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The cast of TinkerQuarry. Expect unmarked spoilers.

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    Types of toys 
https://static.tvtropes.org/pmwiki/pub/images/note3_1_4.png

There are four types of toys found in the Dollhouse. The toys label themselves based on what material they're made of rather than what real species they resemble.

Softies

The Dollhouse term for plush toys.
  • Fragile Speedster: Their soft bodies mean they can move quickly, but are damaged more easily.

Plastics

The Dollhouse term for plastic toys.

Tinkers

The Dollhouse term for mechanical toys.

Amalgams

The Dollhouse term for any toy who does not fit into one of the above categories, or has elements of two or more of them.
  • Cartoon Creature: In toy species terms, at least, although they often count as this trope in our terms too.

Party members

    Adeline 

https://static.tvtropes.org/pmwiki/pub/images/adeline1.png

The player character, a little girl who inexplicably wakes up in the Dollhouse. The player names her, although Peter insists that her real name is Adeline.

  • Badass Normal: The toys have "Essences", which give them purpose and power. Adeline, being a human, does not have an essence, but is nonetheless just as capable a fighter as they are.
  • Blue Is Heroic: She's the protagonist, and she wears a bright blue dress.
  • Fountain of Youth: Played with. Against her will, Adeline (aka the Mother) was trapped in the body of her daughter, the Girl.
  • Four-Temperament Ensemble: Phlegmatic. Although her personality is mostly up to the player, she is quiet, and she seems to be doing her best to help the other toys, or just Peter.
  • Hello, [Insert Name Here]: The player is prompted to choose a name at the beginning of the game. While most toys call her by the player's name, Peter knows that Adeline is not the Girl, the one who the player named.
  • Identity Amnesia: Adeline has no idea who she is or how she got to the Dollhouse.
  • Little Miss Badass: She's a little girl, and she takes on dangerous monsters and toys with the help of her friends. In the second Staya battle, she fights Staya and some rats by herself. Played with in that she's actually an adult woman trapped in the body of a child.
  • Kids Are Cruel: The toys imply that she was cruel to them in the past, but view her Identity Amnesia as a chance for her to start over.
  • Kid Hero: A child who serves as the main protagonist.
  • Silent Protagonist: Has no dialogue, not even grunts or screams, until the very end of the game, when she reunites with her daughter.
  • The Smurfette Principle: The only female party member.
  • Token Human: She's the only human in the Dollhouse. Humanlike toys like Clint and Odette don't count.
  • Tomato in the Mirror: Adeline initially appears to be the Girl, who owned the toys before they came to life. Most of the toys think she is their owner as well. As it turns out, she is actually the Mother, trapped in a copy of the Girl's body.

    Peter 

https://static.tvtropes.org/pmwiki/pub/images/tinkerquarry_peter.jpg

"This place is not safe for you. We need to get you out of here before Staya suspects anything."

A Softie rabbit, and the first toy to join the party. He has the Essence of Hope.

  • The Big Guy: When the protagonist meets him, he is shown to be quite big, but he shrinks down when he joins the party so she can carry him in her Magic Parcel. Not long after meeting him, he also pushes a dresser in the middle of a hallway out of the way.
  • Blue Is Heroic: Wears light blue clothing.
  • Casual Danger Dialogue: He is the one to deliver the battle tutorial, which he does the first time he and Adeline encounter an enemy. He gets so wrapped up in calmly explaining how battle works that the enemy catches him off guard and attacks him... and even then, he's not very worried about it.
  • The Cynic: He has a bleak outlook on life, due to living in an Eldritch Location filled with monsters and violent toys, and also due to having been crippled by Staya. However, he's still a good guy who tries his best to help Adeline.
  • Deadpan Snarker: He sometimes makes biting remarks, usually directed at other toys.
  • Four-Temperament Ensemble: Melancholic. He's stoic, serious, reserved, and actively tries to avoid being slowed down by the other toys in favor of completing his mission as quickly as possible.
  • Good Is Not Nice: Downplayed. He's rather stoic and cynical, and wants to get the journey done as soon as possible without being interrupted, even by the friendly interactions of other toys like Skid and Whiskers. However, he's not quite a Jerkass, as he's still tactful and polite enough, and never loses his temper. Also, he is absolutely a good person, as he cares deeply for Adeline's safety.
  • Handicapped Badass: Although his legs have been torn off, he is still very powerful.
  • Mascot: He can be considered one for the game, as he is the one featured in the game's icon, Steam banner, and other marketing images.
  • No-Nonsense Nemesis: Inverted. Peter is a No-Nonsense Hero. He is focused on getting Adeline to the mirror room, and nothing else. He is usually annoyed when other characters try to divert Adeline's attention, such as when Skid and Whiskers ask Adeline to choose one of them to join the party, or when Tenor asks for help getting his birds back.
  • Righteous Rabbit: A plush rabbit, and the first character to help the protagonist.
  • Sheep in Sheep's Clothing: Although Peter is quick to help the player, being the first character to join the player's party, his stoic and cynical attitude is off-putting at times. He is the game's mascot, and in the marketing materials, he is often seen giving the viewer an unsettling stare that almost looks like a Kubrick Stare. But deep down, Peter really is a good person who has every intention of protecting Adeline and the other party members.
  • The Stoic: Peter is very gloomy and reserved compared to most of the other toys, rarely showing much emotion. He does show more emotion as the game goes on, though.
  • Together in Death: A non-romantic example. The Mother brings him with her when she reunites with the Girl, apparently in death. It's implied that leaving the Dollhouse caused Peter to revert back to a normal, lifeless toy.

    Whiskers and Skid 

https://static.tvtropes.org/pmwiki/pub/images/skidandwhiskers.jpg

Whiskers is a Softie cat, and Skid is a Plastic spider. They are best friends who run Havenquarter, a safe place from Staya and the other enemies. You must choose one of them to join your party, while the other stays behind in Havenquarter. Whiskers has the Essence of Risk, and Skid has the Essence of Adventure.

Tropes applying to both

  • Amazing Technicolor Wildlife: Pink and red are not typical colors for a cat and spider respectively. Justified in that they're toys.
  • Beware the Nice Ones: They are two of the kindest characters in the game, but they won't hold back when fighting enemies. They get especially scary if you take Sera's Essence after beating her. Not only do they attack you, they're both rather eager to finish you off.
  • Break the Cutie: This is what happens when you take Sera's Essence. First they are horrified and enraged, and attack you. Then, after you literally beat them half to death, they are both shocked almost to the point of being speechless. Peter tries to tell them that taking Essences is necessary to help save the Dollhouse, but Skid and Whiskers can't bring themselves to agree. Whiskers snatches Sera's Essence from you, and he and Skid run away, traumatized.
  • Broken Pedestal: Neither of them take Clint’s betrayal well.
  • Dual Boss: You must fight them both at the same time if you take Sera's Essence.
  • Four-Temperament Ensemble: Sanguine. They're both outgoing and kind. Just the sweetest toys you'll ever meet.
  • Nice Guy: Both are very friendly and polite.
  • Plucky Comic Relief: They're both much more cheerful and comical than the other characters in the party.
  • The Pollyanna: They are both shown to be eternally optimistic. One of the questions you can ask them is "Was I a bad person?" to which they both say no, but it seems that they're not just trying to make you feel better, they really do believe this.
  • Power Trio: They used to be on a team with Sera, but she ran off at some point. Still, they keep their hopes up that she'll "come home" soon.
  • Red Oni, Blue Oni: Skid is more energetic and naive, while Whiskers is more laid back.
  • Those Two Guys: Although they become separated once you choose one to join your party.
  • Together in Death: Platonic example. The one who you take into your party will join you and Peter in reuniting with the girl in the afterlife.
  • Wide-Eyed Idealist: Both of them firmly believe that everything will be okay, despite the generally dismal state of things.

Tropes applying to Whiskers

  • Cheshire Cat Grin: He has a very wide grin, and although he appears intimidating at first, this trope is quickly averted, as he turns out to be a Nice Guy.
  • Cute Kitten: Although he resembles an adult cat, he is very sweet and friendly.
  • Expy: With his laid back personality and wide grin, he seems to be based on the Cheshire Cat. With his pink fur, he especially looks like Disney's take on the character.
  • Funetik Aksent: Judging by his "ya"s and other inflections, he seems to have a Southern accent.
  • The Gambler: Invoked. His Essence of Risk looks like a die.
  • Signature Headgear: He wears a bright red hat adorned with feathers. This fits his bright and cheerful personality.
  • Real Men Wear Pink: Not only is he literally colored pink, he also wears a stylish hat with colorful feathers, and acts quite gentle with his friends. He's still totally capable of fighting, though.

Tropes applying to Skid

  • Cheerful Child: He has shades of this, although the toys technically don't have ages.
  • Four-Legged Insect: Although he appears to be a spider, he only has six legs. Justified because he's just a toy.
  • Friendly Neighborhood Spider: A friendly, childlike spider who is one of the sweetest characters in the game.
  • Red Is Heroic: A friendly little guy, and he's colored red.

    Clint 

https://static.tvtropes.org/pmwiki/pub/images/clint_greeting.png
"It is good to see that you are well. My name is Clint. Surely, you remember me?"

A Tinker resembling a nutcracker. At first, the player only knows him from the notes he left around the Dollhouse, giving information on certain topics. After meeting him deactivated in one room, we later learn that he was friends with Skid and Whiskers, who tell us more about him. After that, he can be brought back to life and join the party. He has the Essence of Willpower.

  • The Ace: He's an excellent fighter, scientist, writer, and leader, and the other toys (particularly Skid and Whiskers) really look up to him. The reveal of his more traitorous and manipulative nature makes him a Broken Ace.
  • Awesome, but Impractical: He is one of the most powerful party members, and having him with you will reveal more of the game's lore, but getting him in your party requires quite a bit of work, and if you do it, he eventually reveals his true, evil intentions and betrays the party, forcing you to fight him and overall making the ending much more complicated than it would be if you just left him.
  • Badass Bookworm: He's not just a powerful soldier, he's a powerful soldier who writes notes and conducts research on various phenomena in the Dollhouse.
  • Battle Theme Music: Fittingly, "Dance of the Sugar Plum Fairy" plays during his boss fight.
  • Bayonet Ya: His weapon is a rifle with a bayonet. Stabbing with it is one of his more powerful special moves. He even uses it to finish off Staya in the route where he becomes the Final Boss.
  • Big Good: He used to be a kindly caretaker for the Dollhouse until Staya took over. Subverted once he joins your party, as it’s slowly revealed he’s actually quite cruel and entitled.
  • Bitch in Sheep's Clothing: A male version. At first seeming to be a stern but polite and well-meaning leader, he’s later revealed to be a traitorous psycho who wants Adeline all to himself, regardless of how she herself feels.
  • Chekhov's Gunman: We see him early on in one room, but he's missing his windup key, and can't move or speak. Later, the player finds his windup key. Bringing it to him will bring him back to life and allow him to join the party.
  • Determinator: As you can see from the name of his Essence. It shows in how much he wants to keep the Dollhouse safe. Only Imparing him is enough to keep him down, until someone revives him...
  • Evil All Along: He betrays the party and tries to kill them.
  • Exposition Fairy: His notes provide information on the world of the Dollhouse, as well as hints on its backstory. Reading the notes with him in the party will have him reveal even more context.
  • Expy: To The Nutcracker, being a heroic toy soldier who keeps others safe from monsters, including evil mice. Later reveals make him more of a Corrupted Character Copy.
  • Four-Temperament Ensemble: Choleric. Although he does a good job of hiding it, his desire to be with Adeline forever makes him downright psychotic.
  • Red Is Heroic: He wears a red soldier's uniform. Subverted in that he's really not a good guy at all.
  • True Final Boss: Fills this role if you get him in your party. He even makes short work of Staya, the normal Final Boss.
  • Walking Spoiler: Well, sort of. Not only do his journal entries reveal quite a bit about the nature of the dollhouse, but it's rather difficult to talk about him and his role in the story without revealing that he betrays the party near the end and is obsessively in love with Adeline and will do anything to have her for himself.
  • Wicked Heart Symbol: His Essence of Willpower resembles a red heart shape. This image kinda makes sense for a determined and passionate fighter, but it makes more sense when you learn that he is in love with Adeline and wants to keep her.
  • Yandere: He is madly in love with Adeline (the mother), so much so that when he finds out that Adeline is the protagonist, he drops all formalities and tries to kill her friends and kidnap her, so he can put her soul in a new body resembling her original one so that he can keep her forever.

Bosses/Antagonists

    Staya 

https://static.tvtropes.org/pmwiki/pub/images/newstaya.png

"GO BACK TO YOUR ROOMS."

A doglike toy who wants to keep everyone in the Dollhouse. He is referred to as Staya for most of the game, but his real name is Fido the Jumping Dog. He is also a recurring boss. He has the Essence of Loyalty.

  • Angry Guard Dog: Although, unlike most examples of this trope, his job is to keep people in rather than out, he fits the "angry dog" part very well.
  • Appropriated Appellation: Word of God is that "Staya" was originally a mocking nickname the toys came up with because of his catchphrase, "stay a while," but he eventually adopted the name himself.
  • Big Bad: He is the main obstacle keeping Adeline from leaving the Dollhouse, and the one mainly responsible for turning it into such a nightmarish place.
  • Body Horror: He used to have a full, furry body. What we're seeing is essentially his skeleton. He also has a clock in his mouth. We later learn from Clint that Staya's fur was torn out, and that the clock was shoved into his mouth.
  • Catchphrase: "Stay a while," which is also the game's Arc Words (he's not the only one who says it).
  • Clocks of Control: He's a mechanical toy whose body is covered with clocks. He is also the merciless dictator of the Dollhouse, who forces everyone to stay in their rooms under the threat of being violently attacked.
  • Clockwork Creature: He's a living toy made from clockwork parts. Said parts used to be covered with fur, but The Girl removed it, making the clockwork parts all we see of him aside from his head.
  • Control Freak: He is obsessed with making sure no one leaves the Dollhouse. This obsession with keeping order ties in nicely to his clock motif.
  • The Dreaded: Due to his violent nature and iron-fisted rule over the Dollhouse, most toys are terrified of him.
  • Even Evil Has Loved Ones: Although he goes crazy keeping everyone in the house, he does it out of love and respect for his owner, and out of hope that she will come back. It's rather telling that his Essence is Loyalty, rather than something like Cruelty.
  • Fluffy the Terrible: His real name, Fido, is hardly intimidating, although barely anyone calls him that anymore.
  • Flunky Boss: The second time he is fought, he has a couple rats accompanying him. They stay in front of Staya, and you must defeat them along with him.
  • Heel–Face Turn: In the ending where Clint betrays the party, Staya takes Peter to his room and gives Peter his own legs so that Peter can save Adeline.
  • Ineffectual Sympathetic Villain: In JingleQuarry, the other toys "banished" him to the room upstairs because he was on bad behavior. He is not amused. You've gotta feel bad for him, despite how terrifying he is in the base game.
  • Karmic Death: Of a sort. In the normal ending, Adeline and Peter leave him impaired and dismantled after defeating him, just like he's done to multiple toys.
  • Large Ham: ALMOST ALL OF HIS DIALOGUE IS WRITTEN IN CAPS LOCK.
  • Meaningful Name: His true name, Fido, aside from being a popular dog name in general, comes from the Latin world "fidelis", meaning "faithful". This fits his Undying Loyalty to The Girl.
  • Only Known by Their Nickname: His real name, Fido, is used very infrequently. More often, he goes by "Staya" or occasionally "The Dog".
  • O.O.C. Is Serious Business: Just before the final battle against him, he speaks normally, not in All Caps for once, to Peter as he threatens Peter's life.
  • Pest Controller: He is shown to be able to control the rats.
  • Precious Puppy: His original form was that of a cute, fluffy, puppy-like toy. But after having his fur stripped away and going through Sanity Slippage, he's decidedly less cute now.
  • Punny Name: His name is short for "Stay a while", the game's Arc Words.
  • Recurring Boss: He is fought three times in the game. He is the first boss, one of the middle bosses, and depending on your route, either the final boss or the penultimate boss.
  • Tragic Villain: Everything he does is out of love for the Girl, his owner. Even though she is responsible for physically breaking and tearing him apart, he wants nothing more than to be with her again.
  • Tranquil Fury: See O.O.C. Is Serious Business above.
  • Undying Loyalty: Deconstructed and Played for Drama. It's literally in Staya's soul to be loyal to The Girl. Even though she broke him and tore his body up, he's still so devoted to her that he becomes a total Control Freak and keeps all the other toys trapped in a Crapsaccharine World to make it perfect for her when she arrives.
  • Used to Be a Sweet Kid: In a flashback sequence in one of the endings, we see Staya, pre-mutilation, with a very sweet expression on his face, handing a crown to the Girl to comfort her after her mother leaves. It all went downhill from there.
  • Visual Pun: Being a toy dog with clock parts, you could say he's a watchdog.
  • Yandere: A non-romantic variation. He forces everyone to stay in the Dollhouse because he wants everything to be perfect for when Adeline comes there. When she beats him in a fight, he realizes that she doesn't want to stay, but simply believes that she is mistaken. When Adeline meets Staya again later on, he drops all the formalities and goes all-out and attacks her. Word of God states that he's trying to destroy her friends and capture her, even if it means Impairing her, so he can keep her forever.

    Sera 

"I was just trying to get away... I didn't want him to hurt me like- ..."

https://static.tvtropes.org/pmwiki/pub/images/cera_battle_cs_1.png
A Softie dragon who Adeline and Peter meet on the roof. She is very wary of them, and she panics and attacks them, becoming the game's second boss. She has the Essence of Fear.

  • Accidental Murder: As revealed in Clint's journal, she accidentally knocked Abigail off the roof of the Dollhouse.
  • Disney Villain Death: Played with. After beating her in battle, she stumbles backwards and falls off the roof, although Peter makes it clear that she isn't dead, but "impaired", or unconscious.
  • Glowing Eyes of Doom: Her eyes glow a soft white.
  • Ironic Death: Not necessarily "death" because toys can't be killed for good, but after her boss battle, she falls off the Dollhouse, and as we learn later, she pushed Abigail off the roof too. It's a very tragic case, though, as Sera didn't mean to do that.
  • Knight Templar: Granted, it could just because she's too stressed out to think clearly, but she attacks Adeline and Peter because she believes they are evil.
    "I will not let you imprison my friends!"
  • Our Dragons Are Different: Resembles a Western dragon, and has the destructive personality of one, although she's less evil and more paranoid and quick-tempered.
  • Large Ham: Like Staya, she shouts most of her dialogue. Justified in that she seems to be terrified in the scene where she appears.
  • My Nayme Is: While Sera is already a rather non-typical name, her name was spelled Cera in earlier versions.
  • Sickly Green Glow: Her Essence of Fear looks like a green, glowing crying face.
  • Tragic Villain: Although she attacks the player seemingly unprovoked, she is clearly paranoid and traumatized about something that happened in the past.
  • Wings Do Nothing: Despite having wings, she still falls off the roof of the Dollhouse.

    Stella 

https://static.tvtropes.org/pmwiki/pub/images/stellaencounter.png

"Being a Barista can be so boring, honey... It's hard to get creative around here with only mugs and beans."

A creepy Plastic bat who runs a coffee shop. She soon reveals that she also makes designer clothing... out of materials from impaired toys. She attacks the player for turning her down. She is the third boss on the good route, and the fourth on the bad route. She has the Essence of Beauty.

  • Ax-Crazy: She skins broken toys to make clothes out of them, and she's more than willing to fight Adeline to get her (human!) skin.
  • Bat Out of Hell: A downright creepy-looking bat who is clearly insane and violent.
  • Beauty Is Bad: Invoked. While Stella herself is not that beautiful (by the standards of most humans, anyway), Beauty is her Essence, and she likes making beautiful clothing. (Also, Wilson has a crush on her, although he's the only one to say so.) And yet, she has gone violently insane.
  • Disaster Scavengers: She states that it's hard to be creative with just coffee and mugs, so she takes materials from toys impaired by Staya. Although it seems that she's also willing to kill people herself to get the materials she wants...
  • Evil Old Folks: Aside from her pale, shriveled appearance, she also has some of the mannerisms of a Granny Classic, such as calling people "dearie". In reality, she's anything but sweet.
  • Human Resources: She makes coffee and clothing from the parts of impaired toys.
  • Nightmare Fuel Station Attendant: She seems very proud of her creations, despite the other characters' understandably horrified reactions.
  • Shout-Out: Earlier in development, her name was Stellaluna, after a popular children's book about a bat. In-game, her name is a shortened version of this.
  • Skippable Boss: It is entirely possible to just walk right by her shop and complete the game without ever meeting her. Odette does try to convince you to enter her shop, though, and once you start talking to her, you can't avoid the fight, so first-time players may easily be tricked into meeting her.
  • Soft-Spoken Sadist: Unlike the other two boss characters, she never raises her voice, yet she's perhaps the most disturbing out of all of them.
  • White and Red and Eerie All Over: She's a white bat in a pink dress, with a red fur boa made from the body of Lori, who is in an And I Must Scream state. Although she didn't attack Lori herself, Stella is still willing to attack others to get the fabric and other materials she wants.
  • Wise Old Folk Façade: Stella, an old, albino toy bat, initially presents herself as a kindly, humble old woman running a simple coffee shop. Then she tells the protagonists that she knits clothing too, and invites them to the back room in her shop... which is filled with parts and scraps from other, dismembered toys. She uses their parts to make her clothing, and she wants the human protagonist's "leather" next. However, it is hinted that she really was a sweet old lady at one point, and went through Sanity Slippage. This is supported by her appearance in the spinoff game JingleQuarry, where she is hardly malicious.

    Rat King 

https://static.tvtropes.org/pmwiki/pub/images/ratkingbattle2.png

An enormous three-headed rat that attacks you in Clint's study.

  • Animalistic Abomination: Like the other rats, the Rat King is implied to have been created by the void surrounding the Dollhouse.
  • Cool Crown: It wears a crown on each of its three heads. One has one point, one has two points, and the last has three points. The crowns also seem to be hovering above its heads.
  • Glowing Eyes of Doom: It's an evil monster with glowing red eyes.
  • Hellish Pupils: It has snakelike pupils that give it a demonic appearance.
  • King Mook: The biggest, scariest, and most dangerous of the rats, and it actually wears crowns upon its heads.
  • Large and in Charge: It's much bigger than the other rats, and it is apparently their leader.
  • Light Is Not Good: It's a bright white monster with glowing red eyes, and it will absolutely kill you.
  • Multiple Head Case: A three-headed monster rat.
  • Odd Name Out: The above three bosses have a Letter Motif where their names start with "S" and end with "A". The Rat King is the only boss who is not a potential party member, or made up of party members, who breaks this rule.
  • Rat King: A three-headed rat (or possibly three rats fused together) that rules over the other rats.
  • Red Eyes, Take Warning: This beast has glowing red eyes.
  • Rodents of Unusual Size: It's a giant rat that leads the other, smaller rats.
  • Skippable Boss: Like Stella above, you can simply walk past the door where it's encountered.
  • Silent Antagonist: Like the other rats, it does not speak.
  • White and Red and Eerie All Over: The terrifying, monstrous king of the rats is bright white, with white Cool Crowns and red eyes. Like the other rats, it's implied to be an Animalistic Abomination.

Enemies

    Rats/Mice 
The most common enemies encountered in the Dollhouse.
  • Animalistic Abomination: The creator says that they are neither toys nor actual rats. It's implied that they were created from the void surrounding the Dollhouse.
  • Dark Is Evil: They're all dark in color, and tend to pour in from dark holes in the walls.
  • Eek, a Mouse!!: The smaller mouse enemies are seen as annoying pests.
  • Elite Mook: There are bigger rats which are more powerful, and have a much more menacing appearance.
  • The Goomba: The smaller rats are the first, and weakest, enemies encountered.
  • Mecha-Mook: Tinkerrats, a species of robotic mouse enemies.
  • Red Eyes, Take Warning: Most, if not all of these evil vermin have red eyes.
  • Swarm of Rats: Downplayed. Although they are everywhere, they don't team up to fight you except for the ones who accompany Staya the second time he fights you.
  • You Dirty Rat!: A bunch of evil rats and mice.

    Lesser Toys 
Less common enemies, these toys have the same nondescript Essences as the rats, and seem to be unthinking.

NPCs

    Odette 

https://static.tvtropes.org/pmwiki/pub/images/odette1.png

"You're always welcome to listen to my music!"

A friendly, if somewhat mischievous, toy ballerina who lives in a music box and provides save points.

  • Exposition Fairy: If asked, she can provide the player with hints on what to do next.
  • Eyes Always Shut: Giving her a relaxed appearance befitting her carefree personality.
  • Leitmotif: A beautiful music box tune. Justified in her case. Since she lives inside the music box, and you talk to her by opening it, it only makes sense for the song to play whenever you talk to her.
  • No Mouth: Probably justified, as you wouldn't expect a tiny figurine to have the most detailed of faces.
  • Nostalgic Music Box: She lives in one, and plays its sweet music every time you meet her.
  • Offscreen Teleportation: She somehow moves her music box to different rooms in a short time. When Peter lampshades this and asks how she does it, she tells him that she simply walked there.
  • Shout-Out: Fittingly for a ballerina, she's named after the princess from Swan Lake.

    Frutti 

https://static.tvtropes.org/pmwiki/pub/images/frutti1.png

A big, dinosaur-like toy seen sleeping in the kitchen. He may seem docile while sleeping, but Peter tells us that Frutti can be temperamental and destructive when awakened. Oh, and he's also a chef.

  • Black Bead Eyes: As seen in promotional art. You can't see them in-game with his eyes closed all the time.
  • Cordon Bleugh Chef: Most of the ingredients in his cookbook are reasonable, but a few are... stranger. His omelet recipe includes cough medicine.
  • Gentle Giant: He's definitely large, and he sure seems docile while sleeping, but according to Peter, he's anything but when he's awake.
  • Hair-Trigger Temper: Apparently, he reacts violently to being woken up.
  • Hidden Depths: All we see is a big lug of a dinosaur, but he's also a semi-decent chef who wrote his own cookbook (although some of the ingredients are a little unpalatable).
  • Informed Flaw: Peter tells us that he's "excitable" when awake, and the other characters agree that Frutti is like that, but we never see him exhibit this behavior because he's always asleep in the game.
  • Sleepyhead: Played with. He is only seen sleeping in the game. However, other characters and his cookbook make it clear that he is awake sometimes, and he's more active then.

    Ire 

https://static.tvtropes.org/pmwiki/pub/images/pinata_dude1.png

"Oh dear, oh my... are you hurting, friends? I can fix you up, totally!"

A piñata who hides in pink dressers in various places around the Dollhouse (although he does have his own shop in the Residence Halls). For 150 Teeth, he refills the Condition and SP of everyone in your party.

  • Afraid of Blood: Whenever he heals you, he mentions that your cuts made him nervous.
  • Black Bead Eyes: To compliment his cute appearance.
  • Color-Coded for Your Convenience: He is usually seen hiding in a dresser. If you see a pink dresser, that means Ire is in there. However, he also lifts his head up to take a peek every few seconds, which also helps.
  • The Medic: Among the NPCs, that is. He heals the party rather than selling things.
  • Nice Guy: One of the friendliest characters in the game. He provides helpful and convenient services for a reasonable price.
  • Offscreen Teleportation: Like Odette, he appears in many different places around the Dollhouse. Unlike Odette, he doesn't explain how he gets to each place before you (although, to be fair, he seems much more capable of walking around the place than Odette does.)

    Lori 

https://static.tvtropes.org/pmwiki/pub/images/lori_cutscene_0.png

"I carry the Essence of Courage. I'm not afraid to use it."

An Amalgam whose bedroom Adeline and Peter wind up in while crawling through the vents. She panics and runs away, prompting Adeline and Peter to track her down. They find her later in Havenquarters and convince her to help them. She has the Essence of Courage.

  • Cartoon Creature: She seems to have features from many different animals. Word of God states that she is supposed to be a cute monster, not like any specific animal.
  • Jerk with a Heart of Gold: She is very wary of Adeline, refusing to believe that Adeline is good now, but considering the horrible state of the Dollhouse, you can't blame her for being worried. She also does agree to help Adeline and Peter open a locked door to progress.
  • Lovable Coward: In her first appearance, we barely get to see her before she runs away from Adeline. She's also wary about climbing through one of the dark holes in the walls to help the party. When Peter points out that this behavior is ironic considering that her Essence is Courage, she responds with "There's a thin line between Courage and stupidity, rabbit."
  • Trail of Bread Crumbs: Peter notes that everywhere she goes, the red hairs on her neck ruff fall out. When she runs away, she leaves a trail of hairs which Peter and Adeline follow.
  • We Hardly Knew Ye: We don't get to see much of her before she is impaired and left impaled on a stick outside Stella's shop, presumably by Staya.

    Glass Dragon 

https://static.tvtropes.org/pmwiki/pub/images/dracon_encounter.png

"What brings you to this elevation of our prison?"

An enormous glass dragon statue who sits in the room just outside the maze. He has the Essence of Wisdom.

  • And I Must Scream: He notes that since he is a glass sculpture, he cannot move at all. This may be why he asks you to kill him.
  • Death Seeker: Asks you to activate a strange device if you find one. The strange device turns out to be a weight on the roof that crushes and shatters him.
  • Exactly What It Says on the Tin: It's a glass dragon.
  • Our Dragons Are Different: Clearly based on an Eastern dragon, considering his appearance and calm personality, although his appearance also looks somewhat similar to a Western dragon, in terms of body shape.
  • The Stoic: He shows very little emotion when he speaks. Somewhat fitting, considering that due to being unable to move, he can't be physically emotive either.

    Hadrosaur Twins 

https://static.tvtropes.org/pmwiki/pub/images/soldier1.png

"Halt intruder!" "What is your business here?"

A pair of identical Plastic dinosaurs who guard the Lower Residential Halls. They both have the Essence of Obedience.

  • Black Bead Eyes: They both have these, giving them a rather comical look.
  • The Generic Guy: They just work as guards, and have no distinctive traits.
  • Single-Minded Twins: They look identical, have identical personalities, and even share the same Essence between them.
  • Sycophantic Servant: They completely devote themselves to whoever their current boss is, and at the moment, it's the Dreamcatcher.
  • Those Two Guys: They work together guarding the entrance of the Lower Residence Halls.

    Tira 

https://static.tvtropes.org/pmwiki/pub/images/tira.png

A Plastic dinosaur who is second-in-command to the Dreamcatcher and bosses the Hadrosaur Twins around.

  • Carry a Big Stick: She is always armed with what appears to be a mace, and she certainly looks like she wouldn't hesitate to use it if she had to.
  • Red and Black and Evil All Over: Downplayed. She is red and wears black, and acts a little intimidating, but is still a good person.

    Cap 

https://static.tvtropes.org/pmwiki/pub/images/cap_1.png

A toy gryphon who you meet walking around outside his room in the Residence Halls.

    Immanuel 

https://static.tvtropes.org/pmwiki/pub/images/immanuel.png

Another Softie cat. He is seen in his own room in the Residence Halls, which contains some sort of chamber used to harvest Lesser Softies.

  • Cats Are Snarkers: He's a much less lively guy than Whiskers.
  • The Stoic: He keeps the same bored expression on his face, even when talking about how he harvests Lesser toys.

    Tenor 

https://static.tvtropes.org/pmwiki/pub/images/tenorscene_done.png

"Music is supposed to be free! An art of expression!"

One of the Contest Winner Cameo characters for the YCH raffle in July 2017. A puppet/dummy who serves as the conductor of an orchestra of mechanical birds. He has the Essence of Harmony.

  • All Gays Love Theater: He's attracted to Clint, and he loves music and theater. According to him, he has put on multiple shows for Clint in the past.
  • Big "OMG!": Utters one when he meets Clint for what is stated to be the first time in a while.
  • Collection Sidequest: He tasks the player with finding four of his birds, which have wandered off.
  • Demonic Dummy: Averted. Despite resembling a ventriloquist dummy, he isn't the slightest bit evil.
  • Leitmotif: He gets a rather somber theme on piano and strings.
  • Pun: While complaining about his musicians, he says that they sound "TREBLE", before correcting himself to "terrible". May also be a Freudian Slip.
  • Sharp-Dressed Man: He wears a tuxedo, fitting for his job as an orchestra conductor.

    Camime 

https://static.tvtropes.org/pmwiki/pub/images/tq_camimecutscene_9.jpg

"Feel free to play a game or two while you're here! I've got a puzzle open!"

One of the Contest Winner Cameo characters for the YCH raffle in July 2017. A Softie poodle dressed like a circus clown. She invites you to solve the puzzles she set up and win prizes, such as her trademark cotton candy, which can be equipped in battle to heal you. She has the Essence of Amusement.

  • Circus Synths: She's a clown, and her theme is "Bounce", an electronic pop/future pop tune by Evan Schaeffer
  • Dog Stereotype: Downplayed. She is a female poodle who is implied to have a French accent ("Ooh la la!"), but the stereotypes end there. Rather than being spoiled, or vicious, she's more outgoing and friendly.
  • Dreary Half-Lidded Eyes: She has half-lidded eyes that tilt upward to show that she's easygoing and friendly.
  • Emoticon: Her door is simply labeled "Carnival! :)"
  • Fun Personified: She filled her room with circus objects, and she cheerfully invites the player to try out the minigames she set up. It's even implied that she has no idea of the darker things going on in the Dollhouse, and just wants you to have fun with her games.
  • Gag Nose: Being a clown, she has the traditional round red nose.
  • Graceful Ladies Like Purple: She's a sweet girl who wears a purple hat, gloves, and shoes. Even her fur is a bluish purple.
  • Innocent Blue Eyes: She has bright blue sclerae and dark blue pupils, and she is quite sweet and friendly.
  • Leitmotif: She gets an upbeat pop tune called "Bounce".
  • Non-Ironic Clown: A cheerful, fun-loving clown poodle who lives in a circus-themed room and sets up minigames and puzzles for the player.
  • Punny Name: Her name is a portmanteau of "canine" and "mime".
  • Signature Headgear: Fittingly for a clown, she wears a purple, cone-shaped hat with red pom-pom buttons.
  • Wrong Genre Savvy: She is implied to be rather blissfully ignorant of the horrors going on in the Dollhouse. The user who created her for the contest says that this is because "she thinks she's in a more kid-friendly game."

    Charles 

https://static.tvtropes.org/pmwiki/pub/images/guideglare2.png

"Indulge me with a few riddles? I'll make it worth your while."

One of the Contest Winner Cameo characters for the YCH raffle in July 2017. A large statue resembling the Egyptian god Anubis. He gives you a key to another door in the Residence Halls if you can solve his riddles. He has the Essence of Mischief.

  • Cheshire Cat Grin: Subverted. He has a wide, toothy grin on his overworld sprite, but he's actually pretty nice.
  • Dark Is Not Evil: Although he appears intimidating at first, thanks in no small part to his dark, somewhat sinister appearance, he soon turns out to be benevolent.
  • Endless Corridor: He lives in an endless storage room that keeps looping around.
  • Leitmotif: Fittingly for an Ancient-Egyptian-themed character, his theme is "Mystery Bazaar," a Middle Eastern-sounding piece by Kevin MacLeod.
  • No Mouth: His big grin suddenly disappears when he is asking you his riddles.
  • Pop Quiz: His riddles are actually based on characters you meet earlier in the game (including Tenor and Camime).
  • Shout-Out: He is modeled after the Egyptian god Anubis.
  • Sophisticated as Hell: He uses a lot of fancy words, but his last line is "Toodles!"
  • Supernatural Gold Eyes: A mystical character with bright yellowish eyes.
  • Tom the Dark Lord: Downplayed. While he's not evil, "Charles" certainly isn't the name you'd expect a big, dark, imposing, living statue to have. Not to mention that it doesn't fit his Egyptian theme.

Shopkeepers

    General 

  • Theme Naming: All of their names start with the letter “W”.

    Walter 

https://static.tvtropes.org/pmwiki/pub/images/walterfacegame1.png

"Business hasn't been going well for a while... with everyone being forced to stay in their rooms and all. I still have a few fresh supplies, though, if you can pay for them!"

A Plastic fox who runs Walter's Shop for Troubled Toys, and the first shopkeeper you meet in the game. He has the Essence of Generosity.

  • Jerk with a Heart of Gold: Although he is rather neurotic at times, he's still an honest businessman who is pleased to sell you items.
  • Nervous Wreck: Although he's willing to do business with you, he's terrified of Staya and the thought of him catching you in his shop.
  • Nice Mean And In Between: He’s the In-Between to Wemblin’s Nice and Wilson’s Mean, mostly due to paranoia.
  • Oh, Crap!: When you crawl through the vents, you can get behind the counter at his shop. If you do this and talk to him, he panics. In older versions of the game, he actually hits you (though it doesn't cause any damage), but in newer versions, he just gets shocked and tells you to leave.

    Wilson 

https://static.tvtropes.org/pmwiki/pub/images/wilson1.png

"Care to help yourself to the stock? Far better than Walter's trash heap, I'm sure."

A toy hobby horse who runs his own shop near Stella's shop. The second shopkeeper in the game. Word of God says he has the Essence of Greed.

  • Black Market: Implied. Instead of having a proper store setup like Walter or Ire, he seems to have just a stand. His seedy behavior doesn't help.
  • Deal with the Devil: He has an "agreement" with Staya. Wilson gives Staya some Roaches (which Staya needs for a currently unknown purpose, and which Wilson is better at catching than Staya is) whenever Staya passes by, and in exchange, Staya allows Wilson to stay where he is (although it's unclear whether Staya is allowing Wilson to keep his shop in its current location, or just to let Wilson live).
  • Hellish Horse: A living hobby horse with a sinister grin and red eyes, who owns a Black Market, evil cockroaches, and is conspiring with the Ax-Crazy Staya.
  • Hidden Depths: Behind his mean exterior, Wilson seems to actually be pretty insecure. For one thing, he's terrified of Clint, and as it turns out, he actually has a crush on Stella, but is too shy to tell her.
  • Jerkass: He acts much ruder than the other shopkeepers.
  • Nice Mean And In Between: He’s the Mean to Wemblin’s Nice and Walter’s In-Between, though he’s not all bad.
  • Pest Controller: The enemy Creepy Cockroaches in the room next to his shop are, according to a sign, his pets.
  • Red Eyes, Take Warning: One of the most overtly cruel characters in the game, and he has red pupils.
  • Token Evil Teammate: Not only is he the only evil shopkeeper, he seems to be the only toy whose Essence is named after an explicitly evil qualitynote . Despite all this, though, he's not so bad deep down.

    Wemblin 

https://static.tvtropes.org/pmwiki/pub/images/wemblin.png

A friendly Plastic airplane who has set up shop in an old toy train engine.

  • Lovable Coward: She is terrified of the rats, and she hides under her desk for protection when no one is around, but she's so sweet that you just have to feel sorry for her.
  • Nice Girl: She is very polite to the party.
  • Nice Mean And In Between: She’s the Nice to Wilson’s Mean and Walter’s In-Between, being very sweet despite her cowardice.
  • Sentient Vehicle: A living plastic airplane.

Misc

    Spoiler Characters 

The Dreamcatcher

A mysterious being who has become the de facto leader and protector of the Residence Halls. The Soldiers (and Tenor) look up to it, but Clint is rather angry with it, thinking it replaced him. As it turns out, it's just an idol — a drawing of a dreamcatcher.

  • The Omniscient: According to one of the Soldiers, the Dreamcatcher sees all. Subverted in that the Dreamcatcher is just an inanimate drawing, and as such can't see anything.
  • Real After All: Inverted. Although some of the characters worship it, it's just a drawing on a bunch of papers taped together — essentially an idol.

The Chimera

https://static.tvtropes.org/pmwiki/pub/images/fighthiddenboss_2.png

If the former two don't join your party, then Skid, Whiskers, and Sera all get fused together by Staya. This creature was teased a few times by Hallowraith before finally being added to the game. They are encountered if you take Sera's Essence, preventing Whiskers and Skid from joining your party, and then beat Staya and the rats. Staya seems to be ready to give up, but then he sends them to attack you. In this route, they are the 6th boss. Being a fusion of Skid, Whiskers, and Sera, it has all three of their Essences.

  • All Your Powers Combined: They use attacks from all three of the characters that make them up.
  • And I Must Scream: The toys making up this beast are all in color, not grayscale. That means that they're not Impaired. They're fully alive and awake despite the painful state they're in.
  • Body Horror: Even though they're toys, it's still painful to see them stitched together so haphazardly.
  • Flesh Golem: A toy cat, spider, and dragon unwillingly stitched together, turning them into a mindless monster.
  • Silent Antagonist: They seem incapable of speech, which only makes them scarier.
  • Tragic Villain: Although they attack the player, from the looks on their faces, they don't seem to want to. It doesn't help that all 3 characters making up the creature were established to be very tragic separately.
  • Two Beings, One Body: Three Living Toys that have been fused together.

The Mother and the Father

https://static.tvtropes.org/pmwiki/pub/images/tq_mom.png

We know very little about them, but it's implied that they had a huge impact on Adeline and her toys. At various points in the story, Adeline has flashbacks that give us brief glimpses of the mother.

  • Abusive Parents: Implied. Though we don't know what they did to the Girl, the fact that they were apparently heavy drinkers can't be a good sign. However, the fact that the Girl had so many toys implies that they couldn't have been that mean... or maybe that they were nicer in the past, before something changed.
  • Alcoholic Parent: All but stated outright by Stella, who said that she watched them drinking drinks that had "strange effects" on them. In the flashback scenes, the mother seems to be weakly staggering as she walks, and Word of God confirms that this is because she is drunk.
  • Disappeared Dad: Stella mentions seeing both the Girl's mother and father, but in the flashbacks, we only see the mother. It's implied that the Mother was raising the Girl alone.
  • Face Framed in Shadow: In the flashback scenes, the top half of the mother's face is darkened, adding to the mysteries surrounding her character.
  • The Ghost: The father never makes any onscreen appearances. He is simply mentioned by a few characters, most notably Stella.
  • Strong Family Resemblance: Deconstructed. The Mother, Adeline, looks just like an older version of the Girl. The resemblance is so strong that Staya, and most of the toys, believe that Adeline, trapped in a copy of the Girl's body, is actually the Girl. Staya is heartbroken when Peter tells him it's not her.
  • Together in Death: A non-romantic example. It's implied that after exiting the Dollhouse, the Mother is now in the afterlife with her daughter.
  • Tomato in the Mirror: We are led to believe that they are the player character's parents. In reality, the player character, Adeline, is the Mother.

The Girl

A young girl who owned the toys in the Dollhouse.

  • Dead All Along: As it turns out, the Girl died of an illness before the events of the game. You're not playing as her, but as the Mother. The Girl reunites with the Mother in the darkness outside the Dollhouse at the end of the game.
  • Hello, [Insert Name Here]: The name you choose at the beginning turns out to not be the name of the player character. It's the name of the Girl.
  • Kids Are Cruel: Downplayed. She and Staya used to play games where they attacked the other toys, but this was before the Girl had any idea that the toys were self-aware, so she couldn't have known she was actually hurting them.
  • Strong Family Resemblance: Deconstructed. She looks just like a younger version of the Mother. The resemblance is so strong that Staya, and most of the toys, believe that Adeline, trapped in a copy of the Girl's body, is actually the Girl. Staya is heartbroken when Peter tells him it's not her.
  • Together in Death: A non-romantic example. At the end, she is reunited with her mother in the afterlife.
  • Troubled Toybreaker: When her parents started becoming abusive to her, she started to abuse her toys in turn. She and Fido would beat up the toys together, but she also abused him by tearing out his fur, which she did so often that he looks like a robotic skeleton with a dog's head in the present day. As a result, Staya became Ax-Crazy, but still feels loyalty toward the Girl. He wants her to return to the Dollhouse so they can continue abusing the other toys together.


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