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Trivia / Devil May Cry

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The franchise in general:

  • B-Team Sequel: Every game in the series after the first one was made by a different team from the one behind the first game. That said, the developers had remained fairly consistent since then.
  • Development Hell: It was announced in 2011 that Screen Gems had acquired the movie rights to the series and planned to make one with Kyle Ward attached as screenwriter. Nothing was heard from it since the announcement.
  • Flip-Flop of God:
    • Capcom originally announced that Ninja Theory's DmC was a Continuity Reboot, then said it was a Prequel, and then an Alternate Continuity.
    • In regards to 2's placement in the chronology of the numbered titles. While the placement of 3's manga, 3, 1, TAS, and 4 were easy enough to arrange, Capcom was so wary about 2 that it wasn't until the Devil May Cry: 3142 Graphic Arts artbook that gave fans a resemblance of a timeline. With 5's announcement at E3 2018, it was initially stated that the order was 3 > 1 > TAS > 4 > 2 > 5, but later on, Capcom streamed a summary recap on February 6, 2019, that changed the order where the timeline became 3 > 1 > TAS > 2 > 4 > 5 instead.
  • Fountain of Expies: Dante's received his fair share of these over the years:
  • No Export for You:
    • There's a bunch of DMC materials that were never released outside of Japan, including: a good amount of artbooks that go into further details on things that got left out, two drama CDs for The Animated Series that serve the same role (and fill in some of the blanks between DMC1 and TAS), the two-volume novelization of 4 subtitled Deadly Fortune, and the tie-in/prequel novel for 5 titled Before the Nightmare.
    • For a more minor example, while Devil May Cry 4: Special Edition was released digitally around the world, physical copies were only released in Japan and other parts of Asia. Somewhat subverted, however, as those who live in other countries can still purchase a physical copy online, as there is an English option available and the PS4 and Xbox One both aren't region-locked.
    • The pachislot machines (a combination of a traditional slots machine with a pachinko machine) for 4, Devil May Cry X: The Last Judgement (the "X" pronounced "cross"), and CR Devil May Cry 4. The first two, produced by Enterrise, used the in-game assets that included additional scenes and lines not seen in either the original game's release or the Special Edition, to which online comments have noted that DMCX somehow tied Vergil's story much tighter into 4 compared to the Special Edition release.
    • In a rare inversion, the Collector's Edition of 5 that included a miniature version of the van seen in-game as well a small artbook was restricted to Amazon US and Canada, and the US Capcom online store.
    • The Visions of V spin-off manga tells V's point of view prior to the events of 5, but the online manga service it's being released on is region-locked behind Japanese ISPs unless one uses a VPN.
  • No Port For You: During The Sixth Generation of Console Video Games era, the original versions of Devil May Cry, Devil May Cry 2 and Devil May Cry 3: Dante's Awakening were exclusive to the PlayStation 2 and weren't released on the other home console platforms (Xbox, Nintendo GameCube, Sega Dreamcast). It took the next generations of consoles and future ports, particularly the HD Collection re-release, for the three games to be available in some form on the newer Xbox consoles and eventually on the Nintendo Switch.
  • The Other Darrin:
    • Dante's voice actors, due to the first game being recorded in Toronto and the later games being recorded in Los Angeles. They didn't bring one back for a second game until 4 (see the Characters page for the full list). It wasn't until Reuben Langdon (Dante's Ink-Suit Actor) voiced him in 3 that a VA stuck. Subsequently, Langdon went on to reprise his role in 4, The Animated Series, and 5, the latter two causing a massive moment of fandom rejoicing when announced.
      • This is made even more jarring if one considers Dante's appearance as a Secret Character in the PS2 version of Viewtiful Joe. Although it came out a year after 2 (where he was voiced by Matthew Kaminsky), Dante's voice actor is the same as the original game (Drew Coombs). In other words, it went from Drew Coombs, to Matthew Kaminsky, back to Drew Coombs, and then finally to Reuben Langdon, who has been voicing Dante ever since 3.
      • This doesn't even factor in Dante's other out-of-universe appearance as a Guest Fighter in Shin Megami Tensei: Nocturne, where Dante's voice actor is Kaminsky again. However, it's just a case of reusing his grunts and warcries from 2. The HD rerelease of the game would properly give him a voice, that of his now-standard actor Reuben Langdon.
      • Dante was Darrin'd again for the reboot, this time being voiced by Tim Phillipps. Granted, that Dante is technically a different character with a different personality, so keeping the same voice actor would have been odd.
    • Trish was voiced by Sara Lafleur in the first game, Luci Christian in TAS (Atsuko Tanaka in the original Japanese version), Danielle Burgio in 4 and MvC3, and then Wendee Lee in 5 (with Tanaka reprising in Japanese from 4 onward).
    • It would seem that out of all of the recurring characters (what few there are), only Lady has kept her VA (Kari Wahlgren). At least until DMC4:SE, where Kate Higgins assumed the role, rerecording all of Wahlgren's lines along with providing new ones for additional cutscenes and Lady's playable outings.
  • The Pete Best: Reuben Langdon is Dante's third voice actor after Drew Coombs (who voiced him in the first game and Viewtiful Joe) and Matthew Kaminsky (who voiced him in the second game and, by technicality of reusing grunts from that game, Shin Megami Tensei III: Nocturne) but because Langdon became a mainstay since the third game and also voiced Dante in the animated series and other cameos, he's a lot more iconic than his predecessors, to the point where him being given proper voice acting in SMTIII's HD remaster was recorded by Langdon.
  • Pop-Culture Urban Legends: A rumor once claimed that there was "supposed" to be a Devil May Cry spin-off subtitled Dance of Sparda, implying that it would've focused on the Legendary Dark Knight. For a long time, it was being passed around as some interesting "trivia" within the fandom, and at one point, it was also rumored as a spin-off for the PlayStation Portable. But due to the lack of any verifiable evidence supporting these claims, let alone the lack of a definite proof or Word of God that it was a legitimate What Could Have Been behind-the-scenes, by the early 2020s, the DMC fandom just eventually classified it as an Internet hoax, misinformation, or wishful thinking that got spread online.
  • Similarly Named Works:
  • Throw It In!: The enemy juggling mechanic was born from a glitch that accidentally allowed juggling in Onimusha: Warlords. The glitch was fixed before Onimusha's release, but was so awesome that Capcom added it to to the first DMC and later became a staple for the series.
  • What Could Have Been:
    • There was a plan for a Devil May Cry game to be released on the PlayStation Portable. The original announcement came via Sony during E3 2004, but IGN noted that it wasn't mentioned in Capcom's pre-E3 press briefing. When IGN later asked Capcom producer Tsuyoshi Tanaka (who worked on DMC2) and Yuji Shimomura (action scene director on DMC3) about it, the only response was a "no comment." Eventually, Kotaku reported via an April 2009 issue of the Japanese gaming magazine Famitsu that showed the tentatively titled "Devil May Cry series" being "suspended for retail," which meant it was cancelled.
    • After Devil May Cry 3 was released, there would've been a new game solely focused on Lady, but Director Hideaki Itsuno said it didn't get off the ground.
    • When he was interviewed for Devil May Cry: Peak of Combat, Itsuno implied that a PvP mode was planned at some point in the older games, even before PoC made it possible. note 
      Hideaki Itsuno: When I heard that there's going to be a PVP mode... I was surprised, but for some reason... We originally wanted to do this in the console versions. We considered a lot but it was difficult to realize and we didn't make it in the end.
  • Word of God:

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