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Now that's what we call a blood motif.

"In war, victory. In peace, vigilance. In death, sacrifice."
Badass Creed of the Grey Wardens

BioWare's Spiritual Successor to the legendary Baldur's Gate franchise, Dragon Age: Origins (November 3, 2009) is the first installment of the Dragon Age series. It takes place in the world of Thedas (an abbreviation of "The Dragon Age Setting"), a Dark Fantasy version of the Standard Fantasy Setting. It draws inspiration from sources as diverse as The Wheel of Time, A Song of Ice and Fire, and Buffy the Vampire Slayer and has a brimful of Fantasy Counterpart Cultures and Black-and-Grey Morality.

Thedas is under constant threat from an Always Chaotic Evil race of subterranean monsters called Darkspawn. Every so often, the Darkspawn form armies and surge to the surface en-masse, an event known as a Blight. In response, an elite band of warriors called the Grey Wardens was formed specifically for the purpose of fighting Darkspawn and defeating the Blight. The plot of Origins consists of three parts:

  1. The first part (the original game) places you in the role of a newly conscripted Grey Warden as you take arms against the Fifth Blight, only to find yourself in a nasty Last of His Kind situation and tasked with uniting the fractured political landscape of Ferelden against the Darkspawn threat.
  2. The second part unfolds in the Expansion Pack, Dragon Age: Origins – Awakening and concerns the efforts of a Grey Warden (which can be the same one from Origins) as they rebuild the forces of the Grey Wardens in Ferelden while dealing with the aftermath of the Fifth Blight and delving deeper into the motivations and origins of the Darkspawn.
  3. The third part is told in the DLC "Witch Hunt", which takes place one year after the end of Origins. It chronicles the search for Morrigan, an enigmatic companion (and possible love interest) in Origins who disappeared after the conclusion of the Fifth Blight.

Several other pieces of DLC were released in between the aforementioned parts, including:

  • "The Stone Prisoner" ties in with the main Origins campaign, adding to it the village of Honnleath, where the Warden recruits a cranky golem named Shale, whose companion quest takes them to an all-new area of the Deep Roads.
  • "Warden's Keep" adds a new optional area to the main campaign — the abandoned fortress of Soldier's Peak, which the Warden can use as a home base after clearing it of the undead.
  • "A Tale of Orzammar" is a brief standalone mini-campaign serving as a prequel to the Dwarf Noble origin. You play as a generic mercenary hired by a dwarven nobleman to retrieve an artifact from the Deep Roads.
  • "Return to Ostagar" allows the Warden to revisit the ruins of the eponymous fortress after it falls to the Darkspawn in the prologue of the main campaign (and therefore becomes inaccessible without the DLC).
  • "The Darkspawn Chronicles" is a non-canonical standalone campaign exploring a What If? scenario, where the Warden dies at Ostagar, leaving Alistair to lead the party. You play as an intelligent Darkspawn commanding the horde's invasion of Denerim.
  • "Leliana's Song" is a standalone campaign serving as an Origins Episode for Leliana, showing how and why she became a Chantry sister in Lothering. You play as Leliana on her final bardic mission with her mentor-lover Marjolaine.
  • "The Golems of Amgarrak" is a standalone campaign, set after Awakening, where the Warden-Commander travels into the Deep Roads to explore the lost Amgarrak thaig at the behest of the dwarven House Dace.
  • "Witch Hunt", described above, was the final piece of Origins DLC and the final standalone campaign starring the Warden.

The sequel, Dragon Age II, was released in 2011 on March 8th in North America and on the 11th in Europe. The third game in the series, Dragon Age: Inquisition was released on November 18th, 2014 in North America and November 21st, 2014 in Europe. The fourth game, Dragon Age: Dreadwolf, is currently in development.

Please post tropes associated with major in-game characters on the character sheet, not the main page. Also, tropes exclusive to Awakening get their own page.

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Morrigan

Morrigan is a Witch of the Wilds, one of many apostate mages living in the wilderness of Thedas who are feared for their shapeshifting magic. Upon first meeting her in the Korcari Wilds, she is shown to be mysterious, well-spoken, and quite arrogant.

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