Spotlight Game: God Of War Trilogy
Greek Tragedy 101
Greek tragedy has three principle elements
- 1. Involves someone of high status brought low by their actions
- 2. There are no black and white in their action, sometimes it has nothing to do with the character at all. Sadly, the character is judged by actions, not intentions.
- 3. Upon realizing the crimes made, the character is filled with violent but impotent remorse
- The biggest selling point of the Greek Tragedy is in element number 3.
God Of War 1
- 1. Kratos is a rising captain in the Spartan army. Check .
- 2. He is tricked into killing his family and slaying a god. Check.
- 3. Realizing his crimes, he throws himself into the Aegean Sea. Check
Why The Sequels Fell Short
Note: None of them was headed by the director of the first game, David Jaffe
- Kratos was characterized into a Schwarzenegger-style action hero, without felling any remorse from the past.
- He still answers all problems with violence and shows no remorse after the talk about hope and forgiveness
- The player is put into first person perspective (this game uses third person perspective), without any meaning.
- Lack of concern for the storytelling, it forced the player to be responsible for the character actions in these last few minutes and curtailed any freedom of choice
First Person Perspective: Implies that I, the player am taking action, that I am the character. A great place to include choice and freedom
Outro: Pipes by Seventh Epic