A recap page for Extra Credits.
Season 1
- "Bad Writing"
- 'The Future of MMOs'
- 'Innovation'
- 'Where Did Survival Horror Go?'
- "No Redeeming Value"
- 'Free Speech'
- 'Enriching Lives'
- ''Gamer''
- 'Video Game Music'
- 'Project Ten Dollar'
- 'Kinect and Move'
- 'Diversity'
- 'Mailbag #1'
- 'Symbolism 101'
- 'Facing Controversy'
- "So You Want to be a Game Designer"
- 'Easy Games'
- 'The Skinner Box'
- 'Sex in Games'
- 'Sexual Diversity'
- 'Narrative Mechanics'
- 'A Season of Hope'
- 'Choice and Conflict'
- 'Mailbag #2'
- 'Non-Combat Gaming'
Season 2
- 'Piracy'
- 'Amnesia and Story Structure'
- 'Playing Like a Designer (pt. 1)'
- 'Playing Like a Designer (pt. 2)'
- "Achievements"
- 'An Open Letter to EA Marketing'
- 'Ludus Florentis'
- 'True Female Characters'
- "Tutorials 101"
- 'Tangential Learning'
- 'Gamification'
- 'Metrics'
- 'Consoles Are the New Coin-Op'
- "Games You Might Not Have Tried (Or Heard Of)"
- 'Learning from Other M'
- 'Gamifying Education'
- 'Graphics vs. Aesthetics'
- 'The Myth of the Gun'
- 'NOT a Security Episode'
- 'Anonymous'
- 'Our Oscars'
- 'The Role of the Player'
- "Game Reviews"
- 'Race in Games'
- 'Sharing Our Medium'
Season 3
- 'Microtransactions'
- 'S.978 and Operation Rainfall'
- 'The Pre-Production Problem'
- ''Art' is Not the Opposite of Fun'
- 'The MMORTS'
- "Game Addiction, Pt. 1"
- 'Game Addiction, Pt. 2'
- 'Let's Talk About Publishing'
- 'Pacing'
- 'Cutscenes'
- 'Pro Gaming'
- "Games You Might Not Have Tried #2"
- 'So You Want to be a Producer'
- 'Propaganda Games'
- 'Call of Juarez: The Cartel'
- 'Zombies'
- 'Working Conditions'
- 'The Uncanny Valley'
- 'The Diablo III Marketplace'
- 'Deus Ex: Human Revolution'
- 'The Singularity'
- 'Technobabble'
- "Playtesting"
- 'Puzzle Games'
- 'Skyrim's Opening'
Season 4
- 'SOPA & PIPA'
- 'Mailbag #3'
- 'Mailbag #4'
- 'So You Want to be a Developer, Part 1'
- 'So You Want to be a Developer, Part 2'
- 'Western & Japanese RPGs, Part 1'
- 'Western & Japanese RPGs, Part 2'
- 'Western & Japanese RPGs, Part 3'
- 'Mass Effect 3 DLC'
- 'TransGaming'
- "Games You Might Not Have Tried #3"
- 'Kinect Disconnect'
- 'Crowdfunding'
- 'Harassment'
- 'ARGs (Part 1)'
- 'ARGs (Part 2)'
- 'EC Fund Update'
- 'Spectrum Crunch'
- 'Hard-Boiled'
- 'Politics'
- "Games You Might Not Have Tried #4"
- 'Power Creep'
- 'The Hero's Journey (Part 1)'
- 'The Hero's Journey (Part 2)'
- 'Perfect Imbalance'
Season 5
- "Games You Might Not Have Tried: 16-bit"
- 'Digital Resale'
- 'Mechanics as Metaphor (Part 1)'
- 'Mechanics as Metaphor (Part 2)'
- Spec Ops: The line (Part 1)
- Spec Ops: The line (Part 2)
- On Game Schools
- Energy systems
- How the First Five Minutes Draw Players In
- Digital Rentals and the Online Arcade
- Mailbag #5
- Why Games Need to Be More than Fun
- Aesthetics of Play - Redefining Genres in Gaming
- Demo Daze
- Horror Protagonist
- My Name Is Ozymandias...
- Making Multiplayer Fun For The Opponent
- Combining Games
- Balancing for Skill - The Link from Optimal Power to Strategy
- Religion in Games - I: Mechanics, Lore, and Heart
- Religion In Games (Part 2)
- God Does Not Play Dice
- Depth vs Complexity
- How To Start Your Game Narrative
- The Beast Macabre
Season 6
- Global Games: Brazil
- Funding XCOM (Part 1)
- Funding XCOM (Part 2)
- More Than Exposition - Building Worlds without Info Dumps
- Word Choice
- Intrinsic vs Extrinsic
- Why Console Specs Don't Matter
- Differences in Scale vs Differences in Kind
- How Walking Dead Revived Adventure Games
- For Whom the Bell Tolls
- Minority
- Games You Might Not Have Tried #5
- What Makes a Good Stealth Game
- Global Games - Mexico, Argentina & Chile
- The J.C. Penney's Effect
- Toxicity - Why Players Rage and How to Defuse It
- Dansky
- Moving Forward
- In Service to the Brand
- Challenging vs. Punishing Games
- Not a Babysitter - Why Parents Should Play Games with their Kids
- Used Games
- Designing for a Touch Screen
- A Little Bit of Yesterday
- Game Compulsion (Part 3)