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Disney Universe is a video game from Disney Interactive that was released on the PS3, Xbox 360note , Microsoft Windows, and Wii in 2011. Players take on the role of beta-testers for a new Disney game while being guided by a cube named VIC. However, an evil entity named HEX is determined to destroy this game, so the players have to traverse the worlds and battle swarms of enemies in order to defeat HEX and save the day.

Spiritually Succeeded by the Disney Infinity franchise.

Franchises with Levels


This game provides examples of:

  • All There in the Manual: The names of the individual stages for each level are only mentioned in the concept art gallery.
  • Ambiguous Ending: Even if you get everything in the game, HEX is never really defeated. The only real "closure" you get is HEX saying that he would be back.
  • Butt-Monkey: When you're not attacking them, the Fodder seem to only exist as sporting equipment for Brutes.
  • Cutscene Incompetence: The Brutes and Fodder are exceptionally goofy and stupid during the intro scenes.
  • Death Is Cheap: All that happens when you die is you losing some gold. While dying too many times does hurt your level grade, the game is very generous about how many times you can die before dropping a rank, so it doesn't matter too much.
  • Demonic Possession: While he's not a demon, HEX can take over VIC and speak through him, which causes VIC to turn dark red and sharper-looking.
  • Exactly What It Says on the Tin: Several of the stages have names that are very to-the-point, with titles such as "Laser Corridor" and "Toxic Gas". Granted, it's not like you'll find out what the names are without looking in the concept art gallery.
  • Fake Longevity: You have to replay each location twice to unlock all of the costumes.
  • Fragile Speedster: Bulldogs are fast, but can't take much of a pounding.
  • Glass Cannon: Spawners are very powerful, but can't take the number of hits as others.
  • Game-Breaking Bug: There are a few spots where your water vehicle can get stuck on something and stop moving entirely, forcing you to restart the level.
  • Griefer: HEX fits this to a T, being a Troll who enjoys creating chaos for his own amusement. He also likes to offer "helpful" advice to the player on how to be one (like throwing your teammates off of cliffs and stealing their gold).
  • Guide Dang It!: The game has a tendency to not tell you how to use the vehicles. There are other cases where, once you've unlocked the exit gate, the game puts a secret challenge back at the beginning of the stage but doesn't let you know about it.
  • Hard Levels, Easy Bosses: Most of the mini-bosses (Brutes, Rotos, Bulldogs, and Spawners) are harder than the end-of-area bosses, and you have to fight at least a few of them in most levels.
  • Infinity +1 Sword: The Tool Mod power-up lets you kill anything in one hit.
  • Insurmountable Waist-Height Fence: A few edges are marked off by low rocks or thinly spread trees.
  • Karma Houdini: HEX never gets battled physically and manages to escape to see another day.
  • Loading Screen: Inn between each section of a level, there are loading screens where VIC offers helpful advice, and HEX offers... not-so-helpful advice.
  • Lightning Bruiser: Brutes, which are fast, strong, and can take a beating.
  • Mighty Glacier: Rotos are incredibly powerful, but they're also the slowest of the bunch.
  • Mook Maker: Spawners can throw Fodder at you.
  • Never Say "Die": Somewhat justified, since the game takes place in a VR realm.
  • 100% Completion: You have to earn gold trophies in all stages and fully upgrade all 45 costumes.
  • Our Zombies Are Different: As a zombie you can survive underwater, but can't jump.
  • Red Shirt Army: Lampshaded - the generic enemies are literally named "Fodder".
  • Scenery Porn: The pans across the stage at the beginning of each area.
  • Sequel Hook: The ending dialogue from HEX before the "It's a Small World" remix heavily implies that there was more planned for the game.
  • Shout-Out: At least one trailer showed a player attacking a chest using a key like a Keyblade.
  • Tempting Fate: VIC states in the game's intro that the bots are completely harmless and would never harm the guests. Cue the bots attacking the guests.
  • Trick Shot Puzzle: Often times, a target is too far away for you to simply walk to with a bomb, so you have to throw from a distance.
  • Two-Keyed Lock: Several in multiplayer, but in single it gives you a few seconds to get to the other switch.
  • Suspicious Videogame Generosity: Power-up cubes generally appear near mini-bosses.
  • Taken for Granite: The effect of the Medusa power-up.
  • Tennis Boss: Spawners are stunned by bouncing fireballs back at them.
  • Troll: HEX. How else can you describe someone who decides to torment you as a parting shot by singing a rock version of It's A Small World After All at you?
  • Underground Monkey: There are only six types enemies, but they change costumes to match the world.
  • Updated Re-release: The game got a re-release with the subtitle of Ultimate Edition, though the only difference is that the re-release has all the DLC packs available from the start.
  • Villain Song: HEX sings a rock remix of "Its a Small World" to torture VIC and the player.

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