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Basic Trope: Hit button on screen NOW, get results.

  • Straight: Press the X Button rapidly to get Captain Awesome to successfully perform a fatality!
  • Exaggerated: Doing literally anything in the game requires an elaborate QTE sequence.
  • Downplayed: Captain Awesome can defeat opponents however he pleases, but if you pay attention to some visual and plot cues, you can perform certain sequences of attacks to perform special finishers.
  • Logical Extreme: Every action in the game, from basic attacks to menu navigation, requires precise and complex button combinations to execute.
  • Justified: Selecting "attack" grants you a slash/shot/magic blast/whatever, entering the commands allows the character to fire off a Combo, each button representing an additional maneuver/trigger pull/Magical Gesture/what-have-you. Conversely, when the party is under attack, each button press represents their reflexes taking over, allowing them to dodge, parry, or counterattack.
  • Inverted: Press X just before the Mook hits you For Massive Damage!
  • Subverted: Tapping "X" just before you hit the opponent doesn't actually do anything...
  • Double Subverted: ...Instead, you have to tap X repeatedly until you strike an opponent for massive damage.
  • Parodied:
    • Press the X Button rapidly to get Captain Awesome to successfully perform an attack combo...on his malfunctioning air conditioner!
    • Press the X Button fifty times in thirty seconds to...open the fridge!
    • Press the "X" button to make a giant blue X appear on the screen.
  • Averted: Combos exist, but there's no prompts or special fatality moves.
  • Enforced: "When you think about it, a turn-based combat system is kinda boring. Let's add a Mini-Game to spice things up. Something simple, like a Quick Time Event, or a timer-stopping puzzle..."
  • Lampshaded: "What's an 'X button', how do I press it, and what does this have to do with beating up Emperor Evulz' mooks?... What do you mean 'I wasn't talking to you?' There's nobody else here. Winners don't do drugs, man."
    • "Wow, this game really loves its button prompts. It's like they want us to develop superhuman reflexes just to play it."
  • Invoked: The game's tutorial explicitly instructs the player to press the X button at specific moments to unleash powerful attacks or perform special maneuvers.
  • Exploited: "Captain Awesome always pauses for a split-second before he lets loose with a combo. Maybe, if I'm fast enough, I can counter-attack him before he pulverizes me..."
  • Defied: A prompt briefly comes up telling you to press X so Captain Awesome can pull off a combo, but then he says "I don't need your help!" and does the combo without you doing anything.
  • Discussed: "Careful! He Knows About Timed Hits."
  • Conversed: "What are these 'timed hits' you speak of? Teach me your ways, mighty sorcerer!"
  • Played for Laughs: Each time you press the X button, a comical sound effect plays, and Captain Awesome strikes a ridiculous pose before attacking.
  • Played for Drama: The game's intense boss battles rely heavily on timed button presses, creating a sense of urgency and tension as the player struggles to execute the perfect moves.
  • Played for Horror: Failing to press the X button at the right time results in a gruesome and brutal death for Captain Awesome, accompanied by graphic visuals and unsettling sound effects.
  • Implied: The game doesn't explicitly show the button prompts on screen, but the player is expected to press the corresponding buttons based on the context and visual cues.
  • Unparodied: The button prompts appear on screen, and pressing the X button triggers Captain Awesome's devastating attacks, just as expected.
  • Untwisted: Initially, it seems like pressing the X button before the opponent hits you will result in massive damage, but in reality, it has no effect on the outcome of the battle.
  • Deconstructed: The game emphasizes the reliance on button prompts and timed hits, but it also explores the toll it takes on the player's physical and mental abilities, highlighting the strain and exhaustion caused by the constant need for precise timing.
  • Reconstructed: While the game deconstructs the reliance on button prompts, it also showcases the satisfaction and mastery that comes from mastering the timing and executing complex maneuvers, rewarding skilled players with impressive combat results.

Hit the buttons as they appear on screen to return to Action Commands! Ready? ...GO!

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