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The franchise in general:

  • Basically, the rule of the world of Devil May Cry is "if at first it does not work, beat the crap out of it." Dante kicks the fake spear when it doesn't work in 3, Nero shoots the control panel when it initially fails to open the bridge in 4, etc...
  • Poor Dante has been impaled with his own swords so many times it became something of a running gag and a series tradition.
  • The many physics-defying moves that you can do in the games, such as launching enemies using High Time, and then suspending the helpless demon in mid-air by continuously shooting at it with the Ebony & Ivory. It's also hilarious to know that you can slow down your playable character's fall from mid-air by shooting your guns.
  • For the games that feature it, the Heaven Or Hell mode highlights the fun factor in several ways:
    • The fandom treats the cutscene version of Dante as a Memetic Badass mostly because he kills his enemies with a single hit during cutscenes, but not in normal gameplay. Then this mode got introduced in DMC3 onwards; when everything dies in one hit, the feats of "Cutscene Dante" can be replicated by players in-game.
    • Aside from the catharsis factor of defeating every enemy with a single hit, it makes the entire stories of the games into a joke. Every single boss starts off with a big introductory cutscene, claiming that they'll kill Dante, Nero, or the other playable characters... and then they go down in one shot. Depending on their death animation (For example, Agnus' death animation in DMC4 has him flying across the room and screaming that he's an angel whilst struggling to pull himself up), the mode can make it look like each boss has a bad case of Minor Injury Overreaction.
    • The inclusion of a cinematic Hit Stop effect on DmC and DMC5 also adds to the hilarity of dramatically finishing the last enemy with a very simple attack. It's both funnier and more awesome for Vergil than the other playable characters; since he doesn't move while firing his Summoned Swords/Mirage Blades, he can kill demons while standing completely still and retaining his stoic expression, yet the camera makes all of it look like a badass moment just like any other finishing attack.
  • The end-result screen for each mission grades how well you perform based on certain criteria and it follows the D-S letter grading system just like the Style Ranks. Even if the number of criteria varies depending on the game, it's possible for the screen to spell out words or acronyms (when the individual results are read from top-to-bottom, followed the final mission rank at the side) using the letters A,B,C,D and S. This also applies to the "Total Results" screen that summarizes the final ranks you achieved in all missions. Hilarity ensues when you get ranks like "ASSSSS" or when the screen spells out short words like "BAD", "DAD", "SAD", "ABS", "SASS", and so on.
  • The Achievements and Trophies in the HD Collection are mostly named from quote excerpts, references, or hilarious puns that refer to their specific objective in a way. Sometimes, the puns require you to think for a while in order to understand their wordplay. For example, defeating Jokatgulm in 2 earns you the "No Joke" achievement; Jokatgulm —> "No Joke".

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