 cap, pitting the player against some insanely powerful animals. The bots in Tournament battles, while still retaining the level 40 cap for all animals currently available, will still occasionally pit the player against high level hybrids and tournament creatures, regardless of the player’s level, lineup, and current rank in the tournament itself. However, it’s zig-zagged rather than played straight, because:
    • A. The bots will just as often skip their own turn, losing ALL of their action points in that turn, and will sometimes “disconnect”, giving the player an automatic victory.
    • B. The Tournament bots in Dominator league will pit you up against.....maxed commons, rares, and super-rares. Who, even WITH the type advantage, are so statistically outclassed that they can still be one-shotted by several legendaries, hybrids, and tournament/limited edition creatures.
    • C. The bots do have predictable patterns. Provided that the player can figure them out early on and strategize accordingly (and the bots stick to said pattern), this can actually make the fights a little easier.
  • The Great Serpent: Naturally, Gigantophis and Titanoboa are just as giant in the game as they were in real life. Dilophoboa, a hybrid of Titanoboa, also qualifies.
    • The snake boss Ouroboros could easily be considered a contender for the largest creature in the game, as it's arena is little more than a small canyon and it's still big enough to take up most of the space inside it.
  • Theme Naming: All of the World Event Bosses are named after figures from different mythologies.
  • Threatening Shark:
    • The player can have Megalodon, Orthacanthus, and Edestus in their park. The sawfish Onchopristis and ratfish Helicoprion also behave like sharks, despite not being related.
    • The Colossus 04 boss. This mutated shark is so huge, it absolutely dwarfs all of the playable marine animals. Even the Megalodon is like a guppy compared to it.
  • Turn-Based Combat
  • Victorious Roar: The victory animations for most of the animals include them either roaring or screeching. Most notably, anything using the T. rex animation will use its Signature Roar in the franchise.
  • Worthless Yellow Rocks: While most animals were bought and evolved using gold coins in the previous game, here they cost a new unique resource called 'DNA'(which is much harder to obtain). 'Regular' gold coins now only serve to purchase decorations/buildings and as an entrance fee for some events.
  • You Have Researched Breathing: Sometimes the player is required to unlock, purchase and/or do some pretty trivial and mundane things. For example, some missions in all three parks have the objective of buying and placing specific animals, buildings, scenery and/or paths near each other.

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