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Smack 'em with a baseball, spray 'em down with soda
Tell those evil Normbots it's time to hit the road-a

We thought that we could get home using Ferb's remote
But quantum physics wouldn't let us rebound
But when they fed us to a Goozim, we knew we had to lose 'em
So now we're goin' the long way 'round!
Gotta Get Gone, the game's intro theme song

Phineas and Ferb: Across the 2nd Dimension is a 2011 video game adaptation of Phineas and Ferb The Movie: Across the 2nd Dimension developed by High Impact Games and published by Disney Interactive Studios. Released on Wii, PlayStation 3, Nintendo DS, and PlayStation Portable, the game serves as an Interquel for the film, showing what dimensions Phineas, Ferb, Candace, Perry, and Doofenshmirtz went through during the "Brand New Reality" sequence.

The game initially allows players to play as Phineas, Ferb, and Perry, with other characters being unlocked by collecting ingame tickets and tokens. Between each level, there are two minigames where players can increase their odds of earning tickets for characters, weapons, mods, and upgrades.


This game contains examples of:

  • Abnormal Ammo: A given considering this is Phineas and Ferb. The characters are shown using baseball launchers, carbonated juice sprayers, and sticky ninja gloves, among other weapons.
  • Adaptational Villainy: In the movie, Doofenshmirtz comes to oppose his Second-Dimension counterpart, and even helps save the day in the end by convincing his counterpart to give up villainy. In this game, however, he ditches the heroes once they arrive back in their home dimension and beats them to Evil Doof's headquarters, then steals a machine that he uses to fight them, becoming the Final Boss in the process.
  • Adaptation Dye-Job: In the movie, Second-Dimension Phineas and Ferb have more pale skin tones than their First-Dimension counterparts, but in this game, their skin colors are the same.
  • Adaptation Expansion: In the movie, the gang's journey through the various dimensions is covered in a single musical montage. In this game, the first four worlds are all dedicated to jumping between different dimensions, and the various adventures in each dimension get more focus as a result.
  • Balloonacy: In the Balloon Dimension, absolutely everything is made from balloons floating in the sky, including the platforms the gang use to navigate.
  • Blob Monster: The main enemies of the first dimension are blobs of gelatin that take on a vaguely humanoid shape, referencing the episode "Day of the Living Gelatin".
  • Canon Foreigner: Agent Terry the Turtle made his debut in this game. He eventually makes an appearance in the film itself and the show in cameo appearances.
  • Co-Op Multiplayer: A second player can join the adventure at any time as one of the other playable characters and fight alongside the first player.
  • Deliberately Monochrome: The Old-Timey Dimension is entirely black-and-white, emulating the look of cartoons from the 1920s, before they had color.
  • Disney Villain Death: The boss fight with the Goozim ends with it charging off the edge of the arena and falling to uncertain doom.
  • Down the Drain: Many of the levels in the Gelatin Dimension are located in an underground sewer system flooded with gelatin. The gang slide through sewage pipes at certain points, and the ultimate goal is to drain all the gelatin.
  • Edible Ammunition: The Carbonator is a gun that fires a stream of orange-flavored soda at enemies. Unlockable mods can be bought from the in-game store that replace the orange soda with lemon-lime flavored soda or milk.
  • Escape Sequence: After activating the Robot Factory's self-destruct mechanism, the following stage has the team escaping the factory as it's exploding all around them, although the first room is the only one that has a time limit.
  • Eternal Engine: The fifth world is the Robot Factory, where the Norm-Bots are being developed. As the heroes venture through, the bots can be seen being built in the background, and they must avoid various mechanical hazards including compressors and conveyor belts.
  • Faceship: A jet plane with Doofenshmirtz' face on the front appears as a boss in some of the jet pack stages.
  • Fake Ultimate Mook: The second Robot Factory level builds up to the appearance of a brand-new type of Normbot, which is apparently "performing excellently". In the last Robot Factory level before the boss, the robot is revealed to be... a regular Normbot with Shoulder Cannons, which goes down just as easily as any other Normbot. Then again, it was seemingly designed by Dr. Doofenshmirtz, who's known for not thinking his inventions through.
  • Gelatinous Trampoline: The first dimension is a gelatin-filled one, so a couple of obstacles the characters can go through include some of these.
  • Genre Savvy: At one point in the Robot Factory, one of the gadget parts the player needs to collect is found out in the opening of an empty room in the middle of a large area marked with and orange and black border. Phineas recognizes that it's probably a trap... but they absolutely need the part to progress. Sure enough, upon collecting it, a glass cage drops onto them and traps them with a bunch of enemy robots.
    Ferb: Well, that was predictable.
  • Humongous Mecha: A giant version of the robotic Norm is a boss patrolling the streets outside the Robot Factory. Isabella combats him using her own giant robot, modeled after Queen Elizabeth.
  • Interquel: The game takes place during the "Brand New Reality" song, evidenced by the first level being introduced after the song sequence. Said song is basically a recap of the film up until that point.
  • Level in the Clouds:
    • The Balloon Dimension is built atop balloons floating high in the clouds. Said clouds are also made from balloons.
    • The Garden Gnome Dimension is a series of floating islands over a sea of clouds.
  • Mecha-Mooks: With the exception of a few world-specific enemies, the vast majority of enemies in both versions are robots from Doof-2's army.
  • Minecart Madness: The gang have to ride a series of trains through tunnels in order to reach the Robot Factory. While the trains are in motion, they have to jump over obstacles, switch trains when the tracks end, and battle robots that appear on other trains moving alongside them.
  • Our Gnomes Are Different: One of the dimensions takes Doof's most well-known backstory (forced to be a lawn gnome) and expands it to the fate of everyone in the Tri-State Area. The humans are forced to guard homes while the lawn gnomes stay inside (until the protagonists come in and start attacking).
  • Paper-Thin Disguise: The characters try to break into the Robot Factory by disguising themselves as Second-Dimension Doofenshmirtz. Said disguises consist of cardboard cutouts of his head strapped to their faces. The receptionist robot at the entrance falls for it, and even guides them a few rooms in before the masks get blown off.
  • Reformulated Game: The DS version of the game is completely different from the console version. The levels are different, the gameplay mechanics are different, the bosses are different, Phineas, Ferb, and Perry are the only playable characters and only have one gadget each, and the plot follows the movie more closely.
  • Retraux: One of the dimensions is inspired by 1920s cartoons, having a black-and-white feel for the whole level. There's even a reference to Steamboat Willie with its Doofenshmirtz being the owner of a steamboat.
  • Secret Character: Peter the Panda, Pinky, Isabella, and Baljeet can all be purchased at the shop with tickets after the player makes enough progress through the game.
  • The Smurfette Principle: Of the game's ten playable characters, Isabella is the only female.
  • Splash of Color: While the Old-Timey Dimension is otherwise completely monochrome, the playable characters and enemies all retain their usual colors, and there are a few interactive objects that have full color.
  • Spider Tank: Spider-Bots, the most basic of Doof's robots, resemble robotic spiders with a single eyestalk.
  • Take Your Time: While the Robot Factory is exploding all around the heroes during the escape sequence, the first room of the stage is the only one with a time limit. Once it's been cleared, the player is free to take as long as they need to complete the rest of the stage.
  • Unexpected Shmup Level: Some levels forgo the usual platforming gameplay and have the characters automatically flying forward through the air on jet packs while firing blasters at flying enemies.
  • Unusually Uninteresting Sight: After all the strange things that have happened so far, Ferb is completely unsurprised to see the Goozim catch up to them in the Garden Gnome Dimension.
    Ferb: On any other day, I would consider a giant cube of fur "odd," but seeing as we've escaped the Goozim already, I would label this as commonplace. Perhaps even hackneyed.
  • Version-Exclusive Content: Since the PlayStation 3 version is on a Blu-Ray disc, four episodes of Phineas and Ferbnote  are included with the game as Bonus Content.
  • Wall Jump: The Ninja Glove allows characters wielding it to stick to walls by jumping into them, before bounding off to reach higher places.
  • What Happened to the Mouse?:
    • Second-Dimension Candace is established to have been captured before the heroes arrive back in the Second Dimension, but never appears again after that and is never shown being rescued, though she was presumably freed after the heroes save the day.
    • Second-Dimension Doofenshmirtz seemingly disappears from the story after the gang returns to the Second Dimension, with First-Dimension Doof taking over as Final Boss... At least, in the console version. In the DS version, Doof-2 serves as the Final Boss instead.

Alternative Title(s): Phineas And Ferb The Movie Across The2nd Dimension

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