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JTF2

    Buck 

Sébastien "Buck" Côté

https://static.tvtropes.org/pmwiki/pub/images/buckfullbody.png
"Follow me. I know a shortcut."
Click here to see Buck's Elite Skin Snowdrift Expert
https://static.tvtropes.org/pmwiki/pub/images/r6s_operators_badge_buck.png
Voiced By: Lucien Bergeron (EN); Issei Maeda (JP)
Date of Birth: August 20
Age: 36
Team: Attackers
Squad: Redhammer

A blunt pragmatist with a preference to simple mechanical devices, Buck's SK 4-12 "Skeleton Key" is an underbarrel, semi-automatic shotgun attached to his rifles where its used primarily to quickly breach soft surfaces in an instant.
  • Artistic License – Military: Several aspects of the Skeleton Key were altered from its real counterpart.
    • Real Masterkey shotguns are designed to blast away at hinges or structural weakpoints and the like to properly breach a door instead of completely obliterating it, and the optional spiked muzzle attachment seen on the Skeleton Key is meant to be dug into soft surfaces to facilitate this. As there are no usable doors in Siege, this means that the Skeleton Key can practically never be used for its intended purpose.
    • As a holdover from the previous Rainbow Six titles, the Skeleton Key is treated as a semi-automatic firearm, whereas the real M26 MASS is manually cycled using a straight-pull bolt. As a result, reloading the Skeleton Key from empty shows that it has a completely fictional bolt catch.
  • Chekhov's Skill: One of Buck's Relevant Experiences is a completion of the Nuclear, Biological and Chemical Defense Course. It would certainly explain why he's one of the Operators chosen to combat the Chimera virus.
  • Dungeon Bypass: It's his specialty. Even prior to joining Rainbow, Buck's approach to any situation is to find (or failing that, create) the shortest route possible to his objective. According to Frost, this is manifested in his choice of gear, and the line of thinking that comes with it is why she'd rather not play pool with him.
  • Dynamic Entry: The most Dynamic in Siege, given switching to his underbarrel shotgun and back is the fastest for the operator to get their gun ready again than other breaching methods, and that it creates huge holes when shot at a few steps away. Really, it's the main point of his Underbarrel Shotgun with the shotgun being so close-ranged it's barely effective past knife range.
  • Hidden Depths: Buck has a passion for solving mechanical puzzles, ones he would intimately work on disassembling and putting back together in his free time. Not only that, most of the puzzles he usually plays with were designed and machined by himself, implying that Buck has a very analytical mind and high level of skill with art and mechanical engineering. To put it into perspective, Buck's puzzles are so complex that Harry himself gave up on solving them, something he's rather embarrassed about.
  • Manly Facial Hair: The first operator with a visible beard, leaning into the aesthetic of heavily-bearded special forces soldiers.
  • Meaningful Name: He's an operator with a unique shotgun for a gadget. In other words, Buck's signature power comes in the form of buckshots.
  • Multi-Ranged Master: A mid-range assault rifle and a long-range marksman rifle, with a close-range underbarrel shotgun attached to both of them. You don't get more multi-ranged than this in a game like Siege.
  • Not the Intended Use: Killing someone by blasting them with the Skeleton Key. Granted, it's still a shotgun all the same, and does rather high damage within its (very short) range if all of the pellets connect, but it was implemented as a way for Buck to surmount soft barricades and punch holes into floors and walls, not combat.
  • Omniglot: Being a Quebecois Canadian, Buck is fluent in French and English. He's also reasonably adept in Pashto, and is interested in adding Kanien'kéha (Mohawk) to that list for personal reasons.
  • Short-Range Shotgun: His "Skeleton Key" is an M26 Modular Accessory Shotgun System, an underbarrel shotgun that can easily shoot out large holes for Buck and anyone else to go through or create a line of sight, essentially making him a ranged equivalent of Sledge. As an actual weapon, the Skeleton Key plays this trope straight with its much sharper falloff compared to the usual equippable shotguns, with it dealing minimal to no damage at 14 meters and beyond. Ironically, since it is aimed with the C8's sight, it is the only buckshot-firing shotgun that can be equipped with a magnified sight.
  • Sigil Spam: He has a patch with the flag of Canada on both of his arms and another one on his rig, as well as a flag of Quebec.
  • Simple, yet Awesome: Bio states that Buck enjoys simple mechanical devices over the high-tech that Rainbow uses. Indeed, in a world with gadgets like the heartbeat sensor and the cluster charge, his underbarrel shotgun is extremely simple (literally nothing more than a gun mounted onto his gun), yet still effective nonetheless.
  • There Was a Door: As a soft breacher, Buck's main gimmick is to blast new entry ways out of soft walls, barricades, and occasionally flooring to allow his team to shoot at the Defenders inside, without having to go through the actual and often booby-trapped doorways. With the exaggerated destruction of Siege for the sake of gameplay, Buck can tear down walls and barricades alike from a fair distance away, since the expanded pellet spread will allow him to cover a larger surface area.

    Frost 

Tina "Frost" Lin Tsang

https://static.tvtropes.org/pmwiki/pub/images/frostfullbody.png
"There are two things the human body needs in a survival situation: Water and hope."
Click here to see Frost's Elite Skin Huntress
https://static.tvtropes.org/pmwiki/pub/images/r6s_operators_badge_frost.png
Voiced By: Julie Tamiko–Manning (EN); Chieko Miyazaki (JP)
Date of Birth: May 4
Age: 32
Team: Defenders
Squad: Wolfguard

A focused and meticulous trapper, Frost can set down her Sterling Mk2 LHT "Welcome Mat" bear traps that incapacitate a single enemy who steps on them and prevents them from moving and being revived remotely while they slowly bleed out.
  • Ambiguously Brown: Although Canadian, Frost is of Chinese descent, as described by her name, Harry's psychological evaluation of her, and the hanzi for "frost" (霜) can be found on one of her rig pouches. That being said, several of her alternate skins are themed after First Nations or are First Nations-adjacent, so it could be assumed that Frost is of mixed ancestry.
  • Agony of the Feet: Well, around the feet, but her Welcome Mats are even worse in this regard than barbed wire. Especially if the said gadget is used to hide the Welcome Mats.
  • Artistic License – Military:
    • A small one: Her in game profile states that she has a Bachelor of Science in Mechanical Engineering from the Royal Military College of Canada. Thing is, RMC offers Bachelors of Engineering in Mechanical Engineering.
    • Her career makes no sense. She joined the RCAF and trained as a Air Combat Systems Officer, the officer on board a plane or helicopter who is responsible for giving the pilots directions, operating communications, radar, and sonar suites, as well as weapons suites, and have overall tactical responsibility for the aircraft. Finishing her training, she went to JRCC Victorianote , where she worked as part of a joint RCAF/Canadian Coast Guard unit specialising in Search and Rescue, and she worked there as an Air Combat Systems Officer, which makes sense. Then she joined JTF-2 as an assault trooper, a perfectly logical career move considering her previous military experience and training.
  • Bear Trap: Her Welcome Mats and her icon are basically bear traps. Granted, ones without the stereotypical teeth, as that would most likely violate parts of the Convention on Certain Conventional Weaponsnote . Her Elite Set throws this out of the window, however, as equipping the uniform also gives each of her traps a set of scary-looking, razor-sharp teeth.
  • Dreadlock Warrior: Her Huntress Elite Set depicts her having a shaved dreadlock hairstyle.
  • Emergent Gameplay: Aside from creative trap placement, such as blending in with carpets or concealing them with debris, Frost also synergizes well with operators like Bandit or Smoke that can finish off Attackers downed in her traps as well as serving up a fresh interrogation for Caveira.
  • Fandom Nod: In Buck's gadget evaluation (written from Frost's perspective), she claims to be a fellow expert in powerful shotguns. As described in Nerf below, Fans hated that her original Super 90 was one of the most overpowered guns in the game.
  • Guest Fighter: She appears in Arknights as a playable Specialist operator. She's the only one of the guests to originate from one of the post-release Seasons.
  • Hunter Trapper: Likes to hunt on Vancouver Island, using bear traps (and similar devices) to hunt everything from raccoons to mountain lions.
  • Jack of All Stats: Frost is a decent Medium Armored Operator who has a pretty decent gadget, decent guns and is a tactically inclined Trapper.
  • Nerf: Her shotgun, the Super 90, was an all-range monster at release, seen as a sniper shotgun by some due to having an incredibly tight spread at long ranges, sustaining its one-shot capability to room length. With its strong power in both close and long range fighting, it was eventually nerfed to focus more on close-range fighting.
    • In Y8S4, Frost's Welcome Mats received a nerf where trapped operators can revive themselves, but in exchange those freed leave a prominent Trail of Blood, removing annoying elements like your team leaving you to die or instantly dying due to being the last one alive.
  • Obsessively Organized: Harry's evaluation on her notes that Frost is an extremely meticulous and methodical person who is very particular in her actions and has a low tolerance for people who cut corners (i.e. Buck). In fact, the first thing Frost did upon arriving at Harry's office for her interview was to rearrange his bookshelves, which exasperated him immensely.
  • Simple, yet Awesome: Like her fellow JTF-2 member, Buck, Frost's gadget is nothing more than a specialized bear trap. Like Kapkan's laser-tripwire mine and Smoke's remote-activated gas bombs, when used correctly it can be an effective area-denial weapon.
  • Skill Gate Characters:
    • Like Kapkan, another Operator with a trap-styled gadget, her gadget is easy to use on lower levels but practically useless at higher levels, due to people being more aware of their surroundings and experienced enough to check common Welcome Mat spots.
    • Better Frost players tend to use their traps to force chokepoints by placing them behind vault-only windows or shields. Attackers vaulting into them have a short window to look down and shoot the trap, forcing their attention away from angles they could get shot from.
    • According to data gathered by Ubisoft, Frost has surprisingly high win delta (winning rounds where she was present) in high-level play, possibly due to players not expecting her to be picked and not looking for mats.
  • Trap Master: She has three Welcome Mats that put any Attacker unfortunate enough to walk onto them in a DBNO state, or if they were already DBNO to begin with, crawling into an active Mat will kill them instantly. As White Mask terrorists don't go into DBNO, they will die immediately when stepping on a Mat instead.
  • Weak, but Skilled: Compared to Kapkan, her Gadget doesn't kill like his, but is a lot less noticeable and more difficult to spot, especially under Barbed Wire. It also isn't an electronic device, so IQ cannot see them on her scanner. Twitch's Shock Drones are also unable to destroy her Welcome Mats, unlike Kapkan's EDDs.

Navy SEALs

    Blackbeard 

Craig "Blackbeard" Jenson

https://static.tvtropes.org/pmwiki/pub/images/blackbeardfullbody.png
"I'm a diver. We're used to seeing threats through a layer of tempered glass."
Click here to see Blackbeard's Elite Skin Guerilla
https://static.tvtropes.org/pmwiki/pub/images/r6s_operators_badge_blackbeard.png
Voiced By: Christian Jadah (EN); Akira Harada (JP)
Date of Birth: March 12
Age: 32
Team: Attackers
Squad: Redhammer

Driven by the discipline of the Navy SEALs and need to better himself, Blackbeard has Transparent Armored Rifle Shields that he can attach to his primary weapon with each shield offering him 20 damage worth of frontal headshot protection but slightly impacting his weapon handling and movement.
  • Action Dad: His updated Bio page says that he has children, whom he loves playing pirates with.
  • Artistic License – Military: His use of the D-50 is creative liberties taken by Ubisoft, since the real Desert Eagle pistol is militarily impractical due to its limited tactical options, weight, noise, and expensive price.
    • His "Mk17 CQB" or the SCAR-H is incorrectly classified and referred to as a Assault Rifle, even though the more correct term to describe it is a Battle Rifle note .
  • Boisterous Bruiser: According to his evaluations, Blackbeard is fun-loving and gregarious, and doesn't take too many things seriously. He retains this laidback attitude in the field, although with a blend of professionalism.
  • Boom, Headshot!: His Rifle Shields were designed to avert this in a one-shot headshot game, though with the constant beating Blackbeard has been receiving from the Nerf bat, they might as well not be there anymore.
  • Cool Helmet: His default headgear is a Crye Airframe.
  • Cool Shades: The first DLC Operator that wears a pair.
  • Difficult, but Awesome: To use his Rifle Shield effectively, one needs to be good with general mechanical skills such as peeking and recoil management, especially since his assault rifle has pretty high recoil. As the Rifle Shields break in just one shot at medium range, it is crucial to use the very short moment of headshot invulnerability to get headshots of your own. Used badly, Blackbeard will lose both of his shields without gaining much in return.
  • Drill Sergeant Nasty: Implied to be one in Valkyrie's evaluations, where it is stated that even though she respects Blackbeard's capabilities as an operator, she's not too fond of him herself as a result of a Noodle Incident during her SEAL training, where he was her instructor.
  • Early-Bird Cameo: Blackbeard appeared in early launch trailers detailing the operator system. He appeared to be wielding Ash's R4-C with an opaque gun shield that covered the sides but not directly in front. Both would change by his actual release.
  • Ironic Nickname: Although his expertise in the Navy was anti-piracy, Blackbeard's namesake is one of the most notorious pirates to have ever sailed the seven seas. He also enjoys playing pirates with his kids in his free time.
  • Luckily, My Shield Will Protect Me: His Rifle Shield was designed to prevent shots aimed at his head from instantly killing him. Unfortunately, it (and later, they) has seen so much nerfing that its usefulness and Blackbeard's viability have become rather questionable. In theory, his two Rifle Shields can block one bullet each that would have gone into his head, but Siege is not a game where players would settle for firing single shots if they can help it. Its a common invokedjoke that his shields are made out saran wrap with how flimsy they are.
  • Manly Facial Hair: It's his name for a reason. His beard, especially associated with SEALs in the Middle East, is even bigger than Buck's.
  • Mighty Glacier: Played With. Blackbeard can attach a Rifle Shield onto his primary to prevent headshots. However, he's brought down by a speed penalty - a greater one than even operators with actual shields - while it's attached, and is still a Medium Armored Operator. Plus, his Rifle Shield isn't that impressive after patch 5.2, but he is given another one that he can cycle with.
  • Nerf: Blackbeard's nerfs after his release have been quite a ride. At release, he had one shield, but that one shield had 800 health, and could even tank Nitro Cells. His SCAR could also two-shot most Defenders while barely being impacted by the shield. This made him an absolute king of window peeks or even straight-up pushing, especially as his shield allows him to subvert the one-shot headshot mechanic. His Mk17 CQB was the first to get nerfed, then he was reworked into having two shields with 150 health each, and then reduced further to 80, 60, then 50, and the Mk17 was nerfed so he gets ADS time and recoil penalties with the shield. And then in Crimson Heist he got nerfed again to 20 HP on the shield with his Mk17 damage reduced from 49 to 40. Being such a frequent target for balancing which has only seen one positive change (the damage on his Mk17 being upped to 49 with patch 3.2.2), he is commonly nicknamed "Nerfbeard".
  • Sleeves Are for Wimps: His Elite Uniform, Guerilla, shows his bare arms from the shoulder, and are covered in camo paint.

    Valkyrie 

Meghan J. "Valkyrie" Castellano

https://static.tvtropes.org/pmwiki/pub/images/valkyriefullbody.png
"If you don't constantly feel like you're being watched, then you aren't paying attention."
Click here to see Valkyrie's Elite Skin Photographer '72
https://static.tvtropes.org/pmwiki/pub/images/r6s_operators_badge_valkyrie.png
Voiced By: Christine Lakin (EN); Kazusa Amagai (JP)
Date of Birth: July 21
Age: 31
Team: Defenders
Squad: Ghosteyes

A former Olympian hopeful whose dreams were brought to an abrupt end following a car crash but still driven to excel. Valkyrie can throw her Gyro Cam Mk2 "Black Eye" cameras that stick to surfaces and provide the Defenders with additional camera feeds.
  • Artistic License – Military:
    • The Navy SEALs do not have any female personnel in real life... for now. It is at least open to female sailors, it's just that as of the DLC's release in 2016, there are none yet. This is handwaved in some official materials as a result of the in-universe equivalent of the Navy opening up career positions for female field operators, which Valkyrie quickly snapped up, eventually becoming "one of the first women admitted to SEALs training", and apparently passing it.
    • Her use of the D-50 is creative liberties taken by Ubisoft, since the real Desert Eagle pistol is militarily impractical due to its limited tactical options, weight, noise, and expensive price.
  • Big Fish in a Bigger Ocean: Her bio claims that she is struggling because, in all previous aspects of her career, she was the best in the room. Now that she is among the elite, she no longer stands out, and seems to be having issues accepting that if her profile is any indication.
  • Break Out the Museum Piece: A lesser version comes in the form of Valkyrie's SPAS-12, which stopped production in 2000 and was rare even when it was being produced, with only 37,000 being made and only just shy of two thousand making it into America.
  • Career-Ending Injury: She was pursuing an Olympic career, but an arm injury ended that, so she went to the Navy instead after high school.
  • Continuity Nod: Valkryie's revised bio mentions friction with Caveira over the "Bolivia incident," a reference to their appearance in DLC missions for the game Ghost Recon Wildlands.
  • Determinator: In her Psychological Profile, she is singularly focused and doesn't know how to give up.
  • Goggles Do Nothing: She puts a pair of goggles on her head that she doesn't actually use.
  • Insecurity Camera: Any player can throw their cams in spots that don't offer a good view for anyone using it.
  • Intrepid Reporter: Her Vietnam War-inspired War Photographer '72 Elite Set gives off this vibe. The uniform features an old SLR camera, a leather camera bag, and shotgun shells on her person.
  • Military Brat: Her dad is a Colonel in the Marine Corps, so she grew up with some strong military influences.
  • Nerf: As of High Calibre, her Black Eyes lose reception when they're deployed outdoors for ten seconds, thus hampering Valkyrie's ability to spot Attackers before they reach the objective. While affecting all Defender camera gadgets, her ability to hide them outside made her the obvious target of the change.
  • No Celebrities Were Harmed: She appears to be loosely modeled on anti-poaching activist and fitness model Kinessa Johnson.
  • Shown Their Work: Valkyrie's SPAS-12 is a rare demonstration in media of how the shotgun itself is supposed to work. Unlike common portrayals of the SPAS-12, Valkyrie reloads the shotgun by turning it over with and gripping the receiver with left hand, while cramming in more shells with her right. This is done in order to hold down the bolt release with her left forefingers, which doubles as a carrier latch, so that the feed port can actually open up and receive more shells.
  • Sleeves Are for Wimps: Downplayed. While not completely sleeveless, she wears a T-shirt under her equipment, baring most of her arms and giving us a good look at her tattoos.
  • Sinister Surveillance: A halfway-good Valkyrie can offer a massive amount of information to her team and cover many areas on the map.
  • Tattoo as Character Type: She is the only character in the game with visible tattoos, tribal tattoos covering both of her arms, showing her more masculine personality.
  • Teeth-Clenched Teamwork: Although Valkyrie treats her fellow operator Blackbeard with professionalism, Harry noted an unspoken level of tension between them in his evaluation of her, which may in part be due to Blackbeard being the Drill Sergeant Nasty who oversaw her training when she first joined.

BOPE

    Capitão 

Vicente "Capitão" Souza

https://static.tvtropes.org/pmwiki/pub/images/capitaofullbody.png
"I get it. Everyone’s just doing their best to survive. You shoot at me, though? Then it gets personal."
Click here to see Capitão's Elite Skin Responsa
https://static.tvtropes.org/pmwiki/pub/images/r6s_operators_badge_capitao.png
Voiced By: Jonathon Davis (EN, Y1-5), Demore Barnes (EN, Y6 onwards); Hiroto Kazuki (JP)
Date of Birth: November 17
Age: 49
Team: Attackers
Squad: Viperstrike

Surrounded by hardship for most of his life, including a period in captivity that cost him his eye, Capitão is a dedicated and compassionate crime-fighter. His TAC Mk0 "Tactical Crossbow" can shoot either Asphyxiating Bolts that drop a lethal carpet of fire upon impact or Micro Smoke Grenades that create a smokescreen upon impact.

For tropes applicable to his counterpart in Rainbow Six Extraction, see Rainbow Six Extraction REACT.
  • Afro Asskicker: His Responsa Elite Set depicts a younger Capitão with a large afro.
  • Arrows on Fire: His Asphyxiating Bolt is the fire.
  • Artistic License – Military: His PARA-308 (a lighter, upgraded FAL) is incorrectly designated as an Assault Rifle in-game as the more appropriate term would be a Battle Rifle due to being chambered in 7.62 NATO.
  • Cherry Tapping: His Tactical Crossbow bolts do five points of damage if they hit a Defender, which can lead to some humiliating kills if the opponent is already downed. They can't score a one-hit headshot kill, though.
  • Cigar Chomper: Implied. He keeps a few cigars in one of his pockets, though he is never seen smoking them.
  • Death by Origin Story: Like Jackal, he lost his brother to violence when he was very young. The trauma is what motivated him to join enforcement and was the catalyst for his lifelong commitment to protecting the people of Brazil.
  • Enhanced Archaic Weapon: His crossbow definitely feels far more archaic in a modern-day environment, but it is still very much modernized with modern ammunition types, a reflex sight, and detachable magazines with a pump-action mechanism to make loading easier.
  • Everyone Calls Him "Barkeep": "Capitão" means "captain" in Brazilian Portuguese, which is his actual rank in the BOPE. He would later be joined by Kaid in this respect.
  • Eyepatch of Power: He is blind in one eye, and now he uses an eyepatch to cover it. The eyepatch even has the BOPE logo on it.
  • Friend to All Children: Cap greatly values civilian lives and will go to great lengths to protect them, thus making him an excellent choice for sensitive ops that may endanger innocent people. He has a soft spot for children in particular and becomes especially fixated when someone or something threatens their safety.
  • Glass Cannon: He's an Attacking Operator that fits the mold the most. A Battle Rifle, a Light Machine Gun, a claymore and two Asphyxiating Bolts are very powerful pieces of equipment in his arsenal, all while being a Light Armored Operator.
  • Handicapped Badass: Lost his eye from capture and torture several years ago, but his lack of depth perception doesn't hinder his job.
  • Irony: Despite being based in a place where basically all of the structures are composed of Soft, breachable walls, he had no way of getting through soft walls on his own before receiving the hard breach charge.
  • More Dakka: Can use the M249 LMG, which is fed by a 100-round belt.
  • Old Soldier: He is one of the oldestnote  and more experienced Operators.
  • Smoke Out: He can fire smokescreen bolts from his crossbow, which serve a similar purpose to your garden variety smoke grenades.
  • Sigil Spam: While all Operators sport the patch of their CTU on their uniform, Capitão takes it to another level by having three BOPE logos on him; one on his beret, one on his shoulder, and one on his eyepatch.
  • The Straight and Arrow Path: Capitão uses a crossbow alongside all of his modern firearms, though not as a combat weapon and more as a tactical tool.
  • Trick Arrow: Downplayed. Normal bolts are not available for his crossbow. Instead, he gets one that actively burns the air around a small area of effect for a small period of time, and one that covers the area with a large amount of smoke, all loaded in "magazines" that he loads into the top of the crossbow. They might not be much, but they're certainly more tactical than regular bolts.

    Caveira 

Taina "Caveira" Pereira

https://static.tvtropes.org/pmwiki/pub/images/caveirafullbody.png
"Not every child gets to choose who they grow up to be."
Click here to see Caveira's Elite Skin Mata-Leao
https://static.tvtropes.org/pmwiki/pub/images/r6s_operators_badge_caveira.png
Voiced By: Renata Eastlick (EN); Nobuko Nishimura (JP)
Date of Birth: October 15
Age: 27
Team: Defenders
Squad: Ghosteyes

A ruthless interrogator with a criminal background, Caveira's Silent Step ability dampens the sound of her footsteps for a short while. Her unique secondary weapon, the "Luison", is a modified PRB92 equipped with a mineral-based suppressor and subsonic rounds primarily to down enemies. She also has the ability to interrogate and kill a downed Attacker to reveal the rest of the Attackers' locations in real time for a few seconds.


  • Achilles' Heel: Quite a few, actually.
    • Attackers noticing her presence and not giving into Let's Split Up, Gang!. If the Attackers are experienced and they manage to spot her during the prep phase, they will very likely group up to deny her the chance of sneaking on anybody with Silent Step. Without targets to down and interrogate, Caveira might as well be useless.
    • Caveira also needs to be able to physically walk up to her victim to interact with and interrogate them, so simply crawling under a table while DBNO will prevent her from using her technique on you.
  • Acceptable Breaks from Reality: It's best to not think too much about how elite counter-terrorism operators spill the beans to Caveira near immediately, or how the seconds-long interrogation gives real time wallhacks to her teammates despite her shanking them in the neck before they even said anything to her.
  • Artistic License – Military: In reality, the BOPE will not accept applicants with a criminal record, as police forces in Brazil are considered to be public servants, and would have strict requirements and tests that an individual must pass in order to even be considered. Merely being an informant will not be enough to qualify Caveira for a position on the force, though it is strongly implied that a lot of strings were pulled to get her where she is due to her invaluable techniques in interrogation.
  • Big Sister Instinct: The "Operation: Archangel" mission in Ghost Recon Wildlands reveals that the reason why she was AWOL in Bolivia is because she's looking for brother João, whom she has always been very protective of.
  • Boxed Crook: Taina was a violent criminal as a teenager and was given a choice between entering juvenile reformatory and working with the police. She chose the latter, and eventually became a member of BOPE.
    • Her appearance in Wildlands slightly contradicts this, stating that she got in trouble for some minor crimes when she was young, but straightened out, and actually has at least one other member of her family in law enforcement.
  • Break Out the Museum Piece: A lesser version is Caveira's SPAS-15, the SPAS-12's successor. It's relatively rather recent, but that too is no longer in production.note  The Beretta M12 is also an example, first produced in 1959 and still in service with the Brazilian military and police.
  • Camera Abuse: In her Mata-Leao Elite skin's MVP animation, she goes through a set of punches that end with her punching the camera, breaking the glass.
  • Charles Atlas Superpower: Her Silent Step is apparently a special stealth technique that she had mastered through experience. Her Tricked-Out Shoes were designed to further accommodate this, as they allow Caveira to shift her weight around effortlessly while on the prowl and reduce the amount of noises made.
  • Crippling Overspecialization: Silent Step is useless in Terrorist Hunt since AI terrorists don't track people with audio. Interrogation also won't happen since terrorists will never go into DBNO. The Luison is still a bit useful in close-range though, since that lack of DBNO now makes it a one-shot kill.
  • Glass Cannon: Impact Grenade? Check. Light Armored Operator? Check. Has two powerful pieces of primary weapons? Check. Fits the category quite snuggly. Bonus points with the "Luison", which hurts more than her primaries.
  • Hour of Power: Her Silent Step only works for a short time before needing to recharge from empty, but can be reactivated with a partial charge and has infinite uses.
  • Jack Bauer Interrogation Technique: Her interrogation special ability, which sees her injure an enemy until they start bleeding out, then threatening them with a knife until they give up the information. Then she kills them.
    • Believe it or not, Caveira's knife-to-the-throat trick is actually considerably tamer than how the real BOPE conduct their interrogations. Actual BOPE interrogation protocols do actually involve what was shown, on top of the usual torture methods like waterboarding, beating, as well as placing a bucket over the detainee and banging on it until they give in. The only unrealistic part of all this is that Caveira kills her captives after she's done extracting intel out of them, which the BOPE doesn't endorse doing.
  • Let's Split Up, Gang!: Her playstyle is meant to punish this line of thought, as lone wolves who aren't paying attention make for juicy targets, which Caveira can use to gain intel on their team for a few seconds.
  • Makeup Is Evil: To highlight her evil even more, she wears a layer of white skull-shaped face paint into combat.
  • Massively Numbered Siblings: She was born seventh in a family of ten boys.
  • Meaningful Name: "Caveira" means "Skull" in Brazilian Portuguese. As well, BOPE's logo features a skull, and their motto is Faca na Caveiranote .
  • Mechanically Unusual Fighter: Caveira's "gadget" (more accurately her special ability) differs from the other operators in many ways. Overall, playing as her is more like playing a Stealth-Based Game like Splinter Cell or Metal Gear.
    • Firstly, it's not a physical gadget and is instead an ability with a cooldown time. Once she runs out, she has to wait for the bar to refill before it is usable again, but she has infinite uses.
    • Secondly, her customized handgun sidearm is considered a part of her special ability and has unique non-lethal mechanicsnote  that differs it from all other guns in the game.
    • Thirdly, she also gets another active ability used on downed enemy operators, a mechanic that is found nowhere else in the game.
  • Nominal Hero: She only joined the police out of the protection of her own interests and she's still a loose cannon even after that since her Jack Bauer Interrogation Techniques are undermining BOPE protocols.
  • No-Sell: Jackal's Eyenox can't see or scan any of Caveira's footsteps that she left behind with Silent Step active. The Silent Step also prevents her being pinged by Jackal's gadget as long as the ability's active.
  • Sadist: She definitely enjoys her job as a police interrogator, that's for sure.
    Caveira: Breaking your ally wasn't very challenging. But I found ways to have fun.
  • Sensible Heroes, Skimpy Villains: Downplayed. While not exactly a villain, Caveira is far more sadistic and notably has a much lower neckline than any other female Operator.
  • Skill Gate Characters: Caveira is very good in most low to mid levels, but at the very top, the tournament level plays, she's very difficult to use effectively since teams become much tighter in terms of teamwork. Her aggressive stealth roaming playstyle can be countered with thorough droning and callouts, and her interrogations are also countered with teams sticking together and just not giving her a chance to do so. Without these two traits that make her stand out, Caveira is very much replaceable with other roam-oriented characters that have better weaponry or useful gadgets, such as Jäger or Bandit.
  • The Sneaky Gal: Caveira's kit promotes a sneaky deep-roam playstyle that punishes Attackers for exploring the map out of formation. Her Silent Step and the Luison allows her to sneak up on and take down loners and have them spill the beans on the exact positioning of their teammates for a few seconds. Because of this, Caveira is lackluster in straight-up fights due to her unexceptional weapons and 1-armor rating, and goes down rather quickly when shot at. If the enemy is able to wise up to her presence and travel in groups, Caveira is practically useless.
  • The Sociopath: Her psychological profile mentions that her brutal behavior stems from her suffering from antisocial personality disorder, though the tests conductive have all shown to be inconclusive.
  • Sore Loser: Just as she has Thatcher on the ropes during the Tournament of Champions Dokkaebi shows up and pops her in the forehead, knocking her out of the round for match point. When she storms onto the bench with her other defeated teammates she is not happy and doesn't appreciate Mozzie's attempts to cheer her up.
    Mozzie: 'ey, we'll get em next time.
    Caveira: There is no next time, seu corno!note  There was now, and we fucked it up!
  • Stealth Expert: Since the game has a very comprehensive sound travel system and doing anything makes a huge amount of noise, her Stealth Step ability and 3 speed is more than enough for her to become the best stealth operator in the game.
  • Token Evil Teammate: Caveira's bio says that she was a career criminal who only joined the BOPE to avoid jail time, and her in-game quotes while using her interrogation ability are rather sadistic. The bio even admits they aren't sure if she is mentally stable enough for Team Rainbow.

SAT

    Hibana 

Yumiko "Hibana" Imagawa

https://static.tvtropes.org/pmwiki/pub/images/r6s_hibana_new_2.png
"Kyūdō is meditation in action. Explosions are part of that action."
Click here to see Hibana's Elite Skin Onkochishin
https://static.tvtropes.org/pmwiki/pub/images/r6s_operators_badge_hibana.png
Voiced By: Jamie Choi (EN, Y1-4), Laura Miyata (EN, Y5 onwards); Iki Tsugumi (JP)
Date of Birth: July 12
Age: 34
Team: Attackers
Squad: Viperstrike

A natural team builder and highly adaptive individual, Hibana uses her similarly adaptable X-KAIROS launcher to breach walls from a distance. Its remote-detonated thermal breaching pellets can be configured to deploy on soft or reinforced surfaces in a vertical row of two, a two-by-two square, or two rows of three.

For tropes applicable to her counterpart in Rainbow Six Extraction, see Rainbow Six Extraction REACT.
  • Agents Dating: She and fellow Rainbow operator Pulse appear to be in a relationship. Ubisoft has been dropping subtle (and not so subtle) hints that Hibana and Pulse are together, although it is not currently known to what extent:
    • In Nov of 2018, the Wind Bastion DLC gave us the map "Fortress", which featured an Easter Egg hidden inside the piano in Dining Room. When the piano is shot, it reveals a photo of what looks like Thermite, Pulse, and Hibana together.
    • The Road to S.I event in January 2019 brought its own set of event packs including headgear, uniforms, gun skins, and weapon charms. One of which is a charm called "Pulse's Heart". It has the name "Yumiko" written on it in Japanese, which is also Hibana's real name.
    • 2020's Valentine's Day challenge came with a photo of both of them. Upon completing the challenge, you received the "Ladybug Heart" charm, which has 'You're my Love Bug' inscribed on the back.
    • During the Invitational 2020 cinematic, Pulse visibly hesitates to shoot Hibana despite being on opposite teams. When Hibana, taking advantage of Sledge's sudden attack, manages to take down Pulse, she says 'Sorry Babe' before shooting him and in turn winning the match for her team.
    • Unfortunately, they're no longer an item as of Year 8. According to a recording of Kali's psych reports in the "Nighthaven Labs" map, Pulse broke up with Hibana when he left Rainbow.
  • Artistic License – Chemistry: One that is shared with Thermite's Brimstone charges, due to X-KAIROS pellets being miniaturized versions of them. Real thermite cannot be wielded as precision breaching tools due to its propensity to melt and generate slag that is extremely hot and can pose a serious fire hazard, and won't simply vanish into thin air like demonstrated in-game when an explosive charge is applied on top of it.
  • Cherry Tapping: An X-KAIROS pellet deals one point of damage if it hits an enemy operator. If an opponent has already been downed once and are low enough on health, getting beaned by one of these will net them a rather humiliating death.
  • Cunning Linguist: Said to be able to speak seven languages, the most of any Rainbow operator introduced up to this point.
  • Glass Cannon: She's a Light Armor Operator, and has some of the harder hitting weapons of the game.
  • Heroic Lineage: Based on her family name and the crest on her chest rig, as well as the distinctive "hair comb" emblem in her "Ancestral" outfit, Hibana is a member of the Imagawa clan, one of several centuries-old traditional noble warrior families that are directly descended from Emperor Seiwa of the Minamoto clan, and making her distantly related to Imagawa Yoshimoto by extension. The Demon Veil story trailer in Year 7 reveals that she has a set of ancestral samurai armor in her home as well.
  • In the Hood: She wears a hoodie underneath her equipment.
  • Meaningful Name:
    • Hibana in Japanese means sparks (though literally, they mean "Fire Flower"), and the projectiles fired by her X-KAIROS launcher look like big, red flowers that spark into bright flames.
    • KAIROS is an ancient Greek word that translates as "the moment", referring to how timing is key to making the most use out of the thermite pellets.
  • Mechanically Unusual Fighter: Like Thermite, she is a breacher of reinforced walls. However, unlike Thermite, she is much more versatile by being able to deploy configurable sets of pellets that each breach a small part of the wall. This allows her to customize the size of the hole she wants to create, but is a fair bit slower than Thermite's breaching charge.
  • No-Sell: Despite being launched as a grenade, X-KAIROS pellets are immune to Jager's ADS and Wamai's Mag-NET. This initially wasn't the case, but each pellet being its own projectile made it too easy to burn out grenade catchers.
  • Student–Master Team: Hibana received explosives training from Thermite, who helped design her X-KAIROS gadget. As they are both on the Attack team, they can be on the same team in a match.
  • Weak, but Skilled: Compared to other hard-breachers like Thermite or Ace, her X-KAIROS pellets are less physically destructive and a bit slower, but she makes up for it by being much more versatile, being deployed at range, and having an extra charge. She can create multiple killholes on multiple walls, or a combination of killholes and vaultable holes, or a giant man-sized hole, or multiple tiny crawling holes, or breach multiple reinforced hatches at the same time.

    Echo 

Masaru "Echo" Enatsu

https://static.tvtropes.org/pmwiki/pub/images/echofullbody.png
"Don't ask me what I'm doing on my phone. You don't want to know."
Click here to see Echo's Elite Skin Tenkamusou
Click here to see Echo's Skin Mad Dog of Shimano

https://static.tvtropes.org/pmwiki/pub/images/r6s_operators_badge_echo.png
Voiced By: Shuuhei Kinoshita (EN); Masashi Hashimoto (JP)
Date of Birth: October 31
Age: 36
Team: Defenders
Squad: Viperstrike

A brilliant but blunt, lazy, and apathetic roboticist, Echo can deploy and pilot his Yokais: high-tech hovering drones that can launch themselves in the sky and latch on a level ceiling. Once a Yokai is latched to a ceiling, Echo can fire the drone's disorienting sonic bursts, with two shots maximum per drone and one recharged every 20 seconds.

For tropes applicable to his counterpart in Rainbow Six Extraction, see Rainbow Six Extraction REACT.
  • Amicable Exes: The comment left by Twitch in the Candela's Device Evaluation implies that Echo and Ying are still on friendly terms with each other despite their relationship not working out.
  • Artifact Title: His Yokai's drones used to have the ability to turn invisible like a ghost, but that ability has long been since patched out for balancing purposes.
  • Attack Drone: The Yokai drone can fire a non-lethal, sonic burst that disorients Attackers, but more importantly cancels the current action they are doing, including the highly-important action of planting the defuser in Bomb mode.
  • Brilliant, but Lazy: He's a brilliant robotics engineer and a capable counter-terror operative, but he has a very laid-back attitude and tends to let his custom-made drone, Yokai, do the work for him.
    Echo: Why do it yourself when robots do it better?
  • Drone Deployer: Echo pretty much does 50% of his work on his Yokai drone. If it's gone, then Echo just becomes a gadgetless Heavy Armored Operator.
  • The Friend Nobody Likes: Echo is a particularly difficult person to get along with, in large part due to his own hesitance in actually forming close friendships with anybody, as well as his habit of getting under people's skin to test them. His unusual work ethics and the fact that he Can't Take Criticism also prevent his fellow tech specialists from coordinating their researches with him, therefore planting him squarely in this trope. Perhaps because of this, Echo managed to get along better with Caveira of all people than anyone else.
  • The Gadfly: His method of figuring out how his fellow operators work is by purposely pushing their buttons as a Secret Test of Character. Those who responded negatively will tend not to work well with him, since they didn't "get the joke", while those introspective enough to see beyond the jabs will get along well with him. This makes him good buddies with Caveira of all people.
  • Invisibility: As if the Yokai is not jam-packed with enough bleeding-edge technology yet, it can also render its bottom surface invisible after sticking itself on the ceiling. It lost this ability in Operation Neon Dawn.
  • Insufferable Genius: He tends to regard himself too highly. This is obvious when reading Alibi's Bio, which details how he developed the Prisma device, as Echo explains the technology behind it using simple terms, because he believes that Rainbow Six herself may find the technical details too hard to understand.
  • I Work Alone: In Harry's file on him, Echo is noted to have a hard time cooperating with others due to his upbringing. His tendency to get on their nerves also doesn't help improving his relationship with prospective teammates, either.
  • Nerf: Because of his ability to stop the plant and provide intel through invisible cameras, Echo was a habitual ban in competitive and his power had to be addressed. One of the big nerfs to his kit was the removed immunity to Dokkaebi's Logic Bomb in Operation Void Edge, as the hack will now target his tablet directly and allow her to use the Yokai's camera, and Echo will drop a phone on death that she can exploit. In Operation Neon Dawn, his drones lost their invisibility, forcing players to be more careful with positioning their Yokais.
  • Ninja: His Tenkamusou Elite set is themed around this. The official reveal trailer and victory animation even have him throwing two Yokai drones as if they're shurikens.
  • No-Sell: Because of their history of collaborating, Echo is familiar with Dokkaebi's Logic Bomb and has created countermeasures against it for his Yokai, rendering it immune to hacks. Part of said counter-measure was not having a phone for her to hack, and killing him didn't use to drop one that she could exploit, as he uses a tablet for surveillance and operating the Yokai instead. As of Operation Void Edge it would seem as though that Dokkaebi has upped her game as this is no longer the case. Echo now drops a phone and can have his Yokai hacked.
  • Object Ceiling Cling: The Yokai drone can stick to the ceiling by flying up and activating some sort of mechanism that secures it on the ceiling. If the ceiling isn't uniform, it will fall down again.
  • Shout-Out: Echo has a couple of skins from Yakuza - one dresses him up as Kazuma Kiryu and another one as Goro Majima, the eponymous "Mad Dog of Shimano", which serves as his second Elite Skin.
  • The Smart Guy: He loves tinkering with tech more than talking to people. Aside from building his Yokai drone, Echo has collaborated with Dokkaebi and Twitch, the latter of which also helped build Alibi's Prisma devices.
  • Sonic Stunner: Yokai utilizes a powerful supersonic blast to disorient attackers, which greatly limits their vision and causes the screen to wobble while canceling their current animation.
  • Stone Wall: Played With. His guns are still rather powerful weapons, but he's more orientated on distracting and disabling Attackers.
  • Surveillance Drone: When not being used to disrupt enemies, the Yokai drone is mostly used as a mobile camera. On a tactical level, they have the same team benefit as Valkyrie's Black Eyes and are usable by everyone, even an enemy Dokkaebi who's hacked into the cams system. Deployed Yokais will remain where they are even if Echo himself is dead, but their sonic bursts are disabled.
  • Working with the Ex: He and Ying dated each other for a year. Their relationship had ended before they joined Team Rainbow. Unused voice lines states that the reason for their break up was that Ying accidentally broke Yokai.

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