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Obvious Beta is YMMV. Cleanup: (re)moving wick from trope/work example lists
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* '''Zig Zagged''': The game is filled with action commands, but it appears only a few of them actually work. [[note]][[ObviousBeta They really should have tested this game properly.]][[/note]]

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* %%* '''Zig Zagged''': The game is filled with action commands, but it appears only a few of them actually work. [[note]][[ObviousBeta They really should have tested this game properly.]][[/note]]Zagged''':

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Answered the ???


* '''Exaggerated''': Doing literally anything in the game requires an elaborate QTE sequence
* '''Downplayed''': Captain Awesome can defeat opponents however he pleases, but if you pay attention to some visual and plot cues, you can perform certain sequences of attacks to perform special finishers

to:

* '''Exaggerated''': Doing literally anything in the game requires an elaborate QTE sequence
sequence.
* '''Downplayed''': Captain Awesome can defeat opponents however he pleases, but if you pay attention to some visual and plot cues, you can perform certain sequences of attacks to perform special finishersfinishers.
* '''Logical Extreme''': Every action in the game, from basic attacks to menu navigation, requires precise and complex button combinations to execute.



* '''Invoked''': ???

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** "Wow, this game really loves its button prompts. It's like they want us to develop superhuman reflexes just to play it."
* '''Invoked''': ???The game's tutorial explicitly instructs the player to press the X button at specific moments to unleash powerful attacks or perform special maneuvers.



* '''Played for Laughs''': Each time you press the X button, a comical sound effect plays, and Captain Awesome strikes a ridiculous pose before attacking.
* '''Played for Drama''': The game's intense boss battles rely heavily on timed button presses, creating a sense of urgency and tension as the player struggles to execute the perfect moves.
* '''Played for Horror''': Failing to press the X button at the right time results in a gruesome and brutal death for Captain Awesome, accompanied by graphic visuals and unsettling sound effects.
* '''Implied''': The game doesn't explicitly show the button prompts on screen, but the player is expected to press the corresponding buttons based on the context and visual cues.
* '''Unparodied''': The button prompts appear on screen, and pressing the X button triggers Captain Awesome's devastating attacks, just as expected.
* '''Untwisted''': Initially, it seems like pressing the X button before the opponent hits you will result in massive damage, but in reality, it has no effect on the outcome of the battle.
* '''Deconstructed''': The game emphasizes the reliance on button prompts and timed hits, but it also explores the toll it takes on the player's physical and mental abilities, highlighting the strain and exhaustion caused by the constant need for precise timing.
* '''Reconstructed''': While the game deconstructs the reliance on button prompts, it also showcases the satisfaction and mastery that comes from mastering the timing and executing complex maneuvers, rewarding skilled players with impressive combat results.



%%
%%* '''Implied''': ???
%%* '''Deconstructed''': ???
%%* '''Reconstructed''': ???
%%* '''Intended Audience Reaction''': ???
%%* '''Played For Laughs''': ???
%%* '''Played For Drama''': ???

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%%
%%* '''Implied''': ???
%%* '''Deconstructed''': ???
%%* '''Reconstructed''': ???
%%* '''Intended Audience Reaction''': ???
%%* '''Played For Laughs''': ???
%%* '''Played For Drama''': ???
%%
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* '''Defied''': ???

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* '''Defied''': ???A prompt briefly comes up telling you to press X so Captain Awesome can pull off a combo, but then he says "I don't need your help!" and does the combo without you doing anything.
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* '''Inverted''': [[PressXToDie Press X just before the Mook hits you For Massive Damage]]!

to:

* '''Inverted''': [[PressXToDie Press X just before the Mook hits you For Massive Damage]]!Damage!]]



* '''Zig Zagged''': The game is filled with action commands, but it appears only a few of them actually work. [[note]][[ObviousBeta They really should have tested this game properly]].[[/note]]

to:

* '''Zig Zagged''': The game is filled with action commands, but it appears only a few of them actually work. [[note]][[ObviousBeta They really should have tested this game properly]].[[/note]]properly.]][[/note]]



* '''Enforced''': "When you think about it, a turn-based combat system is kinda boring. Let's add a MiniGame to spice things up. Something simple, like a QuickTimeEvent, or a timer-stopping puzzle..."

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* '''Enforced''': "When you think about it, a turn-based combat system is kinda boring. Let's add a MiniGame to spice things up. Something simple, like a QuickTimeEvent, [[PressXToNotDie Quick Time Event]], or a timer-stopping puzzle..."



* '''Discussed''': "[[VideoGame/SuperMarioRPG Careful]]! HeKnowsAboutTimedHits."

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* '''Discussed''': "[[VideoGame/SuperMarioRPG Careful]]! Careful!]] HeKnowsAboutTimedHits."



%%* '''Plotted A Good Waste''': ???

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%%* '''Plotted A Good Waste''': '''Intended Audience Reaction''': ???
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* '''Double Subverted''': Tap X repeatedly until you strike an opponent for massive damage.

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* '''Double Subverted''': Tap Subverted''': ...Instead, you have to tap X repeatedly until you strike an opponent for massive damage.
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* '''Double Subverted''': Tap X repeatedly until you strike an opponent ForMassiveDamage.

to:

* '''Double Subverted''': Tap X repeatedly until you strike an opponent ForMassiveDamage.for massive damage.
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* '''Justified''': Selecting "attack" grants you a slash[=/=]shot[=/=]magic blast[=/=]whatever, entering the commands allows the character to fire off a {{Combo}}, each button representing an additional maneuver[=/=]trigger pull[=/=]arcane gesture[=/=]what-have-you. Conversely, when the party is under attack, each button press represents their reflexes taking over, allowing them to dodge, parry, or counterattack.

to:

* '''Justified''': Selecting "attack" grants you a slash[=/=]shot[=/=]magic blast[=/=]whatever, entering the commands allows the character to fire off a {{Combo}}, each button representing an additional maneuver[=/=]trigger pull[=/=]arcane gesture[=/=]what-have-you.pull[=/=]MagicalGesture[=/=]what-have-you. Conversely, when the party is under attack, each button press represents their reflexes taking over, allowing them to dodge, parry, or counterattack.
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* '''Double Subverted''': tap X repeatedly until you strike an opponent ForMassiveDamage.

to:

* '''Double Subverted''': tap Tap X repeatedly until you strike an opponent ForMassiveDamage.
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None


* '''Zig Zagged''': The game is filled with action commands, but it appears only a few of them actually work. [[ObviousBeta They really should have tested this game properly]].

to:

* '''Zig Zagged''': The game is filled with action commands, but it appears only a few of them actually work. [[ObviousBeta [[note]][[ObviousBeta They really should have tested this game properly]].[[/note]]

Changed: 159

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None


* '''Zig Zagged''': ???

to:

* '''Zig Zagged''': ???The game is filled with action commands, but it appears only a few of them actually work. [[ObviousBeta They really should have tested this game properly]].
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None


* '''Downplayed''': ???

to:

* '''Downplayed''': ???Captain Awesome can defeat opponents however he pleases, but if you pay attention to some visual and plot cues, you can perform certain sequences of attacks to perform special finishers



* '''Averted''': ???

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* '''Averted''': ???Combos exist, but there's no prompts or special fatality moves.
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None


* '''Justified''': Selecting "attack" grants you a slash[=/=]shot[=/=]magic blast[=/=]whatever, entering the commands allows the character to fire off a {{Combo}}, each button representing an additional maneuver[=/=]trigger pull[=/=]arcane gesture[=/=]what-have-you. Conversely, when the party is under attack, each button press represents their reflexes taking over, allowing them to dodge and[=/=]or counterattack.

to:

* '''Justified''': Selecting "attack" grants you a slash[=/=]shot[=/=]magic blast[=/=]whatever, entering the commands allows the character to fire off a {{Combo}}, each button representing an additional maneuver[=/=]trigger pull[=/=]arcane gesture[=/=]what-have-you. Conversely, when the party is under attack, each button press represents their reflexes taking over, allowing them to dodge and[=/=]or dodge, parry, or counterattack.



* '''Lampshaded''': "What's an 'X button", how do I press it, and what does this have to do with beating up Emperor Evulz' {{mooks}}?... What do you mean 'I wasn't talking to you?' There's nobody else here. Winners don't do drugs, man."

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* '''Lampshaded''': "What's an 'X button", button', how do I press it, and what does this have to do with beating up Emperor Evulz' {{mooks}}?... What do you mean 'I wasn't talking to you?' There's nobody else here. Winners don't do drugs, man."
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None


Hit the buttons as they appear on screen to return to ActionCommands!

to:

Hit the buttons as they appear on screen to return to ActionCommands!ActionCommands! Ready? ...GO!
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* '''Justified''': Selecting "attack" grants you a slash[=/=]shot[=/=]magic blast[=/=]whatever, entering the commands allows the character to fire off a {{Combo}}, each button representing an additional maneuver[=/=]trigger pull[=/=]arcane gesture[=/=]what-have-you.

to:

* '''Justified''': Selecting "attack" grants you a slash[=/=]shot[=/=]magic blast[=/=]whatever, entering the commands allows the character to fire off a {{Combo}}, each button representing an additional maneuver[=/=]trigger pull[=/=]arcane gesture[=/=]what-have-you. Conversely, when the party is under attack, each button press represents their reflexes taking over, allowing them to dodge and[=/=]or counterattack.

Added: 159

Changed: 159

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minor indentation fix


* '''Justified''': Selecting "attack" grants you a slash[=/=]shot[=/=]magic blast[=/=]whatever, entering the commands allows the character to fire off a {{Combo}}, each button representing an additional manouver[=/=]trigger pull[=/=]arcane gesture[=/=]what-have-you.

to:

* '''Justified''': Selecting "attack" grants you a slash[=/=]shot[=/=]magic blast[=/=]whatever, entering the commands allows the character to fire off a {{Combo}}, each button representing an additional manouver[=/=]trigger maneuver[=/=]trigger pull[=/=]arcane gesture[=/=]what-have-you.



* '''Parodied''': Press the X Button rapidly to get Captain Awesome to successfully perform an attack combo...[[PercussiveMaintenance on his malfunctioning air conditioner!]]

to:

* '''Parodied''': '''Parodied''':
**
Press the X Button rapidly to get Captain Awesome to successfully perform an attack combo...[[PercussiveMaintenance on his malfunctioning air conditioner!]]
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None


* '''Lampshaded''': "What's an 'X button", how do I press it, and what does this have to do with beating up Emperor Evulz' {{mooks}}?... What do you mean 'I wasn't talking to you?' There's nobody else here. Stop doing acid."

to:

* '''Lampshaded''': "What's an 'X button", how do I press it, and what does this have to do with beating up Emperor Evulz' {{mooks}}?... What do you mean 'I wasn't talking to you?' There's nobody else here. Stop doing acid.Winners don't do drugs, man."
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None


* '''Exploited''': ???

to:

* '''Exploited''': ???"Captain Awesome always pauses for a split-second before he lets loose with a combo. Maybe, if I'm fast enough, I can counter-attack him before he pulverizes me..."
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None


* '''Lampshaded''': "What's an 'X button", how do I press it, and what does this have to do with beating up Emperor Evulz' {{mooks}}?"

to:

* '''Lampshaded''': "What's an 'X button", how do I press it, and what does this have to do with beating up Emperor Evulz' {{mooks}}?"{{mooks}}?... What do you mean 'I wasn't talking to you?' There's nobody else here. Stop doing acid."
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None


* '''Justified''': Selecting "attack" grants you a slash[=/=]shot[=/=]magic blast[=/=]whatever, entering the commands allows the character to fire off a {{Combo}}.

to:

* '''Justified''': Selecting "attack" grants you a slash[=/=]shot[=/=]magic blast[=/=]whatever, entering the commands allows the character to fire off a {{Combo}}.{{Combo}}, each button representing an additional manouver[=/=]trigger pull[=/=]arcane gesture[=/=]what-have-you.
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None


* '''Inverted''': ???

to:

* '''Inverted''': ???[[PressXToDie Press X just before the Mook hits you For Massive Damage]]!



* '''Enforced''': "When you think about it, a turn-based combat system is kinda boring. Let's add a MiniGame to spice things up. Something simple, like a quicktime event, or a timer-stopping puzzle..."
* '''Lampshaded''': ???

to:

* '''Enforced''': "When you think about it, a turn-based combat system is kinda boring. Let's add a MiniGame to spice things up. Something simple, like a quicktime event, QuickTimeEvent, or a timer-stopping puzzle..."
* '''Lampshaded''': ???"What's an 'X button", how do I press it, and what does this have to do with beating up Emperor Evulz' {{mooks}}?"
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None


* '''Justified''': Selecting "attack" grants you a punch[=/=]shot[=/=]magic blast[=/=]whatever, entering the commands allows the character to fire off a {{Combo}}.

to:

* '''Justified''': Selecting "attack" grants you a punch[=/=]shot[=/=]magic slash[=/=]shot[=/=]magic blast[=/=]whatever, entering the commands allows the character to fire off a {{Combo}}.
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None


* '''Discussed''': "Careful! HeKnowsAboutTimedHits."

to:

* '''Discussed''': "Careful! "[[VideoGame/SuperMarioRPG Careful]]! HeKnowsAboutTimedHits."
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None


* '''Justified''': Selecting "attack" grants you a punch[=/=]shot[=/=]whatever, entering the commands allows the character to fire off a {{Combo}}.

to:

* '''Justified''': Selecting "attack" grants you a punch[=/=]shot[=/=]whatever, punch[=/=]shot[=/=]magic blast[=/=]whatever, entering the commands allows the character to fire off a {{Combo}}.
Is there an issue? Send a MessageReason:
None


* '''Enforced''': "When you think about it, a turn-based combat system is kinda boring. Let's do something about that..."

to:

* '''Enforced''': "When you think about it, a turn-based combat system is kinda boring. Let's do something about that...add a MiniGame to spice things up. Something simple, like a quicktime event, or a timer-stopping puzzle..."
Is there an issue? Send a MessageReason:
None


* '''Justified''': Selecting "attack" grants you a punch, entering the commands allows the character to fire off a {{Combo}}.

to:

* '''Justified''': Selecting "attack" grants you a punch, punch[=/=]shot[=/=]whatever, entering the commands allows the character to fire off a {{Combo}}.

Added: 68

Changed: 145

Removed: 159

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* '''Parodied''': Press the "X" button to make a giant blue X appear on the screen.
** Press the X Button rapidly to get Captain Awesome to successfully perform an attack combo...[[PercussiveMaintenance on his malfunctioning air conditioner!]]

to:

* '''Parodied''': Press the "X" button to make a giant blue X appear on the screen.
**
Press the X Button rapidly to get Captain Awesome to successfully perform an attack combo...[[PercussiveMaintenance on his malfunctioning air conditioner!]]


Added DiffLines:

** Press the "X" button to make a giant blue X appear on the screen.
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* '''Exaggerated''': ???

to:

* '''Exaggerated''': ???Doing literally anything in the game requires an elaborate QTE sequence



* '''Justified''': ???

to:

* '''Justified''': ???Selecting "attack" grants you a punch, entering the commands allows the character to fire off a {{Combo}}.



* '''Subverted''': ???
* '''Double Subverted''': ???
* '''Parodied'''

to:

* '''Subverted''': ???
Tapping "X" just before you hit the opponent doesn't actually do anything...
* '''Double Subverted''': ???
tap X repeatedly until you strike an opponent ForMassiveDamage.
* '''Parodied''''''Parodied''': Press the "X" button to make a giant blue X appear on the screen.



* '''Enforced''': ???

to:

* '''Enforced''': ???"When you think about it, a turn-based combat system is kinda boring. Let's do something about that..."



* '''Discussed''': ???
* '''Conversed''': ???

to:

* '''Discussed''': ???
"Careful! HeKnowsAboutTimedHits."
* '''Conversed''': ???"What are these 'timed hits' you speak of? Teach me your ways, mighty sorcerer!"



Back to ActionCommands

to:

Back Hit the buttons as they appear on screen to ActionCommandsreturn to ActionCommands!
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to:

--------
%% Optional items, added after Conversed, at your discretion:
%%
%%* '''Implied''': ???
%%* '''Deconstructed''': ???
%%* '''Reconstructed''': ???
%%* '''Plotted A Good Waste''': ???
%%* '''Played For Laughs''': ???
%%* '''Played For Drama''': ???
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Added DiffLines:

'''Basic Trope''': Hit button on screen NOW, get results.
* '''Straight''': Press the X Button rapidly to get Captain Awesome to successfully perform a fatality!
* '''Exaggerated''': ???
* '''Downplayed''': ???
* '''Justified''': ???
* '''Inverted''': ???
* '''Subverted''': ???
* '''Double Subverted''': ???
* '''Parodied'''
** Press the X Button rapidly to get Captain Awesome to successfully perform an attack combo...[[PercussiveMaintenance on his malfunctioning air conditioner!]]
** Press the X Button fifty times in thirty seconds to...open the fridge!
* '''Zig Zagged''': ???
* '''Averted''': ???
* '''Enforced''': ???
* '''Lampshaded''': ???
* '''Invoked''': ???
* '''Exploited''': ???
* '''Defied''': ???
* '''Discussed''': ???
* '''Conversed''': ???
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Back to ActionCommands
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