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30 years of rippin' and tearin', Quake-style.
"For DOOM's 30th anniversary celebration, QDOOM is a conversion of the shareware episode of DOOM, Knee Deep in the Dead, ported to run in Quake. You can choose between playing through the episode with the original DOOM monsters and sprites, ported to Quake, drop in the Quake monsters and experience the original levels in a whole other way, or take on both with a mix of the two. Run through the hallowed halls of DOOM as Ranger with his Super Nailgun and celebrate DOOM's 30th!"
Addons mod description in the 2021 remastered edition of Quake

QDOOM is a Quake episode released by Antonio "Drugod" Gonzales.

As its name implies, the mod recreates the first episode of Doom in the Quake engine, complete with the secret levels. You can either fight against Doom's original moster lineup, Quake's monster lineup, or a mix of both.

On November 12, 2023, the mod was added as a downloadable addon for the 2021 Quake remaster as part of the 30-year celebration of the release of Doom, with an interview of its creator following suit.

The addon comprises the levels "Introduction", "Hangar", "Nuclear Plant", "Toxin Refinery", "Command Control", "Phobos Lab", "Central Processing", "Computer Station", "Phobos Anomaly" and "Military Base".


This addon and its 2021 remastered edition show examples of:

  • Harder Than Hard: The Nightmare difficulty is located in one of the pillars next to the slipgate to "Hangar".
  • Hub Level: "Introduction", modelled after Quake's difficulty selection screen, with the regular Doom bits here and there.
  • Retraux: The addon is intentionally made to look after the original Doom, and even its monsters, rather than displaying the fluidity of the Quake monsters, act as if they were the actual 1993 monster sprites transplanted into the game.
  • Sequel Hook: Approaching the (closed) portals to the other dimensions, you get a message that the episode isn't accessible... yet.

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