Follow TV Tropes

Following

Video Game / Ghost Recon: Advanced Warfighter 2

Go To

https://static.tvtropes.org/pmwiki/pub/images/graw2_cover.jpg

Tom Clancy's Ghost Recon: Advanced Warfighter 2 is a Third-Person Shooter video game in the Ghost Recon series, developed by Ubisoft Paris and Redstorm Entertainment for the PlayStation 3, the Xbox 360. Grin handled development for Microsoft Windows. High Voltage Software handled the PlayStation Portable version with all the games published worldwide by Ubisoft in 2007.

Advanced Warfighter features the Cross-Com 2.0, which allows the player to have more direct involvement in controlling and commanding friendly units.

Despite the coup from the first game being foiled, unrest has continued in Mexico, which has spread throughout South America. The Ghosts are deployed back to Mexico to investigate rebel leader Juan de la Barrera and whether he's able to use dirty bombs. Due to treaties between the US and Mexico, the Ghosts must covertly operate on their own until they are able to gain the intel necessary for America to officially intervene in the conflict.


Tropes found in Ghost Recon: Advanced Warfighter 2, which also includes tropes from its predecessor:

  • Always Close: At the end of the PC version, there's actually just enough time to escape the missile complex before it explodes, if you memorize the escape route and run it perfectly. The ending still has Mitchell failing to get out in time and being caught in the explosion.
  • Ambiguous Ending: The Ghosts are caught in the EMP missile attack to disable the last Khasmira-II missiles as President Ballatine is not willing to use military force to raze Juarez down just to get to them. Averted in the PSP release.
  • Elite Mooks: Advanced Warfighter 2 has Panamanian mercenaries hired by the rebels that show up in the latter half of the game; being members of a PMC they have access to better arms and equipment than the rebels, using many of the same weapons as those available to the Ghosts, rather than the standard G36Ks and HK21Es used by the basic rebel soldiers. They also seem to use more advanced tactics, such as faking a reload to try to bait you out of cover. They're easily distinguished from the regular rebel troops from their more informal appearance, including Cool Shades, rolled-up sleeves, and serious case of Helmets Are Hardly Heroic.
  • Gunship Rescue: The mission to extract a reporter from a bullfighting arena in GRAW 2 has the Ghosts fighting off waves of attacking soldiers. When two tanks show up, the Ghosts call for air support and are saved by Apache gunships.
  • In the End, You Are on Your Own: At the very end of the PC version, Mitchell's squad is left behind to cover the entrance while Mitchell descends by himself into the network of tunnels below the rebel base in order to locate the nuke and stop it from launching. What follows is a short Unexpected Gameplay Change segment in which you're traveling down tight indoor corridors fighting rebel soldiers, in what had previously been a squad-based tactical shooter taking place in large urban and outdoor environments.
  • Landmarking the Hidden Base: A massive computer system linked to the United States' anti-ballistic missile mainframe is hidden under a dam in El Paso, Texas.
  • Nintendo Hard: "Guarded Risk" difficulty (The hardest difficulty on Xbox 360 and second hardest on PS3 is somewhat this, not only does Mitchell have less health and can often only survive getting shot once if hit in the chest, enemies act more like older Tom Clancy games and outright attempt to shoot you in the head for a instant kill regardless of your current health if given the chance.
  • One-Hit-Point Wonder: The "Original Ghost Recon" difficulty exclusive to the PS3 port has Mitchell die in one hit, no matter the caliber or where it hit.
  • One-Man Army: In the PSP version, Mitchell is the only character who fights against South American guerrillas.
  • Post-Climax Confrontation: In the penultimate mission, you fight the rebel leader in a helicopter gunship duel towards the end of the game. After killing him and recovering the nuke he stole, you learn that despite the rebel leader's death, the PMC he hired is still planning to launch missiles into the United States from the Mexican border. You then deploy to stop the PMC from launching their missiles for the game's final mission.
  • Real Is Brown: The sequel is somewhat more clear, crisp, and colorful while still maintaining a realistic and down-to-earth look.
  • Short-Range Shotgun:The PC/Console versions give you the option of selecting a M1014 shotgun as your secondary weapon (Xbox) or Primary Weapon (PC), oddly the more arcade-y console version has more range, consistently 2-shotting foes at a surprisingly long-range while the PC version has a more stereotypical short-range for a shotgun, your handgun in the PC-exclusive designated Pistol Slot will likely have more range than it, while the Shotgun is a surprisingly effective backup on Console, on PC it's a very ineffective primary weapon. The fact that it has a small magazine and small ammo reserve doesn't help.
  • Wretched Hive: If the events of the Advanced Warfighter series are anything to go by, Mexico is pretty much a hellhole of massive proportions (especially the city of Juarez, which sees more violence, plane crashes, gunbattles and deaths in two days than most other cities in the world see in a year).

Top