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Doom³, Doom (2016) and Doom Eternal have their own pages here, here and here, respectively.

All spoilers below are unmarked, per Spoilers Off. You Have Been Warned.

Doom

  • According to this article most of the weapons you procure are toy guns! Congratulations! You just beat the legions of hell with a child's plaything! Ironically, this just makes Doom Guy seem more awesome!
  • The infamous Nightmare! difficulty wasn't in the original release of the game. People who beat it actually started complaining to Id that Ultra-Violence was It's Easy, So It Sucks! for the hardest difficulty, so the devs took them up on their challenge on patches and future re-releases with a difficulty that isn't even remotely fair.
  • The DOOM Wiki's page on the Doomguy had this little gem:
    "The introduction of "jump" and "duck" controls in source ports such as ZDoom and Skulltag, although not canon, seem to quash the widespread rumours of the 1990s that the Doom marine was a paraplegic transporting himself by a rocket -powered wheelchair."
  • While seeing demons fight among themselves, due to one party's bad aim hitting another, is amusing on its own, it takes the humor up to eleven when a demon manages to hurt itself. In versions 1.4 and below, if a demon manages to blow up a barrel, injuring itself in the process, it becomes both the victim and the attacker. The result? The demon attacks itself until it dies if it has a melee attack. If it does not, it shoots in random directions (hitscanners).
  • The official Hand Wave for demons infighting with each other is just that "Hell is chaotic". Simple, but somehow the most believable theory you could think up.

Doom 2

  • From the ending of Doom II:
    The invasion is over. Earth is saved. Hell is a wreck. You wonder where bad folks will go when they die, now.
  • MAP20 of Doom II, Gotcha!, becomes this in retrospect- the demons deployed their two most powerful monsters in the same spot, thinking it a foolproof plan. If Doomguy plays his cards right, they'll end up... fighting each other. An earlier map, Tricks and Traps, allows you to pull off something similar by tricking a Cyberdemon into shooting a horde of Barons of Hell, who will promptly gang up to return fire on it.
  • The Xbox 360 Arcade port of Doom II has achievements that quote the Doom comic, including "You Have Huge Guts" for killing a Cyberdemon with your fists.
  • The manuals for both games have some amusing stuff in them, but this line from the description of the Arachnotron is a prime bit of snark:
    "It seems unfair somehow that you're not the only one in Hell with a plasma gun."
  • The fact that Doomguy willingly went to Hell to go on a murderous rampage to avenge his pet rabbit is equal parts awesome and hilarious.
  • "Club Doom", a secret level from the Playstation port. It starts out like every other level in the PSX port, with the player in a dark enclosed space while a menacing drone plays in the background. Then you enter the nightclub and are greeted with strobe lights while hardcore gabber plays in the background. There are even Revenants in go-go cages!

TNT Evilution

  • Three words; Multiplayer-Exclusive Enemies. The team who made the expansion pack made impressive use of these flags to make already chaotic levels even more of a scramble, to the point where it feels like a joke all its own.
    • MAP28, "Heck", opens up by dropping the players directly in the crosshairs of four Archviles and four Mancubi, have four Pain Elementals that will begin vomitting up an excess of Lost Souls, and four cyberdemons waiting in the pits below in case you think the lava is preferable to the Archviles. Several areas also have more Cyberdemons flanked by a duo of Archviles, placed strategically to keep the Chaingunners and Revenants alive. And just for good measure, one last Archvile is hidden behind the exit door.

The Film

  • During the first-person sequence, Reaper takes a blind corner and comes face to face with a zombified researcher who starts to gloat with an Evil Laugh. Reaper puts the muzzle of his weapon under the guy's chin and calmly blows his face off in mid-laugh before moving along.
    • Another zombie witnessing the events prior does the exact same thing, taunting Reaper with a cackle before being shot multiple times in the chest. His sudden change in demeanor is hilarious:
      Zombie: Nyehehehehe-AAAAAGGGHHH!!!
    • Later on in the FPS sequence, Reaper encounters a Hell Knight with a chainsaw. After a moment of fighting, Reaper is thrown off the balcony, leading to him planting a bomb on the grate he landed on. When he gets up, the Hell Knight leaps from the balcony onto the grate, but then pauses for a moment to look down and realizes that its' standing above a bomb, and proceeds to look up in the most Oh, Crap! way a mutant monster could before being blown to smithereens.
  • After Sarge uses the BFG on a monster, he reacts with "holy shit!" in a way only Dwayne Johnson can.
  • This exchange when Reaper and Sarge square off at the end:
    Sarge: "You gonna kill me?"
    Reaper: *casually* "I was thinkin' about it, yeah."

The tie-in comic

  • The comic book in its entirety. Special mentions go to:
    • "Stupid! Stupid! Stupid Imp! You're stupid! And you're gonna be stupid and dead!"
    • "Imps? Zombies? You think you can get me?!? (Thinks to himself) Wait. Maybe they don't think. (Starts yelling) Well I do! And I think you're dead! Dead! Dead! DEAD!"
    • "Rip and tear! Rip and tear your guts! You are huge! That means you have HUGE GUTS! RIP AND TEAR! Oooh, here comes the night train! Choo choo CHA-BOOGIE!"
    • "Knock knock who's there? ME! ME ME ME ME ME ME ME ME"
    • "Aah! Chainsaw! The Great Communicator!"
    • "Now I'm RADIOACTIVE! That can't be good!"
    • "Mine eyes can but weep as they bear witness to the majesty...The BFG 9000!"
  • Meta. This summary about the comic written by Doomworld.

The pinball adaptation

  • In the Doom games, you've killed and gibbed hordes of demons with an array of death-dealing weapons...but it's quite hard not to laugh at the idea of killing them with a tiny, freaking ball of steel! Especially when you can hear their humorous groans of agony and see numbers popping up showing how many points you scored per hit.
    You might find yourself saying, "In Doom Pinball, demons are trapped in a table with you! Flip and tear, until it is done!"
  • When you accomplish something significant, like beating a mission, you can see the Doom Slayer dancing on the left side of the table. Consider how you don't get to see this in the original source material because it's played in first person.
  • The UAC facility address may say some funny things that you can only hear in the pinball adaptation - like "Ball temperature critical" when the ball is heated up by the reactor meltdown and turned into a deadly weapon that can crush drop targets, or "I am not a supply drone" when you nudge the table.
  • During the climatic showdown against the Cyberdemon you've worked hard to get to, you'd probably wonder how would it be so that the Cyberdemon sounds a little like Cookie Monster every time you damage him.

Other/Meta


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