Follow TV Tropes

Following

Characters / 7th Dragon

Go To

Please note that everything below the Character Classes folder is chock full of spoilers.


    open/close all folders 

Playable Characters

    The Hero 
The protagonist of all Seventh Dragon games represents the player, who is recruited by mysterious forces to fight the demonic dragons. They can be one of many character classes.
  • Chronic Hero Syndrome: Your character has a bad case of this, rushing in to save anyone with little thought to themselves.

    Character Classes 

Fighter

Boasting high offense and good defense, the Fighter class only appears in the first game.

Knight

A mighty tank who works well in conjunction with the Princess, the Knight only appears in the first game.
  • Lady and Knight: This is a gameplay mechanic, as pairing a Knight with a Princess gives them both more options.
  • Girlish Pigtails: The fourth portrait has long ones.

Mage

A spellcaster without equal, this class appears in the first and third games.
  • Charged Attack: Their Mage's Consent skill amplifies the damage output of their next magic attack.
  • Combat Medic: They can certainly be built to be one, due to their set of ludicrously efficient healing skills and powerful magic attacks. One turn your Mage fires off a Mage's Consent-charged Mana Bullet for 2500+ damage, the next turn they're healing everyone for 200 LF per person or dispelling all status ailments at once from the entire party.
  • Deflector Shields: Shieldcraft in III allows the Mage to set one up, as a static health buffer. It cannot be repaired, nor can it be replaced until the original is broken. However, as long as the shield has even a sliver of health left, it can keep the caster unharmed for at least one more attack.
  • Elegant Gothic Lolita: In III the default female Mages are dressed to the edge with layers and frills.
  • Fire, Ice, Lightning: The three elemental types of magic that the Mage can use.
  • The Red Mage: They come with a variety of damage-dealing, healing, and support skills.
  • Simple, yet Awesome: Their moveset is straightforward and has names that are Exactly What It Says on the Tin, but they are just as effective on the battlefield as more complex classes: they can cast elemental attacks like the Duelist without having to use randomly-drawn cards, they have a healing spell that can work like the God Hand's single-target healing or the Rune Knight's party healing, and you can switch between the two types when selecting targets, they can cure status ailments for the entire party and at no MN cost once the appropriate skill is maxed out, and they can cast simple barriers to keep themselves and their partymates afloat.
  • Squishy Wizard: Great magic damage on top of the ability to heal, counterbalanced by below-average speed and LF. Unlike traditional examples of The Red Mage, Mages in III excel in both magic damage and healing capability.

Samurai

The standard Jack of All Stats, this class appears in all three games.
  • An Ice Person: Fubuki deals ice damage to an opponent, and it requires the Iai stance.
  • Anti-Air: Their Aerial Slash skill, which can be used with Dual Blades and is extra-effective against enemies that float in the air.
  • Charged Attack: Their Solid Stance skill amplifies the damage output of their next physical attack.
  • Choice of Two Weapons: They can equip dual blades or sheathed single blades, and each of those weapon types have mutually exclusive skills.
  • Death Glare: Demonic Countenance (or Evil Eye) scares away enemies who are levels below the Samurai. Useful for Bloom Seeds encounters, since this skill does not affect them.
  • Dual Wielding: The Samurai class is capable of dual-wielding katanas. Those who choose this method exchange base weapon power for a flurry of blows.
  • Forced Sleep: Sakaba-Uchi deals small damage to an enemy and may inflict Sleep on it.
  • Heal Thyself: Can use Rentan to recover a medium amount of health.
  • Jack of All Stats: Above average in speed, defenses, and physical damage output. They have a wide variety of skills to allow them to fit into different roles.
  • Mechanically Unusual Fighter: They're the only class in III that has access to two different types of weapons, and furthermore their available moveset at any one time changes depending on which of those two types they have equipped. They even have two EX skills, one for each type of weapon, when all other classes have only one. As such, the Samurai is effectively two classes.
  • Playing with Fire: Myouou deals fire damage to a target, and it requires the Unnarmed stance.
  • Power at a Price: Gou does a metric boatlad of damage at once (160% at Lv. 1 to 230% at Max), but it will leave the Samurai disarmed (their weapon will deal 0 damage for three turns).
  • Shock and Awe: Rai-Rai does lightning damage to an enemy, and it requires the Zamba stance.
  • Stance System: The Samurai class works on this and is a staple of the franchise. The Samurai is able to switch between Iai (Sheathed) and Battou (Unsheathed) stances, where the Iai stance allows the usage of elementally-imbued, single-hit attacks while Battou stances are for multiple-hit physical attacks. In III, Unsheathed attacks are more flexible and better suited for taking down groups of enemies, while Sheathed attacks have more raw damage output and are designed for boss fights.
  • Wolverine Publicity: In 2020, 2020-II, and III, the female Samurai is centered in the foreground of the cover art.

Rogue

Crafty ne'er do-wells, this class only appears in the first game. When paired with a Samurai their attack power skyrockets.

Princess

Only appearing in the first game, the Princess class uses magic music to buff allies and debilitate enemies.
  • Draw Aggro: Their Provoke skill increases the chances of them getting targeted by enemies.
  • Experience Booster: Teachings of the Queen is a passive skill that increases the amount of experience received from battle.
  • Forced Sleep: Temptation of Fainting may inflict sleep on all enemies.
  • The Medic: They can heal allies by using Cure or Cure II.
  • Murder by Suicide: By using Request: Suicide, they can force enemies striken with Fear to kill themselves. Yep.
  • Support Party Member: They're the second-fastest class and are useful for raising attack and defense, plus healing.
  • Whip of Dominance: Wields a whip as their weapon, which also doubles as useful in controlling enemies, as whips can cause Fear in enemies and other Whip skills can force Fear struck enemies to obey their orders.

Healer

Always ready to heal or resurrect wounded allies, this class only appears in the first game.
  • The Medic: The aptly named Healer class, though the Knight and Princess possess healing abilities of their own.

Hacker

A computer whiz of the highest caliber, who uses their Hollywood Hacking skills to weaken and disrupt enemies. Available in the second game.
  • Elegant Gothic Lolita: The female Hacker portrait is inspired by this style. This same portrait is the one available in III as DLC.
  • Hollywood Hacking: How they actually implement the Hacked status is unexplained.
  • No-Sell: Their EX Skill, Forbidden Technique, renders the party invulnerable for the turn.
  • Support Party Member: A significant part of their skill tree revolves around hacking enemies and debuffing hacked enemies. The rest of it involves supporting with stat buffs and damage reduction.

Trickster

A shady-looking knife nut, this class appears in the second game and favors stealth and trickery.
  • Critical Hit Class: A few of their skills synergize with the ability to land critical hits. Done well, the Trickster can easily take several turns in a row with a chain of critical hits.
  • Fragile Speedster: Possesses the fastest SPD growth with great offenses, but their defenses and LF pool is lacking.
  • The Gunslinger: Capable of learning a lot of gun-based attacks.
  • Status Effects: They inflict or interact with status ailments with their knife skills. Their EX skill can inflict every ailment at once.

Psychic

A psychic mage archetype, this class appears in the second game.
  • Casting a Shadow: Their EX skill, Dark Invasion, drags the target into darkness, doing massive Non-Elemental damage and inflicting all forms of debuffs.
  • Charged Attack: Concentrate lets them dramatically increase the power of their next magic attack.
  • Combat Medic: Capable of learning damaging spells, support skills to increase their damage output, and healing spells.
  • Fire, Ice, Lightning: This class also uses the standard elemental trio.
  • Squishy Wizard: Lowest LF and DEF growth of the 2020 cast.
  • Stripperiffic: The outfit of the female Psychic leaves very little to the imagination, consisting of a coat over a bikini.

Destroyer

Appearing in the second game, Destroyers are accomplished martial artists and excel in physical attributes.
  • Combos: The central design theme of the Destroyers. They inflict D-Depth on enemies, and with more Depth stacked on a target, their stronger attacks become available.
  • Counter-Attack: Several of their skills are designed to block certain types of enemy attacks and retaliate.
  • Mighty Glacier: Has some of the best LF, ATK, and DEF growth, but terrible SPD.

Idol

Only appearing in the second game's sequel, this class fights using the power of their own ego.
  • Improbable Weapon User: Their main weapons are megaphones.
  • Magic Music: Their songs are used to provide buffs and channel their attacks. Their EX skills even briefly change the BGM.

Agent

A special operative that combines gunfire with hacking tech, allowing them to disrupt their foes with ease. Available in the third game.
  • Anti-Air: A lot of their damage output is marked as "aerial" damage, which gets a bonus when used on flying targets.
  • Composite Character: The Agent class combines the gun skills of the Trickster with the hacking skills of the... well, Hacker, from the previous game.
  • Critical Hit Class: A few of their skills synergize with the ability to land critical hits. If built well, an Agent can easily take several turns in a row with a chain of critical hits.
  • Crutch Character: Given the very low MN counts of all party members in the early levels, the Agent's Hacking ability combined with their scapegoat.exe skill can easily top off the party's MN to maintain their stamina during a dungeon trek. However, this strength greatly diminishes during fights with bosses or midbosses which are highly resistant or outright immune to hacking, leaving their gun skills as their only contribution to battle.
  • Death from Above: Air Assault has them jump into the air and let loose with a barrage of More Dakka, inflicting aerial damage to all enemies.
  • Escape Battle Technique: Their Withdraw skill guarantees an escape in battles that can be escaped from, at absolutely no cost.
  • Fragile Speedster: Respectable agility and evasion, which makes them difficult to hit while they disrupt the enemy with their hacking. In exchange, they have smaller LF and MN pools, on top of low damage output unless focused on Critical Hits.
  • Guns Akimbo: The Agent dual-wields pistols as their weapon of choice.
  • Kill Sat: Unlocking their EX skill involves obtaining the access key to one of these. The EX skill involves hijacking it to lay waste to the targets.
  • Knee-capping: Their Knee Break skill. In terms of gameplay, it translates to an Action Initiative attack that can inflict Stun status to shove the target's turn all the way to the end of the queue.

God-Hand

Close-combat characters who distribute and manage God-Depth counters on enemies to make the most of their attacks. In a pinch, they can also heal their allies. Available in the third game.
  • Battle Butler and Ninja Maid: Their default portraits.
  • Combat Medic: The only one of the initial 4 classes who can heal and resurrect their allies. Their support skill even heals the active party.
  • Combos: The central design theme of the God-Hand's attacking skills, where they need to first build up God-Depth on their enemies with their weaker skills before they can utilize their stronger ones.
  • Cool Old Guy: One of the God Hand default portrait options features a Battle Butler with this exact atmosphere.
  • Cute Bruiser: The female portrait most used to represent this class is an adolescent-looking maid with a slender build.
  • Good Old Fisticuffs: Attacks with hand-to-hand combat.
  • Meido: The default female portrait is of an adolescent girl in a maid dress. Apparently, cute maid outfits and punching dragons into next week go hand in hand.
  • Overshadowed by Awesome: While their healing skills have Action Initiative, they can never heal more than one party member at a time. On top of their low MN pools forcing a God-Hand to choose between healing or offense, many choose to have the God-Hand focus on combat while having other classes like the Fortuner or Mage be the team's healers.
  • Power of the God Hand: As stated in their class name.
  • The Slow Walk: Their EX skill involves them casually strolling toward the target before breaking into a lightning-fast flurry of blows.
  • Suspiciously Similar Substitute: They practically inherit the Destroyer's skill tree with a few healing skills added on. Even the combo counters are the same, with just an initial changed.

Duelist

Young kids with strange power over cards, the Duelist can summon monsters, spells, and traps to aid allies and stymie enemies. For them, it's always time to duel! Available in the third game.
  • Child Soldier: The default Duelist portraits feature middle-schoolers, because duh, they're card game players.
  • Crutch Character: For 2/3 of the game, they're your most reliable means of inflicting magic damage of any element, as other available classes have skills that encompass only one one or two of them. But then Mages show up for the Eden arc and they can freely use attacks of whatever element they want without needing to rely on random draws or the hassle of multiple spell tiers, causing Duelists to struggle to maintain relevance.
  • Elemental Powers: The only class among the initial 4 that provide easy access to elemental damage.
  • Improbable Weapon User: Their weapons are card packs, and their basic attack consists of them throwing the cards at enemies.
  • Luck-Based Mission: As expected of a class that fights with a deck of cards, there is a random factor to a lot of their skills, be it them needing to draw specific cards to use an attack or a passive effect with a random boon.
  • Luck Manipulation Mechanic: Their "search" skills lets them draw cards of specific elements so that they can fulfill conditions for their various skills.
  • Playing with Fire: While they can access all three elements, the presence of the X Burn skill on top of increased SP cost in empowering the Fire skills show that the Duelists' skillset has a preference for fire.

Rune Knight

Magic Knight Valkyries who are skilled with swords, this class excels at offense and defense, with a focus on strong magic to attack enemies and heal themselves. Available in the third game.
  • The Berserker: The Rune Knight can be a rare magic version of this: they eventually learn the Berserk skill, which allows them to do huge magic damage to a random enemy but makes them uncontrollable, as well as learning abilities which deal massive damage in exchange for a large percentage of their LF and a move which deals more damage the lower their LF is.
  • Cast from Hit Points: Their strongest skill, Brave Sword, does massive amounts of magic damage at the cost of up to 70% of their current HP. This huge damage output scales with the exact LF figure deducted this way.
  • Difficult, but Awesome: Their most powerful and useful skills involve a high degree of risk: Brave Sword takes off up to 70% of their current LF, Vengeful Sword does more damage with decreasing percentages of LF remaining, Knight's Wrath does the most damage if both allies in their party are dead, and Toughness React grants an extra turn if they are reduced below a set LF percentage threshold (15% at max level). A single hit to them or even a heal can be a disruption to their combat effectiveness. That said, the right set of buffs, skills, and planning can make a Rune Knight-focused strategy absolutely devastating to bosses and post-game Random Encounters.
  • Life Drain: Drain Sword and Aspir Sword do damage and restore LF or MN respectively. Their EX skill is effectively a superpowered version of Drain Sword.
  • Mighty Glacier: Rune Knights have below-average speed but fantastic defenses and great damage output. They can even double as a tank by drawing attacks and boosting their defenses.
  • Taking You with Me: The Knight's Pride skill gives the user a chance of inflicting one final high-powered counterattack upon death.

Fortuner

Scythe-wielding combatants that inflict ailments on their enemies before unleashing their full strength. Available in the third game.
  • Experience Booster: Grace of the Stars, when triggered, gives a whopping 50% boost to skill points earned from the battle... if the party ends it within 2 turns.
  • Life Drain: The Oracle skills do massive damage to enemies with certain ailments, healing the Fortuner in the process.
  • Squishy Wizard: They are one of the fastest character classes in the game, allowing them to shut down enemies before they react on top of useful support skills. They need this, though, because they have very low LF and defenses and can be taken out easily.
  • Status Effects: A majority of their skill set involves inflicting ailments on top of doing damage, and then inflicting massive damage to ailing enemies.

Banisher

Armored warriors who wield massive weapons that are best described as a cannon mounted on a lance. They do impressive damage, but have to spend turns reloading. Available in the third game.
  • BFG: Their signature weapon is a lance that can double as a cannon. Most of their cannon skills consume their bomb stock, but they can also use their bombs to empower certain lance skills.
  • Charged Attack: Comet Spear is of the "hold" type: it requires one turn of prep before it then inflicts its massage damage. Fortunately, the user is in "jump" status during the prep turn, preventing them from being hit.
  • The Dragonslayer: Given their dragon-infested homeworld of Eden, Banishers have a couple of skills that have massive damage multipliers when used on dragons, making them ideal for boss fights.
  • Mighty Glacier: Powerful physically, with massive LF reserves, but have a low speed. Some of their stronger skills consume their bomb stock, forcing them to spend a turn or two to replenish if spammed for long enough.
  • Playing with Fire: Use of their ordinance allows them to inflict fire damage and burn their enemies.
  • Rocket Jump: Their Comet Spear skill depicts them using their bombs to do exactly that, dropping down on a random enemy next turn and doing high damage.
  • Stuff Blowing Up: They use a variety of explosive attacks that would make Michael Bay proud.

Side Characters

    Recurring characters 

Emel (エメル)

Voiced by Yukari Tamura

https://static.tvtropes.org/pmwiki/pub/images/7thdr_emel.png
One of the few characters to appear in all 7th Dragon games. She and Aytel had their home planet Hypnos destroyed by a Dragon invasion hundreds of years ago and they came to Earth in search of people who could hunt the Dragons. By the time of III, Emel is a young woman who despises all dragons, especially Haze, and vows to slay them all.
  • Dub Name Change: The fan-translations call her "Emille".
  • Et Tu, Brute?: Denounces Nowari as a traitor for putting her in jail, but of course he's having none of it.
  • Hero of Another Story: Mainly in III, where her exploits are mere legend.
  • Human Aliens: 2020-II revealed that she was from another world.
  • Revenge Before Reason: Her hatred for Dragons starts to consume her as the Dragonsbane illness erodes her will. When others try to explain that she's becoming She Who Fights Monsters, she angrily ignores them.
  • Say My Name: She screams Nyala's name in utter rage after realizing the cannon's laser only managed to slightly wound him.
  • Tomato in the Mirror: Revealed to be the dormant 4th Dragon Hypnos as she succumbs to the Dragonsbane illness. Although Nyala kind of spoils this one out in the first game by calling her exactly that.
  • Trust Password: She handles over her hairpin to the party, which she mentions they'll need get in Tokyon. Once Aytel sees it, she recognizes it as proof that Emel trusts them, and agrees to unseal the Tokyon Shrine and let the party in.
  • Unscrupulous Hero: She's got not issues with sacrificing millions of lives to power up a weapon if it means she has the opportunity to kill Nyala and end his Dragon invasion on the spot. Nowari rightfully calls Emel out and immediately has her arrested for it.

Aytel (アイテル)

Voiced by Yui Horie

https://static.tvtropes.org/pmwiki/pub/images/7thdr_itel.png
Emel's sister, Aytel is one of the few characters to appear in all 7th Dragon games. She and Emel had their home planet Hypnos destroyed by a Dragon invasion hundreds of years ago and they came to Earth in search of people who could hunt the Dragons. Aytel has a psychic connection to Emel's hatred, and grows weaker when it's overbearing.
  • Ancient Keeper: She's the keeper of Tokyon.
  • Fusion Dance: After being stabbed in the back by her sister Emel in a blind rage, Aytel ends up merging with her to form the 4th True Dragon Hypnos.

Takehaya (士タケハヤ)

Voiced by Takahiro Sakurai

https://static.tvtropes.org/pmwiki/pub/images/7thdr_takehaya.png
Click to see the Warrior of Humanity 
Mankind's strongest warrior, who led them to victory in the previous war against the Dragons. In order to defeat them, he absorbed the Dragon Chronicle into his body, turning himself into a half-Dragon. Stronger than ever, Takehaya managed to defeat the Dragons... but Takehaya's new powers were too overwhelming, and drove him insane, even rendering him immortal. For this, he spent tons of years imprisoned in the Masukami Memorial Path.

In 2020, Takehaya is the leader of SKY and childhood friends with Daigo and Neko. Often seen with Aytel at his side.
  • Body Horror: After he becomes part dragon, he ends up with a bunch of tentacles bursting through his chest where his heart is.
  • Chained by Fashion: The chains that restrain Takehaya in the hidden library don't really do anything, since he's able to break them with no issue.
  • Chuck Cunningham Syndrome: Nowhere to be seen in III, not so much as a mention, not even from Aytel.
  • Goldfish Poop Gang: Not him, but his faceless underlings in SKY have this theme going on throughout Shibuya.
  • I'm Dying, Please Take My MacGuffin: Following Takehaya's defeat, he gives the party the Dragon Chronicles book, and kicks the bucket.
  • Mark of the Supernatural: His transformation into a half-Dragon turned his left eye red.
  • Red Eyes, Take Warning: His eyes glow solid red in battle.
  • Red Baron: His title when you encounter him as a boss in the first game is Warrior of Humanity, Takehaya.
  • Splash Damage: Rush Edge deals damage to a target and members to left and right, kind of like Flame Eater's Rock Cannon.
  • Status Buff: Store Power boosts his attacks.
  • Superboss: He is the final secret boss in both 2020 and 2020-II.
  • You Don't Look Like You: Compare his design from the first game and 2020. He is a blonde Bishōnen with heterochromia in the first game, while in 2020 his face is more thuggish and has orange spiky hair.

Nyala

See the Seven True Dragons folder.

Kirino Ayafumi

Voiced by Akira Ishida

A bespectacled scientist working for Murakumo. A bit timid and unreliable, he is nonetheless staunchly loyal to Natsume.
  • Lovable Coward: Starts off as a bit of a Dirty Coward, especially when his trembling in front of Mizuchi ends up getting Aoi killed, but towards the end of 2020 ends up more as a Cowardly Lion. Ditches the coward part entirely in Code:VFD as Blaster Raven.
  • You Are in Command Now: Becomes the leader of Murakumo after Emel's death in 2020-II.

    Eden Citizens 

Dohris Agout (ドリス=アゴート)

The president of the Republic of Kazan. Many hunters look up to him.
  • Heroic Sacrifice: Goes on his own to defeat King. He's killed in the proccess, but Dohris manages to wound him enough for the party to defeat King with less difficulty. You can even see his sword pierced on King's back. This is subverted because Aytel managed to save his soul, now residing in the Tokyon Shrine. Dohris tags along with the party for a while.
    • He dies for real after offering his soul to power up the Dragon Chronicle in order to seal Haze.

Menas (メナス)


  • Reluctant Ruler: Menas is not happy with being left in charge of Kazan, what with nobody to help him around and having no idea what to do.
  • You Are in Command Now: He's forced to take Dohris' position as the president of Kazan, following the former's death.

Erin (エラン)


Emerald (エメラダ)


Grif (グリフ)


Volg (ヴォルグ)


Sougen (ソウゲン)


Rikken (リッケン)


Shion (シオン)


Nowari (ノワリー)


  • Beleaguered Assistant: To Emel. He has to put up with her immoral decisions, such as sacrificing people's lives to defeat the Dragons. He does have enough of her later on, and arrests her in the middle of a meeting.

Faro (ファロ)


King Rucier (ルシェ王)


  • Dub Name Change: To "Rushe King" in the fan translation.
  • Heroic Sacrifice: He agrees to have his soul used as ammo for the magic cannon, along with a few other citizens. He goes through with it as soon as Emel demands the cannon to be fired at Niara.

Jekke (ジェッケ)


Bantorowa (バントロワ)


  • Dub Name Change: For whatever reason, the fan translation renamed her "Sierra".

Setis (セティス)


Sandra (シャンドラ)


Gaian (ガイオン)


Bernard (バーナード)


Fagotto (ファゴット)


  • Dub Name Change: Renamed to "Bassoon" in the fan-translation. No points for guessing why.

Arietta (アリエッタ)


Zesu (ゼス)


Sailas

Voiced by Tomokazu Sugita

A somewhat spacey scientist who is nonetheless good at what he does.

Brijilt

Voiced by Marina Inoue

A girl focused solely on fighting, she can be dense, but is eager to prove herself.

    Murakumo 

Natsume Hikasa

Voiced by Nana Mizuki

The leader of Murakumo, a dragon slaying organization.
  • A God Am I: As Human Dragon Mizuchi.
  • Artificial Human: It's revealed by Kirino that her genes were tampered with to improve her working memory, though not to the extent of the Navigators.
  • I Just Want to Be Special: Her envy over talents of people like the protagonists is what drives her to become a dragon.

NAV 3.6 (Miroku) and NAV 3.7 (Mina)

Voiced by Miyuki Sawashiro and Aki Toyosaki respectively

A pair of twin data analysts that make up Murakumo's Unit 2.

Gatou

A veteran member of Murakumo's Unit 10.

Nagare

A member of Murakumo's Unit 10.

Aoi Unose

Voiced by Haruka Terui (Drama CD Only)

A Murakumo candidate found lost in Shibuya. Later joins Murakumo Unit 10 under Gatou.
  • Heroic Sacrifice: Sacrifices herself to protect Kirino from Mizuchi's killing spree.
  • Sweet Tooth: Has quite taste for sweets, to the point Gatou starts to call her 'Hungry Girl'.
  • The Ditz

Rin Dojima

Voiced by Megumi Toyoguchi

The young Captain of the ground unit of the Japanese Special Defense Forces.

Sharon

Voiced by Rina Sato

Member of the World Relief Organization, she organizes and gives the player quests.
  • Engrish: Her speech is absolutely littered with this.
  • Stripperiffic: Wears little more than a sari held up by a belt, a tiny tube-top, and an open vest. When advised to put on a jacket, she claimed it's her style.

Shizuka Tomagi

Voiced by Aoi Yūki

A member of Murakumo that joins in 2020-II, and acts as the manager of Squad 13.

    Tokyo Denizens (2020) 

Daigo

Voiced by Daisuke Ono

A SKY Member working alongside Takehaya and Neko.
  • Bare-Fisted Monk: Daigo is a bawler and fight dragons with his bare hands.
  • Disney Death: He is seemly killed during Fomalhaut's invasion of the Diet Building in 2020-II, but a late-game sidequest reveals that he survived and ended up in Tokyo Metro Ruins.
  • Younger Than They Look: Looks like he's in his mid-to-late thirties, but is actually only twenty five.

Neko

Voiced by Yukana Nogami

A SKY member working alongside Takehaya and Daigo.

Hatsune Miku

Voiced by Vocaloid

The Diva that makes an appearance in 2020 and 2020-II. Grants the use of "DIVA" mode, which changes all the instrumental in-game music to Miku vocal remixes.

Shouji Sakuraba

Voiced by Hiroshi Kamiya

Part of America's elite soldier forces group SECT 11 and is its leader. SECT 11 is ordered to Japan for an operation to eliminate the dragons under the U.S. President's orders. Appears in 2020-II.

Izumi Sakuraba

Voiced by Emiri Kato

Member of SECT 11, and Shouji's sister. Appears in 2020-II.

    Tokyo Denizens (2100) 

Mio

Voiced by Aki Toyosaki

A shy, green-haired girl with a bad cough, she acts as your navigator in the tutorial mission before being recruited into Nodens later in the story.


  • Artificial Human: Mio is the daughter of another artificial human, who was Yuma's predecessor, and Yoritomo.
  • Awesomeness by Analysis: Has incredible processing capability, allowing her to play as Mission Control during the prologue, and is eventually recruited into Nodens as a navigator. It's the result of her being the offspring of a NAV.
  • Captain Obvious: She'll often say or point out the most obvious things.
  • Determinator: Come Chapter 6, Mio's Dragon Sickness has become terminal, in no small part due to Allie's Dragonsbane exacerbating her condition. She still continues to navigate for Unit 13, right until her dying breath. To drive the point home, she's actually the second to last person to die from Dragon Sickness.
  • Refusal of the Call: Unlike the protagonist, she wasn't as eager to join up against the dragons as she came to 7th Encount for a lead on her father. It's only after being inspired by their bravery does she take up navigating for them.
  • Ripple-Effect-Proof Memory: After VFD is defeated and dragons are Ret-Gone from the universe, she somehow still remembers the protagonist and Unit 13, even though her getting to know the former and the founding of the latter never would've happened if it weren't for the existence of dragons. This is notable compared to the same use of the trope with the protagonist and Nagamimi, as Mio doesn't even have any direct involvement with the recreation of the universe.
  • Shrinking Violet: Mio is very shy and submissive at first. She becomes more confident over the course of the game.

Doctor Julietta

Voiced by Keiji Fujiwara

A flamboyant, feminine man who despises being called Jurota, he is the second-in-command at Nodens. His true name is Tomari. He used to be a colleague of Nagumo with the ISDF until he left them and joined Nodens.


  • Camp: Undeniably so. He even has a few male admirers.
  • Cynicism Catalyst: Joined the ISDF to help humanity. However, he was incredibly distraught when he discovered that the ISDF was using his anti-Dragon research for warfare. In his disgust, he left ISDF and joined Nodens, hoping to reshape the world to allow humanity to evolve past their vices.
  • Determinator: Even as the Dragon Sickness begins to overtake him in Chapter 6, he holds out long enough to only be the last person to die from it but also give Unit 13 a fighting chance at ending the Dragons once and for all.
  • Married to the Job: Is more devoted his research and work at Nodens and has little time for romance.
  • Spanner in the Works: With his and Nagumo's combined effort, they slightly modify the Dragon Chronicle to cause a delay in the fusion between Unit 13's hero and the 7th True Dragon, creating the opening to allow humanity to break free from the influence of Dragons for good.
  • Well-Intentioned Extremist: Willingly goes along with Allie's plan to reshape the universe, thinking that humanity can evolve past their vices. What he didn't expect was for Allie to be a True Dragon.

Allie

Voiced by Miyuki Sawashiro

A hyperactive woman whose eyes are always closed, she is the president of Nodens. She is the 2nd True Dragon ND.


  • Eyes Always Shut: She never opens her eyes. She does open then, however, when she reveals her true nature.
  • Strength Equals Worthiness: Having seen Unit 13 quickly adapt to their trials in 7th Encount, she quickly recruits them into Nodens to assist in Project Code VFD. After the defeat of the other True Dragons, she deems Unit 13 worthy of becoming the next 7th True Dragon, using the Dragon Chronicle.

Nagamimi

Voiced by Yuu Kobayashi

A strange doll-like creature with a surprisingly nasty attitude, Nagamimi is the navigator for the majority of the game.


  • Expy: Her appearance and role bear a similarity to Kyubey from Puella Magi Madoka Magica, making it a surprise when she isn't a villain.
  • Good Is Not Nice: Despite being good through and through, spending much of the game as Mission Control and going as far as to help you Ret-Gone dragons out of existence, she's still an asshole.
  • Humanity Ensues: After the world is reset Nagamimi takes a human girl's form.
  • Insistent Terminology: Nagamimi is Nagamimi (preferably "Almighty Nagamimi"), not a rabbit or a mascot.
  • Jerkass: Verbally abusive to nearly everyone.
  • Mission Control: Serves as your navigator for most of the game, giving you communication via what seems to be some sort of time-traveling communication technology.
  • Never Bareheaded: She is seen throughout the game with her top hat and never seen without it on. After becoming a human at the end of the game, she still wears a top hat, though smaller in size.
  • Punny Name: Naga means "long" and mimi mears "ear(s)". So, "long ears", as in the long bunny ears she has.
  • Samus Is a Girl: The very end of the game reveals Nagamimi is a girl.
  • Sir Swears-a-Lot: Isn't afraid to drop a "shit" or a "damn" here and there.
  • Tsundere: Despite her harsh personality, Nagamimi has shown to follow this trope, especially toward Unit 13
  • Viewer Gender Confusion: In her rabbit form. Even the other characters aren’t sure. Her gender is revealed through the end of the game and Word of God in the visual collection.

Chika and Rika

Voiced by Ai Kayano and Asami Seto respectively

Two shopkeepers at Nodens. They provide the player with quests and items. They are the incarnations of Tokyo's Dragonslayer, Konohana Chiruhime and Konohana Sakuhime, respectively.


  • Ascended Extra: They are just ND's helpers in the DS game, zero lines. In III, they are much more major characters, and you can even date them.
  • Early-Bird Cameo: Konohana Chiruhime and Konohana Sakuhime are fought along with ND in the first game.
  • Dub Name Change: The fan translation of the DS game calls them "Leaf Maiden" and "Cherry Maiden".
  • Foreshadowing: There's a reason why the twin swords obtainable from dating them are named Chiru and Saku...
  • Hidden Eyes: Their eyes are always hidden.
  • Living MacGuffin: Their true forms are the twin swords Konohana Chiruhime and Konohana Sakuhime — Tokyo's Dragonslayer given form.
  • One-Winged Angel: In the first game they are only seen transformed, with mutated limbs and skinny naked bodies. Oddly enough, they don't transform again when they are fought in III, unlike Allie does.
  • Optional Boss: You can fight them again in the Shadow Realm.
  • Sibling Yin-Yang: Chika is soft-spoken and unenthusiastic, always finding a way to escape work. Rika is a lot more energetic and a workaholic.

Commander Akutsu

The Commander of ISDF, he gives Yoritomo and Yuma their missions. He is obsessed with saving humanity no matter the cost.
  • Karmic Death: After spending most of the story treating Yuma as completely expendable, he is the first to die at Yuma's hands after the installation of the Haze and Hypnos specimens.
  • Well-Intentioned Extremist: Hellbent on making Yuma the ultimate anti-Dragon weapon, without paying much heed to the possible consequences of doing so.

Yoritomo

Voiced by Unshō Ishizuka

ISDF's second-in-command, he supervises Yuma. He's Mio's father.
  • Cool Old Guy
  • Give Him a Normal Life: Knowing that Mio has the same powerful processing capability as her mother, he severed her ties with him to allow her to live like a normal girl, without the rest of the world discovering and pursuing her for her talent.
  • Good Scars, Evil Scars: Yoritomo's head is practically covered in scar tissue, establishing him as a grizzled veteran at a glance.
  • Parental Substitute: Yoritomo is the closest thing Yuma has to a father.

Professor Nagumo

Voiced by Atsuki Tani (Drama CD only)

A professor who works with ISDF, he is Mio's grandfather.

Yuma

Voiced by Yuichi Nakamura

A soldier working with the ISDF, whose specialty and sole purpose is combating Dragons.
  • Artificial Human: Revealed early on to be a living weapon designed to combat Dragons.
  • Body Horror: A massive horn portrudes from where his left socket would be as a half-Dragon Hybrid.
  • The Dragonslayer: Utilizes combat data from the True Dragon Specimens to enhance his fighting abilities.
  • He Who Fights Monsters: As the ISDF installs the data of Haze and Hypnos into him, he goes berserk and transforms into a half-Dragon hybrid.
  • Healing Factor: When fought as a boss, he will constantly use Dragon Sphere to top off his health. He needs to be burst down with a flurry of EX skills or a Unison attack to be defeated.
  • Patricide: A surogate version. Yoritomo dies by Yuma's hand by using his body as a shield for Mio
  • The Rival: Establishes himself as one to Unit 13 as both have the same job.
  • With Great Power Comes Great Insanity: As a result of getting the data of numerous True Dragons installed in him, Yuma becomes obsessed with becoming the strongest, taking down anyone who would stand in his way.
  • Worf Had the Flu: Circumstances like malfunctions or overexertion forces him to step down from important battles against the True Dragons, leaving the player's party to do the work.
  • World's Strongest Man: He ideally views himself as the strongest life form, what with the Specimens enhancing his fighting ability, which puts him at odds with Unit 13 when they do his job of defeating the True Dragons. This boils down to a showdown near the end of the game to determine who's ultimately stronger and worthy of becoming the 7th True Dragon.
  • Younger Than They Look: Yuma is canonically 12 years old, though he looks and sounds much older.

Blaster Raven

Voiced by Akira Ishida

A costumed character who defends the weak, he is a famous superhero in-universe. His true identity is Ayafumi Kirino, the former chief of Murakumo.
  • Duel Boss: In order to gain their EX Skill, a God Hand has to defeat him in single combat.
  • Henshin Hero: His appearance and behavior gives off this impression to the public eye. He is never seen out of costume.
  • In the Name of the Moon: "The fire of courage in my right hand shall forever protect the peace of this galaxy! Earth Squadron, Blaster Raven! The! Hero! Is! Here!"
  • Optional Boss: Can be fought one-on-one with a God-Hand in order to unlock their EX skill. He is also the ultimate boss awaiting the player at the end of the Shadow Realm.
  • Robotic Reveal: After getting injured in a quest, he is brought into the Medical Bay and his true identity discovered. He then mentions that he had been using cybernetic replacements to maintain his body after the events of 2020, eventually becoming more machine than human.
  • The Slow Walk: His Blaster Punch animation depicts him taking a few powerful steps towards the party before breaking out into a lightning-fast flurry of blows.

    Atlanteans 

Queen Ulania

Voiced by Saori Hayami

The queen of Atlantis after her father passed away, she is inexperienced in leadership and combat but wishes to protect her people nonetheless.
  • Instant Fan Club: Ulania develops this as she's extremely popular with males and adored by females. A quest involves dealing with the secret activities of said fan club.
  • Stripperiffic: Her outfit is extremely racy by 22nd-century standards, which results in a number of stares from Tokyo citizens.

Eigur

Voiced by Yūki Kaji

A hot-tempered warrior who wants to prove himself.

The Dragons

    General tropes 

Basic Dragons

Basic dragons that appear on the maps as minibosses.
  • Always Chaotic Evil: Dragons in this series' universe are nothing more than predators who wage war on humans and kill them just for the hell of it.
  • Boss in Mook Clothing: The Shadow Realm features nothing but lesser Dragons as random encounters.
  • Gate Guardian: Some of these Dragons can be found on one side of a wall of Dragonsbane. They will not pursue the player, and defeating them will cause the Dragonsbane to disappear, unlocking a shortcut to make future travel easier.
  • Our Dragons Are Different: The morphology of the Dragons encountered can vary wildly, for the standard Giant Flyer to even dragonfly-like Dragons or giraffe-like ones whose head can't be seen on-screen.
  • Pre-existing Encounters: The player can actively avoid or chase them. Getting them from behind prompts a preemptive round, while getting attacked by them from behind results in them getting a preemptive round. Dragons can also gradually approach the party during a battle, barging in if enough time has passed.
  • Villain Team-Up: Their bloodthirst seems to be solely focused on humans, because not only do they leave the local wildlife from Earth alone, they'll also team up with them to kill your party whenever there is a fight nearby them.
  • Violation of Common Sense: It is typically not recommended to get into a fight near a Dragon due to the threat of it joining the battle. However, this is the only way one can defeat the Dragons that are beyond the player's reach.

Imperial Dragons (High Dragons)

Dragons that appear as major bosses, but aren't on the level of a True Dragon. They act as the vanguard of the dragon invasion under the command of the True Dragons.
  • Chuck Cunningham Syndrome: None of the Imperial Dragons from the DS game make a return in III. Probably because the developers didn't bother to make brand new 3D models for any of them.
  • Dub Name Change: They are called "High Dragons" in III's localization. In the same game, the returning Imperial Dragons now have the "Alter" suffix (オルタ), which was changed to "α" (Alpha) in the translation.
  • Hostile Terraforming: The mere presence of High Dragons spreads Dragonsbane which is not only poisonous to humans, but transforms the local wildlife (and even the occasional machine) into monsters as well.
  • It Can Think: A few of them are capable of human speech... which is limited to very short speeches about their desire to kill humans, or taunt the party for daring to stand up against the Dragons.
  • Once per Episode: The first Imperial Dragon you get to fight in every game is always a big red one serving as a Hopeless Boss Fight that requires the party to be bailed out by a side character. The dragon in question sustains great injuries from being held back, and the party gets to pay them back not long after recovering. Only Spectus breaks this trend by being fought much later in the game.
  • Reality Warper: These dragons have the ability to alter the environment around them to suit their needs. Whether that be inverting the gravity of an entire skyscraper, creating a giant cage out of railroads, or causing a dense forest to grow in the middle of Shibuya.
  • Villain Decay: The High Dragons in III are treated more like mini-bosses than anything, with their role as chapter bosses being taken over by the True Dragons. It's telling that some of them are represented with a Dragon symbol in the overworld, rather than their corresponding models.

    Imperial Dragons (Eden) 

King (キング)

https://static.tvtropes.org/pmwiki/pub/images/7thdragonhd1.png

  • Alien Blood: The artbook shows a picture of him covered in green blood. Akifumi explains this is how King looked like after his battle with Dohris. The reason he isn't seen with that blood is because he stopped bleeding by the time the party reaches Kazan.
  • I Can Still Fight!: The wounds inflicted on him by Dohris (sword stabbed on his back included) do not slow him down that much in his boss fight.
  • King Mook: He really is nothing more than a very strong and big dragon, and for this reason he doesn't stand out between the other High Dragons, apart from his sheer determination.
  • Non-Indicative Name: He's not a king of anything. He's more akin to a general, as he commands a group of dragons to strike Kazan.

Dead Black (デッドブラック)

https://static.tvtropes.org/pmwiki/pub/images/7thdragonhd2.png

  • An Ice Person: Uses Ice Javelin, a single-target ranged attack and Diamond Dust, an area-of-effect attack, both of which deal ice damage.
  • Instant Kill: An area-of-effect version through Perfect Dark. Thankfully, its effect only applies when characters have less than 60% of their max HP. Keeping the party at tip-top shape means this attack won't do anything.
  • Living Shadow: He appears to be a living mass of shadows vaguely resembling a dragon.
  • Weakened Bythe Light: Rikken hints at this before leaving the guild to traverse Hiyoran Grotto. Sure enough, find and placing either the Big Glass Orb or the True Orb on the pedestal in front of Dead Black will temporarily reduce it into becoming True Dead Black for either 6 or 10 turns, respectively. As True Dead Black, it is unable to use Perfect Dark.

Flame Eater (フレイムイーター)

https://static.tvtropes.org/pmwiki/pub/images/7thdragonhd6.png

  • Counter-Attack: Flame Veil counters physical attacks for five turns.
  • Playing with Fire: His main element.
  • Revenge: Before the rematch, he expresses his frustration at the party for humiliating him at Devo, and wants revenge for it.
  • Splash Damage: Rock Cannon attacks a target and damages members on either side.
  • Villain: Exit, Stage Left: He flies away after the first fight, knowing very well your party was too much for him to handle. Jecke thinks that was pretty smart of him.

The Earth (ジ・アース)

https://static.tvtropes.org/pmwiki/pub/images/7thdragonhd3.png

  • Battleship Raid: This is essentially this High Dragon's gimmick. The party weaves through the top of the Earth's body and destroys its individual parts before taking on the Dragon proper. This process can be skipped, but the fight against it will be much, much harder.
  • Dub Name Change: The fan translation calls him "Earthshaker".
  • Fixed Damage Attack: The head can use Soul Press, which decreases all party memebers' health by half.
  • That's No Moon: A High Dragon that is actually Mt. Jomaron itself.
  • Turtle Island: The Earth resembles a draconic turtle and is large enough to be mistaken for a landmark.

Invisible (インビジブル)

https://static.tvtropes.org/pmwiki/pub/images/7thdragonhd4.png

  • Free-Fall Fight: The fight with Invisible amounts to this. In order to take back the skies, Faro has your party commandeer an airship for the sole purpose of ramming into it and taking it out midfall. Since you have to hit the ground eventually, you have 30 turns to defeat it though thankfully a portal is set up that will catch your party before crashing back down.
  • Shock and Awe: His skills Bolt Wing and Shock Bolt deal thunder damage to the whole party, and the latter has a chance of inflicting paralysis.

Dreadnought (ドレッドノート)

https://static.tvtropes.org/pmwiki/pub/images/7thdragonhd5_2.png

  • Abnormal Ammo: The Bullet Dragons he launches from his guns. They are dragons shaped after bullets, and are fought as minibosses before facing off Dreadnought.
  • Charged Attack: He will spend two turns using Charge Energy in order to fire his powerful Moving Wave Shot on all party members.
  • Heal Thyself: Can heal himself by using Repair.

Tricoloured (トリカラード)

https://static.tvtropes.org/pmwiki/pub/images/7thdragonhd7.png

  • Dub Name Change: The fan translation renames him "Rainbow Dragon".
  • Rainbow Motif: Has this going for him. In fact, his first form is a literal rainbow.

    Imperial Dragons (2020) 

Warcry (ウォークライ)

https://static.tvtropes.org/pmwiki/pub/images/7thd2020_warcry.png

  • Advertised Extra: Exaggerated. He's seen among other dragons in promotional images of III, but he doesn't make a return in there.
  • Expy: A big red dragon that the party takes on only after being heavily injured by someone else? Hello there King!
  • Hero Killer: He killed Nagare.
  • Rooftop Confrontation: The fight with Warcry takes place in the roof of the inverted Tokyo Hall.

The Scaver (ザ・スカヴァー)

https://static.tvtropes.org/pmwiki/pub/images/7thd2020_scaver.png

  • Expy: Of The Earth, from the DS game. The Scaver is even bigger.

Jigowatt (ジゴワット)

https://static.tvtropes.org/pmwiki/pub/images/7thd2020_jigowatt_1.png

  • Back from the Dead: Makes a return in 2020-II thanks to being revived by Fomalhaut, along with Sleepy Hollow and Trinitro.
  • Shock and Awe: His main element.

Lore-A-Lua (ロア=ア=ルア)

https://static.tvtropes.org/pmwiki/pub/images/7thd2020_lorealua.png

Trinitro (トリニトロ)

https://static.tvtropes.org/pmwiki/pub/images/7thd2020_trinitro.png
Click to see his appearance in 2020-II 

  • Playing with Fire: Trinitro, being made of molten metal, is associated with fire and has a knack for inflicting burn.

Sleepy Hollow (スリーピーホロウ)

https://static.tvtropes.org/pmwiki/pub/images/7thd2020_sleepyhollow.png

  • Back from the Dead: Fomalhaut revives him in 2020-II, along with Jigowatt and Trinitro.
  • Hate Plague: Sleepy Hollow has the ability to spread this using the scales on its wings. In-game, this manifests as Confusion.

Zero Blue (ゼロ=ブルー)

https://static.tvtropes.org/pmwiki/pub/images/7thdragon2020hd7.png

  • An Ice Person: Zero Blue is associated with ice and can freeze the opposition effectively.
  • Tail Slap: One of his regular attacks.
  • Status Buff: Cold Compression increases his fire resistance and DEF greatly.

    Imperial Dragons (2021) 

Tiamat

https://static.tvtropes.org/pmwiki/pub/images/7thdragon2020iihd1.png

  • Recurring Element: Much like the first boss of the previous games (King and Warcry), Tiamat is a big red dragon who is only fought properly by the party only after someone else manages to heavily injure him.
  • Worf Had the Flu: Tiamat was severely injured by Shouji and Izumi before Unit 13 fought him. He returns in the Phantom Capital and is one of the strongest dragons.

Oceanus

https://static.tvtropes.org/pmwiki/pub/images/7thd2020ii_oceanus.jpg

  • Hollywood Acid: Oceanus siphons water from the sewers and turns it into acid that melts away human flesh.

Jabberwock

https://static.tvtropes.org/pmwiki/pub/images/7thd2020ii_jabberwock.jpg

Insomnia

https://static.tvtropes.org/pmwiki/pub/images/7thdragon2020iihd7.png

    High Dragons (2100) 

Spectus (シン・スペクタス)

https://static.tvtropes.org/pmwiki/pub/images/7thdragoniiihd1.png
The first Imperial Dragon of III. A dragon with an crustacean-like outer shell, and wings patterned like stained glass.
  • Recurring Element: Very similar to King, Warcry and Tiamat. He only stands out from his previous counterparts because he's properly fought after 5 chapters rather than near the beginning. That, and the fact that he actually gets to heals his wounds.

Mayhem (メイヘム)

https://static.tvtropes.org/pmwiki/pub/images/7thdragoniiihd2_6.png
A shark-like dragon that lives in the water, covered in corals and barnacles.
  • Animal Motifs: He's designed with a shark as a motif.
  • Threatening Shark: Mayhem is based on a shark and its status as a High Dragon is not to be taken lightly. Its most dangerous attack is its Dragon Breath which can inflict a potent poison on its foes. Even its fossilized counterpart, which is actually the same Mayhem waiting for 20,000 years in the still-standing ruins of Atlantis, is no less deadly.
  • Wake-Up Call Boss: Mayhem's barrier exists to teach the player of the ability to use Buddy skills to break enemy buffs.

    The Seven True Dragons 

General Tropes

The True Dragons are the leaders of the Dragon invasions. According to Nyala, they are collectively called the "Greatful Seventh"note .
  • Destroyer Deity: They are ancient gods who gave life to humanity, and also seek to destroy them. Again, just for the hell of it.
  • Theme Naming: Most of them (barring Haze and Vicarius Filii Dei) are derived from elements from the Cthulhu Mythos.
    • Iod is named after the Outer God from the story The Secret of Kralitz.
    • ND is Nodens, the Lord of the Great Abyss who opposes the Outer God Nyarlathotep. Speaking of which...
    • Nyala's name is very similar to Nyarlathotep, the Crawling Chaos.
    • Hypnos is the God of Dreams whose mind was utterly annihilated upon encountering an Outer God.
    • Fomalhaut is the homeworld of the Great Old One Cthugha.
  • Villain Decay: At first they were set up as incredibly powerful gods who can't be easily defeated, even with a Dragonslayer in hand. During the Atlantis invasion, it required the sacrifice of an entire civilization just to drive Nyala away. Haze was defeated, but not killed, so he was only sealed within a magic sword, along with a human soul to hold him off. Nyala and Fomalhaut were Killed Off for Real by parties at peak levels, having gathered enough experience from going on a whole adventure and killing all the Imperial Dragons. ND, being the Superboss of the first game (and way stronger than Nyala himself), turned out to be just an illusion of the real deal... By III however, the True Dragons are demoted to being chapter bosses, filling a similar role to the High Dragons from the previous entries. The new Unit 13 gets to fight and defeat a lot of them with relatively less difficulty. They are still pretty powerful on their own, but not to Final Boss levels anymore (not counting VFD, the Final Boss of III).

Iod

https://static.tvtropes.org/pmwiki/pub/images/tdiod.png
The first of seven True Dragons. By the start of III, Nodens already has its data. It appears as a humanoid entity to watch over the player characters and Allie, wondering which side will win.
  • Hypocrite: Iod is also not very fond of the idea of humans killing his own kind... Despite knowing very well Dragons are the invasive species, and that they are out for mankind's blood.
  • Monster Progenitor: Blaster Raven explains that Iod was the one who allowed all life, humanity included, to flourish in the party's original universe, before paving the way for the Dragon invasion and its associated tragedies as it moved to consume it.
  • Mr. Exposition: As the party travels through the Shadow Realm, Iod frequently appears before them, explaining how the Shadow Realm came into being, subtly condemning the party's decision to create a world without Dragons, and foretelling what will happen in the Realm's future should the party kill or spare its immature True Dragon.
  • Really 700 Years Old: By the time Iod flew to Earth, he's already about 2 billion years old.
  • Token Good Teammate: He's this to the True Dragons, and to the Dragon race as a whole. Also very downplayed, because while Iod never antagonizes the humans, all he ever is does is being a spectator rather than actually giving them a helping hand... Not to mention he is the reason the Dragons invaded Earth in the first place.
  • The Unfought: The one True Dragon (and the only dragon in the whole franchise) who is never fought.

ND

https://static.tvtropes.org/pmwiki/pub/images/tdnd.png
The second True Dragon, she appears as a bonus boss in the first game as well as being fought in III. Her true name is Nodens, and has been taking the guise of a human named Allie to achieve Her true goal of bringing the 7th True Dragon into being.
  • Battle Theme Music: The Cruel Mother Goddess N-D in the DS game, and Re:Vanishment feat. Annabel in III.
  • Blue-and-Orange Morality: Her mission is to aid humanity's evolution... by finding the one strong enough to become the 7th True Dragon, the pinnacle of life forms. She sees this as something benevolent and fails to understand why humanity doesn't want to advance through sacrifice.
  • Early-Bird Cameo: Appeared as an Optional Boss in the very first game.
  • Feathered Fiend: She looks more like a giant bird than a dragon. She even lets out an eagle screech.
  • Graceful Loser: Is more than happy to have been defeated at Unit 13's hands, as they have proven themselves worthy of becoming the 7th True Dragon.
  • The Heavy: Her actions behind the scenes are what move the plot of III forward and set the endgame into motion.
  • Man Behind the Man: Manipulated everyone at Nodens to complete the Dragon Chronicle and allow the summoning of the 7th True Dragon.
  • Only the Worthy May Pass: Has been spreading her Dragonsbane in order to weed out the weaker life forms and to find the humans strong enough to evolve into the 7th True Dragon.
  • Optional Boss:
    • Serves as an extra boss that the players can face after reaching the end of the bonus dungeon in the first game.
    • She's encountered again in the Shadow Realm of III, now known as Shadow Motherly Dragon. A souped-up version of her is also faced in the DLC Boss Rush of III.
  • Petal Power: She attacks by whipping her spiny roses on the target.
  • The Social Darwinist: Believes that only the strong should survive, and has been spreading its Dragonsbane to weed out the weaker humans.
  • Wolf Pack Boss: In the DS game she's aided by Konohana Chiruhime and Konohana Sakuhime.

Nyala

https://static.tvtropes.org/pmwiki/pub/images/tdnyara1.png
Click to see Nyala the Immortal 
The third True Dragon and the first True Dragon the player faces in III. The leader and mastermind of the dragon invasion in the first game.
  • An Ice Person: Nirvana is single target ice attack that may also inflict sleep.
  • Arch-Enemy: To Emel, for destroying her home planet.
  • Battle Theme Music: The Mad True Dragon Niara. Remixed for all his boss fights throughout the series.
  • Character Catchphrase: In the fan-translations Nyala would say "I'm vexed!" or variations of it, whenever things go south for him. III's localization didn't roll with it.
  • Extra Turn: Can gain these by killing your party members. If one of you goes down, it's likely that the rest will quickly follow suit.
  • Final Boss: Serves as the final boss of the first game in the series, and 2020.
  • Godzilla Threshold: Serves as one to the Atlanteans. His presence in Atlantis and the Atlantean's failure to defeat it forces them to use their last resort, destroying themselves and the kingdom with it.
  • Heal Thyself: Can recover 200 points of health for 5 turns by using Sloth.
  • The Nose Knows: He was able to tell the party offed Haze because he smelled his blood on them.
  • One-Winged Angel: He abandons his original form after being defeated in the first game, turning himself into a large golden dragon.
  • Orcus on His Throne: Nyala spends the entirety of his appearance in the first game just squatting atop his tower. Justified in that he's recovering from being shot by a cannon powered by the life force of the citizens of the Nevanplace Empire and sends Haze, a fellow true dragon, out to act in his stead.
  • Scars Are Forever: Nyala is missing its right wing in the first game and 2020, it being replaced with a dark material contrasting its otherwise golden body. But in during its invasion of Atlantis in ''III', Nyala's first appearance chronologically, the wing is undamaged. When he is defeated, you get a close up of the slashed right wing on the floor.
  • Seven Deadly Sins: Each of his final form's skills are named after a sin.
  • Sequential Boss: In the first game, you have to kill his cloaked humanoid form before it reveals its true body. The other games have him in its true form the entire time.
  • Situational Damage Attack: His signature skill Hyakka Ryouran (or Hundred Flowers in the fan translation) deals damage dependent on the amount of Dragonsbane flowers left in the world map, roughly between 3-10 points per large flower. If the world was fully cleared of flowers, it just deals massive damage to the whole party.
  • Spell My Name With An S: He's been called "Niara" in the fan translations, but the official localization of III goes for "Nyala".
  • Superboss: Nyala reappears in '2020-II'' as "Phantom Monarch/Illusory Monarch", the penultimate secret boss.
  • This Cannot Be!: His reaction when he gets soundly defeated in the first game. As Nyala gradually turns into dust, he gets quite outraged about being defeated by the same humans he thought to be mere food for the dragons.
  • Visible Silence: His response if you tell him in the face that "gold is so cliché".
  • Wake-Up Call Boss:
    • Being the first True Dragon fought in III, Nyala has an extensive enough arsenal to force the player to use all available options to take it down, setting the bar for future True Dragon fights. He possesses abilities that can inflict multiple ailments in addition to damage, potentially give extra turns, and at the end one that causes a party wipe if you can't defeat it quickly enough. You'll need a party that can handle multiple situations and a backup team if you want to win the fight.
    • As the first boss rematched in the Shadow Realm of III, Illusory Nyala's raised stats can keep even a team around level 70 on their toes, setting the standard that the player is expected to meet throughout the entirety of the Shadow Realm, if the random encounters haven't already done so.

Hypnos

https://static.tvtropes.org/pmwiki/pub/images/tdhypnos.png
The fourth True Dragon. Formed from Aytel and Emel.

Fomalhaut

https://static.tvtropes.org/pmwiki/pub/images/tdfomalhaut1.png
Click to see Fomalhaut the Divine 
The fifth True Dragon and the final boss of 7th Dragon 2020-II. By the start of III, the ISDF has its data.
  • Battle Theme Music: Curse God Fomalhaut.
  • Contrasting Sequel Antagonist. To Nyala from the DS game.
    • They are the main villains in their debut games. Nyala is a recurring antagonist in this series, having appeared in every entry in the series. Fomalhaut was only featured in a single game.
    • Both of them led a Dragon invasion on planet Earth. While Nyala did it by teaming up with Haze, Fomalhaut struck Earth on his own.
    • They see humans as a feast for the dragons to satisfy their hunger. Nyala looks down upon them, thinking the party's efforts to reach him were just plain luck; By III, he never learned to stop underestimating humans. Fomalhaut, on the other hand, does kind of respect Unit 13 for defeating his Imperial Dragons and putting up a good fight.
  • Curiosity Killed the Cast: It's stated that Fomalhaut is a very curious individual, and it was Nyala's defeat that got him interested in leading another dragon invasion on Earth. As a result, he fell against the same people who killed his partner.
  • Energy Weapon: His most damaging attack is a sun-charged laser that hits the whole party for huge damage.
  • Floating Limbs: His initial form has two detached purple hands bigger than his head.
  • Final Boss: For 2020-II.
  • Humanoid Abomination: Its first form resembles a humanoid wizard.
  • Necromancer: Fomalhaut uses his black Dragonsbane to resurrect the High Dragons killed by Murakumo in 2020.
  • One-Winged Angel: After being defeated in his first form, he emits a dense fog that turns into a giant golden dragon glittering with jewels.
  • Put on a Bus: Fomalhaut is the only True Dragon who does not make a proper appearance in III, not even in its Shadow Realm. However, he does return in the Light Novel prequel 7th Dragon III UE72 Mikan no Yuuma.
  • Spock Speak: In the fan-translation, he speaks like this, mixed with a bit of Sesquipedalian Loquaciousness. It gets to the point he says some clearly redundant things.
    Fomalhaut: This cannot be... I will not permit this to be!
  • Sequential Boss: Like VFD, he has multiple forms, though only two in this case.
  • This Cannot Be!: His last quote before biting the dust. Also the temper tantrum he throws upon defeat in a nutshell.
  • Worthy Opponent: Downplayed. He congratulates the party for murdering his Imperial Dragons, reaching his domain, and defeating his first form. It's safe to say Fomalhaut is the most respectful of his kind towards powerful humans... by dragons standards anyway, since he still views them as food. On top of that, he's no Graceful Loser; When his divine form finds himself on the losing side, he throws a tantrum in disbelief just like Nyala did in the previous two games.

Haze

https://static.tvtropes.org/pmwiki/pub/images/tdhaze1.png
Click to see Haze MKII 
The sixth True Dragon, it wields a huge laser cannon from when it was defeated in the first game. He first struck Eden in a joint attack with Nyala, but was sealed in the ruins. Its weakening seal threatens Eden once again.
  • Battle Theme Music: Averted. Haze doesn't have his own battle theme, he merely recycles the High Dragons' music Seven Threats. And he still uses this song for his boss fights in III.
  • BFS: Has the Dragon Slayer sticking out of its face. And in the first game, it has a large serrated blade on its back instead of the cannon.
  • BFG: The aforementioned cannon on its back.
  • Flight: In the DS game he moves by floating around, though he seems to have dropped that by III.
  • Gatling Good: Has a gatling gun mounted on its hind legs which it can attack the party with.

Vicarius Filii Dei

https://static.tvtropes.org/pmwiki/pub/images/tdvfd1.png
Click to see his second form 
Click to see his third form 
The titular Seventh Dragon, and the deadliest of them all. Its awakening is said to bring about the end of the world. In actuality, this Dragon did not exist throughout the entire game in III until the very final chapter. The completion of the Dragon Chronicle along with a strong enough life form is needed to allow it to take form.


Top