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Trivia / Deep Rock Galactic

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  • Acting for Two: Or four in this case. All the playable Dwarves are voiced by Javier O'Neill and have a communal pool of lines in general gameplay. Each Dwarf had their voice altered through pitch, tone, and speed in order to make the Dwarves sound different from each other.
  • Approval of God:
  • Author's Saving Throw:
    • Industrial Sabotage missions can take a while, as they involve spelunking through a cave system to do two hacking events, followed by a three-phase Boss Battle, which doesn't help the mission type's popularity. Thankfully, a late 2022 patch tweaked the cave generation for Industrial Sabotage missions to make them shorter and simpler. Then there was an incident on the 12th of January 2023 when, after the community had been complaining about how often Industrial Sabotage was showing up in the Deep Dives, it came up twice for the week's Elite Deep Dive. The developers stepped in and reset the seed to not contain industrial sabotage the following day.
    • One common criticism of the game is how long it can take to acquire a desired weapon overclock, because 1) which specific weapon overclock you receive is random, 2) if you do the Weekly Core Hunt and the normal and Elite Deep Dives each week, you will receive at most three dedicated weapon overclocks and three blank matrix cores you can turn into weapon overclocks if you're lucky enough to find and complete a machine event during a mission, and 3) the game keeps adding new weapons and accompanying overclocks to clutter up the pool. Combined, this means that if RNGesus is unkind, it can take months to get a specific desired overclock. This was mitigated somewhat by a Good Bad Bug in which completing a promotion assignment for a class reset the Weekly Core Hunt, allowing a player to complete it multiple times per week if they had several class promotions to process, but in late February 2023, that bug was patched out, to much controversy. Fortunately, a patch just a week later (celebrating DRG's five-year anniversary) changed the promotion mechanic to award the same set of blank, weapon overclock, and cosmetic matrix cores as the Weekly Core Hunt, rewarding players who level up their dwarves and giving them more chances to draw the overclocks they desire.
    • Season 4's introduction of the Rockpox Corruptor was met with mixed reaction. While some people liked having a new boss enemy to fight, others hated it due to needing to use the Lithofoamer and Lithovac to strip away its armor before the team can damage it and needing to use said items to clean up the terrain it corrupts. The fact that season 4 was just more Rockpox from season 3 had many people not being to thrilled with having to deal with Rockpox for a while longer. The devs would later announce an option in the game that lets players turn off lithophage related content (though the outbreak modifier can still appear) so that they don't have to deal with them.
  • Colbert Bump:
    • Got one from Yogscast. Their videos on the game have millions of views.
    • Another one came after SsethTzeentach reviewed it, with nearly two million views.
  • Descended Creator: Robert Friis, the game's art director, also voices Mission Control.
  • Dummied Out:
    • Many of the dwarves' more profane lines, especially for overheats, aren't used in the final game; they were available enough that modding can add them back in though.
    • Update 33 has an unused enemy, the Mactera Fire Bomber. It acted like a Goo/Frost Bomber, but dropped firebombs that left damaging patches of fire on the ground. While it never spawns naturally in-game (and would likely have done so in the Magma Core), it can be spawned via commands and it even has its own model.
  • Permanent Placeholder:
    • "Space Rig" was meant to be a temporary name according to an old blog post.
    • Early in development the devs intended the flares to be limited as to make light a "precious resource", with the infinite rechargeable light that still stands now was intended merely as alpha phase playtesting tool.
    • Shortly after the release of Season 3, players noticed that the developers had forgotten to replace the placeholder name used for the smaller lithophage meteorites that will sometimes rain down during missions that do not have the "Lithophage Outbreak" hazard, resulting in the laser pointer to display the text "Smol Meteor (change me)" if aimed at such a meteorite. The fanbase found it absolutely hilarious and begged Ghost Ship Games to leave it as such; while it was eventually patched, the reading for small meteorites still include the acronym "S.M.O.L." displayed under the meteor's designation.
  • What Could Have Been: Update 33 would originally have featured a new biome known as the Caustic Mire. Concept art and a description of it exist, but it was scrapped/postponed due to the developers taking a liking to the Hollow Bough after a few weeks of programming, along with the Caustic Mire playing like a hybrid of two other biomes (Magma Core and Crystalline Caverns) rather than a unique level in its own right.

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