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Drinking Game / Tetris

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In general

  • Take a drink every time you misdrop a piece.
    • Take two if the misdropped piece is an I-piece that would've otherwise scored a Tetris.
    • Finish your drink if the misdrop led right into a Game Over.
  • In games with bidirectional rotation, take a drink if you rotate a piece 3 or more times and it wasn't part of a twist maneuver.
  • Take a drink every time the game hits instant-drop speed a.k.a. "20G".
  • Take a drink every time you perform a "Split". That is, you clear two or three lines and one or two intervening rows remain intact.
    • Take a second drink if you're playing Sega's 1999 version of Tetris, which does recognize Splits, or Mission mode in Tetris DS if the current objective is to make a Split.
  • Take a drink every time any of the following tracks (arrangements count) plays during a round: "Korobeiniki", "Katyusha", or the Sega Tetris theme.
  • Take a drink for every 15 pieces you go without an I-piece.note 
  • Take a drink every time you get an O-piece and there's no surface in your playfield that's at least two cells wide.
  • Toast every time you get a Bravo / All Clear.
  • Take a drink every time you end up with an overhang. Unless you're playing TGM2 or 3 and thus can fix it easily with a firm drop.
  • Take a drink if your first piece is an S or Z, or an O followed by the former two (i.e., an unavoidable overhang). Take it preemptively if you're playing a game with three or more piece previews.note 
  • Toast every time you complete the "Secret Grade" challengenote .
  • If a game you're playing features The Backwards Я in its logo, take a shot of vodka.

Multiplayer in general

Classic Nintendo Tetris (Nintendo NES version and Game Boy version in particular)

  • Take a drink if a misdropped piece results in a cascade of further-misdropped pieces that reach the top and kill you.
  • Take a drink if you reach Level 29.
    • Toast if you get to Level 30.
  • Take a drink if you manage to do what later games would declare a T-Spin.

Classic Sega Tetris Games

  • Across all games:
    • Take a drink if you realize you're playing with a Power-On-Pattern.
    • Take a drink if you manage to Cap the score, lines, or level counter.
    • Take a drink every time you see the monkey mascot.
  • In Bloxeed:
    • Take a drink if you get an item that worsens your stack.
    • Take a drink if a rising garbage line forces a Game Over.
  • In Flash Point:
    • Take a drink if the bonus timer runs out.
    • Toast if you clear all the puzzles.
  • In Sega's 1999 version of Tetris:
    • Take a drink every time you successfully line up three cherries, bananas, or crowns on the slot reels.
    • Take a drink if you clear a Two-One split line clear and thus earn a tiny amount of points.
    • If you clear five or more lines at once with a Joint piece, take a drink for every line after the fourth.
    • Toast if you make it to The Moon, and again if you survive the 199 second end roll to make it to The Edge Of The World.
    • Toast if you manage to clear the entire game with only the counter-clockwise rotation button for the 10-million point bonus.
      • Take a drink and Facepalm if you accidentally use the clockwise rotation button while trying this.
    • When playing the UFO Catcher on the Sega Dreamcast port, take a drink every time you fail to catch a character.

Tetris DX

  • Take a drink every time you make a piece climb back up. Then chug if you use this exploit to rack up points, until you actually put the piece down.

Tetris: The Grand Master series

  • In TGM1 and 2, take a drink every time you try to rotate a horizontal I off the floor. Take another if you actually have the clearance to do sonote .
  • Finish your drink if your game ends due to a torikannote .
  • In TGM3, if you get a Promotional Exam in Master Mode, don't take any drinks during the entire round. Instead, if you pass, toast and then drink. If you fail, skip the "toast" part.
    • Double the amounts if it's for an m or Master rank.
    • Throw a party if it's for the Grand Master rank, as you're one of the literally less than 15 people in the world who are confirmed to have it.
    • The same goes with a demotional exam (indicated by a subtle playfield shake). If you lose your current rank, drink until you forget that the exam ever happened.
  • In TGM3, take a drink every time the game detects a T-Spin clear. Take another if the line clear could've been done without a T-Spin.
  • If you're playing Big Mode in TGM1 or TGM3's Sakura Mode Stage EX3, finish your drink if you lock a piece into an even-numbered row, rendering the lines that the piece is on and everything below it un-clearable.
  • Take a drink every time you fall victim to "Mihara's conspiracy"note 
  • Take a drink every time you recognize "Hardening Drops" within the current background music.
  • In TGM3, take a drink every time you try to start a game in Classic Rule, but you pick World Rule by mistake (since the cursor defaults to World Rule).
  • If you are playing Master or Shirase mode and another player starts a game up in Sakura mode, thus overriding your music with a potentially-unfitting theme, take drinks depending on what music would normally apply to your situation: One for the last Master theme / Shirase lv. 0-499 theme, two for Shirase 500-699, three for Shirase 700-999, and finish your drink if it's Shirase 1000 and beyond.

Games with Super Rotation System a.k.a. modern / "Guideline" Tetris

  • T-Spins:
    • Take a drink every time you attempt to set up a T-Spin but you end up making a mess that doesn't work.
    • Take a celebratory drink every time you get a T-Spin Triple. Then take another one to ease the pain if it's a game that doesn't recognize T-Spin Triples.
  • Take a drink every time you perform an "S-Spin" Triple or "Z-Spin" Triple. Then another because it doesn't award anything special.
  • In variable-goal Marathon modes, take a drink every time you get a Tetris and you had more than 1 Goal left to the next level.note 
  • If you play Sega or TGM games, take a drink every time you misdrop a piece because you're too used to Sega colors and initial piece orientations.
    • If you play TGM, take a drink every time you misdrop because you tried to firm-drop a piece.
  • Take a drink if you tried to twist a piece into a tight spot and it popped out instead.
  • In games with infinite spin/shift, chug if you keep a piece active on the floor for more than 3 seconds, and keep chugging until you lock the piece.

Puyo Puyo Tetris

See Puyo Puyo's respective Drinking Game page.

Tetris 99

  • You see that badge attack percentage boost indicator below your placement and KO displays? Also apply that to your drinks.
  • Take a drink if the round starts with 10 or more players targeting you.
    • Then take a drink for every player you KO due to the attack multiplier for number of opponents targeting you.
  • Take a drink if you finish in the bottom 50.
    • Finish your drink if you finish in the bottom 10.
    • Drown your sorrows if you finish in 99th.
  • Take a drink for every player who disconnects during the pre-round countdown.
  • Take a drink if you go into the final 50 with no badge boost.
  • Toast if you win the round.
  • In Invictus mode, take a drink for every 5 CPU opponents on the results screen.

Fan games

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