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Serial Escalation in Video Games.


  • ANNO: Mutationem: What starts off as a Post-Cyberpunk adventure story, starts to shift towards the supernatural, adding new twists to the plot and the mystery behind it, stacking up events that lead to battles against otherworldly abominations; cumulating in a fight against a Draconic Abomination.
  • Let's look at The Binding of Isaac.
    • How many different final bosses can we have? Before the Halloween Update, three. After, four. As of Wrath of the Lamb, a total of six, with a temporary bugged seventh. As of Rebirth, there are a total of eight final bosses. Mom, Mom's Heart, It Lives, Satan, Isaac, ???, The Lamb, and Mega Satan. Then Afterbirth adds Ultra Greed to the mix. And Hush isn't technically a final boss, but it way more difficult than the previous bosses, so it might as well be onenote . Afterbirth+ then adds Ultra Greedier and Delirium who is now the final boss faced after Hush but has a chance to be fought after every other final boss including Mega Satan. Since Repentence is the final official expansion, The Witness from The Binding of Isaac: Antibirth — now renamed Mother — is officially part of the final count alongside DOGMA and the True Final Boss, THE BEAST, adding the number to FIFTEEN.
    • The achievements for 100% Completion have also seen some escalation: the original achievement for this was Golden God (Pre-Rebirth, it was attained by getting every item and achievement in the base gamenote , while in Rebirth itself, you have to defeat both ??? and the Lamb to attain it). The Wrath of the Lamb expansion adds the Platinum God achievement for getting everythingnote , and the in-game achievement splash screen has a little "110%" written on it. Rebirth adds The Lost and his unlockables, and getting those nets you an achievement called "The Real Platinum God", complete with "111%" written on the splash screen. The Afterbirth expansion adds the 1001% achievement for getting everything within said expansion, and its Afterbirth+ equivalent, 1000000%, requires you to complete the Bestiary as well. Finally, Repentance's take on the achievement, "Dead God", doesn't even bother with percentages.
  • Parodied in Daughter for Dessert at the protagonist's trial. When Moe Mortelli takes the stand, the prosecutors ask him if he’s sure of his testimony, and when he says he is, they ask if he’s double, triple, quadruple, quintuple, and sextuple sure. The judge isn’t amused.
  • In the indie 4X RTS, Star Ruler, you can build ships larger than the galaxy. Because all other parameters also scale up with size, this has led to galaxy-sized ships with humongous cannons that take several days of real time to reload, and when they do, they wipe out entire solar systems like it's nothing. On the other end of the spectrum, millions of tiny inch-long crewless fighters.
  • So what the hell else can we build in Minecraft? Another mass mob holocaust? A minecart station that has hundreds of destinations? Another giant creeper statue? Replacing every block with TNT? Make a Minecraft-like game within the game with gravity and liquid physics? There's even a mod that lets you watch YouTube videos inside the game.
  • Disgaea: How epic and shiny can the attacks get? How high can the damage and level caps go? How many Little Miss Badasses can we cram into the game? How cracktacular can we make the next chapter preview? What hilarious but utterly depraved deed will our "heroes" try now? How hard can we smash the fourth wall this time? Just how evil and powerful is Baal? He's a Demon Lord; he's a Supreme Demon Overlord; who instantly reincarnates upon defeat; actually he's as old as the universe, and takes a new body every time he loses, he can have more than one body at a time. The damage cap has been shown to be over 1.1 Quadrillion. In the third game, there is absolutely no cap to stats. Videos feature damage so big, it goes off the scale - last digits don't fit on the screen.
  • Final Fantasy started off with 3-digit HP totals party members and bosses with 4-HP digit totals. Final Fantasy II upped it to 4-digit party members and 5-digit HP bosses. Final Fantasy V introduced the ability to attack eight times a turn. Final Fantasy VI took the same ability and made it compatible with Quick, allowing sixteen attacks a turn.
    • Final Fantasy VII, certain Limit Breaks allow fifteen attacks at once, eighteen attacks at once, etc. Then came Final Fantasy VIII, where Squall's Lion Heart can do over two-hundred and fifty thousand damage in one attack, making it one of the most powerful moves in the entire series!
    • Since VIII, most game have incorporated the ability to break the 4-digit damage limit in some fashion. Then came Final Fantasy X: in the PAL release, Anima's attack hits 16 times, and every attack can break the damage limit and do 99,999 damage. That adds up to a damage cap just under 1,600,000!.
    • Then trumped in Final Fantasy XIII where the damage cap with a Genji glove is 999,999. Not currently sure if anyone has managed to hit it yet.
    • Also, how ridiculous can the optional superbosses get? I started it off with the Boss in Mook Clothing Warmech, who did obscene damage but abided by the 4-digit HP max of bosses in the game. V had Omega and Shinryu, who were even more devastating and had 5-digit HP totals higher then anything else in the game.
      • VII had Ruby and Emerald Weapon who were more deadly still and have 800,000 and 1,000,000 HP respectively (each over ten times that of the final boss). VIII featured Omega Weapon who had over a million HP and attacks that were virtually unsurvivable unless you used items or abilities that made you temporarily invincible. In IX Ozma was seemingly a step back with only a 5-digit HP total but made up for it by having damage dealing abilities on par with its predecessors and being faster than seemingly all of them put together.
      • X had a whole arena of superbosses, many with HP totals higher than Omega Weapon, but the strongest was Nemesis, who had ten million HP but even he was weaker then non-arena superboss Penance who had twelve million HP a well as independently acting arms each with half a million. XII was even worse with Yiazmat who has over fifty million HP, can trick you into restoring all of it, doubles its stats and halves the damage cap of damage dealt to it when it nears death, and can combo for over a hundred thousand HP. XIII was seemingly a step back, with the superboss having 15 million HP, but considering the damage cap being higher, they had to raise its strength through the roof.
      • Without a doubt, the most insane opponents in the franchise yet have to be those found in XI; Pandemonium Warden actually morphs into a number of the game's other high-end notorious monsters, was so overpowered it beat a group after a marathon fight that lasted over eighteen hours and was eventually nerfed until it could be semi-reasonably defeated. However, the same can't be said of ABSOLUTE VIRTUE, who has nearly every job's 2-hour ability at its disposal but can seemingly use them without any sort of time restriction and has been updated so that any past method used to defeat it doesn't work anymore and has yet to be beaten by anyone in its current state. Additionally, estimating HP totals for Absolute Virtue is moot as one of its 2-hour abilities allow it to restore all of it, which it can use as often as it wants and no one yet knows how to negate it.
      • Thanks to an increased level cap and a trick that prevents AV's 2-hour abilities from being used more than once, it is nowadays somewhat beatable.
    • The various special attacks within a single Final Fantasy game can also display this. For example, in Final Fantasy VII, the summons start out as humongous monsters that attack enemies with huge blasts of energy, and just keep getting more extreme from there. And at the culmination of the development of attacks, one of the final boss's attacks has such exaggerated special effects that it apparently destroys the whole of our solar system each time it's used (even though this game isn't even set on Earth).
    • Final Fantasy XIV has plenty to offer:
      • Most bosses by the time you reach Shadowbringers have 8 digits worth of HP. It's possible some even reached the 9-digits mark. Especially with damage outputs can average 150,000 - 180,000 DPS in larger raids, you kinda need a boss with that much HP so the fight lasts more than a minute.
      • The current HP cap, as of Shadowbringers, sits comfortably above 200,000 for tanks. This is higher than a lot of the final bosses in the franchise.
      • MP used to scale in the 5-digit ranges, but due to the complexity it was causing, it was fixed at 10,000 MP with spells costing a scaled amount. Which might look silly anyway when you just start the game and you barely have over 100 HP but 100 times the MP.
      • The current damage cap is unknown, but it's likely limited by Binary Bits and Bytes at this point. The highest damage anyone has reported is north of 4 million in Bozja with specific buffs and attacks.
      • It's gotten to the point that the developers are scaling the numbers down for Endwalker. One of the main concerns was that if things kept going the way they were, it would be possible for tanks to hit a cap on enemy hate.
      • In the middle of the Stormblood expansion patches, the devs added another difficulty for raid tiers: Ultimate.
      • The very first dungeon of Endwalker sets the HSQ-tone for the expansion. Some of the Mooks of the dungeons are Mechas and Spider Tanks, which were standalone Bosses in Stormblood and now the Warrior Of Light fights dozens of them at the same time. The actual Bosses of the Dungeon? Three Primals, and in the very last fight of the dungeon these three team up to bring down the Warrior Of Light.
  • Ratchet & Clank: Think we can't make the BFGs any bigger? Think we can't make the weapons any stranger? Oh, how wrong you are.
  • Scribblenauts:
    • The game does indeed allow you to summon any noun in the dictionary, and then some. Wanna see God armed with a shotgun duke it out with Cthulhu to the death? You got it! Want to defeat a Giant Enemy Crab with a rocket launcher? Your wish is Scribblenauts' command! Want to defeat an army of zombie robots by traveling back in time and recruiting a dinosaur to ride into battle? No easier said than done! There is a reason this game was a breakaway hit at E3.
    • How can the sequel possibly push it a level higher? By adding adjectives. Robot skateboarding Elvis, here we come!
    • The third game takes things even further. Did you think of something so strange that no combination of word or adjective can represent it accurately? Now you can take various bits of objects and creatures and assemble them into your own nightmarish creation! Want a gun shaped like an ice cream cone that shoots T. rexes? You got it. Your favorite fictional character? Sure, if you're ready to put some effort into it. The possibilities are endless (hence the subtitle, Unlimited).
  • Kingdom Hearts:
    • The final boss of the first Kingdom Hearts was a magical spaceship. With a giant shirtless man attached to it by tentacles.
    • Kingdom Hearts II: How many more ridiculous cool reaction commands and cutscenes can you put in this game? The game's final level ends with an area where you can cut in half, and casually kick around skyscrapers. And you can also deflect hundreds of lightsabers.
    • The one-man war against a thousand Heartless. Complete with kill counter! Then Kingdom Hearts III came along and one-upped this by having an army of Heartless, Nobodies and Unversed.
    • How hardcore can we make Mickey flippin' Mouse?
    • How much more Mind Screw can this Kudzu Plot possess? How many more incarnations of Xehanort can there be? Ladies and gentlemen, Kingdom Hearts 3D [Dream Drop Distance] has topped every other entry in the series in this regard. Now we're introduced to a time traveling young Xehanort, and the true purpose of Organization XIII. Master Xehanort's previous incarnations are alive somehow, including Ansem, the Seeker of Darkness, and Xemnas, and now we have young Xehanort. Organization XIII's true purpose is to serve as vessels for Xehanort and he can pull a Grand Theft Me on them all.
    • However no game in the franchise got a bigger escalation than Kingdom Hearts χ. The final missions shows King Candy/Turbo is the strongest villain in Disney history as he got the ridiculous number of 55 million bars of health. Yeah, that's not a joke. You literally need to deplete 55 million bars to defeat him. Those 10 bars from the main games look ridiculously small now, don't they? Thankfully your medals can also make ridiculous damage so if you have the right setup and really know what you're doing, you can actually destroy him in one turn.
  • Phantom Brave: What ordinary object will become the next Infinity Plus One Sword fish crate flower pastry? Will you give it to the undead male lead, the 13-year old girl, the talking rabbit, the anthropomorphic bottle, or the exploding penguin, dood?
  • Super Robot Wars: How many Moments of Awesome can each character get? How over the top and hammy can Sanger Zonvolt get? How Ex!plo!sive! can the attacks get? How powerful can the Big Bad be? What new problem can Latooni have?
  • Arika has escalated the difficulty of Tetris in its Tetris: The Grand Master series of arcade games released in Japan. Each game itself also escalates well past the mechanic in ordinary Tetris where the pieces fall faster and faster.
    • In Tetris The Grand Master, halfway through the game, at level 500note  (about 150 lines), the blocks fall to the floor immediately as they enter, and the player needs to slide each piece into place within a half second. This is called "20G" and has since become common in Tetris products.
    • Tetris The Absolute The Grand Master 2 PLUS: By level 900 (~270 lines), the time to slide each piece into place decreases to not much more than a quarter second. At level 999 (~300 lines), the lights turn off. The player can see only the active piece, which disappears as soon as it locks into place, and has to play for a whole minute by memory and feel. Even this player can't do it.
    • Tetris The Grand Master 3: Terror-Instinct: The sliding times decrease even faster. And once the lights turn off, the player has to make ten four-line clears. And then the same player has to max the grade on seven consecutive credits on a machine in order to unlock the best ending. You have to be really Belgium dedicated to pull that off.
    • The fan game NullpoMino has a mode named "Phantom Mania" which further escalates the TGM series' invisible Tetris concept. The mode allows you to play in invisible mode for not just one minute, but rather, 999 levels. Most of the best TGM players in the world can only complete 30% of it. So far, only one player in the world has ever cleared level 999, and two players have been confirmed to get past level 500.
  • Thrust: So you guided a heavy inertia-bound object out of all those tunnels without the gun-turrets, or unforgiving gravity and inertia killing you? Can you do it with reversed gravity? Can you do it with invisible tunnel walls? How about both?
  • Metal Wolf Chaos: How fervored can the patriotism get? How evil can Richard get? How ridiculous can the plot get?
  • Metal Gear:
  • Portal uses this as a learning method, with the puzzles starting incredibly simple, then getting rapidly more complicated. Just how many portalling techniques can be combined in THIS test? Turned up to 11 in the advanced test chambers in the "Still Alive" re-release.
  • Freelancer: How much firepower can the opponents pack? How huge is our next target? How many ships can the Order take on?
  • Common in First Person Shooters. How many strong enemies can we make the One-Man Army face at the same time?
  • Plenty of Nintendo Hard games, do this, but Battletoads may be the best example. While playing through any given level (except for maybe the first two), players are likely to wonder how the game will possibly get any harder. Next level, they get their answer.
    • Finishing the game by yourself is considered an achievement. Exaggerated by these two guys who actually finished the game in TWO PLAYERS MODE. No cheats (not that it'll help), no assists, on a classic NES. They used a PAL cartridge which fixed a Game-Breaking Bug, if you wanted to know.
  • I Wanna Be the Guy: How many times will The Kid die before he'll become The Guy? How many more spikes can fit into a single screen? How many more apples giant cherries delicious fruit will fall into the sky within the lapse of the next double-jump? How many ridiculously glitched and unfair traps stand between you and safety on the other side of the Pit of Death? How many times will the Bosses freak out and glitch-kill you like Space Marines on crack-stims? How many times will you scream and tear out your hair before you finally snap and throw your computer out the window and goes to cry like a little girl in the corner of the room? How many times can one curse the name of the game's creator before realizing it is in vain?
    • Let's put it this way: even counting all difficulties, the running list of players who've finished is still only in the mid hundreds. The game has been played by many thousands. When someone says "I beat it", people are awed by it.
      • And when someone beat it on Impossible, the game's creator didn't believe them. Only two people in the world have provided proof that they accomplished this feat.
  • Geometry Dash: After the original seven official levels, the new levels just kept getting harder and harder until the difficulty of some levels had to be changed and the demon difficulty was introduced. Then the community-made levels came up: Ice Carbon Diablo X, which was once the hardest level in the game, is now considered one of the easiest Extreme Demons (not that there are many levels harder than it, though). Bloodbath, which was also one of the hardest levels in the game, isn't even in the top ten anymore. Sonic Wave, which was considered the hardest level in the game for over a year, got topped by Yatagarasu in 2016 (although Yatagarasu eventually moved to #2) and again by Erebus in 2017. And Erebus is only 1 minute long. Fast forward to 2020...and hoo boy, talk about these sadistic level creators and their list demon children. Ice Carbon Diablo X has been all but gone, Bloodbath is no longer one of the 100 hardest demons (and on the verge of dropping out from the 150), and both Sonic Wave and Yatagarasu got kicked out of the 25 hardest demons club. And Erebus? That 1 minute long level which debuted at the top in 2017? It's easier than Yatagarasu now, and there are two harder and just as short levels than it; Kowareta was added to the list in August 2019, as the 5th hardest, and is just 48 seconds long. Cognition is a bit longer at a minute and 4 seconds, but debuted as the 3rd hardest, and has yet to fall out of the top ten as of September 2020. And more new Extreme Demons are vying for the top, such as the 1.9-styled former impossible level Tartarus, and the insanely oppressive El Dorado remake, The Golden, both of which punched Zodiac, the near-4-minute beast of a Top 1 level, to 3rd. Not to mention many other wannabe demon makers out for blood and that top spot, making ridiculously hard and absolutely crazy levels like Firework, Eternal Night, Spectre, and such, as well as levels already in the verification process, like a Sonic Wave remake called Sonic Wave Infinity. Don't believe me? This here is the demonlist. Good luck beating anything on that list.
    • Here's a quick update as of Feburary 2022: You know what's currently the top demon? A 'formerly' impossible 1.9 level called Sakupen Circles. And levels like Firework and Sonic Wave Infinity? They're #3 and #7 respectively, meaning SWI was 'easier' than Tartarus (well, likely because of nerfs and similar gameplay to the original). Either way, prepare for a bad time with these.
  • Total Carnage. How many enemies can the game throw at you? How many power ups and point bonuses can it cram into the screen? How many armored military vehicles can you blow up like they're made of gasoline? How many parts of the first boss can you blow off? How utterly absurd can the final boss be? And perhaps most importantly, how angry will you get when you realize that even if you collect everything within your power chances are you won't collect enough and the game will mock you for it?
  • Sin and Punishment for the N64 does this quite often, primarily in the amount of complete, chaotic confusion it induces. It starts off alright enough, with you fighting soldiers and mutant animals. This leads to a situation where you ride on the top of the elevator while a huge torrent of horseshoe crabs come cascading down on you whilst you are under attack by a giant laser moth. Then at the end of the stage Tokyo inexplicably gets covered by a sea of blood that comes out of nowhere, you mutate into an Evangelion-esque giant thing, and it all goes directly to hell, getting progressively more and more difficult, chaotic, and above all, baffling with each passing moment/cutscene/level, before finally climaxing with you standing on top of Earth and fighting an ENTIRE PLANET.
  • Katamari Damacy: Just how big can that ball of stuff get? Big enough to roll up a person? A cow? A giant octopus? The entire solar system? A supermassive black hole? Or how about quantity...say, a million roses?
  • The Need for Speed series from Underground to Carbon. How cool can we make our rides? How many Cool Cars can we put in the game? How fast and furious can our races become? The answer to these questions is: Porsches, Lamborghinis and McLarens with custom paint jobs, tuning side skirts, spoilers the size of an Antonov wing, all of them capable of going beyond 400 km/h.
    • Invoked with the new Hot Pursuit: Now, you can change said Porsches, Lamborghinis, and McLarens into cop cars and use them to chase down OTHER Porsches, Lamborghinis, and McLarens. There's even a cop Bugatti Veyron featured!
  • Ancient Keeper (the unofficial expansion to Dungeon Keeper): While there are levels that are just very difficult battles, your very first fight would be considered impossible by the average winner of the original game. It gets worse from there. The expansion takes advantage of every subtlety the authors could find in the game physics, creature AI, and keeper AI.
  • Guitar Hero. Witness the escalation from "Bark At the Moon" to "Jordan" to "Through the Fire and Flames" to "Satch Boogie" in the epic series of bonus songs. Note that Bark At the Moon is neither a bonus song nor nearly as hard as the other songs in the list, and technically there are no bonus songs in Guitar Hero World Tour, so Satch Boogie isn't a true bonus song, and it also isn't quite as tough.
  • Ace Attorney: How ridiculously biased can the court system be? How over the top can we make the prosecutor? How ridiculous can the witnesses get? Can we make the murder plan even more convoluted? How insane can we make a Villainous Breakdown without simply have the person exploding? How idiotic and incompetent is the judge this time?
    • One breakdown in particular may be MORE spectacular than exploding: Dahlia Hawthorne is sent to hell. Yes, she's a ghost at the time, but still, she was sent to hell.
    • Investigations 2's final boss is an absolute Moment of Awesome. The one who's been pulling the strings behind the game? The animal-taming clown at the local circus who you defended earlier. The location of the final battle? The circus itself. Oh, and the Villainous Breakdown? SAID ANIMAL-TAMING CLOWN AT THE CIRCUS GOES INTO A CALM MOTIVE RANT, AND THEN HIS ANIMAL FRIENDS TURN ON HIM AND BEAT THE CRAP OUT OF HIM. HE GETS PUNCHED BY A FREAKING GORILLA. That's not even mentioning the other Villainous Breakdowns...
    • The central plot of each game somehow manages to be even more epic than the last. Phoenix Wright was the redemption of a best friend turned ruthless prosecutor because he thought he killed his father. Justice for All had your assistant being held hostage to get a guilty man declared innocent. Trials and Tribulations featured a demonic woman who would not let even death get in the way of her revenge. Apollo Justice had Phoenix lose his badge and change the entire court system to catch the man responsible. Investigations centered around an international smuggling ring whose leader was above the law. Prosecutor's Path had every single case be a cog in the master plan of a man seeking revenge for his father's death. Layton vs. Wright had the primary charges against the defendants being witchcraft, the punishment for which is being cast into a pit of fire. Dual Destinies began with a courtroom bombing and had public trust in the legal system at an all-time low. Spirit of Justice had the country Phoenix visits eliminate its defense attorneys via a culpability act.
  • Ghost Trick: Just how many more insane plot twists can be fit into the game before it ends? How many times will Lynne manage to die and still get revived? What new ridiculously convoluted Rube Goldberg Contraption will Sissel use to save someone's life next? The plot twists are so crazy that finding out that a crazy painter prisoner is randomly painting a picture of you when not a single person has a clue who you are, and that your lovable sidekick is the one who shot you are the first things you find out as you play the game. Later on you stage a prison break, discover that a supposed hostage situation is bungled by the mistaken kidnapping of a seemingly innocuous girl living with Lynne, a manipulator has ghost powers that call the actions of every character into question as he has the power to manipulate people, the little seemingly minor dog character now also has ghost powers, which everyone gets from a meteor. The painter reveals he saw you die ten years ago despite you also dying tonight, in an event where Lynne nearly died and basically ties together the backstories of every character in the game, the manipulator looks just like you, the seemingly corrupt inspector was actually a hatching a Batman Gambit to prove the painter's innocence, the mysterious bad guys have actually been on a submarine the entire time. The wacky pigeon man was helping the inspector all along. Then you go back in time ten years to stop the game from happening. There you find out you've actually been playing as the antagonist's pet cat the entire time, who accidentally shot you in an attempt to frame Lynne. Oh, and to top it all off, that cute little puppy dog? He masterminded the entire game and outwitted everyone. But he's from an alternate timeline where Sissel was such a Jerkass he refused to help anyone.
  • beatmania IIDX: How many notes can we cram in the space of a little over 2 minutes? 1,500? 1,800? 2,000? 2119? 2,626? (That last number includes Black Anothers, which aren't normally available)
  • Sam & Max Save the World: What insane thing can the duo try to stop that people should normally not even consider toppling? The Mob? The Presidency? The internet? In the case of Sam & Max Beyond Time and Space, Hell? What is the most insane way we can stop them? And how much more money can Bosco ask for?
  • MadWorld: Just how much blood can a single human spill? How many unique ways can Jack hilariously murder someone? How vulgar can the announcers get?
  • Star Wars: The Force Unleashed: How much more EXTREME can the uses of the Force get? How much more severely can you overkill the next enemy? How much more severely can you kill the next group of enemies? What's the largest group of enemies you can overkill severely before you feel even an iota of remorse? Oh, but it is further in the sequel novelisation. HE TELEKINETICALLY BLOWS UP A CRUISER.
  • The doujin Bullet Hell shooter Hellsinker really illustrates this trope starting with Segment 5: You have to navigate your way through a labyrinth lined with guns while weird Magitek things fly through the walls to attack you, then fight an absolutely incredible boss with many forms of attack that summons various bizarre machines to attack you, then summons the final boss of the creator's previous game, Radiozonde, to fight you, then when you finally beat all of that back and whittle its armor down to zero, FATE CONTROL TERRA++ and it's freaking immortal and you have to time it out to win. This would easily qualify as the Final Boss of any other shooter, but it's just the halfway point, and it only gets more insane from there.
  • Touhou Project:
  • DoDonPachi: DaiFukkatsu. Bullet Hell is an understatement.
  • Pump It Up:
  • Mass Effect: Given that Shepard already has a fleet/army of alien monstrosities out to kill them, how much more screwed can Shepard get? And how much more awesome? How many things will blow up? How many messed-up squad members will Shepard get? How much more can the series go Lighter and Softer and Darker and Edgier simultaneously? How much more tropes can we add to the games before we break the wiki again?
    • Given that they're now set to face trial for the deaths of 300,000 batarians, Shepard can get screwed a lot more.
    • Given gameplay escalation in how big the enemies you are expected to kill on foot with a rifle are getting, are they going to throw two Geth Colossi at Shepard in ME3? Three Thresher Maws? A completed Reaper? Answer: REAPER VERSUS COLOSSAL THRESHER MAW!
  • Dragon Age: Origins had a High Dragon as a Superboss, which was really frakking hard. Dragon Age II upped the ante by giving you a Zerg Rush of little dragons to fight while the High Dragon spat fireballs at you. What's next? Two High Dragons?
  • EverQuest: With fifteen expansion packs and another on the way, it's difficult for an outsider (and many of EQ's longtime fans) to fathom the question, "How far will we go in finding new threats to the world of Norrath's safety?" By the third expansion the players had already been to the moon; in the fourth we killed most of the gods in their own homes (they got better). By expansion thirteen we had gone to a parallel world of sorts, killed an overlord of sheer brutal evilness, unwittingly helped a malicious new god come to power, then killed the new god, and then killed him again because he didn't stay dead. Also, we defeated a ridiculously powerful dragon and his gnomish cohorts. Most recently, we saved the timestream and all reality as we know it from a guy who was secretly pulling the puppet strings behind the evil overlord from eight expansions ago. How exactly is the dev team supposed to top that? By sending us to stop the heart of the world from being corrupted by evil energies, apparently.
  • In Giga Wing, a score of one million points is nothing—the best scores have 14 digits. And then in Giga Wing 2, 14-digit scores become crappy scores—you'll be having as many as 17 digits by the end of a single-credit run. And finally, in Giga Wing Generations, you might as well express your approximate scores in scientific notation: they can be as many as twenty digits long!
  • Viewtiful Joe seems to anticipate Tengen Toppa Gurren Lagann by having each of Joe's mechs transform into the head of an even larger robot. Thankfully, the largest mecha in the series is only a little bit smaller than the sun.
  • Umineko: When They Cry:
    • The first episode introduces eighteen characters from early on. Large, but in line with a novel of this length. Then every later episode introduces at least three new characters until the cast more than doubles; this wouldn't be too remarkable if it weren't for the premise, that this is a classic detective mystery set on a Closed Circle. And in line with the genre, the early characters alone are the key to finding the culprit.
    • The plot kicks in with a brutal multiple murder. From then on, every later round of murders apparently done by the witch Beatrice ups the cruelty; then another witch steps in and outdoes her in cruelty, then another one takes over and does even worse, or at least shows a different brand of cruelty.
    • The first four episodes (the "Question Arcs") each adds new convolutions to the plot and the mystery behind it, as well as piling up strange occurrences in a bid to make both the characters and the reader believe that they are of supernatural origin; and while the later "Answer Arcs" start to resolve some matters, they add plenty of convolutions in other directions.
  • Ace Combat:
    • Asks you how Game Breaking the superfighters can get. We've had at least two with special weapons that can one-shot entire missions, and one wonders how to go up from there. To put things into perspective, the superfighter from 2, the XFA-27, is merely a mid-tier plane in X.
    • It gets even more over the top in X than merely having superfighters. Not only do you get access to a huge array of superplanes, you can tune them to your desired performance with parts! That already Game-Breaker superplane? Dialed up to eleven. Proper tuning turns the aforementioned XFA-27 from a "mid-tier" plane to one of the very best aircraft in the game.
    • How messed up hard can the bosses and Airstrike Impossible missions get? Wolfpack Boss? Single superfighter? Screw that, have a superfighter Wolfpack Boss!
  • World of Warcraft:
    • This was actually discussed regarding the ever-increasing levels of player health and damage output, and how to control it. The result is that we now get a "stat squish" every two expansion packs, and players can now find their health going from 8 million to 8 thousand overnight.
    • Difficulty levels and item rarity levels have likewise seen a mild case of Rank Inflation:
      • Originally, even gray items were useful, and if you saw a person walking around with even one purple item, that player was basically a god among mortals. Four expansion packs later, gray and white items didn't even exist anymore, purple items dropped from easily farmed trash mobs, and everyone who could bother to join a few LFR groups after hitting level cap was guaranteed to get a legendary cloak. Two expansions after THAT, it was legendaries that were dropping off of easily farmed trash mobs, and the devs created a whole new rarity level, the Artifact weapon, to be the one that required t least some effort to acquire.
      • Originally, neither dungeons nor raids had difficulty levels. Then in the first expansion, the devs added heroic dungeons, which players would do after they had hit level cap but before they were ready to raid. Then in the second expansion, they created heroic raids, because... well, they didn't really have a good reason. Now we have LFR, Normal, Heroic, Mythic, and Mythic Plus difficulties.
  • Devil May Cry
    • For the 4th game's Dante Must Die mode, we have a boss fight you can't win without either ridiculous levels of skill and luck, or a ton of healing items and at least one resurrection. After that, there's a silly joke mode, where everything, including you, dies in one hit. What's that you say? A mode where all the enemies are on normal difficulty, but you still die in one hit, so you cannot even get past the first level unless you're skilled beyond reason? Perfect.
    • Pffh. DMC 4 was a breeze compared to DMC 3, even on Hell and Hell mode. With the enemies' skill level bumped down to "Normal" and 3 revives per checkpoint, any decently skilled DMC player can win without much hassle. The Dante boss fight can be problematic if you don't know how to counter him properly; otherwise, it's a cinch. DMC 3 Dante Must Die on the other hand...picture this scenario. You're on a giant chessboard, fighting 16 chess pieces. Killing the King kills the other 15 pieces, similar to checkmate on an ordinary chess game. Problem is, the Bishops can heal pieces (usually the King) and the Knights can summon other pieces, making the fight a non-stop, clusterfuck uphill battle. On Very Hard, it's a challenge to destroy the King. On Dante Must Die, with the blue aura surrounding the King and the other pieces (which significantly increases their defense and vitality), it's absolute hell. And that's the first fight of level 18. THEN you have to fight at least SIX other bosses you fought earlier in the game, CONTINUOUSLY. And now, the voice you're hearing is you, screaming.
  • The Super Mario Bros. games: how much more ridiculous can Bowser's plans to kidnap Peach get? Currently topped with Super Mario Galaxy (afterwhich it slightly tones down from there), where he gets a UFO to rip her castle out of the ground and hold her in the center of the universe.
  • Prince of Persia:
    • The Sands of Time: How many death-defying leaps will you make in the next few minutes? How many times will you run along a wall? How high can the next Wall Jump shaft get? How many times will the Prince talk to himself? How many times will he mention it? How many insane acrobatic moves can you cram into the next fight?
    • In the reboot: What immensely tall, vertical cliff will you slide down next? How long will you be beating up an enemy in mid-air? How long can you go without touching the ground? How much will the Prince snark in the next few minutes? Which snarks will stink and which will be funny?
  • Bayonetta:
    • The very, very first taste of gameplay, before even the prologue, consists of a battle against an army of angels on a broken clock tower currently falling down the side of an enormous cliff. And it only ramps up from there, up to actually killing God by punching her so hard her soul flies off her body and direct her soul past all planets right into the sun. This is even slowly applied throughout the game by a tonnage measurement of Bayonetta's attacks. Her first few powerful attacks measure in kilotons. Then megatons. Then gigatons. And against the aforementioned God? Infiniton!
    • If Bayonetta's backstory given in Bayonetta Origins: Cereza and the Lost Demon were to go by, our Umbran Witch started by slaying murderous, man-eating Faeries who are local threats confined to a single forest, despite their rather ambitious, but incompetent leader. Then there's the angels we all know who gleefully and routinely commit mass genocide, and Loptr, an insane God of Evil who wants to take over the universe. Near the end of her career and life, she finds herself dealing with Singularity, a Skynet-esque rogue Artificial Human who blows up over 2,000 universes all by himself.
  • Smoke's fatality in Mortal Kombat 3.
  • Metroid What new ways will the Space Pirates find to kill themselves and others? How many times can Ridley come back? How many more planets can Samus blow up?
  • Creator/Crytek keeps doing this with their games' graphics. First came Far Cry, which could only be maxed out by a perfectly top-of-the-line rig, and even now is beyond many stock computers. Then Crysis, which was designed so that it couldn't be run on max on any existing computer. It literally couldn't be run on anything that existed. Currently, it can be done, but it needs seriously powerful components. Surprisingly, Crysis 2 was actually pretty reasonable on launch due to being optimised for Consoles. Then they released the DX11 & Hi-Rez Texture Pack for the PC version and unless you've got at least a pair of cutting edge graphics cards, you'll be playing a slideshow.
  • The Dynasty Warriors series has finally achieved a critical mass of insanity in Strikeforce, where historical Chinese figures can basically go nuclear and achieve Super Saiyan status.
  • Sengoku Basara follows right along, with each and every installment's crazy over-the-topness being directly proportional with its increasing disregard for historical accuracy. More weapons! More Super Moves! More crazy cut-scenes! More armies to destroy singlehandedly! More mooks to send flying sky-high to boost the Combo Count! More surprising tearjerkers in between all the insane fighting and warmongering! More anachronisms! More badasses to add to the ever expanding roster of already badass characters!
  • Left 4 Dead 2. Expert difficulty, which does tons of damage to you and you can die quickly? No problem. Realism mode, where you can't respawn, don't have auras to track each other, and have Witches kill you in one hit? Fair enough. Now combine the two. Good luck in getting that achievement.
    • Recently the ante has been upped with Realism Versus.
    • Some of the other mutations have also gone past the impossible. Up to 4 special infected trying to attack the team at once? Try eight special infected at the same time, which can include doubles of the same type (Hard Eight)!
    • Thought that was hard? How about the newest mutation (Taaannnnkk!), in which all special infected are tanks, and you only have pills to refill your health!
  • The only thing that matches the cunning of Dwarf Fortress players is their hubris. Defeating the unspeakable demons spawned from glowing pits in previous released had become mundane, and the most ruthless and terrifying entity in Dwarf Fortress were its players. So the DF2010 release decided to up the ante. If you dig too deep, you will arrive in Hell itself. Then you will be Zerg Rushed by hordes of demons, who are more than a match for an ordinary army of dwarves individually, and do not suffer from Conservation of Ninjutsu; in fact, since a lot of them have no organs they can only die by being snapped in half and some have a single-part body and are evidently functionally immortal. After several months, this challenge has proven insufficient; several enterprising players have conquered it and claimed Hell itself as their new home, eagerly awaiting the next iteration of "Hidden Fun Stuff".
    • And if military achievements aren't enough, you need only look towards the construction projects that players have made. When a fortress isn't enough, you build a statue of your king. When that isn't enough, you have it pour an endless mug of lava into a volcano in honor of the fallen. When that isn't enough, you remove the "into a volcano" part and turn it into a weapon of mass destruction. When that isn't enough, you build a Turing-complete computer that's operated with hand-pumps and water pressure.
    • And that's merely the players' achievements. The developer (one guy, with a little help from his brother) is constantly pushing the game's "fantasy world simulation" elements. 2010's big update - among many other things - changed the combat system to determine damage to individual tissue layers, gave eyelids the function of removing grime from eyeballs (in such a way that an entity who loses an eyelid in battle will have to manually clean his own eyes), and created a random disease/poison generator that can result in an Eldritch Abomination whose breath causes your eyes to melt out of their sockets. And the randomly-generated world is constantly becoming more detailed, already generating a rich history of wars, heroic battles against legendary monsters and Forgotten Beasts, and religious worship of Gods and Demons - all of which have a visible, if minor, impact on actual gameplay.
    • The cruelty of the players was mentioned above. Let us discuss that. Nobles were pretty annoying, especially in the early days. Nobles thus found themselves the victims of quite a few Unfortunate Accidents. And of course, there were the colloseums, wherein captured enemies (Or anyone the player was annoyed with) was forced to fight basically any horrible thing that could conceivably be captured, as well as a few things that couldn't. Then there was Boatmurdered, where basically the entire non-fortress part of the map was set up to be flooded with lava. Later players in the game forgot which lever did that. These are all topped by the player who decided, upon realizing that merfolk bones were worth a fortune, decided to capture and breed merfolk for their bones. The attrocities being planned by players at the time of this post no doubt top that.
    • The heroes of the Mountainhomes tend to follow this pattern. Some individual dwarf does something fairly awesome. The player then takes a shine to them and they keep succeeding against all odds. Captain Ironblood survived in a nightmarish hellhole, where the land was frozen over and constantly roamed by the deadly skeletal elks. He didn't survive by being a coward, and started single handedly finishing off any non-Hidden Fun Stuff monsters. Being unsatisfied with the amount of damage he could do at a time with merely a single axe, he took up artillery as a hobby, because it allowed him to kill more things faster. Even his odor approached this, as he apparently never bathed, meaning towards the end that every single part of him was caked in blood and dirt, and most parts of him were covered in anything else that could stick to a dwarfs body, including vomit.
      • What's more xenophobic than dwarves drowning elven caravans in lava? An elf hating his own people so much that he decides to join the dwarven army solely so that he can kill more elves than he could on his own. His hatred for elves was so great, that he was actually made their ruler. Cacame Awemadinedae, The Immortal Onslaught. Elven King of the Dwarves.
  • God of War:
    • God of War II. Now, its predecessor was already plenty epic, but here you get to climb up a magically animated Colossus of Rhodes, smash it to bits inside and out, then go mano-a-mano with frigging Zeus himself. All of this in the first level. It goes beyonder and beyonder from then on.
    • God of War III goes even further. The first boss fight is frikken Poseidon who takes the form of a massive water/horse/thing while you are riding Gaia. After cracking open the chest of Poseidon you are thrown into it and come out the other side with a human sized Poseidon and then you get to beat the shit out of him from his perspective. And when he finally dies a tsunami erupts from his corpse and drowns everything but Olympus. Again: first boss fight. His death drowns the world. And Kratos isn't even close to done slaughtering his way through the pantheon.
    • For perspective, in the first game, 80% of Kratos's quest involves scaling the titan Cronos, entering the giant temple on his back and adventuring through every square inch of it trying to retrieve a MacGuffin to kill the antagonist. Come the third game, Cronos himself is one of the bosses you fight. You hop and travel all around him in a matter of minutes and eventually end up disemboweling him and impaling him with one of the temple supports before killing him with the Infinity +1 Sword.
    • The Idiosyncratic Difficulty Levels even point at this. In the first game, they're Mortal, Hero, Spartan, and finally God. In the second and third games though, each title gets bumped down to the next level, with III culminating in Spartan, God, Titan and Chaos.
  • Pluto The First (Challenge) from DanceDanceRevolution X2. Just when you thought it couldn't get any worse than Pluto Relinquish.
  • Trauma Center and Trauma Team. How much more insane can the diseases get? How many more bizarre supernatural powers can surgeons have? What about the other characters? A ninja endoscopist? A superhero orthopedist? A first-response agent who can see ghosts?
  • Destructo-Truck. There's an achievement for breaking the speed of sound. In a truck. There's a JATO rocket upgrade right out of the Darwin Awards, and that's not even the most excessive option - the next one, twin F16 afterburners is described as "stupidly powerful".
    • And after that, it's a moon rocket thruster.
  • [PROTOTYPE] takes itself so over the top that it never so much as considers stopping at up to eleven. The plot is as follows: Alex Mercer is sent into an Unstoppable Rage over being infected with a virus, causing him to go on a Roaring Rampage of Revenge against an entire fucking army that's backed by another entire fucking army (this one comprised entirely of psychos for hire), plus a goddamned Zombie Apocalypse and a Big Bad that goes One-Winged Angel on him, and he kicks the shit out of them all. By himself.The whole game is a Moment of Awesome.
    • How much damage can Alex regenerate from? How much gorier can the superpowers get?. How many tanks, helicopters and APCs can he hijack/destroy with a whip, claw, hammer, blade, super-jaws-of-life-esque-arms, armor, and shield, all made out of himself? Or more correctly, made out of the countless soldiers, zombies, and civilians he devours. How much of a bastard can most of the main characters, including the protagonist, turn out to be? That last one goes to pot a bit when Alex grows a conscience, but at least the Blackwatch ups the ante on their front to make up for it.
    • Now there's a sequel on the way. Thus far, we've seen the new protagonist turn living, screaming people into tentacle-y grenades; suplex a tank; uppercut a helicopter; and rip multiple soldiers to shreds at once using sticky, springy tendrils that cross entire streets and fling cars around. His mission is to fight Alex Mercer. The code is in Alpha. It can only get more insane.
  • Rock Band 3. Let's start with the 25-key keyboardkeytar controller, throw in a new option that requires you to actually play the real part, and end with a 6-string 17-fret midi guitar controller developed specifically for the game.
    • Rock Band 1 (although derided for being easy in comparison to Guitar Hero 3) had Green Grass & High Tides, which took 2 years and change for a guitarist to FC.
    • And the pro final songs on disc for Rock Band 3 were Roundabout (Keys) and Crazy Train/Freebird (Guitar). Trumped somewhat later when they released Pro Guitar Music/Dragonforce.
  • Mamono Sweeper. It starts out easy, then harder with larger boards like the original Minesweeper, then proceeds to the extreme mode, which has more "mines" per area, then blind mode which plays exactly like the actual minesweeper, i.e. touch the mine and killed. The hardness does not end here. The extreme and blind modes are then combined into the hugemode.
  • Super Smash Bros. has each installment outdo its predecessor in as many ways as possible:
    • Super Smash Bros. Melee drastically increased the number of characters and stages in comparison to its predecessor, to the point of incorporating Nintendo franchises that, at the time, weren't as well-known or renowned as others (such as Ice Climber, Game & Watch and most notably Fire Emblem). Several new modes (namely Adventure Mode, Event Match, Home-Run Contest, All-Star Mode and the trope-naming Multi-Man Melee, as well as the unique Special Smash modes) were added as well, and many of them would reappear in the subsequent games. Lastly, Melee started the trend of introducing unique bosses other than Master Hand, with the addition of Crazy Hand and Giga Bowser.
    • Super Smash Bros. Brawl aimed to go even further than Melee in regards of the content available as well as the stakes raised:
      • The increased number of trophies, stickers, stages, and characters can take a long while to locate, particularly the former two.
      • The entirety of the Adventure Mode feels like a whole game when compared to its smaller counterpart from Melee, complete with bosses, cutscenes, plot twists, incredibly difficult platforming segments, etc.
      • The items. You could spend forever trying to find item combos and such, but the arsenal itself is over-the-top crazy.
      • The Masterpieces. They included playable demos of many of the characters' most famous games. Really more of an advertisement for the Virtual Console, but still.
      • Custom stages. The game introduces the Stage Builder mode for players to design stages and choose the music themes that play in them.
    • Super Smash Bros. for Nintendo 3DS and Wii U: Between both versions (3DS and Wii U), the game blows its predecessors out of the water in several regards (with the only drawback being the absence of a dedicated Adventure Mode like in Melee and Brawl), and the Downloadable Content would further increase the number of stages and characters. However, it's less readily apparent when the versions are viewed separately, since Sakurai and his team needed to make many concessions in order to make things work (especially the technologically challenged 3DS version).
    • Super Smash Bros. Ultimate could fill up an entire page all on its own, but it is possible to condense it into a short summary:
      • Over 70 characters at launch (culminating to be 89, filled with over a dozen third-party characters), many of which being long-awaited inclusions (most notably King K. Rool and Ridley, with Banjo-Kazooie and Steve as DLC, with none other than Sora being the Grand Finale), 100+ stages, a new Adventure Mode, over a thousand Spirits (which are a composite of Event Matches and Trophies), a much more in-depth Stage Builder, and even more Mii costumes (including the infamous Sans the Skeleton).
      • "World of Light" in turn does this compared to "Subspace Emissary". Tabuu had Master Hand under his control, and was able to destroy the world single-handedly. Galeem has a whole army of Master Hands, and manages to destroy the entire galaxy.
    • Series-wide, this is showcased with the third-party characters included over the years. First, it was Sonic the Hedgehog and Solid Snake in Brawl, then Mega Man, Pac-Man, Ryu, Cloud Strife, and Bayonetta in the Wii U and 3DS titles (and that's before delving into the possibilities opened up by Mii Fighters, with some DLC including costumes of yet more third-party characters), and then the Belmonts, Ken Masters, and several DLC characters, including the likes of Joker, Banjo-Kazooie, Sephiroth and Sora.
  • The Fusions in The World Ends with You. Sure, traversing dimensions is fine, but summoning the moon?
  • The Sims had 7 expansion packs. Then Sims 2 came out and got 8 expansions, plus 9 stuff packs. Sims 3 got 11 expansions, 9 stuff packs, and a ton of downloadable content ranging from the mundane (hair and clothing) to the useful (a tablet computer which helps you learn any skill you wish) to the bizarre (a door where you can plead with the Grim Reaper to resurrect a dead family member). The Sims 4 is set to top this trope to the point that many gamers are calling EA out on this. How? One stuff or game pack every month, unless there's also an expansion pack release on the month, and so far an expansion pack every 7 months. So far it has had 8 stuff packsnote , two game packsnote  and one expansion pack note (with anothernote  due in November). And the game has only been out for a little over a year and the packs are still coming strong.
  • Red Alert series, of course. How implausible and convoluted can Alternate History get? How utterly batshit insane can Soviet Superscience get? How more over-the-top can acting get before collapsing into some sort of Ham Singularity? Just how much more ridiculous can units get?!
    • Ditto on the Tiberian series. How much more contaminated can the world get? How much longer is the devs gonna tease the playerbase about Kane's origins? How much more advanced can the brotherhood be? How many more ways can tiberium screw over the planet? How much more incompetent is GDI? It's even more ironic considering every single game ends on a hopeful note for the good guys, only to have everything go to shit even worse in the next one.
  • Alien Swarm got an update that makes the game much harder than it already was. Many people complained that Insane difficulty wasn't hard enough! What did Valve do? Added Brutal difficulty, which is so hard that none of the developers could finish a mission! Oh, is that not hard enough? Now try it with Hardcore Friendly Fire enabled, where all friendly fire does full damage to players! And yes, there's already and achievement for beating a mission on Brutal with hardcore friendly fire turned on.
  • Assassin's Creed: How brutal/awesome can we make Counter Attacks and the other killing moves? Crotch stomps? Multiple slashes to the throat? Child's play! Word of God on Brotherhood promises being able to attack multiple enemies with one counter. The possibilities if it's pulled off well...
  • Irisu Syndrome!: Exactly how fucked up is the plot? How insane can Irisu and Uuji get? How many minor details can the author scare us with? Until Kai comes out, we may never know...
  • .hack//G.U.: How many times, throughout the series, do the epitaph users "give their powers" to Haseo? By the end of the game, there really was no place to go, as Haseo had already absorbed the power of the eight epitaphs about three or four times before the ultimately final fight.
    • Also, how many times can Kite (or a lookalike) appear in the series, even though (as stated in the LotT manga) his character model was made unavailable for regular use?
    • And how much more complicated can the story get? Starts with people being unable to log out, then mentally stuck in the game yet able to play, then mentally stuck while being unable to act, and then being physically stuck in the game, creating thus an alternate time-line that makes a previously uncanon title become part of the main story.
    • Also, starts with an AI that absorbs players feelings to create the ultimate AI (and creates failed yet fully self-aware AI in the way) but goes out of control trying to delete said ultimate AI, and then said ultimate AI starts playing God, and then she disappears, leaving room for a symbiotic AI that causes people to feel pain inside the game, and then later one of said symbiotic AI turns into one of the good guys.
  • Batman: Arkham Asylum was already one of the darkest versions of the Dark Knight. Batman: Arkham City is darker.
  • Muramasa: The Demon Blade has a chapter where the Jinkuro-possessed Momohime storms the gates of Hell to get the sword he needs for the Soul Transfer. When it's revealed that the sword isn't in Hell, Jinkuro decides on the spot to storm the gates of Heaven instead and battle the gods to change his fate!
  • Resonance of Fate has the most impossible gun maneuvers ever. The characters can hover in mid air firing their guns, and they can literally leap across the entire battlefield. Not to mention Vashyron has a maneuver where he jumps, bounces off of his back and flips back up, all while firing his gun.
  • How much more bizarre can the plot twists in the Professor Layton games get? How much more badass can a gentlemanly archaeology professor be? How many puzzles can we cram into the game before the whole thing becomes nothing but a sequence of Big Lipped Alligator Moments?
    • It's especially jarring since Luke describes the events of the third game as "the strangest mystery we had ever encountered", and games 4 to 6 were prequels.
  • If you don't do something Crazy Awesome during the TUTORIAL of Just Cause 2, you're doing it wrong. Once that's done, you can blow up enough stuff to have the military send a dozen jeeps, several helicopters, and a tank after you. You can have a carsurfing gunfight during the chase. You can attach anything to anything else - like a speeding car to the road in front of the car, or a bad guy to a fighter plane. Using your grappling hook, you can hijack numerous helicopters without touching the ground. You can planesurf. And during the finale, you can surf nuclear missiles and disarm them while fighting a midget dictator.
  • Worms Armageddon still has patches coming out for it 10 YEARS AFTER RELEASE.
  • Split/Second (2010): How many more things can you blow up in a single race? How big can the objects involved be? Jumbo jets? Cruise ships? Nuclear reactor cooling towers? An entire dam? How fast can you drive while dodging a helicopter's missiles? How close behind the truck dropping Exploding Barrels can you drive?
  • Pokémon:
    • It looks like the creative process for the main legendaries has become this: Generation I has the Pokémon stated to be strongest one ever created: Mewtwo. Generation II introduced Lugia and Ho-Oh, whose stats are on par with that if Mewtwo's. Generation III, however, subverts it as far as stats go — but then it almost introduced as many Legendary Pokémon in one go as the last pair did combined. Back in full effect in Generation IV with four Legendary Pokémon with stats on par with Mewtwo. Additionally, another one officially surpasses Mewtwo and the rest of the legendaries as the strongest Pokémon ever—Arceus. The serial escalation seemed to have come to an end with Generation V—but in Generations VI and VII, the concepts of Mega Evolution and Z-Moves allowed a couple of Pokémon to become so powerful, they're stronger than both Mewtwo and Arceus. And in Generation VIII, a new Pokémon is introduced, with a form so strong, it's the only Pokémon with a base stat total in the quadruple digits (although this form is unplayable).
    • After over 25 years, we have achieved over 1000 Pokémon.
    • The plots have gotten a lot bigger. You've gone from taking down a mafia to saving the entire universe... then Ultra Sun and Ultra Moon have you saving MULTIPLE universes.
  • Donkey Kong Country Returns: How big a Punch can he make it? Enough to punch the moon into the Tikis' tower.
  • Asura's Wrath: That planet sized buddha? Its one of the weakest and presumably, earliest bosses in the Whole Game! Looks like Bayonetta has some competition in this department, now.
    • It topped itself again. By fighting with Asura's Old Master Augus on the moon and getting plunged back to earth by usage of one of the biggest swords in video game history. The game trailers show so far this trope is definitely in full play, and how!
      • Said BFS Augus has is 380,000 KILOMETERS in length.
    • Just for the record: the first episode ends after Asura singlehandedly takes down an entity that's the size of a large continent, coming out of the planet itself - in the first episode! And it just gets more insane with every boss from there on out.
    • It all culminates with the final fight against Chakravartin in Part IV: Nirvana. His giant form is many many times bigger than any other character in the game, to the point while even being out of the solar system he's still visible from the planet earth, he can casually fire really strong, really fast laser beams that goes across the solar system at several times faster than light, Throws entire planets and even STARS at you, and even tries to make the sun go super nova JUST TO TRY AND KILL YOU! The real kicker? That's only the first half of the fight against him, and he's not even trying or using his strongest form.
  • Can Splinter Cell protagonist Sam Fisher get any more American!? At one point in Conviction he actually stabs a terrorist with an American Flag without missing a beat . Made all the better by the fact that the terrorist-gangster in question has several Kick the Dog moments who most players have wanted to brutalize for the entire game.
    • It's optional, and technically he just stabs him with the flagpole... on the other hand, the beating during which this can happen is happening inside the Washington, D.C. headquarters of Third Echelon, Fisher's former organization that actually hired on this gangster.
  • How hard can we push the ARMA series against the Realistic end of the Fackler Scale of FPS Realism? Not much more when it comes to infantry, but a good bit when it comes to vehicles, particularly aircraft — the Digital Combat Simulator series has them beat there.
  • How insane can we make the Shadow bosses of Persona 4? In order of appearance, Yosuke's is a frog-thing with a ninja grafted onto its back, Chie's is a dominatrix banana-head that sits on top of a tower of schoolgirls, Yukiko's is a fiery bird that can summon an evil price doll, the less said about Kanji's shadow the better, Rise's is a satellite-faced swirly-colored stripper, Teddie's is just downright frightening, and Mitsuo's is a floating baby with an eight-bit character for a shield.
  • What ridiculous plan are the minions of darkness going to concoct to bring Dracula Back from the Dead this time? How much hammier can the voice acting get? How much bigger can the weapons get? What new attacking system can we add this time?
  • Just how hard can the last boss of the Arcana Heart fighting games (as well as fighting games in general) get? Really, REALLY hard, thats how.
  • Killer Instinct has this as a gameplay mechanic. Any combo starting from the meager 3-hit Triple Combo gets a more badass sounding name and an equally enthusiastic performance from the announcer, until he goes absolutely ballistic when you pull an ULTRAAAAAAAA COMBOOOOOOOO!!. The Ultra Combos themselves are subjects to this: they can go anywhere from some 20 hits up to 80 hits!
  • RuneScape. How insanely high-leveled can they make a monster? Currently, the most insane monster is Nex (level 1001). For reference, a PC can only achieve 138 (which is all combat stats at lv 99, including summoning and prayer.)
  • Mother 3. What horrifying new Chimera will you fight next? How much more abuse will Salsa be put through? What unbelievable feat of badassery will the adorable characters pull off? How many more terrible things can an immortal Psychopathic Manchild do? How can said Psychopathic Manchild still remain a sympathetic villain? How much more severe can we make the Mood Whiplash this time? How much can the world and Psychopathic Manchild emotionally torture Lucas? Just how much stranger, funnier and more heartrending can this game possibly get?
    • How bizarre will the next boss be? The ghost of Beethoven, a tank, a bass guitar, a pile of garbage, a living generator, a biomechanical caribou, a robot gorilla with wrecking balls for hands, an animate whirlpool...
  • BlazBlue:
    • Calamity Trigger, the first game, starts with being a rather standard fighting game, except for its overly absurd Pinball Scoring: You pick a character, go through 10 fights and have to beat an Unlimited character (essentially an SNK Boss) to win the game. But the game has a bonus boss, which is absurd even for Unlimited standard.
    • Then you can try going through the Score Attack mode, which pits you against all 12 playable characters in the game, all at the highest AI difficulty, with the last four bosses being Unlimited characters.
    • Then Continuum Shift, the sequel, adds two more characters to the roster, one of which comes with an Unlimited mode as a final boss, and thus adding them to the Score Attack mode. That means 14 characters in a row, with the last five being SNK Bosses.
    • Then Continuum Shift II adds even more characters, but surprisingly its Score Attack mode is reduced to fighting 10 normal characters. The reason for this is (unfortunately) simple: CS II has a second Score Attack mode named Unlimited Mars mode, where every enemy you fight is in Unlimited mode. To rephrase: that's almost a dozen characters, all of which are SNK Bosses.
    • Continuum Shift II Extend slows the escalation somewhat by merely adding one additional characters as well as adding more move pool to the already-broken Unlimited characters.
      • And a trend that's going through the entire series: How awesome will the next musical piece be?
  • The Ape Escape series. How many monkeys must be captured for 100% Completion? How large-scale can Specter's plans get?
  • The Elder Scrolls:
    • Each game's main quest tends to escalate as you advance through the series. In Arena, the Big Bad is Jagar Tharn, an Evil Sorcerer and Evil Chancellor who has usurped the Emperor. In Daggerfall, you are tasked with recovering a lost superweapon. In Morrowind, you're tasked with slaying an evil Physical God Deity of Human Origin with some Eldritch traits who wants to Take Over the World. In Oblivion, you need to defeat Mehrunes Dagon, the Daedric Prince of Destruction and all around Omnicidal Maniac hell bent on destroying the world. In Skyrim, you must defeat Alduin, the draconic Beast of the Apocalypse whose job it is to "eat the world", and who is also the "son"/"fragment of" the series' Top God. In Online, you must stop Molag Bal, the closest thing the series has to true God of Evil, from merging his realm of Oblivion with the mortal world, which would be a Fate Worse than Death for all mortals.
    • The series loves the You All Meet in a Cell trope, and it has undergone escalation throughout the series. In Arena, you start out imprisoned by the Big Bad. In Daggerfall, you end up shipwrecked in a dungeon and have to fight your way out. In Morrowind, you are a prisoner who has been released under the orders of the Emperor. In Oblivion, you are personally freed from prison by the Emperor and his entourage, as they need to flee through your cell. In Skyrim, you start off sentenced to die and are being led to the executioner's block. In Online, you are dead and find yourself in the aforementioned Molag Bal's realm of Oblivion.
    • In-universe, Molag Bal seems to somehow get worse with each appearance in the series. He is already the Daedric Prince of Domination and Corruption, a sphere which includes Violation, Defilement, and Rape. While he has always been a clearly malevolent entity, his actions and the stories about him somehow get worse with each installment. Skyrim's Dawnguard DLC expands upon the details of him committing the first rape which spawn the first vampire. Online has him as one of the most malevolent and outright vile Big Bads to date in the series.
  • Egosoft, maker of the X-Universe series, loves its Scenery Porn and tops itself with each installment. Gorgeous, fully rendered backdrops, animated planets that exist as actual physical models, ships textured to the smallest polygon, etc. They go nuts with it in the latest installment, X: Rebirth.
  • The Saints Row series, with each installment being more over-the-top than the last. The first one is rather mild, being more a Grand Theft Auto clone than anything else. The second one gets a little crazier, with you now commanding the Saints and fighting Japanese yakuza members, heavy metal monster truck fanatics, and a rasta drug cartel with possible supernatural connections, while escorting your lieutenants with helicopter gunships, running naked through the streets, and ending with an aerial assault on a skyscraper and the assassination of a prominent business mogul. The third one takes this up to eleven, with things like homicidal Japanese game shows, spec ops teams with energy weapons, nearly starting a zombie apocalypse, aerial aircraft carriers, and skydiving with a tank. The fourth game starts with the player as the President of the United States. Then the world gets invaded by aliens. Then you get superpowers. Things escalate from there. Saints Row: Gat Out of Hell sees the Boss become God-Emperor of the universe before being sent to hell, prompting Johnny Gat and Kinzie Kensington to go on a mission to rescue the Boss and shoot the devil in the face. They also get superpowers and new weapons, such as a weaponized recliner chair with miniguns and locust shooters.
  • No More Heroes is already an offbeat game, featuring an Occidental Otaku with a Beam Katana fighting a wide range of colorful assassins, including (but not limited to) a private detective with a revolver, an African-American school girl with a katana, a homicidal Henshin Hero, and a cranky old lady with a Wave-Motion Gun concealed in a shopping cart. The sequel, No More Heroes 2: Desperate Struggle, outdoes itself with more assassins to fight that are even more outlandish, such as a rapper whose boombox turns into armored gauntlets, a college football star piloting a Humongous Mecha (which you fight with a mecha of your own), a slasher villain with a combination axe/flamethrower, and a Russian cosmonaut with a Kill Sat. The spin-off Travis Strikes Again: No More Heroes introduces the zany premise of fighting your way through video games, allowing for even more outrages boss fights, while No More Heroes III cranks the weirdness up to eleven by having the player fight not assassins, but fugitive alien superheroes!
  • Total Annihilation and its Spiritual Successors. Total Annihilation featured massive battles in large but still cramp maps where giant artillery guns and nukes can pummel hordes of enemies from clear across the map. Then came Supreme Commander, which featured MILES WIDE maps where even more impressive and chaotic battles between even larger armies are fought in. And now the upcoming game, Planetary Annihilation, tops this by having said battles taken on a GALACTIC SCALE, where battles are now fought between dozens of planets in real time!
  • Freedom Force Vs The Third Reich Your first major foe is your old enemy Nuclear Winter. Only now he has nuclear missiles. Oh, and he's giant. Then things get worse. And about halfway through the game things start escalating at an insane rate until the entire UNIVERSE is destroyed except for your squad of heroes. Fortunately they have a chance to undo it...
  • The climax of Spider-Man: Web of Shadows involves Venom crashing a helicarrier. Then in Spider-Man: Shattered Dimensions, Carnage brings down MULTIPLE helicarriers. And that's not even the final boss.
  • Cookie Clicker: You can't possibly bake more cookies. So how much more impossibly can you make them? Harvest them from cookie farms, mine them from veins of dough and chocolate ore, plunder time for every cookie that has ever been. Damn the cost, convert all anti-matter into posi-cookie!
  • Dark Souls:
  • Tangerine Tycoon has a few cases of this, as should be expected from an Idle Game:
    • Each building costs ten times more than the previous one, but generates tangerines much faster too.
    • After you leave the first universe, you can buy the UpGod perk, which multiplies the output of the 5-D Tangerine by a huge amount: at level 1, it's 100X faster, at level 2 it's 100 000 000X faster, at level 3 it's 100 000 000 00X faster, and so on. Upgrading this perk could very well make a single 5-D Tangerine generate more tangerines by itself than what you made during all the previous universes combined.
  • The Console Wars is uses this as one of the marketing weapons of the war. Consoles are constantly advertised has having bigger memory bus/more colors/better sound than it's predecessors/rivals. For example, while Sega and Nintendo were duking it out during during the 16-bit era in the Sega Genesis vs Super Nintendo war, SNK released the Neo Geo and claimed it was a 24-bit consolenote . When Sega and Sony were duking it out during the Playstation vs Saturn war, Nintendo came out with the Nintendo 64 and claimed it trumps both just by the sheer bus size alone. And when Sega tried this with the Platform/Dreamcast}} by marketing it as a 128-bit console in the 6th Generation era, Sony and Nintendo to retaliated using the same tactics with the PlayStation 2 and GameCubenote . Thankfully, people has since wised up, and new laws made these kinds of marketing claims illegal.
  • TERA had an in-game example of this. After a high fantasy world is invaded by basically alien hive mind, the prolonged war makes the Alliance drift to more brutal approaches. Cue introduction of new player classes: Gunner, wielding enormous experimental magic canons, Reaper- fairies devoid of all emotion, except rage and hatred and Brawler, functionally Space Marines. It wouldn't be so bad if most of those classes didn't have very noticeable Thousand-Yard Stare on their official arts.
  • Call of Duty has gone this way. What started as a traditional (if not caught in an oversaturated market) World War II experience hit upon a new stride with Call of Duty 4: Modern Warfare that took the series into the present day and sparked a revolution amongst military-based first-person shooter games. The Modern Warfare series itself went through its own Serial Escalation, trying to capitalize on the Shocking Moment of the first game's nuclear detonation, but the games in the years following the close of the series in 2011 have tried to one-up their modern-day forerunner by adding fancy near-future (drones in Call of Duty: Black Ops II) and exotic future tech (exosuits in Call of Duty: Advanced Warfare) as well as injecting more dramatic scenarios to the narrative (South America banding together to launch a Kill Sat strike against the US in Call of Duty: Ghosts). The 2016 installment, Call Of Duty Infinite Warfare, continues the trend by sending the series to space.
  • According to one estimate, LittleBigPlanet has so many levels (over 9 million now) that it'd take more than an entire human lifetime to play all of them.
  • Marvel: Avengers Alliance: How many characters can they cram into a single RPG? How broken will the attacks and status effects get? How many pop culture references will there be? How many weapons and armors can the Agent use? How powerful will the next boss be? The final Epic Boss is Odin.
  • The Wonderful 101 is a constant uphill rush on how over-the-top its action can get. Starting off with a simple mission to stop a school bus from being flown on to its school, it quickly keeps topping the size of the enemy mechas, the flashy boss fight sequences, and what sort of move the team of 100 heroes pulls off to stop said boss fight. By the end of the game, they're fighting a giant space station-turned-mecha with an army of 200 of their own mecha (each of which could absolutely dwarf buildings — one of them is even made of buildings — and the enemy mech dwarfs that) fighting against his rain of bombs and lasers in space. The locations also escalate from a suburb, to a city, to a sky airport, to an ocean-city, to a volcano, to an icy island, to the insides of an alien, to the original town under a major enemy attack, and finally a rush through space.
  • Pokémon Red and Blue had a glitch item called 8F, which usually caused the game to crash when used. Then someone figured out that it was actually making the game read code from an invalid location... which could be manipulated with the right combinations of items and Pokemon. As in, you can write code with Pokemon. As the glitch became better-known, people started pushing the envelope further and further to see what exactly 8F was capable of. Warping to the credits? Sure. Getting infinite amounts of any Pokemon you want? Easy. Opening up a game of Pong? Just hard reset the game when you're done. Turning your cartridge into a creepypasta? That works. Warping to the credits of Super Mario Land 2: 6 Golden Coins - wait, what? Apparently, yes! Sending code to a game on the SNES? No one's figured out a use for it yet, but yes, you can write code onto a SNES game from a Pokemon game on the Game Boy Color with a glitch. At this point, 8F is limited only by the Pokemon and items you have, and the imagination of the person using it.
  • Borderlands sold itself on having "bazillions" of procedurally generated guns. Borderlands 2 proclaimed it was getting "bazilliondier". Borderlands: The Pre-Sequel! copied across most of the guns and the algorithm for building them from 2 wholesale, then put in an entirely new kind of gun (lasers) just so it could generate more. (It also added a Cryo element, but this was replacing 2's Slag element, so no overall change there.)
    • The plots of the games have increased in scope and stakes as well. First game: you are a treasure hunter trying to beat an evil corporation to opening an alien vault, and wind up fighting a big monster. Second game: the corporation is much more evil and has conquered the planet, and the monster is much bigger and nastier. Third game: you are the evil corporation, and are fighting to stop the entire moon from being destroyed along with everyone on it, which will also kill the planet below. Fourth game: the enemy is now a cult 10 billion strong, and the plot will have you travel to multiple planets.
  • Street Fighter:
    • What kind of death will Bison survive this time? Getting his soul obliterated by Akuma for starters. And how awful will his next villainous deed be?
    • How many over the top delightful stereotypes can we cram in one game?
    • How much more manly can Zangief get? Piledrive a bear into a tornado? Break a sword with a tiny flex of his muscles perhaps?
    • What kind of overpowered foe will Ryu take down today and yet still not be satisfied? A demon? A planet eater? An actual god like entity?
    • How many updates will Capcom make this time? How will they piss off the fanbase this time?
  • There was a reason the aliens were afraid of The Maw. It's too bad their maximum-security specimen (and you) escape when their ship crash-landed. With nothing else in the offing, you and Maw work together to fight for your freedom. However, it becomes clear that Maw has an ever-growing appetite for anything. He climbs up the destruction scale as you progress and, by the end of the game, by eats the entire planet (you escape in a spaceship). Worse, the implication in the closing credits sequence is that Maw is not done yet.
  • Terraria:
    • At first it was a relatively simple sandbox game similar to Minecraft (except 2D, don't forget that), with rather tame boss fights, the hardest of them arguably being Skeletron. Then came the 1.1 update, which felt more like an expansion pack than an update, with an entire slew of new content, most notably four new bosses, all of them significantly tougher than the original three. The focus also shifted more towards combat and farming for new equipment with the introduction of Hardmode, which not only introduces new enemies that are as common as regular zombies and hit harder than Skeletron, but also new weapons and armor that are much stronger than the pre-hardmode ones. THEN there was the 1.2 update, which brought a whole new mess of content like the 1.1 update, and adds more monsters (some of them stronger than Skeletron Prime) and new equipment that completely outclass all of the equipment found in the original release.
    • If the Pumpkin/Frost Moon events become a trend, it might end up this way. Pumpkin Moons caused players to rethink their boss fighting setups, especially after acquiring the new drops that exploit certain mechanics allowing them to easily cheese the last wave. Then came the Frost Moon where those same tactics became of limited effectiveness, compounded by harsher wave progression requirements and a higher number of waves. Then players started to reach the final wave solo, initially deemed nigh impossible without multiple players. Cue the previous Pumpkin Moon event becoming a joke to players possessing Frost Moon equipment.
    • The 1.3 Big Update takes it to a new level with Cultists and Alien invasions, as well as a new boss that will spawn after a special Invasion event. There are also new enemies added to several pre-existing Invasion events to make them more interesting, and about 800 new items added, as well as a significant upgrade to the Inventory subscreen.
  • Fate Series:
    • Just how many Servants can you fit in a Grail War? Fate/stay night and its prequel keeps it at about 7 (Gilgamesh and True Assassin notwithstanding). Then it's revealed in the original version of Prototype that Saber would've had to fight the previous War's six Servants on top of the threats he already faces. Fate/Apocrypha tops that by having two teams of 7 and a supervisor in the form of Ruler, two of them, in fact. Fate/EXTRA (CCC) has 128 Masters all fighting (though gameplay and story limitations means the player gets to see about 15 of the actual participants) for the Grail. Fate/Grand Order allows you to use all those Servants and then some, even allowing you to swing by other eras' Grail Wars with all of their Servants. Fate/Requiem trumps them all with everybody on the planet but the protagonist getting Servants as a result of an unspecified war.
    • How specialized can a Servant class get? The Assassins initially were ranked from the 19 members of the Hassan clan (that changed), while the Rulers were initially servants of God (also changed). Fate/EXTRA introduced the concept of special classes that only one Servant can have, like Saver (Buddha) and Funny Vamp/Temptress (a possible class for Arcueid Brunestud). As of Fate/Grand Order, we have the Moon Cancer class, which consists of B.B. and for the longest time only B.B. (until Ganesha/Jinako showed up, turning it into generally Moon Cell-only).
    • Fate/Grand Order introduced Pseudo-Servants, Servants that manifest with human vessels, starting with Zhuge Liang in Lord El-Melloi II/Waver Velvet, with the game continuing to release Pseudo-Servants inhabiting the vessels of previous Nasuverse characters. However, the event "Servant Summer Camp" introduced a summer variant of Kiara Sessyoin, a former antagonist from Fate/EXTRA CCC and already a summonable servant, as a Pseudo-Servant for Yao Bikuni. And in Lostbelt 6, Caster Cú Chulainn, initially thought to be a variant of the Lancer Servant from Fate/stay night, is revealed to a Pseudo-Servant of the Norse God Odin.
  • How many more planets can exist in No Man's Sky? There's presumably 18 quintillion. It would take literally billions of years to find them all. Nothing can top that.
  • Dragon Quest: Dragon Quest II's game world was often touted as being "four times as large" as Dragon Quest and as including all of the first map as a mere part of the bigger overworld; however this came at the cost of shrinking it and removing most of its accessible places. In real terms the game map was not even twice as big as the first's.
  • Total War: Warhammer has this regarding Ascended Extra factions. The first game had Bretonnia (just some unique units at launch, then became a full faction as FLC) and Norsca (mostly relegated to the background in the source material and made up of Warriors of Chaos units at launch, now it's a unique faction that can be found north of Kislev). Total War: Warhammer II had the Vampire Coast, who exist as supplementary material for the Vampire Counts faction in the tabletop, but are now a full fledged faction, with part of their roster taken from Dreadfleet. Total War: Warhammer III has, quite literally, every faction at launch that isn't DLC - Kislev was just in the background in both the tabletop and the prior games, the Daemons of Chaos were originally one single army but were expanded into four (one for each of the Dark Gods), while Cathay has been the Hufflepuff House of the setting since Warhammer first launched 30+ years ago.
  • Stellaris expansions keep introducing bigger and more impressive capital ships for player-controlled civilizations. On release, battleships were the biggest ships a player could build. Later, players were given the ability to build their own Titans, super-heavy artillery ships previously reserved for Fallen Empires. After that came Collossi, weapons of mass destruction whose options include shattering worlds or encasing them in an impenetrable shield. After this came Juggernauts, city-sized, heavily-armed carriers with their own shipyards capable of building ships up to and including battleships. And then Star-Eaters, whose names describe them precisely.
  • The Tree of Life: The first few layers are mostly stuff on a molecular level. The early midgame focuses on cells, tissues, and organs, basically parts of a single organism. The midgame involves animals and species, though there are also layers based on chromosomes and nucleuses. The lategame has ecosystems and plants. That said, Phase 3 (endgame) moves on to Humans and actually reverses some of the escalation (Life Points would go above the eeee990 mark, but beating Left drops point gain to above e50,000 which is early game territory).
  • Satisfactory: Each tier you unlock introduce new tech that are both more useful (better transports, equipment and power) and more difficult to produce. Early on you have iron, copper and limestone - very straight-forward and easy to build self-contained factories. Then you get coal and the option to make steel, which is... still easy, but requires some consideration, plus water and fluid dynamics starts to rear its ugly head. Then you get oil, and not only do you really have to understand fluids, but you also have to handle waste products, and your factories need logistic solutions since not everything can be produced locally. And then you get thrown into the multi-step refining nightmare that is aluminium and uranium handling, and battery production to feed your growing fleet of drones.

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