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    Fayt Leingod 

Fayt Leingod (Fate Linegod)

Voiced by: Soichiro Hoshi (Japanese), Steve Staley (English)

https://static.tvtropes.org/pmwiki/pub/images/227px-Fayt8_1698.jpg

The Protagonist. Fayt is a laid-back teen who enjoys spending his time with his family and his friend Sophia. His peaceful life gets turned upside down when an alien invasion attacks the resort planet Hyda, which they were vacationing on. Seperated from them and stranded on an unknown planet after the attack, Fayt sets off on an adventure in hopes of finding them.

Despite never having fought before, Fayt is a skilled swordsman due to his frequent time spent playing in fighting simulators.


  • Badass Longcoat: The manga adaptation made alterations to the design of his outfit, one of which was giving him a black undershirt and a sleeveless longcoat that together just vaguely resemble his default outfit in the game.
  • Brilliant, but Lazy: Shown to be a very smart person with pretty impressive technical knowledge, but prefers playing video games to working.
  • Butt-Monkey: Private Actions tend to work out poorly for him.
  • The Conscience: He definitely serves this role for most of Disc 1; Don't violate the UP3!
  • Cursed with Awesome: He possesses the power of Destruction, which allows the party to use their battle skills and magic in the 4D world. As a bonus, his power manifests in his ultimate battle skill, Ethereal Blast.
  • Deadpan Snarker: He's this when he first meets Cliff:
    after being tortured, Fayt asks Cliff why he didn't just bust out (which he could have done easily).
    Cliff: Would've been too much of a pain... I couldn't just leave you there, anyway, and I kinda wanted to see what was going on first hand.
    Fayt: So, You find anything out?
    Cliff: As a matter of fact, I did.
    Fayt: What?
    Cliff: The whips on this planet hurt, too.
    Fayt: Very funny.
  • Expy: Of Roddick from the first Star Ocean game. Like Roddick, Fayt is a blue haired sword fighter thrown into a different world who is generally calm for the most part.
  • The Fettered: There was a lot of situation in Disc 1 that Fayt thought he needs to help someone, but can't risk himself to violate the UP3. He still finds a way anyway, but it was enough that Cliff at one point dubs him "Mr. Super-Square, Champion of the UP3".
  • Gameplay Story Segregation: In story cutscenes, he's rather calm and only wants to fight as a last resort. In battles, however, he acts rather hotheaded and seemingly enjoys fights.
  • Heroes Prefer Swords: Justified by the surroundings. He also spent his time playing in the battle simulator as a swordsman, so it reflects his abilities. It acts as foreshadowing because he's an RPG character.
  • Heroic BSoD: His calm behavior is shattered when he realizes that he was the main target for an alien invasion that killed thousands of people at the resort planet he was visiting with his family and childhood friend, chased him down on an escape ship, and interrupted a war between two nations where a friend of his was killed off. After that, his friend's girlfriend dies in his deathbed right in front of his eyes.
  • Heterosexual Life-Partners: He and Cliff get along well almost immediately, and remain buddies till the end.
  • Ironic Echo: One of his battle quotes may echo a battle quote said by Star Ocean: First Departure's Ronyx's:
    Ronyx: This isn't an even match!
    Fayt: Looks like we're an even match.
  • Jack of All Trades: Fayt possesses powerful physical attacks, moderate HP, high Defense, passing Intelligence, an incredible combo game, and being able to learn almost every basic Symbology spell. His most standout attribute, however, is his Speed. He has the fastest movement out of the cast and his normal attacks are quick and direct.
  • Power-Strain Blackout: Fayt faints after activating his genetic Symbology ability Destruction for the first time. He also suffers some temporary memory loss from the event, indicating that it was especially psychologically traumatic.
  • Prophetic Name: His name is this concerning his power.
  • Reality Warper: His "Destruction" gene has the ability to literally warp the fabric of space-time. He can't rewrite the laws of the universe like Maria, but he can potentially open up wormholes, control energy, or just outright erase things from existence. It is Fayt's power that enables the party to use all of their normal spells and battle skills in 4D space.
  • The Scream: He delivers a big one after Cliff tells him that he was the main target for the Vendeeni. Fayt then realizes all the attacks were done to capture him.
  • Screw the Rules, I'm Doing What's Right!: Deconstructed. He eventually does break the UP3, but only after thinking about it long and hard late into the first disc when he realizes that putting a stop to the war is the best way to save lives, especially when the Vendeeni show up.
  • The Slacker: Prefers playing video games over studying. Once he's thrown onto Elicoor II, however, he steps up his game and gets serious.
  • Supporting Protagonist: While Fayt is the point of view character, he and Cliff follow Nel's lead while they're on Elicoor II since they aren't familiar with her world. However, once Maria enters the picture, she assumes the lead role with Fayt and the others acting as her support.
  • Video Game Cruelty Potential: The player can do this concerning Sophia and the Flirt depending on what choice they make.
  • Vitriolic Best Buds: With Albel, if the player recruits him and depending on how you respond during PAs with him.
  • What the Hell, Hero?: Treat Sophia kindly during the PAsnote  at the hotel beach resort. Otherwise, it'll negatively impact Fayt's affinity with the rest of the party; including characters he hasn't met yet:
    • Only play the tutorial battles in the simulator. If you insist on playing another round, all party members, except Albel, will lose (-1/-2) respect for Fayt. Also, if you lose any of the battles, don't let Sophia take the blame. Tell her it was bad luck.
    • Either wait outside her room while she gets changed, or, if you go in, don't snoop through her trash bin. She'll slap him for it. This PA is especially hurtful to Fayt's standing, because it not only lowers Sophia's affinity by -2, simply triggering the PA causes all other party members affinity for him to drop as well. Nel's is the harshest and loses -4.
    • If you do it anyway, it'll trigger an apology PA while they're in the elevator. Though he makes up with her, it still causes the others (except Cliff) to lose points for him.
    • While you're down at the beach, be sure to talk to Sophia before talking to Fayt's parents. If you don't, Fayt loses more respect points from the others.
    • During the last PA from the side quest regarding the King of Airyglyph's letter, asking if Nel's friend's wedding is a political one will result in Nel losing -10 points towards Fayt, the largest out of any affinity point drop.

    Sophia Esteed 

Sophia Esteed

Voiced by: Atsuko Enomoto (Japanese), Michelle Ruff (English)

https://static.tvtropes.org/pmwiki/pub/images/207px-Sophia6_6806.jpg

The main female party member, though she joins very late in the game. Sophia is a rather stereotypical teenage girl who enjoys cooking and spending time with her childhood friend Fayt. The two of them get separated after the alien attack, with Sophia taking refuge on a human colony and later getting kidnapped by the Vendeeni. Although she's a bit naive of the world around her, Sophia gives her all to help out. She has one of the three powers needed to save the universe: Connection.


  • Action Girl: Not at first, but after she joins the party, her magic abilities make her a fantastic asset in battle, firmly putting her in this trope.
  • Animal Motifs: Cats. Her default wand has a small cat plush keychain, her stockings have cat paw mark designs, her default long-range projectile is cat-shaped, and one of her alt costumes gives her cat ears.
  • Badass Adorable: Look at her. Would you honestly suspect that someone as cute and innocent looking as her could wield enough power to blanket an entire field in explosions and laser beams? Well, she can. She can also summmon the lord of death to feed off of your lifeforce to heal her allies.
  • Black Magician Girl: Sophia is the game's best spellcaster, hands down. Not only does she learn every spell in the game, she boasts the highest INT. stat, which can be raised even higher through item synthesis. She even has the ability to assign her spells like battle skills, allowing her to perform chain magic! Which is why you don't get to use her until you finally reach the Moon Base - more than 2/3 through the game.
  • Boyfriend Bluff: Inverted, during PA3 'Agressive Flirt'. Fayt surprises Sophia by asking her to pretend to be his girlfriend, when another girl starts coming onto him at the beach resort. He apologizes afterward for putting her on the spot.
  • Childhood Friend Romance: Their relationship upgrades into one if you choose to have Fayt pursue her.
  • Childhood Friends: She and Fayt grew up together, because her parents were close friends with his parents.
  • Cursed with Awesome: She has the power of Connection, which allows the party to "connect" to the 4D world by breaking through its barriers. It doesn't work well since it was developed in a short time unlike the other two.
  • The Cutie: As seen in her character image, above.
  • Elemental Powers: Noted in the Black Magician Girl entry.
  • Energy Ball: When at long range she can fire small cat-shaped projectiles that damage both HP and MP.
  • Expy: Of Millie from the first Star Ocean game. Both are magic wielding, Childhood Friends of the blue haired protagonist who are initially separated from them at the beginning of the game and rejoin halfway through the main adventure. They're both also sweet tempered for the most part.
  • First Girl Wins: Fayt and Sophia's affinity for each other is already high to begin with. So, if you're not using a walkthrough and carefully monitoring their affection totals, you can easily end up with Sophia without even trying.
  • Hidden Depths: Sophia's solo ending shows a surprising philosophical streak. Out of all ten party members, she is the only one to sit down and really think about the implications of killing the creators of their universe.
  • Hidden Buxom: Game graphics don't make it too clear, even when she's in a swimsuit or a spaghetti strap top, but Sophia's actually kinda stacked. Her models in Anamnesis, especially when compared to some other female characters her age, effectively confirm their size.
  • Implied Love Interest: Fayt begins the game having the highest affinity with Sophia; making her the easiest of the girls for him to end up with.
  • Locked Out of the Loop: It might've been easier for her to understand things had she been around while the others were on Elicoor II. That way, she would've had time to adapt gradually, instead of having to take it all in at once.
  • Magikarp Power: Similarly to Peppita and Mirage, she has to be leveled up quite a bit to catch up with the rest once she joins the party for good. Once she does, though, she's the most versatile and powerful spellcaster in the game.
  • Naïve Everygirl: She spends most of the story having no idea what's going on, due to being separated from Fayt and the others. So by the time they finally find her and try to explain, things have become so complicated that it mostly goes over her head.
  • Not the Intended Use: While you can make her stand in the sidelines to cast magic, her strong close ranged attack is actually pretty powerful - she makes her staff fly and make it flung forward, dealing multiple strong hits! With proper timing and positioning, you can actually use this in places like the Battle Simulator.
  • Squishy Wizard: Her ridiculously high INT. stat is offset by her equally low DEF. stat. So you'll have to keep enemies off her, or she'll die quickly. As long as she's safely on the other side of the screen, she's the game's best support for your melee characters.
  • Supreme Chef: Her cooking skill is high.
  • What the Hell, Hero?: Seen when she calls Maria out for being insensitive, regarding Fayt grieving over his father's death, simply because she wanted to hurry to Moonbase and find Dr. Leingod's legacy.
  • White Magician Girl: Sweet, friendly, and possessing a full array of healing and support spells.

    Peppita Rossetti 

Peppita Rossetti (Souffle Rossetti)

Voiced by: Masayo Kurata (Japanese), Sherry Lynn (English)

https://static.tvtropes.org/pmwiki/pub/images/197px-Peppita5_1566.jpg

The circus girl. Peppita travels around the universe with her family to entertain people and become a famous dancer, in the footsteps of her deceased mother. When Fayt and Sophia meet her, she was about to debut on the stage until the resort planet was invaded by aliens. She briefly assists the duo in two forced fights until they're all separated. Much later, she reunites and assists Fayt in liberating Moonbase and joins the party if the player chooses her. Otherwise, she will remain behind.


  • Action Girl: Only if you take her with you.
  • Badass Adorable: Even moreso than Sophia. If you level her up and give her the right set of combat skills/support skills, Peppita can pester enemies with nonstop showers of shooting stars ("Kaboom!"), status ailments ("Confusion Dance"), and summoned creatures ("Fairy Friend"), while also buffing the rest of the party.
  • Blush Stickers: Featured prominently on her cheeks to enhance her moe factor.
  • Break His Heart to Save Him: Female version. If you choose to make her stay behind, Fayt and Maria will tell her it's too dangerous for a little girl like her to come with them.
  • Circus Brat: The Rossetti Family are an interstellar travelling circus trope, and she's their newest addition.
  • Corner of Woe: It's a miss-able scene, that happens only if you turn her down. Exit the Moonbase's auditorium, then immediately go back inside and you'll find her pouting in the corner.
  • Counter-Attack: She has counter attacks of both weak and strong variety in close range. As soon as the enemy is about to attack, hit X or O, and she will perform a counter attack (either spinning once or dancing in place) that has invincible frames.
  • Dance Battler: Her fighting style blends circus acrobatics with dancing, which is why shoes and bangles are her weapons. Several of her combat skills are symbological dances that create glyphs around her. Depending on the dance used, she can either grant temporary Stat Buffs to all party members within their Area of Effect, or cripple groups of enemies with status ailments.
  • Disappeared Dad: It is told by her that her father abandoned her family, believing that he was a strong soldier fighting for the federation. She never got to meet him. It is theorized that her father might have been Commander Wittcomb judging that he has the same skin color, wears the same earrings, and has books about circuses in his room. Now when you think that he was brutally killed in a dogfight...
  • Dub Name Change: She's named Souffle in the Japanese version.
  • Genki Girl: Maintains a bright and perky outlook on life.
  • Improbable Weapon User: She attacks with spike-tipped shoes and giant bangles.
  • Magikarp Power: Starts out at level 1, but train her and you get a really strong character.
  • Missing Mom: Peppita lost her mother and was subsequently adopted by her maternal uncle when she was five.
  • Optional Party Member: Be warned: you only get one chance to recruit her. If you tell her she can't come with you, she's gone for good. But you can still visit her afterward.
  • Please, Don't Leave Me: When you finally meet up with her again, at the Moonbase, she'll beg you to let her join your party. You can either accept, or tell her that it's too dangerous. If you choose the latter, she breaks down in tears and asks why you're leaving her behind, 'til the circus master tells her that's enough.
  • Red Mage: Peppita has hard striking physical attacks, some decent aoe healing and damage spells, and can buff her allies, and debuff foes. In other words, she'll do the jobs of Maria, Fayt, and Sophia all at once.
  • Spectacular Spinning: Her close range attack animations have her twirl and strike the enemy with the bells attached to the ends of her shawl. Some of her combat skills also involve spinning, like "Kaboom!", which summons a shooting star that spirals around her body and strikes enemies on all sides. She even spins and strikes a Coy, Girlish Flirt Pose, once a battle's over.
  • Tag Along Kid: Provided you choose her as your seventh optional party member, instead of Roger.
  • That's All, Folks!: Peppita treats the end of each battle as if it were one of her circus performances, as seen in her victory quotes:
    Peppita: (spins and takes a bow) "...and that's our show for today!"
    Peppita: (smiles and winks at screen) "I'll sign autographs... later."
    Peppita: (spins and strikes Coy, Girlish Flirt Pose) "Can't WAIT to see ya AGAIN!"

    Cliff Fittir 

Cliff Fittir (Cliff Fitter)

Voiced by: Hiroki Tochi (Japanese), Dave Wittenberg (English), Eric Meyers (English, Anamnesis)

https://static.tvtropes.org/pmwiki/pub/images/140px-Cliff7_4099.jpg

The former leader of Quark until stepping down from his position to give to Maria, believing that she was more fitting for the role. Cliff abducts Fayt near the beginning of the game in order to protect him from potential enemies. Being a Klausian, Cliff has far greater strength and stamina than a human has, and can tear apart enemies with his bare hands. He acts like an advisor for both Fayt and Maria whenever they are facing trouble, and plays a major supporting role throughout the game.


  • Badass Boast: Used as one of his victory quotes: "I'm a one man wrecking crew!"
  • Bare-Fisted Monk: Cliff is the game's dedicated hand-to-hand specialist for the entirety of Disc 1. By the start of Disc 2, he's joined by Mirage.
  • Big Brother Mentor: To both Fayt and Maria.
  • The Big Guy: Cliff hits the hardest of all your party members. Between moves like Hammer of Might, Infinity Kick, and Aerial Assault, he's practically a One-Man Army.
  • Boring, but Practical: Cliff can learn Aerial Assault on the way to the Kirlsa Facility, which is early in the game. It looks plain compared to his flashier attacks, but it's the most easily abused move in his arsenal (see Death from Above).
  • Chivalrous Pervert: He's a serial flirt and will always comment on the various women the party meets without fail.
  • Deadpan Snarker: Cliff is this when he and Fayt first Cliff meet. For example:
    after being tortured, Fayt asks Cliff why he didn't just bust out (which he could have done easily).
    Cliff: Would've been too much of a pain... I couldn't just leave you there, anyway, and I kinda wanted to see what was going on first hand.
    Fayt: So, You find anything out?
    Cliff: As a matter of fact, I did.
    Fayt: What?
    Cliff: The whips on this planet hurt, too.
    Fayt: Very funny.
  • Death from Above: Aerial Assault is one of his most devastating attack skills, inflicting 5x physical dmg. + ¼ that amount as MP dmg. to a single target. Supplement it with the HP/MP Dmg. combat tome, then raise both skills to Lv.10 and it becomes an outright game breaker.
  • The Engineer: One of his Item Creation's highest level talents, which he displays throughout Disc 1.
  • Expy: Bares quite a bit of resemblance to Han Solo. In-series, he's basically a male version of Ilia Silvestri in many respects.
  • Genius Bruiser: He's a lot smarter than his appearance suggests.
  • Glass Cannon: Cliff operates in a purely offensive manner, using punches and kicks to deal out mass physical damage (ie: he has high attack). In contrast, he has rather low defense and MP. While his defense is somewhat salvageable early on, MP attacking enemies will usually decimate him unless the player routinely manages him or is willing to give up an equipment slot on something that regenerates MP.
  • Good Old Fisticuffs: Being that he's a Klausian, Cliff is a bare-knuckle brawler and equips gauntlets to enhance his striking power.
  • Heavyworlder: The gravity of Cliff's homeworld is just over twice that of Earth's, plus it has a much harsher atmosphere. Though Cliff generally plays up the Klausians as a race of superhumans, he is actually extremely strong even by their much higher standards.
  • Heterosexual Life-Partners: He and Fayt bond quickly, and remain strong friends throughout the game.
  • Heir to the Dojo: Or would be, IF he was willing to accept it. The implication being that Mirage's father wants Cliff as his son-in-law, so he can hand down the dojo as her dowry.
  • Hot-Blooded: But not nearly as much as Adray.
  • Implacable Man: Assuming he has the 'No Guard' support skill, which prevents flinching from attacks that inflict less than ¼ the user's total HP. At Lv.10, 'No Guard' allows Cliff to even ignore damage from most of the game's bosses, preventing them from interrupting his attacks.
  • It's Personal: Between him and Albel, in the manga version.
  • Mighty Glacier: Cliff has high attack, but is rather slow.
  • Nay-Theist: Once he meets the 4D beings that created the universe, he's willing to accept that there are gods. He still won't worship them though because, in his own words, they're jerks.
  • Obfuscating Stupidity: Cliff knows far more about the situation than he lets on.
  • Older Than They Look: Cliff hardly looks any older than Fayt and yet is in his mid-thirties. A flashback shows him to have looked exactly the same as he does now when he was in his twenties.
  • Parental Substitute: For Maria, though he acts more like an older sibling.
  • Rapid-Fire Fisticuffs: Fists of Fury.
  • Ship Tease: With Mirage, during their default ending, and with Tynave in the manga version.
    • When Mirage prepares to depart, Cliff asks her to tell her father that he sends his apologies for not returning with her, to take over the dojo. She replies that suspected as much and says she understands.
    • Tynave's case has bits of Belligerent Sexual Tension. She starts off berating him anytime he says, or tries, anything perverted, but she gradually becomes fonder of him. Going so far as to stay behind with him to fight Albel and tend to his wounds afterward.
  • Shout-Out: His fourth costume makes him look like Squall Leonhart.
  • Supporting Leader: Played with. He used to actually be this, but stepped down and gave the position to Maria. Storywise, he plays the part closer than she does, however.
  • Vitriolic Best Buds: With Nel. This is due to him taking a while to gain the former's trust.
  • You Shall Not Pass!: In the manga, when Albel attempts to stop them from escaping with the copper ore, Cliff seizes the opportunity to settle the score with him and volunteers to stay behind. The shipment makes it through and Albel is defeated.

    Nel Zelpher 

Nel Zelpher

Voiced by: Yuu Asakawa (Japanese), Wendee Lee (English), Jules de Jongh (English, Anamnesis)

https://static.tvtropes.org/pmwiki/pub/images/122px-Nel8_7873.jpg

Nel is a resident of the Kingdom of Aquaria on Elicoor II, and leader of the Secret Legion. She is charged with gathering intelligence to report to the queen. Even though she's outwardly cold and serious, her kind heart prevents her from being as cold as her profession requires her to be. She is one of the three residents of Elicoor II that can go with Fayt for the rest of his journey.


  • Action Girl: She's the one who springs Fayt and Cliff from prison, serves as a member of the Secret Legion, and is reknowned as half the Crimson Blades. Shelby's own men points this out when she infiltrates the Kirlsa Training Facility:
    Shelby: (reprimanding his soldier) "Silence, fool! I said capture her, not admire her!"
  • Ancestral Weapon: The Blades of Ryusen, her father's twin swords. She's given them by Count Woltar, who had taken them after slaying Nevelle in battle.
  • Big Damn Heroes: She saves Fayt and Cliff's bacon twice:
    • She infiltrated the prisonhold in Ariyglyph and freed them, right as the warden had returned to continue interrogating them. Thanks to her help, they defeated him and were able to escape.
    • So long as the player hasn't met the requirements for Roger or Albel to do it, the game will default to Nel by having her save the party at the Kirlsa Training Facility.
  • Blow You Away: Whirlwind envelops her in a mini-tornado and acts as a counteroffensive shield, allowing her to run into enemies and rapidly whittle away their health.
  • Casting a Shadow: Shadow Wave acts like an extension of Nel's blade swing, arcing outward in a projected wave of dark energy.
  • Clingy Jealous Girl: Definitely comes across this way in her ending with Fayt.
  • Consummate Professional: Nel is all business and is allergic to the idea of relaxing. She can't seem to appreciate even minor indulgences (for example, she doesn't understand why Gemity residents dress up in elaborate outfits and believes there must be some functional reason for the cosplay) and declines to take a much-needed vacation during her solo ending. Her overly professional manner belies a soft, compassionate heart, as Clair notes early in the game.
  • Crisis of Faith: After going to, and returning from, 4D Space talking with her in towns reveals that she's having major issues with the reveal of what their gods really are. Believing that society would become utterly corrupt if they ever learned what she had, that maybe there's no way the 4D beings are truly their gods, and that if they truly are gods then she and the rest of the group must be demons to be attempting to kill them. That the individuals her gods are named for are among the only ones not determined to delete them, and in fact are trying to prevent that, may be the only thing keeping her from breaking down completely.
  • Crutch Character: She'll act as the party's indispensable Symbologist and healer for a majority of Disc 1 on top of having good battle skills and decent speed. Her usefulness wanes towards the endgame as her flaws (such as her fragility, long stun time, and bad AI) become more apparent and detrimental, although she's still capable of holding her own fairly well.
  • Defrosting Ice Queen: She becomes noticeably softer with Fayt and Cliff after they save her and assist her in saving Tynave and Farleen from Shelby.
  • Demoted to Extra: Nel becomes an optional party member despite having a major role in the Elicoor II story arc. Justified, as the rest of the game takes place outside her home planet and she doesn't know anything about space or the 4D world.
  • Distress Ball: In the manga adaptation, she's nearly raped twice while attempting to rescue her two subordinates, Tynave and Farleen, from the Kirlsa Training Facility. Nel escapes the first one on her own by slitting her would-be assailant's throat, but got cornered again only moments later and would've been gang-raped, had Fayt and Cliff not been there. This differs from the game, where there's no rape attempt. Instead, by the time Fayt and Cliff catch up to her, they find she had successfully infiltrated the facility and had already found the secret elevator to the roof. She only needed help with the Black Brigade soldiers, who were guarding it.
  • Elemental Powers: Nel may be limited in terms of runological ability, but some of her unique arts more than make up for it.
  • Expy: Of Phia from the first Star Ocean game, mainly appearance wise. Like Phia, Nel is a red-headed warrior dressed in skimpy clothing who is fiercely loyal to her kingdom. However, Nel is a Fragile Speedster ninja who uses symbology while Phia is a physical attacking knight who doesn't use any symbology. And while both are typically serious individuals, Phia at times could show a wider range of emotions compared to how overtly stoic Nel is.
  • Foil: To Albel. Both are high ranking members of their nation's respective militaries who join the party for a while before becoming Optional Party Members, but while Nel is calm, composed and fiercely loyal to her queen, Albel is manic, overly emotional and of dubious loyalty to his king. To further this, Nel is a rather masculine woman while Albel is an effeminate man.
  • Fragile Speedster: She's fast, a solid fighter and a competent symbologist, but she can't take a hit to save her life.
  • Guest-Star Party Member: Possibly one of the longest examples in video game history. Nel is on the team for about twenty hours, almost half the game, and yet is completely optional to recruit.
  • Guide Dang It!: If you want the Nel ending, be prepared to work for it, because her initial affinity with Fayt is the lowest of all the girls; making her the hardest one for him to end up with. According to the Official Guide, it's almost required that you complete the Elena / Arzei sidequest chain (covered in her section) in order to raise Nel's affinity high enough. Even if you complete all the steps, you may still need to lower Sophia's affinity with Fayt, just to be sure - as you can easily end up with her instead, due to how high her affinity is.
  • Heterosexual Life-Partners: With Clair, whom she has the strongest bond with outside of certain party members like Fayt.
  • High-Class Gloves: The variation of her original outfit in the manga.
  • An Ice Person: She learns Ice Needles fairly early, but Ice Daggers is much faster (it's instantaneous), allowing her to speed chain it for insane amounts of damage. It also has a much higher chance of freezing the target, plus, it's one of several runological skills that only Nel can use.
  • Lady of War: She's a skilled leader and fighter.
  • Leg Focus: Her legs were the first thing Cliff noticed about her, which he mentions to Fayt when she springs them from prison in Ariglyph. Not knowing she heard him, until she offhandedly thanks him for the compliment.
  • Lightning Bruiser: The "Mirror Nel" build makes her good at almost everything. She's able to survive all but a direct hit from the strongest boss in the game, able to dish out enough damage to easily solo many of the post game bosses, and can quickly heal the other party members.
  • Lust Object: In the manga, you'd swear she was the hottest woman on Elicoor II, since just about anyone who sees her either hits on her, or tries to rape her.
  • Magic Knight: Or "ninja". Nel has a decent attack power; but she learns quite a few symbological spells that make her the game's mage for the majority of Disc 1. Despite having less spells than Adray, she's still pulls the role off statistically better than he does.
  • Ms. Exposition: Nel acts as this for most of the time spent on Elicoor II.
  • Ms. Fanservice: Her long, beautiful legs are always on display under her tiny miniskirt.
  • The Needs of the Many: Nel staunchly believes in choosing the path to the greater good, even if that means sacrificing herself, to do it. This is best seen during the PA in the Kirlsa Inn, where she and Fayt debate the issue.note 
  • Ninja: She's part of the Secret Legion, which reports directly to and acts covertly on behalf of the Queen of Aquaria. Making them the Elicoorian equivalent of ninja and Shogun.
  • Ninja Pirate Zombie Robot: Specifically, ninja mage/covert ops agent.
  • Not So Stoic: She's far more compassionate than she tries to appear to be.
  • One-Hit Kill: Any frozen enemy can be killed instantly, regardless of their remaining HP and Ice Daggers has a 1:3 chance of freezing the target at Lv.10, allowing Nel to insta-kill even some of the game's toughest enemies.
  • Optional Party Member: A rather jarring example, given that she's an important character for the majority of Disc 1.
    • This is somewhat mitigated by the fact that she's the default pick as your first optional character. The other two Elicoor II characters, Roger and Albel, require you to go out of your way and do their side events if you want either of them as your first optional character instead.
  • Playing with Fire: She already has Fire Bolt when she first joins you, though it's the only fire spell she gets. As you raise her Skl.Lv with it, she goes from launching one small fireball, to launching three large heat-seeking ones at about Lv.7.note 
  • Power Tattoo: The tattoos on her arms and legs are actually runes that have been magically etched into her skin, allowing her to use Runology.
  • Red Mage: Nel is easily the most diverse character in the game, as her moveset makes her effective at any range. So she can seamlessly switch from melee, to long range, or simply use hit-and-run tactics. She also has healing magic and can be taught other support spells.
  • Scarf of Asskicking: Worn as a standard part of the Secret Legion uniform, as Clair, Tynave, and Farleen all wear matching scarves.
  • Sleeves Are for Wimps: Her redesigned outfit in the manga removes these.
  • Shock and Awe: Nel learns all three lightning spells. However, she doesn't need them since Lightning Chain (another of her unique skills) is easily the best one in the game. It can be chained, has decent start up, automatically locks on and relentlessly pursues the target. "Splitting Sky" is another unique skill. It emits one massive bolt of lightning and has long range, but is extremely slow on start up, is linear, and has very poor recovery; making it Awesome, but Impractical.
  • Spectacular Spinning: Her ultimate skill: Divine Wrath, locks onto the nearest target, regardless of distance, and turns her into a whirlwind of spinning blades. It also has the potential to inflict the most HP damage of all the battle skills in-game. Which is why you don't gain access to it until post-game.
  • Stripperiffic: Her uniform leaves little to the imagination, which nearly lead to unsettling results in the manga adaptation.
  • Supreme Chef: While cooking stuff in Item Creation, she cuts lettuce nimbly. Noticeably, her cooking skill is quite high, although not on the level of Sophia.
  • Tsurime Eyes: Her eyes are sharp and upturned. When Nel escapes Airyglyph with Fayt and Cliff in tow, Kirlsa residents refer to her as a "sloe-eyed" hag.
  • Tomboy and Girly Girl: The tomboy to Clair's girly girl.
  • Tsundere: If you raise Fayt's affinity with Nel high enough, she starts to develop feelings for him, though she'll adamantly deny it when anyone points it out. The final PA (Private Action) that cements them as a pair has one of Nel's friends call her on it, as do Tynave and Farleen during the Fayt-x-Nel ending.
  • Vitriolic Best Buds: With Cliff.

    Roger S. Huxley 

Roger S. Huxley

Voiced by: Mari Maruta (Japanese), Mona Marshall (English)

https://static.tvtropes.org/pmwiki/pub/images/234px-Roger6_43.jpg

A bratty young Menodix who lives in the Sanmite Republic of Elicoor II. Roger is part of a small band of children who take part in "Real Men Contests" against a rival group in his town, said contests being as ridiculous as stealing a trophy from a dangerous bandit. While incredibly small, Roger doesn't let his size slow him down when facing enemies bigger than him. His biggest dream is to become a real man one day through the tests he is given by his peers. He is one of the three residents of Elicoor II that can join Fayt's journey.


  • Beast Man: Because he's a Menodix, Roger has whiskers, raccoon-like ears, and a thick bushy tail. Otherwise, he'd be a normal looking human kid.
    Cliff: (in surprise) What the heck? He's got a tail!!!
    Roger: What? What's the big deal? My tail's the softest around, I'll have you know!
  • Big Damn Heroes: If Fayt completed his entire sidequest, Roger will be the one to save the team at the training facility.
  • Bitch in Sheep's Clothing: Roger initially plays cute and innocent to try playing on strangers' sympathy, but it isn't long before he reveals his true colors.
  • Bratty Half-Pint: He is a loudmouthed, self-centered runt with an ego as big as a planet.
  • Bullying a Dragon: If you take Roger with you to confront Lenneth, he actually runs up to her and calls her a little brat! About two seconds later, you see a flash of light, as she sends him flying back where he came from.
  • Butt-Monkey: Which he mostly brings on himself. Cliff snarks on him for being a pint-sized pain in the neck, Nel ignores his attempts to hit on her, and Lenneth sends him flying for disrespecting her.
  • Casanova Wannabe: Roger is a pint-sized perv. He hits on any girl he sees, but most don't take him seriously since they see right through him. Nel, in particular, flat-out ignores him.
  • Cool Helmet: Including one that looks like a shark.
  • Crouching Moron, Hidden Badass: He's a bratty kid in way over his head most of the time, but he can be the one to save the entire team from Biwig, instead of Nel or Albel if you've met the conditions to recruit him. Gameplay-wise, he starts out as pretty subpar, but with enough patience, can grow into a strong and powerful fighter in his own right.
  • Death from Above: Roger's strongest attack, Star Fall, has him call down meteor showers to rain destruction upon his enemies.
  • Hypocritical Humor: He calls Lenneth Valkyrie (who's portrayed as a young girl in this game) a "little brat" despite perfectly matching that description himself.
  • Jerk with a Heart of Gold: Roger's a total brat and a coward, but he's got the heart of a hero deep down.
  • Love at First Sight: To Nel as noted in Precocious Crush, though it doesn't last.
  • Optional Party Member: Especially if you failed to save him from the Thieves Hideout, because you didn't know about it.
  • Plucky Comic Relief: His scenes tend to have an element of humor to them.
  • Precocious Crush: Because he's a Menodix, practically any girl is taller than he is, but he's especially taken with Nel:
    • If she's in your party when you rescue him from the Thieves Hideout, you'll get an extra bit of dialog where he tries hitting on her, but she completely ignores him.
    • The manga takes it further, by having Roger grab her butt the moment he's released from his cage. He also addresses her as "Onee-sama" and does whatever she says without question. Nel's reaction ranges from indifference, to exasperation.
  • Pint-Sized Powerhouse: Being a young kid, he's the smallest and shortest playable character, but hits surprisingly hard, especially at higher levels when using his strongest battle skills.
  • Puppy-Dog Eyes: His method to convince the party to save him from the thief that put him in the cage. Naturally, he gets annoyed too early and drops off his sweet side for his true behavior.
  • What Happened to the Mouse?: Subverted. If Fayt never meets Roger in the story, after the credits, Roger will be given a scene where he is seen crying inside the cage with no hope of rescue.
  • Wild Child: One of his costumes.

    Maria Traydor 

Maria Traydor (Maria Traitor)

Voiced by: Michiko Neya (Japanese), Dorothy Elias-Fahn (English), Jennifer Wiltsie (English, Anamnesis)

https://static.tvtropes.org/pmwiki/pub/images/129px-Maria8_575.jpg

The young, enigmatic leader of Quark. Maria was given command of the anti-Federation group after an incident where her mysterious genetic powers allowed the crew to escape certain death. Since then, she's developed a sharp mind and natural leadership ability. While she can be blunt at times, she's not without feeling and has the best of intentions. Her role is pivotal to the plot, because she possesses the power of "Alteration", which eventually allows the party to physically cross over into 4D space.


  • Action Girl: Leader of the Anti-Federation unit, and willing to cross dimensions to kick their creator's ass for trying to erase them and everything they hold dear.
  • Badass Long Coat: As seen in her character image to the right.
  • Brutal Honesty: One of her defining traits, though she gets called out more than once about how rude or downright insensitive she comes off as.
  • The Captain: Despite being introduced late in the story, Maria's its most pivotal character. She's the one who first provides Fayt with an explanation of the unique power they share, as a result of his father's experiments. And she takes charge of the situation against the Executioners, by deciding the group's course of action.
  • The Comically Serious: A large part of her characterization in the manga, where her ice cold demeanor is often used to comical effect, when interacting with Fayt and Cliff.
  • Cursed with Awesome: She possesses the power of Alteration, which allows the party to exist in the 4D world. As a bonus, her power manifests in battle in that it allows her to use support magic for the party. Also, a few of her high end skills are implied to be making use of this power.
  • Defrosting Ice Queen: She tends to be curt and to the point when speaking, which initially makes her seem rude, but she's not without compassion. It's just very rarely seen.
  • Depending on the Artist: Maria's eye color is different between her official artwork and in-game. Green in the former and blue in the latter.
  • Deuteragonist: Maria becomes central to the plot from the moment of her introduction.
  • Energy Weapon: Most of her attacks involve lasers. The one that takes the cake is Energy Burst.
  • The Fellowship Has Ended: Seen in the Fayt-x-Maria ending, where she officially disbands Quark. Her reason being, that with the Federation gone, there's no longer a need for Quark to exist. And, if they tried to govern the people's actions themselves, they'd be no different than Luther.
  • Good Is Not Soft: While Maria is a good person, she is very blunt, which makes it seem like she's rude and insensitive.
  • Happily Adopted: For the brief time she knew her foster parents, that is. She didn't learn the truth until the day the Aldian empire attacked the station she was living on.
  • Hidden Buxom: As shown with the Beach Episode in Star Ocean: Anamnesis, Maria's stuffed suit hides a rather big pair of breasts.
  • Improbable Age: The fact that she's the leader of Quark (at 19), instead of Cliff, or Mirage, who're both older and more experienced than she is. However, it's justified because they groomed her to take command once she was old enough.
  • Iron Lady: Ever since she learned of Dr. Leingod's experiments, she's developed a strict no-nonsense attitude and has made it her personal mission to find him, to make him answer for it.
  • Jerkass Has a Point: Sophia concedes that Maria's right about them needing to get to Moonbase as soon as possible, given the circumstances.
  • Jerk with a Heart of Gold: Though Maria's moments of bluntness and insensitivity stand out, she is kind to the rest of the party and the other members of Quark more often than not, and has a strong moral center.
  • Kick Chick: Her close range attacks have her kicking her target instead of shooting and she shares the Crescent Locus and Triple Kick battle skills with Mirage.
  • The Leader: As the leader of Quark, she assumes this role in the party by default. It can be hard to tell at times, however, due to Fayt being the protagonist and Cliff not quite abandoning his position as former leader.
  • Maybe Ever After: Her default ending implies she might eventually hook up with Lieber, which would make it a happy coincidence for him, since she isn't aware of his feelings for her. However, during the paired ending with Fayt, she mentions having "two" romantic prospects and that one of them is standing right in front of her (meaning Fayt), while the other one is "the guy [she] didn't choose" (meaning Lieber).
  • Meaningful Name: Zigzagged. Her Japanese surname is "Traitor". Despite this, Maria remains a loyal and moral ally, never betraying the party. However, being the leader of Quark means that she actually went against the Pangalactic Federation, so she's a "traitor" in the eyes of the Feds. Additionally, her parents, where she took her surname from, took part in a forbidden research to enable the party to commit Rage Against the Heavens, so she and her parents are also being "traitors" to the universe's creators.
  • More Dakka: Scatter Beam can be used to this effect, since it fires a cluster of laser blasts at once and can be chained up to 4 times back-to-back, for a 250% dmg. increase.
  • Oblivious to Love: She doesn't realize that Lieber is in love with her, even though it's painfully obvious to everyone else. Maria's default ending suggests that Lieber might still have a chance, but she turns him down decisively in her paired ending with Fayt.
  • Power-Strain Blackout: Like Fayt, she passed out after she used her power of Alteration for the first time. It's implied the event was wiped from her mind.
  • Proper Tights with a Skirt: Maria wears dark skin-tight leggings and a skirt.
  • Ray Gun: She uses laser handguns as her weapons of choice.
  • Reality Warper: Her "Alteration" power allows her to transmute any form of matter or energy, and could potentially be used to rewrite the laws of the 3D universe. Without Maria's power, any Eternal Sphere residents attempting to enter 4D space would suffer Cessation of Existence the moment they crossed the dimensional divide. It's also speculated that Maria used her "Alteration" power to ensure that the Eternal Sphere became a real universe, not an artificial one about to be deleted by Luther.
  • Shout-Out: One of her alternative costumes is very similar to Rinoa Heartilly's blue dress.
  • Single Woman Seeks Good Man: Revealed during her ending with Fayt, where she admits that she wants to find someone special to settle down with, and says she had two prospects. When Fayt asks who they are, she replies that one was standing right in front of her...
  • Surrounded by Idiots: Her general attitude in the manga version, helped in no small part by Fayt's impulsiveness and Cliff's near constant perversion. Which usually results in her whapping both of them.
  • Unequal Pairing: Assuming she actually hooks up with her subordinate, Lieber.
  • What the Hell, Hero?: Directed at Dr. Leingod, after finally catching up to him at the Kirlsa Training Facility. She demands an explanation for why he conducted illegal symbological experiments on her. Robert initially evades the question, but finally relents and gives her a short reply. Maria doesn't like what she hears.

    Adray Lasbard 

Adray Lasbard

Voiced by: Unshō Ishizuka (Japanese), Beau Billingslea (English)

https://static.tvtropes.org/pmwiki/pub/images/252px-Adray1_7814.jpg

An extra character added to the Director's Cut/overseas versions of the game. Adray is Clair's father, a hot blooded Aquarian whom along with Nel's father helped found the kingdom. Other than that, he is an adept in Runology and an average fighter. Whenever he gets the chance, he asks any young man he finds to marry his daughter, much for her dismay. He is always sent away to dangerous missions from the kingdom, to avoid having him around during diplomatic matters.


  • Amazingly Embarrassing Parents: His relentless and pushy search for Clair's future husband greatly embarrasses Clair.
  • The Big Guy: In appearance and personality, even more so than Cliff. Gameplay-wise, not so much.
  • Blood Knight: A much more lighthearted example than Albel.
  • Boisterous Bruiser: He's a loud, hearty man who's always expressing eagerness for a good fight. Unusual for a wizard-type.
  • Broken Pedestal: Said to have been the strongest and most feared swordsman on the planet in his youth, as well as a respected military leader. These days, people rarely take him seriously and his skills are said to have dulled considerably. He's still a badass though.
  • But Thou Must!: You cannot get rid of him or avoid him. He will join your party no matter what you do. Lampshaded by Nel.
    "If you're going to say 'no', you'd better have a smooth way of saying it."
  • Doting Parent: His love for Clair borders on obsession.
  • Eccentric Mentor: Attempts to act as a mentor to both Fayt and Albel. Whether it works or not is up to you.
  • Embarrassing Tattoo: Subverted. Sure, Adray is proud and loves Clair, but we know for sure how she would react if she saw the chibi version of herself surrounded by roses on her father's back.
  • Energy Ball: At long range he can fire energy balls that damage MP.
  • Flat Character: He has absolutely no relevance to the plot, as his only purpose in joining the party is to have weird interactions with everyone.
  • The Friend Nobody Likes: His interactions with the rest of the party clearly show that they are annoyed by his presence and really don't want to have him around. In fact, the two times that he joins the party, he more or less forces his way in whether Fayt likes it or not.
  • Hot-Blooded: He's a very passionate man, especially when it involves his daughter.
  • I Want Grandkids: He's bound and determined to marry Clair off. He tries again in his solo ending and his ending with Fayt. Clair puts her foot down both times.
  • Informed Ability: The story claims he's some kind of Master Swordsman, but he never displays any such skill nor uses his sword properly at any point, even during cutscenes. Gameplay-wise, he's a pure mage/wizard type, and can only swing his sheathed sword like a club.
  • Katanas Are Just Better: Subverted. Despite his alleged skill with it, Adray never actually uses his katana the way it's meant to be used, nor does it complement his magic-focused playstyle. The few attacks he does with the weapon are so laughably awkward and inept he just makes himself look pathetic, unlike Albel.
  • Large Ham: He's very bombastic and is easily the hammiest character in the game.
  • Lethal Joke Character: Adray is, by and large, a poorly designed combatant. His stats work against him since 90% of his weaponry does not improve his INT and he has the lowest Defense potential in the game. Plus, his attacking style is very awkward and leaves him open to enemy interruption except when using Aerial. His other unique attacks aren't very good aside from the MP damaging Chaos Tide. However, since Sophia doesn't join until late in the game, and Nel only has a few spells, he's the only option for most of the game if you want a dedicated magic user. He does have a niche as a healer, because healing spells are effective regardless of INT and he can cast them more quickly than Sophia due to having the fastest Symbological casting time in the game, but his best saving grace is the aforementioned Aerial attack, which hits fast and can stunlock most enemies, even super bosses, making him a viable if cheap option for long-term battles.
  • Magic Knight: He is basically this since he learns both Symbology and physical battle skills. Too bad he doesn't excel in either.
  • Manchild: In contrast to his daughter, who acts about twenty years older than she actually is, Adray acts about forty years younger than he is.
  • Obnoxious In-Laws: Discussed in Adray's paired ending. Fayt likes Clair well enough and isn't even opposed to the possibility of something more with her, but is very reluctant to pursue it because he cringes at the idea of having Adray as his father-in-law.
  • Plucky Comic Relief: He's got no real role in the story or any reason to join the party, but at the very least will keep a smile on your face simply due to how weird he is.
  • Power Tattoo: The tattoos on his arms (and presumably his legs) allow him to use Runology. The dragon tattoo on his back is just there to look cool.
  • Remember the New Guy?: Despite being Clair's father and a famed swordsman, Adray was never mentioned in the base game, being only introduced in the Director Cut version.
  • Shirtless Scene: He walks around without wearing a shirt.
  • Silver Fox: He's the oldest member of the party at 58 but still retains a handsome and manly physique.
  • Spam Attack: His Aerial, which hits very fast and is surprisingly effective against most enemies. It is likely the only move the player will rely on most of the time if playing as him.
  • The Thing That Would Not Leave: Meta example. He shows up and prevents you from recruiting another character who has more plot relevance and is better liked by everyone else.
  • Wacky Parent, Serious Child: His daughter Clair is a serious-minded special ops agent who puts her job above all else. Adray, not so much.
  • Walking Shirtless Scene: Looking pretty good for almost sixty, too.
  • Worthy Opponent: He considered Albel's father to be his when he was alive, and seems to miss him almost as much as Albel does.

    Albel Nox 

Albel Nox

Voiced by: Isshin Chiba (Japanese), Crispin Freeman (English)

https://static.tvtropes.org/pmwiki/pub/images/150px-Albel4_4479.jpg

Leader of the Black Brigade, one of the three brigades of the Kingdom of Airyglyph. Albel is known as "Albel the Wicked" due to his ruthless "Take No Prisoners" attitude. He acts as an antagonist for the first part of the game until he is deemed a traitor due to his constant failures and is imprisoned in the Airyglyph castle dungeon. He is later forced to join the party to assist in hunting the legendary dragon known as the Marquis to make up for his failures on the battlefield. He is one of the three residents of Elicoor II that can join Fayt's journey permanently.


  • Artificial Limbs: The gauntlet over his left arm seems to be one. He lost at least part of his real arm when he failed to bond an air dragon.
  • Because You Were Nice to Me: Implied. If you stay overnight at the Peterny inn, he wakes you up and drags you outside to ask a question: "Do you hate me?" Answer no, and he's the one who will show up a little later to save the party and be raised from an optional to a permanent party member.
  • Big Damn Heroes: If Fayt acted nicely to him during his stint on the party, Albel will be the one to save the party at the training facility.
  • Blood Knight: He's always looking for a fight.
  • Bolivian Army Ending: His solo ending. Albel's trek to a ruins led him to encounter a demon lord of sorts that has corrupted some of his dead Black Brigade men into zombies. A battle ensued, but the result of whether Albel emerged victorious is not shown and the fact that his game was chronologically the last would mean that his eventual fate remain ambiguous.
  • Counter-Attack: He has a counter attack via weak short range attack. Hit X as the enemy is about to attack to make him step back before performing his weak slash.
  • Cruel Mercy: After being beaten by Fayt and the others in a fight, Fayt decides not to finish Albel off and instead echoes what Albel told him before ("Easy wins have never been my style"). The result is Albel's pride as a warrior being wounded, his title of general being stripped of him, and being thrown into the Airyglyph dungeons to rot.
  • Demoted to Extra: Once he becomes an optional party member. As with Nel, this is justified due to the rest of the plot happening outside Elicoor II.
  • Enemy Mine: Accompanied by a Heel–Face Turn, at least if he's recruited.
  • Foil: To Nel. Both are high ranking members of their nation's respective militaries who join the party for a while before becoming optional party members, but while Nel is calm, composed and fiercely loyal to her queen, Albel is manic, overly emotional and of dubious loyalty to his king. To further this, Nel is a rather masculine woman while Albel is an effeminate man.
  • Fragile Speedster: He's incredibly fast in battle and most of his attacks require being in a combo. His HP is low and often gets MP killed given his low MP value.
  • The Friend Nobody Likes: Most of the party barely tolerates his presence. Only Sophia and Adray, who knew his father and thus sympathizes with him, seem to like having him around. Too bad it's not mutual on Albel's part. Maria also acts nicely towards him, and Albel is in turn not quite as much of a jerk to her. If Albel is not recruited at the Kirlsa Training Facility at the beginning of Disk 2, recruiting him after returning to Elicoor later can permanently lock the player out of several paired endings because of the severe two-way affection drops it causes, that's how much the other characters dislike him.
  • Gameplay Story Segregation: The official guide states that he has the highest default affection score towards Nel, at 20. To put that in perspective, Fayt's starting affection for Maria is 21. Moreover, Albel's AP for Nel is the only AP that has the potential to reach "pairing" levels among nonplayable characters. Albel has a funny way of showing it, though.
  • Guest-Star Party Member: A much more traditional example than Nel. He joins the party for an hour or two before becoming an optional party member.
  • Hidden Heart of Gold: He acts like a jerk to others to keep them from bonding with him, so that he won't have to experience the pain he felt when his father was killed again.
  • I'll Kill You!: Played for Laughs, during a manga flashback where he threatened to kill Kurin for playing with the ends of his hair.
  • Ineffectual Loner: He acts likes a jerk towards people before and after he joins the party.
  • Inferiority Superiority Complex: Clearly does not think highly of himself due to blaming himself for his father's death, and thus trains constantly and acts incredibly arrogant to cover it up. When Fayt beats him the first time, he's so shaken that he screams.
  • It's All My Fault: A part of Albel's backstory is him blaming himself for failing to make a pact with a dragon and his father sacrificing himself despite failing. Albel even admits that in his sidequest.
  • Katanas Are Just Better: Like Adray, Albel uses a katana. Unlike Adray, Albel actually unsheathes it and shows genuine skill with it, complementing his aggressive fighting style.
  • Mr. Fanservice: Wears tight, midriff exposing clothing that shows off his toned body and is by far the biggest pretty boy in the game.
  • Oblivious to Love: In the manga, he's unaware of Kurin's feelings for him. Justified since she's only 14, not that he'd care even if she were closer to his own age.
  • Optional Party Member: He's one of the three Elicoorian characters the player can choose from. The simplest way to recruit him is to stay at the inn in Peterny, when he first joins you, and have Fayt say he doesn't hate him. This will cause Albel to appear at the Kirlsa Facility later, where he'll save the party from Biwig. Alternatively, if you choose Nel, or Roger first, tell Peppita that it's too dangerous for her to come with you. Then when you return to Elicoor II, from 4D Space, ask King Arzei about Albel and he'll tell you he's been training in the Urssa Lava Caves. Meet him there, and he'll challenge Fayt to a 1-on-1 duel. If you win, you can recruit him.note 
  • Pitiful Worms: "Worms" or "Maggots" or "Fools" tend to be Albel's go-to insults to refer to everyone else not him.
  • Red Oni, Blue Oni: The red oni to both Fayt and Nel.
  • The Rival:
    • Albel initially looks down on Fayt and the others, but after being humbled by them, he develops a begrudging amount of respect for their strength. Much later, he can be found training in the Urssa Lava Cave, in preparation for a rematch with Fayt.
    • In the manga, Albel forms a primary rivalry with Cliff. When they first meet, Albel dismisses him claiming Cliff wasn't worth bothering with. They eventually come to blows in chapter 20, with Cliff emerging as the victor after a hard-fought battle. When they next meet, Albel declares himself to be the only one allowed to defeat him.
  • Sarashi: One of his bonus costumes.
  • Skyward Scream: After his first defeat, Fayt threw back his insults towards them ("Easy wins have never been my style", "I have no interest in trouncing weaklings.") right onto him. A humiliated Albel proceeds to smash his fist to the ground and then screams in anguish while glaring to the sky.
  • Teeth-Clenched Teamwork: Nel and Albel initially, though Nel seems more bitter about the begrudging alliance.
  • The Only One Allowed to Defeat You: After Albel saves the party and taking the bullet from Biwig, he tells them that they’re ‘his prey’.
  • Token Evil Teammate: Generally indifferent to the conflicts of the world, Albel only cares about becoming stronger. While he can forge a friendship with Fayt if you work towards it, his main reason for joining the team is to make sure that Fayt doesn't become stronger than him.
  • Vitriolic Best Buds: He and Fayt can develop a somewhat antagonistic friendship, assuming Fayt treats him kindly. Which is best seen in their paired ending.
  • Worthy Opponent:
    • He considers Fayt to be a worthy opponent, though how far this goes depends on how you play. If Fayt acts coldly to Albel throughout the game, he will still join the team.
    • His high starting affection for Nel could be interpreted as him holding a begrudging respect for her as his nemesis. While Nel has trouble accepting Albel as an equal, Albel is only interested in people with strength, which Nel has plenty of.
  • Would Hit a Girl: The party runs into Albel for the second time, only moments after he's ambushed Tynave and Farleen. Then he kicks her just to taunt the party, but ends up regretting it moments later.

    Mirage Koas 

Mirage Koas (Mirage Coast)

Voiced by: Emi Shinohara (Japanese), Kari Wahlgren (English)

https://static.tvtropes.org/pmwiki/pub/images/122px-Mirage8_7250.jpg

An NPC from the original version who becomes a party member in the Director's Cut/overseas versions. Mirage is the calm and collected partner of Cliff, whose technical expertise help the party countless times. She is the daughter of the dojo owner who trained Cliff, and the two have known each other most of their lives though their relationship never goes past friendly flirting. She took in Maria alongside Cliff seven years before the start of the game and was the one who trained her how to fight.


  • Action Girl: A given since she has similar moves as Cliff.
  • Bare-Fisted Monk: Like Cliff, for the aforementioned reason.
  • Cool Big Sis: To Maria and, to a lesser extent, Fayt.
  • Distaff Counterpart: Aside from one or two moves borrowed from Maria, along with one of her own ("Blazing Canon"), Mirage's skillset is basically the same as Cliff's.
  • The Engineer: Like Cliff, except a bit less experienced.
  • Fragile Speedster: She's faster and has a larger reserve of MP than Cliff, at the cost of having lower DEF stats than he does.
  • Heavyworlder: Like Cliff, she's from a homeworld that just over twice that of Earth's, plus it has a much harsher atmosphere. As such, she too is extremely strong.
  • Kick Chick: She specializes more in kicks than fists while in combat.
  • Magikarp Power: Joins the party at a pathetically low level compared to the rest of them at that point, but can be very formidable once leveled up.
  • Moveset Clone: Of Cliff as she has many of his moves.
  • Muscles Are Meaningless: Her arms and legs look like swizzle sticks, yet she's physically one of the strongest characters in the game.
  • Out of Focus: While she is a playable character, she receives less screentime than the rest of the party.
  • Promoted to Playable: As a result of being added as a party member in the Director's Cut/overseas versions.
  • Red Oni, Blue Oni: The blue oni to Cliff's red.
  • Satellite Character: She gets the least amount of screentime out of the party, in both the game and the manga. Most of her time during Disc 1 is spent staying out of sight to try to contact the Diplo. When she finally shows up again, she gets told to look after Ameena. And by the time she actually becomes playable, she has little to no dialog and virtually no significance to the plot.
  • Ship Tease: Her default ending with Cliff subtly implies that her father wants them to wed, so he can hand down the family dojo as Mirage's dowry. But Cliff isn't ready to accept it and asks her to send his apologies.
  • The Stoic: She maintains her calm disposition, no matter how tense the situation gets.

Supporting Cast

    Clair Lasbard 

Clair Lasbard

https://static.tvtropes.org/pmwiki/pub/images/clair_lasbard.jpg

The leader of the Crimson Blade and the de facto leader of the Shield Legion in her father Adray's absence. As such, she's responsible for coordinating their operations against Ariglyph. She's also a long time friend of Nel, so she worries whenever she acts independently. Because of her kindness and leadership ability, Clair has many admirers among her subordinates, as well as hopeful suitors since father is determined to marry her off... against her wishes.


  • Battle Ballgown: She's the only member of the Secret Legion to wear a full gown. It's shoulderless with a low-cut back and has a split-seam to facilitate movement.
  • Berserk Button: She loves her father, but she hates that he keeps trying to pressure her into getting married:
    • In most endings, Adray resumes command of the Shield Legion and tells her he's promised to wed her to whomever completes his training regimen first. Clair pointedly tells him to mind his own business and says she'll choose her own husband when she's ready.
    • If you get Fayt's ending with Adray, he tries to railroad Fayt into agreeing to marry her. Clair's not amused.
  • Bow and Sword in Accord: Clair makes a playable appearance in Star Ocean: Anamnesis and can fight with either a bow or twin daggers.
  • Celibate Hero: If you talk to the NPCs around her headquarters, one of them mentions that Clair hasn't settled down yet, because she's as much of a workaholic as Nel. Adray also asserts that Clair doesn't associate with any gentlemen, so he takes matters into his own hands to find one for her.
  • Informed Ability: According to the in-game character glossary, Clair's every bit as good as Nel. Except you never get to see her in action.
  • Long Hair Is Feminine: Her ponytail reaches halfway down her back.
  • No-Holds-Barred Beatdown: She delivers one to her father offscreen, during Fayt's ending with Adray, for trying to railroad Fayt into marrying her.
  • Out of Focus: After the first act.
  • Supporting Leader: She lends the party her support during the first act, but never actually joins them.
  • Tomboy and Girly Girl: Between her and Nel, she's the feminine one which is reflected by her style of dress and her hair length.
  • Wacky Parent, Serious Child: Clair is greatly admired and respected by her subordinates, though Adray thinks it's because she's too soft on them. He doesn't realize that it's because no one takes him seriously.

    Tynave and Farleen 

Tynave & Farleen

Nel's two most trusted subordinates. They work as a pair, since Tynave is a weapon specialist, while Farleen relies on runology. That way, can cover each other's weaknesses.
  • A-Cup Angst: Tynave usually isn't bothered by it, but was brought to tears when Cliff mistook her for a boy, due to her small bustline.
  • Adaptational Badass: In the game, they're basically helpless and need saving twice. Whereas the manga has Tynave stay behind to help Cliff fight Albel, and later she and Farleen save Fayt and Maria from Biwig's trap at the Shrine of Kadan - complete with a back-to-back entrance pose.
  • Adaptation Expansion: Both their personalities and backgrounds are more fleshed out in the manga, than in the game itself. They're even given a gaiden chapter, detailing one of their first missions together.
  • Ascended Extra: They play a bigger role in the manga, than in the game itself, and even get their very own Big Damn Heroes moment. Plus, Tynave gets Ship Tease with Cliff, such as when she treats his wounds after his fight with Albel.
  • Battle Ballgown: Tynave's the only one, besides Clair, who wears a full-length dress. But she wears a halter-top with hers, rather than a full gown.
  • Beauty Is Never Tarnished:
    • Played Straight in the game, where they remain unblemished despite being tortured by Shelby's men, and after Albel ambushes them. Though they still suffer injury and need time to recover for several days afterward.
    • Averted in the manga adaptation, where they're shown to be severely battered and bruised, while being held hostage by Shelby.
  • Boyish Short Hair: Both of them, though Tynave is the one who fits the personality type.
  • Cute, but Cacophonic: A common point of criticism was Farleen's English voice actress, who had many gamers scrambling for the "mute" button.
  • Damsel in Distress: You have to rescue them twice: first from Shelby, who was holding them hostage at the Kirlsa Training Facility. And later in the game, you have to save them from Albel.
  • Kung-Fu Wizard: Tynave is a trained Runologist, and in Star Ocean: Anamnesis is shown to fight with Wolverine Claws.
  • Lovely Angels: The two them always work as a pair.
  • Magic Knight: Farleen is a Runologist, and Star Ocean: Anamnesis shows that longswords are her preferred weapon.
  • Ninja: Presumably, the same as Nel since she trained them herself.
  • Scarf of Asskicking: Like all members of the Secret Legion.
  • Ship Tease: With Cliff. See his entry for details.
  • Shy Bluehaired Girl: In the manga, Farleen is depicted as being shy and somewhat ditzy.
  • Those Two Girls: They're always together, so whenever one appears, the other usually isn't far behind.
  • Tomboy and Girly Girl: Tynave is described as "the brawn to Farleen's brain". Which is why she favors melee combat, while Farleen specializes in runology.
  • You Shall Not Pass!: Tynave helps Cliff hold off Albel, so Nel and the others could escape with the copper ore needed to complete the "Thunder Arrow".

    Ameena 

Ameena

A young girl whom Fayt meets in the Trading Town of Peterny. She looks exactly like Sophia.

    Dion Landers 

Dion Landers

A young man who works for Aquaria's Runological Weapons Division, as Elena's assistant. Dion is also a close friend of Ameena, whom he hasn't seen since childhood.

    Elena Frahm 

Elena Frahm

The eccentric chief of Aquaria's Runological Weapons' Division, who's been supervising the "Thunder Arrow's" development. She also happens to be the object of King Arzei's affections, whom she refers to as, "Arzy", much to his chagrin. But his feelings are unrequited, as Elena is wholly committed to her studies.
  • Affectionate Nickname: As noted in her character summary:
    Elena: (inattentively reading book) "So, what do you want, Arzy?"
    King Arzei: (sighs) "For the love of- Must you call me by that insufferable nickname? I'm a king now!"
    Elena: (looks up from reading) "Why not? I think it suits you, Arzy."
    King Arzei: ". . . . ."
  • Celibate Eccentric Genius: King Arzei has been carrying a torch for Elena for years, but she isn't interested. Also, unlike her assistant, Dion, she doesn't care much about proper procedure, since she considers it a waste of time. A fact which drives Dion up the wall.
  • Cloudcuckoolander: The in-game character glossary states that she's flighty, which is seen during her interactions with Dion and King Arzei.
  • Guide Dang It!:
    • Her sidequest chain is very easy to miss and just as easy to render impossible to finish, because it's extremely time specific. It has to be initiated in Disc 1, by speaking to King Arzei in his throne room during the alliance between Aquaria and Ariglyph. Then follow it up to the point where Arzei visits Elena in Aquaria. But the second half can't be completed until you've returned from 4D space, using the terminal in Gemnity.note 
    • This sidequest chain is also important if you're trying for the ending with Nel, as it's almost impossible to get without completing it.
  • The Pigpen: During the matchmaking sidequest PA between her and King Arzei, he eventually pays her a visit in her room. When he sees all the books and research notes lying around, he notes that she still doesn't bother to pickup after herself. Elena nonchalantly replies that that's what she had Dion for, but no longer has anyone to do it for her now that he's gone. All while reading a book, which she drops onto the floor once she's done reading it.
  • Sidequest Sidestory: If you speak to King Arzei in his office, during the alliance between Ariglyph and Aquaria, he'll ask you to deliver a letter to Elena for him. Accepting it triggers a series of PAs, where you act as his go-between which gradually uncovers his past with Elena.
  • Tsurime Eyes: Her eyes are always half-lidded, making her appear sleepy, or mildly amused, since she always has a faint smile on her face.

    Welch Vineyard 

Welch Vineyard

https://static.tvtropes.org/pmwiki/pub/images/xfam97c8.png

A member of Peterny's Craftsman's Guild, who introduces the party to the game's item creation system. But the compact communicator she gives Fayt, as well as her recurring appearances throughout the series (along with Puffy), suggests that there's more to her than she lets on.


Tropes about her are listed in the main page.

    Blair 

Blair Lansfeld

One of the creators of the Eternal Sphere.
  • Big Good: In Disc 2. Without her assistance and knowledge of the Eternal Sphere, the party would have been unable to return from 4D Space, let alone confront the Big Bad.
  • Damsel in Distress: As you enter Spiral Tower, Luther abducts Blair and replaces her with "Pseudo Blair". You'll have to defeat her, along with three other special mini-bosses that're scattered around the level, to release Blair from her confinement.
  • Oh, Crap!: Blair panicks when Luther sends Berial and Beelzeber to kill her for assisting Fayt and the others. It's the only time she ever loses her composure.
  • Power Hair: Hers is neat and trim, giving her the look of a matronly businesswoman.
  • Proper Lady: Reflected in both her formal manner of speech and style of dress.
  • Reasonable Authority Figure: She realizes that what her brother is doing is wrong, and uses her administrative privileges to grant Fayt and the others access to Sphere Co's restricted areas. Once Luther overrides her clearance at the company, she tries speaking with him one last time. It doesn't work.
  • Screw the Rules, I'm Doing What's Right!: She aids Fayt and the others against the wishes of her brother, because she believes they have souls and have a right to exist.
  • Sibling Yin-Yang: As far as the Eternal Sphere inhabitants are concerned, she couldn't be farther in opinion from her brother Luther.
  • White-Haired Pretty Girl: She's an older version than most (she appears to be in her early-mid 30s), but still very attractive for her age.

    Robert Leingod 

Robert Leingod (Robert Linegod)

Fayt's father, and a famous researcher in the field of Symbology. He was one of the scientists who experimented on Fayt, Maria, and Sophia when they were young, giving them the powers of Destruction, Alteration, and Connection, respectively.
  • Awful Truth: It is his research that ultimately kicks off all the events that happens.
  • Heroic Sacrifice: Robert shoves Fayt out of the way and takes the shot, himself, to prevent Biwig from killing his son.
  • I Did What I Had to Do: After learning of the 4D Being's intentions to wipe them from existence, he and the other researchers used what time they had to genetically alter unique symbological powers into their own children that would allow them to cross over into 4th dimensional space. It was a difficult decision, but it was their only chance to ensure their universe's survival.
  • Minor Major Character: It was his research into the Time Gate that initiated and drives the plot, yet he's only seen briefly in the beginning, while he and his family are vacationing on Hyda. Robert isn't seen again until halfway through the game, only minutes before he dies.
  • Redemption Equals Death: He knew that Fayt and Maria might never forgive him for what they'd done, but took solace in knowing he had at least saved his son's life and given them the means to seize their own destiny.
  • So Proud of You: Said almost verbatim, when he finally reunites with Fayt at the Kirlsa Training Facility and sees how strong and resolute he had become, since he'd last seen him.
  • Unwitting Instigator of Doom: His research into the Time Gate, along with the Esteeds', is what lead Luther to consider them a potential threat to the 4D beings' existence. Even when Robert asked if they would be spared if they abandoned their research, Luther's answer was "No".

Villains

    Shelby 

Shelby

Albel's lieutenant, who was placed in command of the Kirlsa Training Facility in his absence. However, it's apparent that there was no comraderie between them, as Shelby was eager for the opportunity to promote himself above Albel.
  • Black Knight: Hence, why they're called "The Black Brigade".
  • A Father to His Men: Is noted in his Codex entry as being more popular with the men in the Black Brigade for his hearty and honest personality.
  • Karmic Death: Manga version. You do not mistreat Nel's subordinates without expecting to pay for it.
  • Large and in Charge: In terms of height and muscle mass, judging from how bulky his armor was.
  • Obviously Evil: He never pretends otherwise.
  • Social Climber: Shelby intended to capture Fayt and Cliff in hopes of earning a promotion. In the manga version, he was hoping to usurp Albel's position as Captain of the Black Brigade. It didn't happen.
  • The Starscream: Which was short-lived, because it got him killed.
  • We Hardly Knew Ye: We don't get to find out much of anything about him before he's killed off.
  • What Measure Is a Mook?: Suffice to say, Albel didn't lose any sleep over Shelby's death.
  • Would Hit a Girl: After capturing Tynave and Farleen, he and his men flogged them, leaving them battered and bruised. Then left them on display in order to lure Nel out of hiding.

    The Veendeni 

The Veendeni

A fish-like race that likes to act alone instead of working with the Pangalactic Federation. Their technology is equally matched with the Federation's, but most of it is shrouded in mystery. For some reason, they have recently started attacking the Federation.
  • Adaptation Expansion: Their origins is more fleshed out in the manga, though not by much.
  • All There in the Manual: It's never actually explained in the main story why the Vendeeni are after Fayt. The reason is, however, explained in the in-game encyclopedia: It turns out they learned about the 4D beings and their upcoming destruction because of the experiments performed on Moonbase, so they sought to capture the results of said tests, a.k.a. Fayt, and turn him over to them to possibly survive their wrath.
  • Fish Eyes: They never seem to blink.
  • Fish People: The game doesn't provide much information concerning their background, but in the manga, it's believed they may have evoled from sharks.
  • Humanoid Aliens: Their heads leave this impression.

    Berial and Belzeber 

Berial and Belzeber (Belial and Beelzebub)

Two managers of the Sphere Corporation who cross paths with Fayt and co. when they infiltrate the 4D world.

    Pseudo Blair 

Pseudo Blair

A hostile program, designed by Luther to emulate Blair, as punishment for assisting Fayt and the others in opposing him. She serves as one of the game's final boss battles, before reaching Luther, himself.
  • Casting a Shadow: "Death Howl" creates a miniature dome shaped blast of dark energy for modest damage.
  • Defiant to the End: As she's being deleted, she taunts Fayt by refusing to tell him where the real Blair is being held. She laughs and tells him to find out for himself.
  • Evil Laugh: Noted in the previous entry.
  • Evil Twin: She looks like Blair, but that's as far as the resemblance goes. Her mannerism is the complete opposite.
  • Light 'em Up: "Eddy of Light" is a light magic attack with a moderately large attack radius. It's survivable, provided you're at the outter edges of the attack. But anyone caught in the center of the blast will be hit up to 3 times and likely die.
  • Mid-Season Upgrade: As "Super Blair", though you only fight her post-game in the uppermost levels of Sphere 211.
  • Obviously Evil: It doesn't take Fayt and the others long to realize she isn't Blair. Her cryptic behavior, the constant smirk, and her haughtiness made it more than apparent.
  • Power Gives You Wings: She projects a holographic pair of wings, like Luther's, during "Eddy of Light" which emits a large circular blast of light energy.
  • Super-Speed: She's fast. Her running speed allows her to quickly cover any distance, especially at Universe and 4D difficulty.
  • Yin-Yang Bomb: As noted, she can use both light and dark magic attacks.

    Luther Lansfeld 

Luther Lansfeld (Lucifer Lansfeld)

https://static.tvtropes.org/pmwiki/pub/images/Luther__934.jpg

The Owner, President and CEO of Sphere. The creator of the Eternal Sphere, Luther is the main antagonist of the game. He isn't actually seen face to face until the very end, but the impact of his actions affect the entire game's events.


  • Alliterative Name: Luther/Lucifer Lansfeld.
  • Big Bad: The central antagonist of the game, who plans to delete the Eternal Sphere, the Star Ocean universe, out of paranoia and fear.
  • Demiurge Archetype: He is the creator of the in-universe MMORPG that the game takes place in, and fancies himself a god, keeping his NPC characters trapped in ignorance. But when they realize the truth and start fighting back, he freaks out and tries to destroy his false world, without which he has no power.
  • Dub Name Change: He is known as Lucifer in the Japanese version.
  • A God Am I: He likes to think he's a deity on account of having created the MMORPG world the cast live in.
  • Gold and White Are Divine: The Creator of the universe dresses in white and gold.
  • Identical Stranger: If his hair were dyed blue it would be impossible to tell him and Fayt apart.
  • It's All About Me: This is the vibe he gives when he speaks to the party.
  • Large Ham: Especially in the English version, where his voice actor masticates entire sets during his pre-battle rantings.
  • Louis Cypher: Luther does still sound like Lucifer to an extent.
  • Omnicidal Maniac: At first, he thinks the characters and their universe is just data. So he honestly thinks their grievances with him are nothing. But when he loses his first battle? He goes completely batshit insane and tries to kill everybody.
  • One-Steve Limit: Downplayed. One member of the Ten Wise Men (from Star Ocean: The Second Story) is named Lucifer, but this Lucifer has a surname to distinguish himself, and his name was changed to "Luther" in the localization.
  • Power Gives You Wings: His second form gives him a pair of wings that are shaped like a pair of thin, flexible hands.
  • Pride: He has a lot of this thanks to his A God Am I tendencies.
  • Really 700 Years Old: As creator of the Eternal Sphere, Luther is at least 20 billion years old. Although this could just be from the perspective of Eternal Sphere denizens and the difference in time scale between them and 4D space.
  • Superboss: He can appear as Dark Fayt's partner as the Urssa Cave Temple boss even more stronger and is the hardest of all the possible pairings. The only way for this to even happen is by getting Fayt's Solo ending, which requires keeping Fayt's Affection Rating low with everybody to not trigger any of the partner endings.
  • This Cannot Be!:
    Luther: I-I don’t believe it! Data! They’re nothing but data! Why am I-I being deleted!? Destroyed! Why!? Ahhhhhh!!!
  • Villainous Breakdown: Before the first fight, Luther acts like a typical company president and considers Fayt and co. like something similar to an insubordinate worker. However, before the second fight, he degrades into maniacal laughter and says that "righteousness shall prevail!!"
  • What Measure Is a Non-Human?: He thinks the only reason the Eternal Sphere denizens can think, act for themselves, etc. is because they were programmed to act like the 4D denizens. But then he goes on to say that no matter how thoroughly they might evolve, dataforms have no right to be anything but the playthings of their creators. In other words, "any mortal action other than obeying the whims of the gods is a capital offense".

Manga-only characters

    Pierre and Kurin 

Pierre & Kurin

A sibling pair of Menodix children, from the Sanmite Republic, who're members of the Black Cat group of beast tamers. They act on their own in hopes of making it big as bounty hunters. In truth, they're more like pranksters, who appear at different points in the story to cause trouble for Fayt, Nel, and Cliff.
  • All Girls Want Bad Boys: She likes Albel despite him acting cold towards her.
  • Badass Bandolier: Kurin wears a crisscrossing set of bullets around her hips, instead of a belt.
  • Badass Longrobe: It's actually a long-sleeved shirt, but Pierre's such a little guy, that it looks like a Tao robe instead.
  • Brother–Sister Team: With Kurin being the elder of the two (they're about 12 and 14 respectively).
  • Canon Foreigner: They only appear in the manga, yet take part in of some of the game's key events. For example, the game never explains where the Larva Crab came from. It was simply there as an early boss battle. In the manga, Pierre summons it, since he and Kurin were working for Ariglyph. And later, during chapter 26, Nel enlists their aid to help capture Crossel.
  • Cute Monster Girl: Or, "raccoon girl" as Vox puts it.
  • The Empath: Pierre's ability to communicate with beasts is a unique gift among Menodix, which made him an outcast when he was younger. It also allows him to sense when any of them have been hurt. When Cliff and Nel manage to kill his Larva Crab, Pierre 'felt it', causing him to cry.
  • Expy: Kurin dresses almost exactly as Lara Croft did in the early Tomb Raider games; including a skin-tight pair of short shorts with twin gun holsters.
  • Gadgeteer Genius: Devising mechanical traps is Kurin's other area of expertise. Problem is, she'd never seen a Klausian before, so she had no way of accounting for Cliff's immense physical strength.
  • Girlish Pigtails: Kurin always keeps her hair braided in a short pair of pigtails, at the nape of her neck.
  • The Gunslinger: Those flintlocks aren't just for show, she's a crack shot. So when she meets Maria, who's a fellow gunslinger, it leads to impromptu quick draw duel!
  • Heart Is an Awesome Power: Especially when it allows you to control mythological creatures and see through their eyes, as Pierre can.
  • Little Bit Beastly: They could easily pass for a pair of human kids, were it not for their raccoon-like ears and tails. Making them a stark contrast to Roger, who has a more animal-like appearance even though they're all Menodix.
  • Not-So-Harmless Villain: For a couple of kids, they've actually come closer to beating Cliff and co. than some of the actual villains. And they're much better at tracking them, thanks to Pierre's empathic link with animals.
  • Only in It for the Money: ...and to make a name for themselves.
  • Plucky Comic Relief: You can think of them as a more competent version of Team Rocket, so their brand of "villainy" is more like mischief... with monsters and bullets.
  • Precocious Crush: Kurin's got it bad for Albel, and often fantasizes about cuddling with him. She even swiped his seat cushion, because he had just sat on it. This is despite the fact that Albel once threatened to kill her and called her a worm. Pierre doesn't understand the attraction.
  • Punch-Clock Villain: They're really not bad, bounty hunting is simply a means to an end for them.
  • Quirky Mini Boss Squad: Prepare for trouble... No, seriously. If they show up, don't expect them to go down without a fight. And it's only a matter of time before they turn up for another go.
  • Scarily Competent Tracker: Any animal effectively becomes Pierre's eyes and ears, so if he wants you found, you're as good as caught.
  • Seeing Through Another's Eyes: Pierre's ability to see through the eyes of animals and beasts is what makes them so effective at tracking Cliff and the others. Which is why their attempt to disarm Kurin failed, because the birds in the city had already seen them.
  • Short Tank: Kurin's attitude speaks for itself, considering she's bounty hunting at age 14. And she dresses for job - from her short shorts w/ twin gun holsters, to fingerless gloves and hiking boots.

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