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Main Character Index > Pokémon: Generation VIII Families > Grookey to Hatterene (810-858) | Impidimp to Calyrex (859-898)

The character sheet for the eighth generation's Pokémon got so big it had to be split. This page contains tropes for the Pokémon numbered 810 to 858 in the National Pokédex. For the rest, see here.


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    Grookey, Thwackey, and Rillaboom (Sarunori, Bachinkey, and Gorirander) 

0810: Grookey / Sarunori (サルノリ sarunori)
0811: Thwackey / Bachinkey (バチンキー bachinkī)
0812: Rillaboom / Gorirander (ゴリランダー gorirandā)

https://static.tvtropes.org/pmwiki/pub/images/grookey_5.png
Grookey
https://static.tvtropes.org/pmwiki/pub/images/thwackey.png
Thwackey
https://static.tvtropes.org/pmwiki/pub/images/rillaboom.png
Rillaboom
Gigantamax Rillaboom

The Grass Starter of the Galar region. Grookey is a Chimp Pokémon that is curious and mischievous. It has a stick that it keeps in the tuft on its head, which was once just an ordinary stick from the forest where Grookey are said to live, but has since gained some unusual properties due to being used by Grookey. Upon evolving into Thwackey, their stick grows and splits into two sticks, which they use to devote themselves into practicing their rhythm at all times, in some cases even while eating. They do so that they can drum faster and longer than any of their peers, thus gaining their respect, to the point that they sometimes ignore their Trainer's orders in battle because they're so focused on keeping rhythm. Upon evolving into Rillaboom, their sticks further transform to now include a stump drum which they can use to control underground roots.

The Isle of Armor DLC introduces Rillaboom's Gigantamax form, which has it fuse with its stump drum and create beats that compel people to dance as it can be heard across oceans and other regions.


  • '80s Hair: Rillaboom's voluminous hairstyle is reminiscent of this. This is because Rillaboom takes inspiration from drummers in rock bands, and rock musicians are stereotypically thought of as having this kind of hairstyle.
  • Action Initiative: Learn Grassy Glide in Sword and Shield, which goes first on Grassy Terrain, which can immediately summoned by their hidden ability, Grassy Surge.
  • All Drummers Are Animals: Rillaboom's distinguishing trait is its large wooden drum, which it hammers with a pair of branches. Gigantamax Rillaboom sports four more with its foliage hair. During the end credits of Sword and Shield a Rillaboom acts as the drummer for The Maximizers, a band made entirely of Pokémon.
  • Armor-Piercing Attack: G-Max Drum Solo ignores Abilities when used, allowing it to bypass Filter's damage reduction and Sap Sipper's power conversion.
  • Beware the Nice Ones: Rillaboom is a gentle Pokémon that prefers not to engage in "trivial" fights, but if you threaten its friends or otherwise disrupt the harmony around it, it will turn its massive strength on you.
  • Combat Haircomb: When not in use, Grookey keeps its stick between the tufts of its hair like a hair tie. Thwackey keeps its mohawk tied up in a bun with its stick when not fighting.
  • Fertile Feet: The whole family has the ability to make plants grow very fast by being exposed to the energy within their bodies, which can explain their hidden ability Grassy Surge.
  • Gentle Giant: Rillaboom is a gorilla-like Pokémon that stands at 6 feet and 11 inches tall, but according to its Shield dex entry, it has a gentle disposition and values harmony among its group.
  • Gentle Gorilla: Rillaboom is a gorilla-like Pokémon with an intimidating appearance, but it is said to be gentle and harmonious. It still has an impressive Attack stat*, so don't go underestimating it in battle.
  • Green Thumb: Galar's Grass-type starters. Grookey uses a small stick as a tool to make the grass grow back again, and in the first trailer, it regrows grass that Scorbunny stomped and burned.
  • Home Field Advantage: The line's hidden ability is Grassy Surge, an ability previously exclusive to Tapu Bulu that summons Grassy Terrain the moment they enter battle, powering up their Grass-type attacks as well as restoring their HP every turn.
  • Mighty Glacier: Rillaboom has good HP and Defense as well as massive Attack, but its Speed is only average, which makes it the slowest Galarian starter.
  • Mischief-Making Monkey: A monkey Pokémon with a mischievous streak.
  • Musical Assassin: Rillaboom's Secret Art, Drum Beating, involves the use of a tree stump drum that sends out roots to attack opponents which also lowers the opponent's Speed after damaging them. Its G-Max Move, G-Max Drum Solo, ignores the target's Ability.
  • Planimal: It's a primate, but its fur can perform photosynthesis. When it becomes Rillaboom, it gains a thick mane of foliage as well as leaf-shaped growths around its waist and wrists.
  • Prehensile Hair: Gigantamax Rillaboom's foliage hair becomes armlike and sprouts four additional drum sticks to go with the beast's expanded drum set.
  • Punny Name:
    • In English, Grookey is a groovy monkey, but Thwackey prefers to thwack things with its sticks, while Rillaboom is a gorilla who makes booming sounds with its wooden drum. The battle text that appears when summoning the latter ("Go! Rillaboom!") makes another pun.
    • In Japanese, Sarunori is a monkey (saru) as green as nori seaweed, Bachinkey is a monkey that uses bachi sticks to keep a rhythm, while Gorirander is a gorilla as leafy as fresh coriander. "Randa" is also Japanese for battering.
  • Recurring Element: The Galar Grass starter.
  • Secret Art:
    • Rillaboom is the only Pokémon that learns Drum Beating, a Grass-type move that always lowers the target's Speed stat.
    • Gigantamax Rillaboom is the only Pokémon that learns G-Max Drum Solo, a damaging Grass-type move the ignores the target's Ability.
    • As the region's Grass-type starter, the line can learn Grass Pledge and Rillaboom can learn Frenzy Plant via tutor.
  • Shown Their Work: Like real-life gorillas, Rillaboom is a Gentle Giant preferring diplomacy over violence.
  • Starter Mon: It's Galar's Grass-type starter.
  • Super Mode: Sword and Shield's Expansion Pass gives Rillaboom a Gigantamax form, which gives it a full drum set that it fuses with, and prehensile leaf hair that holds drumsticks.
  • Turns Red: Thanks to its ability Overgrow, which boosts the power of Grass-type attacks by 50% when it has less than or equal to 1/3rd of its maximum HP remaining.
  • Useless Useful Spell:
    • Rillaboom is one of the few Pokémon with access to the powerful Boomburst, but it unfortunately runs off its poor 60 Special Attack.
    • Rillaboom can learn Earthquake and Bulldoze. However, these are not recommended if it has Grassy Surge, which would significantly weaken their damage output.

    Scorbunny, Raboot, and Cinderace (Hibanny, Rabbifoot, and Aceburn) 

0813: Scorbunny / Hibanny (ヒバニー hibanī)
0814: Raboot / Rabbifoot (ラビフット rabifutto)
0815: Cinderace / Aceburn (エースバーン ēsubān)

https://static.tvtropes.org/pmwiki/pub/images/scorbunny_5.png
Scorbunny
https://static.tvtropes.org/pmwiki/pub/images/raboot.png
Raboot
https://static.tvtropes.org/pmwiki/pub/images/cinderace.png
Cinderace
Gigantamax Cinderace

The Galar region's Fire starter. This Rabbit Pokémon is extremely quick on its feet and full of boundless energy. It has a fire sac in its chest that increases its fire powers when Scorbunny raises its heart rate and exercises. Raboot, its first evolution, has thicker fur which allows them withstand colder weather and better control their heat. They try to exclusively fight with their feet, and can be seen training by juggling Berries on their feet. The training pays off when they evolve into Cinderace, as they possess incredible leg strength and fight by igniting small stones to turn them into flaming soccer balls.

The Isle of Armor DLC introduces Cinderace's Gigantamax form, increasing its ear size and giving it a giant Pyro Ball to ride on, as it boasts the strongest legs of any Pokémon.


  • Armor-Piercing Attack: G-Max Fireball ignores Abilities, which negates Filter's damage reduction and Flash Fire's power conversion.
  • Badass Adorable: There's no denying how cute the line is, nor how strong it becomes with 116 Attack and 119 Speed and powerful moves like Pyro Ball, Hi Jump Kick, Acrobatics, Flare Blitz, and Gunk Shot.
  • Badass Armfold: Gigantamax Cinderace's default pose as it stands on a large Pyro Ball.
  • Barrier Change Boss: The family's Hidden Ability, Libero, allows it to change its type to the type of the attack it's using, making it basically a reskinned Protean.
  • Beast Man: The first starter line in the Human-like egg group since Chimchar. Cinderace is arguably even more human-like than Infernape, given some of its animations.
  • Body Pocket: Raboot's fur is patterned like a sweatshirt and there are tufts of fur on its stomach that it uses like pockets to hold its paws in when not using them.
  • Bunnies for Cuteness: Another cute bunny following in the tradition set by the likes of Azumarill, Buneary, and Bunnelby.
  • Burning Rubber: Scorbunny leaves behind burning footprints when it runs due to the patches on its feet.
  • Cast from Hit Points: They get Double-Edge by level-up, which deals heavy damage but also damages themselves. Oddly enough, unlike most Fire-type starters, they don't get Flare Blitz (the Fire-type equivalent of Double-Edge) naturally and have to learn it by TR.
  • Extremity Extremist: They specialize in using kicks, the official website stating that Raboot in particular try to avoid using their hands by stuffing them in their fur. Downplayed in that a Cinderace can learn Fire Punch via TM, but the number of kicking/header attacks it can learn is much higher.
  • Fireballs: Cinderace turns pebbles into fireballs, which it kicks at opponents. Its Gigantamax form even has it standing on a giant fireball.
  • Fully-Dressed Cartoon Animal: Raboot's fur patterns resemble a tracksuit, complete with mouth-covering collar, while Cinderace's fur resembles a soccer jersey, shorts and leggings. Given the jersey's body is the same color as its head and arm fur, however, it may qualify for a different trope.
  • Hot-Blooded: The line can be particularly enthusiastic about athletic activity (even Raboot, though this is much more subdued) and it shows in their poses. Rather fittingly, Cinderace's design — coupled with this trait and its control over fire — is very evocative of the image of a stereotypical Stock Shōnen Hero, and its Gigantamax form — with its pose, ears and props — easily bring another hot-blooded protagonist to mind...
  • I Know Madden Kombat: Comes naturally with turning objects into flaming soccer ball projectiles, with Cinderace in particular being noted for fighting as if its opponents are the opposing team in a soccer game.
  • Kid-Appeal Character: Scorbunny's personality and design evokes the image of a rambunctious and energetic child.
  • Killer Rabbit: Literally. Members of the line are fire-elemental rabbits with strong attack and speed stats, a varied movepool, a Secret Art with very high attack power that lacks the usual accuracy issues, and an extremely valuable hidden ability. This is especially in play if you take it through the Macro Cosmos storyline, where all their Pokémon are weak to Fire.
  • Large Ham: Cinderace is known for showboating and easily getting pumped up when cheered on (this is justified, since the line is based on soccernote  players, who can get rowdy and hammy when they score). In Pokémon Camp, it also has some appropriately bombastic reactions.
  • Lightning Bruiser: Cinderace's Attack and Speed are excellent and its TM accessibility gives it good coverage, but its defenses are only average at best. However, it can prove deceptively bulky by leveraging its Libero ability to switch its type so it resists or at least isn't weak to incoming moves, though this requires smart predictive play from its trainer.
  • Lucky Rabbit's Foot: According to a Pokédex entry in Pokémon Journeys: The Series, there is a belief that the soles on Scorbunny's feet can bring good luck.
  • Magically Inept Fighter: Cinderace's high 116 base Attack is contrasted by its below average 65 base Special Attack.
  • Mascot: The line would act as something of a representative for Gen VIII during its run, most notably acting as Goh's starter in the anime.
  • Meaningful Name: The Japanese names for Raboot and Cinderace (Rabbifoot and Aceburn) are much more straight-forward about them being respectively an Extremity Extremist rabbit and fire-controlling ace.
  • Playing with Fire: Fire-type rabbits who use their feet in fiery attacks. Cinderace gets the exclusive move Pyro Ball, where it kicks a flaming ball projectile at its opponent. They're also the first Fire-type starters to never gain a secondary type since the Cyndaquil line.
  • Pointless Band-Aid: Scorbunny has yellow patches above its nose and on its feet that resemble bandages. These are actually organs that generate heat, and they go into overdrive when it gets excited.
  • Punny Name: Scorbunny's name is a portmanteau of either "score" or "scorch" and "bunny" in English, and "spark" (火花, hibana) and "bunny" in Japanese. Raboot is a rabbit that constantly uses its legs in battle, hence the "boot". Cinderace is named after "cinder", "race", and "ace".
  • Recurring Element: The Galar Fire starter. The third in a row following Incineroar and Delphox to lean much more humanoid than beast in its final form. Also arguably the third, sixth, or eighth in a row corresponding to the Eastern Zodiac. note  This trend would be definitively broken in the next generation with a Fire Crocodilian.
  • Secret Art:
    • The Hidden Ability Libero is unique to this line. It changes the Pokémon's type to that of the move it's about to use (although functionally it's identical to Protean).
    • Cinderace is the only Pokémon that can learn Pyro Ball, an extremely powerful but low-PP Fire-type attack that has a chance to burn. It also has the exclusive move Court Change, which swaps effects on both sides of the field.
    • Gigantamax Cinderace is the only Pokémon that learns G-Max Fireball, a damaging Fire-type move that ignores the target's Ability.
    • As the region's Fire-type starter, the line can learn Fire Pledge and Cinderace can learn Blast Burn via tutor.
  • Shock and Awe: Is able to learn Electro Ball.
  • Starter Mon: It's Galar's Fire-type starter.
  • Sugar-and-Ice Personality: Raboot typically has an aloof expression, with semi-lidded eyes, a hidden mouth, and paws in its pocket-like fur, but shows affection in Pokémon Camp by pumping its fists with a brightly cheering face before noticing itself and resetting its composure.
  • Super Mode: Sword and Shield's Expansion Pass gives Cinderace a Gigantamax form with long floppy ears similar to Lopunny, and a gigantic ball of fire upon which it stands. Said ball of fire has a face resembling that of Cinderace itself.
  • Turns Red: Thanks to its default ability Blaze, which boosts the power of Fire-type attacks by 50% when it has less than or equal to 1/3rd of its maximum HP remaining.
  • Use Your Head: Another soccer trait the line possesses; it learns Headbutt via level-up and Zen Headbutt and Iron Head via TR.
  • White Bunny: Unlike other Pokémon based on rabbits in the series, it is primarily white with accents of yellow and red.

    Sobble, Drizzile, and Inteleon (Messon, Jimereon, and Inteleon) 

0816: Sobble / Messon (メッソン messon)
0817: Drizzile / Jimereon (ジメレオン jimereon)
0818: Inteleon (インテレオン intereon)

https://static.tvtropes.org/pmwiki/pub/images/sobble_9.png
Sobble
https://static.tvtropes.org/pmwiki/pub/images/drizzile.png
Drizzile
https://static.tvtropes.org/pmwiki/pub/images/inteleon.png
Inteleon
Gigantamax Inteleon

The choice for a Water starter in the Galar region. Sobble is a timid Water Lizard Pokémon that can camouflage itself. Its tears are potent enough to make others cry as well, distracting them long enough so it can escape. Its first evolution, Drizzile, is a highly intelligent but lazy Pokémon who lays traps around its surroundings and engages in hit-and-run tactics using its natural abilities. If needed, it can use its long tongue or water balloons created out of mucus to attack. Its final evolution, Inteleon, is even smarter, analyzing its opponent to find their weak spots. It has many hidden capabilities, such as being able to fire compressed water out of its fingertips at Mach 3, glide with a membrane on its back, having special lenses in its eyes, and a sharp knife hidden in its tail. Inteleon is also noted as being an honorable strategist.

The Isle of Armor DLC introduces Inteleon's Gigantamax form, giving it a 130-foot long tail that doubles as a sniper's perch, enhanced vision capabilities, and the ability to shoot a Berry more than nine miles away.


  • Action Initiative: It learns Sucker Punch by level-up, which always hits the opponent first if the opponent is readying an attack. The line can also have Aqua Jet and Ice Shard through breeding, which work like Water- and Ice-type Quick Attack.
  • Always Accurate Attack:
    • Tearful Look, learned fairly early on, is a move that lowers the target's Attack and Special Attack and bypasses accuracy checks and Protect-type moves.
    • Zig-zagged with Snipe Shot: its accuracy is good for an 80-power move, but not perfect like othersnote . What distinguishes it is that moves like Follow Me and abilities like Storm Drain are ineffective, meaning that Inteleon will always shoot what it intends to shoot.
  • Animal Espionage: Inteleon is known as the "Secret Agent" Pokémon, and certainly looks the part. Notice that Sobble's Galar Pokédex number is 007.
  • Armor-Piercing Attack: G-Max Hydro Snipe ignores Abilities, which negates Filter's damage reduction and Water Absorb's power conversion. It also ignores Storm Drain's redirection, meaning its target will always be hit no matter what.
  • Beware My Stinger Tail: The official website mentions that Inteleon has a sharp knife hidden in its tail, and it can get Fell Stinger as an egg move.
  • Big Eater: If you have Inteleon at the start of your team while you’re camping, it will typically get a larger portion than you. It’s also worth noting that the Pokédex says its weight is just a little under a hundred pounds.
  • Boom, Headshot!: Unlike with other spray/beam-type attacks, which shoot at generally the center of the target, Inteleon's signature move Snipe Shot has it pointing a Finger Gun and hitting the target's head.
  • Breaking Old Trends: As chameleons, they're the first Water-type starters not directly based on water-dwelling animals. However, their designs (particularly Inteleon) are partly inspired by basilisk lizards, which, while not really aquatic animals, are best known for the ability to run on top of water for short distances.
  • Brilliant, but Lazy: Drizzile is said to be highly intelligent, but also very lazy.
  • Character Development: Starts out as a timid crybaby (Sobble), turns into lethargic adolescent (Drizzle), ends up a confident and classy "Secret Agent" Pokémon (Inteleon).
  • Cold Sniper: Hidden Ability Sniper, signature move Snipe Shot, and its demeanor is classy and aloof — being a reptile, Inteleon is quite literally cold-blooded. As with most Water-types, it can learn many Ice-type moves as well, potentially making it an even more literal version. Gigantamax Inteleon uses its tail as a pole for its makeshift sniper perch.
  • Critical Hit Class: Inteleon's Secret Art Snipe Shot has a high chance to crit (something the attack's description oddly fails to mention), it learns Focus Energy by Technical Record, and its Hidden Ability is Sniper, which makes critical hits hit much harder. If it's holding a Scope Lens to take advantage of it, Snipe Shot will have a 50% chance to crit right off the bat, and if it stacks that with Focus Energy, every move will always crit.
  • Crying Critters: Sobble is well-known for its crying abilities, to a point of being contagious. This is said to be a survival mechanism, however, as when threatened, it uses its tears as a distraction so it can escape. Appropriately, the line can learn Tearful Look by level-up.
  • Dub Name Change: A notable aversion. Inteleon is the first Starter Pokémon since the entire Chikorita line whose name does not change from the original Japanese to the English translation.
  • Emo Teen: Drizzile has the look: frills that look like bangs covering its half-lidded eyes, and it is the "adolescent" stage of its evolutionary family. It's also noted to be very lethargic most of the time.
  • Emotionless Reptile: In stark contrast to the Prone to Tears Sobble, Inteleon is a cold, calculated strategist with a stern expression.
  • Finger Gun: Inteleon shoots water from its fingertips at Mach 3 to attack enemies. In its attack animation, it holds up its hand as one might hold a gun, and its idle animation and artwork shows it pointing upward with an index finger. Gigantamax Inteleon takes this a step further by creating a water-made rifle barrel on top of its finger tip.
  • Fragile Speedster: Inteleon has 120 base Speed, but its defenses are poor.
  • Glass Cannon: Inteleon also has 125 base Special Attack, but, with being a Fragile Speedster, it'll be lucky to survive a strong super-effective attack. Furthermore, Inteleon has the worst base defensive stats of any fully-evolved starter Pokémon (lowest base HP, tied with Sceptile; lowest base Defense, tied with Sceptile and Emboar; lowest base Special Defense, tied with Emboar).
  • Geo Effects: Gigantamax Inteleon's tail extends to an enormous length, forming a personal sniper perch for Inteleon itself.
  • Goggles Do Something Unusual: Inteleon’s nictitating membranes are a biological version of the high-tech goggles used by secret agents in fiction. They allow it to focus its attacks and pick out its enemies’ weak points. Inteleon can be seen using its nictitating membranes, giving it the appearance of having all-black eyes, in one of its attack animations, and its Gigantamax form appears to have them closed at all times.
  • Guide Dang It!: A very minor example, but Snipe Shot actually has a boosted critical hit ratio, similarly to moves like Night Slash. Nowhere in the move's in-game description is this fact brought up at all.
  • Hiding Behind Your Bangs: Drizzile has these to convey its melancholic personality.
  • Hollywood Chameleon: Sobble is a chameleon-like lizard capable of changing its coloration when submerged to appear effectively invisible. Luckily for it, Sobble can also secrete enough water from its body to disappear on the spot.
  • Improbable Aiming Skills: When Gigantamaxed, Inteleon's aim improves to the point that it can reportedly snipe a rolling Berry from nine miles away.
  • Invisible Introvert: Sobble is a timid and easily-embarrassed lizard that's Prone to Tears as a defence mechanism; it's also noted to possess camouflage abilities that activate whenever it comes into contact with any kind of water — including its own Overly-Nervous Flop Sweat.
  • Irony: Sobble is a timid creature who is easily disturbed with attention. When it evolves all the way to Inteleon, the reason to not be seen changes entirely, as it turns into a spy.
  • Lovable Lizard: Sobble is a little blue chameleon with big, watery eyes that looks like it's about to cry, hence its name and Water type.
  • Making a Splash: A Water-type lizard that can blend itself into water. The line can learn a variety of Water-type attacks, including Inteleon's exclusive move Snipe Shot, where it ignores moves and abilities that draw in attacks (such as Follow Me) to hit its target with a jet of water.
  • Mix-and-Match Critters: The whole line integrates traits from various kinds of lizards. Sobble and Drizzile have a curly tail like a chameleon, and Sobble specifically has clamp-like feet not unlike a chamelon's. However, the line's Water-typing, the membranous head fins of Sobble and Inteleon and the bipedal stance of Drizzile and Inteleon bring to mind a basilisk lizard, and Inteleon's Fragile Speedster nature and its ability to learn Surf also bring to mind the basilisk's ability to run on water. Meanwhile, Inteleon's cape calls to mind the gliding membranes of a draco lizard.
  • Noodle People: Inteleon's body and limbs are very thin.
  • Not Quite Flight: Inteleon has a pair of skin flaps on its back (resembling a cape) that, according to the Sword Pokédex, allow it to glide. These are similar to those of real-life gliding lizards. Normally the flaps are rather small and hang limply from its back, but Inteleon can at will enlarge/stretch them substantially and stiffen them for gliding (as seen in the animation used when released from its Poké Ball or when it Dynamaxes).
  • Onion Tears: Sobble's tears are said to be "as potent as 100 onions." This is used to cause others to start crying uncontrollably, giving Sobble the chance to escape.
  • Prehensile Tail: Its tail hides a knife inside, and it can learn Fell Stinger through egg moves. When it Gigantamaxes, its already-long tail elongates to a ridiculous length and then uses it as a makeshift tall tower as a vantage point for it to stand to snipe foes down with its rifle.
  • Punny Name: Sobble's English name is a portmanteau of "sob" and "bubble", while its Japanese name is a portmanteau of "chameleon" and "mesomeso", the Japanese onomatopoeia for crying. Drizzile is a reptile with the ability to cause drizzles, and Inteleon is an intelligent chameleon with intel.
  • Recurring Element: The Galar Water starter.
  • Red Eyes, Take Warning: In its Gigantamax form, Inteleon’s weakness-detecting black nictitating membranes cover its eyes and its pupils turn red and glow through the membranes, surely to indicate its focus is off the charts.
  • The Runt at the End: With regards to the Galar starters' Gigantamax forms, Inteleon stands out. Rillaboom's drumset and Cinderace's Pyro Ball get much bigger than the owners themselves. In Inteleon's case, its tail elongates to an absurd degree more than itself, but it isn't meant to be its actual weapon. Instead, its tail gives it a vantage point high up in the air, and Inteleon produces a reasonably-sized harpoon-like water rifle, representing its fingers which it uses to shoot water.
  • Secret Art:
    • Inteleon learns the exclusive move Snipe Shot, a Water-type attack that has a high chance of getting a Critical Hit and cannot be redirected.
    • As the region's Water-type starter, the line can learn Water Pledge and Inteleon can learn Hydro Cannon via tutor.
    • Gigantamax Inteleon is the only Pokémon that learns G-Max Hydrosnipe, a damaging Water-type move that ignores its target's Ability.
  • Shown Their Work: Unlike the earlier Kecleon, Sobble’s feet actually bear the shape of a real-life chameleon’s feet.
  • Shrinking Violet: The official website describes Sobble as timid, and it immediately hides away in fright just from Grookey's entrance in the announcement trailer and in their introduction proper in the game.
  • Situational Damage Attack: Inteleon has access to Acrobatics in its natural moveset, which deals double damage if it's not holding an item.
  • Squishy Wizard: The Special sweeper to Scorbunny's Physical sweeper. The line (especially Inteleon) has great Special Attack and Speed; in fact, Inteleon's Special Attack and Speed are just barely higher than Cinderace's Attack and Speed. But to balance things out, its defenses are below average and worse than Cinderace's.
  • Starter Mon: It's Galar's Water-type starter.
  • Sugar-and-Ice Personality: Drizzile and Inteleon are calm and aloof, yet express affection towards Trainers during the camp in subtle ways. Inteleon's happiness animation in particular is to show a goofy grin only to immediately hide it and compose itself.
  • Super Mode: Sword and Shield's Expansion Pass gives Inteleon a Gigantamax form with an incredibly long tail that serves as a watchtower for it to snipe from, as well as a harpoon made out of water that attaches to its index finger.
  • Switch-Out Move: U-Turn, learned at level 30, has Inteleon dealing damage to a target and then switching out, forcing another Pokémon in the party to take its place.
  • Trap Master: Drizzile is known for setting up traps to hinder its enemies.
  • Turns Red: Thanks to its default ability Torrent, which boosts the power of Water-type attacks by 50% when it has less than or equal to 1/3rd of its maximum HP remaining.
  • Tuxedo and Martini: Inteleon is a lizard meant to look and act like a classy secret agent, and it's evolved from number 007 in the regional dex.
  • Undying Loyalty: The official website mentions that Inteleon will show absolute loyalty to Trainers it has recognized as worthy.
  • Water Guns and Balloons: Drizzile's Special Attack animation has it shape water into a water balloon-shaped construct and throw it, while Inteleon shoots water out of its pointer finger instead of its mouth, unlike most other Water-types.

    Skwovet and Greedent (Hoshigarisu and Yokubarisu) 

0819: Skwovet / Hoshigarisu (ホシガリス hoshigarisu)
0820: Greedent / Yokubarisu (ヨクバリス yokubarisu)

https://static.tvtropes.org/pmwiki/pub/images/819skwovet_3.png
Skwovet
https://static.tvtropes.org/pmwiki/pub/images/820greedent_1.png
Greedent

A line of squirrel Pokémon found throughout Galar, Skwovet and Greedent are known for their love of berries and are mainly found on berry trees. Greedent in particular is known for carrying berries in its tail, but it's so slow-witted that it doesn't notice the berries it loses.


  • Big Eater: They're known for eating a lot, and their Hidden Ability is Gluttony, which allows them to activate the effects of Berries with more HP left than other Pokémon. They even have the move Stuff Cheeks, where they consume their held berry and sharply raise their Defense.
  • Boss Battle: If you shake the Dyna Tree enough times in the Crown Tundra, you can encounter a level 100 Dynamax Greedent for a one-time battle that earns you a lot of berries if you win.
  • Com Mons: Takes the role of the early-game rodent Pokémon. In addition to Skwovet's early route appearances, it and Greedent can be found in every berry tree in Galar.
  • Fat Idiot: Greedent's Sword Dex entry mentions that it's so slow-witted that when it hoards berries in its tail, it doesn't notice when it drops berries periodically, and it's pretty fat.
  • Gasshole: Its final level-up move it can learn is Belch, appropriate given its fondness for berries. As a special move, though, it uses the Pokémon's piddly Special Attack stats.
  • Gameplay and Story Integration: This line of Pokémon is known for its love of berries. Both of its abilities are berry-related, it has a Secret Art where its held berry is consumed and its Defense raised, there's a chance a wild one is holding a Sitrus Berry, it gets Belch by level-up, it inhabits Galar's berry trees, and Greedent's faint animation shows it dropping all the berries it held in its tail.
  • Green Thumb: Can learn Bullet Seed via level-up, and Seed Bomb via TR.
  • Healing Factor: With the ability Cheek Pouch, Skwovet/Greedent gain health upon eating a berry in addition to the berry's usual effect.
  • Heal Thyself: The line learns the Stockpile and Swallow combo and Rest by level-up.
  • Loophole Abuse: Their Secret Art Stuff Cheeks allows them to bypass Magic Room and the Unnerve ability, both of which would prevent them from using their held berry.
  • Man Bites Man: They have the moves Bite and Super Fang in their natural movepool and can learn all the elemental Fangs plus Psychic Fangs via TM/TR.
  • Mighty Glacier: Greedent has extremely bad Speed and Skwovet is only slightly faster… by a whopping five points, and even then, they both lose to Slowbro in a foot race. However they have very high HP, as well as decent Attack and Defense.
  • Non-Elemental: They're pure Normal-types and can learn numerous Normal-type attacks, including the line-exclusive Stuff Cheeks.
  • Portmanteau: Skwovet is a squirrel who covets berries, while Greedent is a rodent who greedily carries them around. Their Japanese names mirror these, with Hoshigarisu and Yokubarisu being combinations of the word risu (squirrel) with hoshigaru (to desire, to covet) and yokubari (greed), respectively.
  • Recurring Element: The line is the regional common rodent for Galar.
  • Rolling Attack: The line can have the Defense Curl + Rollout combo as egg moves. The former provides more power to the latter.
  • Secret Art: The line has access to Stuff Cheeks, where the user's held Berry is consumed and its Defense stat raised by two stages.
  • Shown Their Work:
    • Skwovet is a gray squirrel, while its shiny variant is red. This is an interesting parallel to its real life equivalent, in which the gray squirrel is much more common than the red squirrel in Britain (the real-world equivalent to Galar).
    • Greedent is also based on a red squirrel, and its dim-witted nature mirrors the fact that grey squirrels are much more intelligent than red squirrels in real life.
  • Stone Wall: Greedent are surprisingly sturdy for an early Com Mon. In addition to their great HP and respectable Defense, their ability Cheek Pouch heals a third of their health upon eating a berry, which can be combined with Stuff Cheeks to give a large boost to their Defense while also healing them up. They also learn Stockpile, providing an aditional boost (up to three) to both defensive stats, allowing them to patch up their below average Special Defense.

    Rookidee, Corvisquire, and Corviknight (Kokogara, Aogarasu, and Armorga) 

0821: Rookidee / Kokogara (ココガラ kokogara)
0822: Corvisquire / Aogarasu (アオガラス aogarasu)
0823: Corviknight / Armorga (アーマーガア āmāgā)

https://static.tvtropes.org/pmwiki/pub/images/821rookidee_3.png
Rookidee
https://static.tvtropes.org/pmwiki/pub/images/822corvisquire_7.png
Corvisquire
https://static.tvtropes.org/pmwiki/pub/images/corviknight_8.png
Corviknight
Gigantamax Corviknight

Rookidee are small, round bird Pokémon found in Galar based on a chickadee. They tend to fight enemies bigger and tougher than them. Its evolution, Corvisquire, are far smarter, learning from its previous battles. Its final evolution, Corviknight, gives it an armored look. Despite their intimidating appearance, they are used as a taxi service to fly people to places they've been to before, akin to the HM Fly or the Ride Charizard of the Alola region.

A special Corviknight caught during Dynamax Raids has the ability to Gigantamax, which changes its form in addition to its size, giving it orbiting weapons and a more detailed armor. It also gains access to the Flying-type move G-Max Wind Rage, which deals damage, breaks through and destroys Light Screen, Reflect, and Aurora Veil, and also removes any Terrain effects like Electric Terrain and entry hazards like Stealth Rock.


  • Attack Drone: Gigantamax Corviknight can deploy its metal feathers, which sprout wings of their own, and control them to attack enemies.
  • Attack Reflector: Corviknight has the unique hidden ability Mirror Armor, which deflects all status debuffs back onto whomever cast them.
  • Beak Attack: A line of bird Pokémon, they learn Peck and Drill Peck by level-up.
  • Berserk Button: Rookidee's entry in Violet reveals that female Rookidee hate having anyone dirty their feathers and will relentlessly peck on the offender if they do so.
  • Black Knight: Invokes this with its aesthetic and typing, though, like all Pokémon, Corviknight are not evil. They are mentioned to be incredibly powerful and not to be messed with, though.
  • Blow You Away: Rookidee and Corvisquire are pure Flying-type, a first among the regional birds, and previously only seen with Tornadus. Corviknight then gains a Steel secondary type, making Flying its primary type, with the Water-type Cramorant sharing the trait of having Flying as its primary type. Corviknight's G-Max Move, G-Max Wind Rage, is derived from its Flying-type moves, and its extra effect — eliminating entry hazards, protective screens, and terrain effects — is derived from the effects of Defog.
  • Boss Battle: Gigantamax Corviknight becomes Hop's ace in the Champion Cup rematch battles. This is despite the fact that he owns either Zacian (in Shield) or Zamazenta (in Sword) by this point.
  • Breaking Old Trends: The first ever early common bird to start out pure Flying-type, rather than Normal/Flying like the rest. But it doesn't stay that way.
  • Cast from Hit Points: They can learn the attack Brave Bird, which deals recoil damage.
  • Clever Crows: Corviknight is said to be highly intelligent. Corvisquire, meanwhile, learned a lot from its previous battles.
  • Com Mons: The resident early-game bird Pokémon. Like Swellow, Staraptor, and Talonflame, though, Corviknight is a respectable fighter when fully evolved.
  • Combat Pragmatist: The line naturally learns the Dark-type moves Power Trip, Taunt, and Hone Claws.
  • Dark Is Not Evil: Contrary to what its appearance may suggest, Corviknight isn't a Dark-type, instead being a Noble Bird of Prey; it even provides a taxi service to the people of Galar. However, it's still known as "the dashing lord of the skies" in Galar, and shouldn't be messed around with.
  • Disc-One Nuke: It learns Power Trip at level 4 as a Rookidee and learns Hone Claws at level 8. Hone Claws raises both Attack and Accuracy by one stage and Power Trip increases its power by 20 for each stat stage you have stored up. This is very easy to abuse against your opponents.
  • Extra-ore-dinary: Corviknight is part Steel-type and learns Steel Wing, Iron Defense, and Metal Sound naturally.
  • Giant Flyer: At a height of 7'3" ft and a weight of 165.3 lbs, Corviknight is definitely this. Indeed, they are among the tallest non-legendary Flying-types. Gigantamax Corviknight is nearly 46 ft.
  • Global Airship:
    • Specially-trained Corviknight serve as Galar's airborne taxi service (carrying in their claws a little booth the passenger sits in while their trainer rides them), and over the course of the game, you meet various people involved in organizing and training them (a tired worker Corviknight taking a rest even serving as a roadblock early in the game). They can shuttle the player around between any one of several locations they've already visited, taking the role of the Fly HM in previous games. There is a variation in the city of Wyndon, where you can take Corviknight taxis you find in the overworld to different parts of the city; this is notably the only place where the fast travel is accompanied by a full animation showing the Corviknight taking off with you and its rider. Interestingly, the game notes that at one point Braviary was considered for this role, however Corviknight was chosen over it due to being significantly more dependable and easier to train for the role.
    • Averted case in Paldea, where the presence of Tinkaton, who use their hammers to knock Corviknight out of the sky with fired rocks, makes using them for Flying Taxis too dangerous, so Squawkabilly flocks are used instead.
  • Heal Thyself: They can have the egg move Roost, which heals up to half of their total HP.
  • Mana Burn: One of Corviknight's regular abilities is Pressure, which increases the PP usage of enemies. With its bulk, Corviknight can potentially burn a lot of PP before it finally goes down.
  • Meaningful Name: The whole line references the family that crows and ravens are a part of, Corvidae, which one of the species in that family is called a "rook". Being a Steel-type references the "knight" in its name. Also, chickadees (referenced by Rookidee) are of a family of birds (the Paridae) that, like Corvids, are known for their intelligence, though they are not as smart (hence one reason it's a "rookie"). Corvisquire refers to the squires who would serve and train under knights in preparation to become knights themselves. Then, as Corviknight, they at last gain their knightly armor and the Steel typing.
  • Mighty Glacier: Corviknight has good HP, Defense, and Special Defense paired with a usable Attack stat. Better still, the Flying/Steel-typing gives it eight resistances, two immunities, and just two normal weaknesses. As such, its subpar Speed serves as its weak point.
  • Mythology Gag: Corviknight's use as a taxi service is strongly reminiscent of the black, vaguely raven-shaped creature that would scoop up the player character when activating the Fly ability in many of the games from past generations.
  • Portmanteau: "Rookidee" is a combination of "rook" or "rookie"note , "kid", and "chickadee", "Corvisquire" is "corvid" and "squire", and "Corviknight" is "corvid" and "knight". The Japanese name of Corvisquire, Aogarasu, combines its color (blue = ao) with "yatagarasu", a mythological three-legged crow.
  • Power Nullifier: Rookidee and Corvisquire with Keen Eye cannot have their accuracy lowered by other Pokémon. If they instead have their Hidden Ability Big Pecks, they're immune to defense-lowering effects.
  • Power-Up Letdown: Gigantamax Corviknight has G-Max Wind Rage replace any Flying-type attacking move with an effect that gets rid of Reflect, Light Screen, and Aurora Veil and removes any Terrain effects and Entry Hazards. While not a bad ability, it's rather situational and, worse, removes your hazards and screens as well. Overall, it pales in comparison to Max Airstream, which increases the speed of your active Pokémon.
  • Recurring Element: The line is the regional bird for Galar. It is also the Pokémon themed around transport, this time being the taxi itself.
  • The Rival: Skarmory's Isle of Armor Sword Pokédex entry mentions that it and Corviknight fight viciously over territory.
  • Secret Art:
    • Corviknight is the only Pokémon with the ability Mirror Armor, deflects all status debuffs back at the user that cast them.
    • Gigantamax Corviknight has G-Max Wind Rage, which deals damage and removes screens, such as Reflect and Light Screen, Terrain effects like Electric Terrain, and entry hazards, such as Stealth Rock or Toxic Spikes.
  • Shout-Out: Its theming references both the Black Knight of mythology and the Tower of London Ravens. A late game NPC in Sword & Shield even comments that Galar has a similar superstition for Corviknight that Britan has for the Tower Ravens.
  • Super Mode: Special Corviknight have the ability to Gigantamax, becoming gigantic birds that are surrounded by feathers that can be launched as swords and gaining the power to whip up winds more powerful than hurricanes. It also replaces its Flying-type damaging moves with G-Max Wind Rage.
  • Taught by Experience: According to the Pokédex, Corvisquire, through many battles, has learned to accurately judge its enemies' power.
  • Terror Hero: Both of its main abilities (Unnerve and Pressure) imply that fighting a Corviknight is unsettling for an opponent. According to its Sword Dex entry, it reigns the skies and can terrorize any foe with its black luster.
  • Visual Pun: Shiny Corviknight have a shining silver body. It becomes a Corvi-Knight in Shining Armor.

    Blipbug, Dottler, and Orbeetle (Satchimushi, Redomushi, and Eolb) 

0824: Blipbug / Sacchimushi (サッチムシ satchimushi)
0825: Dottler / Redomushi (レドームシ redōmushi)
0826: Orbeetle / Eolb (イオルブ iorubu)

https://static.tvtropes.org/pmwiki/pub/images/824blipbug_2.png
Blipbug
https://static.tvtropes.org/pmwiki/pub/images/825dottler_6.png
Dottler
https://static.tvtropes.org/pmwiki/pub/images/826orbeetle_8.png
Orbeetle
Gigantamax Orbeetle

Blipbug is a Bug-type Pokémon that constantly collects information using the hairs on its bodies. While very smart, it's not very strong. Its evolution, Dottler, has developed psychic powers from constant fasting, and uses its abilities to monitor the area around it. The final evolution, Orbeetle, is famous for its intelligence thanks to its large brain, and can sense things more than six miles away.

A special Orbeetle encountered in Max Raid Battles is capable of Gigantamaxing, becoming a being so powerful that if it used all of its psychic power, it could control the minds of everyone in the immediate vicinity. It also gains access to the Psychic-type move G-Max Gravitas, which increases the gravity on the field for 5 turns.


  • Armored But Frail: It has excellent defenses, but having poor HP means that fixed damage attacks will ruin its day.
  • Barrier Warrior: Dottler learns Reflect and Light Screen upon evolving, and given that it doesn't learn any moves by level-up until it evolves again, setting them up is about the most useful thing it can do.
  • Big Creepy-Crawlies: Orbeetle is over a foot long, and its Gigantamax form is almost 46 feet long.
  • Flying Saucer: Gigantamax Orbeetle has a striking resemblance to an UFO, with it having a dome-shaped form with multiple lights at the bottom with one "tractor beam" light in the middle. Some of its attack animations also have it darting about quickly and randomly like common depictions of flying saucer movements.
  • Gameplay and Story Segregation: Orbeetle is said to have powerful psychic abilities that become overpowering when Gigantamaxed. It has a Special Attack of 80; that isn't bad on its own, but it looks pretty subpar when compared to psychic powerhouses like Alakazam and Gardevoir. Even ignoring those examples, it's five points lower than Smoochum's.
  • Geek Physique: Blipbug has glasses, bow tie, high intelligence, and lacks physical strength.
  • Gravity Master: Gigantamax Orbeetle grows so powerful that it gains the ability to alter the gravity on the field.
  • Heal Thyself: The line can have Recover as an egg move, which heals up to half of the user's max HP.
  • Literal Bookworm: Blipbug is based off a bookworm. Its eyes don't have pupils and have the appearance of glasses and its neck has pieces that resemble a bow tie. According to Pokédex entries, Blipbug is a constant collector of information and is very intelligent.
  • Magikarp Power: Blipbug's stats make Seedot look threatening and it only learns Struggle Bug outside of breeding, and while Dottler can learn three more moves upon evolution and can actually use TMs and TRs, it won't learn any more moves via level-up until it becomes an Orbeetle at Level 30. That being said, Dottler does get it easier than other early-game Bugs, having Reflect and Light Screen compared to the usual Harden, to make up for it evolving much later.
  • Mind Rape: G-Max Orbeetle is described as being capable of controlling everyone in its vicinity using its psychic powers.
  • My Brain Is Big: The entire Blipbug line are characterized for their intelligence, and it gains the Psychic secondary typing from Dottler onwards, which is visually expressed through their heads. Blipbug has an oversized head, Dottler is a Waddling Head, and Orbeetle has a massive circular/dome-shaped head reminiscent of a ladybeetle's shell, which extends backwards far past its shoulders. Gigantamaxed Orbeetle's head is even bigger.
  • Nerd Glasses: Blipbug's eyes resemble these and he's a Literal Bookworm.
  • Portmanteau: Blipbug is blip + bug, Dottler is dot + Doppler radar, and Orbeetle is orb(ital) + beetle.
  • Power-Up Letdown:
    • Gigantamax Orbeetle has any Psychic-type damaging move replaced by G-Max Gravitas, which deals damage and induces the Gravitynote  condition on the field for 5 turns. This is a very situational ability that doesn't do much for Orbeetle itselfnote ; Max Mindstorm and its use for setting up Psychic Terrain is a more useful move overall.
    • Blipbug and Dottler have the Compound Eyes ability, which, while not doing much for any of them, at least gives Hypnosis a 78% chance to hit, and makes Hyper Beam/Giga Impact a guaranteed hit. Upon evolving to Orbeetle, it is replaced by Frisk, which only checks the foe's held item. Though Frisk has its advantages, it's still somewhat disappointing compared to Compound Eyes's boosts to accuracy.
    • Their Hidden Ability is Telepathy, which doesn't do anything in singles, and only provides a minor buff for Double battles.
  • Psychic Powers: Dottler and Orbeetle are part Psychic-type as a result of the former hiding in its shell without food or water, and happen to be the first Bug/Psychic-types in the franchise.
  • Recurring Element: They're the resident three-stage Bug-type Pokémon that can be found early on.
  • Secret Art: Gigantamax Orbeetle is the only user of G-Max Gravitas, which not only deals damage, but also intensifies gravity.
  • Sensor Character: The line is based on radar, using their psychic powers to scan things. Orbeetle in particular can sense things from over six miles away, and its Frisk ability allows it to check the opponent's held item.
  • Smart People Wear Glasses: Blipbug and Dottler's eyes resemble round spectacles, reflecting their nature as intelligent Pokémon.
  • Stone Wall: Orbeetle has impressively high defenses, but its Special Attack is just average while its physical Attack is very poor.
  • Super Mode: Special Orbeetle have the ability to Gigantamax, transforming into an immense shape reminiscent of a Flying Saucer, complete with a tracking light, and massively increasing its already potent psychic abilities. It also replaces its Psychic-type attacking moves with G-Max Gravitas.
  • Support Party Member: It has a defensive stat spread, learns Reflect and Light Screen through level-up, and also gets the moves Psychic Terrain, Sticky Web, and Trick Room through different means (though it doesn't make good use of the last one thanks to a somewhat high speed stat of 90).
    • This is especially emphasized in the case of Dottler if you're raising one through the main story. They've got limited options to attack until they evolve, so in the meantime their role in the team will likely be revolving around debuffing opponents with Struggle Bug, using Reflect and Light Screen to support the team, and landing an occasional confused status effect through Confusion until they evolve to hold their own. This can all change if the TR for moves like Psychic, Leech Life, Bug Buzz etc. are found, but those would require the player going out of their way just to find them.
  • Tough Beetles: Orbeetle is one of the rare examples when a ladybug is depicted as immensely durable. Although the dex emphasizes its Super-Intelligence (as a Psychic type) over its brawn, it nonetheless sports high Defense and Special Defense stats; in fact, these are its highest stats (although its type combination leaves it with an unfortunate 6 weaknesses).
  • Turns Red: With the Swarm ability, the power of Bug-type attacks is boosted when their health dips to 1/3.

    Nickit and Thievul (Kusune and Foxly) 

0827: Nickit / Kusune (クスネ kusune)
0828: Thievul / Foxly (フォクスライ fokusurai)

https://static.tvtropes.org/pmwiki/pub/images/827nickit.png
Nickit
https://static.tvtropes.org/pmwiki/pub/images/828thievul.png
Thievul

A Dark-typed fox Pokémon that mostly survives by stealing from the food stores of other Pokémon. Nickit has special pads on its paws that let it move in silence, whilst Thievul secretly applies scent-marks to potential targets to aid it in stalking them until the opportune moment to strike.


  • Animal Facial Hair: Thievul sports a thin black mustache, which makes it look all the more villainous.
  • Animal Jingoism: Thievul is noted to be natural enemies with Boltund, a reference to how hounds are traditionally used for fox hunting in the UK.
  • Blatant Burglar: Thievul draws from the UK version of this trope, thanks to its combination of a Domino Mask and a mustache of the Dastardly Whiplash variety.
  • Casting a Shadow: A Dark-type line of thieving foxes, it can boost its (mildly) above-average Special Attack with Nasty Plot, which they learn naturally.
  • Combat Pragmatist: In addition to being Dark-type, Nickit knows Beat Up as an early move.
  • Com Mons: Nickit is a common sight in the early routes of Galar, evolves early, and is still weak even in its final form.
  • Cunning Like a Fox: Nickit and Thievul are both described as cunning while stealing food from people and other Pokémon.
  • Dastardly Whiplash: Thievul is a cunning fox with a Domino Mask, thin black mustache, downward-pointing eyebrows, and a penchant for following opponents to steal from them, which evokes this character archetype, though Thievul carries an air of being more like a Gentleman Thief.
  • Domino Mask: When Nickit evolves into Thievul, the black patches around its eyes join up; combined with the black tufts of fur that it develops on its cheeks, and it gives off the impression of a black mask.
  • Foul Fox: While not outright evil, Nickit and Thievul are Dark-types that resemble burglars, and are known to steal from other Pokémon.
  • Gameplay and Story Integration: Nickit's Shield Dex entry mentions that Nickit uses its tail to remove its footprints as it makes off with plunder. In gameplay, Nickit does a sweeping motion with its tail at the ground following attacks.
  • Magically Inept Fighter: Paradoxically, what with its special stats being higher by 29 pointsnote . It has a commendable physical moveset, with all the elemental fangs, U-turn, and Acrobatics, on top of the powerful Dark moves Knock-Off, Crunch, and Sucker Punch, but the amount of usable special attacks it can learn is pretty pitifulnote .
  • Meaningful Name: The Japanese name for Nickit, Kusune, combines the word for pilfering with kitsune. And "Nickit" uses the British English slang "nick" for stealing, combining it with "kit", a word for a juvenile fox.
  • Poor, Predictable Rock: Has Nasty Plot to try to patch up its not-spectacular 87 Special Attack, but it only gets four decent coverage moves outside of Dark Pulse.
  • Portmanteau: Nickit is a kit (baby fox) that nicks (steals); Thievul is a thieving vulpine (and possibly evil). The latter's Japanese name, Foxly, points to it being a sly fox.
  • Recurring Element: A twofold one. The Nickit line is both the resident line of specially-oriented fox Pokémon (following the Vulpix, Zorua, and Fennekin lines) and the line of Dark-type Pokémon that serve a similar function to the early rodents note  (following the Poochyena and Purrloin lines).
  • Situational Damage Attack: With its Hidden Ability Stakeout, it deals doubled damage against opponents who switch in that turn.

    Gossifleur and Eldegoss (Himenka and Watashiraga) 

0829: Gossifleur / Himenka (ヒメンカ himenka)
0830: Eldegoss / Watashiraga (ワタシラガ watashiraga)

https://static.tvtropes.org/pmwiki/pub/images/gossifleur.png
Gossifleur
https://static.tvtropes.org/pmwiki/pub/images/eldegoss.png
Eldegoss

A flower-like Pokémon. It evolves into Eldegoss via level up. Gossifleur's pollen is said to have healing properties and Eldegoss's seeds are highly nutritious.


  • Armored But Frail: Eldegoss has good defenses that are offset by its low base 60 HP.
  • Blow You Away: Gossifleur travel long distances by getting blown along with the wind. Their petals can be used to control the direction they're going at. Eldegoss also spreads its seeds with the wind, which makes the Galar region's soil high in nutrients.
  • Boss Battle: Eldegoss is Milo's ace and final Pokémon, having the ability to Dynamax (but not Gigantamax) in his Gym Battle. It gets replaced by Flapple/Appletun on the rematch battles in the Champion Cup.
  • Granny Classic: Eldegoss definitely gives off this vibe. The cotton ball on its head resembles a large white hairdo and the leaves around its body form a shawl.
  • Green Thumb: Both Gossifleur and Eldegoss are Grass-types and resemble flowers. The majority of their movepools are Grass-type moves such as Aromatherapy and Leafage.
  • Healing Factor: One of its Abilities is Regenerator, which restores 1/3 of its total HP whenever it switches out.
  • Healing Herb: Gossifleur's pollen is said to have a healing effect, once being used as a medicinal remedy for children, given as a tea to drink when ill. Eldegoss's seeds are nutritious, and it spreads them in the wind to help plants and other Pokémon.
  • Heal Thyself: The line learns Synthesis (heal HP) and Aromatherapy (heal status conditions) naturally. It can also have Leech Seed through breeding.
  • Make Some Noise: They have several sound-based moves in their natural movepool, including Hyper Voice.
  • Miniature Senior Citizens: Eldegoss is based on an old woman. Perhaps fittingly, it's only 1 foot and 8 inches tall.
  • Portmanteau: Both Pokémon's names include the cotton plant genus Gossypium. "Gossifleur" adds "fleur" ("flower" in French), and "Eldegoss" adds "elder".
  • Recurring Element: Eldegoss has a number of things in common with Jumpluff. Both Pokémon are based on plants whose seeds are dispersed by wind, both have a base stat total of 460, both have an Ability that controls Speed (increasing its own Speed for Jumpluff with Chlorophyll, decreasing opponents' Speed for Eldegoss with Cotton Down), both are characterized by drifting about in strong breezes, and both have Stone Wall stats with Sp. Defense as their best stat, though Eldegoss is far more pronounced in this aspect. In addition, both Pokémon's Japanese names begin with ワタ (wata, or "cotton"), and, in the Pokémon Trading Card Game, both Jumpluff and Eldegoss rarely need more than 1 Energy to use any of their attacks—and never more than 2—but at the cost of below-average HP.
  • Secret Art: Gossifleur and Eldegoss are the only Pokémon capable of having the ability Cotton Down, which lowers the Speed of all Pokémon other than themselves if they're hit with an attack.
  • Spectacular Spinning: Learns Rapid Spin by level up, allowing it to get rid of hazards and increase its speed by 1 stage.
  • Status Effects: Their Hidden Ability is Effect Spore, which has a chance of inflicting poison, sleep, or paralysis if they're hit with a contact move.
  • Stone Wall: Gossifleur has very good Defense and Sp. Defense for an unevolved Pokémon, but its attacking stats are mediocre at best, and its Speed is so low that it'll most likely be outsped before it evolves. While its Special Attack and Speed improve dramatically when it evolves into Eldegoss, they're still not that impressive (sitting at a mere 80 and 60, respectively), but its defenses become bulky enough that it won't be much of a problem, especially if it has its Secret Art, Cotton Down.

    Wooloo and Dubwool (Wooluu and Baiwooluu) 

0831: Wooloo / Wooluu (ウールー ūrū)
0832: Dubwool / Baiwooluu (バイウールー baiūrū)

https://static.tvtropes.org/pmwiki/pub/images/wooloo_2.png
Wooloo
https://static.tvtropes.org/pmwiki/pub/images/832dubwool.png
Dubwool

A sheep-like Pokémon. Its wool is treasured by weavers and used for all kinds of accessories, and is so good at cushioning that a Wooloo can fall off a cliff and land at the bottom completely unharmed. Its evolution, Dubwool, has even springier wool and adds four horns, though they're only used for display and not for battle.


  • Aliens Steal Cattle: If the Pokédex is to be believed, Dubwool is a victim of this trope, courtesy of Beheeyem. (However, it is worth mentioning that Dubwool is a sheep, not a cow.)
  • Be the Ball: Wooloo's round body gives it the ability to curl up into a ball and roll around, which it uses for quick movement.
  • Cast from Hit Points: They can learn Take Down and Double-Edge, which deal recoil damage to the user.
  • Fantastic Livestock: Wooloo and Dubwool are raised for their wool, which is used in carpets, clothing, very strong cloth, and specialty products.
  • Gameplay and Story Integration:
    • Wooloo's Pokédex description says it has so much fleece that it can fall from a cliff and land unharmed. Appropriately, one of its abilities is Fluffy, which halves damage from contact moves.
    • A Pokédex entry notes that Dubwool only use their horns for display, never for battle. Sure enough, they don't learn any attacks that inherently require the use of horns.
  • Know When to Fold 'Em: One of Wooloo's abilities is Run Away, and with the species disliking conflict, they will roll away if they ever need to escape from enemies.
  • Kryptonite-Proof Suit: Thanks to its ability Fluffy, Wooloo takes half damage from all contact moves. Since Fighting-type moves typically involve contactnote , this Ability basically negates that weakness for the most part. It does come at the cost of being weak to Fire-type moves, though.
  • Meaningful Name: "Wooloo" comes from both "wool" and "loom", which are used to make clothing. The Japanese word "ūrū" meanwhile is straight-up just the word for "wool", and "bai" means "double", making "baiūrū" into "double wool", just like its English name Dubwool.
  • Non-Elemental: It's a Normal-type, and the majority of its moves learned by leveling up are Normal-type, such as Headbutt and Double-Edge.
  • Portmanteau: "Dubwool" is "double" and "wool" combined.
  • Power Nullifier: Wooloo and Dubwool have the Hidden Ability Bulletproof, making them immune to ball and bomb moves such as Mud Bomb and Pyro Ball.
  • Ridiculously Cute Critter: Wooloo is an adorable sheep with big, fluffy wool.
  • Rolling Attack: Wooloo's physical attack animation has it rolling into the opponent, though it doesn't actually learn Rollout or any similar move.
  • Shown Their Work:
    • Unlike the more rounded eyes of the Mareep line, Wooloo has horizontal pupils, similar to the ones found on real-life sheep.
    • Dubwool has four horns. While this may seem like a design choice made for Rule of Cool, this is actually because Dubwool is based on the Jacob sheep, a British sheep breed that typically has four horns. Dubwool even has the spotted fur pattern common to the Jacob sheep.
  • Stone Wall: Dubwool has high Defense (which is effectively doubled if it has the Fluffy ability) and decent Special Defense and Speed, but its Attack is only an average 80.
  • Sweet Sheep: It's a rather cute sheep, even with its rectangular eyes.
  • Weak to Fire: With the Fluffy ability, Wooloo takes double damage from Fire attacks.

    Chewtle and Drednaw (Kamukame and Kajirigame) 

0833: Chewtle / Kamukame (カムカメ kamukame)
0834: Drednaw / Kajirigame (カジリガメ kajirigame)

https://static.tvtropes.org/pmwiki/pub/images/833chewtle.png
Chewtle
https://static.tvtropes.org/pmwiki/pub/images/drednaw_5.png
Drednaw
Gigantamax Drednaw

Chewtle is a young Water-type snapping turtle Pokémon that will bite anything that flinches when poked with its horn, due to teething pains.

Its evolution, Drednaw, is a Water and Rock-type snapping turtle-like Pokémon that can bite through rock and iron. Its rowdy temperament prevents all but the strongest Trainers from training it; many inexperienced Trainers have released Drednaw once they realize that they can't handle its behavior.

A special Drednaw caught during Dynamax Raids has the ability to Gigantamax, which changes its form in addition to its size, and also gives it access to the Water-type move G-Max Stonesurge, that deals damage and also places the Stealth Rock hazard on the field.


  • Astonishingly Appropriate Appearance: Drednaw's name is a pun on "dreadnought" (a type of warship), and its Gigantamax form makes it resemble an ironclad with a bowsprit for a horn.
  • Bishōnen Line: Gigantamax Drednaw becomes bipedal as a result of the increased energy.
  • Boss Battle: Drednaw is Nessa's ace and final Pokémon in her Gym battle. It doesn't have the ability to Gigantamax, only Dynamaxing in said battle. Nessa gains one able to Gigantamax later in the Champion Cup rematches.
  • Dishing Out Dirt: Drednaw is part Rock-type. It learns Rock Tomb, Rock Polish, and Head Smash by level-up, and it also has the Secret Art G-Max Stonesurge in its Gigantamax form, which, while not Rock-type, places Stealth Rock on the field.
  • Earthy Tortoise: Drednaw is a Water/Rock aquatic turtle with a shell made of stone.
  • High Collar of Doom: Gains what appears to be one when Gigantamaxed, adding to its already intimidating presence.
  • Horn Attack: Chewtle is described as starting battles by ramming the opponent with its hard horn and then biting and never letting go once it flinches.
  • Jagged Mouth: Drednaw has a serrated jaw rather than teeth. Then again, real turtles don't have teeth, either.
  • Magically Inept Fighter: Drednaw has a good base 115 Attack, but a poor base 48 Special Attack.
  • Making a Splash: Chewtle is a Water-type, and gains a Rock typing after evolving into Drednaw. They learn Razor Shell, Liquidation, and Water Gun naturally.
  • Man Bites Man: Being based on a snapping turtle, it has a powerful jaw which it uses in combat. It also can have Strong Jaw as an Ability, enhancing biting moves that it uses.
  • Meaningful Name: Their Japanese names combine the word for turtle (kame) with the words for chewing (kamu) and gnawing (kajiri).
  • Ninja Pirate Zombie Robot: Dreadnaw is a turtle covered with heavy armor, including its jaw, with a head shaped like a battleship turret and a forehead crest shaped like the prow of its namesake, the HMS Dreadnaught. The Gigantamax takes this to new heights (no pun intended) by having its body gain more ship-like features, such as a sharpened prow-crest, its head inset so that it now resembles an armored blockhouse, and additional crests on its belly which looks like the anti-torpedo armor belts found on battleships from the early-to-mid 20th century. At this point it's half this trope, and half Military Mashup Machine.
  • Portmanteau: "Chewtle" is "chew" and "turtle" combined. "Drednaw" is "dread" (or "dreadnought") and "gnaw".
  • Power-Up Letdown: Gigantamax Drednaw's Water-type moves will become G-Max Stonesurge. Stealth Rock is a powerful hazard, but the move itself is already learned by Drednaw, and the boost to Water-type moves Max Geyser provides is better, on top of making Swift Swim Drednaw a Lightning Bruiser. A Dynamax Drednaw can set up its own rain with Max Geyser and also gain the speed boost from Swift Swim in a single turn; Gigantamax Drednaw has to use Rain Dance before it Gigantamaxes, or have a teammate with Drizzle.
  • Punny Name: Drednaw is a combination of dread and gnaw while also being a pun on dreadnought.
  • Reptiles Are Abhorrent: Drednaw definitely has a ferocious and nasty attitude, and is described as highly aggressive.
  • Secret Art: Gigantamax Drednaw has the G-Max Stonesurge move exclusive to it.
  • Signature Move: Chewtle and Drednaw are the only Pokémon in Sword/Shield that can learn the Dark-type move Jaw Lock, which prevents both itself and the target from switching out until one of them faints or is forced out of combat.
  • Shout-Out: Shiny Drednaw is green with a yellow lower jaw and orange head crest, which, in combination with it being a turtle Pokémon, may be a reference to Bowser.
  • Shown Their Work: Drednaw is able to attack faraway enemies by extending its neck and biting them. Real snapping turtles have long enough necks that they can extend to bite a handler even if held around the back.
  • Super Mode: Special Drednaw have the ability to Gigantamax, transforming them into towering behemoths with a much thicker shell, a High Collar of Doom, sharper jaws, and making it bipedal. It also replaces its Water-type damaging moves with G-Max Stonesurge.
  • Suspiciously Similar Substitute: Chewtle has some similarities to Kanto staple Squirtle, with both being turtle-based Pokémon with similar coloration; while Squirtle is not obtainable normally in Sword and Shield (unlike fellow starter Charmander), it is one of the few unobtainable Pokémon to be coded in, can be traded or transferred, and is given as a gift in the Isle of Armor DLC. Drednaw diverges from Squirtle's evolutions by being quadrupedal, but bears a passing resemblance to the bipedal Blastoise in Gigantamax form, with both Pokémon having different Water-type Secret Art G-Max moves and providing for different takes on bipedal turtle kaiju.
  • Trap Master: G-Max Stonesurge, the signature G-Max Move of Drednaw, sets up Stealth Rock in addition to dealing damage.
  • Useless Useful Spell: The line has Strong Jaw as a standard ability, which gives a 50% damage boost to biting moves. Although it's a very good ability, Drednaw has only four moves to take advantage of it, those being Bite, Crunch, Ice Fang, and Jaw Lock (and three of those four moves are Dark-type). And unlike fellow Strong Jaw users Boltund and Dracovish, none of those moves get an additional 50% damage boost from STAB.
  • Use Your Head: Drednaw learns Headbutt and the highly damaging Head Smash by level-up. It can also get Skull Bash through breeding.
  • You Will Not Evade Me: Jaw Lock prevents both its user and its affected opponent from escaping until one of them faints.

    Yamper and Boltund (Wanpachi and Pulsewan) 

0835: Yamper / Wanpachi (ワンパチ wanpachi)
0836: Boltund / Pulsewan (パルスワン parusuwan)

https://static.tvtropes.org/pmwiki/pub/images/yamper_92.png
Yamper
https://static.tvtropes.org/pmwiki/pub/images/836boltund.png
Boltund

Yamper is a corgi-like Pokémon that has an organ in its body that generates electricity that activates when it runs around. It can't store the electricity it generates, so combined with its tendency to chase after anything moving quickly, it can be frequently seen running after people, Pokémon, and even vehicles with sparks jolting around it. It then evolves into Boltund, who has much longer legs and a ferocious bite.


  • Animal Jingoism: Being based on a hunting dog, Boltund is the natural enemy of Thievul. Hounds were traditionally used for fox hunting in the real life UK.
  • Big Eater: Yamper is stated to be gluttonous in its Shield dex entry, and it helps people because it wants treats.
  • Canine Companion: In Sword and Shield, Sonia has a Yamper (her only known Pokémon) who accompanies her wherever she goes and helps her with her investigations.
  • Cast from Hit Points: The line can learn Wild Charge by level-up and Double-Edge through breeding, which deal some recoil damage.
  • Company Cross References: Boltund's Japanese name, Pulsewan, may be a reference to Pulseman, another video game developed by Game Freak.
  • Early-Bird Cameo: Yamper was catchable and usable in the E3 2019 demo for Sword and Shield before its official reveal in the Gigantamaxing trailer that premiered a month later.
  • Fast as Lightning: Boltund has a very high Speed stat and is based on the greyhound, a dog known for its ability to run very fast. Fittingly, it’s an Electric-type.
  • Foil: To their fellow Electric-type canines, the Electrike line, as while Yamper and Boltund are close to humans and friendly (In the case of Yamper) in the wild, Electrike and Manectric tend to rarely appear before people and aggressively chase them in the wild. Additionally, Electrike and Manectric are special attackers, while Boltund's movepool and standard ability lean heavily towards a focus on physical attacks, despite its base Attack and Special Attack stats being equal.
  • Fragile Speedster: Boltund is very fast at 121 base Speed, but has very poor defenses.
  • Just Here for the Free Snacks: Yamper's Pokédex entry in Shield says that it only assists people with their work because it wants treats.
  • Man Bites Man: Boltund normally have the Strong Jaw ability upon evolving from Yamper and makes good use of it, powering up biting attacks such as Crunch, Thunder Fang, Fire Fang, and Psychic Fangs.
  • Meaningful Name: Their japanese names contain the word for barking (wanwan) with either "pachipachi" (electric crackling) or pulse.
  • Mighty Roar: Befitting dog Pokémon, Yamper and Boltund can learn Roar through level-up and Howl through breeding, plus a few more voice attacks by TM and TR.
  • Playing with Fire: Yamper/Boltund can learn Flame Charge through breeding.
  • Portmanteau: "Yamper" is a combination of "yap", "amp", and "scamper". "Boltund" is a combination of "bolt" and "Hund" (German for "dog").
  • Power-Up Letdown: Boltund gets Competitive as a hidden ability. Competitive is usually not a bad ability, and Boltund has 90 Special Attack (equal to its physical Attack), high enough to make it viable in theory, except that its moveset leans towards a physical sweeper, with a rather lacking special moveset that has only Normal-, and Electric-type coverage as high powered moves.
  • Precious Puppy: Yamper is a cute Pokémon based on a dog (specifically a corgi). Playing into its cute nature is its moveset, which includes Nuzzle, Charm, and Play Rough.
  • Secret Art: The ability Ball Fetch, which picks up a Poké Ball that failed to catch a Pokémon in battle, is exclusive to Yamper.
  • Shock and Awe: Pure Electric-types. Yamper generate electricity from an organ at the base of its tail, and Boltund channels electricity to its legs to give it a speed boost.
  • Stone Wall: Yamper's base stats lean in this direction, as its best stats are its defensive stats (56 HP, 50 Defense, 50 Special Defense)note . Yamper's offensive stats are slightly lower than its defenses (45 Attack, 40 Special Attack), and in sharp contrast to its evolution, Yamper is horribly slow, with only 26 base Speednote .
  • Super-Speed: According to its Shield Dex entry, similarly to the Electrike line, Boltund can run at top speeds of 50 mph by channeling electricity into its legs.

    Rolycoly, Carkol, and Coalossal (Tandon, Toroggon, and Sekitanzan) 

0837: Rolycoly / Tandon (タンドン tandon)
0838: Carkol / Toroggon (トロッゴン toroggon)
0839: Coalossal / Sekitanzan (セキタンザン sekitanzan)

https://static.tvtropes.org/pmwiki/pub/images/rolycoly_5.png
Rolycoly
https://static.tvtropes.org/pmwiki/pub/images/838carkol.png
Carkol
https://static.tvtropes.org/pmwiki/pub/images/839coalossal.png
Coalossal
Gigantamax Coalossal

A Pokémon discovered about 400 years ago, Rolycoly's red eye can illuminate dark areas, while it uses the lumps of coal attached to its body like a wheel to move through coal mines and caves. It seems to be able to travel smoothly even over rough terrain. Hundreds of years ago, every family had a Rolycoly to heat their homes, and they are still quite popular today for outdoor activities.

Their evolution Carkol takes the form of a living minecart capable of rolling at 18 mph, and their final evolution Coalossal is a guardian of mines capable of incinerating offenders with flames of over 2,700 degrees Fahrenheit.

A special Coalossal obtained through Max Raid Battles is capable of Gigantamaxing, gaining access to the Rock-type move G-Max Volcalith, which continuously deals damage to the opposing Pokémon for 4-5 turns.


  • Astonishingly Appropriate Appearance: Carkol is a living coal monster that just so happens to resemble a minecart.
  • Berserk Button: Coalossal is normally peaceful but does not take too kindly to anyone who vandalizes mines, and will incinerate anyone who does so.
  • Beware the Nice Ones: Coalossal is a gentle creature who guards coal mines, and even when Gigantamaxed, it has been known to actively protect and save people… but vandalize its coal mines and it will incinerate you.
  • Boss Battle: Gigantamax Coalossal is Gordie's ace and final Pokémon in his Gym battle.
  • Cyclops: Rolycoly has one eye, though when it evolves into Carkol, it gains an additional eye.
  • Dishing Out Dirt: They're part Rock-type, and made of coal. The line learns a handful of Rock-type moves and has the exclusive Rock-type move Tar Shot, which makes opponents more susceptible to Fire-type attacks.
  • Feed It with Fire:
    • They get Flash Fire as a Hidden Ability, which increases the power of their Fire-type moves if they're hit by a Fire-type move, on top of granting them immunity.
    • Steam Engine does not grant an immunity, but is able to max out their Speed when hit by a Fire move — which they can tank far more easily than a Water one.
  • Gentle Giant: Coalossal is a pretty massive Pokémon, being over nine feet tall and weighing close to 700 pounds, but its Pokédex entries state that it's a peaceful Pokémon that only becomes aggressive if enraged by vandalism to the mines it lives in. It's close to 50 meters tall in Gigantamax form, which the Pokédex says once used its body as a heating stove during a harsh cold wave and saved many lives.
  • Green Thumb: Coalossal can learn Solar Beam via TM.
  • Kill It with Water: These Pokémon won't take too kindly to getting hit with Water-type moves. With Steam Engine, however, they can take them to their advantage... if they can survive, of course.
  • Magic Knight: Coalossal's offensive stats are both base 80, and it learns several good moves for each stat to make use of.
  • Making a Splash: Carkol and Coalossal can learn Scald through TR.
  • Mundane Utility: Carkol and Coalossal with the Flame Body ability can be caught from Max Raid Battles and then used for hatching eggs more quickly.note  All three of them have the Steam Engine ability, which also speeds up egg hatching rate in the overworld.
  • Playing with Fire: Carkol and Coalossal are part Fire-type, and Carkol and Coalossal can generate flames at temperatures of 1,800 and 2,700 degrees Fahrenheit, respectively, using the coal they make on their backs.
  • Portmanteau: Carkol is a (mine) car of coal.
  • Punny Name: A piece of coal that rolls! And Coalossal is... colossal.
  • Recurring Element: Like Geodude, Aron, and Roggenrola before it, Rolycoly is Galar's resident 3-stage early-game Rock-type family, having ubiquity in caves and respectable physical defense, but with exploitable weaknesses that become increasingly more so late-game. Unlike its counterparts, Coalossal is a Stone Wall with decent special defense and meaty HP, so it can carry its weight a little better.
  • Red Eyes, Take Warning: Carkol and Coalossal's eyes turn red while attacking, while Rolycoly and Gigantamax Coalossal's eyes are always red.
  • Secret Art:
    • The Steam Engine ability is exclusive to this line, which raises their Speed by a whopping SIX stages when hit with a Water-type move (provided they survive it) or a Fire-type move (which barely scratches them thanks to their type combination). This makes it more frightening to fight against it in Max Raid Battles, where they can take the Water-type hits.
    • Tar Shot, a Rock-type status move that lowers the target's Speed and also makes them weaker to Fire-type moves.
    • G-Max Volcalith used by Gigantamax Coalossal, a Rock-type move that continues to damage enemies for four turns.
  • Spectacular Spinning: Rolycoly gains the move Rapid Spin in its level-up movepool, and fits the look with it being a living piece of charcoal. It gradually loses the spinning theme as Carkol (who can either spin its legs or simply walk on them) and Coalossal (who has no spinning traits at all).
  • Stealth Pun: Carkol's Rapid Spin move can increase its Speed repeatedly, just like a runaway minecart.
  • Stone Wall: Coalossal has high Defense, good HP, and decent Special Defense, but its attacking stats are on the lower side. It can try and pull off a Lightning Bruiser set by abusing Steam Engine or Rock Polish in conjunction with Max Flare. But outside of having it hold certain items, it has no means to boost its semi-lacking strength.
  • Super Mode: Gigantamax Coalossal, which makes it become a giant stove, and also so huge, it practically becomes a living volcano. It also replaces its Rock-type moves with G-Max Volcalith.
  • Trap Master: Is the only Galariannote  Pokémon able to learn both Spikes and Stealth Rock. It also gets Rapid Spin to remove said hazards.
  • You Will Not Evade Me: The line can learn Block through breeding, a move the prevents the opponent from fleeing.

    Applin, Flapple, Appletun, Dipplin, and Hydrapple (Kajicchu, Appuryū, Tarupple, Kamicchu, and Kamitsuorochi) 

0840: Applin / Kajicchu (カジッチュ kajitchu)
0841: Flapple / Appryu (アップリュー appuryū)
0842: Appletun / Tarupple (タルップル taruppuru)
1011: Dipplin / Kamicchu (&カジッチュ; kamicchu)
1019: Hydrapple/ Kamitsuorochi (カミツオロチ; kamitsuorochi)

https://static.tvtropes.org/pmwiki/pub/images/840applin_2.png
Applin
https://static.tvtropes.org/pmwiki/pub/images/841flapple_8.png
Flapple
https://static.tvtropes.org/pmwiki/pub/images/842appletun_8.png
Appletun
Gigantamax Flapple/Appletun
https://static.tvtropes.org/pmwiki/pub/images/dripplin.png
Dipplin
https://static.tvtropes.org/pmwiki/pub/images/hydrapple_4.png
Hydrapple
Dipplin and Hydrapple make their debut in Scarlet and Violet.

This Grass/Dragon Pokémon hides from predators by disguising itself as an apple, which it burrows into upon birth. Fluids secreted from its body serve to both strengthen the apple's skin and prevent the skin from rotting. Once it evolves, however, it becomes more bold; Flapple (exclusive to Sword with the Tart Apple) gains flight with apple skin wings and is able to spit a powerful acid, while the apple pie-esque Appletun (exclusive to Shield with the Sweet Apple) can lure in other Pokémon with its scent.

A special Flapple or Appletun caught in Max Raid Battles is capable of Gigantamaxing into a visually similar form, gaining access respectively to G-Max Tartness and G-Max Sweetness; the first harshly lowers an opposing Pokémon's evasion, and the latter heals the status condition of allies.

In Kitakami, Applin also have the option of evolving into Dipplin, a Pokémon that resembles a candy apple, by use of a special apple grown in the region. It is in fact two creatures living within the apple: One that has its head and a stick-like horn sticking out on the top, and the other within the apple apart from its tail in the back. They produce a super sweet syrup within their bodies which they coat their apples with. They can also use this Syrup in their signature move Syrup Bomb, a move which lowers the target's speed each turn for three turns, and its ability, Supersweet Syrup, which lowers the evasion of all opposing Pokémon upon being sent out once per battle. Teaching Dipplin Dragon Cheer then lets it evolve into Hydrapple, increasing the number of creatures ("syrpents") living within the apple (said "apple" now being a much larger structure made entirely out of solidifed syrup in the shape of an apple) to seven capricious wurms: one central head acting as the "primary" head commanding the entire group, two on the Pokémon's rear acting as its tails, and four more that will occasionally pop out, as seen with its signature move Fickle Beam and when it Terastalizes.


  • Acid Attack: Flapple's main form of offence is spitting acid, but Appletun can also use it via Apple Acid.
  • Big Eater: Their secondary Ability is Gluttony, which makes them eat Berries sooner.
  • Boss Battle:
    • Depending on the version, Milo will have either Flapple or Appletun on his rematch battles at the Champion Cup. Both of them have the ability to Gigantamax.
    • Dipplin/Hydrapple serves as Kieran's ace Pokémon from his third battle onwards.
  • Breaking Old Trends: With the exception of the borderline example of Galarian Mr. Mime, Dipplin is the first split evolution to have a subsequent evolution while the alternative evolutions do not.
  • Coconut Meets Cranium: An apple variation: Flapple's signature move Grav Apple works by… making an apple conveniently fall from a very tall tree on the opponent at the very moment Flapple is about to move.
  • The Computer Is a Lying Bastard: Flapple and Appletun's ability Ripen doubles the effect given by any Berry they consume. The ability seems to be triggered if they are carrying Leftovers or Berry Juice as well, but it's all a lie — the healing they provide is not doubled.
  • Critical Hit: Hydrapple's Fickle Beam has a 30% chance to fire off with 160 base power instead of the usual 80. This is still separate from actual critical hit chance.
  • Divergent Character Evolution: Played straight by Applin's regular evolutions, which is into either Flapple, Appletun or Dipplin depending on whether it's given a Tart Apple, a Sweet Apple, or a Syrupy Apple. Then both inverted and played straight; Flapple and Appletun's Gigantamax forms are completely identical, while Dipplin, being introduced in the following generation, doesn't have a Gigantamax form but instead has a regular evolution in Hydrapple, which the other two lack.
  • The Dividual: Dipplin is actually two Pokémon living inside a single apple. Its evolution, Hydrapple, increases the number to seven. It's noted the seven rarely cooperate fully, despite the central head being nominally in charge.
  • Eyes Do Not Belong There: Downplayed. What appear to be floppy doggy ears are actually where Appletun's eyes are.
  • Gameplay and Story Integration: Appletun's entries state that it lures in Bug-type Pokémon with its scent. Sure enough, it can learn Sweet Scent, which attracts a wild Pokémon.
  • Gameplay and Story Segregation:
    • Gigantamax Flapple and Appletun's nectar is said to have different effects based on the base form's playstyle. Not only is their physical appearance the same, their G-Max moves do nothing that resembles said nectar's effects.
    • Flapple's Pokédex entries state that it can spit acid; however, of the three evolutions, Appletun is the one that gets the signature move Apple Acid (despite the fact that there's nothing in its entries that state it can do the same).
  • Glass Cannon: Flapple has a rather high Attack stat, and respectable Special Attack. Unfortunately, its other stats aren't particularly good. It does have the option to improve its below average Speed (and increase its already great Attack stat) with Dragon Dance, though it'd better pray that the opponent doesn't use an Ice attack afterwards.
  • Gravity Is a Harsh Mistress: Flapple's signature move Grav Apple deals 50% more damage if Gravity is in effect. It's the only move to get a damage boost under these conditions.
  • Green Thumb: The entire line are part Grass-type and, except for Applin, learn many Grass-type attacks. Furthermore, except Dipplin and Hydrapple, they have Ripen ability, which doubles the effect of held berries.
  • Interface Spoiler: Dipplin gains the benefits of Eviolite despite not being able to evolve in The Teal Mask, foreshadowing its as-of-then unrevealed evolution into Hydrapple in The Indigo Disk.
  • Item Amplifier: The line's Ripen ability doubles the effects of held berries.
  • Kevlard: Appletun's Hidden Ability is Thick Fat, which halves Fire and Ice-type damage, turning its double Ice-type weakness into a single weakness.
  • Kill It with Ice: Being Grass/Dragon types, the whole line is vulnerable to Ice-type attacks, but this can be Downplayed for Appletun if it has Thick Fat as its Hidden Ability.
  • Magikarp Power: Applin has low stats and an extremely small movepool, but becomes much more powerful when it evolves.
  • Meaningful Name: A variant - Applin and Dipplin's names are incredibly similar, both in Japanese and in English. This references how Dipplin's external appearance isn't very different to that of Applin's. Also, being comprised of two wyrms, its name, Dipplin, also harks to the word diplo-, meaning 'double, two of'.
  • Mighty Glacier:
    • Appletun has high HP, decent defenses, and good Special Attack, but it's extremely slow.
    • Dipplin has good bulk and good Special Attack, but poor Speed.
    • Hydrapple's bulk and Special Attack stat is an improvement from Dipplin's, but it's still slow.
  • Mobile Shrubbery: Applin hides inside an apple as soon as it's born, not only for a source of nutrition but to evade bird Pokémon that would prey on it, by pretending it's an ordinary apple.
  • Multiple Head Case: Subverted for Hydrapple. Its seven heads don't always agree on things (as seen with its Secret Art of Fickle Beam), but it isn't actually a multi-headed creature — it's seven syrpents living in one apple.
  • Obvious Rule Patch: Supersweet Syrup only activates once per battle. This is done to prevent Dipplin's allies spiraling out of control with their Powerful, but Inaccurate moves such as Focus Blast or Hypnosis in Double Battles.
  • Our Dragons Are Different: Applin's a weak Dragon-type Pokémon that hides inside an apple, while Flapple, Appletun, and Dipplin appear to have incorporated apples into parts of their bodies.
  • Our Hydras Are Different: Hydrapple is known as the "Apple Hydra Pokémon", and consists of seven syrpents in one "apple" that give the appearance of a multi-headed creature. The fact that it's usually only visible with one head but can "grow" more is similar to how the Lernaean Hydra started out with one head but would grow three new heads for each head cut off.
  • Paper-Thin Disguise: Applin uses an actual apple to disguise itself as one, with the give-away being its tail sticking out.
  • Pint-Sized Powerhouse: Flapple and Appletun have great Attack stats, and are among the smallest of fully evolved Pokémon at 1' and 1'4" feet long, respectively, making the latter about the same size as an average Pikachu. Dipplin is similarly small, but once it evolves into Hydrapple, it's a more appropriate size for a third-stage Pokémon at 5'11".
  • Planimal: Flapple flies on wings of apple skin. Appletun appears to have the apple it lived in as an Applin fused to its body.
  • Portmanteau: All five members of this line have "apple" plus another term in their names. Applin is "apple" + "in", Flapple is "flap" + "apple", Appletun is "apple" + "ton", Dipplin is Dip + Applin, and Hydrapple is "hydra" + "apple".
  • Power Nullifier: Applin's Hidden Ability is Bulletproof, which makes it immune to ball and bomb moves such as Barrage, Magnet Bomb, Pyro Ball, and Zap Cannon.
  • Power-Up Letdown: Gigantamax Flapple have their Grass-type attacking moves replaced by G-Max Tartness, which reduces the opponent's evasiveness. However, Max Moves and G-Max Moves inherently have perfect accuracy, so it's a pretty poor effect, especially compared to Max Overgrowth setting Grassy Terrain. Averted with Gigantamax Appletun, whose G-Max Sweetness heals the status conditions of its allies, which has the potential to be quite useful.
  • Pun-Based Creature: They're dragons — or wyrmsthat live in apples.
  • Punny Name:
    • The spelling of "Appletun" suggests it's a pun on "apple turn(over)". Appletun is the evolution that more resembles a pastry.
    • Flapple's name is a combination of "flap" and "apple" and it flaps its wings (which are made of reinforced apple skin) to move around. Its Japanese name Appuryū, is a combination of "apple" and "ryu" which means dragon in Japanese. This refers to it being a wyrm in an apple.
    • Dipplin is a dipped apple... or in this case, a dipped Applin. And its evolution, Hydrapple, is a hydra inside of an apple.
    • The wyrms that make up Hydrapple are called "syrpents", a word composed of "syrup" and "serpent". Or you can call them "syr"upy ser"pents".
  • Randomized Damage Attack: Hydrapple's Secret Art Fickle Beam normally has 80 base power, but there's a 30% chance where its base power gets doubled to 160.
  • Ridiculously Cute Critter: Appletun is a precious apple pie dragon, and its droopy "ears" (which are actually its eyes) makes it even more endearing.
  • Secret Art:
    • Flapple is the only Pokémon able to learn Grav Apple, a Grass-type move that always lowers the foe's Def stat. It also deals 50% more damage if Gravity is in effect.
    • On the other hand, Appletun is the only one able to learn Apple Acid, which lowers the foe's Sp. Def instead.
    • Dipplin continues this trend, being the only one able to learn Syrup Bomb, which lowers the foe's Speed each turn for three turns. Hydrapple, as Dipplin's evolved form, also learns the move.
    • Hydrapple is the only one that learns Fickle Beam, which has a random chance of dealing increased damage.
    • The Applin line (save Dipplin and Hydrapple) are the only Pokémon with the Ripen Ability, which ripens Berries in order to double their effect. Dipplin and Hydrapple get Supersweet Syrup instead, which lowers the evasiveness of opposing Pokémon.
  • Shoulder-Sized Dragon: The entire evolutionary family (except Hydrapple) are the smallest Dragon-type Pokémon ever, being 30 note , 20 note , and 10cm note  smaller than Noibat.
  • Situational Damage Attack: Flapple's Grav Apple's base power increases from 80 to 120 if Gravity is in effect. Note that Flapple cannot learn Gravity itself, so it will need an ally to set the effect up for it; furthermore, while Flapple has no Ground immunity to lose to Gravity, Gravity will prevent it from using Fly.
  • Socialization Bonus: No traditional trade evolutions were introduced in Sword and Shield, but Applin provides the closest example in this generation. Applin needs a Tart Apple, exclusive to Sword, to evolve into Flapple, and a Sweet Apple, exclusive to Shield, to evolve into Appletun. You either need to trade Applin to a player that has the Apple you want, or get the counterpart Apple by trading, to get the other version-exclusive evolution. Alternatively, you can request the evolution item from someone else's game as a held item.
  • Stealth Pun: It's a grass/dragon hybrid because it's basically a wyrm in an apple.
  • Sticky Situation: Dipplin's signature move Syrup Bomb, lowers the target's speed each turn for three turns. Also, its ability, Supersweet Syrup, lowers the opponents' evasion upon Dipplin being sent out.
  • Super Mode: Both Flapple and Appletun have the ability to Gigantamax, which gives them the same appearance, that of a giant apple with nectar pouring out of it, and a dragon's head and neck stretching out of it. Respectively, their nectar is said to become so sweet it makes other Pokémon faint, and so thick that it absorbs damage more effectively.
  • Super Spit: Flapple stores acid in its cheeks, which it spits at opponents. The acid is strong enough to cause chemical burns. Appletun is implied to be capable of the same, since it has the move Apple Acid.
  • Two Men, One Dress: The two "wyrms" that make up Dipplin give off the appearance of a single being, similar in concept to a Totem Pole Trench. Taken even further with Hydrapple, which has seven syrpents hiding in a apple-shaped syrup construct, although they can pop out at random times to give the appearance of a multi-headed hydra.
  • Useless Useful Spell: Flapple can learn the move Heavy Slam through Technical Record. Since the move's strength depends on the weight of the Pokémon that uses it, hefty Pokémon can inflict a lot of damage with it. Flapple is not one of those Pokémon, clocking in at a whopping 2.2 pounds/one kilogram, and thus making it completely ineffectual at dealing damage with the move unless Flapple is Gigantamaxed, where the move turns into the much stronger Max Steelspike.
  • Visual Pun: It plays off the stereotype of worms living in apples, by being a wyrmnote  inhabiting an apple. It's also a literal dragon fruit.
  • Worm in an Apple: Applin is a worm-like Pokémon that burrows into an apple as soon as it's born. It's also Dragon-type, recalling the older meaning of "worm". Dipplin is implied to be two worm-like creatures sharing an apple. And Hydrapple exaggerates to seven. However, Hydrapple zigzags this since the apple it and the other Syrpents inhabit is made solely of syrup, while its original apple has been relocated on its horn.

    Silicobra and Sandaconda (Sunahebi and Sadaija) 

0843: Silicobra / Sunahebi (スナヘビ sunahebi)
0844: Sandaconda / Sadaija (サダイジャ sadaija)

https://static.tvtropes.org/pmwiki/pub/images/843silicobra.png
Silicobra
https://static.tvtropes.org/pmwiki/pub/images/sandaconda.png
Sandaconda
Gigantamax Sandaconda

A line of snake-like Pokémon that live in arid areas, burrowing underground, and defend themselves by coiling oddly in order to blast their enemies with sand. Sillicobra can store about 17 pounds of sand, while Sandaconda can expel about 220 pounds of sand with a sac so elastic and thick that a Durant's pincers cannot pierce it, which is of great help while attacking their colonies for eggs. The sand they shoot out through their nostrils is mixed with gravel and makes an effective weapon, but they become cowardly and timid if their sand runs out.

A special Sandaconda caught in Max Raid Battles is capable of Gigantamaxing into a form that can create a sandstorm strong enough to pulverize a skyscraper, and also gains access to the Ground-type move G-Max Sandblast, which traps the opponents in Sand Tomb for four to five turns when used.


  • Deadly Dust Storm: When Gigantamaxed, Sandaconda is the cause of such storms, with its Pokédex entry describing a million tons of sand swirling around its body at speeds that can pulverize skyscrapers. Even regular Sandaconda is noted for causing nasty sandstorms that can give people lacerations from the sand mixed with gravel.
  • Department of Redundancy Department:
    • You can have a Sandaconda with the Sand Spit ability, the move Sandstorm, and when it Dynamaxes, also has its Rock-type moves respectively replaced by Max Rockfall, which creates sandstorms.
    • Silicobra's category is the Sand Snake Pokémon. Silicobra's Japanese name also translates as "sand snake" (only in katakana instead of hiragana), meaning in Japanese, Silicobra is Sand Snake, the Sand Snake Pokémon.
  • A Handful for an Eye: A defense tactic for Silicobra. It spits sand at the aggressor to blind it, after which Silicobra burrows underground. Of course, the line can learn Sand Attack.
  • Loophole Abuse: Sand Spit's unique mechanics allow Silicobra and Sandaconda to override the effects of Max Moves that change weather, as Sand Spit activates right after the weather is changed.
  • Magically Inept Fighter: Sandaconda's 107 base Attack is contrasted with its 65 base Special Attack.
  • Mighty Glacier: Sandaconda has high Attack and Defense, but its Speed is only decent at best.
  • Nasal Weapon: Both of them fire sand from their nostrils to defend themselves.
  • Portmanteau: Snakes named after materials, with Silicobra having silicon or silica, and Sandaconda having... well, sand. Silicobra's Japanese name (Sunahebi) literally translates to "sand-snake". Similarly, Sandaconda's Japanese name (Sadaija) literally translates to "sand-serpent"
  • Sand Blaster: Unusually for Ground-type Pokémon, Silicobra and Sandaconda are primarily associated with sand, with their powers revolving around their ability to swallow and then explosively expel sand from inside their bodies.
  • Secret Art:
    • Only Gigantamax Sandaconda can use G-Max Sandblast, a Ground-type move that inflicts the trapping effect of Sand Tomb for four to five turns.
    • The Sandaconda line are the only known Pokémon to have the Sand Spit ability, which creates a sandstorm when the Pokémon is hit by an attack.
  • Spin Attack: Gigantamax Sandaconda is shaped like an enormous tornado and attacks by spinning, moving a million tons of sand at incredible speeds and inflicting massive damage.
  • Super Spit: These Pokémon fire large quantities of sand from their bodies to attack. They also have the Sand Spit ability, whose name suggests the sandstorm they cause is via spitting.
  • Use Your Head: Sandaconda can learn Headbutt and Skull Bash naturally and Iron Head by TR.
  • Weak to Magic: Sandaconda has a high base 125 Defense, but a subpar base 70 Special Defense, so it takes noticeably more damage from special attacks. The types it's weak to are also primarily special.
  • You Will Not Evade Me: The line learns Wrap and Sand Tomb by leveling, which trap their opponents for 4-5 turns. Gigantamax Sandaconda's Secret Art G-Max Sandblast inflicts damage and traps the target in a Sand Tomb for 4-5 turns.

    Cramorant (Uu) 

0845: Cramorant / Uu (ウッウ u'u)

https://static.tvtropes.org/pmwiki/pub/images/cramorant_3.png
Cramorant

Cramorant is a Flying/Water cormorant Pokémon that picks up an Arrokuda (or occasionally a Pikachu) whenever it uses Surf or Dive. If it's attacked while its prey is caught in its mouth, it will spit out its would-be prey as an attack fueled by its ability, "Gulp Missile".


  • Abnormal Ammo: Gulp Missile turns the Arrokuda or Pikachu caught in Cramorant's beak into ammo, which it spits at its attacker.
  • Achievements in Ignorance: Its Pokédex entries mention that the effects of Gulp Missile don't occur on purpose: it tries to swallow whatever it catches, even if the prey is too large or isn't part of its normal diet, only to get oversized catches stuck in its throat. The slightest shock will get Cramorant to hock up whatever is lodged in its throat.
  • Armor-Piercing Attack: Cramorant's Gulp Missile ability always takes the same amount of HP off a Max Raid Pokémon, even if it has an active barrier.
    • It can also hit right through Mimikyu's Disguise, Eiscue's Ice Face, and even Shedinja's Wonder Guard, as their Abilities negate damage from attacks and Gulp Missile is technically a damaging effect, not an attack. However, this also means Magic Guard will completely block its damage, though its other effects still take place.
  • Astonishingly Appropriate Appearance: The discolored feathers around its chest that poke out from behind its neck resemble a bib: a fitting look for a Pokémon whose most recognizable trait is attempting to eat things.
  • Beak Attack: As a bird, it can learn Peck and Drill Peck naturally.
  • Big Eater: It tries to eat in the middle of battle.
  • Blow You Away: Has flying as its primary type, though why this is remains unexplained, particularly as it seems to be a poor flyer like real life cormorants.
  • Developer's Foresight: If you bring Cramorant into a Max Raid Battle and use Dive or Surf, the subsequent counterattack from Gulp Missile will not remove a barrier segment. However, it does deplete a relatively large chunk of HP through the barrier.
  • The Ditz: Cramorant has memory issues and will always try to swallow whatever it catches in its mouth, even if it's not its normal prey.
  • Fish Eyes: Cramorant has a derpy look, fitting its description as a literal bird-brain.
  • Forgetful Jones: Cramorant is mentioned to forget what it's battling midfight, and is also one of the few Pokémon that can learn Amnesia by level-up.
  • Gameplay and Story Integration: To emphasize how dopey it is, a wild Cramorant might have Swallow or Spit Up as one of its moves, but not Stockpile, the move needed for the others to work. On top of that, it'll continue using Swallow/Spit Up despite the constant failure.
  • Gameplay and Story Segregation: Described as strong enough to knock out most enemies in one hit, but its 85 base Attack and Special Attack aren't particularly remarkable.
  • Heal Thyself: It learns the Stockpile + Spit Up + Swallow combination by level-up, and Pluck allows it to potentially take the healing effects of whatever berry it steals. It can also learn Aqua Ring (a bit of HP healed each turn) and Roost (heal up to 50% of total HP) through breeding and Rest by TM.
  • Jack of All Stats: With the exception of a low base Defense of 55, all of its stats are in the 85-95 range.
  • Making a Splash: Part Water-type, and it can learn plenty of Water-type moves such as Dive, Whirlpool, and Hydro Pump.
  • Percent Damage Attack: Gulp Missile will always deal 1/4 of the target's total HP, 1/8 if Dynamaxed or Gigantamaxed, rounded down to the nearest whole number.
  • Portmanteau: A cormorant that crams things into its gullet.
  • Punny Name: It's Japanese name, Uu, is based on two different "u"-type utterations, those being "ウッ" (choking or gasping sounds) and "鵜" (cormorant).
  • Secret Art: Gulp Missile is unique to Cramorant. When using Dive or Surf, it picks up a catch in its mouth, and when attacked while in this "form", it spits the thing out at its attacker.
  • Shamu Fu: It catches an Arrokuda or occasionally a Pikachu in its mouth while using Surf or Dive. Cramorant's "Gulp Missile" ability will activate if it's hit in this state, and it'll launch its catch at its attacker, damaging them for a quarter of their health. Additionally, Arrokuda launched will lower the target's defense, while Pikachu will paralyze it.
  • Shown Their Work: Real-life cormorants are known to have a habit of trying to swallow anything that can fit in their mouths, even if it can't necessarily fit down their throats. Its habit of bringing in fish whenever it dives also may be a reference to the practice of using cormorants for fishing. And it launching said fish at whatever it's looking at reflects how cormorants used for fishing will sometimes just fling the fish at the human rather than handing it over nicely.
  • Super Spit: Naturally learns the Stockpile/Swallow/Spit Up combo, and Belch.
  • Taking You with Me: Gulp Missile's damage occurs before Cramorant faints, so both combatants faint in the same turn if Cramorant is defeated by something down to its last quarter of health.
  • Turns Red: When Cramorant is below half health, Gulp Missile will scoop up a Pikachu rather than an Arrokuda, which will also cause Gulp Missile's attack to paralyze opponents.
  • Version-Exclusive Content: In Pokémon Scarlet and Violet, Cramorant is exclusive to the Scarlet version of The Teal Mask.

    Arrokuda and Barraskewda (Sasikamasu and Kamasujaw) 

0846: Arrokuda / Sasikamasu (サシカマス sashikamasu)
0847: Barraskewda / Kamasujaw (カマスジョー kamasujō)

https://static.tvtropes.org/pmwiki/pub/images/846arrokuda.png
Arrokuda
https://static.tvtropes.org/pmwiki/pub/images/847barraskewda.png
Barraskewda

This fish Pokémon was first introduced as something that Cramorant tried to eat whole, but ended up choking and using it as some ammunition. They can actually fight on their own and are very formidable, moreso than its supposed predator. Their meat is also apparently tasty.


  • Abnormal Ammo: Arrokuda are the ammo spat out by Cramorant. Barraskewda are living torpedos/arrows, even.
  • Action Initiative: They learn Aqua Jet by level-up, which has increased priority like Quick Attack.
  • Always Accurate Attack: Propeller Tail is a hidden ability that ignores moves and Abilities that redirect attacks (e.g. Storm Drain), making sure they land a hit on their intended target. Their attacks can still be avoided in more conventional ways, though.
  • Cast from Hit Points: Barraskewda's final move in its moveset is Double-Edge, a very damaging Normal-type attack that also hurts the user.
  • Combat Pragmatist: Barraskewda learns Throat Chop, Bite, and Crunch naturally.
  • Confusion Fu: One of Barraskewda's biggest strengths is that it can learn a variety of strong physical offensive moves hailing from many different types beyond its own type, like Psychic Fangs, Drill Run, Bounce, Crunch, Poison Jab, and even Close Combat.
  • Early-Bird Cameo: Arrokuda was first seen in the trailer that revealed Cramorant (as part of Cramorant's "Gulp Missile" ability), but no details about it were given until the games were released.
  • Fiendish Fish: Arrokuda and Barraskewda are barracuda-like fish who, when hungry, will react to every single movement in their vicinity. Arrokuda will bite anything that resembles food, while Barraskewda will just propel itself with its tail and try to pierce the prey.
  • Fragile Speedster: At 136 base speed, Barraskewda is a very, very fast fish, succeeding Ash-Greninja as the fastest Water-type in the series. If it has the Swift Swim ability, it can outspeed any Pokémon in rain. However, it can't take a hit.
  • Glass Cannon: Barraskewda has a very powerful Attack stat and can learn many offensive types, and it's fast as well, at 136 base Speed. It must strike to kill, however, as it can't withstand a hit.
  • Heli-Critter: As an Arrokuda its tail works like a real fish's, but upon evolving the tail's structure alters to somehow allow it to rotate like a boat propeller; this grants them tremendous speed and acceleration. note  They have a hidden ability aptly named Propeller Tail, making their attacks bypass moves and abilities that would normally redirect them. The logic being that their propulsion is so effective and focused that their course can't be altered by their opponents.
  • Impromptu Tracheotomy: Learns Throat Chop by level-up, dealing damage and preventing the target from using sound-based attacks for a couple of turns.
  • Making a Splash: A pure Water-type. The line learns Liquidation, Dive, and Aqua Jet by level-up and a few more by TM and TR.
  • Man Bites Man: Proud of its strong jaws, it learns a variety of biting attacks: Bite and Crunch by level, and a couple of the elemental Fangs via TM/TR.
  • Punny Name: Arrokuda is an arrow-like barracuda. Likewise, Barraskewda is a barracuda who focuses on skewering its prey.
  • Ramming Always Works: Barraskewda attacks by propelling itself toward its opponent/prey at 100 knots and attempting to ram and skewer it with its sharp jaw.
  • Secret Art: The line has the exclusive Hidden Ability Propeller Tail, which ignores other abilities and moves that draw in moves, such as Storm Drain and Follow Me.
  • Shown Their Work:
    • Barracuda is an edible fish in real life, and one of Barraskewda's Pokédex entries references that it "apparently" tastes delicious.
    • The emphasis in Pokédex entries on how they attack using their sharp skull rather than simply biting references how real barracuda can cut prey and predator alike by simply racing past or bashing into them them without ever opening their mouths (their always-exposed teeth acting like the cutting edge of an arrowhead or knife blade).
  • Slasher Smile: Barraskewda sports a menacing grin that shows its strength and speed to its prey.

    Toxel and Toxtricity (Eleson and Strinder) 

0848: Toxel / Eleson (エレズン erezun)
0849: Toxtricity / Strinder (ストリンダー sutorindā)

https://static.tvtropes.org/pmwiki/pub/images/848toxel.png
Toxel
https://static.tvtropes.org/pmwiki/pub/images/849toxtricity.png
Toxtricity
Gigantamax Toxtricity

Toxel is a baby salamander-like Pokémon. Its poison can cause faint electrical currents, causing paralysis to whoever touches it. It then evolves into Toxtricity, a more upright, adult-looking punk who uses certain protrusions on its chest to produce electricity, like some organic guitar. This part-Electric, part-Poison type Pokémon evolves into two forms depending on its Nature — the Amped form featuring a yellow belly and frill, and the Low Key form featuring a horn, blue belly, and frill.

It also has a unique Gigantamax form, going on all fours while a literal guitar materializes, which gives it access to the Electric-type move G-Max Stun Shock, that has a chance of either paralyzing or poisoning the opposing Pokémon.


  • Air Guitar: Played with. It seems like Toxtricity is performing one, but it's actually strumming the protrusions on its chest.
  • Bishōnen Line: Inverted; while both of Toxtricity's regular forms are bipedal, Gigantamax Toxtricity walks on all fours.
  • Boss Battle: Low Key Toxtricity is the ace Pokémon of Ryme, Paldea's Ghost-type Gym Leader located in Montenevera; she uses Terastal to make it fit her type specialty.
  • Bratty Half-Pint: Toxel is a baby Pokémon and is categorized as the "Baby Pokémon". Its light purple belly and rump bring to mind a diaper (if it may actually be one), and its encounter animation shows it yelling and pounding the ground as if throwing a tantrum.
  • British Rockstar: Toxtricity is based on rock musicians- its ability is even called "Punk Rock"- and it's native to the UK-based Galar region.
  • Cartoon Creature: It isn't clear what kind of animal Toxtricity is supposed to be. It looks reptilian in appearance, but also has proportions like a gorilla or chimpanzee, and walks upright like a person. The electrical frills and poison-related abilities are meanwhile reminiscent of amphibians, in particular the northern crested newt, a salamander commonly found in Britain.
  • The Cutie: Because Toxel was designed to be based off a real baby (including how it wears a diaper and a "bib", crawls, and throws tantrums), it is meant to be adorable.
  • Delinquent Hair: Toxtricity's head frills are styled to look like a mohawk.
  • Exact Words: G-Max Stun Shock poisons or paralyses the target or their allies. As long as the target isn't immune to Electric moves, once it hits, nothing can resist getting poisoned or paralysed, even Pokémon that are normally immune to said status effects.
  • Frothy Mugs of Water: Toxtricity deliberately seeks out tepid and stagnant water to help bolster its toxins for battle by drinking it.
  • Gasshole: Toxtricity is capable of learning the powerful Poison-type move Belch. Unlike most other users, it has decent Special Attack along with STAB and an ability also providing a boost. The only obstacle is the prerequisite of eating a berry to use it.
  • Glass Cannon: Toxtricity's Attack is decent and its Special Attack is pretty good. The same can't be said for its other stats, but at least it gets a good defensive typing.
  • G-Rated Drug: Toxtricity's rock n' roll and punk rock themes flirts a curious edge with psychedelic rock and the use of dubious substances to help give it its edge in battle.
  • Guide Dang It!: At no point in the game is it stated how Toxel evolves into each of the two Toxtricity forms, let alone that it depends on its nature.
  • Hair-Trigger Temper: Its Amped form is described as short-tempered and aggressive, attacking people and other Pokémon just for making eye contact with them.
  • Instrumental Weapon: Toxtricity uses its chest organs like a guitar to produce powerful noises and generate electricity.
  • It's All About Me: Low-Key Toxtricity is known to be selfish and proud of its strength.
  • Long Neck: Low-Key Toxtricity has a visibly long neck that's longer than that of Amped Toxtricity. As mentioned in Shown Their Work below, this is likely meant to reflect their basis on bass guitars.
  • Magikarp Power: Toxel has weak stats all across the board, you obtain it at Level 1, and its abilities are nothing to write home about (and in the case of Klutz, it's actually a hindrance). However, dealing with it for 29 levels (or just catching a higher-leveled one and training it from there) will reward you with Toxtricity, a great mixed attacker with way better stats, and an amazing signature ability.
  • Make Some Noise: Toxtricity can learn some sound-based moves, including Noble Roar, Screech, and the highly damaging Boomburst, with their signature move, Overdrive, counting as one as well. Their best ability, Punk Rock, increases the power of sound-based attacks (and makes Toxtricity's Boomburst the strongest in the game, alongside Chatot's, despite not getting a STAB bonus from the move).
  • Musical Assassin: Uses sound waves in concert with electricity to attack. Its ability Punk Rock allows it to deal more damage using sound-based moves, while at the same time receive less damage from them.
  • Personality Powers: Which form Toxel takes when it evolves is decided by its Nature, which slightly changes its ability optionsnote  and moveset. Outspoken natures like Brave, Jolly, and Hasty get more offensive options in Amped form, while reserved natures like Calm and Modest get more defensive and tactical options from Low Key form.
  • Pet the Dog: While generally selfish and short-tempered, Toxtricity protected the Hulbury lighthouse long ago.
  • Poisonous Person: It's part Poison type, particularly because its body excretes poison that can induce shocks. According to Shield's Pokédex entry, Gigantamax Toxtricity is on a rampage after its own poison has entered its brain.
  • Portmanteau: Both Toxel and Toxtricity are "toxic" and "electricity" combined.
  • The Power of Rock: Toxtricity embodies this wholeheartedly, as it is the only Pokémon with the Punk Rock ability, which boosts the power of its sound-based moves and cuts the damage from its enemies' sound-based moves in half.
  • Power-Up Letdown: Toxtricity's hidden ability is Technician. Not only does Toxtricity have a poor moveset to take advantage of thisnote , but Punk Rock is an amazing ability that makes its sound-based attack, like Snarl, Overdrive, and Boomburst, hit like a truck.
  • Punk Rock: Toxtricity is called the Punk Pokémon and generates electricity by strumming protrusions on its chest like an electric guitar. One of its abilities is even called Punk Rock, and allows it to deal more damage with sound-based moves and cut the damage from sound-based moves in half.
  • Recurring Element: Toxel continues the once-per-game tradition of gifting players a "cute" Pokémon with a low wild encounter rate. In this specific instance, talking to the Pokémon Breeder in the Route 5 Daycare will instantly add a Toxel to your party or PC box.
  • Red Oni, Blue Oni: The openly aggressive Amped Toxtricity contrasts the more calm yet selfish Low Key Toxtricity.
  • Rockers Smash Guitars: Toxtricity's Gigantamax form has an attack animation which smashes its literal electric guitar into the enemy.
  • Secret Art:
    • Toxtricity is the only Pokémon capable of learning Overdrive, a Special-based Electric-type sound-based attack. It also has a unique ability in Punk Rock, which powers up sound-based moves while reducing damage taken from them.
    • Gigantamax Toxtricity has G-Max Stun Shock, a damaging Electric-type move that may poison or paralyze the target regardless of a type's status immunities, and in the case of Multi-Battles or Max Raid Battles, it can do the same chances to the target's allies.
  • Shock and Awe: Primarily an Electric-type, Toxel manipulates the chemical makeup of its poisons to generate electricity, and Toxtricity strums on the protrusions on its chest.
  • Shown Their Work:
    • Amped Toxtricity's number of chest organs (six) match those of most electric guitars, while the Low Key form has the same number as most bass guitars (four).
    • Low Key Toxtricity has a longer neck to match a bass guitar's longer string section (i.e. the guitar's neck).
    • The two Toxtricity strum their organs differently, matching how one usually strums either an acoustic or bass guitar.
  • Situational Damage Attack: Toxtricity can learn Toxic and Venoshock naturally, and the latter's power is doubled when used on a poisoned target.
  • Super Mode: Special Toxtricity have the ability to Gigantamax, making them able to build up more electricity than a thundercloud and stimulating its poisonous sweat glands so much that it makes the ground a living wasteland. It also replaces its Electric-type damaging moves with G-Max Stun Shock.
  • Troll: Low Key Toxtricity is known for purposely taunting humans and Pokémon in order to get them to fight it.
  • Visual Pun: Gigantamax Toxtricity gain an electric guitar, as in, a guitar made of pure electricity.
  • Walking Wasteland: Gigantamax Toxtricity generates more electricity than a thundercloud as it travels the land poisoning its enemies with 1 million liters of poison. This ties into G-Max Stun Shock, as it can poison even Steel types as if Gigantamaxing gave Toxtricity the Corrosion ability.
  • Yellow Lightning, Blue Lightning: Amped Toxtricity's frill is made of yellow electricity, while Low Key Toxtricity's is made of blue electricity. Gigantamax Toxtricity incorporates both frill colors in its design.

    Sizzlipede and Centiskorch (Yakude and Maruyakude) 

0850: Sizzlipede / Yakude (ヤクデ yakude)
0851: Centiskorch / Maruyakude (マルヤクデ maruyakude)

https://static.tvtropes.org/pmwiki/pub/images/850sizzlipede_1.png
Sizzlipede
https://static.tvtropes.org/pmwiki/pub/images/centiscorch.png
Centiskorch
Gigantamax Centiskorch

Sizzlipede is a centipede-like Pokémon. It stores flammable gas in its body and uses it to generate heat. It then evolves into Centiskorch, which is longer, extremely aggressive, and more ablaze. When it heats up by fermenting the food within its body, its body temperature reaches about 1,500 degrees Fahrenheit. This fermenting produces gases that are then burned in the heat-generating organs along its belly, producing so much fire that flames overflow both from the antennae on its head and its rear end. It lashes its body like a whip and launches itself at enemies, constricting them and burning them with the organs running down its underside.

Centiskorch has a unique Gigantamax form obtained through Max Raid battles, getting even longer and becoming a literal centipede with 100 legs. The 1,800 degrees Fahrenheit heat that comes off a Gigantamax Centiskorch allows it to burn opponents without even touching them via ambient heat and may destabilize air currents, sometimes even causing storms. It also gains access to the Fire-type move G-Max Centiferno, which traps the opposing Pokémon in flames for 4-5 turns.


  • Astonishingly Appropriate Appearance: A Fire-type pair of Pokémon whose circular markings on their body segments look like the heating elements of a stove (Sizzlipede even uses these to cook its prey before eating it). Gigantamax Centiskorch will bend and twist for some of its animations to make itself resemble a household heat radiator instead.
  • Big Creepy-Crawlies: As a centipede-like Pokémon, it's a given. Sizzlipede isn't that big (by Bug Pokémon standards) at a paltry 2'4" (0.7 meters), but Centiskorch trumps that at a massive 9'10"" (3 meters) (for reference, that's even bigger/longer than the previous centipede 'mon, Scolipede). And Gigantamax Centiskorch? A titanic 246'1"+ (75.0+ meters!)note 
  • Boss Battle: Gigantamax Centiskorch is Kabu's ace and final Pokémon in his Gym battle.
  • Convection, Schmonvection: Averted in the case of Gigantamax Centiskorch, who can burn opponents just through its ambient heat.
  • Creepy Centipedes: Both are vicious and ill-tempered centipede Pokémon.
  • Cursed with Awesome: Once Centiskorch uses Burn Up, it loses its Fire-typing and thus loses STAB on a lot of powerful moves such as Heat Wave, Fire Blast, and Fire Lash. However, it also turns its neutrality to Ground into a resistance and its crippling weakness to Rock into a plain weakness.
  • Feed It with Fire: Their primary Ability is Flash Fire, which powers them up if they're hit by a Fire-type attack.
  • Gameplay and Story Segregation: Venipede and Scolipede's Pokédex entries mention their fierce territorial battles with Centiskorch; despite this, the Scolipede and Centiskorch lines are found nowhere near each other in-game. In Galar, the Scolipede line is exclusively found in the Isle of Armor, while Centiskorch can be found in the mainland and the Crown Tundra, but not in the Isle of Armor.
  • Hair-Trigger Temper: Centiskorch is described as excessively hostile in its Shield Dex entry.
  • Metal Slime: Sizzlipede is only a 1% encounter rate on Route 3. Thankfully, having a Pokémon with Flash Fire in your front slot will increase this to 50%. Centiskorch (as it has a Gigantamax form) is only acquired from Raid Battles. For those not wanting to find Sizzlipede on Route 3, it's slightly mitigated, as it's a guaranteed encounter in the Motostoke Gym. But if you didn't get it there, get ready to use the Flash Fire Pokémon strategy...
  • Mighty Glacier: Centiskorch has good Attack and HP along with decent Special stats. Its main weaknesses are its low Defense, which can be patched up by Coil, and equally low Speed, which can't be patched up by anything it learns.
  • Mundane Utility: Centiskorch with the Hidden Ability Flame Body can be caught from Max Raid Battles and then used for hatching eggs more quickly.
  • No-Sell: A Sizzlipede or Centiskorch with the Ability White Smoke is immune to stat-lowering moves.
  • Playing with Fire: Part Fire-type and has access to many Fire-type moves such as Inferno, Fire Lash, and Fire Spin. Centiskorch's Gigantamax form also gets the Secret Art G-Max Centiferno.
  • Portmanteau: It's a fiery centipede. Sizzlipede is sizzle + centipede, and Centiskorch is centipede + scorch. Its G-Max Move, G-Max Centiferno, combines "centipede" with "inferno".
  • Pun-Based Creature: Them being Fire/Bug centipedes is likely based on a few real-life species of centipede that are called "fire centipede" thanks to their bioluminescence.
  • The Rival: Venipede's Isle of Armor Sword Dex entry mentions that it and Sizzlipede don't get along, while Scolipede's Shield Dex entry mentions that it engages in "fierce territorial battles" with Centiskorch, with the loser becoming the victor's dinner.
  • Rolling Attack: The line can be bred with Defense Curl, Flame Wheel, and Rollout. The latter two moves have the user roll at its opponent, and the last one hits harder every turn the attack connects.
  • Scary Teeth: They possess large fangs, as noted in Centiskorch's Shield Pokédex entry, and they can learn Fire Fang and Thunder Fang via TM. Like real centipedes, their fangs are actually modified front legs and thus are positioned outside of their actual mouth.
  • Secret Art: Its Gigantamax form has G-Max Centiferno, which could be best described as a very dangerous version of Fire Spin. It also takes one away from Heatmor, learning Fire Lash.
  • Shown Their Work: Centiskorch's blue green Shiny coloration appears to be based on various real species of blue legged/bodied centipedes. In particular the Tanzanian Blue Neon Centipede has individuals who even have the red head and tail segment that Shiny Centiskorch has.
  • Super Mode: Gigantamax Centiskorch grows so hot and large that its heat waves incinerate any enemy, and destabilize air currents. It also replaces any Fire-type damaging move with G-Max Centiferno.
  • Visual Pun: A Gigantamaxed Centiskorch grows so large, it becomes a literal centipede.note 
  • Wreathed in Flames: They have Flame Body as their Hidden Ability, which has a 30% chance of burning a Pokémon that uses contact moves on it. Flames usually continually spout from and cover their antennae and rear end, though they are reduced to about half their regular size and intensity when Centiskorch is sleeping.
  • Youkai: Possibly based on the Ōmukade, a gigantic centipede with thousands of orange legs resembling torches.

    Clobbopus and Grapploct (Tatakko and Otosupus) 

0852: Clobbopus / Tatakko (タタッコ tatakko)
0853: Grapploct / Otosupus (オトスパス otosupasu)

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Clobbopus
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Grapploct

Clobbopus is a cephalopod-like Pokémon. It's very curious, but its means of investigating things is to try to punch them with its tentacles. The search for food is what brings it onto land. Its tentacles tear off easily, but it isn't alarmed when that happens; it knows they'll grow back. It's about as smart as a three-year-old. It then evolves into Grapploct. A body made up of nothing but muscle makes the grappling moves this Pokémon performs with its tentacles tremendously powerful.


  • Bare-Fisted Monk: Pure Fighting-type, and their names reference barehanded fighting (clobbering and grappling). Most of the moves in their movepool are Fighting-type.
  • Blood Knight: Grapploct enjoys fighting. It usually lives in the water, but it moves onto land when it wants to find an opponent to fight. Appropriately, high-leveled Grapploct can be found in the overworld at the northern shore of Lake of Outrage.
  • Bratty Half-Pint: Clobbopus is even known as the Tantrum Pokémon. Again, its mentality is akin to that of a toddler.
  • Combat Pragmatist: They can learn Taunt and Topsy-Turvy by level-up (and Taunt is required for Clobbopus to evolve). They can also learn the priority move Sucker Punch through breeding.
  • Combat Tentacles: They're Fighting-type cephalopods that use their tentacles to fight.
  • Funny Animal Anatomy: Similarly to Hawlucha, Grapploct has a human-like mouth instead of a beak like a regular octopus. And its ink shooter is hidden in its "ear" (actually based on the funnel/siphon structure a real octopus uses for jet propulsion and to eject ink).
  • Funny Octopus: Clobbopus is a small octopus Pokémon with the intelligence and mentality of a toddler.
  • Grapple Move: Grapploct makes true to its name with its signature move, Octolock, which grabs the opponent, preventing it from fleeing and lowering its defences each turn.
  • The Grappler: Grapploct specializes in grappling techniques and is known as the Jujitsu Pokémon.
  • Making a Splash: Zig-zagged. They're based on octopuses but are not Water-type, but they do learn a few Water-type moves, and Grapploct can be found in the waters of Route 9 in Galar.
  • Mighty Glacier: They hit hard with base 118 Attack and their defenses are good enough to take a hit or two, but base 42 Speed means that they probably won't hit first.
  • No Mouth: Subverted for both, despite initial appearances. Clobbopus's mouth is a beak underneath its body at the center of the tentacles, like a real octopus. For Grapploct, the line separating its blue and black coloration on its face is in fact partly the lining of its mouth.
  • Non-Damaging Status Infliction Attack: Grapploct's Secret Art, Octolock, an attack that not only prevents opponents from fleeing, but lowers their defenses every turn.
  • Portmanteau: A clobbering and grappling octopus.
  • The Rival: Grapploct to Golisopod, with the loser of their bouts becoming the other's meal.
  • Secret Art: Octolock, an attack that not only prevents opponents from fleeing, but lowers their defenses every turn.
  • Shown Their Work: Octopi don't have any bones, and really can regenerate lost tentacles with no loss in functionality (though the process takes several months).
  • Weak, but Skilled: While not exactly weak (it's got 118 base Attack), its hidden ability Technician powers up moves at or under 60 base power.
  • Wrestler in All of Us: Grapploct is clearly based on luchadors with its mask-like face. The fact that it evolves through learning Taunt and having a move that references grappling just furthers the resemblance.
  • You Will Not Evade Me: Their unique move Octolock prevents opponents from escaping in addition to lowering their defenses.

    Sinistea and Polteageist (Yabacha and Potdeath) 

0854: Sinistea / Yabacha (ヤバチャ yabacha)
0855: Polteageist / Potdeath (ポットデス pottodesu)

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Sinistea
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Polteageist

Polteageist is a Ghost Pokémon with a body made of tea, dwelling inside a broken teapot. It likes to hide its teapot among the normal dinnerware of homes and restaurants. In order to evolve, Sinistea needs to inhabit a certain teapot depending on if it’s a forgery or a authentic one.


  • Abnormal Ammo: Tea — according to one of Polteageist's Pokédex entries, when it's angry, it shoots tea into an opponent's mouth, which produces a chilly feeling if swallowed.
  • Action Initiative: Can learn the move Sucker Punch naturally, allowing it to hit first if the opponent has chosen to attack.
  • Brits Love Tea: It's a tea Pokémon that originates from the United Kingdom-based Galar. The tea that makes up their bodies is pottable, so people can sit down with a cup/pot of tea, evoking this trope. Polteageist even has the exclusive move Teatime, described as having teatime with all Pokémon in battle, forcing them to eat their held berries. That being said, one shouldn't make a habit out of drinking its tea too much; Sinistea's tea apparently tastes bad and even Polteageist's tea can cause indigestion, stomach aches and chills.
  • Combat Pragmatist: Their level-up moveset includes the Dark-type Sucker Punch, Nasty Plot, and Memento.
  • Easter Egg: There are Polteageist that are in genuine antiques and more commonly ones that are forgeries. The only ways to tell are a stamp of authenticity on their underside and which Transformation Trinket is compatible to evolve Sinistea. This trait also means it's impossible to get more Antique forms via breeding; all hatched Sinistea will be Phony form ones.
  • Green Thumb: In a way. The line can learn three health/strength-sapping moves naturally and the status-effect-clearing Aromatherapy. They're all Grass-type moves, but they befit a Ghost-type Pokémon that can absorb people's life force, while Aromatherapy is appropriate for a tea-based Pokémon.
  • Ineffectual Sympathetic Villain: Sinistea can absorb the life force of those who drink it. It waits patiently, but such a thing seldom happens because the tea is so bad that the drinker spits it right out.
  • Lethal Joke Character: It is a small spirit inhabiting a broken teapot. It is also the only Pokémon that has access to both Shell Smash and Stored Power, which increases to 140 BP on top of doubling its Special Attack and Speed after a Shell Smash use. Weak Armor also gives it another two stages of Speed if it survives a physical hit, which also means another 40 BP for Stored Power. If its counters are accounted for, Polteageist can become a wicked-fast sweeper over the course of a single turn and decimate an unsuspecting team.
  • Life Drain: Learns Strength Sap, Mega Drain, and Giga Drain by level-up.
  • Our Ghosts Are Different: Ghost-types that are living tea that reproduce by pouring themselves into new teapots and cups.
  • Poor, Predictable Rock: Its offensive movepool leaves something to be desired; aside from STAB, it only receives Psychic, Grass, and Dark-type coverage, each with only a couple viable moves to choose from.
  • Portmanteau: Sinistea's name is a combination of sinister and tea, and Polteageist is a combination of poltergeist and tea.
  • Punny Name:
    • It's sinister tea, and a ghost made of tea. Polteageist's Japanese name, "Potdeath", is the English words "pot" and "death" put together, and is also a pun on "potto desu" (literally "it's a teapot").
    • Sinistea's Chinese name is "来悲茶", which roughly translates to "tea that cause sadness", and when said aloud it sounds similar to the phrase "来杯茶" (come and have a cup of tea).
  • Recurring Element: It's yet another Ghost-type Pokémon based on an inanimate object.
  • Secret Art: The sole users of the move Teatime, which causes all Pokémon on the field to eat their held Berry. This allows for some... unorthodox strategies, such as forcing enemy Pokémon to eat a health-restoring berry when they're already at full health, or letting an ally eat a stat-boosting berry without them having to be at low health.
  • Soul Power: They are Ghost type possessing teacups/teapots.
  • Squishy Wizard: It has massive Special Attack/Defense stats, but its HP and Physical Defense are poor. Invoked by the Weak Armor ability, which makes it faster at the cost of decreasing its physical defenses, and Shell Smash, which makes it stronger but also much frailer.
  • Status Buff: Learns the coveted Shell Smash, which doubles attacking and speed stats at the cost of decreasing its defenses.

    Hatenna, Hattrem, and Hatterene (Mibrim, Tebrim, and Brimuin) 

0856: Hatenna / Mibrim (ミブリム miburimu)
0857: Hattrem / Tebrim (テブリム teburimu)
0858: Hatterene / Brimuin (ブリムオン burimuon)

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Hatenna
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Hattrem
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Hatterene
Gigantamax Hatterene

A line of empathic Pokémon that have issues with people that display strong emotions. Hatenna will run away, Hattrem will attack, and Hatterene will give them a splitting headache and/or tear them apart with the claws on its tentacle. The lattermost form is known as the "Forest Witch" for its viciousness.

A special Hatterene met in Max Raid battles can Gigantamax. Gigantamax Hatterene will attack upon sensing the slightest feelings of hostility within a 30 mile radius. Due to the beams fired like lightning from its tentacles, some call it the "Raging Goddess". It gains access to the Fairy-type move G-Max Smite, that deals damage and also confuses the opposing Pokémon.


  • Adaptation Personality Change: In the anime, almost none of the members of this line act remotely like how they are described in their Pokédex entries, and it's at this point where one starts wondering if their anti-emotion natures from the games' Pokédex entries are largely just an informed attribute of their species. Unlike how the Pokédex describes them, the sole wild Hatterene seen in the anime instead acts like a member of the Impidimp line, actively luring a heartbroken Brock into Glimwood Tangle to show him illusions and break his heart to feed on his strong negative emotions in perpetuity until she was stopped by Brock's friends and a Hatenna of all things (a completely benign one at that). Whether all Hatterene in the anime act like this instead of how their game Pokédexes describe them or if it's just that particular one is never explained, but the fact that she acted nothing like how the main games describes her species is especially noticeable as well as the fact that Gary's Hatterene never acted like that either. On that note, the fact that a wild Hatenna gladly helped out some strangers to help save a friend from a member of her own evolutionary line (implied to be directly related to said specimen) is another eyebrow-raising moment, though one of the Hattrem that shows up does indeed act like how the games portray them as. Liko's Hattena also acts more like the game version, passing out if she picks up strong emotions and initially being very shy but she became also more friendly and outgoing.
  • Armored But Frail: Has excellent defensive stats, but they're somewhat undermined by poor HP.
  • Ax-Crazy: Hatterene. How else would you describe a Pokémon that tears you apart just for being too loud or emotional around it??
  • Badass Adorable: Hattrem looks like an adorable young girl, but has enough power to KO a boxing pro and can be extremely vicious towards people, especially those who are loud and/or emotional. Hatterene also counts and is perhaps even more violent.
  • Berserk Button: Any sort of strong emotions, feelings of hostility, or simply loud noise, as Hattrem and Hatterene will attack any being that approaches them producing any of those things. Hatenna doesn't like strong emotions, either, but it will respond by running away rather than murdering anything that offends it.
  • Black Eyes of Evil: Black sclera, white pupils and an extremely violent disposition for those with strong emotions. Though not so much evil and more like too sensitive and reactive to their powers for anyone's good.
  • Blessed with Suck: The Hatenna line's Psychic Powers passively provide them with the ability to sense the emotions of beings around them. All of them would really wish it didn't, however, as strong emotions stress them out, and the fact that they are incapable of shutting this ability off means that they're forced to sense every strong emotion within a certain radius, agitating them to the point of either running away (as Hatenna) or brutalizing the source (as Hattrem and Hatterene). Gigantamaxing forcibly amplifies this ability, which angers them even further.
  • Bolt of Divine Retribution: Gigantamax Hatterene is known as the Raging Goddess for firing lightning at those who offend it. G-Max Smite, while not Electric-type, is depicted as dropping stars, followed by several bolts, on the target.
  • Boss Battle: Gigantamax Hatterene is Bede's ace and final Pokémon in the Champion Cup rematch battles.
  • Cartoon Creature: Strange hat-like creatures who are pastel pink and baby blue. note 
  • Combat Medic: The entire line knows a variety of moves that restores allies' HP, and has a move and an Ability which purges their status ailments. Watch out, though, because they can hit quite hard with their sharp Special Attack (and Hatterene's Attack is good enough that it can competently utilize physical moves).
  • Combat Tentacles: Hatterene can use the claws on its tentacle to attack, and fittingly can learn Power Whip via TR.
  • Cute Witch: This line (particularly Hattrem and Hatterene) is based on witches with a soft pastel aesthetic. Their personalities, however, are not so cute...
  • Disproportionate Retribution: Hattrem and Hatterene can and will savagely shred anyone experiencing a strong emotion or making a loud noise around them.
  • Distaff Counterpart: Conceptually and mechanically, the Hatterene line serves as the female equivalent to the Grimmsnarl evolutionary line. They even evolve at the same levels.
  • The Empath: The Hatenna line is able to read the emotions of other living beings... however, this is precisely why they dislike company; strong emotions distress them and can get easily overwhelmed by them, and as such, they gravitate towards trainers who have a calm disposition, and by the time they become Hatterene, their approach is to permanently silence any source of strong emotion. Gigantamax Hatterene in particular became known as the "Raging Goddess" because of how much its empathetic powers increased and how hostile it would become as a result.
  • Evil Counterpart: Could be considered this to the Ralts line, fellow Psychic/Fairy-types who are also empathic. However, while Ralts and its kin are protective of others and attracted to strong emotions, Hatenna avoids emotional people and its evolutions are aggressive towards overly emotional people because intense emotions distress them.
  • Eyeless Face: An observation of Hatenna's model reveals that it has no eyes. Averted with its later evolutions.
  • The Fair Folk: Hatterene is a vicious Psychic/Fairy-type that will attack anyone displaying strong emotion or even making loud noises, and has witch themes and a fearsome reputation. This also applies to the entire Hattena line in general, as it's shown and proven that the Hattena line is more associated with Fairy-types than Psychic-types and is easily distressed and overwhelmed by strong emotions, reacting negatively upon sensing them.
  • Fairy Tale Motifs: The Hattena line is basically a bunch of fairy tale motifs combined into one—their base design is a nigh perfect blend of a Princess Classic and Wicked Witch, they bear a passing resemblance to mushrooms, which often feature in fairy tales and fantasy stories and Hatterene's Gigantamax form looks like an archetypical maiden in a tower.
  • Foil: To Impidimp. Both lines are malevolent Fairy-type Pokémon that use Prehensile Hair in combat, react to emotions, have the same BST as the other line's corresponding form, are based off fantasy creatures, and are a One-Gender Race. The Impidimp line feeds off of strong emotions while Hatenna avoids them due to being easily distressed and overwhelmed by them, and Grimmsnarl is a physical attacker while Hatterene is a special attacker. Additionally, in terms of design, the Hatenna line uses soft pastel colors, in contrast to the Impidimp line's hot and bright neon colors, and the Hatenna line uses softer and more rounded shapes, while the Impidimp line uses sharper, more pointed shapes.
  • Get A Hold Of Yourself Man: Exaggerated. If Hattrem detects that someone is having strong emotions, it won't just slap them — it will pummel them. Hatterene is even worse, as it will murder people for being emotional around it.
  • Godiva Hair: Hatterene's "robe" is actually its long hair.
  • The Greys: Hatterene's face and actual body bear a strong resemblance to an archetypical Roswell Grey alien often depicted in media.
  • Guys Smash, Girls Shoot: Hatterene forms this dichotomy with Grimmsnarl, being the most specially-inclined of the two. However, its lesser physical attack stat is still quite decent, just further separated from Hatterene's special attack than Grimmsnarl's two stats.
  • Heal Thyself: The line naturally learns many healing moves. Most only work on allies, though Aromatherapy and Life Dew can target the user itself.
  • Impossible Hourglass Figure: Played with in Hatterene's figure, whose silhouette resembles a curvaceous woman in robes from a distance. A closer look reveals that the actual Pokémon is rail-thin and rather tiny, using its hair to form its "body".
  • Killer Rabbit: Despite what their cute appearance may suggest, these Pokémon are extremely dangerous. A Hattrem will beat you to a pulp if you come to one with strong emotions, regardless of who you are, while a Hatterene will rip you to shreds merely for making loud noises.
  • Lady of Black Magic: Hatterene is a serene, female-only Pokémon with the appearance of a stereotypical witch and a whopping 136 Special Attack. It's known as the "Forest Witch" for its violent tendencies and, while Gigantamaxed, the "Raging Goddess", with the power to shoot down beams like lightning made up of pure energy from its tentacles. (It can't actually learn Thunderbolt or Thunder, though.)
  • Light Is Not Good: A line specifically designed to invoke this. They are brightly-colored Fairies with the Psychic/Fairy type, a "Good Guy" typing shared with the benevolent Ralts line. Hattrem and Hatterene are extremely dangerous and quick to violence, especially towards highly emotional beings.
  • Magikarp Power: Hatenna takes a while to evolve, and has low stats, even for an unevolved Pokémon. It improves greatly upon evolution, however. Interestingly, it shares this trait with its Foil, Impidimp.
  • Mighty Glacier: Hatterene has impressive Special Attack and Defense, and decent physical Attack and Defense, but is incredibly slow. Fortunately, it can also learn Trick Room to turn its low Speed into an advantage.
  • Mobile-Suit Human: At first glance, you may think Hatterene is a tall, curvaceous humanoid Pokémon. But its actual body is incredibly tiny (about a third of the species' apparent height) and floating above the ground; what appears to be its 'bust' and long body is actually hair. This is even more apparent in its Gigantamax form, where its body is more visible; however, even in its regular form, the "skirt" around its hips that the hair normally clings to is semi-transparent, and so one can actually briefly see Hatterene's true legs and lower body when it faints and the hair covering the skirt falls open.
  • My Brain Is Big: A Hatterene's head is large in proportion to its body (which is less than half the volume of its head even without hair), although this is obscured by its ridiculously long hair.
  • One-Gender Race: The Hatenna line is strictly female, as opposed to their counterparts the Impidimp line, who are strictly male.
  • Our Fairies Are Different: The Hatenna line is based off of classic fairy tale motifs, such as Princess Classic and Wicked Witch, and is also shown and proven to be more associated with Fairy-types than Psychic-types, as it gains a secondary Fairy-type only when it evolves into Hatterene, its fully evolved form, and its Secret Art, G-Max Smite, is a damaging Fairy-type move, meaning that it draws power from its newly acquired secondary Fairy-type rather than its original primary Psychic-type. It also comes from the Fairy Egg Group.
  • Pintsized Powerhouse: Hattrem is only 2 feet tall, but can knock a professional boxer out cold with just one blow from its hair braids. Not that this is reflected by Hattrem's terrible Attack stat; they'll be doing most of their knockouts with their psychic abilities.
  • Prehensile Hair: All three are capable of forming their hair into limbs, with Hattrem and Hatterene forming their hair like defined hands and Hattrem using her pigtails to walk, and Hatterene is even able to form a dress-like silhouette and extend its height with its abundance of hair. They're not too shabby with it, either, capable of learning Shadow Claw, Psycho Cut, and Power Whip (along with a respectable base 90 attack for Hattrene).
  • Psychic Powers: The Hattena line is primarily Psychic and are empaths that can learn many Psychic-type moves, with Hatterene adding the Fairy-type into the mix upon its final evolution.
  • Punny Name: The line in all languages is named after their hat-shaped hair combined with their most prominent current characteristic. Hatenna/Mibrim includes antenna/miburi(motion), referencing its habit of running away after reacting to emotions. Hattrem/Tebrim includes tremble/teburi (hand gesture), referencing how it now will stand its ground to retaliate against the emotional target. Hatterene/Brimuon includes serene/muon (silence), referencing how it has reached the point where it will forcibly stop the source of emotion and noise, even if it has to act murderously violent, to regain its serene silence.
  • Red Baron: Hatterene is known as the "Forest Witch", and its Gigantamax form is known as the "Raging Goddess".
  • Robe and Wizard Hat: Hatterene has what appears to be a witch hat and a very long dress (about three times the length of its actual body).
  • Secret Art:
    • Hatterene is the only Pokémon that learns Magic Powder, a Psychic-type move that turns the target into a Psychic-type itself.
    • Gigantamax Hatterene gets G-Max Smite, a damaging Fairy-type move that confuses the target as its secondary effect.
  • Shout-Out: Gigantamax Hatterene is a distillation of the Rapunzel fairy tale, with its body peering out and the multiple gaps in the hair making it look like a girl in a tower, her hat-like silhouette resembling the conical roof of a tower, and its long strands of hair invoking the hair let down by Rapunzel. With the witch theme on top, Gigantamax Hatterene represents Rapunzel, her hair, the tower she was held in, and the witch who captured her all in one.
  • Shown Their Work: The association this line has with witches and hair is a reference to how some European folklore described witches as using their hair for magic.
  • Super Mode: Gigantamax Hatterene, whose psychic abilities grow so powerful that it can now read the emotions of any living being around within 30 miles, and is also known by some as the Raging Goddess. It also replaces any Fairy-type damaging move with G-Max Smite.
  • Totem Pole Trench: Hatterene gives this aesthetic, with most of it being the "hair" extending from its head, and the "body" actually still being small.
  • Waddling Head: Hatenna definitely wouldn't look out of place in a Kirby game. Averted with its evolutions.
  • White Mage: Despite constantly being described as a Killer Rabbit, the Hatenna line can actually be pretty potent as a more support-oriented option, as it naturally learns Life Dew, Heal Pulse, and Aromatherapy as well as having a diverse TM/TR movepool of unique moves such as Trick Room. Its Secret Art Magic Powder even plays into this.
  • Wicked Witch: Hatterene has shades of this, as it is notoriously violent and prone to savagely attacking anyone who experiences any sort of negative emotion while in its vicinity. It also dwells within forests, and even going near one of those forests is exceptionally dangerous due to their presence.
  • Witch Classic: Hatterene is based on this archetype, being a female-only Pokémon who wears a Robe and Wizard Hat, lives in the woods, and has magical powers.

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