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Drinking Game / Team Fortress 2

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Cheers, mate!

I'm drunk?! You don't have an excuse!
Demoman

Let's play a Drinking Game, TF2-style! Most of these can and will kill you after more than an hour of gameplay. Some are marked to notify you that they absolutely WILL kill you, no matter what.

    open/close all folders 

    General 
  • Start off with a drink if the server rotates the map right after you joined, or if you join a Valve Casual server only to see the post-game scoreboard.
    • Another if you joined to play your favourite map.
    • Drink if a different map from the one you chose wins the vote.
  • Take a sip for every two minutes you spend queueing for a game.
    • Take a shot if you end up on a server very distant from your current location.
      • And another if you have surprisingly good ping on that server.
  • Take a shot if the round starts while there are either less than six people total on the server, and/or the teams are horribly unbalanced.
  • Take a shot at the drop of a hat.
  • Take a shot when a Medic Übers a Spy.
  • Take a shot when a Pyro airblasts you off the map.
    • Take two shots if you get knocked off by a Force-A-Nature Scout.
    • Finish the glass if you were Übered.
  • Take a shot if someone starts a vote just as the server is about to rotate maps.
    • Another if the vote was to extend the map time.
  • Take a shot when you're killed by a Sniper.
    • An extra shot if they manage to dominate you.
    • One more shot if you saw their laser sight just before it moved to your head.
  • Take a shot for every little kid with a mic in your server.
    • Take 4 if they're actually doing really well or are actually acting mature.
    • Down the bottle and facepalm if your team flames them anyway.
    • Take a quarter can of your favorite soda if you are the kid, or if you're a different kid on the same server.
  • Take a shot whenever someone complains there are too many of a class on the team.
    • Another if they're complaining about there being too many of the class they're playing as.
    • Another if the class that's being complained about there being too much of is Sniper or Spy.
      • Another two if 3 or more of your teammates are Snipers or Spies.
      • Just down the bottle if your team only has Spies and Snipers.
    • Two more if you're one of the class, and you're one of the good ones.
      • Make it three if you're one of the bad ones.
  • Take a shot whenever someone complains about there being too little of a class on the team.
    • Take another shot if you agree.
    • Another if the class is a Medic.
    • Two more shots if the class is an Engineer.
  • Take a shot if someone's trying to incite a class rush.
    • Another if your team rushes as Medics, Snipers, or Spies.
      • Take a victory drink if you succeed.
    • Take a shot if most of the team disregards their suggestion. Raise it in their name first if they're the only one who's playing the class they want to rush.
  • Take a shot when you're killed by a random crit.
  • If you kill someone else with a random crit, toast a shot in their name.
  • For competitive players: take a shot when your teammates rage or complain about something.
    • Take another if they're raging about everyone being quiet.
  • Take a shot and slam your head into the nearest wall when hl2.exe stops working.
  • Take a sip every time you feel you're going to punch something. Note that using the Heavy's melee weapons does not count.
  • Finish your glass if you die of fall damage.
  • Take a drink when someone micspams or spams a voice command other than "Medic!".
    • Finish the glass if it's the Scout's "NEED A DISPENSER HERE!"
  • Take a shot if you attempt a taunt kill and survive or succeed.
    • Take another if your taunt somehow doesn't connect.
      • Take a third if a different enemy gets killed as a result. This is most visible with the Huntsman and Übersaw taunts.
    • If the target was inattentive enough that you can attempt the same taunt kill twice or more in a row, take an additional shot for each successive attempt.
    • If you interrupt an ally's taunt kill by stealing their kill, take a drink.
    • Drink out of frustration if the target or a nearby enemy uses this opportunity to taunt kill you.
  • Take a shot if someone's spamming a phrase in chat. (Drink once for each unique phrase, not each time it's repeated.)
    • Another if it's not after a round ends.
    • Take two if it's "GET GOOD, GET LMAOBOX!" or some variant thereof.
    • And one more if someone else starts spamming "Is this where we spam our binds?" in response.
  • Take a shot whenever somebody asks for everybody to go melee-only.
    • Another one if someone complains about you not fighting a melee-equipped enemy with your melee weapon.
    • One more if they are using the Half-Zatoichi.
  • Take a shot for every part of your body the death cam labels (your foot, your head, your liver, etc.).
  • Take two shots if someone's complaining about the Medic not doing his job.
    • Two more if said Medic is actually trying his best to heal but is still being criticized.
    • Take a drink if the Medic becomes so annoyed that he switches to another class.
  • Take a shot when an enemy Heavy/Medic pair camps in front of your spawn.
  • Take a shot for every allied sentry after the second in a given area.
  • Take a shot if a pocket Medic refuses to heal you.
  • Take a shot every time your deathcam shows your killer dead.
  • Take a shot every time you hear "Stab, stab, stab".
    • Take two additional shots if you get taunt killed by the Sniper who made that noise.
    • Take two shots every time you hear a Demo's "ka-boooooooooom!!!"
  • Take a shot every time you see a friendly player.
    • Another if they are a Hoovy or a Spycrab.
    • Down the glass if they are on your team.
    • Down the bottle if they complain about people killing them.
    • If you happen to be on a trade/idle server, it is highly recommended that you disregard the above as it will result in inebriation very quickly.
  • Take a shot whenever someone on your server gets an achievement.
    • Down the whole bottle if it's from a taunt kill.
  • Take a shot whenever you accidentally call for "MEDIC!"
    • Take two if a Medic actually comes and heals you.
      • Take three if your health is full or almost full.
  • Take a shot for every TF2 YouTuber impersonator you see.
    • Another if they replicated the Unusual effects as well.
      • Drink a bottle if you later find out that the impersonator was real.
      • Another one if you see yourself in that YouTuber's video.
      • Drink to forget if they specifically comment on any of your accusations.
  • Take a shot if there's a pushfight over the teleporter.
    • Take a shot if a Demo/Soldier is trying to get onto it. Another one if they have a Jumper weapon.
    • Drink a bottle if a Scout goes through the teleporter first.
    • Take a shot to restrain your anger if you're a Medic or an Engie and end up going through last.
      • If you're the Engy who built the teleporter, be stubborn and pick up the entrance from under everyone's feet.
    • If a teammate actually lets you use the teleporter first, buy them a drink.
  • Take two shots if a teleporter warps you right into no man's land and you instantly get killed.
    • Take one for every person who's telecamping.
      • One more if they're using taunt kills.
    • Take two more if it's to a sentry trap.
    • Down the bottle if the teleporter deactivates shortly before you warp onto it.
  • Take a sip if you enter a teleporter and come out facing the corner. Upgrade it into a shot if this gets you killed somehow.
  • Take two shots if you get telefragged.
    • Two more if it happened while you were trying to destroy or repair the teleporter.
    • Finish your drink if you were telefragged while invincible.
  • Take a shot whenever you see a ragdoll falling through seemingly solid matter.
    • Take another if it isn't your own ragdoll.
      • Down the glass if you aren't even a ragdoll when you fall through.
  • Take a shot when you try to extinguish a burning ally but fail to do so because he's panicking too much to hold still.
  • Take a shot if you catch a teammate staring at a spray.
  • Take a drink every time someone gets hit by a train. Exception
    • Two if it was you.
    • Down the bottle if they were Übercharged.
  • Take a shot every time an enemy Spy attempts a trickstab.
    • Another if he manages to get you.
    • Chuckle over a shot if his attempted trickstab fails and he is immediately killed.
  • Take a shot every time someone mentions Brink!.
  • Take a shot if you have to go melee after running out of ammo.
    • Take another if you get a kill during this time.
      • Three if it wasn't a crit.
  • Take a shot every time someone says "MEDIC!" when there is no Medic in the team.
    • Two if it's an enemy Spy.
  • Take a shot if a brony joins the server. If you are also a brony, raise the glass before doing so. Be warned: the probability of successfully surviving this is approximately 3,720 to 1.
    • Another if they are vocal about it. Another if someone complains loudly about it, and yet another if the brony in question didn't actually say anything.
      • Just drain your drink and disconnect if they start arguing.
      • Drain another bottle if the brony didn't start the argument.
    • Down the bottle if he supports a Pony/Class pairing.
    • Take a shot if you only found out he was a brony because you looked at his item names.
    • Finish your drink if they have Magical Mercenary equipped.
  • Take a shot if someone's complaining in chat about a recent change.
    • Another if it's a weapon Nerf.
      • One more if they're currently playing as the class whom the nerfed weapon is usable with.
      • Drink heartily to salty tears if the weapon was considered overpowered or better than most other weapons in the same category before the nerf.
  • Take a shot if there's someone on the server playing with an Undertale character as their name.
    • Another if it's Sans. Two more if their profile image is also Sans.
  • Take a shot if someone who is playing as Pyro starts singing Do You Believe In Magic. note 
    • Take another if said Pyro is using the Rainblower or the Lollichop.
      • Take yet another if he's using both.
  • Take a shot every time you hear Demo's drunken gibberish.
  • If playing in Sawmill, take a shot every time someone gets killed by a saw.
    • Down the bottle and slam your face into the keyboard if you get pushed into it by a Pyro.
  • Take a shot if you die from afterburn or bleed less than 3 feet from a health kit.
    • Two if an ally took it before you.
      • Another if it was a large health kit and they used it to top off their health.
    • Three if an invisible enemy spy took it.
    • Another one if your ragdoll falls on top of the health kit.
  • Take a shot when you kill a Spy who has absolutely no idea what he's doing.
  • Take a shot if a graphical glitch reveals a disguised Spy or a Dead Ringer corpse.
    • Take two shots if you noticed this only in hindsight and you've already been backstabbed by that very Spy.
  • Take a shot if an allied Pyro doesn't extinguish you when you're burning.
    • Another if he/she's not using the Phlogistinator.
    • Another two if you die from afterburn.
  • Take a shot whenever the game randomly decides to auto-balance you. This includes when the game issues the warning that you've been chosen for auto-balance.
    • Another shot if it auto-balances you to the winning team.
      • Three more shots if it auto-balances you to the losing team.
      • If playing Soldier, Demo, or Spy, take three more shots for each sentry you manage to destroy right before getting auto-balanced.
      • Drink the whole bottle if you get auto-balanced just before your team wins the match.
    • Down the whole bottle if you get auto-balanced while you are still alive.
    • If you're an Engineer, take a shot for every level of building you lose as a result (you can take just one for a second teleporter level).
  • Take a shot if a Pyro reflects a projectile at you. (Doesn't need to hit; just a successful reflection counts.)
    • Two more if it was a random crit.
    • Another if that projectile wasn't a random crit, but it still killed you.
    • If you're playing Medic, take three shots if the projectile kills you and it was originally shot by your heal target.
      • Aaaand down the bottle if your heal target escapes unscathed.
  • Take a shot if you get Market Gardened.
    • Take another if you were killed with the Mantreads. Drink until you pass out if you find that the person who killed you this way was recording it and then later uploaded it as part of a montage on YouTube. Drink until you pass away if they intended to Market Garden someone else.
  • Take a shot every time a "Something Special for Someone Special" message appears.
    • Another two shots if the message is funny. note 
    • Take a shot when someone receives a Golden Frying Pan.
  • Take a shot every time a player's Strange Weapon reaches a new rank.
    • Finish the drink if it's yours.
    • Scream "SAXTON HAAAAALE!" and drink a bottle of the finest lager you have if it's now a Hale's Own weapon.
  • Take a drink if someone unboxes a crate in the server you're playing and it's not a trade or idle server.
    • Drink everything in sight if someone unboxes an unusual hat (regardless of the server).
  • Take a shot if someone is constantly smashing their Frying Pan against something.
    • Another if it's a Scout.
  • Take a shot for each Engineer in your team that doesn't build a dispenser.
    • Take two shots if that Engineer is relying on another's dispenser for metal.
    • Take an extra shot for every Gunslinger Engie that refuses to build anything except mini-sentries.
    • One more for each one that doesn't build a Teleporter. Exception
  • Take a shot for every time you see a corpse fly through/land in your field of vision with no idea where it came from.
  • Take a shot if you see a hat appear in your view and you have no idea where it came from.
  • Take a shot if you flee into a body of water to escape a Pyro, only to be Neon Annihilated.
    • Another if the Pyro who killed you wasn't the same Pyro as the one who you were fleeing from.
  • Take a shot if someone on the losing team kills someone after the round ends.
    • Drink a bottle if you were the one killed.
      • Drink both if you weren't killed with a taunt-kill.
      • Get smashed if your death was recorded and uploaded to YouTube.
  • Take a shot if you get stuck on, or in, a random object in the map.
    • One more if someone kills you.
    • Finish the bottle if said random object turns out to be an enemy Spy.
  • Take a shot if it's your first time playing a map and you have absolutely no clue what to do or where to go.
    • Take two if you're playing Hydro or Snowplow.
    • Take four if you're playing Asteroid or Steel.
      • One more if you're playing Defense on the latter map.
  • Take a drink every time you abandon the current objective to hunt the guy who dominated you.
    • Another if you switch to Spy to do so.
  • Take a shot of Jarate for each Jarate or Mad Milk thrown in your game.
    • Take another if it hits you.
    • Use the "Thanks!" voice command if it puts you out after being set on fire.
  • Take a shot for every player after the 5th who is using the Conga, Kazotsky Kick, or Mannrobics taunt.
    • Take a sip for every player that's trying to cram in one spot while dancing.
    • Take an extra shot for every enemy player in said line.
    • Just down the bottle and start dancing IRL if the whole server's at it, and no shots are being fired because everyone's busy dancing.
      • Stack up all of your empty shot glasses if people are forming a dance tower.
  • Take a shot for every two players that are completly unaware of an enemy Spy using the Box Trot taunt.
    • One more if said Spy successfully captures or blocks the objective.
    • Hide inside a box IRL with your alcohol if you are the Spy, taking a sip for every 30 seconds you can stall the objective.
      • Yell "Snake? Snake?! SNAAAAAKE!" before taking two shots when you get killed.
      • Finish the drink if the Spy gets kicked for idling.
  • Take a shot each time you see someone with a Shrek character for their username.
    • Take two if the character is Shrek himself.
      • Finish the bottle if his the username contains the phrase "the Ogre" or "is love/life".
  • Take a shot for each player with a Lenny face in his username.
    • Take two more and smash your face into the keyboard if he dominates you.
    • Take three and bang your head into the wall if he spams the face in chat.
  • Take a drink if a Pyro sets you on fire and airblasts you into a corner until you burn to death.
    • Take two if you're being shot by his teammate.
    • Take double if you're a Pyro too.
  • In Arena or Sudden Death, if your team loses, take as many drinks as there were players left on the opposing team.
  • Take a shot if you're fighting a Sniper and they keep backpedaling and trying to line up a headshot.
    • Take another if they're wearing the Razorback, Darwin's Danger Shield or Cozy Camper.
    • Two more if it was actually a ploy for them to perform a Jarate/Bushwacka combo.
      • Double that if they quickscoped you with the Sydney Sleeper instead of the usual method.
    • One more they kill you with a quickscoped headshot.
  • Take two shots if you accidentally join a server with an extremely weird map, an alt gamemode, or just weird shit in general.
    • Another if you stay.
  • Buy a case of whiskey, repaint it into Demo's bottles, and drink them all every time a player accuses you of trying to votekick them, when they could've seen who issued the vote.
    • And another if this gets you kicked.
  • Take a shot for each new weapon you pick up off the ground. Two if it's a reskin. Three if it's Australium.
    • Take a shot if you stood still for too long trying to pick up the weapon and this got you killed.
    • Take two shots if you're involved in a physics prop glitch.
    • Take a shot if you recognize your weapon in an enemy's hands. Take another if you kill them and take it back.
    • As a Medic, take a shot and laugh maniacally if you pick up an enemy Medigun and it has over 50% charge on it. note 
  • Take a shot if you get to an Unstoppable killstreak, two if you get to Rampage, and three if you get to Godlike.
    • Add one more shot for each Specialized killstreak weapon in your loadout, and two for each Professional killstreak weapon.
    • Continue to take one more shot each time the killstreak display reads "still Godlike".
    • Finish your drink if that killstreak has not been broken by the end of the round.
    • Toast to your victory if you got longest killstreak at the end of the round.
  • Take a shot every time you see someone offering a partner taunt. Double up if it's an enemy player.
    • Take a shot if someone kills the hapless player.
      • Another if it was mid-taunt. One more if it was between players of the opposite team and the second person is left square-dancing with thin air.
    • Take a shot if it's a trap.
    • Take a shot if two people are standing opposite to each other, both ready for a partner taunt.
    • Take a shot if you join the taunt and the other person suicides after the animation finishes.
      • Another one if they suicide mid-taunt.
      • One more if you both had the same idea, resulting in something like two Engineers hi-fiving each other so hard that both of them die.
  • On competitive matchmaking, take two shots each time the game is voided because someone disconnected midway.
  • Take a shot whenever you complete a contract's bonus objective. Take two if you effortlessly complete it, and you still haven't finished the main objective yet.
    • Finish your drink and go find something else to do if you lose contract progress from getting disconnected or votekicked.
  • Take three shots if the game ends in a stalemate.
  • Take a shot for every time you get killed while you're busy pouring yourself another drink.
  • Take two shots for every person you find that's also playing a TF2 drinking game on your server, and another one if they're playing this one.
  • Take a shot every time you run into an enemy Spy disguised as you.
    • Take two shots if it takes more than a second to realize that your clone is not friendly.
      • And finish the bottle in shame if that doesn't click until after you've gone your separate ways (or you abruptly find yourself having been backstabbed).
  • Take a shot if you get headshot by a Sniper as soon as the gates open.
  • And finally, down a bottle for every hour you play this drinking game without getting yelled at repeatedly, banned, hospitalized, and/or killed.

    Player Loadouts and Cosmetic Sets 
  • Take a sip whenever you see a renamed weapon.
    • Take a shot if it's:
      • a Shotgun renamed to "Kurt Cobain's Microphone".
      • a Medigun renamed to "Stop pressing E!", "Idiot Leash", "I'm here, shut up", or "Adolf Kritler".
      • a knife named "Buttsecks" or something similar. Take another shot if the weapon isn't a knife, but deals extra damage from behind (ex. Backburner, Back Scatter, Holiday Punch).
      • a Your Eternal Reward named "Spy is me".
      • a Minigun renamed to "Sasha".
      • any rifle renamed to "Aimbot.exe" or the name of a point-and-click adventure game.
      • an Australium weapon renamed to "Waste of $50", "Money well spent", etc.
      • anything renamed to a Lenny face, a racial slur, or some random Latin words.
      • a Thermal Thruster renamed to a fart joke.
      • a Gas Passer renamed Zyklon B.
      • a Hot Hand renamed to ZA HANDO, a masturbation joke or something along the lines of "Thot Hand".
  • Take a shot if you see a Heavy wearing the Starboard Crusader and Tsar Platinum.
    • Two if they're using the Eviction Notice.
      • Take another shot if the Eviction Notice was renamed to "Star Platinum". Take yet another if the Flavor Text was changed to "ORA ORA ORA ORA ORA" or a variation.
      • If someone asks the Heavy if it's "a JoJo reference", strike a pose and take another shot.
      • Down the bottle if the player's name is "Jotaro Kujo".
  • Take a shot if you see someone with the Gibus, Pyrovision Goggles, and the Mercenary badge.
  • Take two shots if there's an Anger-wearing Strange Rifle-wielding Sniper.
  • Take a shot if you see someone with Lime/White/Pink-painted Unusuals and expensive weapon reskins.
    • Another one if it's a Scout who's yelling at his team for any reason.
    • Take a shot if all of their hats and weapons have unusual effects.
  • Take a shot if there's a Heavy with the All-Father, Toque, and Holiday Punch. Another if he's handing out food to everyone.
  • Take a shot if there's a tryhard Soldier with the Black Box, Concheror, and Escape Plan.
  • Take a shot every time someone renames their Mad Milk to something related to semen.
    • Take another shot if it's Strange, leading to hilarious titles such as Australian Semen and Face-Melting Semen.
      • Finish your drink if they've managed to get it up to Hale's Own Semen.
  • Take a shot if someone has porn as their spray or on their Conscientious Objector.

    Official Gamemodes 

Capture the Flag

  • Take a sip every time your team captures the Intelligence.
    • Two if you're the one capturing it.
    • Three if you make it from the Intelligence room to capturing it in one go without dying.
  • Take a shot if your team's intelligence gets captured.
  • Take a shot every time you see two or more Snipers duking it out over the 2Fort bridge.
    • Add another shot for every extra Sniper after the first two.
    • Take three if you're one of the Snipers.
    • Down a bottle if both teams entirely comprise Snipers battling there.
  • Take a shot if there's an Engie nest in the other team's base.
    • Two if it's in the intelligence room.
    • Add an extra shot if it's your team's Engie nest.
  • Take a shot if a Heavy and Medic combo take the intelligence.
    • Two if they were Übered before the capture.
      • Down a bottle if they capture it.
  • Take a shot if someone with the intelligence briefcase tries to go into a resupply room, making the announcer spam "taken intelligence" "dropped intelligence" "taken intelligence".
    • Take two if the intelligence ends up returning to its base instead of being captured.
    • Another two if the intelligence was on your side of the map when it returns to base.
  • Take a drink for every half hour the match lasts.
  • Take a shot if you're on 2Fort and someone complains about people playing the objective.
  • Take two shots for each time an enemy gets into your team's intelligence room on Turbine via the vents.

Control Points: Attack/Defense

  • Take three shots if you realize you are going the wrong way.
  • Take a shot if there's a RED sentry right by the point you're trying to capture.
  • Take a shot if there's a BLU Engie building only sentries.
    • Another if they're not using the Gunslinger.
      • Two more if they build it right close to a point that BLU hasn't taken yet.
      • Finish your drink if a BLU sentry nest is at the last point (also applies to last point of the stages in multi-stage maps).
      • If you're on BLU, toast and share a drink with the Engie(s) if it leads to BLU winning. Down a bottle and Head Desk if you were on RED.
  • Take a shot if you see a BLU Sniper.
    • Another if he's not using the Huntsman.
      • Share a drink with them if they manage to actually headshot a lot of RED players if you're on BLU. Down a bottle instead if you're on RED.
  • Take three victory shots if your team is curb-stomping the other team. Add another and toast to your team if it leads to your victory.
    • Take four shots if the other team is curb-stomping you. Down a bottle if it leads to your defeat.
  • Finish your drink if the final point on Steel is captured while the other four are untouched.

Control Points: 5CP or Domination

  • Take a shot if a capture is denied because of a backcap.
    • Take two if a final capture is denied this way.
  • Take a shot if you find an ally Engie building a sentry to guard the last point when it's not even available for capture yet.
  • Take a victory shot if the other team is busy trying to capture the other points, and you end up capturing the last point via a backcap.
  • Take a shot if your team loses a round because of a backcap.
    • Toast if your team wins because of a backcap.
    • Take two shots (appropriately enough) if it's because of a Scout. Why?
      • Three if it was a Spy who made the capture.
    • Add two shots if you never even knew someone was backcapping.
    • Take three if a combat class (Soldier, Pyro, Heavy, or Demoman) has somehow gotten behind enemy lines unnoticed and made the round-winning capture.
      • Another if it was a Soldier or Demo with the Pain Train. Why?
    • Chug if it's someone really unexpected that makes the capture, like a lone Medic, Engineer, or Sniper.
    • Finish the glass if you lost to a back-capture because your team stepped out too far fighting the other team and couldn't get back to the last point in time.
    • Another shot if they never even expected a backcap.
  • Take a shot in frustration if you get killed trying to backcap.
  • Take three shots when one team is curb-stomping the other, but then the other team starts curb-stomping them.

Payload

  • Take a sip for every BLU Heavy walking with the Payload and shooting constantly.
  • Take a shot for every BLU Pyro walking with the Payload and guarding against Spies.
  • Take a sip if you find a RED sentry guarding a chokepoint or checkpoint.
    • Take a sip if you notice someone taking cover behind the Payload to avoid Sentry fire, and another sip if the checkpoint is captured this way.
  • Take a shot if there's a BLU Engie building only sentries.
    • Another if they're not using the Gunslinger.
      • Like in A/D, take another shot if they're actually doing good and having their team progress.
      • Another if they get the sentry to the Payload drop area and prevent RED from effectively stopping the cart.
      • If on BLU, toast and share a drink with them if the Engie helps BLU win. Share multiple drinks if it's a nest. Down a bottle and Head Desk if you were on RED.
      • If they were Ninjaneering, if you're on BLU, take three shots if they lead to your victory. Down two bottles if you're on RED.
  • Take a shot if you see a BLU Sniper.
    • Another if they're not using the Huntsman.
      • If you're on BLU, share a drink with them if they manage to actually headshot a lot of RED players. Down a bottle instead if you're on RED.
  • Take a shot if more than three people are pushing the Payload.
    • Another if they all get killed at the same time.
    • If the majority of them are Heavies, take three shots.
  • Take a drink if, on offense, you notice that you are curb-stomping the enemy but no one is pushing the cart. Likewise, take a drink if you are on defense and curb-stomping but an enemy is still pushing the cart somehow.
    • Drown your sorrows if this negligence results in your defeat.
  • On offense, take a victory shot if you die in the Payload's explosion.
  • Down a bottle in frustration if, on defense, you die in the Payload's explosion.
  • Take four shots if you run out of time just before the Payload reaches the goal.
    • If you're saved by Overtime, take another shot.
    • During Overtime, take a sip each time a lone person dashes to their certain doom for the purpose of touching the Payload to buy time.
    • Take three victory shots if, on offense, your team manages to win during Overtime.
  • Finish your drink if the Payload goes off the rails.

King of the Hill

  • Take a sip each time the Control Point is captured.
  • Take a shot if an enemy sentry is keeping your team off the point.
  • If playing in a server where the Announcer will repeat "OVERTIME!", take a sip for each time she says it.
    • ...Do you enjoy alchohol poisoning?
  • Drown your sorrows if your team loses without holding the point for even a single second.
  • Take a shot if the team holding the point overextends themselves to prevent the other team from leaving spawn.
    • Another if someone still captures the point.
  • Take a shot for each time you get Market Gardened on Harvest.
  • On Harvest, take a shot for every player you see on the roofs of both farms.
    • Two if they're on the roof of the building with the Control Point.
  • Take a shot if you die via a sawblade on Sawmill.
    • Toast if your body actually goes into the basketball hoop.

Payload Race

  • Take a sip if nobody is making an effort to cap, unless you're on Hightower.
    • Take a sip if people are complaining about others playing the objective on Hightower.
    • Take a shot if someone successfully caps the point on Hightower.
  • Take a shot if, on Hightower, you get Market Gardened or Mantreaded by a Trolldier.
  • Take a shot every time you see an Engineer wielding the Gunslinger and wearing the Texas Ten Gallon on Hightower.
    • Another if they're not griefing, but they still get called out for it.
    • Two if they are part of a team of griefers.
  • Take a shot for every B.A.S.E. Jumper + Scotsman's Skullcutter Demo you see.
  • Take a shot if you're in a Trolldier battle on Hightower and land on the top of the tower.
    • Another if you get killed by someone else on the top who isn't a Trolldier.
  • In Banana Bay, take a shot if the train just misses the Payload because it slid backwards.
  • Take two victory shots if you die from your team's Payload exploding.
  • Finish your drink if the two Payloads get stuck on each other.

PASS Time

  • Take a shot if a Scout gets the JACK.
    • Another if he gets a goal.
  • Take a shot if the person with the JACK runs into a sentry or sticky trap.
    • Two if it was a Scout.
  • Take a shot if someone tries to get the JACK stuck between a railing and some crates in Brickyard. They will inevitably fail trying, as that exploit has been fixed.
  • Take a shot if players are trying to do the secret Merasmus TV achievement.
    • Finish your drink if they succeed.
      • Add an extra shot if you were part of it.

    Alternative Gamemodes 

Territorial Control

  • Take a shot if the round ends in a steamroll (before the timer even hits the halfway point) or stalemate.
  • Take two shots if there's one team curb-stomping the other.
    • Another if it's the team you're on getting curb-stomped.
  • Take a shot if you get lost.

Medieval Mode

  • Take a shot for each time you see:
    • over half your team being comprised of Demoknights. Add a sip for each one that's using the Scotsman's Skullcutter.
    • a Sniper using the Huntsman.
    • a Heavy with the KGB and Buffalo Steak Sandvich.
    • a Pyro using the Sharpened Volcano Fragment.
    • a Pyro trying to complete their Hot Hand contract.
      • Toast to them if they complete it, and add another shot if they complete a bonus objective.
    • a Medic with the Crusader's Crossbow.
      • Add another shot if he's also using the Amputator and wearing the Berliner's Bucket Helm.
    • a Soldier with any banner and/or the Disciplinary Action.
    • a Scout with the Herald's Helm, Courtly Cuirass, and the Squire's Sabatons.
      • Add two more shots if they're also coming with the Three-Rune Blade.
  • Take a shot for each Engineer you see in the game.
    • Take another if he kills you.
  • Take two shots if a player doesn't realize they're playing Medieval Mode, and complains about not having their guns.
  • Take a shot each time the gates open.
    • Finish your drink if BLU manages to capture the final point without the gates closing.
  • Take a shot if someone dies due to the gate closing on them.
    • Take two if that was you.
  • Take a shot and bellow a war cry if the gates close, trapping you in enemy lines.
    • Toast if you actually go on a killing spree while in the enemy lines.
  • Take a sip if you lose a Half-Zatoichi duel. Make it a shot if you're a Demoknight and lost to a Soldier.
  • Take a sip every time you see a Demoknight charge the battlements (or if you are the Demoknight).
    • Another if they don't quite make it. Add a third if they're not using the Scotsman's Skullcutter.note 
  • Take a shot if someone is complaining about Spiesnote  or Huntsman Snipers.
  • Take a sip every time a melee duel you're involved in is decided by a random crit.

Special Delivery

  • Take a sip each time your team loses hold of the lift after it's over halfway to the top.
  • Take a shot each time the Australium is returned to the drop site.
  • Take a shot each time someone picks up the Australium after killing the former holder.
    • Two if it's you who was holding it.
      • Down a bottle if the enemy wins seconds after.
    • Another if you kill the holder.
  • Take two shots if you notice someone get pushed to their death due to the rocket exhaust.
    • An extra shot if someone earns the "Lift-Offed" achievement.
    • Finish your drink if you were killed this way.
  • Down a bottle in frustration if you're on the losing team and die from your spawn exploding because of the rocket.

Snowplow

Cactus Canyon

  • Take a shot whenever someone mentions how it's still in beta, or talks about its removed second stage.
  • Take a shot if the train just misses the Payload because it slid backwards.

Player Destruction

  • Take a sip each time you get a bottle. If an enemy drops multiple bottles at once and you collect them, sip only once.
    • Take another sip if you killed the enemy leader and took their bottles.
  • Take a shot if someone takes your bottles.
  • Take a shot if you die in the beam.
  • Down a bottle if the enemy team gets all the required bottles into the UFO.

Arena

  • Take a shot if you stumble into a vanilla Arena game, without any mods whatsoever (e.g. Vs. Saxton Hale/Freak Fortress 2 and Prop Hunt).
  • Take a shot if you get First Blood, and take a sip for each kill you get off the ensuing crits.
  • Take a shot if you're the first one to be killed.
  • Finish your drink if the game ends due to the point being capped.
  • Take two shots if the round ends in a 1v1.
    • Another if you're one of the two.
      • Down a bottle if you die.
      • Toast if you win.

Mannpower

  • Take a shot if someone kills you while you're using the Grappling Hook.
    • Another if he kills you with their Grappling Hook. note 
  • Take two shots if someone gets any power-up.
    • Three if a Scout gets the haste or agility power-up.
    • Down a bottle if a Heavy gets the strength or knockout power-up.
  • Take a shot if you die while holding the enemy's Intelligence and using the Grappling Hook over a pit.

    Halloween 
  • When trying to taunt kill someone, finish your drink if your character does the Thriller dance instead.
    • Drink another bottle if the server has Halloween Mode enabled and you didn't know it.
  • Take a shot if you're blown to smithereens by a Pumpkin Bomb.
    • Another two if you were destroying the bomb with the intent of making it safer for yourself.
  • Take a shot if someone uses the Crit boost from a Pumpkin to kill you.
    • Two more if you see a Krit Pumpkin drop from your corpse only for the enemy to pick it up.
  • Take a sip if you get spooked by a ghost.
    • Take a shot if an enemy tries to go in for a kill, but they end up being spooked as well.
  • Take a sip if you see the Horseless Headless Horsemann.
    • Take a shot if you are seeing him because you have been tagged as IT.
      • Another shot if you were tagged by an enemy melee attack.
  • If the Wheel of Fate causes everyone to dance, down the bottle if the enemy has a sentry gun on the point.
    • Drink another in shame if it was a mini-sentry.
    • If Merasmus casts a spell on Carnival of Carnage, take a shot if there's a sentry near the Strongmann Machine.
      • Another if the ammo-less sentry gun gets overrun by enemies when everyone finishes dancing.
  • Take a sip every time someone kills someone on the enemy team while a map boss (The HHH, MONOCULUS!, Merasmus, etc.) is present.
    • The above only counts towards the HHH, as truces are forced for MONOCULUS! and Merasmus, which prevents the teams from damaging each other.
    • Two shots if a player kills someone on Loot Island or Skull Island.
      • Another if it was you who killed them. Down a bottle if you haven't picked up the special cosmetic from the boss.
  • Take a shot whenever the Wheel of Fate spins, or Merasmus casts a spell on Carnival of Carnage.
    • Take a shot if the Wheel of Fate spins Jarate Rain, or if Merasmus casts Jarate Ocean.
  • Take a sip if you see someone with a Halloween spell effect.
    • Another if you can't tell what they're saying due to a voice-altering spell.
  • Take a shot if you die to an ultimate spell.
  • Take a sip for every tiny skeleton you have to deal with.
    • A shot if you see the giant skeleton.
      • Spit out your drink in surprise if the giant skeleton spawns right in front of you.
  • Take a shot if someone knocks you into the abyss while going to the clock tower to pick up an ultimate spell.
    • Take two if your assailant was a Force-A-Nature Scout or a Pyro.
    • Four if they're camping up at the clock tower just to knock enemies off.
    • One last shot if the bridges to the tower despawn while you're dead.
  • Take two shots if your Minify spell wears out while you're standing next to a wall, resulting in a stupid death.
  • Take two shots if your team wins the first part of Helltower, but the enemy wins in Hell. Likewise, take two shots if your team delivers the tickets to the Strongmann Machine but loses the ensuing Bumper Car minigame.
  • Take a shot for each time you've fallen off in the Bumper Car phase of the 2014 Halloween event.
    • Another if you can't catch up to any of your teammates to revive yourself.
    • Take a sip every time an enemy bumps into you just before you touch a teammate.
  • Take a shot if the HHH spawns on the Bumper Cart phase.
    • Double up if it's the Falling Platforms minigame.
  • Take a sip if your team is being massacred on Hellstone.
    • Take two sips if your team is being massacred by either the skeletons, the HHH or the Monoculi.
  • Take a shot if, somewhere on the map, there's an Engineer with the fly cosmetic set who is spamming the "YEEEEEEEE" of the Kazotsky kick endlessly. note 

    Mann Vs. Machine 

Setup

  • Take a shot if you take a Screenshotnote  when you wanted to say you were ready for the wave to startnote .
  • Take a shot whenever anyone else readies up without waiting for the rest of the team to settle on a plan.
    • Take another if they're actually doing so to raise the chances of getting more players matched into the server.
    • Take another if they don't listen to others telling them to stop the countdown.
    • Drink to calm your nerves if this results in a wipeout because everyone didn't have time to prepare.
  • If anyone readies up because they're tired of waiting for more members to connect and/or thinks a team of five or less will suffice, take a shot for each member you're missing. You'll need it.
  • Take a sip for every player who isn't ready when at least three others are. Upgrade those into shots if they aren't AFK and otherwise completely ready (Engie has all buildings set up, Medic has full Charge and Shield, Demo has a trap prepared, etc).
    • Add one more shot if a player who isn't ready says their F4 key is broken.
  • Take a sip for every player who lacks the Power-up Canteen.
    • Take a shot if you find out they received it earlier, but deleted it.
    • Take two sips if that player gets the "Steel Fragnolias" achievement after the game.
  • If the wave starts and your team lacks an Engie (or if you have an Engie and he's using the Gunslinger), take a sip, as This Is Gonna Suck.
  • Take a shot every time someone killbinds.
    • Another if it was to humorous effect and made you chuckle, or because they did it at the end of a wave to get to spawn faster.
    • Take another if a Medic seems like he's about to revive that person... then stops and does the Schadenfreude taunt.
  • Take a sip if your team has more than one of one kind of class. You are exempt from drinking if the entire team intentionally chose to stack classes.
    • Another if said class is Sniper or Spy.
    • Take a shot if someone suggests to them playing an essential class that the team doesn't have yet, and they respond with something along the lines of "I've had to play him for the past 5 games, piss off".
  • Take a shot for each one of the following in your team:
    • A Spy with Your Eternal Reward or the Wanga Prick.
    • An Engineer with the Gunslinger or Eureka Effect.
      • One more if he bought a Disposable Mini-Sentry.
      • Another if he didn't get the Dispenser Range upgrade first.
    • A Medic with the stock Medigun.
      • Or a Medic with no shield upgrade for the first wave.
    • A Sniper with the Huntsman.
      • Or a Sniper without the Explosive Headshots upgrade.
      • Also, a Sniper with the Razorback. One more if there are no Spy robots in the current wave.
      • Regardless of loadout, take a shot if the Sniper player has less than 5 tours.
    • A Heavy with the Huo-Long Heater or Tomislav.
      • Or a Heavy with the Natascha and there's no Super Scouts.
      • Or a Heavy who upgraded his food item.
    • A Scout without Mad Milk, the Fan O' War, or the Sandman. Take another if he's using the Sandman without the upgrade that lets it mark enemies for death.
    • A Soldier without a Backpack secondary.
      • Or is using the Direct Hit.
      • Or is using the Cow Mangler while the team has a Kritzkrieg Medic.
      • Finish your drink if he's using the Rocket Jumper.
      • Start a new one if he's attempting to Market Garden his enemies.
    • A Demoman with the Persian Persuader who isn't Demoknighting.
    • A Pyro with the Degreaser. Take a second if he's trying to combo his enemies.
    • Anyone with an entirely stock loadout.
    • Take a drink for anyone berating any of the above for using the wrong loadout. (Take care not to be that person yourself.)
    • Take an extra shot for each one that refuses to change his weapons, swap class with another player, or loan the weapon that they lack.
      • Take another if they don't get kicked out of the server for it.
      • Double Take, then drink to calm yourself if you discover that player has been surprisingly competent despite the loadout choice.
    • Regardless of class, loadout, or performance, take a big gulp of liquid courage if you check a teammate's upgrades and find that they have none or are poorly allocated.
    • Finish your drink while queuing up for another server if everyone on your team falls into at least one of the above categories.
  • When browsing the MvM forums, take a drink when someone on the forums berates someone for using a different playstyle they're adamant on thinking doesn't work.
  • Take one drink for Wave 1, two drinks for Wave 2, etc. if someone disconnects.
    • Take another drink if the this disconnect was immediately after failing a wave.
    • Finish the bottle if you're at least halfway through and your team falls apart.
    • Drown your sorrows if everyone was doing incredibly well too.
    • While waiting for other players to connect, take a shot for every three minutes spent waiting.
  • Take a shot if your Engineer sets up his nest at spawn.
    • Take another to cool off if he tries to defend his decision with "someone needs to stay back and defend the bomb hatch".
    • Drink a shot of vodka and try to refrain from punching something if a Super Scout bolts past everyone and deploys the bomb in spite of the lone Engineer whose only job is to defend the hatch.
  • Take a shot if someone tries to get someone kicked. Add another if it succeeds. Another shot if the person being kicked:
    • is a Scout and is being kicked for missing less than 100 credits in one wave. Make it two if they missed less than 50 credits.
      • If they missed a single-digit number of credits and someone still runs a votekick against them completely serious, go raid your liquor cabinet.
    • is a Medic and the person running the votekick complains they aren't using their shield, even if it's maxed in upgrades and used at least once.
    • is playing Demoknight, Sniper, or Spy.
      • Another if they offer to switch classes or loadouts and a votekick is still ran against them.
      • One more if they get votekicked after they switch.
    • isn't running a "meta" loadout despite doing perfectly fine or exceeding over other players.
      • Another if they say they don't own the weapon that they need, and get kicked anyway.
    • is a person with less than five tours on a server where most people who have over 100 tours.
    • is you. Follow shot with quitting the game for the night and finding a way to relieve your stresses.
    • Take a drink if your team is absolutely wiping the floor with the robots and yet someone decides they still need to kick the poor bastard.
    • Finish your drink if everyone else gets tired of the person initiating the votekicks and goes to kick that player instead.
  • Take a shot if someone else on your team is trying to go on a power trip and take over, despite being less competent than you.
    • Take two shots if multiple people try this, and cause the match to dissolve into pointless dickwaving.
      • Finish the bottle if this leads to you failing a wave. Finish multiple bottles if this causes you to fail one wave multiple times in a row, and the alleged leaders responsible refuse to believe their arguing could be a factor.
  • Take a shot if your Engie put his Dispenser in a place that the rest of your team can't easily get to while fighting robots. Take another if he refuses to move it when asked.
  • Custom Tours:
    • Take a shot if you find all the servers available are full. You'll be queuing for a while...
      • Alternatively, take a shot if all the servers that give you good ping are either full or absolutely empty.
    • Take a sip if you can't identify what kind of robot an icon represents.
      • Take a shot if the icon totally misrepresents what kind of robot it is.
    • Take a sip if someone asks to play a certain class so they can complete a contract.
      • Take a shot if this leads to the team becoming imbalanced. Take another shot if an argument breaks out.
      • Take a drink if they're asking to do one of the "full team as (class)" contracts. Take another if they're asking to do the Spy one.
    • Take a sip if someone has a questionable loadout choice (e.g. Crit-a-Cola Scout) because they need it to complete a contract. Take another sip if they get kicked.
    • If you disconnect (due to something like the game crashing) and try to get back on the server, only to find that someone has taken your team slot, finish your drink.

Mid-Wave

  • Drink the whole bottle if you use the current weapon's tauntnote  when you wanted to use whatever was in the canteennote .
  • If you realize someone has disconnected mid-wave, wait to see if they reconnect (they have about 3 minutes to rejoin). If they don't return, take two shots.
    • Take an extra shot if the person who disconnected is the team's Scout, Engineer, or Medic.
  • Finish your drink if a bot carrying the regular payload gets to your base while you focused on the Tank.
  • Take a shot if you got backstabbed by a Spybot because you were focusing on the tank.
  • Take two shots if a stray bot delivers the bomb because your team overextended when taking back the frontlines.
  • Finish the bottle and scream if an Übercharged robot takes the Payload to the hatch.
  • Take a shot if you are bludgeoned to death by a mob of Scoutbots.
  • Take a shot if the Administrator complains that the entire team died at once.
  • Take a shot if a huge army of robots is camping at the respawn. note 
    • Another one for every team member that dies just after leaving the respawn.
  • Take three shots if a Steel Gauntlet robot grabs the bomb.
    • If it holds the bomb long enough to get all three bomb buffs, proceed to break out the good stuff and drown your sorrows.
      • Take a hearty drink if someone on your team kills it anyway.
      • And one sip for good extra if the kill was a backstab. Why?
  • Finish the bottle if a Giant carried the bomb all the way from spawn to the hatch without being interrupted or pushed back, shrugging off your team's efforts to kill it.
  • Take a shot whenever a Sentry Buster appears—two if it kills someone.
    • Take two shots if another Sentry Buster spawns within a second of the last one exploding. The Advanced and Expert difficulty missions will not be kind to your liver.
    • Take five shots and rage over the chat if the damage classes ignore the robot horde to focus on the Sentry Buster.
    • Take a shot if the Engineer purposefully lets his sentry get destroyed just so the Busters stop spawning.
    • Down everything around you if the Engineer waited until the Buster got to his nest before moving the sentry, getting everyone else who was camping at the dispenser killed.
    • Since Sentry Busters now kill their own teammates, take a shot whenever it kills the bomb carrier or a giant robot.
    • Take a shot if the Sentry Buster dies without exploding.
  • As an Engineer:
    • Take a shot if you bait the Sentry Buster into exploding away from the action, only to get killed before you get to put your Sentry back down.
    • Take a shot whenever your Dispenser gets destroyed in one shot by a robot.
      • Another if a Sentry Buster trampled over it.
      • Take two shots if the Dispenser got destroyed because your teammates were hugging too close to it and it ended up taking enemy fire. Add another shot if it's because you neglected the Dispenser Range upgrade.
      • Finish your drink if your Dispenser got destroyed because you placed it too close to your Sentry.
    • Take a calming shot every time you pick up your sentry to purposefully detonate a Sentry Buster away from your nest, only to return to find that another player has decided to stand exactly where your sentry would normally be.
      • Take two shots if your nest setup has it so that's the only possible place to put an effective sentry.
      • Drink the entire bottle if this ends up getting you killed. If the player preventing you from putting your Sentry back blames you, break the empty bottle over their head. If the player responsible repeats this offense again, stab them with the broken bottle.
    • Take a shot if your Sentry gets run over by a Tank. Take another shot if you had your attention on that Tank and didn't think to move the Sentry.
  • Take a celebratory shot if the bomb carrier is airblasted/knocked back into a Bottomless Pit.
    • Another if you did it and you're not playing as a Pyro (instead a Force-a-Nature Scout, Loose Cannon Demo or Knockback Rage Heavy).
    • Take a shot if a Pyro is waiting by the bomb to airblast it into a pit, but all of the robots die before they can get close enough.
      • Take a shot if the only robot that reaches the bomb is a Giant Heavy. Raise it in honor of the Pyro if they get shredded by minigun fire.
  • Take a drink if the Pyro is pushing the giant bots back... and the bomb-carrying giant is sent flying into the distance.
  • Take a shot and Face Palm if someone shoots a giant robot instead of the Über Medic healing it. Take an extra shot if the giant robot is supported by a giant Medic.
  • Take a shot if someone tries to taunt kill an active robot.
  • Take a shot if you are crushed by a Tank.
  • Take a shot if enemy robots reduce you to giblets/ashes/Swiss cheese, despite having purchased all of the resistance upgrades.
  • Take a shot if anyone lets a Major League Scout pick up the bomb and bolt away, unable to be caught.
    • Two if it's a Super Scout.
    • If someone successfully gets from the front lines to spawn and kills the Scout right before they deliver the bomb, buy them a drink.
  • As Demo, take a shot if the bots spawn from a point where you didn't place your stickies. Take another shot if you placed crit-stickies before the wave started. You're exempt if you were preparing the stickies for a tank.
    • Drown your sorrows if you were killed before you could detonate your start-of-round sticky carpet.
  • Chug whatever you're drinking if you are tickled by Heavy Mittens at a critical moment.
  • Take a shot every time the Pyro on your team ambushes the machines right out of the gate.
    • Take another if he slaughters them.
      • Finish your bottle if there was a giant, and the Pyro didn't immediately die.
      • Take another drink and bash your head against a wall if he then proceeds to be eaten alive by a gaggle of Scouts or Demoknights because he ran out of ammo.
  • Take a shot if the Scout keeps dying because he put all of his money into his gun upgrades instead of buying damage resistances to make grabbing the money easier.
    • Take another if the Scout is focusing on trying to damage robots and isn't attempting to collect the money at all.
      • And another if your team somehow gets most (or all) of the money in spite of this.
      • One more for every damage class he manages to outdamage.
  • Take a shot if you die right after being revived by a Medic.
  • Take a shot to cool off every time someone argues Spy is useful on a wave that focuses on tanks.
  • Take a shot whenever your Scout successfully draws aggro from a Giant and prevents your team from taking damage.
  • Take a shot if the tank deploys its bomb when its health bar is a pixel or two wide.
    • Conversely, take a shot if you destroy the tank while it was in the middle of deploying the bomb. Add another if someone earns the "Balls-E" achievement. Toast to your team if that was the last enemy in the wave.
  • Take a shot if your Pyro is attacking a Tank with anything other than a flamethrower.
  • Take a shot if your Demo is trying to kill Medic robots with his grenade launcher instead of his Sticky Bombs.
    • Take another if he actually succeeds.
  • Take a shot if your Engineer abandons his Sentry Gun and charges at the robot horde.
  • Take a shot every time you see your Medic is attacking robots with his syringe gun instead of healing, Über Charging, or Kritzing a teammate.
    • Take another if the player who is playing Medic this way argued to play as Medic since he would be useful for healing/shielding/kritzing teammates.
    • Take another shot if he has Mad Milk syringes and he's actually healing the team faster than if he used his Medigun.
  • Take a shot if you see your Medic charge at a giant with his Übersaw out.
    • Take another if he used an Über Canteen beforehand.
    • Toast to him if he comes back alive to deliver an Übercharge.
  • Take a shot whenever someone on your team complains about the Medic not using his shield even though he used it at least once.
    • Take another if you're the Medic.
    • Yet another if the complainer used voice chat for the complaint.
  • Take a shot if your Spy isn't backstabbing any robots and is trying to get kills with his gun.
    • Take another if using his gun at that moment is actually more helpful than backstabbing.
  • Take a shot if a giant robot dies from fall damage.
  • Take a shot if a Mecha-Engineer slips past your defenses and sets up a Sentry which slaughters the team from behind.
    • Take a shot if a Mecha-Engineer builds a teleporter right next your base.
      • Add a shot for every player that dies trying to destroy it.
    • Finish the bottle if a robot delivers the bomb while the whole team is focused on the Mecha-Engineer.
  • Take a drink to calm your nerves if you turn around and see an army of Spybots. Exception
  • Take a shot if the bomb alarm goes off in between waves.
  • Down your drink if you or a teammate attains the T-1,000,000 or Metal Massacre achievement.

  • In Mannhattan:

    • Take a shot every time a robot captures a point (meaning there will be another bomb).
      • Take 3 shots if no one made any effort to stop it.
      • Take 3 more if letting the gate get captured is actually good in that situation (like if a Super Scout has the bomb, since the bomb is reset whenever a gate is captured).
    • Take a shot if your teammates don't realize that there are bots coming down from the upper walkway in the first part of the map, and only notice after a point is being capped or they start dying.
    • Take a shot whenever an area gets completely shut down by a group of Robot Engineers.
      • Take another if 2 Mecha-Engineers are set up in the spot near the gas canister up front, clipping through each other and having 2 Sentries set up at once.
    • Take a shot if someone steps on the Banana Peel and goes flying into the instant-kill grinder.
      • Another if it was you.
      • Double up if it was part of a teleport trap.
      • Take a third if it was an enemy robot, and a fourth if it was a giant.
      • Down the bottle if a player gets the "Now Legal to Eat" achievement when the above happens.
    • Take a shot if a Spybot somehow gets stuck behind one of the uncaptured gate doors.
    • Take a shot whenever your team kills one of the Chief Blast Soldier or Major Crits bosses before they leave the first area.
    • Take two shots if your team kills the Chief Heal-on-Kill Heavy in Empire Escalation before it captures a gate.
  • In Rottenburg:

    • Take a shot whenever you die on the barricade and the Medic can't revive you because of it.
    • Take a shot if the entire team is forced to fall back and deal with the tank because the Soldier and/or Demo aren't doing enough damage.
    • Take a shot whenever you succeed at keeping the bomb out of the town for a wave.
      • Take a shot for every person who earns the Crasher Crusher achievement.
    • Take a shot if you kill the tank before it breaks the barricade.
      • Take a shot for every person who earns the Palace-Aid achievement.
    • Down your bottle if your team successfully kills Sir Nukes-A-Lot with fall damage or a Bottomless Pit.
    • Take a shot if someone on your team offers a High Five/Square Dance/other partner taunt while standing on the barricade. note 
      • Take another if someone actually falls for it. Two if that "someone" is you.
      • One more if the player who's trapped isn't smart enough to suicide and spends the next wave stuck on the barricade.
      • And another if they somehow don't get stuck on the barricade.
  • Custom Tours:
    • Take a shot if you or your teammates futilely shoot at an enemy Medic's shield or at an enemy Vaccinator Medic's damage immunity.
    • Take a shot if Dragon's Fury Pyros kill your teammates through a Medic's shield.
    • Take a shot if you complete your contract but fail the wave, losing all progress.

Rewards

  • Take a celebratory shot each time the team gets A+ money collection ranking for a wave.
    • Take a celebratory glass if your final mission ranking was A+.
  • Finish your drink if you're playing Mann Up Mode and someone receives a rare botkiller weapon (Blood, Gold, Diamond).
  • Take a shot for every Squad Surplus Voucher used at the end of the round.
  • Take a shot if someone gets a hat as a Mann Up reward.
    • Another if it's not a "robot hat",note  the RoBro 3000, or a Robotic Boogaloo hat.

    Mann vs. Machine Custom Maps 

Teien

  • Take a shot if your team gets killed by a sentry tank.
  • Take two shots when the train drops the robots off into the water.

Downtown

  • Take a shot if you recapture points B and C.
  • Take a shot if the bomb is being carried down one side of the map while bots are capping points on the other, creating a chaotic mess on all sides.
    • Add another if you're caught in it.

Waterfront

  • Take a shot if you die from caustic damage.
    • Another if you were mere steps away from water (which would have saved you).
  • Share a celebratory drink if your team completes a wave without the bomb alarm going off.Why?

Dockyard

Shiverpeak

  • Take three shots if Prometheus's kill streak hits 20 or higher.

Spacepost

Underground

  • Take a shot when you realize that you begin the Ultra Uplink mission with no money for upgrades.
  • Take a shot if you die while being mobbed by scrap robots.
  • Spit Take if you get killed by a Sentry Buster Prototype.
    • Add a shot for anyone else who dies from it while they're around you.

    Scout 
  • Take a shot when you run into a random area and are instantly killed by a sentry you didn't know was there.
    • Take another if it's a badly positioned sentry (or a Mini-Sentry), and you would've been able to kill it had you not been playing Scout.
    • Take another if you see an ally blow it up just moments later.
  • Take a shot if you run around a corner directly into a Pyro.
    • Take two if that Pyro had Phlog crits.
    • Take yet another if the Pyro was Übered.
  • Take a shot every time you get Übered.
    • Take another if you end up destroying the enemy team while Übered, and a third if the Medic that was Übering you gets the "You'll Feel A Little Prick" achievement.
  • Take a shot if you land a randomly fired Sandman ball.
  • Take a shot every time your Scout trash-talks enemies.
  • Take a shot if you use Bonk!, but a sentry or a Pyro pins you in a corner and kills you when the effects wear off.
    • Make it two if the sentry gun had you pinned against the skybox.
  • Take a shot whenever a Sniper kills you in one hit from long range.
  • Take a shot if you back up into a Spy and get backstabbed.
  • Take a shot for every second you manage to circle-strafe the enemy sentry without Bonk.
  • Take a shot if you're running with the enemy intelligence, turn around, and see at least three enemy players chasing after you.
  • Take a shot and Head Desk if you run into a crocket.
  • Take a shot if you get into a 1v1 against another Scout. Take a sip for every missed scattergun shot.
  • Take a shot for every Demoman who manages to pipenote  you from up close.
    • Another if you run into his sticky trap.
  • Take a shot if you failed to kill the enemy Medic when you had the chance.
  • Take two shots when your team expects you to cap a point all by yourself.
    • Finish the bottle if you manage to cap it anyway.
  • For competitive players: take a sip for every airshot that happens to hit you.
    • If not a competitive player, make it a whole shot.
  • Take a shot if you triple jump using the Atomizer and die on landing.
  • When wielding the Boston Basher or Three-Rune Blade, take a shot each time you miss and hit yourself. (Deliberately hitting yourself to help a Medic build Über does not count.)
    • An extra shot if you die from the bleeding.
  • Take a shot for every "FISH KILL!" or "ARM KILL!" you get.

    Soldier 
  • Take a shot when a Medic Übers you when you are out of loaded rockets.
    • Take a shot if you activate the Buff Banner and the medic doesn't Über you alongside.
    • Another if the Medic does Über you, but it's not one that complements your backpack (ex: Kritzkrieg with Buff Banner, Stock with Batallion's Backup, Quick-Fix with Concheror).
  • Take a shot when you are killed in the middle of a Rocket Jump.
    • Two if it was the jump itself that killed you.
    • Three if the ground killed you.
    • One more if someone killed you while you were using the B.A.S.E. Jumper.
    • And one more shot if said person was using either the Direct Hit or the Reserve Shooter.
  • Take a sip for every rocket airblasted away.
    • Take a shot if a Pyro reflects a rocket at point-blank range.
      • Finish the drink if it was a crocket.
      • Succumb to alcohol poisoning if it was a Direct Hit crocket.
    • Take a shot if the Pyro rocket-jumps with said rocket and proceeds to ignite your team.
      • Down a bottle if he ignites you in midair with a Flare Gun and Axtinguishes you while landing.
  • Take a shot every time you whip a teammate with the Disciplinary Action, but the speed boost doesn't activate.
    • Take a shot every time you whip a teammate and it turns out to be an enemy Spy who drops dead.
    • Two if he wasn't using a Dead Ringer.
    • Finish your drink if you kill a Spy who's trying to backstab you, thanks to the Disciplinary Action's comical effective range.
  • Take a victory drink if you land an airshot.
  • Take a shot every time you rocket jump into a pit or off a cliff.
  • If using the Beggar's Bazooka, take a shot every time you fire all three rockets and don't hit anyone.
    • Two if you end up killing yourself from overloading the thing.
  • Take a shot if you are killed by a Trolldier.
    • Two if the kill was done with the Mantreads.
    • Three if you were also in midair.
    • If you and the other Soldier get into a Market Garden battle, take sips equivalent to the number of rocket jumps that you did. Add a drink if you died.
  • Take a shot if you fire a Crocket at an un-Übered Heavy but it fails to kill him.
    • Two if he kills you immediately afterward.
    • Three if he wasn't overhealed at the time.
    • Down the bottle if the Heavy player earns the Crock Block achievement in the process.
  • Take a shot for every rocket destroyed by an Engie's Short Circuit.
  • Take a (grudging) shot every time you make more progress with the Direct Hit than the Rocket Launcher.
    • Help yourself to an additional shot for every Scout or Spy you one-shot using the Direct Hit.
    • Finish the bottle if you kill more than two Scouts or Spies with one full reload (four rockets) of your Direct Hit. No one's going to believe you anyway.
  • Take a drink when your Cow Mangler's Charged Attack manages to kill more than one enemy.
    • Take a second drink if it's because of the afterburn.
    • Finish the bottle in shame during the respawn wait if you vaporize or immolate yourself.
  • Shout "Pull!" in your best R. Lee Ermey voice and take a shot every time you manage to kill an enemy with the Reserve Shooter's mini-crits.
    • Do the same as above, but shout "Maggots!" instead if you land a Market Gardener crit.
  • Take a shot when you survive a Market Garden from another Soldier.
  • Take a shot if you unload an entire clip of Air Strike rockets in midair and don't get any kills.
    • Take an additional shot if you didn't even hit anyone.
  • Take a shot when you accidentally kill a disguised Spy with a Disciplinary Action crit.
    • Another if it wasn't even a crit.
    • Take a shot and Face Palm if you witness the speed boost from your whip directly help a disguised Spy catch up to your Medic and backstab him.

    Pyro 
  • Take a shot when someone calls you (or all the Pyros on the server collectively) "W+M1".
    • Another if you're not using the Phlogistinator.
    • Laugh over a hearty drink if you dominate them.
  • Take a shot when you run out of flamethrower ammunition, then frantically try your drunk-ass best to find some.
    • Another if it was due to airblasting. Two extra if you're playing competitive. Why?
  • Take a shot if you're using the Flare Gun and you find a situation when the Shotgun would have been more useful.
    • Another if there's an enemy Pyro.
      • Another if you're not using the Manmelter.
      • One more if he kills you from outside Flamethrower distance with the Shotgun.
      • Groan in frustration and take a shot if he manages to flare punchnote  you.
  • Take a shot every time you miss an airblast.
    • Take a shot if you fail to reflect a crocket.
      • Another if it was a long-range one.
  • Take a shot if you airblast normally and accidentally discover a teammate is an enemy Spy.
  • Take a shot if you airblast a projectile the moment it comes out of an enemy's gun.
    • Down the bottle if it screws up a rocket jump.
  • Take a shot if you hear the reflection sound effect but the projectile lands anyways.
    • Groan in frustration during respawn time if that kills you.
  • Take a shot if you airblast someone over a bottomless pit, but accidentally airblast them to the other side of it.
    • Down the bottle if they kill you because of it.
  • Take two shots for every time an enemy Pyro reflects something you reflected first.
  • Take a shot when you manage to successfully rocket jump with an airblasted projectile and only go straight up.
    • Take two if you die from fall damage.
  • Take a shot if you manage to reflect a Huntsman arrow.
    • Take another if you kill an enemy with it, or two if it was the Sniper that shot it.
    • Down the whole bottle if you get a headshot kill.
      • Rob the nearest liquor store if the arrow was on fire.
  • Take a shot every time someone complains that airblasting is easy and overpowered.
    • Take another if they try to prove it and instead just fail repeatedly or hilariously.
    • Take yet another if you end up dominating them either with a reflected projectile or by airblasting them into an environmental hazard.
  • Take a sip when you miss a flare.
    • If using the Manmelter, make it a shot every time you waste a stored crit.
    • Take a sip if you detonate your Detonator flare far from where you wanted it to explode, due to lack of timing or depth perception.
  • Take a shot when an ignited Spy keeps running along casually as if his cover wasn't blown.
    • Take another if he actually succeeds in backstabbing someone afterward.
      • Take another if it happens to be you.
    • Take two shots in frustration if the Spy manages to get healed by your team's medic.
  • Take a shot when you fail to kill a Heavy with the Axtinguisher or Postal Pummeler.
    • Another if he kills you with his own melee.
  • Take a shot when an enemy kills you right before burning to death.
    • Make it four if he dominated you with that kill and you got revenge with the subsequent burn-to-death, making both sounds play at once.
  • Finish the glass if you and another Pyro kill each other at the same time with your flamethrowers.
    • Down the bottle if one of you manages to get the Dead Heat achievement.
      • Swear off alcohol for the next twenty years if you both get Dead Heat at the same time.
  • Take two shots if you try to kill an enemy Heavy from behind and he survives long enough to turn around and blast you into Swiss cheese.
    • Another shot if he survives the afterburn.
    • Down the bottle if he survives thanks to a Sandvich or a pocket Medic.
  • Take a shot when you die against an enemy but kill them 10+ seconds later due to afterburn.
    • Two if they're a domination and revenge kill, respectively.
  • Take a shot if you miss lighting someone on fire and harmlessly whack them with the Axtinguisher.
  • Take a shot if you activate the Phlogistinator's Mmmph meter, only to have someone waiting nearby to kill you as soon as the taunt ends.
    • Three more if that person is a Spy who waited behind you for the taunt to finish.
    • Take one more if that someone is an Übercharged Heavy.
      • Two more if it's a Spy who kills you with his Fencing taunt.
      • Drown your sorrows if they taunt your death.
  • Take a shot every time you activate a Spy's Dead Ringer and see him running away, invisible, but on fire.
    • Down a bottle if he gets away.
  • Take a shot if a burning ally runs at a random direction while you try to extinguish them.
    • Another one if it turns out to be an enemy Spy.
      • Take one more if you just helped that Spy get closer to his targets.
      • Urinate into an empty bottle and throw it out your window while screaming "JARATE!!!" if the Spy backstabs someone while still in midair.
  • Drink continuously while chasing and burning a Dead Ringer spy.
    • Alternatively, take a shot for each Axtinguisher crit needed to kill him.
    • With the Jungle Inferno Dead Ringer nerf,note  laugh heartily over a shot if you trigger his DR and kill him within the span of three seconds.
  • Drown your sorrows if a Spy manages to dominate you.
  • Take a shot whenever a Huntsman Sniper scores a kill with an arrow you lit.
    • Take three shots if you attempt to light a Sniper's arrow and discover he's an enemy spy.
  • Take a shot every time an enemy Pyro extinguishes a player you lit with the Manmelter.
    • Take another if he kills an ally with the resulting crits, one more for every ally he kills this way.
      • Finish the drink if he kills YOU with the crits.
  • Down a shot if you successfully light, airblast, and skeet shoot an enemy with the Flare Gun. note 
    • One more if it was a Scout.
  • Take a shot for every enemy you kill at huge distances with the Flare Gun.
    • Two if you're not critting them.
    • Three if you hadn't even seen them.
    • Another if you're outsniping the enemy snipers this way.
  • Take a shot if you're more successful in sneaking around than your team's Spies.
    • Double it if you have the Backburner out and are still more stealthy than your team's Spies.
  • Take a shot every time you wield the hammer and kill an opponent.
    • Take a shot for each Mini-Sentry that you one-shot with your Homewrecker.
    • Chug lazily if it's because the enemy Gunslinger Engineer is backing away from you throwing down Mini-Sentries while not slowing you down in the slightest.
  • Take a shot for every Chargin' Targe Demoknight who sweats off your flames like it's nothing.
    • Another if you airblast him when he's charging.
    • Another if you kill him without fire.
  • Take a shot for each kill you get with the Neon Annihilator.
    • Two if it's a wet opponent you kill (this only applies to water-covered opponents).
      • Three if you were Pyrosharking. note 
    • If it's a Jarate or Mad Milk-covered opponent you kill, take four shots.
  • If you're wielding the Dragon's Fury, take a shot for each other Pyro on the team also wielding the Dragon's Fury.
    • Toast to the team when the overlapping bursts of flame decimate the enemy team.
  • Take a shot for each enemy Pyro you kill with afterburn, thanks to the Gas Passer.
  • Take a shot when you Goomba Stomp someone while using the Thermal Thruster.
    • Another if the knockback from the impact of your landing gets you an environmental kill.
  • Take a shot each time you see someone complete a bonus objective on their Thermal Thruster contract.
    • If there's a Soldier with the Cow Mangler spamming charged shots at his feet at spawn, give him a fistbump before taking a shot.
  • Take a shot if you or other Pyros are attempting a Trolldier-like playstyle with the Thermal Thruster.
    • Another if they're using the Axtinguisher or the Powerjack like the Market Gardener while doing this.
      • Add two more if they're using the Backburner or the Phlogistinator.
  • Take a shot for every "SLAP KILL!" you get with the Hot Hand.
  • Take a shot if an enemy Pyro kills you with a reflected Dragon's Fury projectile.

    Demoman 

Explosives

  • Take a shot when a Medic Übers you when you are out of loaded grenades.
    • Take a shot when a Medic Kritzes you and you fail to destroy anyone/thing.
  • Take a shot when an enemy jumps you at close range and you have no choice but to kill both of you with pipe damage.
    • Take another if you're lobbing pipes at another target and accidentally blow yourself up because a closer enemy got in the way. One more if it was a disguised enemy Spy.
  • Take a shot when you kill yourself with your own explosives.
    • Another if you're forced to attempt Taking You with Me with stickies and your target walks away alive. How?
    • Two if it was a large sticky trap.
    • Three if you die to melee in the midst of it.
    • Four if you were using the Scottish Resistance and died to a sticky trap that you didn't intend to detonate.
    • Take two if, while sticky jumping, you die from fall damage.
      • One more if you were using the Sticky Jumper.
  • Take a shot and laugh if you accidentally kill someone by firing a 9th sticky, simultaneously detonating the first one you laid down.
  • Take a shot for every enemy you kill with a sticky trap in the exact same location.
  • Take a shot when you fail to destroy a persistent Engie nest.
    • Take another if only the sentry or Engineer survived.
    • One more if you were using the Loch-n-Load.
    • Drown your sorrows if your team's Medic is running stock Medigun and refuses to Über you, especially if they keep trying to break said nest with a Heavy.
  • Take a good swig every time your Demo does or yells "Cheers, mate!" (If you never taunt, do so every time you get a melee kill.)
  • Take a shot every time an Engie's Short Circuit destroys your explosives.
  • When using the Loose Cannon:
    • Take a shot every time you land a Double Donk.
      • Another if your target survives it.
    • Take a shot every time your cannonball's knockback actually helps the enemy.
      • Yet another if the enemy was a Medic with full Übercharge.
  • Take a shot for every enemy who survives an Ullapool Caber to the face.
    • Take two if the landing kills you.
    • Take a victory sip if you manage to airshoot with the Grenade Launcher if they survived the Ullapool Caber blast.
    • Take a shot if you kill an enemy Demo with it.
    • Take five shots if a Demo is Demoknighting with it.Why?
      • Take two more if he kills most of your team with it.
    • Take a shot if you see a Demo kill only himself with the Ullapool Caber trying to kill an enemy.
      • Two if you're his target!
    • Take a shot if a Demo is using a used Ullapool Caber.
      • Two if he kills someone. Double up if it's you.

Demoknighting

  • Take a shot if you die immediately after obtaining 4 heads.
    • Finish your drink if it was from another Eyelander Demo. Drink until it stops hurting if he taunt killed you.
  • Take a shot if you're killed or otherwise interrupted in the middle of a charge.
    • Take two more shots if your killer receives the "Emergency Brake" achievement.
    • Another if you were using the Tide Turner. Why?
    • Down the bottle if you charge into a taunt kill.
  • Down the whole bottle if you charge off a cliff.
    • Open another bottle if you charge off a ledge and die from fall damage.
    • Another if you were using the Tide Turner.
  • Take a shot if an intended target of a shield charge casually side-steps you in time.
  • Take a shot if you accidentally kill someone with your shield bash instead of your melee weapon.
    • Another if you're using the Eyelander (unless you have 5 or more heads already) or Half-Zatoichi.note 
  • Take a shot if you charge at a player and hit another one you hadn't seen.
    • Two if the player hit was an invisible Spy.

    Heavy 
  • Take a shot when you're assassinated (backstabbed or headshot).
    • Two if the Spy was disguised as your Medic.
    • Another if the Spy was persistent enough to go through your Huo-Long Heater.
      • One more if he jumped over the flames before Spy-cicling you in the back.
  • Take a shot when you get killed while eating your Sandvich.
    • Two if it was a Scout who battered you then took it for himself.
      • Finish the bottle if it earns the Scout the "Dodgers 1, Giants 0" achievement.
    • Another if they're kind enough to wait until you finish.
  • Finish the drink if you do better just running around with the Fists of Steel.
  • Take a shot every time you drop the Sandvich for a teammate, but an enemy grabs it instead.
    • Two more if said enemy kills you immediately afterwards.
      • Down the bottle if said enemy also kills the ally you were just attempting to heal.
  • Take three shots every time you run out of minigun ammo.
    • One more if you are using the Huo-Long Heater.
  • Take a shot for every time a Scout hits you with his bat.
  • Take a shot every time your Heavy starts to imitate his minigun firing.
    • Finish the glass and start singing with him everytime he starts singing.
  • Take a sip every time your Heavy calls someone a baby.
  • Take a shot every time you actually get a shotgun kill.
    • Another 2 if you weren't out of minigun ammo.
  • Take a sip every time you get a revenge kill or a domination for the Medic healing you.
  • Take a sip for every enemy you kill with the Fists of Steel who try to fight back by running backwards shooting.
  • Take a shot if you try to share your food with an injured teammate, but they always seem to not notice or perfectly avoid it. Another if a teammate who didn't need it accidentally eats it instead.

    Engineer 
  • Take a shot whenever a building of yours is destroyed.
    • If you wish to avoid alcohol poisoning for as long as possible and are using the Gunslinger, only count mini-sentries if they have at least one kill/assist.
    • If someone destroyed your Sentry by jumping on it and meleeing it to death while you weren't looking, toast their chutzpah and then drink half a bottle.
  • Take a shot when a Spy makes an attempt to telefrag you.
    • Two if he's successful.
    • Another two if you telefrag the Spy instead.
  • Take a shot when someone else beats you to an ammo crate.
    • Three more if you needed said ammo crate to finish leveling up a building.
      • Another if someone steals the ammo during setup and they aren't an Engie.
    • Take a shot if a dropped ammo box despawns just before you reach it.
      • One more if you "kill" a Spy and his ammo box doesn't give you any ammo.
  • Drink if you find yourself constantly breaking the Sappers that a Spy is spamming on one building.
    • Drink again if this distracted you long enough to get yourself killed.
  • Take a shot if you have to play Engineer because the other Engies on your team are using the Gunslinger.
    • Another if they steal the metal that you desperately need.
      • Two if they're stealing it from your own dispenser.
    • Down the bottle if they refuse to heal/upgrade your buildings.
  • Take a shot every time a Spy backstabs you but gets killed by your sentry.
  • Take a shot if your sentry kills you.
    • Take a second if you were gibbed by its rockets.
      • Take a big swig and call it a night if said rockets air-shot you.
    • Take another if it was a mini-sentry.
    • Take two shots if a Scout phasing with Bonk! Atomic Punch causes your own sentry to kill you.
    • Another shot if you were Wrangler-jumping.
    • Down the bottle and then a shot of your tears if you were trying to kill someone else with the Wrangler at that time.
      • Another shot if the person in question was a Spy who then proceeds to sap your buildings.
  • Take a shot if a Pybronote  hits your sentry with a Homewrecker during setup.
    • Share a drink with the Pybro anytime they end up saving you in a tough spot.
    • Spit Take if an enemy Pyro busts your buildings with a Homewrecker or Neon Annihilator.
  • Take a shot every time someone gets killed by your sentry and then keeps going back and getting killed again and again.
    • Take another shot for each time he runs from the same place.
  • Down the bottle and eat the cap or cork if your building(s) get run over by a train.
  • Take two shots if you get backstabbed while using the Wrangler.
  • If a Pyro destroys your sentry, drink one shot for each level it had.
    • Just down the entire bottle if he killed it by reflecting its own rockets.
  • Whatever you're drinking, chug it all immediately whenever someone destroys a Golden Wrench.
  • Take a shot if you have the Frontier Justice and your buildings are destroyed after you die.
    • Take a quarter of a shot for every revenge crit you waste.note 
      • Take a half shot if you lost it from dying.
  • Take a shot if you die while hauling a building.
    • Another if it was a sentry.
    • Another if you are using the Rescue Ranger.
    • And another if it happened the instant you picked up the building.
    • And yet another if it was a backstab or headshot kill.
  • Take a congratulatory shot for every enemy you gun down in a row (after the 3rd) with revenge crits after your sentry is destroyed.
    • Take another two if you get the "Unforgiven" achievement as a result.
  • Take a shot for each time a Heavy or a Scout gives you a "Dispenser Here" voice command.
    • Another for every half minute they spend spamming the command.
  • Take a shot every time an enemy (usually a Scout) goes behind enemy lines to destroy your teleporter entrance.
    • Take two if you're able to hold off its destruction by repairing the other end, long enough for another respawning teammate to notice them and kill them.
    • If you're using the Eureka Effect, one shot for each time you teleport to spawn and rebuild the entrance only for the Scout to return and break it again.
  • Take a drink every time you upgrade someone else's building for them, you nice person.
    • Take another drink if you realise that you're the only one upgrading it, not the actual builder.
    • Take two drinks if they watch you build theirs for them.
    • Take a drink every time you see another Engineer stand by one of your damaged buildings and not helping fix it.
  • Take two drinks and sigh when all the other Engineers on your team make you realize that if you want something done, you have to do it yourself.
  • Take three shots if a Pyro kills you with a reflected Rescue Ranger projectile.
    • Down the bottle if the shot you took was a random crit.
  • Take a shot every time you successfully land the Gunslinger's three-hit combo. Toast your opponent's flying ragdoll first if the final Critical Hit launches them across the map.
  • For that special kind of Engineer: Take a shot every time your teleporter trap gets someone stuck in the world geometry or killed by the enemy team.
    • Down the bottle if that someone is an enemy Spy.
  • For that other special kind of Engineer: Take a shot every time your teleporter trap telefrags an enemy who accidentally crosses it.
  • For Ninjaneers: Take a shot if you successfully sneak behind enemy lines and place a teleporter exit right close to the objective. Another if the enemy is too distracted.
    • If you're using the Eureka Effect, which is a common wrench to use among Ninjaneers, take a sip each time you use it to teleport to your teleporter exit.
    • Take a sip for every ally you teleport to the enemy spawn.
    • Take a shot in frustration if you're found out by an enemy. Down a bottle if your teleporter exit is destroyed.
    • Take a victory shot if you manage to get a sentry right close to the enemy's spawn, and prevent them from leaving.
      • Toast if your Ninjaneering skills lead to your team curb-stomping the enemy team and winning the round.
      • Down a drink if the enemy still manages to win the round.
  • Take a drink if you're constructing/repairing your nest and smack an enemy Spy by accident instead. Extra drinks from a crit wrench are optional.
  • Take a drink if you're trying to repair your buildings with the Rescue Ranger and you're foiled by an enemy catching the bolt instead. Make it two if it killed them, and drain the whole thing if you lose your building for it.
    • Take two more drinks if an ally blocked your bolts. Yes, that does happen.
  • Drink if you notice another Engi place his Sentry right next to yours.
    • Drink again and sigh if you try to change position only for that Engi to follow you around.
  • Take a sip if you successfully vaporize a projectile mid-flight with the Short Circuit's alt-fire.
    • Sip in frustration if you try to alt-fire the Short Circuit but discover you don't have enough metal for it.
    • Drink if you kill someone with its primary fire.

    Medic 

Übercharge

  • Take a shot if you die with 100% Über built up.
    • Take another two if it was an enemy Spy who heard you say "I am fully charged!"
    • Take a shot if you see the person who killed you post in chat that your Über was dropped.
    • Take a tearful shot if you die with 99% Über built up, so you couldn't even have popped to save yourself.
  • Finish the drink if you accidentally Über an enemy Spy.
    • Eat the can if he backstabs you afterward.
    • Take a new shot if he backstabs an ally with your help.
    • Take another if it gets him the "Insurance Fraud" achievement.
  • Take three shots if you Über your patient and they don't move forward.
    • Take three shots if you Kritz a Soldier or Demo and they have no ammo or miss completely.
    • Take another shot, place it in front of you on the table, then slam your head into it if they retreat while Übercharged. Reduce that to a sip if they realize they're being Übered and stop retreating within 2 seconds.
  • Take a shot if you Über a Heavy and fail to destroy an Engie nest.
    • Two if the sentry's bullets pinned the Heavy against a corner.
    • Take three if you Über a Demoman or Soldier later and get the same result.
  • Take a shot if you accidentally deploy your Über.
    • Down the bottle if it happened before the start of the match while your team was still stuck in spawn, and there's less than 20 seconds to the start of the round. note 
    • You're exempt from drinking if you're Kritzing a Demo's stickies.
  • Take a shot every time your Über is stopped by a Pyro's airblast.
    • Two if you're crit-boosting a Demoman or Soldier and the Pyro blasts back the critical explosives.
    • Three if you get airblasted off a cliff.
  • Take a shot if someone complains that you are not using the regular Übercharge.
    • Two more if you are using the Quick-Fix or the Vaccinator.
  • Take a shot if you Kritzkrieg a Soldier or Demo who thought you were using a regular Übercharge.
  • Take two shots and log into the Steam complaint forums every time you get your Übercharge meter drained by an Engineer carrying a Pomson 6000.
    • Down the glass if you had an Übercharge ready.
    • Eat the bottle cap and laugh like a maniac if you Über JUST before he hits you.
      • Shove 12 bottles into your mouth and say "Gentlemen..." if somebody else kills him before your Übercharged ally does.
  • While using the Vaccinator, take a shot when you find yourself unable to change the resistance type because you activated the Übercharge.
    • One more if you die because of it.
  • Take a shot if your Übercharge ends and you immediately get killed by another Medic-Über pair.
    • Two if they waited until your Übercharge ended.
    • Three if it's the beginning of the game.
  • Take a drink every time you activate your Übercharge and are then hit with the Holiday Punch/scared by a ghost/scared by the Headless Horsemann or anything else that makes you stand there helpless with your hands up as about half your charge wastes away.
  • Take a shot and laugh maniacally if you Über someone just as a Spy was about to backstab them.
  • If you chain Über with another Medic, share a shot with your partner for every 2 kills you make collectively.
    • Take an extra shot for each Übersaw taunt kill made.
  • Take a big swig and laugh if you pop stock Übercharge and the enemy keeps shooting futitely at you and your patient. Note:
  • Take a shot if you're in a situation where you have no choice but to Über a non-direct combat class like Sniper or Spy. Take another shot if your patient actually starts annihilating your pursuers by himself.

Healing and Survival

  • Take a shot if your patient fails to notice you're in danger.
    • Two if you die before your Über is ready.
      • Three if you were running Kritz and couldn't save yourself anyways.
    • Another two if you decide to flee rather than keep following him.
      • Three if you die trying to escape.
      • Down the bottle if he makes it back without your help.
    • Take a shot if you have to go "fuck it" and kill off your assailant by yourself.
      • Take a drink to calm yourself if someone accuses you of being a combat medic shortly after.
  • Take a shot if you play as Medic when no one else wants to.
    • Take two if multiple teammates switch to Medic immediately afterwards. Limit this to once per server to avoid alcohol poisoning.
    • Take a shot if someone gets the Play Doctor achievement.
  • Take a shot for every player who abuses the Medic call button.
    • Two if they're NOT a Heavy.
      • Ten if they're a Scout who won't sit still to let you heal them.
  • Take two shots if you assisted an enemy Spy.
  • Take a shot whenever a teammate you are healing intentionally gets you killed.
    • Two if they shoved you directly in front of a Sniper's headshot which was meant for them.
      • Three if this happens:
        You: "Hey, why did you get me killed?"
        Them: "You're a Medic, you're worthless. Go change to Sniper or something actually effective."
    • Finish your drink while laughing if they die anyway.
  • Take a shot if you try to heal someone with the Crusader's Crossbow only to kill an enemy walking by.
    • Another shot if you shoot a teammate and unintentionally kill a disguised Spy.
    • Down the bottle if you were trying to get the First Do No Harm achievement.
    • Conversely, take a shot if you try to attack with the Crossbow only to accidentally heal a teammate passing by.
  • Take a shot if your Heavy eats his Sandvich instead of giving it to you while you're healing him.
    • One more if you end up dying because of it.
      • And another if he also gets killed because of it.
      • Disconnect, quit the game, and cry yourself to sleep as you nurse down a whole fifth of vodka if the Heavy eats a Sandvich while you Über him.
  • Take a shot if a teammate takes a health kit before you do.
    • Another shot if you needed it desperately more than they did (on fire, critical health, etc.)
    • Two shots if you both die shortly after and it could have easily been avoided.
    • Take a long swig from the bottle and contemplate the events leading to this moment if a Heavy throws you his sandwich but a teammate steals it.
  • Take a shot if you get killed by a Pyro whacking your heal target with the Third Degree.
    • Another if it wasn't a crit.
    • Down the entire bottle and facepalm if your patient was a disguised Spy.
  • Take a shot if you die from fall damage after an explosive jump when using the Quick-Fix.
    • Another two if you and your patient jump off a cliff.
    • Take a drink if your teammate survived but you didn't.
  • Take a shot if you're Quick-Fixing someone and they explosive jump, launching the two of you right into the path of a level 3 sentry, killing both of you.
    • Three more if your heal target was using the Sticky Jumper or Rocket Jumper.
  • Take a shot if your patient explosive jumps when you have the Quick-Fix and you don't jump with them.
    • Another if you're glad you didn't. Why?
  • Take a shot when the Vaccinator fails to protect you/your patient from a random crit.
    • Another if it was a melee random crit.
    • Take three shots if you were Übercharged.
  • Take a shot if the player you're healing starts running at the enemy spawn. By himself.
    • Take additional shots for every enemy they actually kill. Übers don't count.
    • Down the whole bottle if you two actually hold off the entire team long enough to win, or make it back alive to safe territory.
  • Down a congratulatory bottle if the only thing an enemy Spy manages to do is give you charge via Übersaw.
  • Take two shots if all the people around you are hurt.
    • Another if you heal one to full health and start healing the next, but by the time that player's topped up, the first is low on health again.
    • Another if you try using the Amputator's taunt to heal them all, but end up being killed because you were vulnerable.
  • Take a victory shot if you kill an enemy Spy if they were calling for a Medic.
    • Two if it was accidental and you didn't know they were a Spy.
    • Another if you get the "FYI, I Am a Medic" achievement.

    Sniper 
WARNING: Since this class is based on good aim and judgment, we at TV Tropes suggest that if you get too drunk to hit anything, stop drinking before you kill yourself.

  • Take a shot when you miss a headshot on a Heavy.
    • Two if he's spun up his minigun.
      • Down the bottle if it's the Brass Beast. note 
      • Just go ahead and raid a bar if you miss a bodyshot on him.
  • Take two shots if a Spy tries to backstab you when you have the Razorback equipped.
    • Take another shot if he kills you anyway.
      • Take 5 shots if, in doing so, he earned the "Die Another Way" achievement.
    • Down a bottle in shame if you didn't even notice your Razorback breaking.
  • Take a shot if you get counter-sniped.note 
    • Another if you landed the first headshot, and your killer survived it.
      • Double up if you landed the first headshot... on an enemy that got in the way of the sniper, and the sniper would not have survived your headshot.
    • Two if it was a Huntsman at long range, while you were using a rifle.
    • Drown your sorrows if a Medic counter-snipes you with a Crusader's Crossbow, regardless of your rifle/bow.
    • Drink until you pass out if a Heavy kills you at long range without crits.
  • Take a shot if you fire off an arrow randomly and kill someone with it.
    • Two if it's a headshot.
    • Take another shot if it was a cloaked spy.
    • Drink half the bottle if a Pyro airblasts it back to you.
      • And the other half if it's a headshot.
      • If the arrow was on fire, go hold up the nearest liquor store. note 
  • Take a shot when you Jarate a Spy who manages to kill another teammate afterwards.
    • Down the glass if he earns the "Wetwork" achievement by doing so.
  • Finish the bottle at the end of the round if you spent most or all of the most round sniping other Snipers instead of other key targets.
  • Take a shot every time you get a double headshot using the Machina.
    • Take another if the second victim wasn't even intentional.
    • Take another if it's a Medic who was staying safe by hiding behind his Heavy.
    • Finish the drink if you get more than two kills with a single Machina bullet.
  • Take a shot every time you get killed with a melee weapon (backstabs excepted) while you're zoomed in.
    • Down your drink if it's a taunt kill.
  • Take a sip whenever you nail someone to a wall with the Huntsman.
    • Make it a shot if the ragdoll ends up in a really weird pose.
      • Take another if it's a Heavy and you get the "William Tell Overkill" achievement.
      • Take yet another shot for every enemy you kill while they're distracted by this same ragdoll.
  • Take a shot if someones survives a headshot.
    • One more if it's because of a Medic's Vaccinator.
    • One more if the target's not a Heavy.
    • Succumb to alcohol poisoning if he survived a fully charged headshot. note 
  • Take a shot if you no-scope someone with the Classic.
    • Another if it was a headshot.
      • If you landed a no-scope headshot on a Scout, have a celebratory stag party.=
  • Take a hearty drink & chuckle whenever someone accuses you of cheating, without you using any cheatsnote .
  • Take a sip if you activate Focus on the Hitman's Heatmaker and fail to actually kill anyone with it.
  • Take a shot if someone starts spamming all of their movement keys to juke your headshots.
    • Take two if they're swinging their view left right and center to move around their head and prevent you from shooting it.
      • One more if you attempt a headshot, but it gets blocked by a bodypart like their arm or torso.

    Spy 
  • Take a shot if there's a class limit preventing you from going Spy, or 3 other people are playing Spy as well.
  • Take a shot when you get killed by someone you didn't notice.
    • Take two shots if it was another Spy.
      • Take three shots if the Spy backstabs you.
      • Down the bottle if you were cloaked at the time.
  • Take a shot when you run around a corner and bump into a Pyro.
    • Take a shot (after a sigh of relief) if the Pyro didn't suspect a thing.
  • Take two shots when you run around a corner and bump into the person you're disguised as.
    • Take one more if you're not even the same class they are.
    • Take three more if the person doesn't realize you are disguised as him.
    • One more shot if that person's a Pyro.
    • Another if you manage to backstab them, and yet another if you get the "Identity Theft" achievement by doing so.
    • Take a shot of your French-est drink if it was all done using the Your Eternal Rewardnote .
  • Take a shot every time you kill an Engie but get painted on the wall by his sentry.
  • Take a shot when you get covered with Mad Milk or Jarate.
    • Another if nobody but the Scout/Sniper that threw it notices you anyway.
  • Take a shot if you get healed by a friendly Medic in plain view of the enemy team.
  • Finish the glass every time a Pyro unsaps a building with a Homewrecker.
    • Drink a keg if you're the one that traded him the Homewrecker.
  • Take a shot when your opponent suddenly turns around before you backstab them.
    • Two if they're a Heavy or a Pyro.
  • Take a shot every time you accidentally hit a Razorback.
    • Take another if you manage to kill the Sniper anyway.
    • And another if he didn't even notice his Razorback breaking.
    • A fourth if he then complains about it "not working" or "OMG HAX".
  • Take a shot if someone hits you right after you deactivate the Dead Ringer.
    • Take another shot if they hit you right before you deactivated the Dead Ringer.
  • Take a shot if the game decides what you thought was a backstab was an ordinary attack.
    • Another if your victim didn't even notice.
    • Take two shots every time you get a facestab.
  • Take a shot if you fool a Medic into following you into the line of fire of a sentry.
  • Take a shot if you successfully camp a teleporter and backstab multiple people.
    • Down the bottle if somebody goes through a second time and gets backstabbed again.
    • Down the bottle and smash it on your head if someone telefrags you while you're doing this.
  • Take a shot if you are killed while being completely invisible.
    • Two if it wasn't even intentional.
  • Take a shot when a Pyro holds you in one place for the duration of your Dead Ringer invisibility.
  • Take a shot if a Pomson 6000 shot drains your cloak.
    • Two if you were cloaked.
    • Three if it uncloaks you and gets you killed.
    • Finish the bottle if it prevented you from using the Dead Ringer.
  • Take a shot if you forgot you had the Dead Ringer armed and you instinctively go for your cloak button as soon as you find yourself under fire, only to immediately uncloak yourself by accident.
    • Take two shots if you attempt to activate your Dead Ringer in the midst of combat, only to find you had a different watch equipped.
  • Take two self-congratulatory shots if you can trick an enemy Medic into using his Übercharge on you by disguising as a power class and proceeding to futz around and waste the whole charge.
    • Take another victory shot if the Medic who healed you is annihilated by a sentry gun immediately after the Übercharge wears off.
  • Take a shot if, while using the Spy-cicle, you try to backstab someone, only to realize it melted.
  • Take a shot if a Pyro manages to ignite you even after you used your Spy-cicle.
  • Take a shot if you try to backstab a Heavy, only to catch on fire from his Huo-Long Heater.
  • Take three shots if the Wheel of Fate makes everyone dance while you are disguised, blowing your cover.
  • Down the whole bottle and grin in a sinister fashion if the enemy team completely drops the objective so that they can find you and try to kick your ass.
  • Down 3 of your bottles if you walk through a whole line of enemies undetected without being cloaked.
    • On the same note, down bottles if you managed to backstab each and every one, a bottle a kill.
      • Down an extra one per kill if it wasn't a backstab.
  • When using the Cloak and Dagger, take a shot for every minute spent doing absolutely nothing while waiting for a chance to backstab.
    • Take 3 shots if you are killed as soon as you uncloak.
  • Take a shot if you bump into an invisible enemy Spy.
    • Take a shot if it blows your cover and you are killed.
    • Take 3 shots if it blows his cover and he gets killed.
    • Share a drink with him if you both get killed.
    • Take a shot if you were also cloaked.
    • Take a shot if both of you waltz away pretending nothing ever happened.
  • Take a celebration shot if you manage to chainstab all the enemy players focusing on an objective (i.e. capturing a point or pushing the payload). Take two if you're not using the Your Eternal Reward.
  • Take a shot if an automatic voice response (e.g. stand on the point, push the cart, etc.) alerts the enemy of your presence.
  • Take a shot for each backstab you get while using both Your Eternal Reward and the Dead Ringer.
  • If you run into the Spy you're disguised as, only to discover that he is in turn disguised as you, split a bottle with him.
  • Take a shot every time you get one-shotted while using the Conniver's Kunai.
    • One more if you had Kunai overheal.
  • Take a shot if you kill a Medic, only for the guy he was healing to whirl around and tear you to shreds.

    Custom Maps and Gamemodes 

Deathrun

  • Take a shot every time you're killed by a trap. Take another if it was the first or last trap on that map.
  • Take a shot for each player who decides to stall to piss off everyone else. Another if they're votekicked/slayed by an admin, and a third if they rage about it and/or leave the server.
    • Finish the glass if the map motivator kills them.
  • For the trap-master, take a shot for every RED player who reaches the end of the map.
    • Take another if the ending or minigame they choose kills everyone and you win regardless.
  • Take a celebratory shot if the trap-master gives everyone freerun.
    • ...and down another shot if this turns out to be a lie that gets everyone killed.
    • Finish the glass if the freerun is genuine, but everyone dies anyway.
  • Take a shot if the trap-master is AFK.
    • Take another if this is a façade that gets everyone killed.
    • Take another if the trap-master is kicked for being AFK.

TF2x10

  • Take a long, drawn-out swig as you load the Grenade Launcher or the Beggar's Bazooka.
  • Take a shot if there's an unkillable Kunai Spy running around the map and making no attempt to be stealthy.
  • Take a shot if you get airblasted off a cliff by a Backburner Pyro and fall into a pit because of it.
    • Down a bottle if you survive.
  • Take a shot if you get shredded by a Syringe Gun, due to it's fast firing rate.
  • Take a shot if you see someone wielding a stock weapon other than the Syringe Gun, Knife, Flamethrower, or Grenade Launcher.
  • Drink to forget if you get punched to death by a KGB Heavy who then proceeds to murder your team for the next minute.
  • Take a shot if a Demoknight comes careening across the map and bashes you into oblivion.
  • Take a shot if you see a Spy W+M1-ing with the stock Knife (or the Black Rose).
    • Take three if he clears out most of a team by just running at them from behind.
    • Take four if he isn't even trying to be stealthy or is using the Dead Ringer.
    • Take another if he ends up getting some facestabs.
  • Take a shot if you find yourself facing a Natascha Heavy. Why?
  • Take a shot if you see a Heavy trying to spin up the Brass Beast.
  • Take a shot if you're being chased by a Sniper with the Darwin's Danger Shield and Shahanshah.

MvMx10

  • Take a shot for every robot you have to Goomba Stomp. note 

Randomizer

  • Take a sip every time you see someone in the reference pose. note 
  • Take a shot if a weapon hides roughly a quarter of the screen.
    • Take two if a weapon obscures the whole screen.
  • Take a shot if the weapon you are given has ridiculous animations.
  • Take a shot if you are given the Texas Ten-Shot, Ludmilla, Army of One, or the Jar of Ants.
  • Take two shots if, against all odds, you are given a normal loadout for your class.
  • Down a bottle if someone kills you with the Army of One.
    • Just take one shot if you manage to survive.

x10 Randomizer

TF2Ware

  • Take a sip every time you win a round.
  • Take a shot if the minigame is bumper car racing and it's on the straight forward track with the ramps over the lava pit.
  • When the minigame switches to bumper car sumo, take a sip for every player who survives by sitting in place.
  • Take a shot if the minigame switches away from something involving grappling hooks while players are using grappling hooks, resulting in people being pulled up into the corners of the lobby room.
    • Another if this causes them to win the next minigame.
  • Take a shot if someone was standing on your head when the minigame switches to "get on top of a platform".
  • Take a shot if you're too smashed to do the math problems correctly.
    • Take a drink if you're not smashed at all and you can't do the math problems correctly.

Vs. Saxton Hale/Freak Fortress 2

  • Take a shot when a boss rages.
  • Take a shot if the boss is AFK.
    • Two if this gets him killed.
  • Take a shot if the boss captures the point.
    • Another if he gets kicked/banned for doing so. Why?
    • Take two if the point capture was out of desperation.
  • Take a shot if you're playing Vagineer and a Pyro starts airblasting you during a rage, and take a shot for each consecutive airblast.
    • If you're not playing the boss or you are the Pyro doing this, take just a sip with every consecutive airblast.
    • If you're the boss, down a bottle if this lets the enemy get away. Down another if said enemies then kill you after the Pyro stops airblasting you. note 
  • Take a shot if you, as the boss, are stunned by an Engineer with the Short Circuit.
  • Take two shots if you get stunned by a boss's rage.
    • Down a bottle if it gets you killed.
  • Take a shot if you get killed by the Ninja Spy's come-back-to-life attack.
  • Take a shot when someone kills the boss.
    • Down a bottle if they're the last person standing.
    • Take two more shots if there were players left standing. Exception
    • A celebratory drink if it's you who killed them.
      • Toast if you're the last person alive.
    • Down a bottle if you were the boss.
    • Take four shots if the boss died from a pit, map hazard, or suicide.
  • Take two shots if there's a Dual Boss. Example
  • Take a shot if your screen is obscured by Demopan's rage.
    • Down a bottle if this gets you killed.
  • Take a shot if the Christian Brutal Sniper kills you with the Huntsman rage. note 
  • Take a shot if the boss is backstabbed.
    • Finish your drink if it kills him.
      • Down a bottle and Face Palm if you were the boss.
    • Another if it causes the boss's rage to be full.
      • And another if the Spy who backstabbed the boss is killed because of this. Down a bottle if you were said Spy.
  • Take a shot if you're stomped on. note 
    • Make that two shots if the stomp was a Goomba Stomp. note 
      • Down two bottles if both types of stomps are registered somehow, and it kills you if you're a player or the boss.
  • Take a shot if, when fighting the Easter Bunny, you get killed by an egg grenade.
  • Take a shot if the Headless Horseless Horsemann Jr. teleports on top of you.
    • Two if it gets you killed.
      • Down a bottle if he starts to kill any teammates around you after you died.
  • Take a shot if you have to face a custom boss.
  • Take two shots if the boss you're facing is That One Boss.

The Hidden

  • Take a shot if you're killed by the Hidden.
    • Two if you didn't know he was there.
    • Another if he somehow killed you while you were backed into a corner.
  • Take a shot if you're playing as the Hidden and everyone is backed into a corner.
  • Take a shot if you get revealed, thus allowing people to chase you.
  • Take a shot if you're "starving". note 
    • Down a bottle if you die because of this.
  • Down a bottle if you are killed by the last person standing.

Slender Fortress

  • Take a shot if you get caught by whoever is chasing you.
  • Take shots for every collectible you got before you died. note 
  • Down a bottle and face desk in anger if everyone died with all the collectibles.
    • Raid a bar if you/they were close to the exit.
  • Upgrade the above by two (except for the bottle downings) if playing on Hardcore/Extreme or Insane/Suicidal.
  • When facing Woody (only attempt this if you're sober enough):
    • Take three shots at the start of the round.
    • Take a shot for every player he kills.
      • Down a bottle if you die to him.
      • Add two shots if he kills you because of the static or clones.
    • Down a bottle and face desk if he kills everyone when all the items are collected.
      • Down two bottles and punch a wall in anger if he ends up killing everyone when all the items are collected and were close to the exit.
    • Upgrade all of these if you're doing this on Hardcore/Extreme or Insane/Suicidal. note  This will undoubtedly end with you on the floor or in the hospital after the round, so only do this if you're willing to.
  • Toast if you get all the items and escape.
    • Share drinks with remaining teammates.
  • Take two shots if the map you have to play is Abandoned or Ward.
    • Add an extra shot if you have to play a Five Nights at Freddy's map. Take a shot for each round you survive.
    • Take four shots if you have to play these on Hardcore/Extreme or Insane/Suicidal.
      • On the Five Nights at Freddy's maps, upgrade the shots for each survived round to two shots.

Jailbreak

Prisoners:
  • At the start of each round, take a shot when your cell door opens.
  • Take a sip each time a guard offers a task to you.
    • Add a shot if it's a difficult one.
  • Take a victory shot if you get a free day.
    • Toast if you actually use this as a ploy to get the other prisoners to rebel and sneak into the armory (successfully, mind you).
    • Down a bottle if you got a free day, but the Guards still kill you.
      • Another if you were planning to sneak into the armory, and they somehow knew.
      • Refrain from this if the kill was considered free-killing.
  • Toast if you manage to sneak into the armory without getting seen.
    • Take three victory shots if you and other prisoners manage to steal the weapons and kill all the Guards.
    • Down a bottle if you get caught and killed.
  • Take a shot if a guard free-kills you.
    • Laugh over another shot if they get banned.
  • Take a victory shot if you get a last request.
  • Down a bottle if all the prisoners get killed while trying to rebel.

Guards:

  • Take a sip with each task you give to prisoners.
  • Take a shot if a prisoner decides to rebel.
    • Laugh over a sip if you kill them for this.
  • Take four shots if a prisoner manages to get into the armory.
    • Down a bottle if all the prisoners get weapons.
      • Rob the nearest liquor store if they manage to kill you and the other Guards.
      • Toast if you manage to stop them.
  • Take a shot if a teammate free-kills a prisoner.
    • Laugh and take another if they then get banned for free-killing.
  • Chuckle over a drink if all the prisoners are killed for rebelling.

Prop Hunt

Props:
  • Take a shot if anyone on your team is an awkwardly large prop and can't switch away.
  • Take a shot if any of the props don't bother with hiding well.
    • Take a sip for every Seeker that just ignores them.
    • Finish your drink if they survive the round or are the last one standing.
  • Take a shot whenever anyone on the Seekers team dies.
  • Take a shot if you accidentally wander into the Seekers' spawn before the round begins, because This Is Gonna Suck.
  • Toast if the round ends and the Seekers didn't find any of your team at all.

Seekers:

  • Take a shot if there's a very small prop running around you.
    • Another if they manage to get you killed.
  • Laugh over a shot if a prop gets into your spawn and you kill it.
  • Take a shot for each time you see a teammate miss a prop that wasn't hiding well.
  • Take a shot if you accidentally kill yourself.
  • Take a shot everytime a teammate dies.
    • Two shots upon your death.
    • Finish your drink when all your teammates die.
  • Down a bottle if the round ends and no one found any props.

Über Upgrades

NOTE: Rules here only apply to any MvM server with this mod.

Upgrading:

  • Take a shot if your upgrading gets stopped by overcost.
  • Take a shot when you buy upgrades that increase weapon firing speed and overall strength.

Gameplay:

  • Take three shots if SMGers spawn and completely wreck your team.
    • Down a bottle if one of them deploys the bomb.
  • Take a shot every time you die to an overpowered robot.
  • Toast if your team's upgrading of weapons lead to a Curb-Stomp Battle against the robots.
    • Down a bottle if this causes your team to get curb-stomped by the robots. Down another if this leads to you losing the current wave.
  • Take two shots if the map switches after constant fails.

Trainsawlaser

  • Take a shot each time a train kills you.
    • Two if the Train God kills you when the point is capped.
  • Take a certain amount of shots when an event happens.
    • Two shots if Choo Choo the Train Shark appears.
    • Three shots if Pastor Kilgore the Saw-Cluster appears.
    • Four shots if Lucy in the Sky with Lasers appears.
      • Down a bottle if the Three-Minion Carnage event happens. note 
    • Two shots if it's the Teeny Tiny Trains event.
    • Down two bottles if the Über Train comes down.
  • Take a shot if you survive the map long enough to get killed by the enemy team for once.

Bowling Alley

  • Take a shot if you get a spare.
  • Take two shots if you miss some of the Medics.
    • Three if you hit them, and none of them die.
  • Toast if you get a strike.
  • Take a shot if you or someone else use the same strategy: shooting a mid-charged Loose Cannon projectile above the heads of the Medics.
    • Another if this results in a strike.
    • Two shots if it somehow doesn't kill all of the Medics.
  • Down the bottle if you have the lowest points in a game.

Balloon Race

  • Take a shot for every Sniper on both teams. Why?
    • Two shots if a Sniper kills you, either by headshot or bodyshot.
  • Take two shots if there's a Heavy on both teams firing their minigun.
  • Take a shot for every Engineer you see building a sentry on a team's airship.
  • Take a shot if a Demo dies after sticky-jumping to a point.
  • Take a shot if your team's pilot dies.
    • Two if you were the pilot. Follow the shots with a Face Desk.
  • Toast if your team captures all of the points.
  • Down a bottle if the enemy team captures all of the points.

Trade/Idle Servers

  • Take a shot if an enemy or ally builds a sentry by the spawn exit.
  • Take three shots if you die while trying to exit the spawn.
    • Another if it was a Heavy or Soldier who killed you. Three if it was an Engie's sentry.
  • Take a shot for every friendly player killed.
  • Down a bottle if the main area turns into a war zone.
    • Add two shots if, for when there is more outside the main area, you try to go there, but die.
  • Take a shot if someone tries to Roll The Dice, which will often happen in servers with that plugin.
    • Two if it's a detrimental effect.
      • Down a bottle if you rolled and got it.
    • Three if it's something good.
      • Toast if you rolled and got a good effect.
      • Down a bottle if an enemy uses the effect they have against you.
    • Down a bottle if you die during a roll.
      • Take four shots if an enemy dies during a roll.
  • Suicide Mode: Take a shot for every death via idling.

Class Warfare

  • Take a shot if you get any of the following combinations:
  • Take a shot if a team of Engineers build sentries close to your spawnpoint on Control Point maps.
  • Take four shots if the other team is a Spy team.
    • Add a shot for each backstab.
      • Two shots every time you get backstabbed.
  • Down a bottle if the match is Pyro vs. Sniper and all of the Snipers have the Darwin's Danger Shield on them. Why?
  • Take two shots if both teams are the same class.
    • Four if they're Heavies.
  • Take a shot if one team consists of Heavies and they destroy the other team.
    • If the Heavies are on offense, take three shots if they begin killing people quickly.
      • Down the bottle if you're on defense and they take all the points. Likewise, toast if you're on offense.
      • Down the bottle if you're on offense and don't get all the points despite every ally being Heavy. Toast if you're on defense.
  • Take two shots if the other team is a Scout team and they all outrun your team.
  • Take a shot for every headshot by a Sniper team, including if your team is a Sniper team.
  • Down the glass if your team is a Spy team and the other is a Pyro team.
    • If you're using the Spy-cicle, you can refrain from this.

CP_Orange (any version)

  • Take a shot if someone kills you while you're on the tower.
    • Two if they kill you while they're on the tower.
  • Take two shots if a player captures a point.
  • Take a shot if someone hides behind the walls to avoid getting killed.
    • Take another shot if someone kills them anyway. Two if they went behind said wall to do it.

Ohhh... Heavy is drunk!
Heavy

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