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* OneHitPointWonder: The "Original Ghost Recon" difficulty exclusive to the [=PS3=] port has Mitchell die in one hit, no matter the calier or where it hit.

to:

* OneHitPointWonder: The "Original Ghost Recon" difficulty exclusive to the [=PS3=] port has Mitchell die in one hit, no matter the calier caliber or where it hit.
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''Tom Clancy's Ghost Recon: Advanced Warfighter 2'' is a ThirdPersonShooter video game in the VideoGame/GhostRecon series, developed by Ubisoft Paris and Redstorm Entertainment for the UsefulNotes/PlayStation3, the UsefulNotes/Xbox360. Grin handled development for Microsoft Windows. High Voltage Software handled the UsefulNotes/PlayStationPortable version with all the games published worldwide by Creator/{{Ubisoft}} in 2007.

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''Tom Clancy's Ghost Recon: Advanced Warfighter 2'' is a ThirdPersonShooter video game in the VideoGame/GhostRecon series, developed by Ubisoft Paris and Redstorm Entertainment for the UsefulNotes/PlayStation3, Platform/PlayStation3, the UsefulNotes/Xbox360.Platform/Xbox360. Grin handled development for Microsoft Windows. High Voltage Software handled the UsefulNotes/PlayStationPortable Platform/PlayStationPortable version with all the games published worldwide by Creator/{{Ubisoft}} in 2007.

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if the other one came out first then it is NOT a prequel


''Tom Clancy's Ghost Recon: Advanced Warfighter 2'' is a ThirdPersonShooter video game in the VideoGame/GhostRecon series, developed by Ubisoft Paris and Redstorm Entertainment for the UsefulNotes/PlayStation3, the UsefulNotes/Xbox360. Grin handles development for Microsoft Windows (and later on in Steam). High Voltage Software handled the UsefulNotes/PlayStationPortable version with all the games published worldwide by Creator/{{Ubisoft}} in 2007.

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''Tom Clancy's Ghost Recon: Advanced Warfighter 2'' is a ThirdPersonShooter video game in the VideoGame/GhostRecon series, developed by Ubisoft Paris and Redstorm Entertainment for the UsefulNotes/PlayStation3, the UsefulNotes/Xbox360. Grin handles handled development for Microsoft Windows (and later on in Steam).Windows. High Voltage Software handled the UsefulNotes/PlayStationPortable version with all the games published worldwide by Creator/{{Ubisoft}} in 2007.



Despite the coup being foiled, more unrest has continued in Mexico, which has spread throughout South America. The Ghosts are deployed back to Mexico to investigate rebel leader Juan de la Barrera and whether he's able to use dirty bombs. Due to treaties between the US and Mexico, [[PlausibleDeniability the Ghosts must covertly operate on their own]] unless America is able to officially intervene in the conflict.

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Despite the coup from the first game being foiled, more unrest has continued in Mexico, which has spread throughout South America. The Ghosts are deployed back to Mexico to investigate rebel leader Juan de la Barrera and whether he's able to use dirty bombs. Due to treaties between the US and Mexico, [[PlausibleDeniability the Ghosts must covertly operate on their own]] unless until they are able to gain the intel necessary for America is able to officially intervene in the conflict.



!!Tropes found in ''Ghost Recon: Advanced Warfighter 2'', which also includes tropes from the prequel:

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!!Tropes found in ''Ghost Recon: Advanced Warfighter 2'', which also includes tropes from its predecessor:

* AlwaysClose: At
the prequel:
end of the PC version, there's actually just enough time to escape the missile complex before it explodes, if you memorize the escape route and run it perfectly. The ending still has Mitchell failing to get out in time and being caught in the explosion.



* TheBattleDidntCount: At the end of the PC version of ''Ghost Recon Advanced Warfighter 2'', there's actually just enough time to escape the missile complex before it explodes, if you memorize the escape route and run it perfectly. The ending still has Mitchell failing to get out in time and being caught in the explosion.
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Added DiffLines:

* NintendoHard: "Guarded Risk" difficulty (The hardest difficulty on [=Xbox 360=] and second hardest on [=PS3=] is somewhat this, not only does Mitchell have less health and can often only survive getting shot once if hit in the chest, enemies act more like older Tom Clancy games and outright attempt to shoot you in the head for a instant kill regardless of your current health if given the chance.
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* InTheEndYouAreOnYourOwn: At the very end of the PC version of ''Advanced Warfighter 2'', Mitchell's squad is left behind to cover the entrance while Mitchell descends by himself into the network of tunnels below the rebel base in order to locate the nuke and stop it from launching. What follows is a short UnexpectedGameplayChange segment in which you're traveling down tight indoor corridors fighting rebel soldiers, in what had previously been a squad-based tactical shooter taking place in large urban and outdoor environments.

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* InTheEndYouAreOnYourOwn: At the very end of the PC version of ''Advanced Warfighter 2'', version, Mitchell's squad is left behind to cover the entrance while Mitchell descends by himself into the network of tunnels below the rebel base in order to locate the nuke and stop it from launching. What follows is a short UnexpectedGameplayChange segment in which you're traveling down tight indoor corridors fighting rebel soldiers, in what had previously been a squad-based tactical shooter taking place in large urban and outdoor environments.



* PostClimaxConfrontation: In ''Advanced Warfighter 2'', you fight the rebel leader in a helicopter gunship duel towards the end of the game. After killing him and recovering the nuke he stole, you learn that despite the rebel leader's death, the PMC he hired is still planning to launch missiles into the United States from the Mexican border. You then deploy to stop the PMC from launching their missiles for the game's final mission.

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* PostClimaxConfrontation: In ''Advanced Warfighter 2'', the penultimate mission, you fight the rebel leader in a helicopter gunship duel towards the end of the game. After killing him and recovering the nuke he stole, you learn that despite the rebel leader's death, the PMC he hired is still planning to launch missiles into the United States from the Mexican border. You then deploy to stop the PMC from launching their missiles for the game's final mission.



* ShortRangeShotgun:The PC/Console versions of ''Ghost Recon Advanced Warfighter 2'' gives you the option of selecting a M1014 shotgun as your secondary weapon (Xbox) or Primary Weapon (PC), oddly the more arcade-y console version has more range, consistently 2-shotting foes at a surprisngly long-range while the PC version has a more sterotypical short-range for a shotgun, your handgun in the PC-exclusive designated Pistol Slot will likely have more range than it, while the Shotgun is a surprisngly effective backup on Console, on PC it's a very ineffective primary weapon,the fact it has only a small amount of shells doesn't help.

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* ShortRangeShotgun:The PC/Console versions of ''Ghost Recon Advanced Warfighter 2'' gives give you the option of selecting a M1014 shotgun as your secondary weapon (Xbox) or Primary Weapon (PC), oddly the more arcade-y console version has more range, consistently 2-shotting foes at a surprisngly surprisingly long-range while the PC version has a more sterotypical stereotypical short-range for a shotgun, your handgun in the PC-exclusive designated Pistol Slot will likely have more range than it, while the Shotgun is a surprisngly surprisingly effective backup on Console, on PC it's a very ineffective primary weapon,the weapon. The fact that it has only a small amount of shells magazine and small ammo reserve doesn't help.
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* ShortRangeShotgun:The PC/Console versions of ''Ghost Recon Advanced Warfighter 2'' gives you the option of selecting a M1014 shotgun as your secondary weapon, oddly the more arcade-y console version has more range, consistently 2-shotting foes at a surprisngly long-range while the PC version has a more sterotypical short-range for a shotgun, your handgun in the PC-exclusive designated Pistol Slot will likely have more range than it.

to:

* ShortRangeShotgun:The PC/Console versions of ''Ghost Recon Advanced Warfighter 2'' gives you the option of selecting a M1014 shotgun as your secondary weapon, weapon (Xbox) or Primary Weapon (PC), oddly the more arcade-y console version has more range, consistently 2-shotting foes at a surprisngly long-range while the PC version has a more sterotypical short-range for a shotgun, your handgun in the PC-exclusive designated Pistol Slot will likely have more range than it.it, while the Shotgun is a surprisngly effective backup on Console, on PC it's a very ineffective primary weapon,the fact it has only a small amount of shells doesn't help.

Changed: 531

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No idea if a patch changed it but the Shotgun in my version is a secondary weapon.


* ShortRangeShotgun: Bizarrely, the PC version of ''Ghost Recon Advanced Warfighter 2'' gives you the option of selecting a M1014 shotgun as your primary weapon, even though its effectiveness is wildly inconsistent past point-blank range and almost completely ineffective past about 5-10 meters, and almost all engagements in the game take place at considerable long range. Even your backup pistol is generally more effective in combat; in fact your best use for the shotgun is likely to kill a rebel soldier and take ''his'' weapon instead.

to:

* ShortRangeShotgun: Bizarrely, the PC version ShortRangeShotgun:The PC/Console versions of ''Ghost Recon Advanced Warfighter 2'' gives you the option of selecting a M1014 shotgun as your primary secondary weapon, even though its effectiveness is wildly inconsistent past point-blank range and almost completely ineffective past about 5-10 meters, and almost all engagements oddly the more arcade-y console version has more range, consistently 2-shotting foes at a surprisngly long-range while the PC version has a more sterotypical short-range for a shotgun, your handgun in the game take place at considerable long range. Even your backup pistol is generally more effective in combat; in fact your best use for the shotgun is PC-exclusive designated Pistol Slot will likely to kill a rebel soldier and take ''his'' weapon instead.have more range than it.
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* AnyoneCanDie: Alex Nolan is killed in action while participating in anti-rebel activities with the Ghosts.
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* ShortRangeShotgun: Bizarrely, the PC version of ''Ghost Recon Advanced Warfighter 2'' gives you the option of selecting a M1014 shotgun as your primary weapon, even though its effectiveness is wildly inconsistent past point-blank range and almost completely ineffective past about 5-10 meters, and almost all engagements in the game take place at considerable long range. Even your backup pistol is generally more effective in combat; in fact your best use for the shotgun is likely to kill a rebel soldier and take ''his'' weapon instead.

to:

* ShortRangeShotgun: Bizarrely, the PC version of ''Ghost Recon Advanced Warfighter 2'' gives you the option of selecting a M1014 shotgun as your primary weapon, even though its effectiveness is wildly inconsistent past point-blank range and almost completely ineffective past about 5-10 meters, and almost all engagements in the game take place at considerable long range. Even your backup pistol is generally more effective in combat; in fact your best use for the shotgun is likely to kill a rebel soldier and take ''his'' weapon instead.instead.
* WretchedHive: If the events of the ''Advanced Warfighter'' series are anything to go by, Mexico is pretty much a hellhole of massive proportions (especially the city of Juarez, which sees more violence, plane crashes, gunbattles and deaths in two days than most other cities in the world see in a year).
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Added DiffLines:

* GunshipRescue: The mission to extract a reporter from a bullfighting arena in ''GRAW 2'' has the Ghosts fighting off waves of attacking soldiers. When two tanks show up, the Ghosts call for air support and are saved by Apache gunships.
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Added DiffLines:

* OneHitPointWonder: The "Original Ghost Recon" difficulty exclusive to the [=PS3=] port has Mitchell die in one hit, no matter the calier or where it hit.
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Added DiffLines:

[[quoteright:350:https://static.tvtropes.org/pmwiki/pub/images/graw2_cover.jpg]]
%%[[caption-width-right:350:some caption text]]

''Tom Clancy's Ghost Recon: Advanced Warfighter 2'' is a ThirdPersonShooter video game in the VideoGame/GhostRecon series, developed by Ubisoft Paris and Redstorm Entertainment for the UsefulNotes/PlayStation3, the UsefulNotes/Xbox360. Grin handles development for Microsoft Windows (and later on in Steam). High Voltage Software handled the UsefulNotes/PlayStationPortable version with all the games published worldwide by Creator/{{Ubisoft}} in 2007.

Advanced Warfighter features the Cross-Com 2.0, which allows the player to have more direct involvement in controlling and commanding friendly units.

Despite the coup being foiled, more unrest has continued in Mexico, which has spread throughout South America. The Ghosts are deployed back to Mexico to investigate rebel leader Juan de la Barrera and whether he's able to use dirty bombs. Due to treaties between the US and Mexico, [[PlausibleDeniability the Ghosts must covertly operate on their own]] unless America is able to officially intervene in the conflict.

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!!Tropes found in ''Ghost Recon: Advanced Warfighter 2'', which also includes tropes from the prequel:

* AmbiguousEnding: [[spoiler:The Ghosts are caught in the EMP missile attack to disable the last Khasmira-II missiles as President Ballatine is not willing to use military force to raze Juarez down just to get to them. Averted in the PSP release.]]
* AnyoneCanDie: Alex Nolan is killed in action while participating in anti-rebel activities with the Ghosts.
* TheBattleDidntCount: At the end of the PC version of ''Ghost Recon Advanced Warfighter 2'', there's actually just enough time to escape the missile complex before it explodes, if you memorize the escape route and run it perfectly. The ending still has Mitchell failing to get out in time and being caught in the explosion.
* EliteMooks: ''Advanced Warfighter 2'' has Panamanian mercenaries hired by the rebels that show up in the latter half of the game; being members of a PMC they have access to better arms and equipment than the rebels, using many of the same weapons as those available to the Ghosts, rather than the standard [=G36Ks=] and [=HK21Es=] used by the basic rebel soldiers. They also seem to use more advanced tactics, such as faking a reload to try to bait you out of cover. They're easily distinguished from the regular rebel troops from their more informal appearance, including CoolShades, rolled-up sleeves, and serious case of HelmetsAreHardlyHeroic.
* InTheEndYouAreOnYourOwn: At the very end of the PC version of ''Advanced Warfighter 2'', Mitchell's squad is left behind to cover the entrance while Mitchell descends by himself into the network of tunnels below the rebel base in order to locate the nuke and stop it from launching. What follows is a short UnexpectedGameplayChange segment in which you're traveling down tight indoor corridors fighting rebel soldiers, in what had previously been a squad-based tactical shooter taking place in large urban and outdoor environments.
* LandmarkingTheHiddenBase: A massive computer system linked to the United States' anti-ballistic missile mainframe is hidden under a dam in El Paso, Texas.
* OneManArmy: In the PSP version, Mitchell is the only character who fights against South American guerrillas.
* PostClimaxConfrontation: In ''Advanced Warfighter 2'', you fight the rebel leader in a helicopter gunship duel towards the end of the game. After killing him and recovering the nuke he stole, you learn that despite the rebel leader's death, the PMC he hired is still planning to launch missiles into the United States from the Mexican border. You then deploy to stop the PMC from launching their missiles for the game's final mission.
* RealIsBrown: The sequel is somewhat more clear, crisp, and colorful while still maintaining a realistic and down-to-earth look.
* ShortRangeShotgun: Bizarrely, the PC version of ''Ghost Recon Advanced Warfighter 2'' gives you the option of selecting a M1014 shotgun as your primary weapon, even though its effectiveness is wildly inconsistent past point-blank range and almost completely ineffective past about 5-10 meters, and almost all engagements in the game take place at considerable long range. Even your backup pistol is generally more effective in combat; in fact your best use for the shotgun is likely to kill a rebel soldier and take ''his'' weapon instead.

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