With Jon using Kyousuke and Emile using QP as their respective base charactersnote before the latter swaps over to Sumika, they also retain all of the special lines and interactions those characters have. Namely Kyousuke frequently talking to QP/Kyupita, commenting on their progress and how much fun he's having, or screaming "Kyupitaaaaaaaaaaaa!" whenever she gets knocked out. The sharp contrast between Kyousuke and Jon's respective reactions to QP and Emile proves quite amusing.
As to be expected from a Mario Party-like game, the Guys' luck from their Mario Party LP's seems to have carried over relatively unscathed, or, heck, even taken up to eleven.
Emile does get his own set of bad luck moments (low rolls in combat early in the LP and even a disconnect which later causes him to die to the boss later on). However, those moments are few and far between, as Emile often gets high rolls constantly, access to powerful cards at the right times, and even ends up in the perfect scenarios for him to win, and combined with the game being arguably more luck-based than any Mario Party game, Jon and especially the fans quickly begin to believe that the game wants Emile to win.
Every time someone plays the card Rbitsnote +2 DEF, but you can't use Evade that turn, which has a picture of a bunch of rabbits, Emile lets out a fawning, "The BUNS!"
Christmas Miracle
The intro, which has Emile try to make, of all things, a Badass Boast out of the game's title.
Emile:Here at 100% Orange Juice!, we grind you to a PULP! And then it's only 99% ORANGE JUICE, BECAUSE YOU'RE THE ONE PERCENT OF IT THAT IS NOT JUUUUUUICE! Jon: .........Wow. Tim: Take your vitamins, everybody. Emile:VITAMIN C IS WHAT YOU WILL DROWN IN AFTER WE BEAT YOU TO A PULP! Jon: Wow, okay.
Of all things, Emile's description of Yuuki in her Christmas outfit is "The Grinch with a pair of sock puppets".
When talking about character stats, he brings up the Hyper cards, which, in Kyousuke's case, is Cast Off… which has Kyousuke take off his shirt, which Jon tries to pass off until eventually corpsing.
At the end of Part 1 after beating Emile, Jon draws two cards from the Card Draw space that they're both on, one of them being the Cast Off card in question… of which Jon already has one, meaning he now possesses two cards with shirtless Kyousuke.
When Jon explains the mechanics of revival (you need to roll a 5 or higher, and the required roll decreases by 1 for every failure, until you automatically revive on the 5th turn), he mentions that there's an Achievement for failing to revive that many times in a row. All three Guys are taken aback when Tim manages that in this very game.
Blink and you'll miss it, but Jon's animation for getting hit is him surrounded by glitches and getting hit in the face with a Pokey. His KO sprite has him lying on the ground holding up a sign that says "Insert Power Rangers explosion here". His rolling animation is a four-leaf clover on fire, a reference to his "protonLuck" Twitch emote.
Rather than taking off his shirt, Jon's Cast Off has him transforming into RosaJon. For RosaJon's KO pose, she vanishes, leaving only a bra, panties, and crown behind.
Emile recounts a time when the guys were in his car, listening to the disco station, and all of a sudden, a song they were listening to went, "You're naaasty~!"
Jon: I need 3 winsread kills, so… sorry Tim. (Tim plays a card that buffs his evasion through the roof, easily evading Jon's attack, then kills Jon in one hit) Jon: I don't know why I enjoy playing this game, because it is just a frustrating experience all-around!
The fact that Emile wins the game… by dying.explanation Emile loses to the boss, causing him to sit a turn out, but thanks to QP's Hyper, appropiately named "Hyper Mode", he doesn't lose stars from that engagement, and he also gets auto-revived the next turn, but still doesn't move. Jon then rolls and challenges Emile to a fight, only for Emile to roll a number that's far beyond what Jon's maximum defense roll can be. Cue him getting Jon's stars, cashing them in next turn, and winning.
Space Wanderer
Emile and Tim have been given their own sprite mods.
Tim's rolling sprite has A BEE?!, his attack sprite is a particularly chunky burp, his hurt sprite features a certain green rupee and his death sprite has him reading a newspaper on the toilet. Finally, his victory sprite is a happy baby Yoshinote "YOSHI! So Happy!" hatching from the egg he's always leaning against.
Emile's rolling sprite has him wield the Monadonote Fittingly for Emile, the Monado's symbol is the kanji for "Luck". His hurt sprite has Masae coming in through a door bypassing reality and punching him in the face, while his attack sprite has him wielding Steve the Trooper as a bludgeon. His death sprite, on the other hand, recaps the famous Chugga's Lost Innocence stream by having an embarrassed and pouty Emile sitting in front of a wood log, Daisy's crown, and a heart-shaped box.
Emile wins the game again, this time via snipe.explanation Jon ended up losing half his stars, which he had a surplus of, to a chicken. Emile then defeated the chicken, gained the stars, and was one space away from his home base.
Pudding Chase
Emile's first three turns are nothing but him fighting Tim repeatedly.
Right as it seems like the odds are in Emile's favor…
Jon: Now, let's see if Tim can turn it around. (Tim rolls a 2) …Maybe not. (Emile rolls a 1) Maybe so!
Jon transforms into RosaJon in anticipation of the max Boss space event, which happens the next turn. Unfortunately, he can't find himself in any battles until the last turn of the event.
After Jon displays some fireworks he got from the in-game arcade (which he misremembers as being from a holiday event)…
Emile:You shoot those out of your chest, too? Jon:No. Emile: Oh. Jon: What do you think I am, fucking Inspector Gadget? Emile: Yyyou should get that stuff installed, y'know? You never know when you might need it! Jon: The-They already have the issue of where they keep changing in size; you want me to add fucking technology in there, too? That's asking for trouble! Emile:(snickers)Computer boob. Jon: I was gonna say, just add some hard drives in there… Emile:Make them really firm. Jon:(sigh) Really? (Marc uses her Hyper card) I was really hoping QP was — er, sorry — Marc was about to hit you with a bomb.
On a similar note, Emile relays a story of how he was watching a compilation video of Joseph Joestar going "OH NO!", but found out through the comments that his actor in Part 3, Unshō Ishizuka, had passed away. The story, of course, isn't funny in the slightest… but then in comes Big the Jonathan.* Which, by the way, is that a JoJo reference?
On Chapter 6, Emile decides to "not risk anything" and plays 'I'm on Fire!'note +1 ATK and -1 DEF for the battle. to try and KO an enemy one shot. Guess how much damage he actually inflicts? One. The enemy? Rolls 7 Attack. Emile rolls a 1. Emile gets KO'd.
Christmas Miracle 2
In a World… Where game developers turn out to be shit…
Emile:There once was a time…whenPaper Mariowas good… Tim: …Is that the first sentence of your video essay? Emile:(chuckles) Maybe it should be, actually! Jon: Thi-This is his, uh… This is his thesis for his PhD in hating Paper Mario!
Jon picked up the DLC to give everyone voices, not just the DLC characters like Kyousuke, creating some Vocal Dissonance from Emile and Tim.
The events they selected for this board include a Random Warp every five chapters. Everybody yells and talks at once when this happens. Jon's caught completely off guard by the chaotic cacophony the first time it happens.
The idea of taking off a shirt resulting in mondegreen just… doesn't mix right.
Jon: Oh, I thought my character yelled, "henshin," but no. He actually sneezed. Emile:(snickers) I thought you were gonna say, "My character yelled, 'hentai'"! Jon:I also woulda believed that, to be fair.
The perfect encapsulation of the TRG dynamic in just a single exchange.
Emile: Jon, I'll... bake you a cookie if you let me have it just this once. (Jon laughs; Smash Cut to Emile's Colosseum 2021 bumper) Dan: Jon wouldn't want the cookie anyways, Emile.
Emile completely forgets cards have a cost to play. Jon begrudgingly admits the other two are still new and gives the audience a refresher. Turns out Tim had forgotten half of it too.
After yet another awful pun from Emile, Jon comments that one of the best parts about recording online is the abilty to mute Emile.
Emile:I begged and pleaded with her the other day! Jon: Oh my god, you even know thi-that, okay! Nice! Emile: Yeah! I know the full version! I love that song!
The absoluteOh, Crap! in Jon's voice when he realizes that Tim's Accelerate card let him rush towards his home base, allowing him to cash in his stars all the faster and win the game.
Emile rolls a 6 in attack, and Jon encourages Tim to use evade, given that he has double dice blocks. …Tim rolls a 4.
Apparently, when things go Emile's way, he likes to rub his hands together like he's a supervillain. Even better, this turns out to be a character tic that Emile never realized until he saw himself on camera at Thrown Controllers.
After Emile spends the whole board insulting Islay, even questioning whether there's any point to including an NPC since they, "never have any real impact," the AI wins their first game... thanks to a "Could Have Avoided This!" Plot.Explanation Tim challenges Emile to a battle in hopes to gain his stars, which he does, but then the AI targets him. It then beats him, and cashes in their stars twice over, winning the game.
Emile: I didn't get that that thing next to me, that, like, clear, rubber thing was... my pet, that's, like, dead next to me? I thought... Jon: Yeah? Emile: It was… a condom, and I was just, like, "Why did they draw that with the Daisy wood?!" Jon:Ohh, Emiiile!Emiiile!
When Alicianrone scores her Norma for the first time, Emile and Jon can't seem to agree on what genre of music her theme song is, with Jon being increasingly dumbfounded by his insistence that it sounds Japanese.
Tim uses his Accelerator hyper card and challenges Jon to a battle. He rolls an11with the doubled up dice, meaning Jon cannot evade or defend to save his life.
Jon: Jesus Christ, Tim! Emile: Oh my god! Geez!
Making this funnier is that Tim's movement roll was extremely low, with the other guys initially expressing sympathy at him seemingly "wasting" his Hyper... and then he goes after Jon.
Emile notes that Alte's using a different palette than the one on her character card:
Emile: You can see that her hair is normally pink; does that mean that she's alt-Alte? Jon:(hovering over the 'YES' button) Really? (clicks) I'm punching you for that. Emile: Uh, I thought, y'know, I thought it was pretty good— (Jon rolls a 1) Emile:Ah-ha-ha-ha-haaa~! You're doing what now? You're doing what now?! (rolls to evade, gets a 1, gets punched by Masae) Oh... Jon: Yeah, I'm punching you. I'm punching you.
Followed by Emile rolling a 1 for his counterattack, while Jon gets a 2 — just enough to evade the way Emile originally intended.
Blink and you'll miss it, but when Jon is configuring the voice settings, Alte's name is listed as Marc.
During the first event where Fight spaces are littered throughout the board, Jon keeps narrowlyavoiding landing on the spaces. Made even better when he warps onto Tim's space.
Emile challenges Jon to a battle to gain some of his stars, which he does by a 50/50 shot from his Hyper. Problem is, Emile fought Jon on a Drop space, and gets the highest Drop roll possible. In short, everybody loses.
Jon recalls when Emile thought the bosom was his crotch… which leads to what he thinks is a spoonerism.
Up to Emile winning the game, there's a consistent pattern of Emile rolling 6s for bonus stars, while Jon keeps rolling 1s. Not like anyone could really catch up to Emile on the final turn, anyway.
Emile: I like how a mercenary costs less money than a cup of tea! Jon: Yeh, it's really good cup of tea, to be fair!
Emile gets stupidlylucky fighting a Turnislime. Because he has +0 ATK, he keeps getting low rolls fighting the thing, and the Turnislime subsequently rolls low, too. …That is, until it rolls a 5, and you'd expect Emile to die with his evasion rolls not being so hot, right? Wrong. Emile rolls a 7 evasion, then somehowrolls a 6, killing the Turnislime.
Even morecrazy luck on Emile's part. He decides to fight Tim to get some of his star surplus, but only rolls a 4. Tim's good with evading, so what does Tim roll? …A 3. Victory screechensues.
Jon gets a roll that would make him land on a Boss space, which has given him enough of a beating already and he is desperate to avoid. He gets out of it by challenging the AI to a fight, which makes him stop on their space rather than the boss's. The AI rolls an 8 for damage and destroys him in one hit.
Jon uses Witch's Hair Lock to keep Emile from moving next turn, but the laws of Equivalent Exchange dictate that Emile uses Binding Chains to keep everyone else from moving on the exact same turn.
Sunset
There goes Emile again, not getting Tim's refere- Oh, wait.
Emile: If this is a reference to another 80s movie, I haven't seen it. Jon: It's Spaceballs. It's a reference to Spaceballs. Emile: Oh, I've actually seen Spaceballs! What the hell?!
Jon: The… Bounty Hunt event's running right now, "Bounty Hungers", and, uh, if you meet the first goal, you get a little chunk of meat as your- Emile: If you meat the first goal! Jon:You're welcome.
Jon:Oh, piss off. (Emile laughs) Emile: It's a party and you're not invited!
The fact that, throughout 90% of the game, Alte is stuck at Level 1. In spite of that, she lands the final blow on the boss when the rest of the guys are at Level 4.
Emile chases after Alte to try and steal her stars, but she lands on a Warp space and ends up on Jon's side of the board. He then uses Here and There to try and teleport himself near Alte… only for Jon to come to Emile and Tim's side, while Alte stays behind.
Even Jon recognizes when it's not worth arguing anymore.
Jon: She hates you, dude! Emile: I'm sorry I thought you were cute, okay?! I'll never say it again!
Jon, as RosaJon, having a hand of all RosaJon cards. …Jonception.
Tim's lean and coyness can really pierce a woman's heart.
Emile: Tim looks like he's on a hot date with her, the way that they're standing together!
How the game ends.explanation Jon uses Indiscriminate Fire Support on a whim and hits himself, which softens him up just enough to get KO'd by a Seagull. Then after getting up, he tries to get his stars back, only to end up fighting three chickens in a row. Meanwhile, Emile manages to get to his base and win the game due to a lucky Freeze event, much to Jon's frustration.
Tomomo's Abyss
Jon gets the "Track the Card" minigame while in RosaJon mode.
Emile: No overkill quite like shooting a card to flip it over.
Emile attacks RosaJon, only to get taken out himself. The same happens to Sherry. And then, right as Jon is ranting about it, he rolls a 1 and lands on the Boss...
Tim uses Taking It Seriously and challenges the Store Manager; despite rolling two dice, he's only able to get a single point of damage, but thankfully he manages to evade the hit and live. Emile then uses Remarkable Discardables to swipe a copy of Tim's Hyper for himself and goes after the Boss himself... only to roll lower than Tim did. On both rolls. And die.
Jon: Now are you going to have better luck than Tim had, is the question… Emile:Four?! Jon: …No. No-oh-ho-ho-ho-ho-ho-ho… Emile:Seriously?! Jon:Welcome to OJ~! Emile: …I roll two for combat, yeah? Jon: You roll two for everything. (Emile rolls for Evade, gets a 5, and is punched by Masae for all his HP and then some) Emile:Fuck off… Jon: That doesn't mean they'll be good dice.
Tim plays Little Warnote a card that makes all combat go for two rounds for the next three chapters, and Jon promptly lands on the Boss, softening him up enough that anyone could take him out. Sherry then challenges Jon so that she can stop on his space and fight the Boss, and winds up taking him out first, winding up with 374 Stars… before getting taken out by a seagull on her next turn. Tim encounters this Seagull and manages to defeat it to win the Stars it stole, allowing Tim to win the game.
Emile: The fact that she sucks is just causing so many weird things to happen…
After Emile fails to take down the boss, he actually manages to get the achievement for failing to revive four times in a row for the first time, which is really saying something considering his good luck.
Another Remarkable Discardables leaves Jon convinced that Emile got another copy of Taking It Seriously alongside Little War, especially when he immediately plays the latter upon the first Little War expiring. Anticipation builds as he repeatedly comments on how he knows what he's planning… only to be taken aback when Emile doesn't play a card on his next turn.Explanation Turns out he got Gentlemen's Battle instead, and while he was planning on attacking Tim with it, Tim got into a fight that shaved off one of his HP, making him immune to its effects.
Emile: I moved to Florida, thinking that I was gonna have, y'know, tons of orange juice, and it was gonna be the tastiest orange juice I ever had, and it was gonna be cheap, 'cause it's what Florida's known for, but no. It was all marked up to, like, $8 a carton, 'cause they knew we had lots of tourists who wanted to try it, and guess what? It was all from concentrate, so it was crap, anyway.
Tim lands on 2 Roll spaces in one turn, and has the potential to land on a third one. He doesn't take it, but still.
At the end of the game, Tim plays Taking It Seriously and manages to roll high enough to engage into a fight with Yuuki. Before fighting, he plays Accel Hypernote Roll double dice for when the user attacks, which stacks with his Hyper card. Tim rolls four dice for a whopping total of 13 attack, meaning Tim mopped the floor with Yuuki.
Clover CO
Emile decides that it's better for him to take a Fight space over a Boss space whilst Big the Haruo has double dice, seeing as he's more likely to survive and get additional Wins. …He loses to the regular mook regardless.
Emile absolutely wailing on Big the Haruo, landing damage after damage with only 1 HP.
An enemy just refuses to die, and it hits a boiling point when Jon decides to attack it with True Reflections. The enemy has -1 evasion, but it still manages to roll a 5 in evasion to Jon's 4. To add insult to injury, it then rolls a 5 in attack with a -1 attack stat, only for Jon to roll a 1.
Farm
Tim starts off the game by challenging and defeating Hime. After Hime revives, she returns the favor and kills him back.
Jon: No, 'cause, right now, like, th-the last, like, game I've played… was Aquaman: Battle for Atlantis? Emile: Oh, good god! You owe it to yourself to play something good!
Tim plays his Hyper and is able to challenge Jon to a battle while in Rosa mode. Tim rolls an 8 with his two dice and Jon rolls a 4 and loses the fight. Jon then realizes that he would have survived, had he had not used his Big Magnum card which costed 1 HP to use.
Emile:(describing Ellie) Heeeeeey, she's looking awfully cute-murderous. Jon: I was gonna say, d-don't forget the giant knife there. Tim: Oh boy. Jon: My god, the background… Emile:Cuterous?note It rhymes with (and sounds like) "uterus".Oh, god! That is not a good thing to say! Tim:(singing) May hold your knot… Jon:I'm going to pretend I didn't hear what you just said. Emile:(embarrassed) I was trying to put together "cute" and "murderous", and I didn't realize what it sounded like!
Emile is absolutely determined to stop Ellie from winning the game, so he rolls, lands on a Roll space, rolls again, lands on another roll space, rolls again… and lands just 1 space shy of Ellie.
After Emile manages to roll onto his base the very next turn, then ponders using Here and There to hopefully warp and get the last Norma he needed, Jon cites that, "[his] luck rolls have been pretty ridiculous lately". Cue Emile committing to using Here and There, warping him to the other side of the board, and then rolling exactly enough to land on Ellie's base, allowing him to snipe back the victory from Ellie.
Training Program (Bounty Hunt)
The opening has some… uncomfortable vibes for all the right reasons.
Emile: Okay, maybe this is a really stupid question, and maybe I shouldn't ask this, though, but does burning body fat shrink boobs? Jon:(beat)Yes. They're fat. So, yes, losing weight also takes away from your chest and your ass. Emile: Okay. Tim: Eeyup! Jon: Are you… disappointed? Are you afraid of losing your boobs? Emile: I mean, a little, but… (laughs; Jon groans) Ah, no. It was just one of those things that I assumed to be true, but I never really had the guts to like, ask anybody, so I did it in a public YouTube video in front of thousands of people. Jon:(wheezes) "I can't walk up to a lady like, 'yo, if you worked out, your boobs shrink?', but man, am I willing to ask two guys in a random-ass video!" Emile:(laughs) Asking the important questions before you ask her for a date! No, I'm kidding! Jon: Oh, wow! Wow! And this is why you're single! Jesus!
After Jon explains to Emile how Energy Drinks work…
Tim has unfortunately forgotten how to play the Bounty Hunt mode, as he uses his Quest cards when he wasn't supposed to, and spends the game wandering around with almost no Quest cards around, no goal, and refusing to stop at any Home space to get a new Quest card. After he does get new Quest cards, he still uses them and ends up throwing them away, and Emile and Jon don't point out to Tim that he's not supposed to use his Quest cards. As a result, Tim finished with 0 Fame at the end of the game, because he ended up accomplishing nothing throughout the whole game while Jon and Emile fought vigorously for the win.
Sweet Heaven
For some reason, Jon repeatedly lands on Warp spaces, rolls 1s, and then lands on Roll spaces.
Emile challenges Kae, who is only at 2 HP, hoping to kill her because they both have Blazing! active, increasing their attacks while decreasing their defenses. Kae rolls just enough to only take 1 damage; then she rolls a 9, which Emile can't tank whatsoever, killing him.
Jon's just about in winning range, but then ends up getting locked in a loop of landing on Drop spaces, especially when he's close to his Home space.
Jon:No, stop this! What the fuck?! Emile: It all falls apart! Jon: What is happening?!
Starship
Ohh, so that's why Emile has his partner.
Description: It's a rocket, but looks like a squid game to me!
That's the problem with trying to be a "fellow kid".
If there were any better description for Jon's Norma music.
Emile: How dare you have a dance party!
The endgame is insane. Jon fights Kiriko so he can land on her Boss space, resulting in him having 200 stars all at once. Tim then fights him, wins, and gains all the stars Jon just earned. Jon claws his way back up, Tim keeps getting close to winning, and Emile gets enough stars to win, and when Jon thinks he made a mistake in playing Lonely Chariot because the Backtrack event just activated, he still lands on a Home space and wins the game.
Shipyard
Emile's college story of how ragequitting a game caused him to slam his controller into his crotch, only to leap up in pain and hit his crotch on the table leg, which then caused him to fall on the floor in pain and hit his head.
Emile: It was like something out of a comedy!
Emile ends up somehow disconnecting from the game, which causes the AI to make him lose to the boss. …Not that it matters, since he gets all his lost stars back from Tim anyway, and wins the game as a result.
Treasure Island
Emile's lore of ghost pirates and robots starts the intro off on a high note.
Somehow, Jon keeps rolling low, causing Emile to constantly fight him as a result.
In the running to win the game, Jon has no choice but to either land on the trap that Tim set up, or fight the Store Manager boss. He decides to fight the boss in hopes of dealing damage and surviving its next attack by playing Rainbow-Colored Circle to gain +2 Evade… and rolls a 1 and dies anyway, denying him victory once again.
The fact that Tim ends up winning the game with 821 stars, much to Emile's bewilderment and Jon's exasperation. For context… Tim survived every fight between Jon, Emile, and the AI, and ended up killing them instead, netting him half of their stars. He also managed to kill the boss, bringing his star count to over a whopping 800. This also netted Tim the "Starbound" achievement, which requires obtaining 700 or more stars in one game.
Treasure Island (Night)
Emile suggests that Jon should get dice where the 1 is represented by a middle finger. Jon admits that he'd absolutely use it, even if it meant he was technically giving himself the middle finger every game.
On one of Emile's turns, Yuuki's theme was playing while he's deliberating his next move. Jon, meanwhile, decides to fool around and move his cursor around to the beat.
Thanks to an event where every character becomes a pig, the guys become pigs themselves. However, because the ears and noses are placed where the unmodded models are supposed to be, Jon has a pig ear on his eyebrow, Emile has a pig nose on his eye, and one of Tim's pig ears is floating in the air.
Jon: Wh-what? What? Emile: It's like white and it's like baggy in the back! It looks like a space diaper! Jon: Well, first off, I didn't stare at Samus' ass…
Jon plays Mix Phenomenon, turning all panels into random ones for three turns… and accidentally stranding Tim in a dead end for its duration. Though at least he's lucky enough to end up on a Bonus Space. Krilalaris ends up on a blank panel.
Tim uses Indiscriminate Fire Support… and ends up on the wrong end of his own missiles. Several times.
RosaJon's pig nose ends up perfectly covering her mouth.
Jon's luck continues…
Jon: Okay, so the map is going backwards, but I have Lost Child, which will make me go… double backwards… so… uhh… Emile: It's like how you can eat a Mushroom to cancel a Reverse Mushroom in Mario Party... Jon: Let's go doub- (rolls a 1, landing on a x2 Drop panel) Oh you sonuva-(pounds keyboard, making the game zoom in on his misfortune)
Jon offers to play "a fun game" with Emile, which involves challenging Emile to a fight, beating him, and taking his stars. But that's only phase 1 of the game, as phase 2 entails landing on the Boss space Emile was on, and hopefully killing the boss before he kills Jon. …Jon defeats the boss.
With a star-overloaded RosaJon right behind him, Tim uses Taking It Seriously, only to move a measly two spaces and land on his base, seemingly wasting it. This also lands him on a trap that steals half his stars. Jon then fights him so that he can land and level up on Tim's base… only to realize too late that Taking It Seriously lasts until Tim's next turn.
Jon:(rolls a 3 to attack) Fuck, that is not what I needed right now. Tim:(rolls 13 to evade) Emile: Thiiiiirteen evade- Oh that's right! Jon: Shit, he's got doubles, I forgot that effect was still live-!
Emile suggests a rather bizarre way of celebrating:
Emile: Tim, go dance on his underwear!note After being defeated in Rosa mode, Jon's sprite drops its bra. Jon:(completely deadpan) Please don't dance on my underwear.
Tim: With $12 in my pocket and no ATM Card, I've got a helluva lot of grinding to do to get that T-Rex Bat, which I can't use, anyway.
Emile decides to go after Nanako, commenting that her naturally low HP makes her easy pickings. Naturally, she's the one who scores a 3 HP hit on him instead.
Nanako attacks Jon three times in the first episode alone, using a Dash card during a natural double-dice turn in order to reach him. Each time, he only rolls a 1 for his counterattacks.
There's no better abridging for what this series is about.
The absolute travesty that is Jon repeatedly rolling 1s on attack and movement, causing him to be constantly trailed by Nanako, and having to fight the Store Manager, which results in him breaking his mouse in disgust.
Emile plays Remarkable Discardables in hopes of getting Nanako's Hyper, which he does… and then he draws another Remarkable Discardables, letting him get Tactical Retreat.
Through Delusional Numbers, RoPoChi can either roll 0s or 7s for attack or defense, with the maximum number decreasing per turn. Arthur, being the badass that he is, gets her to roll all 0s on triple attack dice. Jon, being the harbinger of jinxes that he is, gets her to roll all 7s on triple attack dice.
The main targets are the chickens giving RoPoChi higher rolls, so Emile uses Dash! to get double dice to reach them faster. …He rolls a 2.
Ocean Dive
Not even a few seconds in the video, and Tim already throws out a Deltarune reference.
Emile and Tim's reactions to the AI character, Ceoreparque.
Emile: Oh my god, she looks so sad! Who hurt you?! Tim: It's Bernie!
While making preparations, Emile makes a remark about not wanting to get rid of a card, stating the artwork is hot. This sparks an… interesting conversation between Emile and Jon, where Emile talks about collecting Pokémon cards for how hot they are.
Jon: Who's the hottest Pokémon, Emile? Tell me. Emile: Scizor.
Jon corpsing when he hears that Ceoreparque's Drop quote is her singing monotonously.
Jon's turn of chaos where he lands on a Roll space, landing on a Warp & Move space, landing on another set of Roll and Warp & Move spaces, warping to the Warp space that he would've landed on had he gone the other way, landing on yet another Roll space, and then finally landing on a Drop space.
During the fishing minigame, Jon keeps snagging all the fish by clicking wherever Emile is clicking, and because Jon got first while Emile got last, Emile deduces that Jon was trying to sabotage him. As it turns out, Jon clicking everywhere Emile clicked was sheer coincidence.
Over the Sea
Jon forgot to turn off the Paper Mario: Sticker Star mod from the last time he and Emile did their charity stream, resulting in the AI being Toadnote a reskin of Marie Poppo. They roll with it.
Jon has an Oh, Crap! moment upon seeing that Toad just joined their party. Emile, however, only sees Marie Poppo and reacts accordingly, completely oblivious to why Jon's freaking out.
Jon: Tim starts us off—oh. Oh. Oh no. Oh no. Oh no… Emile: What's wrong? I wanna pinch her cheeks~ Jon:(straining to hold back laughter) …D…do you? Do you wanna pinch her cheeks?
Upon hearing what the problem is, Emile quickly clarifies that he still wants to pinch his cheeks, but, "not in the cute way."
Jon: WHAT THE FUCK?! Everyone says that Rosa may be cursed for me, I'm beginning to think they may be right…
Emile shirks fighting Toad in exchange for fighting Jon, thinking that Jon will roll enough to fight him afterwards. Jon snarkingly laments that his rolls have been shit the whole game, with Emile retaliating that, by averages, Jon is due for something good. …He's right that Jon's due for something good, as Jon rolls enough to kill Emile.
Well, Jon's not the only one who wields gunchucks, so…
Emile:(about the new RosaJon design) Wasn't expecting a RWBY cosplay out of you, Jon, but you know what? Yang makes my Xiao-Long! Jon: I'm gonna rocket punch you in the dick if you don't shut up. Emile: Okay… Jon: I think that's something Yang would say. That sounds about right.
RosaJon's new damage animation causes her hoodie to fly off, resulting in her exposed chest being blacked out.
Because clearly, this isn't an online multiplayer game.
And on top of that, FF14's apparently turned into a dating simulator. …Where you date the game.
Emile: I will have you know, that when I had to log out of XIV to play this, I physically kissed my monitor so I could kiss the game goodbye, 'cause I ain't seeing it again for ano- Tim:Wwwhat?! Emile: I ain't seeing it again for another 4 hours at least with those queue times!
Young Emile's reaction to Sonic Heroes is nothing short of priceless.
Right at the end of the game, the boss is revealed to be HydraJon.
Scarred Land
Tim kicks off the episode with another hilarious, yet fitting intro.
Tim: So, I had this dream last night that I was swimming in an ocean of carbonated orange juice… Well, thankfully, it was just a Fanta sea. (Emile laughs while Jon groans)
In a battle between Jon using FIVE TIMES BIGGER, guaranteeing him to roll a 6 on attack, and Tim using Rainbow-Colored Circle, which gives him +4 to evasion, Jon wins...with some interesting◊results.
Emile tries to get Jon while he's down on health and uses I'm on Fire! to assure victory, but Jon rolls just enough on defense, rolls a 6 on attack, and Emile rolls a 1 on defense, resulting in him losing stars instead.