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Special Tactics and Rescue Service (S.T.A.R.S.)

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S.T.A.R.S. was an elite special forces unit under the jurisdiction of the Raccoon Police Department (RPD), though privately funded and able to operate independently. Unknown to its members, the team was specifically funded by the Umbrella Corporation and was but a disposable tool created to better monitor the activity of law enforcement personnel. Seeing no further use for it in the wake of the biohazard outbreaks in 1998, the team was set to be disposed of in the Arklay mansion.
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    In General 
  • Ace Custom: The team is given a custom-made Beretta 92F, nicknamed the "Samurai Edge," as their standard issue sidearm. Even their knives have the team's logo engraved into them.
  • Elites Are More Glamorous: The S.T.A.R.S. unit is meant to be deployed in Racccoon City in cases of criminal or terrorist activity beyond capabilities of regular RPD units.
  • Fun with Acronyms: Special Tactics and Rescue Service.
  • He Knows Too Much: Following the Mansion Incident, Chief Irons disbanded S.T.A.R.S. when the remaining survivors try to investigate Umbrella. Jill, for example, was suspended from the force and was kept under surveillance. Not taking any chances, Umbrella sent Nemesis to silence them during the Raccoon City Incident.
  • Huge Guy, Tiny Girl: According to their billing, both women in the team are below 5'6, while the shortest male member of the team was still 5'8 but most of them are 6'+. While Jill's height is later given as 5'8, she was initially billed as 5'5 and her height increase coincided with the (still surviving) male members also getting a billing increase on top of Jill being given Combat Stilettos, so regardless the visual still fits.
  • Two Girls to a Team: Jill Valentine and Rebecca Chambers are the only female members of S.T.A.R.S. (although if you want to be extra nitpicky about it, Jill is on Alpha Team and Rebecca is on Bravo Team, meaning that it may actually be a case of The Smurfette Principle).
  • Unwitting Pawn: During the Mansion Incident, Albert Wesker uses the team's fight with the zombies as combat data to be sold to Umbrella's rivals.

Alpha Team

    Chris Redfield 
https://static.tvtropes.org/pmwiki/pub/images/vm7wzqn.png
Chris from 2018-2021
As a Blue Umbrella operative (2017)
BSAA agent (circ. 2009)
S.T.A.R.S. (1996)

Voiced by: Ramsay Scott McCulloch (1, voice), Michael Fillipowich (CV), Joe Whyte (Remake), Roger Craig Smith (5, Darkside Chronicles, Mercenaries 3D, Revelations, 6, Marvel vs. Capcom 3, Marvel vs. Capcom: Infinite), David Vaughn (7), Kevin Dorman (Umbrella Chronicles, Vendetta, Death Island), Jeff Schine (Village), Gerard Vachon (Dead by Daylight), Kazuhiko Inoue (Dual Shock, Japanese), Hiroki Tochi (Revelations, 6, 7, Village, Marvel vs. Capcom 3 and Project x Zone, Japanese)Foreign VAs
Mentioned: 2 (and 2019 remake), 3 (and 2020 remake), Survivor
Portrayed by: Charlie Kraslavsky (1, live action), Robbie Amell (Resident Evil: Welcome to Raccoon City)

"There's one thing I do know: I have a job to do, and I'm gonna see it through."

Originally a member of the S.T.A.R.S. Alpha team, Chris Redfield was one of the few survivors of the mansion incident. Since then, he has made a vow to stop bio-weapon experiments worldwide. He co-founded the Bioterrorism Security Assessment Alliance (BSAA), an anti-bioterrorism NGO, and currently serves as a top agent for them. With years of anti-bioweapon experience under his belt, Chris actively quells acts of bioterrorism worldwide.

Chris is the first male protagonist of the series and the most prolific, appearing in eight main entries and several spin-offs and crossovers.


  • '90s Hair: Just look at some artwork of him from the original game and CODE: Veronica. It was 1998, after all. Notably, REmake and the "Game of Oblivion" retelling of CODE: Veronica tone it down to a regular crew cut.
  • 11th-Hour Ranger: In 7, he shows up only at the end of the game proper but shows up as the player in the Not a Hero epilogue DLC. He's also playable for the penultimate chapter of Village, where he leads an assault on Mother Miranda's stronghold.
  • The Ace: He is established as being the best marksman in S.T.A.R.S. and later becomes one of the most respected members of the BSAA, with his presence in their missions being believed to increase their chance of success. This is reflected on how Sheva and Piers hold him in high regard.
  • Action Hero: Chris is involved in far more intense combat situations than Leon. In 7, he contrasts Ethan, an untrained Action Survivor who shows up with nothing, with his two decades of monster fighting experience, heavy firepower at the start, and Charles Atlas Superpower that can explode Molded with his bare fists. During his assault on the titular hamlet from Village he becomes a venerable One-Man Army as he goes Roaring Rampage of Revenge, gunning down dozens and dozens of Lycans.
  • And Now for Someone Completely Different:
    • He's the player character in the Not a Hero DLC for Resident Evil 7.
    • He's also the player character for part of Village.
  • Badass Longcoat: He sports an incredibly awesome one in Village; eerily reminiscent of Wesker's.
  • Being Good Sucks: His fight against bioterrorism eventually cracks down hard on him in 5 and 6. For all he has done, which includes ending Wesker, he still fights bioterrorism around the world. But doing so costs the lives of his subordinates and allies (and that includes his partner Piers in 6).
  • Big Brother Instinct: Not only does he go to Antarctica to rescue his sister in Code Veronica, but even in 1, he watches out for the youngest S.T.A.R.S. member Rebecca and saves her from a Hunter.
  • Big Brother Mentor: He taught Claire how to use weapons.
  • Big Damn Heroes: In 7, he throws the Albert-01 gun down to a wounded Ethan at the climax of the Final Boss, allowing him to put Eveline down for good.
  • Big Good: Chris is easily the most heroic character in the series, despite having a few character flaws. He actively works to combat bioterrorism and tries to ensure the safety of all of his men.
  • Brains and Brawn: The brawn to Rebecca when they're partnered, even being described as it verbatim in Vendetta. Less so with other women he's partnered with considering they're not similarly emphasized for their smarts as much as kicking ass like him.
  • Brutal Honesty: A Mexican soldier under his command that's new to bioterrorism asks Chris how he emotionally prepares for his line of work. He bluntly gives an unfriendly speech about how the man should always be prepared to kill the ones he loves if push comes to shove.
  • The Cavalry: Twice in 7. He shows up at the very end of the main game to rescue the Winters after successfully rescuing Mia and assists Ethan with a specialized Albert-01 handgun to kill a heavily mutated Eveline. He also shows up at the end of End of Zoe DLC, having been sent by Ethan to save Zoe. By the time he makes it to her, Joe already did the work of saving her.
  • Charles Atlas Superpower:
    • Chris is near-superhumanly strong in his later appearances, despite being completely normal. His most infamous feat involves punching a multi-ton boulder out of the way during the Final Boss fight of 5.
    • In 7, his strength is subdued but still present. Proper timing on blocks can let Chris safely deflect any melee attack and set up standard and blade-armed bipedal molded for a one-hit kill punch. Even Lucas in his monstrous form can have attacks parried in such a manner.
  • Color-Coded Characters: Although it varies in shade, Chris is invariably dressed in some form of hunter green through every game, but his appearances after 6 have him dressed almost entirely in black.
  • Cool Old Guy: Rosemary Winters implies that Chris is still with the Hound Wolf Squad in 2037. This means at the age of 64, Chris is still out there kicking ass.
  • Dark Is Not Evil: By the time of 5, Chris' BDU has gotten darker and darker, until 7 where he starts dressing in pitch-black clothes, and Village, where he looks like an Umbrella Gas Mask Mook and Albert Wesker respectively, complete with a black trench coat, and darkened ballistic armor beneath it. He's still on the side of good.
  • Deadpan Snarker: Chris had always been somewhat witty, particularly in 5 and 7.
    Chris: If you're gonna kill me, just kill me, but for the love of God, shut the fuck up!
  • Death Seeker: Has this mindset throughout a lot of parts of 6. Look at how he charges into danger and tells Jake that he killed Jake's father, Albert Wesker, without mentioning why or how evil Wesker was. Even when he points a gun in Chris' face, Chris seems resigned to a possible fate of being killed.
  • Defector from Decadence: In between the events of 7 and Village, the B.S.A.A.'s decision to cover up the outbreak in Dulvey led to Chris abandoning the organization due to believing it was rotten, and he thus runs his own team of operatives called the Hound Wolf. Things go even more sour with the revelation that the B.S.A.A. sent his unit a Tyrant as a backup, something he knows from experience is a bad idea, as he was almost killed by one back in 1998. He was not happy about it. The Baker Incident Report reveals the circumstances; Chris was revolted by the B.S.A.A.'s coverup of the events of Resident Evil 7 to save face for the fact they were the ones responsible for it, so much he more or less deserts, taking his like-minded comrades with him.
  • Determinator: Chris does not give up, especially when against Albert Wesker... although by 6, enough things have happened to him that one tragedy pushes him to drown his sorrows. But it's rebuilt when he goes on anyway. By the end of Village, he recounts all the tragedies and suffering he's endured, throughout his life, tells one of his subordinates he's tired... before readying himself for another battle.
  • Doom Magnet: Carla outright tells Chris that anyone caught with him would have a very low rate of survival, and mocks him for it.
  • Evil Old Folks: By Village, he's nearly fifty years old, his hair appears to be greying, his age is very much showing in his face, and he has fully succumbed to Sudden Sequel Heel Syndrome, starting the game by killing Mia Winters. Except this isn't the case. Mia wasn't actually Mia, but Mother Miranda. It can't be a coincidence that when and after this reveal happens, he's seen in different lighting that shows that his hair is still light brown instead of grey, and he seems to ease up a bit from his Perpetual Frowner nature. It's enough that he looks closer to forty than to fifty.
  • Experienced Protagonist: After the events of the first game, he becomes a specialist in battling bioterrorism. By the time he crosses paths with the Winters, he's got about two decades worth of experience, and it shows.
  • A Father to His Men: His subordinates in the B.S.A.A. have the utmost respect for him, and Chris likewise greatly cares for the men under his command as if they were his own children. The trauma from seeing his entire squad in Eastern Europe turned into B.O.W.s was enough to turn Chris into an amnesiac, alcoholic wreck for six months. In 7, he goes out of his way into mold-infested caverns to save his missing forces, despite them being Umbrella soldiers, Chris takes to them like any other.
  • Good Old Fisticuffs: In 5 and 6, his melee attacks consist of various different punches and throws, rarely using kicks.
  • Good Is Not Nice: In Village; he's revealed to be Good All Along... but he nevertheless used downright vicious tactics to ensure Rose and Ethan's well-being. He abducts Rose after wrecking Ethan's home, treats him like total shit in an effort to dissuade him from interfering in the operation (coolly dismissing his heartbreak at watching who he thought was Mia being gunned down in front of him, screams at, and lets his soldiers manhandle him), and instructs his men to be ready to use lethal force against their BSAA comrades when they show up during the assault (having no idea they're actually B.O.W soldiers).
  • The Gunslinger: He's noted to be the best shot in the S.T.A.R.S. unit.
  • Hand Cannon: In 7, he carries the Albert-01 himself, which was the best handgun in the base game as it is. It gets a further boost with the special but limited experimental ammunition that seems to counter White Molded regeneration — and pretty much instantly kills everything short of the White bloated and a mutated Lucas.
  • The Hero: Out of the four most recurring protagonists alongside Jill, Leon, and Claire, he holds the most central importance of roles in the Resident Evil franchise and is the most prominent figure in the fight against bioterrorism worldwide. It's particularly notable in the Ethan Winters duology, where even though Ethan is the viewpoint character, Chris is still portrayed as a giant badass with decades of experience fighting monsters under his belt while Ethan is just some schmuck in over his head.
  • Hero Antagonist:
    • In 6 he serves as one for Ada's campaign. Although this is primarily due to the identity confusion with Ada and Carla (cloned to look like Ada) it nonetheless leads to Chris focusing solely on apprehending (if not outright killing) her.
    • In Village he brutally antagonizes Ethan at the start of the game for no clear reason. Killing his apparent wife, ransacking his home, and kidnapping his daughter makes it apparent to Ethan that Chris is against him.
  • Heroic BSoD: In 6. After witnessing his entire squad be turned into B.O.W.s in Edonia, Chris suffers post-traumatic amnesia and spends the next six months drinking.
  • Heroic Fatigue: As early as 5, Chris has become somewhat jaded over the constant fighting against bioterrorism, and it only gets worse from there. His first scene in 6 features him as a depressed drunk after his entire squad is turned into B.O.W.s in Edonia, and in Village, after Miranda ambushes and kills Ethan, he bitterly reflects on how long he's been trying to clean up this mess while lighting up a Cigarette of Anxiety.
    Chris: Goddammit, when does it end?
  • Hidden Depths:
    • One of the Easter eggs early in 5 indicates that he disapproves of heartless capitalism (feeling that often times, people lose when someone else wins). His dislike of corporatism makes a lot of sense, considering he's devoted his life to fighting the products of various morally bankrupt biotech corporations.
    • One of the ending screens in Code Veronica also implies he likes to fish.
    • Judging by his comments in the Spencer Mansion and on Rockfort Island, he's quite the art aficionado.
  • Honor Before Reason: In the finale of 5, Chris refuses to leave Jill in the facility, even though doing so is the only way to pursue Wesker and stop Uroboros from killing millions of people. (He and Sheva are the only functional operatives in the area, and neither of them alone could hope to take down Wesker.) Jill eventually convinces him to go.
  • How the Mighty Have Fallen: In 6, he ends up a depressed, drunken amnesiac after witnessing his entire squad in Eastern Europe be slaughtered. By the time Piers finds him, Chris is a mere shadow of his former self, plastered out of his mind and nearly starting a Bar Brawl.
    Piers: Never thought I'd see Chris Redfield wasting away in a shithole like this.
  • Humble Hero: In 5, Sheva is shown to think highly of Chris, stating that his reputation precedes him and adressing him as "Mr. Redfield"- only for him to humbly tell her to call him just Chris. She later calls him a "superhero", though he denies being one.
  • Hunk: Goes from rather plain-looking to a bonafide manly man over the years. He gains nearly 40 pounds of muscle between End of Umbrella (2003) and Revelations (2005). He's toned way down due to the art style shift in 7, but he's still the best-looking guy in the game. He swings right back into this in Village.
  • I Call It "Vera": In 7, he wields an anti-B.O.W. semi-automatic shotgun nicknamed "Thor's Hammer".
  • Idiot Ball: An in-game universe example in 6 — he already encountered Carla who went under the alias of Ada Wong and during his pursuit for her later in game he witnesses the real Ada Wong. Granted, he's never met Ada nor is he aware of the Clone Angst done by Simmons but considering that both women were in different outfits (and that Carla possibly couldn't have changed clothes that fast) every time he saw them, he never put two and two together and considered that maybe there was another person in the mix on the ship. Ada herself even comments on this.
  • Irony:
    • In 7, Chris wields special anti-B.O.W. weapons designated the Albert-1 (a Hand Cannon pistol) and the Albert-2 (a semi-automatic shotgun), both named after his nemesis Albert Wesker.
    • By the end of the incident in Dulvey, Louisiana, he has a far better relationship with Umbrella than the BSAA, which he openly tells his operator Veronica that he still doesn't trust them, though he will go out of his way to save his men under him. Whereas the BSAA had been keeping him in the dark with most of their operations, Umbrella provides him intel he needs to accomplish his missions instead of giving him a mission with hidden agendas which he believes why they needed Lucas alive. The irony is tenfold when Umbrella doesn't use bioweapons for their missions while the BSAA provided Hound Wolf a Tyrant. Chris is clearly pissed off about this.
  • It's Personal: While he's always challenging Big Bads, his vendettas against Albert Wesker, Carla Radames, and (eventually) Lucas Baker are very personal.
    • His Arch-Enemy Albert Wesker has been taunting and opposing Chris since the beginning, going so far as to use Claire and Jill against him. Their history as Captain and Subordinate, working as teammates for years before Wesker's betrayal, only make the conflict worse.
    • Carla Radames didn't initially hit on Chris' radar, but after she wipes out his entire first team and then his entire second team (save for Piers in both cases), he is nothing but focused on targeting her and only her to avenge the loss of his men.
    • Similarly, Chris isn't really invested in his fight against Lucas until Lucas goes out of his way to kill Chris' team. Then, he has all of Chris' attention.
  • Jack of All Stats: In The Mercenaries mini-games Chris packs balanced weapon-sets, impressive health, and decent punching and Neck Snap melee attacks with good crowd control capabilities.
  • The Juggernaut: In 6, especially if the environment is right. He can vault right over alleys and barricades and barely slow down to lay quick and brutal beatdowns on stragglers in the way.
  • Knight in Sour Armor: Due to the numerous amounts of biological experiments that eventually wind up in the hands of terrorists, Chris often wonders if fighting is even worth it. This gets the best of him prior to 6, when a lot of men under his command die during a mission and he lets the "sour" overcome the "knight", diving into a drunken sorrow.
  • Lightning Bruiser: As lampshaded by Sheva in 5, Chris is quite fast and agile for his size; he can easily outrun most zombies and B.O.W.s, survive multiple bites and maulings, and can obliterate a zombie in one punch.
  • Manly Man: Chris is by far the most macho character in the franchise, having an extremely built physique, almost superhuman power and a consistently hardened attitude. Taken to extremes in 5 where he famously punches boulders.
  • Manly Tears: He grieves for those who die under him, but this is heavily prominent where Ethan commits a Heroic Sacrifice so that Chris, Chris' unit, and his family can escape. It's no small wonder that Chris fully believes it's his fault it had to happen.
  • Married to the Job: He comes off like this in Revelations. He's partnered with Jessica, who's routinely dressed much more attractively than the mission demands and who does everything up to and including throwing herself at him, and Chris doesn't seem to notice. Parker seems to think it has something to do with Jill, but implications are ambiguous.
  • Machete Mayhem: In 5 and 6 his main melee weapon is either a machete or a very big knife, which fits with his new much larger stature.
  • Meaningful Name:
    • As was pointed out in the March 2010 issue of GameInformer, "Christopher" was ancient Greek for someone that carries Christ with them (since he's obviously a good person), and while "Redfield" is just combining two different ways of saying "area cleared for agriculture", his full name can be interpreted as "to carry across fields of fields". Yes, the devs made backtracking such an important part of Resident Evil that they named one of the main characters after it.
    • Redfield is also the name of an American company that manufactures high-quality rifle scopes and binoculars. Chris was the best marksman in the S.T.A.R.S. unit.
  • Megaton Punch: His primary melee attack from 5 onwards is a straight punch with tremendous knockback power. In Biohazard and Village, Chris can cause the heads of mold-zombies and werewolves to explode in one punch if he staggers them first. Unsurprising, as his fists in 2009 were already strong enough to knock boulders many tonnes heavier than he is, as infamously and hilariously demonstrated in 5.
  • Men Are Uncultured: In the original game, there is a clear contrast between Chris and his female allies Jill and Rebecca when it comes to playing the piano, as they can read music while he cannot. This is subverted in later games, where Chris shows interest and appreciation for art.
  • Mr. Fanservice: Chris' Warrior costume in 5 certainly shows a lot of skin, not to mention his skimpy-looking sailor outfit he can unlock in Revelations, and his samurai outfit in 6 which leaves him relatively uncovered as well. Village, which returns to his muscular physique after using a different design in 7, doesn't have him show any skin, but he does wear a skintight black shirt that shows off his muscle-bound physique.
  • Muscles Are Meaningful: He's ripped from 5 onwards, and it shows: he can send mooks flying with one punch, or lift and throw them with ease. 7 switches to a new photorealistic art style, and he ends up going back to a leaner body style, although considering he's wearing a BDU that covers his whole body it's hard to tell if he's still as muscular as he was. Judging by how he can punch Molded so hard that they die, it's safe to say he might still be muscle-bound under all that clothing. His appearance in Village shows after he takes off his coat that he is indeed still ripped.
  • My Greatest Failure: He considers anyone who dies under him a personal failure as he tries to stop bioweapons from rampaging and preventing anyone from dying. The two deaths he takes very personally are Piers Nivans in 6 and Ethan Winters in Village. The latter is very noticeable due to his own actions that got Ethan killed and resurrected only to pull a Heroic Sacrifice in which he dies for real. The fact that Rosemary works for him means he took it upon himself to train her to fight bioweapons as a means to apologize.
  • The Neidermeyer: In 6, where his fixation on getting revenge on Carla for the deaths of his squad ends with the deaths of everyone in his new squad except for Piers. Piers even calls him out on it, pointing out that they could have prevented some of it had Chris not let his desire for vengeance blind him.
  • Nice Guy: Chris is a swell guy who does his darnedest to ensure the survival of everyone around him and would never leave anyone behind if given the choice, with a good number of deaths with his failure to do so haunting him. He's also shown to be compassionate towards other people as shown with his treatment toward Rebecca and Sheva in 1 and 5 respectively and, despite being Married to the Job, is shown to be loving and protective of his sister, Claire. He starts becoming more abrasive and rougher throughout the years starting with 6, but his heart remains in the right place and is as compassionate as he's been throughout the years.
  • Not So Stoic: During the events of Village he's sternly professional, but cracks begin to form in his soldier mind by the final act. After witnessing Ethan's cruel death to Miranda, he's composed, but you can tell his voice is dripping with venom after promising to avenge his friend. By the end of it, after Mia reads him the riot act, he slams his fist into the wall, and you can tell he's on the verge of crying.
  • Old Soldier: Played With. By the time of Village, he looks aged. Not only is Chris pushing fifty; the stress of waging war against bioterrorism has finally taken a toll physically. You can see the age on his face. That being said, he looks much healthier and more vibrant than your average middle-aged military man.
  • One-Man Army: The man has survived the Arklay Mansion incident while separated from Jill and Barry shooting zombies and other bio weapons by himself and he’s ventured to Rockfort Island and later Antarctica to find his sister with guns blazing.
  • Out-of-Character Alert: In 2 Remake, there's a note from Chris in the S.T.A.R.S. office in which he acts like a smug dudebro, boasting about all the hot chicks he's picking up on his European vacation. When Claire reads it, she immediately realizes that something is up because that is not how her big brother normally acts — and she's 100% on the money. The real message behind the note is "I'm in Europe investigating Umbrella; Barry, don't follow me because your family is being held hostage".
  • Parental Substitute:
    • To Claire when they were younger because their parents passed away. He prioritizes in helping her defend herself, which is how she is more than capable of using a gun expertly.
    • To Rosemary after Ethan sacrifices himself to destroy the source of the Mold. Chris goes out of his way to fulfill that wish, and she works under him in Village's epilogue. The Shadows of Rose DLC reveals that he would occasionally visit her, and she would affectionally hug him during her childhood.
  • Politically Incorrect Hero: Only for a very brief time in 6, where he's reduced to a traumatized drunken mess. He says to the female owner of the bar that she's there to pour drinks and look pretty and should just shut up. It's chalked up to his extreme trauma and the inability to cope with it decently, and never displays any kind of discriminatory attitude after recovering.
  • Poor Communication Kills: Much of the drama of Resident Evil: Village is driven by Chris trying to keep Ethan Winters in the dark for his own good, resorting to brutal methods in his attempt, and ultimately failing. In Village, his supposed execution of Mia is because he wasn't trying to execute Mia, he was trying to kill Miranda disguising herself as Mia, but Ethan doesn't realize this, which made Ethan perceive him as a secondary antagonist of the game. He also tried to prevent Ethan from having another Jumped at the Call moment because he knew Ethan would go out of his way to try to save his family again. He had to point this out to him when Ethan encountered him in the mines. When Ethan is ambushed and killed by Miranda shortly after, one of Chris' own men tells him point-blank that none of this would have happened if he had just told Ethan the truth and cooperated with him in the first place, and Chris solemnly concedes the point.
  • Perma-Stubble: From 5 onward, he's always depicted with a five o'clock shadow. Years of fighting bioterrorism doesn't leave much time for self-hygiene.
  • Platonic Life-Partners: His relationship with Jill is depicted as this, but fans have their doubts. Whether or not there are romantic feelings involved has not been addressed either way, and Revelations only lampshades as to whether or not they are Platonic Life-Partners or Battle Couple. They're one of the cases where it's very hard to tell whether things like Sleep Cute are meant as moments of Like Brother and Sister or as Ship Tease.
  • Promotion to Parent: For Claire. Particularly Resident Evil: The Book, a rare tie-in novel published via a mail-order offer around the same time 2 was released, reveals that the Redfield parents died in a freak accident when Claire was only 14. Claire even tells Sherry this is in the remake of 2.
  • Reasonable Authority Figure: In 7, whilst Chris really doesn't like the organization as a whole, he doesn't blame the Umbrella grunts at all, and displays the same paternalistic instincts towards them as any other soldier serving under him.
  • Revenge Before Reason: In 6, his partner Piers accuses him of this trope during his relentless pursuit of Ada Wong for killing his squad and turning them into B.O.W.s.
  • Same Character, But Different: In 7, he's still a member of the B.S.A.A. but is working alongside a new Umbrella Corporation's special forces team in pursuit of Eveline. The Not A Hero DLC explains that he's on loan from the B.S.A.A. as a consultant.
  • Secret Character: In 2's Extreme Battle Mode. To unlock him you must complete the mode on the Level 2 difficulty setting.
  • Screw the Rules, I'm Doing What's Right!: As written in files describing Chris' life before he joined S.T.A.R.S, he is stated to often hold "strong convictions" that lead him to butt heads with his superiors- and he either resigned or was discharged from the Air Force because of this. This comes into play in 5, where he refuses to follow the BSAA's eviction order to withdraw from Kijuju in order to find Jill.
  • Series Mascot: The Resident Evil franchise doesn't have a definite mascot, but Chris can be seen as one of a few options along with Jill, Claire, and Leon.
  • Shell-Shocked Veteran:
    • The central premise of the 5 viral campaign, with Chris struggling to put the traumatic events of the game behind him.
    • 6 follows up on this concept, with Chris' campaign focusing heavily on the toll his work has taken on his psyche.
    • By Village, Chris, who has been fighting biowarfare for more than twenty years, ponders when the nightmare will end.
  • Ship Tease:
    • With Jill. In his path in the first game, Chris and Jill embrace after he frees her from her cell. In the fifth game, Chris was reluctant to leave Jill's side after freeing her from Wesker's brainwashing, but she tells him to go after Wesker in order to save the world.
    • In the first big trailer of Marvel vs. Capcom 3, Chris does a Diving Save to catch a falling Morrigan. Granted, she had just been stunned by Iron Man, but the fans didn't let it slide. Morrigan is later shown wrapping her hands lovingly around Chris in the game's opening movie.
  • Sibling Yin-Yang: While Chris is a serious and dutiful soldier, his younger sister Claire is a playful and snarky civilian. What they do have in common is hotheaded recklessness and a tendency to get themselves in way over their heads.
  • Smoking Is Cool: In the intro for the first game, Chris' live-action actor takes a drag off a cigarette. This was removed in the American version, because in 1996, it was illegal to portray smoking in any work that was marketed specifically to children, and the idea of an M-rated video game didn't exist quite yet. However, he was shown smoking in his intro in 6 and is shown smoking in Village after Ethan "dies".
  • Sole Survivor:
    • By the end of his campaign in 6, he is the only one left alive in his squad.
    • In 7, yet again, Chris loses his squad and ends up walking away from defeating Lucas by himself. Though it's worth mentioning that at least this time it seems Chris remembers what usually happens to men that team up with him and thus apparently insists on going after Lucas and the missing Blue Umbrella soldiers on his own to ensure nobody else is risked.
  • Shotguns Are Just Better: His main primary arm of choice in the "Not A Hero" DLC campaign. It is named "Thor's Hammer" and designated as the "AW Model-02" (Albert Wesker), a fictional semi-auto magazine-fed shotgun based on the Tokyo Marui SGR-12 airsoft shotgun. It also comes with three reflex sights that have different effects on the shotgun, Sight A is the default one, Sight B increases firepower at the cost of accuracy and Sight C increases both accuracy and firepower. The latter two can only be unlocked by beating the DLC in Normal Difficulty and in Professional Difficulty respectively.
  • Stone Wall: His play style in the first game is this. He has more health than Jill, and he has Rebecca for some extra healing, but his inventory is smaller, forcing him to backtrack more than Jill, he takes a while to obtain the shotgun, and he has no grenade launcher to One-Hit Kill the Hunters. In the remake, he can only obtain the Assault Shotgun after the Early Game Hell has already been over, and he has access to the most powerful defensive item in the game, the flashbang, but it requires him to be attacked first.
  • Strong and Skilled: A muscular adult soldier who is strong enough to punch a boulder out of the way and possessing deadly accuracy with his guns. He even won multiple trophies on marksmanship contests as seen in RE 3's S.T.A.R.S. room.
  • Super-Strength: While as strong the average pyhsically active youth in his 20's during 1998 in Resident Evil, Chris trained himself to be strong enough to send boulders flying back with his fists 11 years later in Resident Evil 5. Unsurprisingly, the heads of any mold-zombie or werewolf that gets punched by said fists explodes in one blow, as demonstrated 8 and 11 years later in Biohazard and Village.
  • Teeth-Clenched Teamwork: In 7, Chris makes it clear that he's following the BSAA orders to help Blue Umbrella, but he does not need to like them due to his history with the predecessor company.
  • Took a Level in Badass: Goes from surviving the events of the first game to Code Veronica (defeating Alexia Ashford when she goes One-Winged Angel with the T-Veronica Virus); and then later punching boulders in 5 as well as stopping a bioweapon fueled apocalypse started by Wesker... by fighting him to the death in a volcano.
  • Took a Level in Jerkass:
    • In the beginning of his and Piers' campaign in 6, after having his whole unit murdered by Carla. He gets better.
    • In 7, he exhibits a Downplayed and Justified version of this. He's very snarky and abrasive to Veronica due to her being a member of Blue Umbrella, once even quipping about how Umbrella probably wants Lucas alive to offer him a job. Unlike his co-workers, Chris hasn't forgiven Blue Umbrella for Red Umbrella's sins.
  • Tranquil Fury: In 7, he keeps himself composed enough to continue his mission, but despite his standing orders being to capture Lucas alive, it quickly falls to the wayside once his squad is killed off in increasingly horrifying ways for Lucas' kicks.
  • Ultimate Showdown of Ultimate Destiny:
  • Unscrupulous Hero: By 2017, Chris has become jaded, bitter, and cynical when it comes to dealing with B.O.W.s. His tactics have changed from being honorable to underhanded, with him dealing with an imposter Mia by murdering her in cold blood right in front of Ethan in his own home, wrecking that home, and kidnapping Ethan's daughter to try and keep her away from B.O.W.s.. He then refuses to communicate at all with Ethan to keep him safe, which only leads to Ethan putting himself in more danger.
  • Walking Armory: In 7, during Chris' mini campaign, he sports a tactical knife, an Anti-B.O.W. Hand Cannon, a semi-automatic shotgun, and a couple of grenades.
  • Weak, but Skilled: Chris is potrayed as such in his fights with Wesker. No matter how strong or skillful Chris is, he can never be able to fight Wesker head on due to the latter's superpowers. As such, Chris has to use Wesker's own pride against him, fighting him with an ally as well as using unorthodox tactics such as setting up traps or fighting in the dark in order to even land a hit on his Arch-Enemy.
  • When He Smiles: As the games progress, the stress and pressure of his bioterrorism war wears him down. By the time of Village, he's at his most dour, to the point where he's nearly a straight-up Perpetual Frowner. The one time he smiles is when Ethan declares his intent to kill Mother Miranda after Chris tells him that he really didn't kill Mia. It's quite nice to see him smile, and it's the first time in a long time that he looked genuinely animated and happy.
  • Worthy Opponent: Wesker's hatred for Chris may be very mutual, but the latter at the very least respected him enough as a warrior to name the Albert-01, the Cutsom-Built Anti-B.O.W pistol that helped Ethan slay the Megamycete Matriarch Evelyn in Resident Evil VII: Biohazard, after his long-deceased adversary.
  • You Don't Look Like You: In 7, his slim appearance and completely different face leave some players wondering if this is actually Chris Redfield at all. Koushi Nakanishi, the game's director, confirmed that he is Chris Redfield and the change in appearance is from the series' Art Shift into photo-realistic character designs; however, in Village he looks much closer to his appearance in 5 and 6, despite the game using the RE Engine.
  • Your Head Asplode: By 2017 and 2020, Chris has become so monstrously strong that this is what happens to mold-zombies and werewolves that have the misfortune of being punched by him.
  • Zombie Apocalypse Hero: Chris is a former US Army pilot turned rookie police officer in Raccoon City who becomes trapped in a mansion full of zombies. He would later form an organization to counter bioterrorism and one of the key figures in combating the Umbrella Corporation, responsible for the engineering of the monstrosities.

    Jill Valentine 

Jill Valentine

https://static.tvtropes.org/pmwiki/pub/images/hpngn3i.png
Jill in Resident Evil 3 (2020)
Battlesuit (Resident Evil 5)
Cloaked
BSAA circ. 2005
Classic attire (Resident Evil 3)
As a S.T.A.R.S. operative
1996 (artwork)

Voiced by: Una Kavanagh (1, voice), "Inezh" (1, live action), Catherine Disher (3, Marvel vs. Capcom 2), Heidi Anderson (Remake), Patricia Ja Lee (5, The Umbrella Chronicles, Mercenaries 3D, TEPPEN), Michelle Ruff (Revelations), Kari Wahlgren (Marvel vs. Capcom 3), Nicole Tompkins (3 2020 Remake, Death Island), Chaney Crabb (Dead by Daylight), Atsuko Yuya (Japanese).
Portrayed by: Hannah John-Kamen (Resident Evil: Welcome to Raccoon City)
Face model: Julia Voth (Remake, 5), Amra Silajdzic (Revelations, Operation Raccoon City), Alexandra "Sasha" Zotova (3 2020)
Appearances: Resident Evil (and 2002 remake), 3 (and 2020 remake), Resistance, Umbrella Chronicles, Umbrella Chronicles: Prelude to the Fall, 5, Mercenaries 3D, Revelations, Revelations 2, Operation Raccoon City, Death Island
Mentioned: 2 (and 2019 remake), Darkside Chronicles, REVELATIONS REPORT, Wesker's Report

"You want S.T.A.R.S.? I'll give you S.T.A.R.S."

Jill Valentine is the first female protagonist of the series and one of the leading figures in the fight against bioterrorism. Beginning her career in the Army as a part of Delta Force, Jill was recruited into S.T.A.R.S. as Alpha Team's B&E specialist. After surviving the Mansion Incident and later escaping Raccoon City, she co-founded the BSAA alongside Chris Redfield, although the second Mansion Incident and events in Africa would result in her being temporarily removed from field work for rehabilitation.


  • Action Girl: Resident Evil's first. Jill can tear through a Zombie Apocalypse like a hot knife through butter, surviving innumerable widescale biohazard disasters with monsters like Nemesis hounding her. Plus, she has the honorable title of "Master of Unlocking". Even after six years of being off of action due to rehabilitation, her skills in combat have not waned in the slightest as shown in her return in Death Island.
  • Adaptational Angst Upgrade: In the remake of 3, she is shown to be much more heavily traumatized by the events of the Spencer Mansion, implied to have recurring nightmares of her being infected with the T-virus and gradually becoming a zombie. There are also a lot of pill containers found within her apartment and notes detailing her insomnia. She also expresses more visible anger at Nemesis' infamous Made of Iron status, frequently cursing at him and peppering him with insults.
  • Adaptational Jerkass: She takes a more abrasive attitude towards the surviving U.B.C.S. in 3's remake, owing to her false belief that the entire team is just as guilty of bioterrorism as their Umbrella employers. Jill flat out says that she holds no sympathy for the plight of the mercenaries and is only willing to cooperate with them due to the civilian survivors under their watch. She even responds to Carlos and Mikhail's cordial gestures with snide, judgmental contempt. She does mellow over time as she gets to know them better and even apologizes for her earlier behavior. Still, this is quite the change from her original portrayal where she, in spite of her skepticism, still treated the mercs with compassion, open-mindedness, and respect right off the bat, and showed no further hostility beyond throwing Carlos the accusatory finger on their initial encounter.
  • Adaptational Modesty: Jill's outfit in Nemesis was a tube top and a miniskirt with knee-high boots. The remake gives her layered tank tops with jeans and combat boots, but her original outfit is available as a purchasable costume.
  • Advertised Extra: While she's not a minor character in the game by any stretch narrative-wise, Jill is advertised with Chris on the cover of 5 on modern platform releases, replacing Sheva. This despite the obvious fact she's not the lead heroine, nor is she playable past the two DLC scenarios and bonus game modes.
  • Adventure Duo: With Chris. They've teamed up together in many missions across the series, more than any other character even in a franchise, with a propensity to have pairs for leading roles.
    Jill (in the second Spencer Estate): Kind of takes you back, doesn't it?
  • Affectionate Nickname: "Supercop" from Carlos in 3's remake. She's initially displeased, but she gradually warms up to it as they become comrades in arms.
  • And I Must Scream: After being defeated by Chris and Sheva, she tells them that she was fully aware of everything she was doing but unable to control any of her actions.
  • Arch-Enemy:
    • Marginally less so to Wesker than Chris, but still prominent as his second most recurring enemy. She definitely has a full-fledged dynamic of this with Nemesis throughout 3, though, who increasingly becomes more desperate to kill her at the expense of everything else in its way. Their enmity is so iconic, in fact, that Nemesis is commonly associated with Jill in crossover media and promotions.
    • The 3 remake elevates Nikolai from a mere adversary to Jill's personal enemy from beginning to end. By the climax of the game, their enmity actually outlives that of her feud with Nemesis.
  • Apologizes a Lot: While on the run from the chaos and Nemesis in the opening to the 3 remake, she apologizes to the corpses she takes things from to ensure her survival, like a gun and car. She also apologizes to Brad after leaving him behind on his insistence.
  • Ax-Crazy: In 5, when Wesker tunes up P30 on her before departing the fight with Chris and Sheva, Jill becomes borderline feral in her ferocity and temperament. Before that, she was very restrained even as his brainwashed minion.
  • Back-to-Back Badasses: Jill and Chris share moments like this the most in the series. She also does this with Josh in the Desperate Escape scenario from 5.
  • Blue Is Heroic: She's one of the main heroines of the series, and apart from her purple battle suit during her stint as a brainwashed villainess, all her default outfits are colored blue.
  • Brainwashed and Crazy: In the backstory leading up to 5, Jill threw herself to her supposed death in an attempt to kill Wesker. He survived and used her as a guinea pig, deriving a controllable strain from Uroboros from the anti-bodies in her as a result of Carlos vaccinating her in Raccoon City. Seeing no further use for her, he brainwashed her into his assassin through a chemical compound called P30.
  • The Bus Came Back: After fourteen years of not making an appearance post-5 barring Revelations which is a prequel to 5, a textual nod in Revelations 2, the remake of 3, and a few spin-offs, Jill makes her return in Death Island.
  • But Not Too Foreign: Stated to be of French and Japanese descent. Using Julia Voth as her model seems to have nixed this, though recent games have given her rounder facial features.
  • Chekhov's Gunman: Her exposure to the t-Virus back in Raccoon City has left her with a rare strain of antibodies. which Wesker unfortunately used for his Uroboros research, repurposing a virus that was nothing but lethal to something controllable.
  • Co-Dragons: With Excella as the brains, she serves as muscle to Wesker in 5, albeit not of her own volition.
  • Color-Coded Characters: She's consistently dressed in cadet blue through the earlier games, but it gives way to a darker indigo blue as time goes on.
  • Dark Action Girl: Is forced into this role in 5 by Wesker after being mind controlled by the P30 device on her chest. She is given superhuman agility and strength and uses both to her advantage against Chris and Sheva with acrobatics, SMGs, and martial arts.
  • Deadpan Snarker: The usually professional Jill is shown to have a sassy side that is especially emphasized in the 3 remake, especially towards Carlos and those she doesn't like. Justified, since she's having the worst night of her life.
  • Deer in the Headlights: In the first game, watching Joseph Frost get torn apart by zombie dogs makes her freeze up. She would have been killed if Chris didn't snap her out of it.
  • Defrosting Ice Queen: Towards Carlos in the remake of 3. She starts out understandably not too keen given that he's an Umbrella operative (who's also unabashedly flirting with her during an extremely stressful situation). She warms up to him by the end of the game, though.
  • Determinator:
    • She's the immovable object to Nemesis's unstoppable force. No matter how many times he comes back, new weapons and mutations in tow, she'll never give in. Eventually, she slays him for good.
    • And again in 5, where she is still resisting mind control years down the road.
    • In Revelations, her reaction when confronted with a giant monster that's big enough to be eating the front of the ocean liner she's standing on is to say, in a relatively calm voice, "We can do this, Chris."
  • Despair Event Horizon: She nearly crosses it after being infected by Nemesis. After being cured, however, she quickly regains her resolve without any angst to contrast Carlos himself nearly crossing the horizon.
  • Driven to Suicide: In the opening to the 3 remake, where she suffers a nightmare, the Nightmare Sequence ends with her capping herself after turning into a zombie. Besides this being a dream, it's subverted altogether in that she can't bring herself to kill herself when the worst comes to pass when she is infected by Nemesis.
  • Drowning My Sorrows: 3 remake shows she is coping in a bad way since the Mansion Incident, as shown by the state of her apartment room. There's paperwork scattered, excessive amounts of food lying around, and most notably, bottles and cans of beer everywhere.
  • Empowered Badass Normal: While serving as Wesker's Dragon under the effects of the P30 serum, Jill's strength and agility are enhanced to a superhuman degree. She's not quite at Wesker's level, but comes pretty damn close, especially after Wesker activates the P30's apparent Explosive Overclocking feature to kill Chris.
  • Failure Hero: Tragically, she doesn't manage to save even one civilian from the Raccoon City outbreak. When she turns her efforts toward finding a vaccine to ensure the city isn't nuked, her efforts are all rendered for naught thanks to Nikolai.
  • Fate Worse than Death: From her admitted perspective, death to her sacrificial fall would have probably been preferable to Wesker enslaving her and making her commit atrocity after atrocity while fully aware of her surroundings. This lasted three years until she's freed from it.
  • Fighting from the Inside: Ever since Wesker brainwashed her, she's always been trying to futilely resist his control, which didn't go unnoticed by him; he only let her be as it is to watch her suffer, only turning up the mind control a notch to finally dispose of Chris for good.
  • Foil: To Nikolai in the 3 remake from both their characters and an ideological point of view. Both are insanely determined survivors fighting to emerge alive from the chaos of Raccoon City but their goals and ideals completely contrast the other, which is raised as a topic of interest; whereas Jill is fighting for the people and hope, what little there is, Nikolai is only fighting for his pockets and chaos, actively working to destroy all hope of saving Raccoon City from nuclear annihilation. And compared to how Jill is defined by loyalty and compassion, Nikolai has no loyalty to anyone but himself and condemns sentiments of empathy, even being aware enough of her differences to do everything he can to corrupt her ideals into his own.
  • Force and Finesse: The finesse to most of her partners' force. In 5, her melee attacks focus more on kicks and gymnastics compared to Chris's brutal punches or Josh's wrestling moves. In 3's remake, her dodges have her rolling out of a zombie's lunge, whereas Carlos straight up punches them flat.
  • Glass Cannon: In the first game, she counts as a "hard-hitting Fragile Speedster" variety. She has less health than Chris and thus can't take much punishment, but also runs faster and has access to the grenade launcher as her exclusive weapon, which makes her better at killing enemies quicker than him. Her lockpicking abilities and larger inventory make Jill runs inevitably faster than Chris runs.
  • Good Is Not Nice:
    • Although her compassion for others and willingness to help out the powerless can be described as unending, she's actually fairly abrasive and hotheaded. RE3make also adds a serious potty mouth to her temper. Also, despite Nikolai's asserted belief her "bleeding heart" makes her vulnerable to gullibility, she proves to him that she's willing to kill a human villain like him if push really comes to shove, willingly or indirectly.
    • She's fine with stealing and pointing Barry's magnum at him when he attempts to hold her up in the remake of Resident Evil, slapping Carlos to shock him out of a Heroic BSoD in 3 and initially treating him with hostility and disrespect once she finds out he's under Umbrella's payroll in the remake of 3, and shoving Chris when he initially refuses to pursue Wesker out of fear for her safety in 5. During the latter scene, her practicality contrasts with Chris' idealism.
  • Guest Fighter: Jill was added as a playable Survivor in Dead by Daylight in 2021, specifically her depiction in the Resident Evil 3 Remake.
  • Guns Akimbo:
    • Certain depictions like her live-action film incarnation and Umbrella Chronicles see Jill dual-wielding a pair of handguns.
    • In 5, also carrying over to her depiction Marvel vs Capcom 3, she brandishes a VZ61 SMG on each hand and fires them wildly in all directions in tandem with her superhuman acrobatics.
  • Helpless Kicking: If caught by a Hunter Gamma, she will kick her legs uselessly as she gets eaten alive.
  • Heroic Sacrifice: In the backstory leading in 5 that was later made a DLC expansion, Lost in Nightmares, Jill fought Wesker with Chris at the Spencer Estate. Seeing no other way to defeat him, and Wesker about to kill Chris, Jill threw herself with him out the window into a ravine. Both were marked deceased after their bodies were unable to be found, leaving Chris forever tormented since. It turned out to be a Senseless Sacrifice since Wesker came out fine, Jill relatively so, and he brainwashed her into his subordinate.
  • Hidden Depths:
    • As shown in her debut game and the Lost in Nightmares, she's quite the accomplished pianist, playing a superb rendition of "Moonlight Sonata" after an extended period without practice. What's perhaps more amazing is that she sight-reads the entire thing.
    • Despite her job mostly being out in the action, Jill is a phenomenal detective. In 3's remake, it's shown that while under house arrest, she uncovered the entire Umbrella-Raccoon City conspiracy on her own. Given a nod at the end of the game when Nikolai tries to bargain for his life with valuable information, Jill rebukes him saying she doesn't mind playing detective.
  • Hope Bringer: In 3's remake, she represents this to Nikolai's Hope Crusher, being the last chance at salvation Raccoon City has from nuclear annihilation. Tragically and unusually for the typical dynamics of good prevailing over evil, Nikolai prevails over hope by the end of their conflict.
  • Hot-Blooded: Jill is fairly confrontational and it's easy to rile her up into action or speaking her mind bluntly, though not to the extent of Hair-Trigger Temper. Her increasing frustration with Nemesis is a great example in the 3 remake, particularly the scene when it kills a whole train car of survivors and her response is an incensed "How is this fucker not dead yet?!". Mikhail has to physically hold her back at this point. She also has no trouble turning the gun on someone should they double cross her as she did with Barry, stealing his magnum and holding him up under suspicion.
  • Humans Are the Real Monsters: Her closing narration in 3's remake.
    Jill: I felt empty and cold as the heat from the blast washed over us. All this death wasn't caused by a monster-making virus. It was greed. Human greed. I decided then and there: the ashes of Raccoon City would be Umbrella's ashes too. I would end them once and for all.
  • Icy Blue Eyes: A usually cool and collected woman, who sports piercing, icy blue eyes.
  • The Immune: By 5, Jill is basically a walking sack of antibodies. The t-Virus vaccine Carlos injected her in 3 has given her complete immunity to it and all derivatives. She further stacks the deck by, in Revelations, injecting an experimental T-Abyss vaccine.
  • Informed Ability: The Deadly Silence manual states that she has good reasoning skills, but she's yet to display this in any of her appearances thus far.
  • Intergenerational Friendship: In the novels, Jill befriended two young girls, Becky and Priscilla McGee, after she had helped them find their lost dog. Unfortunately, they became victims of zombies when Raccoon City was infected.
  • In the Blood: Overlapping with Sins of Our Fathers; the noncanonical tie-in novelizations by S.D. Perry explained that Jill's skill with lock picks was taught by her father, a petty thief, and that she pursued a career in the law after he got caught and sent to jail.
  • Intrepid Reporter: What she became for a while after the Mansion Incident. She was suspended from duty by Irons and placed under house arrest but based on her mess of a home covered in independent investigative paperwork, this didn't stop her from hounding Umbrella.
  • In the Hood: In the years since she was brainwashed by Wesker, she wore a full hooded cloak along with a crow's beak mask that completely concealed her identity.
  • Jerk with a Heart of Gold: While she can appear rather abrasive at times when angered and may not be as outwardly compassionate as Claire, Chris, or Leon given her more stoic and pragmatic nature, Jill has been shown to have a strong sense of justice and possesses a fiercely loyal personality. She will treat others with civility and respect if they have shown signs of trustworthiness, such as Carlos, and prioritizes the life of others above her own as shown by taking the time to ensure the safety of civilians on the subway train instead of abandoning them to save herself in 3's remake and throwing herself at Wesker when he's about to kill Chris in 5. She also takes time to comfort a wounded Mikhail having PTSD flashbacks on a train car in 3, further showcasing her compassion.
  • Kick Chick: To contrast Chris, her physicals are usually straight kicks. Not to mention how extensively she makes use of her legs in her physical feats as a brainwashed assassin and thereafter.
  • Lady Swears-a-Lot: She swears almost every other sentence in 3's remake, dropping "fuck" more than anyone else in the series when all her lines are put together, which can be explained by her severe amount of stress from being placed under house arrest by Irons under surveillance by Umbrella, her trouble sleeping, and being stalked by an 8-foot-tall bioweapon while the city has gone to hell. She’s also generally shown to have a more foul mouth compared to her partner Chris, given her more hotblooded nature.
  • Locked into Strangeness: In 5, she's gone blonde and become pale as a side effect of the experiments on her.
  • Made of Iron: Jill goes through an insane amount of punishment in the remake of 3. During story cutscenes alone, she gets body slammed against walls, tossed around like a ragdoll, falls down staircases, and subjected to at least two car crashes, all in the span of a few hours, and courtesy of her sadistic pursuer, the Nemesis. Any normal human would've already died from copious internal bleeding, not to mention broken bones, at that point. Yet somehow through what can be described as sheer luck, she still keeps going. Carlos nicknames her "supercop" for a good reason.
  • Magic Skirt: Despite her RE3 outfit making an appearance half the time she does, it's pretty hard to see what she's got underneath.
  • Married to the Job: Like Chris, she has completely devoted her life to fighting bioterrorism following the Mansion Incident. Apart from the epilogue cards in 3 that showed her sharing a drink and hanging out with Carlos after escaping Raccoon City, little to none of her personal life is shown.
  • Master of Unlocking: The trope-namer, in a Phrase Catcher sort of way.
  • Ms. Fanservice: She has long been a major source of eye candy with her many, many unlockable outfits throughout the series being Stripperific attire. Her default wear in Nemesis shows off her legs and chest, and so does her skintight battle suit in 5. The camera in R Emake, 3 (2020), and Revelations also tends to focus on her behind.
  • Murderous Thighs: One of her signature moves is catching opponents between her thighs and snapping their necks with them.
  • Muscles Are Meaningless: She's nowhere near the musclebound hulk Chris is even for a woman, but she is much stronger than she looks. Some feats of impressive strength include shoving Nemesis off its footing into a river in one go and effortlessly lifting an experimental railgun to vaporize him in the climax of 3's remake.
  • Navel-Deep Neckline: Her Spy Catsuit in 5 gives this appearance once unzipped. In the game, it's unzipped to remove the mind control device, but certain other depictions such as Marvel vs. Capcom 3 has it unzipped all the time.
  • Nerves of Steel: Compared to Chris, Leon, and Claire, Jill has a noticeably more muted approach to tense situations after the Raccoon City incident, maintaining a calm, stoic attitude. Even when she's more hotheaded and traumatized during the Raccoon City incident, particularly the remake of 3, she rarely shows any external signs of fear compared to Leon and Claire, with the only noticeable occurrence being when she feebly crawls away from Nemesis after he tanked a car she totaled into him.
  • Non-Uniform Uniform: While each individual S.T.A.R.S member's outfits vary significantly in color they all generally follow the pattern of a light police vest worn over a short-sleeve shirt (Rebecca's outfit is consistent with this pattern). Jill's uniform is distinct from the other S.T.A.R.S. members, consisting of armored shoulder pads and a beret instead of the usual vest.
  • No One Gets Left Behind: Loyalty is one of Jill's first and foremost virtues. She has this in regard to her companions, but ironically in some cruel twist of fate, she's forced to leave most of her friends behind due to grievous injuries or viral infections as seen with Brad and Kendo. This aspect of her sickens Nikolai, who's introduced in the remake by gunning down a mortally wounded Murphy in front of her when she refuses to leave him behind.
  • Not Quite Dead: In 5, Chris spends much of the game depressed and believing she's dead, which is understandable since he last saw her jump out of a window into a mountain ravine in an attempt to kill Wesker; their bodies were never found despite a thorough search effort. As it turns out, they both survived, with Jill being brainwashed.
  • Older Than They Look: As a result of the T-Virus infection and what’s heavily implied to be a result of Wesker experimenting on her body, Jill’s aging has slowed down considerably, giving her an appearance of a woman in her early to mid thirties while being forty to forty-one in Death Island.
  • One-Woman Army: Like Chris, she managed to survive the Arklay Mansion Incident while taking down hundreds of zombies and mutants while in 3, she escapes Raccoon City while dealing with the swarming undead and Umbrella’s deadliest and strongest bio weapon Nemesis; all by herself.
  • People Puppets: In 5, Wesker manages to control her via a cybernetic implant that pumps P30 into her, a chemical compound that grants the user inhuman abilities but makes them susceptible to mind control.
  • Platonic Life-Partners: With Chris, for the most part. However, the lack of romantic involvement between the two is debatable. They're one of the cases where it's very hard to tell whether things like Sleep Cute are meant as moments of Like Brother and Sister or as Ship Tease.
  • Purple Is Powerful: She wears a purple catsuit and gains inhuman strength and agility similar to Wesker's while under his control in 5.
  • Puzzle Boss: The fight against Jill in Chapter 5-3 of 5. The player has to carefully navigate around tiring her out to get into position to tear the mind control device off her chest, which is easier said than done with Jill flying and wildly shooting all over the scene. And no, she can't be knocked out easily using heavy firepower, as Jill can easily be killed, leading to an instant Game Over.
  • Red Eyes, Take Warning: When she was cloaked during her tenure as Wesker's slave, the crimson red lenses of her mask were what intimidated people the most.
  • Rogue Protagonist: Throughout much of 5 due to being under Wesker's control.
  • Scars Are Forever: Chris ripping the P30 brainwashing device off of her chest during 5 left Jill with a large and ugly burn directly over her heart. We only get to see it for a little bit, and it doesn't seem to bother her that much.
  • Series Mascot: Not officially, but she, Leon, Claire, and Chris are considered the closest the series has to one. She is one of the most recurring characters throughout the franchise, serving as the main protagonist in several games and often serving as the Resident Evil representative in crossovers.
  • She-Fu: She's a slender, albeit well-toned, woman who has a very acrobatic fighting style. After being brainwashed by Wesker following their fight in the Spencer Estate, her strength and agility are heightened to superhuman levels thanks to the dangerous P30 chemical compound being pumped into her from the mind control device on her chest.
  • Signature Move: A roundhouse kick, or variation of, has appeared in every game with Jill since contextual melee attacks were introduced.
  • Slept Through the Apocalypse: The 3 remake shows that Jill was asleep only for a day before waking up to find Raccoon City already engulfed in flames and a zombie apocalypse. She lampshades to Brad on how quick this was to happen.
  • Sleep Cute: In the best (canonical) ending of the first game, she falls asleep on Chris' shoulder on the helicopter ride home.
  • The Smurfette Principle: In the first game, she was the only female member of S.T.A.R.S. Alpha team. In Chris's story, she's part of Two Girls to a Team with Rebecca Chambers, the only girl (and survivor) of the doomed Bravo team. She is also the only female character in Resident Evil 3 with nominal importance.
  • Static Stun Gun: In REmake, Jill's unique self-defense weapon is a hand-held taser she has to find batteries for, with each battery being good for one shot at an enemy. It packs more of a punch than the shared self-defense dagger does.
  • Statuesque Stunner: Not originally, but according to 5, Jill stands at 5'8" (her bio in the REmake listed her as 5'5"), although in 5 Jill is wearing what looks like 3-inch Combat Stilettos. Lampshaded by Carlos.
    Carlos: Surely a tall drink of water like yourself can put out a few flames.
    Jill: (scoffs) Fuck you.
  • Sugar-and-Ice Personality: Jill is easily the most stoic of the original four protagonists (herself, Barry, Chris, and Rebecca) and has the least dynamic personality by far, but she still cares a lot about her comrades. Downplayed in the 3 remake, where she is much less stoic and more emotional.
  • Super-Strength: In Resident Evil 3 Remake, the Handheld F.I.N.G.E.R Railgun that Jill uses to conclusively slay the Nemesis, is twice as long as she is tall and likely twice as heavy. The recoil from firing it alone is enough to shatter the ground on which she stands. Yet Jill is not only able to carry and fire it without shattering her spine, but fire it thrice in a row from the hip without shattering every bone in her body.
  • Tank-Top Tomboy: In Resident Evil 3 Remake, the practical Jill casually wears a blue tank top while she's escaping for her life.
  • Teeth-Clenched Teamwork:
    • In the first game and especially its remake, after a tense standoff with Barry over his deception, whatever trust and goodwill there was between them up to then is shattered in the brief time they work together again afterward. However, their friendship is restored when she gets the full story from Wesker about why he acted the way he did.
    • She's initially hostile to the U.B.C.S. platoon left stranded in Raccoon City for their affiliation with Umbrella. She agrees to cooperate with them only to evacuate civilians and makes that fact crystal clear. After Carlos demonstrates his conviction and genuine good nature, however, they become True Companions.
  • Tomboy and Girly Girl: Tomboy to Rebecca's girly girl on S.T.A.R.S., the contrast being night and day. Whereas Jill is very headstrong, experienced, and tough as nails physically and mentally, Rebecca, though not weak-willed, is inexperienced, emotionally vulnerable and physically weak.
  • Tomboy: Jill is very tough and decidedly unfeminine with a brash and no-nonsense personality, though certain illustrations indicate she's aware of her good looks and flirts.
  • Tomboyish Ponytail: Jill has grown her hair out to have a ponytail to compliment her personality as a BSAA agent, complete with a baseball cap in 2006.
  • Ultimate Showdown of Ultimate Destiny: She's a character in Marvel vs. Capcom 2 and Marvel vs. Capcom 3 with a different playstyle in each game:
    • MVC2 Jill is modeled after her Resident Evil 1 appearance, and gives her a handgun, grenade launcher, herbs, and a rocket launcher. She can actually summon zombies, dogs, and the T-001 Tyrant from the first game to go after her enemies.
    • UMVC3 Jill is modeled after her 5 appearance. She moves incredibly fast, uses dual submachine guns, and focuses on acrobatics and martial arts.
    • Jill is also a recurring character in Project Ă— Zone, partnering with Chris. The pair specialize in More Dakka and heavy explosives in order to keep up with the demons, cyborgs, and fantasy protagonists that make up the cast of the game.
  • Unlimited Wardrobe: She has the most costumes and variety of baseline outfits of any playable character in the series.
  • Undying Loyalty: To her comrades in arms, to the point she is readily willing to throw her life away for them.
  • Vasquez Always Dies: Though Jill canonically survived the Mansion Incident, one possible ending in both versions of the original game whilst playing as Chris involves the tomboysish and more militaristic Jill dying during the explosion of the Mansion whilst the more feminine and less confrontational Rebecca escapes with Chris. This can happen if the player fails to discover and decrypt the MO disks and release Jill from her holding cell.
  • What Happened to the Mouse?: Despite being shown to be alive and well in 5, Jill is not seen or mentioned at any point in 6, not even in the game's various unlockable documents. She likewise goes completely unmentioned in 7 and Village despite Chris' presence in those games. In particular, like with Chris' other close friends, it's not yet known what became of her with the falling out he had with the now fully corrupt BSAA. She does, however, make a proper comeback to the franchise in Death Island, where she could arguably be the protagonist of the movie.
  • Why Did It Have to Be Snakes?: Jill reacts much worse to insects than the zombies or other freakish monstrosities she comes across in her life, especially notable when she goes through the Drain Deimos' lair in the 3 remake.
    Jill: I can blow away zombies and monsters with the best of 'em; show me a spider and I lose my freaking mind...
  • Wrestler in All of Us: One of her melee prompt finishers is a suplex.
  • Zombie Apocalypse Hero: Jill has has to survive both the mansion incident and the Raccoon City outbreak, tangling with not just the standard zombies, but the unstoppable tyrant known as Nemesis. While not featured as much as Chris and Leon, Jill is a more than capable of holding her own against hordes of the undead.

    Barry Burton 

Barry Burton

https://static.tvtropes.org/pmwiki/pub/images/rer2_barry.png
As a S.T.A.R.S. operative
Resident Evil (1996) artwork.

Voiced by: Barry Gjerde (1, voice), Gregory Smith (1, live action), Ed Smaron (Remake), Jamieson Price (5, Mercenaries 3D), Michael McConnohie (Revelations 2, credited as Geoffrey Chalmers), Yusaku Yara (Japanese)
Appearances: Resident Evil (and 2002 remake), 3, Gaiden, 5, Mercenaries 3D, Revelations 2
"Are you ready to finish this?"

Barry Burton was the weapons specialist and arms benefactor of S.T.A.R.S. as a whole before its decimation. He is one of the five survivors of the Mansion Incident and has since taken up the same roles he did in his old team for the BSAA.


  • Adapted Out:
    • He doesn't appear in the Umbrella Chronicles retelling of the first game or appear at all for that matter.
    • In the remake of 3, Barry's Big Damn Heroes moment of saving Jill and Carlos is excised.
  • Alliterative Name: Barry Burton.
  • Badass and Child Duo: In Revelations 2, Barry is a manly badass armed to the teeth, while Natalia's a frail child with psychic abilities but next to no means to defend herself. Despite their differences, they quickly realize neither can survive the horrors of Sein Island without the other's abilities.
  • Big Damn Heroes: In the first game, he can save Jill from the ceiling trap and later Plant 42. In 3, he can arrive to rescue Jill moments before the nukes if certain conditions are met.
  • The Big Guy: The tallest and buffest-looking member of the original Resident Evil cast. He's also a Gun Nut, frequently carrying huge assault weapons and brandishing a customized 44 Magnum as his weapon of choice.
  • The Bus Came Back: Returns to the story in Revelations 2 after only making a memorable cameo in 3 since his debut. While he did make a leading appearance in Gaiden, that game has since been exiled from canon.
  • Character Development: When he's introduced in Revelations 2, Barry is pretty much a miserable deadbeat dad suffering a lot of emotional baggage even before hearing his estranged daughter is possibly dead. Seeing Natalia only brings up bad memories of Moira and Polly, and he tries to shoo her onto his boat while he explores Sein Island alone. While he's not pleased when she insists on following him, through their harrowing experiences together, Barry grows to gradually accept responsibility for the past; he reconciles with Moira and decides to try again at being a parent, adopting Natalia in the process.
  • Cloudcuckoolander: Granted, everybody in the original game spoke weirdly, but Barry definitely takes the prize for having the most infamously strange lines, from "Jill sandwich" to "master of unlocking". Later games showed that these were canonical things he said rather than just brushing it off as "English dialogue written by Japanese writers who don't fluently speak it".
  • Continuity Cameo: He has a major cameo in 3 as an unseen, but very recognizable figure, saving Jill and Carlos from Raccoon City at the last moment if the player chose the branching paths that ensured there would be no escape for them otherwise.
  • Deuteragonist: Of Jill's story in the first game.
  • Fatal Family Photo: Inverted. He leaves behind a picture of his daughters if he's killed in the first game, but it's after he's killed instead of before. Thankfully, his survival is canon.
  • Gentle Giant: He's a burly beast of a man but softspoken and relatively friendly in his demeanor, as shown through his interactions with Jill. He also goes out of his way to protect little girls from evil bio-experiments: both Lucia from Gaiden and Natalia from Revelations 2 are rescued and later adopted by him at the end of their respective games.
  • Gun Nut: In addition to his impressive sidearm, Barry collects guns, is an NRA member, and was very good friends with the owner of Kendo's Gun Shop in Raccoon City. Revelations 2 actually deconstructs this trope: Barry and his daughter, Moira, feud over his love of guns. It's because when his daughters were young, Barry failed to properly secure one of his guns. They found it and started playing with it, resulting in Moira shooting her sister. Polly survived, but Barry and Moira ended up blaming each other for the tragic accident.
  • Guys Smash, Girls Shoot: Inverted in Barry and Natalia's chapters in Revelations 2: Barry is the shooter (being an adult), but Natalia can hit enemies with bricks.
  • Hand Cannon: In all his appearances, his signature weapons are customized 44. Magnum revolvers. Although it requires him to be killed to obtain it, his weapon is the most powerful in the first game and its remake, being able to drop any boss in the game in one shot.
  • Hate at First Sight: Even before formally meeting her, he instantly takes a disliking to Alex Wesker upon first understanding her identity through the isle's backdrops, expecting the worst from his experiences with Albert. He's soon proven right to be wary.
  • Large Ham: In the first game, Barry was louder than life and hammed up the scenery with his infamous lines. Although this aspect of his personality is absent from other appearances.
  • Manly Facial Hair: Sports a thick, bushy, short-cropped beard that helps cement his "good-natured bear-of-a-man" badassery.
  • My God, What Have I Done?: Somewhere between 1 and Revelations 2, he forgot to lock his guns up. His daughters, Moira and Polly, were playing with one of them until Moira accidentally shot Polly. He has blamed Moira for this for years, until she's believed to be dead. It takes a while for him to realize he's really the only one at fault, causing him to reel with this trope.
  • My Greatest Failure: Even though he was coerced into it, he never forgave himself for betraying his teammates at the mansion. He says as much when he hears news of the Raccoon City outbreak, flying over to save any of his stranded friends out of atonement.
  • Never My Fault: In an incident between the first game and Revelations 2, he forgot to lock up his guns, which led to Moira and Polly playing with them and Polly accidentally getting shot; Barry blamed Moira rather than accepting that it was his fault for not putting his guns up. It isn't until Moira is presumed dead during Revelations 2 that Barry accepts responsibility for the accident.
  • The Nicknamer: He's the one who gave Jill her nickname "Master of Unlocking." He also constantly refers to Alex derisively as "She-Wesker" throughout their conflict on Sein Island.
  • Parental Substitute: To Natalia as he warms up to her. He also adopts her by the end of Revelations 2.
  • Papa Wolf: He goes out of his way to find Moira after getting word of her transmission in Revelations 2. He also takes to being a Parental Substitute to Natalia during their adventures, doing everything he can to protect her from Alex Wesker.
  • Walking Armory: He starts off in Revelations 2 armed with an assault rifle, pistol, and his signature 44. magnum revolver.
  • Weapon Specialization: His weapon on hand is usually a Magnum. In REmake and in Mercenaries 3D, he specifically wields a Colt Anaconda that uses .44 rounds. In the former, it's the most powerful weapon in the game, can only be obtained in Jill's scenario (and only if Barry gets killed), and can down the Tyrant's first form in one shot. He continues to wield it in Revelations 2.

    Albert Wesker 

Albert Wesker

https://static.tvtropes.org/pmwiki/pub/images/vhjzlcx.png

The captain of S.T.A.R.S. but, in truth, also a mole for Umbrella. He decided to dispose of his unit to the monsters roaming the Arklay Mansion, per orders, but seems to have an agenda of his own. For more on him, see his page.

    Joseph Frost 

Joseph Frost

https://static.tvtropes.org/pmwiki/pub/images/fdglwol.jpg
Resident Evil (1996) artwork
Portrayed by: Jason (FMV)
Voiced by: Adam Paul (REmake), Fuminori Komatsu (JP)
Appearances: Resident Evil (and 2002 remake)
Mentioned: Wesker's Report
Alpha team's Omni man.
  • Power Trio: Was known to have this dynamic with Chris and Forest. Not only were all three very close friends, but they often spent their weekends drinking together and causing minor disturbances.
  • Renaissance Man: Joseph was not only a firearms specialist, but he knew how to repair broken weapons and was proficient with vehicle maintenance. He was also trained in the handling of hazardous materials.
  • Sacrificial Lamb: His entire role in the story? Get instantly killed in the opening cinematic to show off how fucked the S.T.A.R.S team is.
  • Shotguns Are Just Better: He brandished an assault shotgun. His role in S.T.A.R.S. also meant he was a demolitions expert, meaning this was always his weapon by default.
  • We Hardly Knew Ye: One of the least developed members of S.T.A.R.S. He dies in the opening to the first game, setting the stage for the plot and never being relevant again.

    Brad Vickers 

"Chickenheart" Brad Vickers

https://static.tvtropes.org/pmwiki/pub/images/re3_remake_brad.png
Brad in Resident Evil 3 (2020)
Resident Evil (1996) artwork
Voiced by: Pablo Kuntz (1), Evan Sabba (3), Adam Paul (Remake), Johnny Yong Bosch (Umbrella Chronicles), Darren O'Hare (3 Remake), Wataru Takagi (Japanese).
Mocap: Darren O'Hare, Neil Newbonnote  (3 Remake)
Mentioned: 5, Wesker's Report

"Are we still a team? Then do me a favor and don't fuck up like I did. Go!"

Alpha Team's helicopter pilot. Brad was well-known on the team for being cowardly, often wanting to run at the first sign of danger, earning him his nickname "Chickenheart."


  • Adaptational Badass: The circumstance behind his infection is changed in the third game's remake. In the original, he's just bitten by a random zombie in a bar with no fanfare. In the remake, his infection comes as the result of him actively trying to hold off a horde while Jill finds an escape, only to get bitten in the process.
  • Adaptational Heroism: In the original RE3, Brad lived up to his nickname "Chickenheart" by running from the slightest sight of danger, disregarding his comrade Jill. The remake, however, portrays him instead as The Atoner for what happened during the first game, one who risks losing his job by secretly helping Jill's investigation on Umbrella and then urgently warning her to get out of her apartment when he learns that the Nemesis is on the loose. He later comes to Jill's aid in person as she tries to escape the city, ultimately giving his life in the process.
  • Adaptational Intelligence: His original counterpart starts blabbing vague nonsense after getting bitten and doesn't even register the fact that he's been infected. His remake counterpart knows right away that he's done for and urges Jill to not make the same mistake he did.
  • Adaptation Personality Change: Remake 3's Brad is like a whole different person from his 1999 counterpart, facing danger with bravery and calm professionalism as expected out of a trained S.T.A.RS. member. In contrast, the old Brad was a delirious, panicking man at the end of his wits, and an ironic example of a trained elite officer. However, he presents a different kind of cowardice where he fails to openly come to Chris and Jill's defense as a witness to the Mansion Incident when Chief Irons stonewalls their invesgation into Umbrella, resulting in Chris going undercover and Jill losing her job. He still does his best to assist them behind the scenes, though.
  • Apologetic Attacker: In the remake of 3. After being infected and turning into a zombie, he manages to brokenly say "sorry" to Marvin with his last conscious moment. Unfortunately, this causes Marvin to drop his guard, right as Brad finally loses all control of himself and bites/infects his former colleague.
  • The Atoner: Heavily implied in the remake of RE3 where, contrasting his personality in the first game that showed him running away at the slightest hint of danger, as well as failing to back up her testimony of the Mansion Incident in the face of Chief Irons's authority, he sends Jill a letter hidden in a pizza, supports her investigation of Umbrella, and actively aids her in the brief appearance he has in the game before his untimely demise.
  • Back for the Dead:
    • In 2, you encounter him as a hidden zombie.
    • In 3, which partly takes place before 2, you see the circumstances that led to his zombification.
  • Color-Coded for Your Convenience: He wears yellow, which makes him literally yellow-bellied. Subverted in the remake of 3, which portrays him in a more heroic light.
  • Cowardly Yellow: Fittingly, the most cowardly member of the team who's also been given the nickname of "Chickenheart" wears a yellow vest, making him literally yellow bellied.
  • Dies Differently in Adaptation: He's impaled through the mouth by Nemesis in the original RE3. His remake counterpart instead dies offscreen after getting bitten by a zombie, with no indication of Nemesis killing him this time.
  • Face–Monster Turn: In 2, if you follow the special procedurenote , you can encounter a special zombie version of Brad, a result of his fatal encounter with Nemesis in 3.
  • Fighting from the Inside: After turning, he manages to briefly regain enough control to tell Marvin that he's sorry before attacking him.
  • Heroic Sacrifice: In the remake, Brad, who is already bitten by a zombie, holds a door shut with his own body to prevent zombies from reaching Jill.
  • Implacable Man: In the 3rd game's remake on higher difficulties, zombie Brad will chase Carlos through the RPD, getting back up again if you kill him.
  • King Mook: His zombified form in the original 2 and the remake of 3 can take far more hits than a regular zombie. He's a lot tougher than even Zombie Forest in the first game's remake.
    • Taken to Boss in Mook's Clothing in the higher difficulties of the remake of 3, as he will have invulnerability akin to Mr. X or Nemesis. With Carlos only able to momentarily stun Brad before he gets back up to continue chasing Carlos.
  • The Lancer: He discusses this with Jill in the RE3 remake, stating that the two of them are still a team.
  • Lovable Coward: Despite the fact that his major lapse in courage doomed many of the S.T.A.R.S. members to a particularly unpleasant demise in the Arklay Mountains, Brad still had the conscience to come back and save the survivors, staying behind to help them kill the Tyrant they were currently engaging with before evacuating them. Yellow-bellied as he was, his heart was in the right place. The 2020 remake of RE3 takes it further by having him directly warn Jill of Nemesis seconds before it attacked her, and subsequently trying to get her to safety even at the cost of his own life. They also have a very close relationship.
  • Made of Iron: His zombie form in 2 is very resilient against the knife and handgun. Even the grenade launcher can require more than one hit (with the normal grenade rounds) if the first one isn't a point-blank shot. The shotgun can still blow his head off with a well-aimed headshot.
  • No One Gets Left Behind: The self-destruct of the mansion had been triggered and the heroes were being menaced by Wesker's Tyrant, but in the end, Brad did come back for them, and with a rocket launcher, to boot.
  • Non-Action Guy: He's a complete and utter wimp, to the point he partially caused the Mansion Incident by stranding his fellow S.T.A.R.S. members in the Arklay Mountains to flee the zombie dogs. Subverted in RE3 and its remake, where he is much more proactive and composed even when facing death. In the original version, he kills a zombie on his way to the bar and kills another one inside- after shrugging off one of its bites. Being S.T.A.R.S, Brad is capable, though he doesn't get enough screentime to show it.
  • Still Wearing the Old Colors: A letter from Brad to Jill confirms that S.T.A.R.S. Alpha Team has been officially disbanded as of the third game's remake. However, he still wears his old uniform.

Bravo Team

    Rebecca Chambers 

Dr. Rebecca Chambers

https://static.tvtropes.org/pmwiki/pub/images/aew26oo.jpg
Click to see her S.T.A.R.S uniform
Resident Evil (1996) artwork
Voiced by: Lynn Harris (1, voice), Linda Rodriguez (1, live action), Hope Levy (Remake), Riva Di Paolo (0), Stephanie Sheh (5, The Umbrella Chronicles, Mercenaries 3D), Erin Cahill (Vendetta, Death Island), Megan Orvold-Scheider (Dead by Daylight), Ami Koshimizu (Japanese)
Appearances: Resident Evil (and 2002 remake), 0, Umbrella Chronicles, 5, Mercenaries 3D, BIOHAZARD THE STAGE, Vendetta, Death Island
Mentioned: 2 (and 2019 remake), 3, Wesker's Report

"The name is Rebecca Chambers, but that's Officer Chambers to you!"

A child prodigy that graduated with a bachelor's degree in chemistry at 18, Rebecca was the most recent (and last) recruit of Bravo team and the youngest member of S.T.A.R.S. as a whole. Her ill-fated stint in law enforcement saw her survive several biohazard disasters over two days before pursuing a career in biotechnology. She now works as a university professor, biochemist, and advisor to the BSAA.


  • Action Girl: A downplayed example. While Rebecca is not too badass or nearly as combat capable as other female protagonists in the series, her wit enabled her to survive multiple biohazard catastrophes despite only being a day into a police career at 18.
  • Ass Kicks You: She has a melee move called the Rump Shaker, where she jumps and hits the enemy with her butt. She also uses this to destroy Time Bonuses.
  • Badass Adorable: While nowhere near the superhumans that Chris, Jill, Claire and Leon are, Rebecca is a formidable combatant you can rely on to watch your back, while remaining a sweet, cuddly and heart-meltingly cute ray of sunshine, even into her mid-30's by Death Island.
  • The Baby of the Bunch: The youngest of S.T.A.R.S. at 18, as well as being a fresh recruit. When they're not teasing her being such, most of her comrades are very protective of her.
  • Badass Bookworm: Rebecca is a scientific prodigy and college professor that can physically hold her own in times of bioterrorism, having survived multiple B.O.W. outbreaks at merely 18 years of age.
  • Big Good: From a scientific point of view. In the stage play and Vendetta, Rebecca is stated to be a leading figure in the world against bioterrorism, creating and mass-producing the vaccines that neutralize the threat of zombie apocalypses ever reoccurring. It's to the point bioterrorists like Glenn Arias specifically try to assassinate her.
  • Boyish Short Hair: While she's not especially tomboyish, her haircut is even shorter than Jill's classic bob.
  • Brains and Brawn: She has this dynamic with her series partners, all of whom are men, despite being able to kick as much ass from a gameplay perspective. Said verbatim in Vendetta when she describes her relationship with Chris to other soldiers on a plane flight.
  • Brainy Brunette: Has brown hair and is extremely smart, especially when it comes to chemistry and medicine.
  • Break the Cutie: By the time Chris meets her in the Arklay mansion, she's exhausted and terrified after two nights trapped in non-stop nightmares. She manages to shake it off and help him survive the mansion incident, though.
  • Bulletproof Vest: She wore one as a S.T.A.R.S. operative. While it's useless for the most part since all her enemies in the Arklay disasters are literal monsters, it saves her ass when Wesker later shoots her in the chest and she merely falls unconscious for a time.
  • The Bus Came Back: While she made appearances in the Mercenaries spinoffs and retellings, within the canon's timeline, 1 was her final appearance for nearly twenty real-world years. According to supplementary media, she continued with her university education to achieve a doctorate in the field of virology and later became an advisor for the BSAA. She is finally seen once again, doing exactly that in the stage play and Vendetta.
  • Chickification: A strange example. Rebecca in the original game was very feminine, being mostly incapable of defending herself and being a plucky Genki Girl despite the horrible situation. In her depiction in the remake and 0, she's notably more reserved, confident, and badass despite still being emotionally vulnerable, even being able to take down a Tyrant alone when separated from Billy. Since Umbrella Chronicles, her personality has been mostly rerailed into the non-combatant she was in the original game. While she does have the disposition of a 34-year-old terror survivor by the time of Vendetta, she easily breaks under combat situations, requiring Chris to rescue her like in the old days.
  • Combat Medic: She's a field medic but has fought off zombies and monsters just short of Eldritch Abomination, like the Leech Queen.
  • Combat Pragmatist: She uses bug spray, mace, and lighter fluid against bad guys, the latter to Kill It with Fire. Most of her melee attacks work this way as well, including Ass Kicks You, Shoving, and Kick Them While They Are Down. Considering her height, build, and inexperience in combat, this is entirely justified.
  • Continuity Cameo: In Resident Evil 2, there's a photo of her in Wesker's desk in the RPD. Apparently, she's not just smart, but also enjoys (or used to enjoy) playing basketball.
  • The Cutie: She's cheerful, sweet, and adorable. In fact, being cute was the whole premise behind her existence in the original game: to add warmth to a game the developers otherwise thought was too dark.
  • Damsel in Distress: She has to be saved by Billy and Chris several times in 0, 1 and Vendetta.
  • Deuteragonist: Of Chris' story in the first game.
  • Dual Wielding: Promo art for her appearance in 5 features her with a shotgun in one hand and a machine gun in the other.
  • Everyone's Baby Sister: Much of the time, the male characters in 0 and the original game's remake are very protective of her. This is true for her Bravo Team colleagues especially, since it's her first mission.
  • Evil Costume Switch: In the 2016 re-release for 0, there's a non-canonical "Wesker Mode" where Rebecca serves as Wesker's Brainwashed and Crazy combat partner. She has a mind-control device similar to Jill's in 5 and wears a black uniform that looks like a cross between Jill's Spy Catsuit in 5 and a Japanese schoolgirl outfit.
  • Fanservice Pack: She's much bustier and curvier by Vendetta, which is made most apparent when she's creepily forced into Arius' wedding gown. But considering she's 34 here and was last seen canonically at 18, it makes sense.
  • Faux Action Girl: In the first game she does very little fighting at all. Becomes downplayed in the remake and justified by The Umbrella Chronicles and 0 showing her capability and displaying her extreme exhaustion.
  • Final Girl: Fulfills this role in 0, being the last one standing of the Bravo Team, then it's subverted in 1 because Chris, Barry, and Jill canonically make it out alive as well.
  • Fire-Forged Friends: Despite starting off on very rocky footing, she and Billy become friends over the course of 0 when she learns more of him as a person.
  • First Day from Hell: Her first mission with Bravo Team: Investigate some grisly, cannibalistic murders in the Arklay Mountains. By the end of the mission, she's the sole survivor of Bravo Team, has dealt with all sorts of horrible monsters for two nights in a row, and learned the hard way that the leader of S.T.A.R.S. is The Mole. Fortunately, she had Billy and later Chris to make life a little easier for her.
  • Foil: Rebecca is one to Dr. James Marcus, whom she had plausible enmity with even in the form of the pretender Queen Leech. In contrast to Marcus, who used his prodigious scientific expertise and resources only for evil and self-serving ambitions, Rebecca uses her skills only to help people and combat bioterrorism.
  • Glass Cannon: In The Mercenaries game modes she's given powerful weapons and weaker melee attacks that have a high chance of getting a Critical Hit, but also has the game's lowest health and the greatest recovery ability.
  • Guest Fighter: Added to Dead by Daylight in 2022 as a Survivor.
  • Guest-Star Party Member: If Chris gets injected with giant snake venom or incapacitated by a giant plant, control shifts over to Rebecca to come to the rescue. Rebecca can use her chemical skills to prepare the anti-plant formula V-JOLT, which takes a big chunk out of Plant 42.
  • Heroic BSoD: For as much as she tries to keep a stiff upper lip in the REmake, learning of Richard's death is what ultimately causes this. Should Chris follow her into the chemical room and ask for treatment after breaking the news to her, she'll tend his wounds, then lose her composure and break down crying.
  • Huge Guy, Tiny Girl: She's only 5'3" and every guy she's teamed up with has more than half a foot over her in height.
  • Identical Stranger: In Vendetta, she's nearly identical to Arius's late wife, which is why the madman tries to make her into some sort of Replacement Goldfish. She wants nothing to do with it even as he threatens her into compliance.
  • The Immune: Despite getting covered in t-Virus leeches and being attacked by an Eliminator in 0, she's never infected with the T-Virus. In Vendetta, Rebecca is infected by an aerosol form of the A-Virus yet manages to get back up, walk several rooms away and inject herself with a vaccine, mass producing a variant based on her own blood not long after. It's stated that 10% of the world's population is immune to the T-Virus, and Rebecca is part of that group. However, she is not immune to the injectable version of the A-virus, since it was created specifically with her antibodies.
  • In-Series Nickname: Dollface, Ms. Do-It-Yourself, princess, honey... all given by Billy.
  • Jerkass Ball: She gives a harsh verbal beatdown to Chris and Leon when they're both in self-absorbed ruts. However, when she's in the restroom afterward, she's openly remorseful over it.
  • The Medic: Her job on the S.T.A.R.S. squad; in the first game, she can heal Chris when he visits her in the first aid room of the mansion, and in The Mercenaries mini games, she starts off with and benefits more from medical items.
  • Ms. Fanservice: Some of her unlockable/stored outfits show her midriff, and her Evil Costume Switch in the HD remaster of 0 includes Grade B Zettai Ryouiki and booty shorts. Vendetta gives her a Cleavage Window with the wedding dress she wears by Arias. There's also the now-infamous Easter Egg in Resident Evil 2 which has her wear an all-green basketball uniform consisting of a sports bra, shorts, and matching sneakers. That too was made playable in the 0 remaster.
  • Must Have Caffeine: In Vendetta, her assistant teases her about her love of extremely fancy coffee drinks.
  • Nerves of Steel: By Vendetta, Rebecca is mostly completely accustomed to horror. She never panics or loses her cool even in the direst situations.
  • New Meat: The newest and youngest member of S.T.A.R.S. Bravo Team, which made her very nervous around her teammates, and therefore eager to take on any task to prove herself.
  • Nice Girl: Is nothing but sweet, kind, and supportive to just about everyone she meets, which makes her role as a medic very fitting. Even Billy Coen, whom she initially thinks is a murderous criminal and threatens to shoot if he tries anything, quickly grows on her.
  • Not Afraid to Die: When Arias has her kidnapped, she only warns him that she's already set up a vaccine to be mass-produced and isn't remotely afraid of what he possibly has in store for her.
  • Older Than They Look: She's 34 in Vendetta but looks almost identical to how she was at 18.
  • Science Hero: Rebecca's specialties other than medicine are handling chemicals, including those that result in the take-down of the Man-Eating Plant. In Vendetta, she manages to find how the A-Virus works and even comes up with a vaccine that unzombifies A-Virus victims.
  • The Smurfette Principle: She was Bravo Team's only female member.
  • Sole Survivor: Alpha Team had four surviving members, but Rebecca was the only survivor from Bravo Team.
  • Sweet Tooth: In Vendetta, her coffee order (caramel macchiato with chocolate chips and whipped cream) is basically diabetes in a cup.
  • Teen Genius: She entered university at a young age and graduated with a bachelor's degree in chemistry at the age of 18. This is why S.T.A.R.S. sought her out.
  • Took a Level in Badass:
    • In 0 and Umbrella Chronicles, and especially in the novels.
    • She makes a return in Mercenaries Reunion in 5 where she wields a powerful MP5 and Striker shotgun to kill Majini. Her flame spray melee makes her even more effective. It has an insane range that instantly kills most Majini standing in the general vicinity. Though she loses said melee in Mercenaries 3D, she can gain skills to increase her critical hit rate, giving her head cracker melee a 100% chance of activating. The result is the sweet and innocent Rebecca Chambers rapidly exploding enemies' heads by bashing the back of them with her knee.
  • Waif-Fu: Being 93lbs won't stop her from taking down much larger enemies in The Mercenaries games.
  • Weak, but Skilled: In 0, Rebecca has much lower health than Billy and a markedly lower critical hit chance. She's also a helicopter mechanic, medic, and scientist, and her familiarity with chemistry is what allows the player to solve a couple of puzzles. In Mercenaries Reunion, she's got the same health as every other character, but the highest recovery time following a knockdown. She compensates for this by carrying the most starting ammo and healing items of any character in the game and having both her first-aid sprays in quick-select slots.
  • Wise Beyond Their Years: She is only eighteen years old and already a member of an Elite Forces Squad; however, it is Justified to an extent. She is apparently something of a teen genius, which was why she was recruited to S.T.A.R.S.. The novels state that she has zero combat experience near the beginning of the series and was something of the team's baggage. This also carries over within both games she's in. In 0, her only specialty is mixing herbs and chemicals. In 1, she can mix chemicals and administer serum. In both scenarios, the big, burly guy does most of the combat.

    Richard Aiken 

Richard Aiken

https://static.tvtropes.org/pmwiki/pub/images/re_richard_aiken.png
Resident Evil (1996) artwork
Voiced by: Clay Enniss (1), Joe Whyte (Remake), Cyrus Lane (0), Yuri Lowenthal (Umbrella Chronicles)

Bravo Team's communications expert. He is described as positive, sweet, and calm under pressure despite his young age.


  • Ambiguously Brown: Despite his last name being of Scottish origin, Richard has a tan skin complexion and a Mexican accent in the first game.
  • Ascended Extra: Richard, like most of Bravo Team, is doomed in the first game, barely talking a bit before dying and potentially giving a radio to Jill or Chris. REmake gives him more lines and the potential to survive longer, and he gets a custom shotgun that cleans house even until the late game. He is also the co-star of an original scenario in Umbrella Chronicles that depicts Rebecca's time in the Arklay mansion before meeting Chris.
  • Big Brother Instinct: Towards Rebecca. You can find a letter in Umbrella Chronicles that mentions he feels terribly guilty for not protecting his actual little sister, who died in front of him.
  • Communications Officer: This was his role in S.T.A.R.S. as a whole and is why he provides the radio that provides essential to the heroes escaping the mansion before it explodes.
  • Doomed Hurt Guy: You find him injured in both the first game and the REmake, and in both of them, he's doomed to die. In the original, if you fetch the serum, you're too late and he dies of Yawn's venom. In the remake, even if you do bring him the serum, he ends up being eaten by one of the mansion's two giant monsters, depending on which character you're playing.
  • Heroic Sacrifice: Including his actions in Umbrella Chronicles, he can throw himself to near-certain death to save a comrade three times over the course of the mansion incident. Him falling victim to this is the only way to get his custom shotgun, either against Yawn in the attic (as Jill) or against Neptune (as Chris).
  • Major Injury Underreaction: More due to the hilariously lifeless line-readings of his actor in the original, but after he flatly tells Jill that "This house is dangerous... there are... terrible demons….", he reacts to the blood spurting from the giant snake-bite on his shoulder with a soft little "ouch" that sounds less painful than if he had just stepped barefoot on a piece of lego.
  • My Greatest Second Chance: He once saw his little sister killed in front of him and feels he failed to protect her. It's implied that he looks after his comrades so devotedly, Rebecca in particular, because he sees them as this.
  • Nerves of Steel: During the Mansion Incident he manages to remain calm and reassuring for Rebecca even after Yawn bit him. The only time his calm breaks is when his comrades are in danger.
  • Nice Guy: Has a reputation for being a positive and warm person.
  • Not Quite Saved Enough: In the original, it turns out to be too late to save him even you bring back the serum in time. The remake double-subverts this, where he'll recover from the snakebite just fine, only to die in a Heroic Sacrifice later on.
  • Promoted to Playable: In the Deadly Silence release of the first game, he's playable in its multiplayer mode. On a more significant note, he has an original scenario dedicated to him and Rebecca in Umbrella Chronicles.
  • Shotguns Are Just Better: His signature weapon in the remake is an Assault Shotgun, which is obtainable after his death.
  • We Hardly Knew Ye: He's introduced in the first game mortally wounded by Yawn, dying regardless of if you bring him serum or not. Downplayed in the remake and Umbrella Chronicles, where he gets more screen-time.

    Enrico Marini 

Enrico Marini

https://static.tvtropes.org/pmwiki/pub/images/euoxmhj.jpg
Resident Evil (1996) artwork
Voiced by: Dean Harrington (1), Daniel Hagen (Remake), Unknown (0), Masaki Aizawa (Japanese, 0)
Appearances: Resident Evil (and 2002 remake), 0
Mentioned: Umbrella Chronicles, Wesker's Report

"The S.T.A.R.S. are finished... Someone is a traitor! Umbrella set us up..."

S.T.A.R.S. Vice-Captain and captain of Bravo team.


  • A Father to His Men: Unlike Wesker, he was truly loyal and caring towards the S.T.A.R.S. under his command.
  • Horrible Judge of Character: While Enrico was right that there was a traitor amongst the S.T.A.R.S., he wrongly pointed the finger (and his gun) at Chris when the actual traitor was Wesker, who Enrico held in high esteem.
  • Promoted to Playable: In the Deadly Silence release of the first game, he's playable in its multiplayer mode.
  • Reasonable Authority Figure: When Rebecca reveals that she found Billy Coen but that they got separated, Enrico tells her to leave Billy since he likely won't make it. Rebecca responds "Please, sir, I have to find him." He lets her keep looking for him but tells her to head to the mansion afterward.
  • The Stoic: In 0, he responds to the revelation that the rest of Bravo Team sans Rebecca and himself are dead only with the phrase "That's unfortunate."
  • We Hardly Knew Ye: Shortly into his first appearance in the first game and its remake, he's shot dead by Wesker. In 0, he runs into Rebecca near the end of the game but soon splits ways at her insistence. As she narrates, this was the last time he'd be seen again until his aforementioned appearance in the first game.

    Forest Speyer 

Forest Speyer

https://static.tvtropes.org/pmwiki/pub/images/forest_5.png
Resident Evil (1996) artwork
Mentioned: Wesker's Report
S.T.A.R.S. cyber security supervisor and Bravo team's ace marksman. During the Mansion Incident, he was pecked to death by zombie crows and left rotting on a terrace until his comrades discovered him, whereupon he reanimated as a zombie.

In the remake, Forest is the titular subject of the bonus Harder Than Hard game mode "One Dangerous Zombie", where he will stalk the player as a powerful zombie that can't be attacked due to wearing a grenade bandolier; trying to even use self-defense items on him will result in an instant Game Over.
  • And Then John Was a Zombie: Apart from the original release of the game, he'll reanimate in every other re-release of it.
  • Elite Mook: Forest is far tougher and more durable than any zombie, moving at a sprinting pace and his bites potentially taking the player to near death in one go. He can't even be killed in the "One Dangerous Zombie" mode.
  • Posthumous Character: He's dead by the time the heroes find him.
  • Power Trio: Was known to have this dynamic with Chris and Joseph. Not only were all three very close friends, but they often spent their weekends drinking together and causing minor disturbances.
  • Promoted to Playable: In the Deadly Silence release of the first game, he's playable in its multiplayer mode.
  • Super-Persistent Predator: As a stalker in "One Dangerous Zombie", he's even more dangerous than the Crimson Heads with his invincibility and sprinting pace. Mercifully, he only patrols a few designated areas instead of following the player from room to room, and disappears entirely once you've returned from the dormitory.
  • Walking Armory: He's armed with a loaded grenade launcher, pistol, and a bandolier full of grenades. While it's not present on his model in-game, supplementary media indicates he also carried a shotgun at some point.

    Kenneth J. Sullivan 

Kenneth J. Sullivan

https://static.tvtropes.org/pmwiki/pub/images/vuyhbxe.jpg
Resident Evil (1996) artwork
Voiced by: Ed Smaron (REmake), Taiten Kusunoki (JP)
Mentioned: Wesker's Report
Bravo team's point man and charge of reconnaissance. He's (in)famous for introducing the first zombie (and enemy) in the series as its latest meal.
  • Promoted to Playable: In the Deadly Silence release of the first game, he's playable in its multiplayer mode.
  • Real Men Wear Pink: According to developer notes, his hobbies were dog training and gardening.
  • Science Hero: Like Rebecca, he was recruited for his skills as a chemist, having a Ph.D. in chemistry.

    Edward Dewey 

Edward Dewey

https://static.tvtropes.org/pmwiki/pub/images/wldikuy.jpg
Voiced by: Anthony Tullo, Kenji Nomura (JP)
Appearances: Resident Evil (retconned), 0, Umbrella Chronicles
Mentioned: Wesker's Report (retconned)
Bravo team's pilot. After splitting off from the group, he crashes into the Ecliptic Express through a window during Rebecca's exploration of it. Mortally wounded by zombified dogs, he warns Rebecca of the danger everywhere before passing out. He later reanimates as a zombie.
  • And Then John Was a Zombie: He eventually reanimates during the sequence where the player must stop the Ecliptic Express from crashing.
  • Doomed Hurt Guy: He was never going to make it given how injured and infected as he was.
  • Real Men Wear Pink: Despite his tough as fuck attitude and burly look, developer notes state that his hobby was dancing.
  • We Hardly Knew Ye: Like most of Bravo team. He shows up in two scenes at most before dying.

Alternative Title(s): Resident Evil Chris Redfield

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