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A 3DS game created by Namco Bandai and released in April 2014, Disney Magical World (Disney Magic Castle: My Happy Life in Japan) is a "life sim", along the lines of the Animal Crossing series. At first glance, one would assume it is an expy of said series, its main mode is very similar, but it has numerous things that set it apart.

Instead of being invited to a town that is in desperate need of your help to gain popularity and residence, the player character is invited to a Disneyland-like setting. A series of circumstances involving various Disney characters introducing themselves, and befriending a king leads to you owning a café, and receiving a wand from Yen Sid. Instead of just a hub, numerous mini-worlds based on Disney franchises (ala Kingdom Hearts) can be visited. The first game features Cinderella's village, Winnie the Pooh's Hundred Acre Wood, Aladdin's Agrabah and Alice in Wonderland's Wonderland as available worlds, with Pirates of the Caribbean's Tortuga as DLC. However, even more characters can appear despite not being able to visit their worlds: characters from Lilo & Stitch, Peter Pan, Snow White and the Seven Dwarfs, and Beauty and the Beast all appear, among others.

After receiving the right equipment, missions begin to crop up. Ghosts appear, causing trouble for Disney characters and being the enemies of quests. Balls can be attended, gardens can be grown, and so on as one gets stickers from achievements that allow them to do more in the game.

A sequel, Disney Magical World 2 for the game was released in Japan on November 25, 2015. It features even more stores featured in Castleton (with new classic Disney characters such as the Three Little Pigs), and new worlds: Frozen's Arendelle, The Little Mermaid's Under the Sea world, Lilo & Stitch's Hawaii, Snow White's Cottage, and the Alice and Winnie the Pooh worlds returning. New guests are The Nightmare Before Christmas's Jack and Sally, Tangled's Rapunzel and Flynn and Wreck-It Ralph's Ralph and Vanellope, among others. Another new feature is the possibility of taking part in a night parade among Castleton with the Disney characters, fully inspired by Tokyo Disneyland's night parade "Tokyo Disneyland Electrical Parade Dreamlights". The sequel came to North America and Europe on October 14, 2016, and Australia on October 15. An Enchanted Edition of this game was released for Nintendo Switch on December 3, 2021.

In December 2016, an arcade spin-off for the series, Disney Magic Castle: KiraKira Shiny Star, was released in Japan. Instead of being a life sim-type game like the previous two games, KiraKira Shiny Star is a Rhythm Game where you take control of a girl who gets invited to Castleton and engages in rhythm-based activities with the Disney characters. You may customize your character as you like, including hair and facial features, and you may obtain new outfits for your character, which have varying degrees of appeal and affect the number of points you receive, using coordination cards. Most of the characters and worlds return from previous games, but there are also some new worlds, including the Beast's castle from Beauty and the Beast, Tangled's Kingdom of Corona, and Sofia the First's Enchancia. Only one new Disney character was added: Sofia from the aforementioned Sofia The First.


This game provides examples of:

  • Animal Talk: While Marie talked in The Aristocats, she talks to the player in these games by meowing or purring.
  • Anti-Frustration Features: The second game offers a bit more help when it comes to some of the more annoying things in the first game. For example, fish endlessly respawn so you don't have to keep playing new levels, recolors for your outfits rely on easily-obtained twinkle stones so you don't need dozens of rare items just to get them all, and lastly, the game now explains more advanced features like flower breeding and offers hints on what seeds make what.
  • Adaptational Nice Guy:
    • Pete. For a guy who caused Mickey so much trouble over the years, in this game he seems more like a slightly rough Big Fun.
    • Donald also seems extremely mellow compared to his other appearances, although his fearsome temper is referenced by other characters quite often.
    • Captain Hook and Smee appear, but don't do anything villainous. They can show up at your café and have a good time with you, hang around Castleton, compliment your outfit, or ask you for favors, just like any other character.
    • The Queen of Hearts shows up in the second game, but when two of her card servants paint her roses red, she threatens to throw them in a dungeon (while still allowing them to be on guard duty) and says that she will lift the sentence if you clear out the ghosts in Wonderland, rather than beheading them immediately.
  • And Your Reward Is Clothes: Acquiring clothes for dress-up is a large part of the game, though you're more likely to get the plans and materials for clothes as a reward rather than the clothes themselves.
  • Apathetic Citizens: You get a feeling that most of the townsfolk you talk to only see the ghosts as annoying bullies rather than the outright threats they are, or simply don't seem to care. Subverted in that Yen Sid and a few other people see the danger they pose and send you. Magic doesn't come to everyone, and Yen Sid is kind enough to make you weapons.
  • Artificial Stupidity: Almost all of the ghosts are programmed to lock onto the player. This does not account for any obstacles in the way. For ghosts than can move around, this can lead to them getting stuck behind walls (though some attacks may still hit you if you're close enough) and be damaged or killed by other hazards in the level.
  • Ascended Extra: The titular characters of Lilo & Stitch and Snow White and the Seven Dwarfs were merely Castleton visitors in the first game. The second game adds their worlds to visit and more characters from such (Jumba and Pleakley for the former and the Prince for the latter).
  • Attack of the 50-Foot Whatever: Final Boss Ghosts in general are extremely large, and can somewhat cross this with Everything Trying to Kill You in terms of the forms they take.
  • Augmented Reality: There is a feature accessed from the title screen or the mirror in the bedroom called Magical AR, which allows you to scan QR codes in the real world to obtain exclusive items.
  • Badass in Distress: Jack Sparrow in the Pirates DLC gets dragged under by the boss ghost of his world.
  • Bad Job, Worse Uniform: You can invoke this yourself by making the café manager and/or helper wear ridiculous outfits. They don't seem to care, though.
  • Black Eyes of Evil: This is a trait shared by all ghosts.
  • Boss-Only Level: The Glorptopus, the boss of the Pirates world, is fought at sea and is the only major obstacle in the level.
  • Bragging Rights Reward: The best quest clothes and wands, as they can only be made after you complete all the episodes. By then, they're more likely to be used in the dungeon or in the extra-hard bonus episodes.
    • The reward for getting all 100 stickers is a photo with Yen Sid and a replica of Mickey's magician outfit from the Sorcerer's Apprentice segment of Fantasia.
  • Brutal Bonus Level: The Magic Dungeon and the Pirates DLC are far more difficult than the standard worlds and bosses, as are the worlds' Extra Episodes.
  • Call-Back:
    • Most of it is in the Pirates DLC, where numerous mentions of aspects from the movies are made, like Barbossa's undead crew, the East India Trading Company, and so on.
    • The Café Manager of the first game shows up in the second game, where he now runs a surfboard rental shop in Hawaii.
  • Catchphrase: Jack Sparrow likes to say "savvy?" a lot when talking to you. Some characters also seem to have this as voiceovers due to limited voice clips.
  • Charged Attack: Holding down and releasing the A button lets you shoot a blast of light from your wand that can tear through multiple ghosts. Unlike the Y-attack, it doesn't use your blue stars.
  • Cool Shades: Drillthrills have dark triangle shades.
  • Cosmetic Award: The sparkle items, mostly. They don't seem to serve any purpose other than giving you 2 stickers and making your character and photos have enhanced looks.
  • Cute Kitten: Marie from The Aristocats, who you can get as DLC, is just as cute as she is in her source film.
  • Degraded Boss: Some ghosts, like Drillthrill and Flaptrap, can appear as Boss Ghosts of an episode, but will start appearing as standard enemies in subsequent episodes. (not that they won't appear as a Boss Ghost again, though.)
  • Developer's Foresight: When the player character is running while wearing ball gowns, which have a floor-length dress, the animation includes them holding the skirt up as they run.'
  • Difficulty Levels: Each quest with combat in it is rated from 1-5 stars for how strong the enemies you may encounter in them are. Naturally, the difficulty curve means the stars fill up gradually until you're seeing nothing but 5-starred missions as the final episodes of a world.
    • Balls are rated by difficulty on a 1-3 star scale, with harder balls requiring quicker and more precise movements, and less room for error. The star system for dancing minigames was dropped in the sequel, which instead rates them as "easy", "normal", or "difficult".
  • Downloadable Content: Some Disney characters such as Marie, Jack Sparrow and Aurora can only show up in your area if you purchase them. Also, certain clothes and plushies and the complete Tropical Island furniture, clothing and food line can only be obtained by scanning the AR cards available in the official website.
  • Energy Weapon: The Donald Star Wand's special attack is a single beam of white light that can sweep from side to side by using the circle pad. It is very useful for targeting large Boss Ghosts or clusters of ghosts standing close together.
  • Everything's Better with Rainbows: Very rare items often have rainbow palettes, such as Legendary Sorcerer's Medals, Rainbow Clovers, and Rainbow Honey.
  • Everything's Better with Samurai: For about a week around New Year's, when Mickey and Minnie appear they're dressed in traditional Japanese outfits. A set of Japanese clothing and furniture, including samurai armor, was also released at that time.
  • Everything's Better with Sparkles: Sparkles are one of the many collectables in the game, and they are put as a decorative aura around your avatar (and enhance photos, as well). The Magic Twirl move also leaves a trail of sparkles.
  • Exhausted Eye Bags: The Café Manager has these, either as an indicator of his age or because he's tired from running your café 24 hours a day while you make him wear silly outfits. Poor guy.
  • Failed a Spot Check: Residents will sometimes comment that they've heard another Disney character is in Castleton, without noticing that the character in question is in the same area, or, sometimes, right next to them.
  • The Fashionista: Daisy runs the boutique in Castleton where clothes can be made.
  • Fetch Quest: Like many before it, the people in Castleton will continuously ask for you to retrieve things for them. Some of these items, like jewel bubbles caught from fish, are justified because some of the areas you need to fish for them are ghost-infested. Others, like crops they can grow themselves, or items that can be bought from McDuck's, are not.
  • Fishing Minigame: Though not much of a mini-game per se, you can fish in various areas in the different worlds, with a new control scheme to go along with it.
  • Flowers of Romance: If you encounter Hercules in Castleton, he might ask you for some Sparkling Jasmine flowers to give to Meg.
  • Flunky Boss: Guiltea, the teapot ghost, spawns multiple tiny teacups that spin rapidly around itself while using its own attacks against you.
  • Food Porn: The dishes you can make for the café are deliciously detailed, to the point that if one got creative they could possibly make real-life equivalents, barring a few obviously physically impossible ones.
  • Fragile Speedster:
    • Kleptotraps move very fast, but can't actually hurt you. Their main purpose is to get killed so they can drop lots of items.
    • Bingo Boingos move quickly by bouncing around the field. It doesn't take many hits to kill them, either, but unlike the Kleptotraps, they can actually do some damage.
    • The teacups that Guiltea spawns move rapidly around the giant teapot ghost, but they don't have that much health. With a powerful wand, it takes at most two hits to kill them.
  • The Ghost: Disney characters that appear in the game can often refer to related characters that don't. The most blatant is the Queen of Hearts, who is referenced in several Wonderland quests but is never actually seen. Lilo and Stitch appear, but not Nani, although she's mentioned in a quest where Lilo tells you they've had an argument and she asks you to find Nani's favorite fruits to help her (Lilo) make up for it.
    • Some of the mentioned characters do make an appearance in the sequel, such as the Queen of Hearts.
  • Giggling Villain: The ghosts love to laugh at you if they attack you, if they start dancing thanks to the "Showtime: Unlimited Magic!" powerup, or for no reason at all.
  • The Goomba: Spooklets are among the first enemies you encounter and they, as well as their tougher Palette Swaps, usually take no more than a few hits to defeat.
  • Gotta Catch Them All: The game encourages you to unlock as many stickers as possible, which is needed to unlock new lands, features, favors, and dungeons. You can also collect cards, clothes, wands, and furniture.
  • Guide Dang It!:
    • The sticker book tells you flat out that there are secret themes but you are very unlikely to figure out that these secret themes are simply the bigger and better items in a set (i.e. the Royal set instead of the Oasis set for Aladdin). Just as bad are the medals you need to make secret wands and some furniture items which only tells you that you get them from your café, but doesn't tell you that you need the secret themes to get them.
    • Just as bad is growing a Big Ol' Sunflower for the first time (which also awards a sticker). Most of the rare plant seeds that need to be harvested from other plants in a chain, like Royal Milkberries from Crown Milkberries, are self-explanatory. Big Ol' Sunflowers are harvested from a rose chain. No in-game hints are given for this.
  • Hammerspace: Your character's inventory. You can hold all kinds of minerals, articles of clothing, recipe ingredients, wands, cloth, seeds, and pieces of furniture in your inventory, as long as you don't have more than 99 of a single item. No explanation is given as to why and how you can do this.
  • Hedge Maze: Naturally, there is a giant hedge maze in Alice's World (since it's based on the movie), and it's notable in that entire episodes take place in the maze.
  • Heroic Mime: Your player character never says a word, communicating with other Disney characters through various hand gestures and nodding/shaking of the head.
  • Holiday Mode: Around certain times of the year, including Christmas and Easter, the plaza in Castleton appears with the appropriate holiday decorations (e.g. snow and Christmas trees during December), and recipes for furniture and food relating to that holiday become available.
  • Impractically Fancy Outfit: The Heart King's Quest Robe and Heart Queen's Quest Dress. Both outfits give the best HP boost when doing quests in Alice's world.
  • An Interior Designer Is You: Early on, you become the manager of the local café with the ability to decorate it. Later you're given your own living space on a second story which you can also decorate.
  • It's Up to You: Not even Elsa's magic can deal with the ghosts, so it's up to the player to do everything.
  • Just One More Level!: You will run into this trope very frequently in the dungeon levels.
  • Kicking Ass in All Her Finery: The fancier quest clothes include many Pimped-Out Dresses.
  • Kleptomaniac Hero:
    • Every loose object lying around Castleton (and Agrabah, and Wonderland, and the Hundred Acre Wood, and...pretty much everywhere else) is yours for the taking.
    • In the second game, the best place to get ingredients for your café at the start of the game is Goofy's vegetable garden. He does not complain no matter how many times you strip his crops bare.
  • Last Lousy Point: There are 300 cards to collect of varying rarities and random patterns, making this likely the last thing a player will accomplish in the game.
  • Lethal Lava Land: Some areas of Aladdin's World feature stony platforms surrounded by lava rivers and streams. There is also Coalem's arena, in which a lava river separates you from the boss. Thankfully, this kind of lava doesn't hurt you, but the fire spots that occasionally spawn on the ground do.
  • Lightning Bruiser:
    • Screama Ballerinas spin rapidly around the field, can tank a lot of damage before going down, and when they ram into you, it hurts.
    • Fawhooshes alternate between chasing you around in circles and breathing deadly flamethrowers at you. You better have a head start when dealing with them, because they move incredibly fast and their flamethrowers have a long range (and leave puddles of fire on the ground that hurt if you step on them). And like the Screama Ballerinas, they can take a lot of hits.
  • Living Toys: Pooh and friends, of course. One quest involves Pooh asking you for some Mystic Thread because his seam burst and he needs to sew it back up.
  • The Lost Woods: The episodes in Cinderella's World take place in the forests, where trees surround you and cover the ceilings, and ghosts lie in wait for attacking.
  • Luck-Based Mission: How the fishing minigames work. You hook a fish, and it burps up a random item for you before swimming away. That item can be a rare jewel bubble or one of the random collectible items you find in great numbers around the quest areas. The only exceptions are the legendary fish, which give always give out the same ultra-rare jewel bubbles.
    • Collecting and trading cards also works this way. You won't know what card you'll get until you perform a greeting or give three cards to the Chamberlain, respectively. Characters in parties have a higher chance of giving out rare cards, and trading rare cards with the Chamberlain may increase the likelihood of receiving another rare card, but even then, the whole card business is luck-based, despite the odds in certain situations.
  • Macro Zone: Since you shrink to enter Alice's World, pretty much everything in the Lilliput Wood area of the world (and the episodes that take place in it) is giant in size relative to you, except for, strangely enough, fish and ghosts (and other episode items). The Mad Tea Party and Rose Garden sections make you grow back to normal size, though.
  • Magic Wand: The player's only weapon, given by Yen Sid. As you progress through more dungeons, you can collect more items to be made into stronger wands.
  • Making a Splash: The pirate wands' special attack fires a giant torrent of water. Player used Hydro Pump! It was super effective!
  • The Mentor: Similar to his depiction in Kingdom Hearts, Yen Sid appears in a tower, and gives you information regarding the ghosts that have begun to pop up and how to stop them. Furthermore he gives you your first weapon and can make others, combining this trope with The Blacksmith.
  • Mighty Glacier:
    • Waxlites are mainly stationary, but their fireballs pack quite a punch.
    • Whakkas and Thwakkas can deal a lot of damage with their hammers. They don't move very fast, however, having to stop and catch their breaths after attacking a certain number of times.
  • Missing Secret: The AR Secret Password Ticket is a leftover from the browser version of Disney Magic Castle, the game this series is based off of, and has no use in Disney Magical World.
  • Mission-Pack Sequel: The second game plays almost exactly the same as the first with many of the same features, with new worlds, characters, and improved fishing mechanics being the only notable changes.
  • Narcissist: One possible café request is from someone who wants you to hang at least six mirrors on the café walls so they can see themselves everywhere they look.
  • No Name Given:
    • The other human residents of the various worlds have no names. When completing Fetch Quests for them, they're just called "Residents".
    • The Chancellor, Chamberlain, King of Castleton, Café Manager, and Café Helper are only referred to by their titles.
  • Non-Standard Character Design: The King of Castleton. While all the other human characters are either from the Disney canon or have the standard Mii body type, The King has a very enlarged head the same size as his body with tiny eyes and a large, almost comically oversized mustache.
  • Not-So-Harmless Villain: The Ghosts, who, while mostly being mean-spirited pranksters and troublemakers, have the ability to perform pretty cruel acts. These include stealing Jafar's lamp with the possible intention to open it, cutting down trees and destroying the homes of Cinderella's animal friends, and attacking the White Rabbit.
  • One-Hit Kill: The Thwakka ghosts in Alice's world can charge up their hammers and perform an attack that instantly depletes all of your hearts, regardless of your quest clothes or current health. The attack is slow and easy to dodge, but unfortunately the Bonus episode of Alice's world likes to place several of them in very narrow corridors.
  • Our Ghosts Are Different: The ghosts in this game, which are more like poltergeists, are dangerous troublemakers that can take forms to suit the Disney world they're in. Ghosts in Aladdin's world, for example, can appear as desert creatures, or dragon-like genies, while some in Wonderland appear as strange hopping jester monsters, and moles.
  • Palette Swap:
    • Several enemies get powerful re-skins after you get to certain points in their respective worlds. Strangely, Underground Monkey ghosts are less common (barring a few exceptions) due to notable differences and new attacks the stronger variants have.
    • The Boss Ghosts of all the different worlds get differently named variants in the Bonus episodes to go with the different colors. Queen Pokey becomes Queen Jabby, Guiltea becomes Vanitea, Coalem becomes Growlem, and Glorptopus becomes Schlorptopus.
    • Also, many outfits are only recolours inspired on a certain character.
  • Pimped-Out Dress: Many of the clothing options, including the various princess costumes and the more elaborate quest clothes. The Cinderella ballgowns are particularly stunning.
  • Piñata Enemy: The Kleptotrap ghosts. They tend to drop the Showtime powerup (allowing unlimited use of magic for a short time), a fair amount of coins, and occasionally craftable materials upon defeat. Possible lampshade hanging in that they look like gift boxes.
  • Pink Girl, Blue Boy: Donald's themed items are primarily blue and white with a sailor motif, while Daisy's themed items are pink, light green, and purple.
  • Port Town: Since the Pirates of the Caribbean world is based on the movies, both Port Royal and Tortuga make a return as part of the hub area.
  • Post-End Game Content: Getting 100 stickers in the sequel and seeing the credits opens up 15 Challenge Stickers, and clearing those unlocks Pro Stickers for expert players.
  • Punny Name: Letta the sentient flying envelope, Cameron and Cammy the sentient cameras, and Miss Teri, the shopkeeper of a shop that sells sparkles and magic charms.
  • Purely Aesthetic Gender: Your player character's gender has no effect on gameplay and does not restrict the kinds of outfits you can buy. Or wear.
  • Recycled In Space: Animal Crossing IN DISNEYLAND! WITH DUNGEON CRAWLING!
  • Rhythm Game: A minigame in the form of the balls held at Cinderella's palace. You dance by tapping the stars on the lower screen in time with the music. In the sequel, hula dancing and mining minigames are added to the mix, and the gameplay for all rhythm games is changed up a bit. Instead of tapping stars on the screen, you must press the buttons in the order which they appear on the screen.
    • The KiraKira Shiny Star is a full-fledged rhythm game that uses a similar control scheme to the sequel's rhythm-based sequences.
  • Roar Before Beating: Strong Ghosts make the movements like they are doing this when they first spot you, but strangely no sound comes out when they do.
  • Ruins for Ruins' Sake: The episodes in Aladdin's World take place in a set of underground desert ruins. No explanation is given for how they came to be.
  • Save Scumming:
    • Want to make sure you keep your rare seeds when you harvest your crops? Since whether or not you get a seed is determined randomly from the moment you harvest the plant (with Bounty Seeds increasing the yield), saving in front of the portal to the Hundred Acre Wood and soft-resetting until you get the desired results makes it easy to farm rarer seeds like Fortune Herb seeds and Starfall Radish seeds.
    • This trick also works in the first game with the items sold at McDuck's, as their stock randomly changes every half-day (or until you walk in the door and save your game). Thankfully, they can and do sell furniture that can only be crafted with jewel bubbles, sparing you some of the headache. It costs more to buy ready-made furniture at McDuck's than it does to create it yourself at Chip and Dale's workshop, though, so watch your coins.
  • Shock and Awe: The Goofy Star Wand's special attack rains down lightning bolts.
  • Shout-Out: There are several items and other things that allude to Disney works that couldn't exactly make it in, as well as several similarities to other series.
    • When Yen Sid gives you the wand, he says "Do not be afraid" to many this feels heavily reminiscent of the tutorial to Kingdom Hearts, in which a voice constantly tells Sora not to be afraid, and offers a wand as a weapon.
    • The Big Bad Wolf appears on a wanted poster you can get for a western-themed café.
    • Yen Sid's Tower is very reminiscent of his tower from Kingdom Hearts.
    • The cards are essentially collectible shout-outs, as are many costumes and furniture. ranging from posters from Mickey's old cartoons to character art for individuals who didn't get in (like Oogie Boogie and The Queen of Hearts), to props.
    • Guiltea's main appearance and main attacks are lifted from the Mad Tea Party attraction at various Disney Theme Parks, especially from the Walt Disney World version, where the ghost within the pot replaces the Doormouse.
    • One of the potential requests the café manager can ask you to fulfill is called "Light It Up, Up, Up!"
    • During the tutorial section of the second game, the citizens in Castleton might say "Gotta go fast!" in reference to Daisy's Boutique opening up.
    • If you examine the globe in Mickey's House in the second game, the description says "Globes like this put everything in perspective — it's a small world after all."
  • Sigil Spam: Unsurprisingly for a Disney game (or anyone familiar with the Disney theme parks), just about everything has the Mickey symbol on it.
  • Socialization Bonus: While both games have a Streetpass system in place, the second game adds a new medal currency used to purchase special furniture and clothing at McDuck's that can only be obtained by Streetpassing or by inviting people into your town via the Internet.
  • Spectacular Spinning: The Magic Twirl allows your character to rapidly spin with a trail of sparkles. You can use it for getting to places quicker or dodging attacks.
  • Supernatural Gold Eyes: Powerful Ghosts, wreathed in purple flames, sometimes flash creepy, ringed, gold eyes when they materialize and you get close enough.
  • Sugar Bowl: Castleton and the surrounding worlds are lovely places to live. As long as you stay out of the ghost-infested areas...but that's what your wand is for.
  • Technicolor Magic: Particularly powerful ghosts have purple, fire-like auras surrounding them.
  • Textile Work Is Feminine: Daisy runs the boutique in Castleton, where you can go to have clothes made.
  • Throw the Dog a Bone: When the White Rabbit shows up to an Alice-themed café party, he says something to the effect of "Finally, a place where no one's bossing me around! I think I'll stay here for a while."
  • Tsundere: A waitress in the pirate hangout of the DLC level constantly holds something against Jack Sparrow, stating multiple times that she will smack him across the face, when Jack is taken by a very dangerous ghost, she breaks down and desperately asks if he's alright. After he's saved she reveals that Jack once let her see his compass, which pointed at him when she had it.
  • Under the Sea: Atlantica is entirely underwater, with your character developing a mermaid tail to accommodate this.
  • Unexpected Gameplay Change: One would not expect a dungeon-crawling feature to be present in a life sim of Disney, nor a Rhythm Game feature.
  • Unlimited Wardrobe: The game has dozens of outfits and clothing items that your character can wear. Some of them can be bought at McDuck's; others come from unlockable recipes that require you to bring the required ingredients to Daisy's boutique to be put together into a full outfit.
  • Virtual Paper Doll: Recipes can be acquired for clothing your Mii can wear, which can be made by delivering the right ingredients to Daisy's boutique. You can even get stickers for putting together a complete outfit (an "Ace Ensemble"). Since you can make the Café Manager and Helper wear the same clothes, this applies to them as well.
  • Visual Pun: Cameron the living camera has insect-like wings and is decorated with a ladybug pattern, which makes him a shutterbug. This also applies to Cammy from the sequel.
  • Wake-Up Call Boss: Queen Pokey, the final boss ghost of Cinderella's World, who is the first boss ghost to take a lot of hits to defeat, and whose attacks follow you around the boss room.
  • Wholesome Crossdresser:
    • There is no limit to what you can wear in this game, as there isn't all that much difference or limitations between genders for the player character. This essentially means that a boy can wear a frilly ballroom gown or belly dancer outfit, and still get compliments from the people and Disney characters in Castleton.
    • This also applies to the Manager (a middle-aged man) and the Helper (who can be changed into a male or female Mii of your choice) in your café. You can dress them up in anything from Tinkerbell outfits to princess gowns, with the Helper having to serve tables in the costume that you give them, and you will hear not a single word of complaint from either of them.
  • You Have Researched Breathing: You need to gather a certain number of collectible cards, present them to the King of Castleton, and watch the demonstration given by his Chancellor in order to learn how to do basic things like waving, saluting, jumping in place, or blowing a kiss.
  • Your Size May Vary: In Wonderland, the Cheshire Cat is massive enough to tower over you, but when he visits your café after you throw an Alice-themed party, he is suddenly smaller than you. Maybe he took a sip from the "Drink Me" bottle.
    • In a case of this happening to the player, you drink a bottle to shrink to enter Wonderland, making the Lilliput Wood area seem giant. However, the Mad Tea Party and Rose Garden areas turn you back to normal size. Also, you're tiny when you exit Wonderland, but you suddenly revert back to regular size upon entering again.
  • Zerg Rush: Spooklet ghosts (and their variations) are not very strong, but they can cause problems if enough of them gang up on you at once. In the bonus dungeon, one of the possible challenges is to fight a horde of respawning Spooklets.

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