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Space Kings

Player Characters

    Davl Titor 

Davl Titor

Player: Paul Ritchey

A human from the destroyed planet Black Earth. His role is a Gun Scientist.


  • Ace Pilot: The man sure can pilot a spaceship!
  • An Arm and a Leg: He's forced to amputate his left arm after it's bitten by the zombie-esque head of Zeerust Saberheart.
  • Back from the Dead: Davl actually dies during the Final Battle with Saberheart, though after a conversation with Thoth he's allowed just one more chance at life.
  • Badass Bookworm/Science Hero: As a Gun Scientist, he's proficient in both firearms and various areas of science (mainly biology and computers).
  • Badass Normal: He's not an alien made of stars or a bloodthirsty cat-warrior, he's just a regular human with a quick mind and a quicker trigger finger.
  • Clone Angst: Revealed to have been cloned extensively at some point in the past. This causes Davl a great deal of stress at first though he mellows out with time.
  • Evil Twin: Being a clone, Davl has a couple, including Scavl.
  • Gadgeteer Genius: Great at engineering, and frequently uses it in combat to get the upper hand. His skills are fully shown with the gun he invented and weaponizes in the finale.
  • Gun Nut: It's right there in his role! Over the course of the first season, he amasses an impressive number of firearms and uses them very well.
  • Hollywood Hacking: One of his ultimates, Hack Anything, is a straightforward example of this.
  • Meaningful Name: His last name, Titor, comes from John Titor, a man claiming to come from the future.note 
  • The Perfectionist: Downplayed. He doesn't need everything to be perfect, but if there's a job he's the best suited for, he'll insist on doing it. Comes to a head in an early episode when the team needs someone to pilot and someone to shoot the ship's guns (two skills Davl is well-suited for) and he flounders on which to do.
  • Raised by Robots: Inverted: Davl is the father of FEELS the robot and Eletron the elevator.
  • Squishy Wizard: Davl's skill with firearms and tinkering abilities let him deal plenty of damage and adapt to many situations, but he doesn't have much in the way of innate defense.
  • Token Human: And none of the other characters will let him forget it.

    Space Freely 

Space Freely

Player: Nick Murphy

An Astral who only wears pants. His role is a Math Blaster.


    Killcat the Space Cad 

Killcat the Space Cad

Player: Josh Henderson

A Kitonian warrior who loves swords. His role is a Homicidal Murder Cat.


  • Blood Knight: Did you see his role?
  • Cat Folk: He is a Kitonian, a species of bipedal cat people.
  • Eyepatch of Power: Wears an eyepatch later revealed to cover a scar accidentally given to him by Davl.
  • Glass Cannon: Hits obscenely hard, but it doesn't take much to put him down. He relies heavily on the Dodge mechanic to keep himself alive.
  • Good Scars, Evil Scars: His eyepatch covers a scarred eye accidentally created by Davl, fitting for a brutal Blood Knight like himself.
  • Meaningful Name: He's a cat, and he sures loves killing things.
  • Stealth Expert: Killcat is the go-to cat if the party needs to sneak.

Guest Characters

    Janja Hardcasket 

Janja Hardcasket

Player: Elspeth Eastman

A Zavijavan Bounty Hunter who teams up with the heroes to take down Plert Flertman.


    Harrk 

Harrk

Player: Chad Quandt

A colossal bug-like alien the team encounters on an asteroid. Looking for his MOTHAAAAA!


Non-Player Characters

    Robot # 1375 

1375 / Pipey / Poopy / Pitchy / Ditchy / Blasty / Lasty

A robot that was driving the space-bus where the crew woke up.


    Budd 

Budd Shakes

A Zavijavan trucker who allies with the party against the Sol Empire.


  • The Fashionista: Surprisingly, he's very fashion-conscious.
  • Gentle Giant: Described explicitly as such by Kevin.
  • Space Trucker: His occupation before joining up with the party.
  • Team Dad: A frequent source of advice and support for the party. Helps that he's an actual father.

    Smitty 

Smitty

A human double agent working from within the Sol Empire.


Fantasy Hour

Player Characters

    Deadward R. Marrow 

Deadward R. Marrow

Player: Nick Murphy

A skeletal journalist who was previously a warlock. His role is Journalist Skeleman.


    Ken (& Sweetums) 

Ken & Sweetums

Player: Paul Ritchey

A treekin with a talent for explosives. Sweetums is a sugar glider that lives in the leaves on his head and assists him with "bombing runs." His role is Tree "Sapper".


    Snorkul 

Snorkul

Player: Kevin Cole

A half-troll with strong interpersonal skills. His role is Troll Mediator.


    Tindy Firehatchet 

Tindy Firehatchet

Player: Josh Henderson

A gnome woman with a fiery personality. Her role is Ale-coholic Fire Mage.


Guest Characters

    Rico 

Rico

Player: Nika Harper

A Dilophosaurus scholar the party bumps into on the road. Proficient in Spirit Magic and agrees to help them with their search for Tackby's necromancer.


    George the Chairman 

George the Chairman

Player: George Weidman

A human merchant with information about Tacky's necromancer problem, he agrees to help the party for a price.


  • Character Shill: Played for laughs. The note he leaves behind reveals his involvement in the adventure was nothing but advertising... for his own brand of in-universe chairs.
  • Guile Hero: BIG TIME. He's shown to have other talents (such as engineering) but his real strength is knowing exactly what to say to get what he wants.
  • Ninja Log: Disappears in this fashion after his adventure with the party, though instead of a log he of course uses a chair.
  • Only in It for the Money: Tags along for the prospect of making money, and tries to make deals every step of the way.
  • Pet the Dog: Leaves behind a melee chair for Snorkul as he departs.
  • Punny Name: "Chairman" both refers to both his business of only selling chairs, as well as involvement in directing moneymaking schemes.
  • Severely Specialized Store: He's the one-man version of this, exclusively selling chairs.
  • Snake Oil Salesman: Shockingly averted! Despite the improbability (and his own doubts), he actually does manage to build a chair that supports Snorkul's weight.
  • Token Human: Thus far the only human to adventure with the party (not counting Rico).

Non-Player Characters

    Tanner 

Tanner

A knight leading the investigation into Tackby's necromancy problem.


  • Broken Pedestal: Becomes this to poor Snorkul, who absolutely adores knights.
  • The Bus Came Back: After being left for dead by the party, he reappears just in time for the final battle having been turned into a vampire by Avery.
  • Butt-Monkey: Not at the start of the story, but by the end? Good lord. He's knocked out immediately during his first fight against the heroes, spends almost the entire Final Battle trapped in a Void magic bubble, and when he finally breaks out and manages to hurt Deadward, he gets life-drained by Ozric. Everyone has a laugh over the fact that during the entire campaign, Tanner only manages to deal a single point of damage.
  • Devour the Dragon: Not quite The Dragon (as detailed below), but he still gets drained by Ozric during the final battle for health.
  • The Dragon: Subverted. His appearance in the final battle seems to hint that he’s this to Ozric, but the arrival of Avery (and the fact that she turned him into a vampire) means he’s middle-management at best.
  • Flash Step: Has this ability as a vampire.
  • Gold-Colored Superiority: Downplayed. All the guards in Tackby have gold-colored armor, but he's still a captain.
  • I Need a Freaking Drink: Takes a few pulls from a flask after spending too much time with the party.
  • Mole in Charge: He's leading the investigation into Tackby's necromancy problem, but he's actually conspiring with the necromancers.
  • Nice Guy: Bought Ken and Snorkul drinks in spite of them not having any useful information.
    • Later he encourages Snorkul's artistic pursuits and gives the group lollipops.
    • Revealed to be a Bitch in Sheep's Clothing when the party discovers he's involved with the necromancy in Tackby.
  • The Nondescript: Sort of. Despite getting an incomplete physical description, the cast seems to agree he has an average-looking face. There's consensus that he looks like Bob Saget.
  • Parental Substitute: Played for Laughs. His consistent niceness leads Hadley to state that he's "radiating good dad vibes."
  • Rapid Aging: His life-draining by Ozric is compared to this.
  • Red Eyes, Take Warning: Sports a pair of glowing red eyes after Avery turns him into a vampire.

    Elder Moonbark 

Elder Moonbark

An old Treekin the party visits for leads on Tackby's necromancy.


    Larkspur 

Larkspur

A member of the Fey and servant to the King of the Fey.


    Lyric 

Lyric

A faun working for Larkspur, currently investigating Ozric.


  • Damsel in Distress: She’s briefly captured while investigating Ozric.
  • Faun Sacrifice: Almost subject to this after being caught by the necromancy cultists.
  • Odd Friendship: With Tindy. Apparently, they used to work together and still seem to be on good terms.
  • Overt Operative: Unintentionally. The party—Tindy specifically—repeatedly points her out in public and loudly announces her mission.
  • Reality Warper: A very mild version. One of her abilities allows her to tell a lie and, if successful, change reality to a small degree as though the lie were true.
  • White Mage: Her abilities are largely centered on Spirit Magic.

    Kylen 

Kylen

A human teenager the party encounters while searching for Ozric.


  • The Bus Came Back: He reappears during Ozric’s assault on Tackby.
  • Emo Teen: Appearance-wise, though his personality is another story.
  • Expy/Take That!: Possibly unintentional, but his name, youth, gloomy appearance and sheer jackassery are all highly reminiscent of another villainous young adult.
  • Fun T-Shirt: "Pants this boy"
  • Jerkass: Good GOD is he ever.
  • Smug Snake: A variation: he isn't overly arrogant, but his belittling of the party and general antagonism still fit this trope.
  • Teens Are Monsters: "Monster" might be a strong word, but man is the guy an asshole.
  • Villains Want Mercy: He’s not totally a “villain”, but he begs the party for forgiveness after encountering them a second time, having previously agreed to give up his involvement with Ozric Fortibrand.
  • Would Hurt a Child: On the receiving end. Even before discovering he's a legal adult, the whole party is more than willing to kill the little bastard. Stunningly, they talk him out of his role and he leaves without a scratch.
    • And again when the party reencounters him. This time, though, he gets hit with a Molotov cocktail. He still survives, however.

    Cicero 

Cicero

A elven man Tindy meets while looking for Lyric.


  • The Atoner: His reason for helping the party: he unwittingly helped deliver Ozric’s phylactery back to him, and now wants to amend for his actions.
  • Big Damn Heroes: Saves the heroes when they're trapped by a group of cultists.
  • Con Man: Seems very eager to join a proposed heist, and even has one of his own planned. It involves stabbing Tindy.
  • Embarrassing Nickname: The group settles on calling him “Cissy.” Avery later gets in on it.
  • GMPC: Hadley has confirmed that he's a recurring character in their campaigns.
  • Look Behind You: How he shanks Tindy.
  • More than Mind Control: Appears in the final battle completely under Avery’s control.
  • Obviously Evil: Let's just say this guy doesn't make a great first impression. Later revealed to not really be evil, and he helps the heroes quite a bit.
  • Relationship Upgrade: With Tindy, during the epilogue.
  • Vampire Vords: Got a bit of this going on. Ruthlessly lampshaded by everyone else.

    "The Lavender Elf" 

The Lavender Elf / Nedwick

An elven man linked to the necromancy taking place in Tackby.


  • Amazing Technicolor Population: His defining characteristic is his lavender skin tone.
  • Barrier Warrior: While he hasn't used it offensively yet, the guy's signature move is a Force magic shield.
  • Butt-Monkey: Once the party finally manages to corner him, he’s turned from a threat into a laughingstock in minutes.
  • Cold Flames: Uses these to damage Snorkul during one brawl.
  • Deflector Shields: Always starts combat by summoning a Force magic shield. Annoyingly, he can renew it if it's shattered.
  • The Dragon: He seems to be this to Ozric Fortibrand, being his most active agent and sowing chaos through Tackby. However, Avery’s allegiance to Ozric throws his status into question.
  • Kill It with Fire: His offensive magic of choice.
  • Knight of Cerebus: His appearance leads to the first serious fights for the party and a hint at the chaos to come.
  • Made of Iron: He manages to survive the party utterly thrashing him in the Fey Realm.
  • Malicious Misnaming: Upon learning his real name, the party instead refer to him as Nerd-dick.
  • No-Sell: Deadward summons a large Void magic creature to attack him... only for the elf to immediately dispel it.
    • Also on the receiving end when he attempts to use Void magic in the Fey Realm and it fails.
  • Red Herring: To the party's surprise, he's not Ozric.
  • What Happened to the Mouse?: He kind of just... disappears from the story after the party brings him back from the Fey Realm. Especially surprising given that he'd been heavily hinted to be The Dragon.

    Alric 

Alric

A dwarven man hired by Ozric to help keep his plans running smoothly.


  • Butt-Monkey: The guy might just have the highest injury-to-screentime ratio in all of Pretend Friends.
  • Combat Pragmatist: Seems to be this from the brief screentime he gets. He even bites Ken’s fingers when the latter is attempting to gag him.
  • Defiant Captive: Not exactly afraid of the party, even when tied up.
  • Fingore: Deadward royally fucks his hands up with Void magic.
  • Mook: His role in a nutshell.
  • Oh, Crap!: After the party ties him up and leaves him in a closet, he manages to free himself… just in time for the team to come back and see he’s trying to escape.

    Avery 

Avery

A young human girl who leads the Thieves’ Chalice. She’s not all that she seems…


  • Broken Pedestal: For Tindy, after it’s revealed that she’s allied herself with Ozric.
  • Cute Monster Girl: Openly described as cute by Hadley.
  • Deal with the Devil: She’s the devil in the deal and is willing to grant others significant boons in exchange for extensive, undying servitude.
  • The Dragon: Her appearance during the final battle paints her in this light, though it seems to be a recent development.
  • Obviously Evil: Hadley even makes jokes about how they went out of their way to make it as obvious as possible that Avery is NOT good.
  • Older Than They Look: She’s an elder vampire with the appearance of a fourteen-year-old girl, so… yeah.
  • Psycho for Hire: As the leader of the Thieves’ Chalice, she’s primarily interested in making money and is even willing to steal for someone like Ozric Fortibrand if she gets paid. In fact, she joins his side during the final battle entirely for the money.
  • Reduced to Dust: All that remains of her after Lyric vaporizes her with Spirit magic.
  • Slasher Smile: Gives a wicked one after Snorkul challenges her during the final battle.
  • Smug Snake: Every line she speaks is practically dripping with condescension, even when helping the party. Doubly so when she allies herself with Ozric.
  • Vampire Monarch: Seems to be one for Tackby, and she states that any vampires in the city are allied to herself.
  • Vampires Are Rich: She’s the leader of the local Thieves' Guild and has the wealth to match.

    Gelramel 

Gerlamel

A fast food deity the party meets while searching for the Lavender Elf.


  • Ambiguous Gender: As a deity, gender is something of a moot point to them.
  • Armor-Piercing Question: Seems to be a specialty of theirs.
  • Got Me Doing It: Spending enough time with the party leads them to mispronouncing their own name.
  • Odd Job Gods: A god of fast food.
  • Nice God: Freely provides the party with food on request.
  • Reality Warper: Can create food out of nothingness and locate individuals based on only a vague physical description. Of course, their powers are limited to those related to the domain of fast food.
  • Unexplained Accent: Well shoot, the god of fast food has a rich Dixie accent, y’all. This is, of course, mercilessly lampshaded by the entire group.
  • White Void Room: Whether this is what Gelramel actually is or if they just inhabit it is left ambiguous.
  • You Say Tomato: Oddly, on the receiving end of this. Their unusual name leads to party to constantly forget, mispronounce, or nickname them. Of special note is Snorkul, whose speech impediment leads him to instead call them “Caramel.”

    Ozric Fortibrand 

Ozric

The prime suspect in Tackby's recent string of necromancies.


  • Big Bad: Of Season 2.
  • Body Horror: Void magic has begun to physically take over his body, turning parts of his flesh pitch-black and dotting it with innumerable green eyes.
  • Defeat Equals Explosion: Erupts into an explosion of Spirit magic when Snorkul hits him with the magic spear one last time.
  • The Dreaded: Lyric is terrified of him and warns Tindy to flee if the party so much as sees him.
  • Evil Gloating: Launches into a bit of this when the party finally confronts him. Apparently, he prepared a speech and everything!
  • Evil Is Cool: Invoked Trope... kind of. After hearing about Ozric's Void-altered appearance, Nick remarks on how gross he must look. Cue Hadley sheepishly stating that they were hoping people would think Ozric looks cool.
  • Evil Is Petty: The whole reason for his Evil Plan, trying to destroy Tackby with a Void portal? He's bored.
  • Final Boss: Explicitly described as such.
  • The Ghost: Spends a great deal of the second season in the shadows. He finally reveals himself as his Evil Plan starts coming together.
  • A God Am I: Describes himself as "basically a god" during the final confrontation.
  • Kick the Dog: He murders Rico offscreen and gloats about it to the party.
  • Necromancy: A specialty of his, and he is the ringleader of a necromancy cult in Tackby.
  • Our Liches Are Different: He's revealed to be a lich, though the rules of his existence are based on the Fantasy Hour system.
  • Really 700 Years Old: Larkspur states that he's lived far longer than an average human, and this makes him a prime suspect as Tackby's necromancer.
  • Red Right Hand: When he finally appears, a large portion of his body has been corrupted by Void magic.
  • Slasher Smile: Hadley describes him as grinning savagely as the final boss fight begins.
  • Villainous Breakdown: He doesn't take his plans being foiled very well, descending into a rage as the party thwarts him.

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