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Characters / Pokémon Clover: Fochun Pokédex - Grasshole to Dowster

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The character sheet for the Fochun Pokédex got so long it had to be broken into two pages. For the rest, go here.


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    Grasshole, Analgae, and Rectreem (Denbuha, Batōrui, and Benpirin) 

001: Grasshole / Denbuha (デンブハ denbuha)
002: Analgae / Batōrui (バドールイ batōrui)
003: Rectreem / Benpirin (ベンピリン benpirin)

https://static.tvtropes.org/pmwiki/pub/images/001grasshole.png
Grasshole
https://static.tvtropes.org/pmwiki/pub/images/002analgae.png
Analgae
https://static.tvtropes.org/pmwiki/pub/images/003rectreem.png
Rectreem

The Grass-type starter of the Fochun region, as well as one of the many, many Pokémon in this game which will make you raise an eyebrow in bemusement while looking at it. Loosely based on naked mole rats with plants growing out of their buttocks, Grasshole starts small and adorable, but soon evolves into the much more intimidating Analgae, which also acquires the Ground-type upon doing so. Their final form, Rectreem, tends to engage in battles with others of its kind, with the loser receiving a rather... unfortunate punishment.


  • Ass Shove: Not the line themselves, since the plants are growing out of them rather than being forced inside their asses. However, according to the Pokédex, if two Rectreem fight each other, the winner will force one inside the loser's butt, making this a straight example.
  • Dishing Out Dirt: Grasshole acquires the Ground-type upon evolving into Analgae.
  • Gameplay and Story Integration: Grasshole's Pokédex entry claims that it uses its own waste as fertilizer. The entire line naturally learns Rototiller, and is in fact the only one that does.
  • Green Thumb: Grasshole is pure Grass-type while its evolutions are half of it.
  • Heal Thyself: You could teach them an entire moveset of level-up healing moves, as they naturally learn Ingrain, Synthesis, Drain Punch, Horn Leech, and Enema.
  • Hyperactive Metabolism: One of their Hidden Abilities is Cheek Pouch, which grants them extra healing whenever they eat a Berry.
  • Kill It with Ice: A well-aimed Ice-type move will almost always bring Analgae and Rectreem down regardless of HP due to their double weakness to said type.
  • Mighty Glacier: While Rectreem isn't that slow, having a respectable base 80 Speed, it's still below average in comparison to other faster offensive Mons. On the other hand, 90/95/70 Defensive stats are more than enough to survive a couple of hits (as long as they aren't Ice-typed), and a 120 base Attack guarantees that it will hit very hard while doing so, even more so if its ability is Analytic.
  • One-Hit Kill: Rectreem's final level-up move is Fissure, which will one-shot anything it manages to make contact with.
  • Secret Art: The Grasshole line is the only line in Clover capable of learning Rototiller, which boosts the Attack and Special Attack of every Grass-type Pokémon in the field. Fortunately, this includes them.
  • Starter Mon: This line is specifically the Grass-type starter for Fochun.
  • Signature Move: The move Enema (a Horn Leech upgrade) is strongly associated with Rectreem, even if it isn't the only one that learns it.
  • Turns Red: As per series' tradition, they have Overgrow as their regular ability, which boosts the power of their Grass-type moves when they are low on health.

    Arabomb, Iguallah, and Lizakbar (Bakutan, Dainatero, and Akubakuretsu) 

004: Arabomb / Bakutan (バクタン bakutan)
005: Iguallah / Dainatero (ダイナテロ dainatero)
006: Lizakbar / Akubakuretsu (アクバクレツ akubakuretsu)

https://static.tvtropes.org/pmwiki/pub/images/004arabomb.png
Arabomb
https://static.tvtropes.org/pmwiki/pub/images/005iguallah.png
Iguallah
https://static.tvtropes.org/pmwiki/pub/images/006lizakbar.png
Lizakbar

The Fire-type starter of the game. These Arabic lizards are known for detonating whenever and wherever they please without regard for other people's safety, which makes them dangerous to own in populated areas. While Arabomb is pure Fire-type, evolving it into Iguallah grants it the very fitting Dark-type. Their final evolution, Lizakbar, is an known public threat due to its sheer explosive power.


  • Accessory-Wearing Cartoon Animal: The entire line wears turbans.
  • Action Bomb: And how! The entire line learns a repertory of explosive moves that would make an Electrode blush. They naturally learn Self-Destruct, Explosion, Mind Blown, Egg Bomb, and the Clover-exclusive Holy Duty on top of possibly having Aftermath as their ability. In short, bring a Pokémon with Damp if you plan on battling one.
  • Combat Pragmatist: Iguallah and Lizakbar are part Dark-type.
  • Cast from Hit Points: The line naturally learns Mind Blown, which shaves off 50% of its health upon use, and can be breed to know Flare Blitz for some more standard recoil.
  • Confusion Fu: Lizakbar has a pretty sizable movepool and both of its offensive stats are high enough to guarantee that neither move goes to waste. The only types it can't use to attack are Bug, Fairy, Ice, Rock, and Water.
  • Dishing Out Dirt: Not directly, but one of their Hidden Abilities is Sand Veil, which increases their Evasion during a Sandstorm.
  • Glass Cannon: Lizakbar has a very potent 120 base Special Attack on top of a decently usable 90 base Attack, letting it hit moderately hard from either end. However, while 85 base HP might be average, 65/65 Defenses are not, so it will not survive a lot of hits.
  • Playing with Fire: Part Fire-type.
  • Secret Art: They are the only line in Clover capable of learning Mind Blown, Blacephalon's Signature Move in the normal games.
  • Signature Move: Though Lizakbar isn't the only one that learns it, the move Holy Duty, a special Fire-type Explosion, is heavily associated with it.
  • Starter Mon: This line is specifically the Fire-type starter of Fochun.
  • Status Infliction Attack: Naturally learns Will-o-Wisp to spread burns more reliably than with just Fire-type attacks.
  • Status Buff: Naturally learns Nasty Plot to boost its Special Attack and can be taught Swords Dance to do the same for its Attack or Dragon Dance for Attack and Speed.
  • Suicide Attack: Probably the master of these. On top the already mentioned Self-Destruct, Explosion, and Holy Duty, the line also learns Memento and Final Gambit via level-up.
  • Taking You with Me: Can be bred to know Destiny Bond, adding another layer to their suicidal attack motif.
  • Throw Down the Bomblet: Iguallah and Lizakbar both carry sticks of dynamite, befitting their explosive movesets.
  • Turns Red: Their standard ability is Blaze, which gives their Fire-type moves a boost when they are on the brink of defeat.
  • Waddling Head: Arabomb.

    Ejacasm, Hosajack, and Condoom (Kahegakubi, Hōjiikōi, and Kondōmei) 

007: Ejacasm / Kahegakubi (カヘガクビ kahegakubi)
008: Hosajack / Hōjiikōi (ホージーコーイ hōjiikōi)
009: Condoom / Kondōmei (コンドーメイ kondōmei)

https://static.tvtropes.org/pmwiki/pub/images/007ejacasm.png
Ejescam
https://static.tvtropes.org/pmwiki/pub/images/008hosajack.png
Hosajack
https://static.tvtropes.org/pmwiki/pub/images/009condoom.png
Condoom

The Water-type starter of the game, they incorporate elements from sea snakes, sperm, and condoms. Ejacasm starts as a wimpy Perpetual Frowner, but soon evolves into the now always-smiling Hosajack, which also acquires the Poison-type upon doing so. Their final form, Condoom, returns to being a Perpetual Frowner, but is far from wimpy.


  • Achievements in Ignorance: The line has Unaware as one of their hidden abilities, which ignores stat boosts from the enemy.
  • Acid Attack: They naturally learn Acid Spray, and Condoom's Pokédex entry claims that its toxins are acidic enough to melt diamonds.
  • Eyes Always Shut: The entire line are never seen with their eyes open.
  • Heal Thyself: A variation. They naturally learn Swallow, which by itself does nothing unless they previously used Stockpile, at which point Swallow will heal them depending on how many times Stockpile was used.
  • Healing Factor: Learns Aqua Ring as a level-up move, which gradually lets them recover health.
  • Making a Splash: Part Water-type.
  • Mighty Glacier: Condoom is quite bulky, sporting 120 HP on top of 85/100 Defenses and a 85 Special Attack that allows it to hit relatively well. However, its Speed is its second-lowest stat after its unremarkable Attack.
  • Perpetual Frowner: Both Ejescam and Condoom, though Condoom looks more distracted than sad.
  • Perpetual Smiler: Hosajack. Even its Pokédex entry notes that it's always grinning without given reason.
  • Poisonous Person: Hosajack and Condoom are part Poison-type. Ejescam's Pokédex entry claims that it preys on poisonous Pokémon so it can build up toxins for its evolution.
  • Signature Move: Come n' Go, a multi-hit Water-type move, is often associated with Condoom.
  • Situational Damage Attack: Notable for naturally learning three moves with this attribute: Eruption and Water Spout deal higher damage the more HP they have while Wring Out does the inverse, dealing more damage towards healthy opponents.
  • Spam Attack: Condoom's Signature Move functions as this, dealing damage between 2 and 5 times.
  • Starter Mon: This line is specifically the Water-type starter for Fochun.
  • Status Infliction Attack: They are one of the few Mons that learn Toxic Thread and Venom Drench, the former lowers the opponent's Speed in addition to poisoning it and the latter reduces the offensive stats and Speed of the victim if it's poisoned.
  • Status Buff: They naturally learn Amnesia to further increase their already good Special Defense.
  • Sticky Situation: Due to having semen as one of their inspirations, they learn quite a few level-up moves that involve using sticky substances to attack. String Shot, Toxic Thread, Sticky Web, Sludge (Bomb), and Come n' Go.
  • Turns Red: As expected from the Water-type starter, their vanilla ability is Torrent, making their Water-type attacks more powerful when they are low on health.

    Squirrap and Gampster (Lisrap and Hamrap) 

010: Squirrap / Lisrap (リスラップ risurappu)
011: Gampster / Hamrap (ハムラップ hamurappu)

https://static.tvtropes.org/pmwiki/pub/images/010squirrap.png
Squirrap
https://static.tvtropes.org/pmwiki/pub/images/011gampster.png
Gampster
The early route mammals of the game. Taking inspiration from rappers and gangsters, Squirrap starts as a small squirrel carrying a microphone and wearing a cap. They like to form circles and watch other Squirrap battle each other until only one remains. Gampster take the appearance of hamsters carrying knives instead, which it uses to defend itself if caught stealing people's jewelry.


  • Absurdly Sharp Blade: Gampster learns a lot of cutting-based moves just by leveling up, including the always lethal Guillotine.
  • Accessory-Wearing Cartoon Animal: Squirrap wears a cap while Gampster ditches it in favor of a bandanna and a necklace.
  • Action Initiative: Gampster naturally learns Sucker Punch.
  • Acrofatic: Despite its pudgy appearance, Gampster posses a 87 base Speed, making it far faster than its looks may indicate.
  • Cast from Hit Points: They naturally learn Double Edge, and Gampster also gets Ow The Edge, which is basically a Dark-type Double Edge clone.
  • Com Mons: Largely Subverted. Despite being this game's typical early-game Normal-type mammal, both Squirrap and Gampster only appear in a handful of early to middle-game areas.
  • Confusion Fu: Typical for Normal-types, they have a big movepool. They can use damage-dealing attacks from every type bar Dragon, Fairy, Ghost, Poison, and Water.
  • Glass Cannon: Gampster's above-average HP is mitigated by its low Defenses, with neither of them reaching the 60 points. On the other hand, Gampster's offensive stats are good enough to deal some blows before inevitably perishing.
  • Kill Streak: They have Moxie as an ability, raising their Attack very time they score a kill.
  • Make Me Wanna Shout: Being based on rappers, both Squirrap and Gampster have a big repertory of sound-based moves which get further enhanced if they have the Boombox ability, including the devastating Boomburst.
  • Magic Knight: Both of Gampster's attacking stats are somewhat average, but it learns Swords Dance and Nasty Plot via level-up to mitigate this. It also has a pretty sizable movepool on both ends, and both of its hidden abilities, Moxie and Boombox, can help it deal even more damage if it's Physically or Specially oriented, respectively.
  • Non-Elemental: Exclusively Normal-type.
  • One-Hit Kill: Gampster learns Guillotine, though you'll need to get to the Move Reminder to get it.
  • Recurring Element: Seems like Clover can't escape the early-game two-stage mammal cliche like the vanilla Pokémon games.
  • Shout-Out: Shiny Gampster have a similar color palette to Biggie Cheese.
  • Status Buff: As mentioned above, they naturally learn Nasty Plot and Swords Dance and can be bred to know Power-Up Punch.

    Kengeon, Frieden, and Corooster 

012: Kengeon
013: Frieden
014: Corooster

https://static.tvtropes.org/pmwiki/pub/images/012kengeon.png
Kengeon
https://static.tvtropes.org/pmwiki/pub/images/013frieden.png
Frieden
https://static.tvtropes.org/pmwiki/pub/images/014corooster.png
Corooster

The regional bird Pokemon of Fochun, which draws inspiration from fried chicken, specifically from the Kentucky Fried Chicken franchise. Kengeon starts as a small chicken-nugget shaped pigeon which soon evolves into Frieden, a drumstick-shaped bird with wings resembling french fries. Their final form, Corooster, takes the appearance of both a rooster and a whole fried chicken. They are known for smelling quite tasty.


  • Action Initiative: Apart from naturally learning Quick Attack, all of their Flying-type moves get increased priority with Gale Wings as long as they have full HP.
  • Anthropomorphic Food: Subverted. Despite their edible appearance, they are actually regular birds that just happen to look like fried chicken.
  • Blow You Away: As expected from the regional bird, they are part Flying-type.
  • Cast from Hit Points: They naturally learn Brave Bird and Take Down, and Corooster gets Flare Blitz too.
  • Charged Attack: They learn Beak Blast, which changes at the start of the turn before attacking at the end of it. Any Pokémon who make contact with them during this time get burned.
  • Com Mons: Kengeon and its evolutions are very common across Fochun, befitting the regional bird inspiration from previous games.
  • Foil: Could be one to the Stuffowl line, being a three stage Normal/Flying-type line based on food that involves chicken and have abilities that involve heat in some form (Flame Body and Drought). While the Kengeon line is nearly at the start of the Fochun Dex, the Stuffowl line is nearly last.
  • Fun with Acronyms: Kengeon, Frieden, and Corooster = KFC
  • Gameplay and Story Integration:
    • Kengeon's Pokédex entry claims that it uses its tasty odor to attract prey. Apart from learning Sweet Scent, the line can also have Aroma Veil as one of its abilities.
    • Frieden's entry mentions that its skin is so hard, attackers get hurt just by touching it. One of its possible abilities is Rough Skin.
  • Healing Factor: One of Kengeon's abilities is Shed Skin (which grants it a chance of healing status conditions at the end of the turn), though it's lost upon evolving.
  • Heal Thyself: They naturally learn Roost and Morning Sun. The former has more uses, but the latter doesn't remove their Flying-type and can be boosted during harsh sunlight.
  • Jack of All Stats: All of Corooster's usable stats (read: everything bar Special Attack) are close to each other by max 10 points, with all of them being at least above average.
  • Non-Elemental: Part Normal-type.
  • Poor, Predictable Rock: Actually Subverted. Unlike most regional birds, Corooster has a pretty sizable movepool to use with its Attack stat. Apart from the typical Normal and Flying-type moves, it also learns Rollout, Steel Wing, Flare Blitz, and Close Combat by level-up, and can be tutored to know U-Turn, Zen Headbutt, and Cut (which in this game is a 70 BP Grass-type move).
  • Recurring Element: The early-game Flying-type bird Pokémon everyone knows about.
  • Secret Art: They take the Fletchling line's mantle as the only users of the Gale Wings ability, which gives them priority Flying-type moves at full health. Also, along with Upchucken, Corooster is the only Pokémon capable of learning Beak Blast.
  • Spam Attack: Learns both Thrash and Shitpost via level-up.
  • The Spiny: If they had Shed Skin as Kengeon, Frieden and Corooster will get Rough Skin instead, which damages attackers upon contact.
  • Status Buff: They naturally learn Agility to greatly increase their Speed. They also get Tailwind, which does this for the entire team for 5 turns.
  • Wreathed in Flames: Despite not being Fire-types, one of their possible abilities is Flame Body, which may burn enemies that make contact with them.

    Curicrawl, Gutsicoon, and Gutsifly 

015: Curicrawl
016: Gutsicoon
017: Gutsifly

https://static.tvtropes.org/pmwiki/pub/images/015curicrawl.png
Curicrawl
https://static.tvtropes.org/pmwiki/pub/images/016gutsicoon.png
Gutsicoon
https://static.tvtropes.org/pmwiki/pub/images/017gutsifly.png
Gutsifly

Bug-type Pokémon based on the Monarch Butterfly that can be found fairly early in the game and evolve quickly, akin to previous caterpillar-based Pokémon in the main series. Both Curicrawl and Gutsifly are very social and love to tell jokes, with groups of Curicrawl deciding their leader based on who has the best jokes and Gutsifly constantly telling non-stop jokes to other Pokémon. Their middle stage, Gutsicoon, is very shy instead.


  • Action Initiative: If they have Prankster, all of their status moves get extra priority.
  • Big Creepy-Crawlies: They are Bug-type.
  • Blow You Away: Gutsifly is part Flying-type.
  • Charged Attack: Gutsifly learns Sky Attack, which takes two turns to fire but deals a very powerful blow.
  • Crutch Character: Downplayed. Usually, early-game Bug-types quickly get Overshadowed by Awesome as the game progresses and the player acquires more powerful Mons. However, Gutsifly's physical stats and movepool are solid enough that it can avert this if one is willing to ignore its atrocious Special stats and Speed, as there are Mons with far better numbers on those stats. However, the game encourages you to trade it away early-game for a Praunch, who has a much better matchup against the first Gym Leader and evolves into a much stronger mon.
  • Disability Superpower: One of their hidden abilities is Guts, which grants them an attack boost if they are suffering from a Status Effect.
  • Dump Stat: Gutsifly has one of the lowest base Special Attack of any fully evolved Mon in Clover, and its repertory of Special moves is very scarce anyway, so it has absolutely no reason to use it.
  • Extra Eyes: For some bizarre reason, Gutsicoon has three eyes, even though both its pre- and evolution have only two.
  • Friend to All Living Things: Gutsifly just gets along with everyone!
  • Heal Thyself: Gutsifly naturally learns Moonlight.
  • Life Drain: Gutsifly gets Leech Life as a level-up move. It can also be taught Giga Drain, but it's probably not the best idea.
  • Magically Inept Fighter: The line has pathetic Special Attack/Defense stats, with Gutsifly having a whopping 25 Special Attack stat. Don't expect any of its (admittedly scarce) Special attacks to hit remotely well.
  • Mighty Glacier: Despite its fragile appearance, Gutsifly has surprisingly good HP, Attack, and Defense stats (105, 100, and 110, respectively), making it very bulky and hard-hitting on the physical side. On the other hand, with only 30 base Speed, it tends to move last most of the time (unless it's using a Prankster-boosted status move).
  • Non-Damaging Status Infliction Attack: Similarly to Butterfree, Gutsifly has access to the three respective powders (Poison, Sleep, and Stun). Combined with priority status moves thanks to Prankster, Gutsifly is extremely effective at spreading poison, sleep, and paralysis onto the enemy team.
  • Not Completely Useless: Quiver Dance might seem useless on Gutsifly due to its pathetic Special and Speed stats, but thanks to having increased priority with Prankster, plus Baton Pass, allows Gutsifly to reliably pass these stats to a teammate capable of taking advantage of them.
  • Power Nullifier: They have Shield Dust as one of their normal abilities, which protects them from secondary effects inflicted by damaging attacks.
  • Situational Damage Attack: Gutsifly naturally learns Acrobatics, which does double damage if it isn't holding an item.
  • Status Buff: Gutsifly learns Quiver Dance (which it can't effectively use due to raising its three most worthless stats) plus Swords Dance via tutoring. It can also pass these boosts via Baton Pass.
  • Stealth Pun: Gutsifly is a butterfly who gets along with everyone and loves to tell jokes with a lot of security. In other words, it's a social butterfly.
  • Support Party Member: Its wide array of status moves to abuse with Prankster (including Quiver Dance, Swords Dance, and Baton Pass to buff other teammates), recovery in Moonlight, as well as Rage Powder and Follow Me makes Gutsifly an excellent support Mon both in singles and double battles.
  • Taking the Bullet: Gutsifly learns both Rage Powder and Follow Me, which redirects attacks aimed at its allies towards it during double battles.
  • Switch-Out Move: Gutsifly learns U-Turn and Baton Pass as level-up moves, which forces it to switch out after using them.
  • Weak to Magic: Gutsifly has surprisingly good HP and Defense stats, but its Special Defense is very low, so even weak Special moves can put a dent or flat-out kill it.

    Larvades, Proboskito, and Venowatt 

018: Larvades
019: Proboskito
229: Venowatt

https://static.tvtropes.org/pmwiki/pub/images/018larvades.png
Larvades
https://static.tvtropes.org/pmwiki/pub/images/019proboskito.png
Proboskito
https://static.tvtropes.org/pmwiki/pub/images/229venowatt.png
Venowatt
Venowatt got introduced in a later update, hence the sudden number change.

A line based on mosquitoes. Larvades starts as the larva, predictably being Bug-type and having low stats. It soon evolves into Proboskito, an adult mosquito that acquires the Electric-type and a sizable boost in its Speed stat. Exposing Proboskito to a Thunder Stone will make it evolve into Venowatt, which loses its Bug-type and Speed in exchange for a Poison-type and better stats everywhere else.


  • Acquired Poison Immunity: One of Larvade's hidden abilities is Immunity, which makes it immune to being poisoned.
  • Big Creepy-Crawlies: Larvades and Proboskito are Bug-type. Venowatt loses it, but still resembles a mosquito.
  • Disability Superpower: One of Proboskito's possible abilities is Toxic Boost, which gives it an Attack boost if it's poisoned.
  • Disc-One Nuke: For being a very early-game Mon, the line is stupidly powerful thanks to their many strengths. Larvades evolves into Proboskito at the measly level 12, giving you an extremely fast Pokémon with good attacking stats and moves before the first gym. Granted, Proboskito just happens to be weak to said gym's type, but it doesn't really matter when you're blasting it with a freshly learned super-effective Mega Drain. Proboskito's typing also happens to be invaluable when dealing with the second, third, fourth, and fifth gyms (the last one assuming you haven't evolved it into Venowatt by then). And speaking of Venowatt, it evolves after being exposed to a Thunder Stone, which you can buy in Animango City before the fourth gym. That's right, you can acquire a powerful, well-rounded third-stage evolution before completing half of the main storyline. There's a reason why catching a Larvades is considered by many as putting the game on easy mode.
  • Divergent Character Evolution: While Proboskito is a Fragile Speedster with some Glass Cannon tendencies that can use its blistering speed to reliably kill something already weakened, Venowatt takes things in a much slower but more powerful way while not being as fragile as its pre-evolution, allowing both members of the family to adapt themselves towards different roles.
  • Fragile Speedster: Proboskito differentiates itself from its evolution due to its much higher Speed stat (in fact, at 125, it ties with another Mon for being the fastest Electric-type). However, its HP and both of its Defenses are horrendous, so it's not going to survive many hits.
  • Glass Cannon: Proboskito has respectable 85 Attack and Special Attack and access to high-powered moves like Thunder or Bug Buzz. However, its low defenses mean that if the enemy manages to survive one of its moves, Proboskito is surely going down.
  • Life Drain: They naturally learn Leech Life, Absorb, Mega Drain, and Giga Drain by leveling.
  • Mighty Glacier: Venowatt loses a whopping 50 points of Speed upon evolving from Proboskito (and also some Attack, but it has no use for it), but its HP, Defenses, and Special Attack get much better, making the trade-off worth it.
  • Nerf: In the final release of the game, Venowatt got nerfed to mitigate its game-breaking potential: Levitate is now a Hidden Ability instead of being a standard and most of its best moves got moved to higher levels. That being said, Venowatt still continues being one of Clover's strongest non-legendary Mons, so the nerf didn't affect it that much.
  • Poisonous Person: Venowatt ditches its pre-evolutions' Bug-type in favor of a Poison-type. Larvades and Proboskito may also invoke this if they have Poison Point as their ability, which can poison enemies who make contact with it.
  • Poor, Predictable Rock: Even though Proboskito has many powerful moves, most of them share the same typing or effectiveness. By level up, it only learns Bug, Grass, and Electric-type moves, and tutoring/breeding isn't much better as it only acquires Hidden Power, Normal-type moves, Flash Cannon, and Psybeam (which are notably weak without STAB). Venowatt slightly mitigates this by incorporating Poison-type moves, Dark Pulse, and having a much better Special Attack stat, meaning that even non-STAB moves hit hard coming from it.
  • Power Floats: Venowatt can get Levitate as a Hidden Ability, which does wonders for it as it cancels an otherwise devastating Ground-type weakness.
  • Power Nullifier: Larvades has Shield Dust as one of its abilities, cancelling secondary effects from damage-dealing moves aimed at it.
  • Situational Damage Attack: Venowatt learns Venoshock, which deals double damage against poisoned foes.
  • Status Buff: Notable for naturally learning Tail Glow, which increases their already good Special Attack by three stages.
  • Status-Buff Dispel: Venowatt learns Clear Smog, which erases any Status Buff the opponent may have.
  • Status Infliction Attack: The line learns many moves designed to lower stats as level-up gains, including String Shot, Struggle Bug, Electroweb, and Acid Spray. Proboskito and Venowatt learn Thunder Wave via level-up. In addition, Venowatt has Toxic Spikes, which poisons enemies entering into battle unless they are immune to them.
  • Switch-Out Move: They are notable for learning both U-Turn and Volt Switch. Proboskito also gets STAB on both moves and its attacking stats are exactly the same, so it can use either of them quite effectively.
  • Turns Red: One of Venowatt's possible abilities is Swarm, which makes it Bug-type attacks hit harder when on low health, making this the only example of a non-Bug-type Pokémon getting said ability.
  • Useless Useful Spell: Venowatt can get Swarm as a Hidden Ability. However, all it does is slightly increase the power of its Bug-type attacks in a pinch, which isn't as useful as Venowatt lacks STAB on Bug-type moves and its below-average speed guarantees that if it's low on health, chances are the next attack is going to knock it out before they can move. Compared to Levitate, which removes a crucial Ground weakness for Venowatt, and Illuminate, which gives it an accuracy boost that allows it to fire Thunders with less worry of missing, Swarm is completely obsolete on them.
  • Shock and Awe: Larvades becomes Electric-type upon evolving into Proboskito, which it still maintains if it becomes a Venowatt.

    Clovour, Chanolour, and Kuuroba 

020: Clovour
021: Chanolour
233: Kuuroba (クーロバ kūroba)

https://static.tvtropes.org/pmwiki/pub/images/020clovour.png
Clovour
https://static.tvtropes.org/pmwiki/pub/images/021chanolour.png
Chanolour
https://static.tvtropes.org/pmwiki/pub/images/233kuuroba_2.png
Kuuroba
Kuuroba got introduced in a later update, hence the sudden number change.

Grass-type clover-like Pokémon that represent 4chan itself, as well as the first Mon in the Pokédex capable of having a branching evolution. Clovour can become a Chanolour if it's exposed to a Leaf Stone, gaining the Steel-type in the process. On the other hand, waiting very patiently will reward the player with a Kuuroba instead, becoming a Fighting-type more manly than anyone could hope to be. Yes, even that guy.


  • Action Initiative: Chanolour naturally learns Bullet Punch and the Clover-exclusive Speed Weed, both of which have increased priority.
  • Bare-Fisted Monk: Kuuroba is part Fighting-type.
  • Cast from Hit Points: Kuuroba learns Submission as a level-up move.
  • Charged Attack: Their final move learned via level is Solar Blade, which functions as a physical version of Solar Beam.
  • Cycle of Hurting: Chanolour's access to Serene Grace and high speed makes it the premier user of the Iron Head flinching strategy, similarly to Jirachi from the original games.
  • Department of Redundancy Department: Kuuroba's standard ability is Huge Power, which doubles its Attack stat. One of its hidden abilities is Pure Power, which does... exactly the same thing.
  • Elemental Absorption: One of Clovour and Chanolour's possible abilities is Sap Sipper, which protects them from Grass-type moves and gives them an Attack boost instead.
  • Extra-ore-dinary: Chanolour is part Steel-type.
  • Green Thumb: The entire line is Grass-type.
  • Heal Thyself: The line has Synthesis as a level-up move.
  • Healing Factor: Clovour and Chanolour can have Natural Cure as their ability, which cures status effects when switching out.
  • Infinity -1 Sword: Clovour evolves into Kuuroba at level 60, which is very late into the game for you to be carrying an unevolved Mon. However, having the highest effective unboosted Attack stat of any Pokémon thanks to Huge/Pure Power can make the wait more than worthwhile.
  • Irony: Despite Kuuroba's appearance and its Pokédex entry noting how manly it is, the species actually has a gender ratio inclined towards female Kuuroba.
  • Jack of All Stats: Chanolour has above average to high stats all around except for its useless Special Attack, making it a good fighter. Useful if you aren't willing to wait until level 60 for Kuuroba's overall better power, or need better defensive coverage thanks to its Steel typing.
  • Kill It with Fire: Being Grass and Steel-type, one of the best ways to put a Chanolour down is with a Fire-type move.
  • Luck-Based Mission: Being Pokémon based on clovers, their hidden abilities are luck-based. Super Luck (which can be obtained by the entire line) increases critical hit ratio, while Serene Grace (which only Clovour and Chanolour get) doubles the chance of secondary effects happening.
  • Magikarp Power: Clovour. You can use a Leaf Stone on it to evolve it into Chanolour, which is easily more than decent with high Attack and Speed, decent defenses, and an amazing defensive typing of Grass/Steel. Or you could keep training it normally, until at level 60 (!) it finally evolves into Kuuroba, which has an arguably worse typing and stats that would leave it a Master of None... if it didn't have Huge Power, which more than doubles its already decent Attack to monstrous proportions. Unlike Chanolour, it doesn't learn Swords Dance, but it arguably doesn't need it.
  • Mascot Mook: Kuuroba represents the /vp/ board from 4chan, whose users created Pokémon Clover.
  • Mighty Glacier: Kuuroba only has an average base 75 Speed, but its bulk is somewhat better and, if it has Huge/Pure Power, its physical attacks will hurt.
  • Monster Modesty: Kuuroba wears a pair of briefs on its otherwise all-naked body.
  • Secret Art: Being based on clovers, they are one of the few families capable of learning Futaba Break, a Grass-type move that destroys barriers like Reflect, Light Screen, or Aurora Veil.
  • Status Buff: The line learns Growth, which boosts their Attack and Special Attack by one level or two in harsh sunlight. Chanolour also gets Iron Defense, which greatly boosts its already solid Defense.
  • Super-Strength: With Huge/Pure Power, Kuuroba goes from being an average attacker to having the highest unboosted Attack stat from any other Pokémon in Clover. At maximum, it can have 259 base Attack stat, which manages to break the scale as 255 is the highest possible 8-digit binary number.
  • Useless Useful Spell: One of Kuuroba's possible abilities is Super Luck, which increases its critical hit ratio. A nice ability on its own, but Huge/Pure Power are far better as the raw power they provide will always outdamage any of Super Luck's critical hits.

    Nauseon, Hazmate, and Ebolable 

022: Nauseon
023: Hazmate
024: Ebolable

https://static.tvtropes.org/pmwiki/pub/images/022nauseon.png
Nauseon
https://static.tvtropes.org/pmwiki/pub/images/023hazmate.png
Hazmate
https://static.tvtropes.org/pmwiki/pub/images/024ebolable.png
Ebolable

Poison-type Pokémon with sickness as their theme. Nauseon is a strange creature that is always wearing a medical mask and likes to roam cities at night to spread diseases. Once it reaches a certain level, Nauseon will evolve into either Hazmate if its Attack is higher than its Special Attack, with the contrary meaning that it will evolve into Ebolable instead. Hazmate is tough enough that it can survive any kind of disease and radiation, while Ebolable loves to contaminate water with its viruses and watch other people suffer.


  • Accessory-Wearing Cartoon Animal: Nauseon wears a medical mask.
  • Bare-Fisted Monk: Hazmate is part Fighting-type.
  • Boss Battle: Ebolable is Kanye's most powerful Mon during his battle as the sixth Gym Leader of Fochun.
  • Cartoon Creature: Nauseon is a... thing that vaguely resembles an animal, though we don't exactly know which one.
  • Combat Pragmatist: Ebolable acquires the Dark-type upon evolving.
  • Comedic Sociopathy: Ebolable enjoying watching people getting infected with ebola by the water it contaminates.
  • Dark Is Evil: Ebolable is Dark-type, and its Pokédex entry specifies that it enjoys watching people suffer from the diseases it spreads.
  • The Faceless: We don't know what's inside Hazmate's hazmat suit, or even if there's something inside at all.
  • Gameplay and Story Integration: All of their Pokédex entries mentions how they spread disease either voluntarily or involuntarily. Sure enough, one of the line's hidden abilities is Poison Touch, which may poison the target if the user attacks with a contact move. In addition, Nauseon's standard ability is Poison Point, which does the reverse.
  • Hazmat Suit: Guess which one.
  • Hoist by His Own Petard: Ebolable's regular ability is Liquid Ooze, which damages any enemy that might try to inflict Life Drain onto it.
  • Jack of All Stats: Ebolable has balanced stats all around bar its low, not important Attack stat.
  • The Medic: Ironically, they can become this with the Healer ability during Double Battles, which gives them a chance of healing their teammate of any status effects at the end of the turn.
  • Mighty Glacier: Hazmate has a great 120 Attack stat complemented by good HP and defenses, but its Speed is average at best.
  • Monstrous Germs: Ebolable is essentially a giant ebola virus with a mask-like face that loves to infect others with ebola by contaminating water.
  • Plaguemaster: All of them have the ability to spread diseases.
  • Poisonous Person: All of them are part Poison-type, and any of their contact moves may inflict the Poisoned status effect if they have Poison Touch as their ability.
  • Status Buff: They learn many buffing moves via level up. The three of them have Acid Armor, Nauseon learns Curse and Minimize, Hazmate gets Bulk Up and Swords Dance, and Nauseon can learn Coil and Nasty Plot.
  • Status Infliction Attack: They are very good at inflicting these, tying into their sickness and disease theme. Poison Gas, Toxic, Toxic Spikes, and Glare are among their level-up moves, Poison Touch lets them spread even more poison with contact moves, and their almost-exclusive move, Daily Dose, can inflict three different status effects at random (Poisoned, Badly Poisoned, and Sleep). They naturally learn Venom Drench, which reduces the Speed and offensive stats of poisoned foes. Considering how easy is for them to poison opponents, they can use this move quite effectively.
  • Useless Useful Spell:
    • Healer becomes this in single battles, as the ability is intended only for doubles.
    • While Poison Touch is a good ability on Nauseon and Hazmate, Ebolable doesn't benefit in the slightest due to being a strict Special Attacker.

    Pikotton (Pikakyan) 

025: Pikotton / Pikakyan (ピカキャン pikakyan)

https://static.tvtropes.org/pmwiki/pub/images/025pikotton.png
Pikotton
The Pikaclone of Fochun which, as expected, is a parody of said element with it being just a regular Pikachu trapped inside a cotton candy. These Mons are actually artificial, as they were created by Nazi scientists with the intent of selling them for profit, but managed to slip away and now are a regular part of the ecosystem in Fochun. They are popular pets for children.
  • Cast from Hit Points: It learns Volt Tackle like regular Pikachu.
  • Disc-One Nuke: Pikotton can be found as early as Route 3, just outside of Gadech City, the city of the first gym (that you don't even have to beat to access said route). They are extremely rare, but if you have the patience to catch one carrying a Light Ball, you essentially have obtained a Pokémon with legendary-like Special Attack before the first Boss Battle that can carry its own weight during the entire game.
  • Elemental Absorption: It can have Lighting Rod as its ability, which nullifies Electric-type attacks aimed at it and boosts its Special Attack to boot.
  • Glass Cannon: Its bulk is nothing to write about (for comparison, it's only slightly more resistant than a Sableye), but it has a decent Special Attack — almost double that of Pikachu — that can be boosted by the Light Ball.
  • Heal Thyself: Learns Wish as a level up move, which heals it the turn after it's used.
  • Iconic Item: Like Pikachu, Pikotton has a chance of be encountered carrying a Light Ball, which doubles its Special Attack to Legendary-like levels. Good luck finding one though, there's only a 5% chance for it to be holding the item.
  • Mix-and-Match Critters: Is a generational crossbreed between a Pikachu and a Swirlix.
  • Kid-Appeal Character: Was created to be sold to children as a pet.
  • Our Fairies Are Different: Is a Fairy-type.
  • Recurring Element: An Electric-type "Pikaclone" that doesn't evolve.
  • Shock and Awe: Part Electric-type.
  • Status Buff: Learns Cotton Guard naturally, letting it boost its Defense by three stages, which can come in handy for patching its below average physical bulk.
  • Status Infliction Attack: Gets Thunder Wave and Nuzzle for spreading paralysis and Yawn for putting opponents to sleep. It also learns Heal Bell to remove these instead.
  • Weak to Fire: One of its possible abilities is Fluffy, which halves the damage taken from contact moves at the cost of giving it an extra weakness to Fire-type moves.

    Birdhouse 

026: Birdhouse

https://static.tvtropes.org/pmwiki/pub/images/026birdhouse.png
Birdhouse

A Pokémon that literally looks like a birdhouse. This Pokémon takes advantage of its appearance to lure bird Pokémon to make nests inside of it, eating the seeds they bring as a form of sustenance. It's also aggressive.


  • A Dog Named "Dog": It's a living birdhouse called Birdhouse.
  • Action Initiative: Naturally learns Fake Out.
  • Animate Inanimate Object: It's a living birdhouse!
  • Blow You Away: Part Flying-type.
  • Cast from Hit Points: Learns Brave Bird and Wood Hammer via level-up, though strangely not Take Down or Double Edge.
  • Cyclops: Has only one eye.
  • Charged Attack: Its second-to-last level up move is Sky Attack, which charges for two turns before dealing a powerful blow.
  • Green Thumb: Despite not being Grass-type, it's made out of wood and can learn a handful of Grass-type moves via level-up, namely Bullet Seed, Seed Bomb, and Wood Hammer.
  • Last Chance Hit Point: If it has Sturdy, it can survive any hit if it's at full HP.
  • No Biological Sex: The first genderless Pokémon in the Fochun Dex.
  • Non-Elemental: Part Normal-type.
  • Secret Art: The only user of the Wooden Guard ability, which reduces all direct damage by 25% but makes it weak to Fire-type moves.
  • Spam Attack: Learns Fury Attack and Bullet Seed naturally.
  • Status Buff: Learns Sharpen to boosts its Attack and Iron Defense. It also learns both Reflect and Light Screen for enhancing the entire team's resistance against physical or special moves, respectively.
  • Stone Wall: Birdhouse has great 105 defenses on both ends complemented by a respectable 70 HP stat, which can be further enhanced if it has Wooden Guard as an ability. However, its offenses are mild at best.
  • Weak to Fire: If it has Wooden Guard, it gets an extra weakness to Fire-type moves.

    Lanshil, Middril, and Shurismash 

027: Lanshil
028: Middril
029: Shurismash

https://static.tvtropes.org/pmwiki/pub/images/027lanshil.png
Lanshil
https://static.tvtropes.org/pmwiki/pub/images/028middril.png
Middril
https://static.tvtropes.org/pmwiki/pub/images/029shurismash.png
Shurismash

Rock-types that take the appearance of drills. They greatly enjoy solitude, as Lanshil will dig even deeper if its tunnels are found by other people or Pokémon, Middril attacks whoever steps near them, and Shurismash make its nests in the depths of the earth, far away from any other living beings.


  • Cast from Hit Points: They learn Double Edge and the devastating Head Smash, which deals equally devastating recoil on its user, though they can negate it with Rock Head.
  • Dishing Out Dirt: They are part Rock-type.
  • Extra-ore-dinary: Shurismash is part Steel-type.
  • Informed Ability: Shurismash's Pokédex entry notes that it can drill in any direction at incredible speeds. Seems like it forgot it can also do this during battles, since its speed is nothing incredible.
  • Last Chance Hit Point: They can have Sturdy as an ability, which gives them an immunity to being knocked out from full health.
  • Mighty Glacier: Shurimash is actually faster than its appearance might suggest, but base 77 Speed is still average at best. On the other hand, its HP, defenses, and Attack are far more impressive.
  • Non-Indicative Name: Shurismash doesn't resembles a shuriken in the slightest. This is because its original design did resemble it, but it was changed whilst its name remained the same. This might also be the reason why it gets Victory Star.
  • One-Hit Kill: Did you seriously expect them to not get Horn Drill?
  • Recurring Element: A relatively minor one, but they serve as this game's "regional living rock" in the similar vein of the Geodude and Roggenrola lines.
  • Silicon-Based Life: They are living rocks.
  • Status Buff: Shurismash learns the coveted Shell Smash via level, letting it go from a slow Mighty Glacier to a speedy Glass Cannon in the blink of an eye. It also gets Rock Polish in case you're worried about the defense drops, and Iron Defense to buff its Defense instead of dropping it.
    • Their hidden abilities also buff them in certain circumstances: Sand Veil boosts their Evasion during a Sandstorm, Sand Force makes their Rock, Ground, and Steel-type attacks hit harder in said weather, and Victory Star (exclusive to Shurismash) boosts the accuracy of its moves by 10%.
  • This Is a Drill: Both Lanshil and Middril have a drill atop of their heads, and Shurismash takes this even further by completely encasing its body inside said drill in addition to growing four more as hands and feet.
  • Use Your Head: Learns Head Smash as a level-up move, whose strong recoil can be negated if they have the Rock Head ability.

    Maymay and Memenace 

030: Maymay
031: Memenace

https://static.tvtropes.org/pmwiki/pub/images/030maymay.png
Maymay
https://static.tvtropes.org/pmwiki/pub/images/031memenace.png
Memenace

Vaguely cat-like Normal-type creatures meant to represent old memes like Lolcatz and Rage Comics. They are apparently so ugly that Maymay's expressions are strange enough to make its victim faint, while prolonged exposure to Memenace may cause stress, nightmares, and soul loss.


  • Action Initiative: They naturally learn Fake Out.
  • Blessed with Suck: Maymay and Memenace with Normalize become a lot less threatening than ones with any of their other abilities, as none of their attacks get any coverage, which means that Rock, Ghost, and Steel-types completely shut them down.
  • Cast from Hit Points: Both of them learn Double Edge, which will hit very hard coming from a Hustle variant.
  • Confusion Fu: As expected of a Normal-type, Memenace has a massive movepool that goes well with its two usable attack stats. It can use offensive moves from every type bar Bug, Dragon, Fairy, Flying, and Poison.
  • Disability Super Power: With Steadfast, every time they are flinched, their Speed increases by one level.
  • Gameplay and Story Integration: Memenace learns Nightmare (along with Hypnosis and Dream Eater) via level-up, which ties with its Pokédex entry claiming that prolonged exposure to it provokes stress and nightmares.
  • Heal Thyself: Learns Milk Drink, even though the line can also be male.
  • Non-Elemental: Purely Normal-type, which can be exaggerated if they have Normalize as an ability as their entire movepool becomes Normal-type by default.
  • Mighty Glacier: Slow, but high HP and above-average offensive and defensive stats to receive and deal hits moderately well from either side.
  • Recurring Element: They serve as this game's regional cat Pokémon in a similar vein to Meowth (in Kanto, Johto, Alola, and Galar), Skitty, Glameow, Purrloin, and Espurr.
  • Secret Art:
    • They are the only line capable of learning Meme as a level-up move, a ???-type Ancient Power/Ominous Wind/Silver Wind clone.
    • They also steal the Skitty line's mantle as the sole users of the Normalize ability. Not that they are jealous.
  • Signature Move: As mentioned above, Meme is this. A lot of Pokémon can be tutored to use it, but Maymay and Memenace are the only ones that learn it by level.
  • Spam Attack: Memenace learns Shitpost, a Ground-type clone of Thrash/Outrage which forces them to attack 2-3 times before ending.
  • Status Buff: Learns both Hone Claws and Nasty Plot as level-up moves, letting Memenace become either a physical or special attacker if desired. The former move even remedies Hustle's accuracy drops.
  • Ugly Cute: Maymay's smile and derpy eyes make it endearing despite being a bizarre amalgamation of conjoined faces.
  • Unskilled, but Strong: They can have either Hustle or Sheer Force as their abilities. The former increases the power of physical attacks by 50% at the cost of lowering their accuracy by 20%, while the latter removes secondary effects from any attack that may have them, but increases their power by 30%.
  • Useless Useful Spell: Memenace with Steadfast or Normalize are considered heavily inferior to ones with Hustle or Sheer Force. The speed boosts provided by Steadfast are situational at best and don't really work on a slow Mon like Memenace, while Normalize gets it entirely walled by three common types even with the 20% power boost the ability provides. On the other hand, Hustle and Sheer Force allows Memenace to hit harder with physical moves/attacks with secondary effects, respectively, and hilariously enough, the power boost of these abilities outmatch the one given by Normalize (20% vs 30% or 50%).
  • You Will Not Evade Me: They learn Mean Look as a level-up move.

    Vandash and Piguson (Dorobō and Eikabuta) 

032: Vandash / Dorobō (ドロボー dorobō)
033: Piguson / Eikabuta (エイカブタ eikabuta)

https://static.tvtropes.org/pmwiki/pub/images/032vandash.png
Vandash
https://static.tvtropes.org/pmwiki/pub/images/033piguson.png
Piguson

Two Pokémon that play into stereotypes regarding African-American people and police officers, respectively. Vandash is a Dark/Grass-type Pokémon that long ago were imported as slaves and carry around a Pokéball in a similar way to a basketball. It is the primary target of Piguson, Fighting/Normal-type pig Pokémon dressing as a police officer who keep Vandash in check if it fucks up.


  • Action Initiative: Vandash gets Fake Out, Speed Weed, Sucker Punch, and (only by breeding) Quick Attack. Piguson also gets Mach Punch and Bullet Punch, which it can use to circumvent its low Speed.
  • Bare-Fisted Monk: Piguson's primary typing is Fighting, letting it counter Vandash's Dark.
  • Blackface-Style Caricature: Vandash is an extremely blatant example of one.
  • Cast from Hit Points: Piguson learns Double Edge as a regular move.
  • Combat Pragmatist: As expected from the "Thief Pokémon", Vandash is part Dark-type.
  • Disability Superpower: Both of Vandash's regular abilities gives it a boost if it's afflicted with a Status Effect (Guts for Attack and Quick Feet for Speed). Piguson also has Guts as an ability.
  • Gameplay and Story Segregation: Despite being known as the "Thief Pokémon", Vandash doesn't learn the move via level-up, only by TM.
  • Fragile Speedster: Vandash possesses a good Speed stat of 95, but only 55/55 defenses.
  • Fully-Dressed Cartoon Animal: Both of them. Vandash wears a basketball uniform while Piguson fully dresses as a police officer (or a prison guard if it's shiny).
  • Glass Cannon: Along with its Speed, Vandash's Attack is its highest stat. However, its defenses are laughably low and its HP doesn't fare much better. It can be made even glassier with Toke, a Shell Smash clone that greatly increases its offensive stats and Speed at the cost of lowering its defenses even more.
  • Green Thumb: Vandash is part Grass-type.
  • Heal Thyself: Piguson naturally learns Slack Off and the Clover-exclusive Focus Munch, which heals and raises accuracy, but only if Piguson doesn't receives damage that turn.
  • Magically Inept Fighter: Piguson's Special stats are very low, with none of them even reaching 60 points. As a result, it can't deal or receive Special attacks very well.
  • Mighty Glacier: Piguson's HP and physical stats are 95 each, which is more than enough to do the job. However, as expected from a pig, it is very slow.
  • Non-Elemental: Piguson is part Normal-type.
  • One-Gender Race: Piguson are exclusively male.
  • Pig Man: Piguson is an anthropomorphic pigs dressed as a police officer.
  • Police Pig: Piguson is a pig-like Pokémon who dresses up as a police officer. It also chases after Vandash (a Pokémon based on Black stereotypes) in a jab at the bias against black people from the police, and its name is a play on both the word "pig" and the Ferguson riots, which began after the fatal shooting of Michael Brown by a police officer.
  • Race Lift: Their shiny forms swap races, with Vandash acquiring a Caucasian-like skin color while Piguson's skin becomes darker.
  • Secret Art: Both of them are the only Pokémon with Stakeout as their possible abilities, which doubles the damage inflicted towards switching Pokémon. Piguson is also the only Pokémon capable of learning Riot Shield, which works as a Protect that puts Safeguard over the team.
  • Situational Damage Attack: Piguson learns a few of these as regular level-up moves: Punishment deals more damage against opponents with Status Buffs, Power Trip gets stronger the more buffs Piguson has, Retaliate doubles in power if an ally fainted the previous turn, and Reversal gets steadily more powerful the more damaged Piguson is.
  • Slave Race: Vandash's Pokédex entry mentions that they originated from another region but they were imported as slaves.
  • Spam Attack: Vandash learns Barrage and Beat Up.
  • Status Buff: They get their fair share of these: Vandash gets Cotton Guard to sharply increase its Defense, Nasty Plot for its Special Attack, and Toke as an omni-offensive boost towards both of its offenses and Speed at the cost of its defenses. Piguson instead gets Swords Dance and Power-Up Punch for its Attack and Focus Much for accuracy.
  • Stealth Pun: Vandash is based on a black person, and can learn learn all the HM moves. In other words, it's an HM Slave.
  • Switch-Out Move: Vandash naturally learns U-Turn while Piguson gets Baton Pass instead.
  • Take That!: Piguson is a jab at the police, being a pig police officernote  whose name references the Ferguson riots.
  • Undying Loyalty: According to its Pokédex entry, Piguson are very loyal towards each other.
  • Useless Useful Spell: Similarly to Weavile, Pickpocket is almost unusable on a Glass Cannon Mon like Vandash.
  • Utility Party Member: Vandash is notable for being able to learn every HM in the game (yes, even Fly), effectively making it the ultimate HM Slave.
  • Video Game Stealing: One of Vandash's hidden abilities is Pickpocket, which allows it to steal the enemy's item if they make contact with Vandash.

    Armando, Muscledude, and Tripecs 

034: Armando
035: Muscledude
036: Tripecs

https://static.tvtropes.org/pmwiki/pub/images/034armando.png
Armando
https://static.tvtropes.org/pmwiki/pub/images/035muscledude.png
Muscledude
https://static.tvtropes.org/pmwiki/pub/images/rsz_1036tripecs.png
Tripecs

Arm-like Pokémon that also take a phallic shape. Armando starts as a single, muscular arm whose fingers serve as its "feet". When it evolves into Muscledude, another arm and "face" is incorporated, greatly increasing their strength which they use to tear apart anything that bothers them. Predictably, their final form, Tripecs, takes the appearance of three veiny arms conjoined together. Tripecs use their newfound shape as a mobility tool, rolling and punching everything in their way without stopping for anything.


  • Action Initiative: They learn Bullet Punch and Mach Punch as level-up moves.
  • Asskicking Leads to Leadership: The strongest Armando leads its pack.
  • Bare-Fisted Monk: They're a Fighting-type line.
  • Berserk Button: Muscledude tears those apart who bothers it.
  • Counter-Attack: Their second to last level-up move is Counter, which deals twice as much damage to the opponent if they used a physical attack against them.
  • Elemental Punch: Naturally learns the Elemental Punches via level-up, whose power can be improved if they have Iron Fist.
  • Fixed Damage Attack: They get Seismic Toss to deal damage equal to their level.
  • Freud Was Right: They are purposefully shaped like penises.
  • Glass Cannon: Tripecs are surprisingly frail despite their muscular appearance, with only 80 HP and 70/70 defenses to work with. However, they've got a massive 130 base Attack stat and their Speed isn't too shabby, so they can usually punt a dent on something (if not outright kill them) before dying themselves.
  • Immune to Flinching: One of their abilities is Inner Focus, which prevents any flinching from working on them.
  • The Juggernaut: Once Tripecs start rolling, it becomes an unstoppable force — it will punch through everything that's in its way.
  • Large and in Charge: In addition to being the strongest, the leader of Armando also tend to be the largest.
  • Life Drain: Learn Drain Punch to heal themselves while damaging the enemy. Its power can also be increased by Iron Fist to gain even more health.
  • Recurring Element: They continue the "Three-stage Fighting-type that noticeably gets more muscular" trend that the Machop and Timburr lines started.
    • They also are a three-stage line that adds another one of its kind with every evolution, just like the Magnemite, Beldum, and Klink lines.
  • Spam Attack: They naturally learn Arm Thrust, a multi-hit move that can hit between 2 and 5 times. One of their hidden abilities, Skill Link, guarantees that the move will always hit by the maximum amount.
  • Useless Useful Spell: Skill Link is this, as it only benefits one move (Arm Thrust) that will still be weaker than its other moves. Inner Focus and specially Iron Fist (which boosts plenty of its repertoire of moves) are much better to have.

    Semdrop, Semrust, and Semdemen 

037: Semdrop
038: Semrust
231: Semdemen

https://static.tvtropes.org/pmwiki/pub/images/037semdrop.png
Semdrop
https://static.tvtropes.org/pmwiki/pub/images/038semrust.png
Semrust
https://static.tvtropes.org/pmwiki/pub/images/rsz_231semdemen.png
Semdemen
Semdemen got introduced in a later update, hence the sudden number change.

Pokémon literally made out of semen. As its name implies, Semdrop starts as a single drop of semen with Normal as its only type. After some time passes, Semdrop rusts and evolves into Semrust, a Normal/Ground Pokémon that looks like a Semdrop covered in sand. If exposed to a Water Stone, Semdrop will evolve into Semdemen, which ditches is Normal typing in favor of Water.


  • Acquired Poison Immunity: The entire line can have Immunity as an ability, preventing them from becoming poisoned.
  • Damage-Sponge Boss: Semdemen has a massive HP stat (at 130, it actually has the highest HP of any Water-type Pokémon in the game) while its defenses are pretty good too. On top of that, Semdemen also learns Softboiled, letting it stay healthy during the match. Unless you're carrying a Grass-type move with you, expect a fight with a Semdemen to last a lot of turns.
  • Elemental Absorption: One of Semdrop and Semrust's hidden abilities is Dry Skin, which heals them if they are hit by a Water-type attack.
  • Dishing Out Dirt: Semrust acquires the Ground-type upon evolving, which it still maintains after becoming a Semdemen.
  • Healing Factor: With Dry Skin, Semdrop and Semrust recover HP each turn under the Rain weather effect.
  • Heal Thyself: They get Softboiled to constantly keep themselves healthy.
  • Hoist by His Own Petard: The entire line has Liquid Ooze as a Hidden Ability, which punishes enemies attacking with Life Drain moves by actually damaging them instead. This can lead to some hilarious situations if Semdemen is attacked by Giga Drain, Horn Leech, or Enema, as its double weakness to Grass-type moves and massive HP stat means that the attacker might have just killed itself in the process.
  • The Insomniac: Semdrop and Semrust get Insomnia as an ability, preventing them from falling asleep.
  • Irony: "Semen demon" is a blanket term used for any attractive anime girl, usually associated with the phrase "Who is that semen demon?". While Semdemen references this, as seen with the Pokédex description, they are primarily a male species.
  • Making a Splash: Semdemen is part Water-type.
  • Mighty Glacier: Apart from its sub-par Speed, Semdemen's stats are well-rounded and balanced, so it can hit hard and survive a few hits to boot (unless those hits happen to be Grass-type moves).
  • Non-Elemental: Semdrop and Semrust are Normal-type.
  • One-Hit Kill: One of their final level-up moves is Fissure, which instantly kills anything it connects to outside of very specific circumstances.
  • Spam Attack: Their final level-up move is Come n' Go, which damages the enemy between 2 and 5 times.
  • Status Buff: They learn Acid Armor, which does wonders for both Semrust and Semdemen as it patches up their lesser Defense stat.
  • Status-Buff Dispel: They can erase any Status Buffs the enemy might have with Haze.
  • Stone Wall: Since Semdemen's HP and defenses don't change by much after evolving, a Semrust carrying an Eviolite will actually be far bulkier than its evolution, though its offenses will be noticeably lower.
  • Violation of Common Sense: According to its Pokédex, Semrust covers itself in sand so its body doesn't dry out. Anyone who has made contact with sand before can tell you how wrong that sentence sounds.
  • Weak to Fire: If Semdrop and Semrust have Dry Skin, they gain an extra weakness to Fire-type moves.

    Furnazi and Finasoven 

039: Furnazi
040: Finasoven

https://static.tvtropes.org/pmwiki/pub/images/039furnazi.png
Furnazi
https://static.tvtropes.org/pmwiki/pub/images/040finasoven.png
Finasoven

Fire/Rock-type Pokémon based on furnaces, specifically the ones used by Nazis during The Holocaust. Furnazi is always angry for some reason, and the always-lit fire inside its mouth used to consume food only gets bigger as it evolves into Finasoven, who is capable of shooting fireballs bigger than itself.


  • Boss Battle: Finasoven is Polk's strongest Pokémon during the 7th Gym Battle in Outcast Island.
  • Confusion Fu: Finasoven has a pretty big movepool, with most of it benefiting from the line's great Special Attack stat. The only attacking types it doesn't get Special moves to use from (discounting Hidden Power) are Bug, Dragon, Fairy, Flying, Ice, and Psychic (though it learns Zen Headbutt in case you're desperate for some Psychic-type coverage).
  • Dishing Out Dirt: Part Rock-type.
  • Heal Thyself: Learns Morning Sun via level up, which makes Finasoven under sun much more dangerous since it will heal it for 66% of its health.
  • Honor Before Reason: While not exactly "honorable", they can have Justified as a Hidden Ability, which raises their Attack if hit by a Dark-type move.
  • Kill It with Water: Any moderately strong Water-type attack will put them to rest due to their massive weakness against said type.
  • Mighty Glacier: Finasoven's amazing defenses complement its otherwise average HP, and its Special Attack is also great (the strongest of any non-Legendary Fire-type Pokémon in fact). However, 35 base Speed isn't going to outrun much.
  • Playing with Fire: Their primary type is Fire.
  • Putting on the Reich: Yes, both of them are doing the Nazi salute. Their Pokedex entries also show that they have swastikas on their tracks.
  • Silicon-Based Life: The appear to be completely made of stone.
  • Smoke Out: One of their hidden abilities is White Smoke, which prevents the reduction of stats inflicted by other Pokémon.
  • Status Buff: They learn Rock Polish to help patch up their low Speed stat, which can turn Finasoven into a Lightning Bruiser if used properly.
  • Status-Buff Dispel: Naturally learns Clear Smog.
  • Status Infliction Attack: Learns Will-o-Wisp via level up and can be taught Thunder Wave via tutoring.
  • Stealth Pun: Justified raises its attack when hit by a Dark-Type move. This isn't because they are fans of justice, but because, well, racism.
  • Super-Toughness: Apart from their already mentioned great defenses, both of them can have Solid Rock as an ability, which reduces the power of super-effective moves aimed at them.
  • Those Wacky Nazis: Although their Pokédex entries don't mention anything about it, it's pretty obvious what their inspiration is.
  • Useless Useful Spell: Justified isn't as useful as their other abilities, as it requires them to be hit by a very specific type and only raises their average Attack stat, which they can't use effectively.
  • Wreathed in Flames: One of their abilities is Flame Body, which may burn attackers that make contact with them.
  • You Will Not Evade Me: They learn Fire Spin via level-up, preventing their opponents from switching out.

    Troubait, Tulure, Monstrap, and Baitmaster 

041: Troubait
042: Tulure
043: Monstrap
234: Baitmaster

https://static.tvtropes.org/pmwiki/pub/images/041troubait.png
Troubait
https://static.tvtropes.org/pmwiki/pub/images/042tulure.png
Tulure
https://static.tvtropes.org/pmwiki/pub/images/043monstrap.png
Monstrap
https://static.tvtropes.org/pmwiki/pub/images/234baitmaster.png
Baitmaster
Baitmaster got introduced in a later update, hence the sudden number change.

A line of Water-type fish Pokémon based on the "This is bait" meme. Troubait can be found almost anywhere in Fochun as long as you have a Fishing Rod with you. It feeds off attention, and when it has obtained enough, Troubait evolves into Tulure, which is basically just a bigger Troubait with a somber expression. Tulure exposed to a Water Stone will evolve into Monstrap, which acquires a much more ferocious appearance and nature. Use a Sun Stone instead, and you'll get Baitmaster, who are calmer in nature but even more unforgiving with its baits.


  • Action Initiative: Troubait and Tulure can have Prankster as a Hidden Ability, giving them increased priority on status moves. They can also learn Aqua Jet as a level-up move.
    • Baitmaster can defy this by having Dazzling as its ability, which negates moves with increased priority working against it.
  • Combat Pragmatist: Monstrap is part Dark-type and its preferred hunting method is tricking its prey with the lure in its tail.
  • Com Mons: If you come across a body of water, Troubait lives in it, no exceptions.
  • Expy: Troubait is basically Clover's version of Magikarp, being weak Water-type fish that can be found anywhere by fishing. You can even buy one in the Pokémon Center of Route 4, similarly to the salesman that sells you a Magikarp in the Kanto games.
  • Delicious Distraction: Baitmaster's bait is a candy cane covered in honey. Judging by its Pokédex entry, these manage to be very effective at attracting prey.
  • Fragile Speedster: With 105 base Speed, Baitmaster is quite fast. However, its defenses are fragile.
  • Glass Cannon: Baitmaster's good 105 Special Attack stat means that it can hit hard (specially with a Competitive or Nasty Plot boost), but its HP and defenses makes knocking it out a non-issue as long as it doesn't carry Moonlight or Regenerator (or maybe even if it does if your Pokémon hits hard enough).
  • Heal Thyself: Baitmaster is the only one in the line with a recovery move, learning Moonlight as a level-up move (though you'll need the Move Reminder to get it).
  • Healing Factor: Baitmaster's regular ability, Regenerator, heals it by a third of its health every time it switches out.
  • Hoist by His Own Petard: Monstrap and Baitmaster can have Defiant or Competitive as an ability, respectively, which increases their Attack/Special Attack by two stages if any of their stats are lowered.
  • Making a Splash: A water-type line.
  • Mighty Glacier: Monstrap has great HP and Attack stats and decent defenses, but its Speed is quite low.
  • Our Fairies Are Different: Baitmaster is part Fairy-type.
  • Situational Damage Attack: Monstrap gets Power Trip, which gets stronger the more Status Buffs Monstrap has.
  • Status Buff:
    • Monstrap and Baitmaster learn Swords Dance and Nasty Plot via level-up, respectively, which greatly increases their stronger offensive stat. In addition, they can have Defiant or Competitive as an ability, which boosts their Attack/Special Attack if any stat gets lowered by opposing Pokémon.
    • The line can also be bred to know Dragon Dance, which increases their Attack and Speed by one stage. Useful on Monstrap, but you'll probably want to run something else on Baitmaster.
  • Status Infliction Attack: They learn Memento as a level-up move, which makes them faint but strongly weakens both of the opponent's attack stats, letting them go out with one last hurrah.
  • Switch-Out Move: The entire line gets U-Turn as a level-up move.
  • Unskilled, but Strong: With Hustle, Troubait and Tulure's physical attacks hit even harder at the cost of reducing their accuracy.
  • Visual Pun: Their designs are literal angler fishes, though they resemble eels and other so-called "river monsters" more.

    Pixila and Fairileon 

044: Pixila
045: Fairileon

https://static.tvtropes.org/pmwiki/pub/images/044pixila.png
Pixila
https://static.tvtropes.org/pmwiki/pub/images/rsz_045fairileon.png
Fairileon

Bug/Fairy-type Pokémon with the Venezuelan Poodle Moth as their inspiration. Pixila looks more like a small mammal with wings and antennae than a bug, and its cheerfulness is said to provoke optimistic behavior in others. Fairileon become more bug-like upon evolution, gaining an extra set of legs, bigger moth-like wings, and a long tongue they use to feed on nectar. Despite what their name and appearance may suggest, they aren't related nor based on Eevee.


  • Big Creepy-Crawlies: They are Bug-type, though they look more like mammals with bug characteristics than full-on insects.
  • Big Eater: Fairileon eats a pound of nectar a day.
  • Cuteness Proximity: Pixila can have Cute Charm as a regular ability, which may infatuate Pokémon of the opposing gender that make contact with it.
  • Elemental Absorption: Gets Sap Sipper as a Hidden Ability, making them immune to Grass-type attacks and gaining an Attack boost if hit by one.
  • Face of a Thug: Fairileon is a massive hound-like Pokémon with an intimidating face, but it's said to be just as cheerful as its pre-evolution.
  • Healing Factor: They can have both Natural Cure as a regular ability and Regenerator as a hidden one. The former cures them of any status ailments when switching out, the latter restores a third of their health when doing the same instead.
  • Heal Thyself: The line gets many ways to recover HP. Regenerator heals them by a third of their health when they switch out, Moonlight lets them directly regain 50% of their HP back (or 66% during Sunny Day), Dream Eater and Draining Kiss heal them by half of the damage they inflicted, and the Clover-exclusive Lick Clean removes status buffs from other Mons and heals them depending on how much the target was buffed.
  • The Medic: They can work as this in double battles, as they learn Aromatherapy to cure status ailments from the entire team and Pollen Puff/Floral Healing to heal half of their teammate's HP (or 66% for the latter if Grassy Terrain is active).
  • Mighty Glacier: Fairileon has a fairly low Speed stat. However, it ties with two other Mons as having the highest HP stat of any Bug-type Pokémon, and its Special Defense is even better. Combined with an usable Special Attack stat and many ways to recover health, Fairileon can be a formidable opponent against any other special attacker.
  • Our Fairies Are Different: Part Fairy-type.
  • Overly-Long Tongue: Fairileon get one upon evolving, which it really needs as it saps a pound of nectar every day.
  • Power Nullifier: Fairileon gets Shield Dust instead of Cute Charm, which prevents secondary effects from regular attacks activating.
  • Ridiculously Cute Critter: Just look at Pixila!
  • Squishy Wizard: The line has great Special Defense, but their physical Defense is piss-poor.
  • Status Buff: Apart from Quiver Dance, which boosts their Special Attack, Special Defense and Speed by one stage, they also get Tail Glow, possibly the most broken set-up move any Special Attacker could wish for as it raises said stat by three stages. They also learn Baton Pass to pass the boosts to other teammates if things are looking rough.
  • Switch-Out Move: They get Baton Pass to escape from battle and potentially pass their Status Buffs to the next ally coming in. Fairileon can also learn Teleport, which lets an ally switch in without taking damage.

    Wedgard and Knokedge 

046: Wedgard
047: Knokedge

https://static.tvtropes.org/pmwiki/pub/images/046wedgard.png
Wedgard
https://static.tvtropes.org/pmwiki/pub/images/047knokedge.png
Knokedge

Demon-like beings with no legs and two big claws. As its name implies, Wedgard serves as a wedge and, despite looking weak, it's capable of crushing rocks twice its size. Knokedge gains an extra head with another consciousness, but they are usually so straight-forward that they think the same thing.


  • Charged Attack: One of the few lines to get Skull Bash, which raises their Defense the turn it's selected and deals a powerful blow the next one.
  • Dishing Out Dirt: They are pure Ground-type.
  • Dump Stat: Knokedge's Special Attack is laughably low at only 20 points. Granted, they only learn a grand total of 5 Special Attacks (Hidden Power, Hyper Beam, Earth Power, Meme, and Mud Slap) and they have much better physical alternatives, so they've got absolutely no use for it.
  • Lightning Bruiser: Of the physical variety. Despite having no legs, Knokedge are only two points shy of a base 100 Speed stat. They've also got a big amount of HP and their physical stats are also great. Just keep them away from Special Attacks and you've got a fast, hard-hitting, and bulky Mon on your hands.
  • Magically Inept Fighter: Both of their Special stats are terrible, and unfortunately, all three of its weaknesses (Grass, Ice, and Water) tend to be specially-oriented.
  • Multiple Head Case: Knokedge.
  • One-Hit Kill: Their final level-up move is Fissure, which kills anything in a single hit unless they have Sturdy. It has a shaky accuracy, but they also learn Hone Claws to somewhat fix this.
  • The Spiny: One of their hidden abilities is Rough Skin, which damages enemies making contact with them.
  • Status Buff: If they have Sand Veil, their Evasion increases during a Sandstorm. They also learn Hone Claws via level-up and can be tutored to know Swords Dance.
  • Trap Master: Learns every entry hazard-related move except for Sticky Web either via level-up (Rapid Spin and Toxic Spikes), tutor (Stealth Rock), or breeding (Spikes).
  • Wolverine Claws: Their claws look quite sharp, don't they? This is even more true if they have the Tough Claws ability, which boosts the power of their contact moves by 30%. In addition, they learn many moves that require sharp claws to work such as Metal Claw, Crush Claw, and X-Scissor.
  • You Will Not Evade Me: One of their abilities is Arena Trap, which prevents opponents from fleeing or switching out as long as they don't have Levitate or the Flying/Ghost-type.

    Ribbizap 

048: Ribbizap

https://static.tvtropes.org/pmwiki/pub/images/048ribbizap.png
Ribbizap

Electric-type frogs that look like plugs/chargers and even have one as a tail. It uses said tail to connect itself into electrical sources to feed, making it a nuisance towards power plants.


  • Astonishingly Appropriate Appearance: It's Electric-type and its body looks like an electrical plug.
  • Elemental Absorption: Three of its possible abilities can invoke this. Lightning Rod and Motor Drive makes it immune to Electric-type attacks and boost its Special Attack/Speed if hit by one, respectively, while Dry Skin makes it recover HP if hit by a Water-type move.
  • Fragile Speedster: Has a good base Speed of 102, but its HP and defenses are lackluster.
  • Glass Cannon: 112 base Special attack that lets it hit relatively hard, but 68 HP and 57/73 defenses aren't impressive at all.
  • Healing Factor: With Dry Skin, Ribbizap will heal HP every turn under rain.
  • Make Me Wanna Shout: Being based on frogs and all, it learns many sound-based moves via level. It can also have Liquid Voice as an ability, which converts them into Water-type.
  • Making a Splash: Subverted. Despite not being Water-type, one could expect it to get moves of said type, similarly to previous Pokémon based on water-dwelling animals that aren't Water-type, right? Wrong! The only Water-type moves it learns are Rain Dance (something many, many other non Water-type Pokémon get) and Scald via tutoring.
    • However, this can get Double Subverted if it has Liquid Voice as its ability, which makes sound-based moves become Water-type instead.
  • Poor, Predictable Rock: While it doesn't have it as bad as other Electric-types, Ribbizap's level-up moves that don't make use of its low Attack stat are Electric, Normal, and Steel-typed. It also gets Ice Beam/Blizzard and Hidden Power as TM and Scald and Focus Blast as tutor moves, but that's it. Liquid Voice lets it have more Water-type attacks, but it also removes its Normal-type coverage since all of its Special Attacks of said type are sound-based.
  • Shock and Awe: Electric-type.
  • Spam Attack: Naturally learns Uproar, which locks it in the move for 3 turns.
  • Status Buff: Learns both Agility (Speed) and Tail Glow (Special Attack) as level-up moves, which can make a devastating combo if it manages to pull both moves before the opponent can properly react.
  • Status Infliction Attack: Naturally gets Thunder Wave to spread paralysis on its foes.
  • Weak to Fire: If it has Dry Skin, Fire-type moves will deal double damage against it.

    Elephas 

049: Elephas

https://static.tvtropes.org/pmwiki/pub/images/049elephas.png
Elephas

Psychic/Normal-type elephants meant to parody Pokédex entries in vanilla Pokémon games that reference Indian Elephants, despite real world animals not existing in the Pokémon world. Its own Pokédex entry also parodies this, claiming that its skin is so thick it can withstand electricity (referencing Raichu's Fire Red and Sun entries) and that it's afraid of ghosts (referencing Gastly's Fire Red entry).


  • A Dog Named "Dog": A variation. It's an Indian Elephant named Elephas, which is the scientific name of the real world Indian Elephant.
  • Action Initiative: Learns Think Fast, a Special Psychic-type move clone of Quick Attack.
  • Dishing Out Dirt: It's not Ground-type, but learns a handful of Ground-type moves that involve throwing mud or earth at the opponent like Mud Shot, Mud Bomb, Earth Power, or Muddy Water (which isn't actually Ground-type but invokes this image), just like real world elephants
  • Friendly Fireproof: With Telepathy as it’s ability, Elephas becomes immune to being hit by spread moves (e.g. Earthquake) by its own teammates during Double Battles.
  • Heal Thyself: One of its final level-up moves is Recover.
  • Healing Factor: Can get Shed Skin as ability, which has a chance of removing status effects at the end of the turn.
  • Informed Ability: Despite its Pokédex entry claiming that it resists electricity, Elephas takes neutral damage from Electric-type attacks.
  • Kevlard: With Thick Fat, Fire and Ice-type moves only deal half the damage against it.
  • Mighty Glacier: Great defenses accompanied by decent HP and Special Attack, but it's sluggish.
  • Mythology Gag: Its entire existence is based on Pokédex entries from other Pokémon games that reference the real world Indian Elephant. The franchise wouldn't replicate this until Pokémon Sword and Shield with the introduction of Cufant and Copperajah.
  • Non-Elemental: Part Normal-type.
  • Power Floats: One of its hidden abilities is Levitate, which makes it immune to Ground-type moves and certain hazards.
  • Psychic Powers: It's a Psychic-type.
  • Scissors Cuts Rock: Learns Miracle Eye via level-up, allowing its Psychic-type attacks to hit the otherwise immune Dark-type Pokémon.
  • Status Buff: Naturally learns Amnesia, Barrier, and Calm Mind to improve its defenses (and offense in the latter's case).
  • Visual Pun: Elephas is an elephant wearing a duppata, which is a traditional clothing for Indian women, making it a literal Indian Elephant.

    Seamapan 

050: Seamapan

https://static.tvtropes.org/pmwiki/pub/images/050seamapan.png
Seamapan

Water/Normal-type fish Pokémon shaped like hearts. However, the marks of its body and fin position also makes it look like a pair of buttocks wearing panties. For some reason, it often causes arousal in humans.


  • Action Initiative: Naturally learns Aqua Jet.
  • Blush Sticker: Small, but it's there.
  • Cast from Hit Points: Naturally learns the powerful Double Edge. Coupled with STAB and Huge Power, it can be quite devastating, although Seamapan's low HP means it will probably die too.
  • Cuteness Proximity: If it has Cute Charm and get hit by a contact move coming from an enemy of the opposite gender, there's a chance it will fall in love with Seamapan, immobilizing it 50% of the time.
  • Expy: Of Luvdisc and Alomomola, being single-stage Water-type Pokémon shaped like hearts.
  • Fragile Speedster: Seamapan has a decent Speed stat, but its average defenses are mitigated by its terrible HP.
  • Fully-Dressed Cartoon Animal: Subverted. The "panties" that fully adorn Seamapan are actually a pattern on its bodies.
  • Glass Cannon: With Huge Power, Seamapan's terrible Attack stat becomes somewhat usable. Too bad Huge Power doesn't fix its terrible bulk.
  • Kevlard: One of its standard abilities is Thick Fat, which halves damage taken from Fire and Ice-type moves.
  • Life Drain: Learns Drain Kiss.
  • Making a Splash: Its primary typing is Water.
  • Non-Elemental: Part Normal-type.
  • Punny Name: Its name is a play on shimapan, the Japanese term for striped panties.
  • Recurring Element: As mentioned above, it continues the irregular trend of having a Water-type Pokémon in the shape of a heart like Luvdisc and Alomomola.
  • Situational Damage Attack: Learns Water Spout as its final offensive move, which deals more damage the more HP Seampan has. It also gets Flail, which does the inverse.
  • Super-Strength: It can have Huge Power as an ability, doubling its otherwise terrible Attack stat to decent levels.
  • Useless Useful Spell: Cute Charm and Thick Fat aren't very good abilities, the former being luck-based and requiring and already frail Mon to take a hit to have the chance of activating, and the latter halving the damage of two types it already has a resistance against. Huge Power and Water Bubble (which amusingly also gives a Fire-type resistance on top of other more useful effects) are far better.

    Caroline 

051: Caroline (キャロリン kyarorin)

https://static.tvtropes.org/pmwiki/pub/images/051caroline.png
Caroline

Ground/Flying-type quails known for talking and being Christian. Its origin is this DeviantArt post.


  • Blow You Away. As expected from a bird, Caroline is Flying-type.
  • Cast from Hit Points: As expected from a bird-based Pokémon, it gets Brave Bird.
  • Confusion Fu: Caroline has a surprisingly good movepool it can fully use thanks to its good mixed Attack stats. Of the 18 types, Caroline can effectively use offensive moves from 12.
  • Critical Hit Class: If it's holding a Bible, the critical hit ratio of its moves increase. In fact, a Caroline with Super Luck and the Bible will almost always land critical hits on every move it uses, with the "almost" being removed if said move already has an increased critical hit chance.
  • Expy: Could be one to Kantonian Farfetch'd, being single stage Flying-type Pokémon with an Iconic Item that boosts their critical hit chance.
  • Fragile Speedster: Its Speed is pretty good, sitting at a comfortable base 100. On the other hand, Caroline's HP and defenses are mediocre.
  • Glass Cannon: Its offenses, while not amazing, are workable enough to allow Caroline score some good hits. It can also boost itself with Work Up or Nasty Plot, upgrading said offenses from usable to great.
  • Heal Thyself: Learns Roost as a level-up move.
  • Honor Before Reason: If it has Justified, Caroline's attack increases every time it's hit by a Dark-type move.
  • Iconic Item: Bible, which increases Caroline's chances of landing a critical hit.
  • Luck-Based Mission: Its standard ability is Super Luck, which increases the chances of their moves being critical.
  • One-Gender Race: Exclusively female.
  • Religious Bruiser: Caroline is a Farfetch'd clone who is also outright classified as the Christian Pokémon for whatever reason, and she even has an exclusive item called the Bible that boosts her critical hit ratio.
  • Status Buff: Learns both Agility, Nasty Plot and Work Up as level-up moves, which greatly increases its Speed, Special Attack, or both Attack and Special Attack by one level, respectively.

    Chompest and Vaultevour 

052: Chompest
230: Vaultevour

https://static.tvtropes.org/pmwiki/pub/images/052chompest.png
Chompest
https://static.tvtropes.org/pmwiki/pub/images/230vaultevour.png
Vaultevour
Vaultevour got introduced in a later update, hence the sudden number change.

A line based on the Mimic enemy found across many JRPGs. Chompest starts as a Rock/Dark-type living chest full of gold coins who enjoys eating shiny objects, valuable items, and treasure hunters. When exposed to a Metal Coat, Chompest evolves into Vaultevour, who looks more like a safe and is Steel-type instead.


  • Animate Inanimate Object: They are living chests/safes.
  • Boss Battle: Chompest is Brock's strongest Mon in the first (or seventh, in case you decided to skip him and leave him for second-to-last) Gym Battle.
  • Cast from Hit Points: The entire line learns Take Down and Double Edge as level-up moves. In addition, Chompest's final level-up move is Head Smash, while Vaultevour learns the Clover-exclusive Overbite instead, which deals massive damage but takes 50% of Vaultevour's HP.
  • Chest Monster: Chompest is based on one. It also serves the Voltorb/Foongus' line role as the overworld encounters disguised as items.
  • Combat Pragmatist: They are Dark-type.
  • Dishing Out Dirt: Chompest is Rock-type.
  • Extra-ore-dinary: Vaultevour acquires the Steel-type upon evolving, replacing Chompest's Rock-typing.
  • Expy: Of the Onix line. Both of them start as Rock-type Pokémon that evolve with the Metal Coat, replacing said Rock-typing with Steel. Their evolution also gets introduced in a later "version" (another game for Onix/Steelix and another update for Chompest/Vaultevour), and they serve as the Signature Mon of Brock, the first Gym Leader of the region.
  • Heal Thyself: If they previously used Stockpile, Swallow will recover their health.
  • I'm a Humanitarian: Chompest's Pokédex entry reveals that its favorite meal, apart from valuable items, are treasure hunters.
  • Item Caddy: They can have Pickup as a Hidden Ability, which lets them obtain random items at the end of the battle. They also have Jewelry, which grants them a random move-boosting Gem once per battle.
  • Man Bites Man: The line learns many bite-based moves such as Bite, Crunch, Psychic Fangs, the Elemental Fangs, and the Clover-exclusive Overbite. Vaultevour also gets Strong Jaw as its standard ability, increasing the power of these moves. Good luck trying to survive a Strong Jaw-boosted Overbite from a Vaultevour.
  • Mighty Glacier: Chompest isn't actually very bulky (unless it's carrying an Eviolite, which makes it bulkier than its evolution), but evolving into Vaultevour boosts its average defenses to good levels, not to mention its massive Attack stat of 140 (making it the strongest non-Legendary physical Dark or Steel-type in the game) letting it take and deliver punishment with ease. But of course, being a living safe means that it isn't very fast, having only 40 base Speed.
  • Piñata Enemy: Chompest can be found carrying Star Pieces or Nuggets, which makes it a premier target for farming money with a Pokémon that knows Thief.
  • Punny Name: Try saying Vaultevour's name out loud multiple times. Still don't get it?note 
  • Shout-Out: Chompest's cry is the "Treasure Get" jingle from The Legend of Zelda: Ocarina of Time.
  • Silicon-Based Life: They appear to be entirely made of either rock or steel, respectively.
  • Status Buff: They learn Stockpile to improve both of their defenses, and Vaultevour gets Iron Defense to doubly raise its physical Defense instead.
  • Trap Master: Can be breed to know Spikes, Toxic Spikes, and Stealth Rock (with the latter also being a tutor move)-

    Masdawg and Pasdawg 

053: Masdawg
054: Pasdawg

https://static.tvtropes.org/pmwiki/pub/images/053masdawg.png
Masdawg
https://static.tvtropes.org/pmwiki/pub/images/054pasdawg.png
Pasdawg

Normal-type dog Pokémon based on the "My mom's dog" copypasta. Masdawg looks identical to a Real Life Labrador Retriever. It's a popular family pets because they resemble Dog from the popular In-Universe game Animals. Once sufficiently trained, Masdawg evolves into Pasdawg, which resembles a Bulldog instead.


  • Bad with the Bone: Apart from learning Bone Rush and, in Pasdawg's case, Shadow Bone, their Iconic Item is the Thicc Bone, which doubles their Attack stat.
  • Cast from Hit Points: They naturally learn Take Down and Double Edge.
  • Cuteness Proximity: Masdawg gets Cute Charm as an ability.
  • Damage-Sponge Boss: Pasdawg has the highest HP of any non-Legendary Steel-type Pokémon.
  • Extra-ore-dinary: Pasdawg gain the Steel-type upon evolving.
  • Final Boss: Masdawg, believe it or not, is Your Mom's Signature Mon during the Champion Battle. Its Level 99 and Eviolite (or Thicc Bone during rematches) compensate for its otherwise mediocre stats, making it quite tough. It also shares this role with her Baddon, as it has far stronger stats than Masdawg, but it isn't as iconic.
  • Fragile Speedster: All of Masdawg's stats apart from its impressive Speed are mediocre.
  • Iconic Item: The Thicc Bone, which doubles their Attack stat in the similar vein to Marowak's Thick Bone.
  • Man Bites Man: As expected from Mons based on dogs, they learn their fair share of biting moves like Crunch or the Elemental Fangs.
  • Mighty Glacier: Upon evolving, Pasdawg loses half of the Speed it had as Masdawg. To compensate, it gains big boosts everywhere else apart from its useless Special Attack.
  • Non-Elemental: They are part Normal-type.
  • Ridiculously Cute Critter: Masdawg. Justified, since it looks like an old plain dog without any creature-like characteristics typical from other Pokémon.
  • Secret Art: The only line to have the ability Ball Fetch, which lets them recover any Pokeball that fails to catch a Pokémon.
  • Spam Attack: Bone Rush lets them attack between 2 and 5 times in the move.
  • Status Buff: All of their hidden abilities give them a buff during certain weather. Sand Veil (exclusive to Masdawg) increases its Evasion during a sandstorm while Sand Force (exclusive to Pasdawg) increases the power of its Ground, Rock and Steel-type moves instead, and Swift Swim (acquired by both) doubles their speed during rain.

    Spanke and Anaconduke (Hebitto and Anaking) 

055: Spanke / Hebitto (ヘビット hebitto)
056: Anaconduke / Anaking (アナキング anakingu)

https://static.tvtropes.org/pmwiki/pub/images/055spanke.png
Spanke
https://static.tvtropes.org/pmwiki/pub/images/056anaconduke.png
Anaconduke

Grass/Fighting snakes with spanking as their theme. Spanke uses the hand at the end of its tail as both a communication tool and as a defensive weapon, spanking anyone who threatens it. Its evolution, Anaconduke, is basically just a bigger Spanke with two boxing gloves instead of a single hand. Anaconduke is said to always be lost in its own thoughts, though it's always focused on a good fight.


  • Action Initiative: Anaconduke learns Bullet/Mach Punch, though you'll need the Move Reminder for that.
  • Bare-Fisted Monk: Part Fighting-type.
  • Cast from Hit Points: Learn Submission.
  • Confusion Fu: Anaconduke has a big physical movepool to go along its great Attack stat. It can use physical attacks from every type except Bug, Fairy, Flying, Psychic, and Water.
  • Dump Stat: Their Special Attack is atrociously low, with Anaconduke having only 20 points in it. Fortunately, all of its level-up moves are either Physical or Status, so there's nothing going to waste when training it.
  • Extremity Extremist: More than a half of their moveset involves them using their tail-hands to attack, as they posses a wide array of punching moves and some others like Force Palm or Wake-Up Slap that presumably also make use of them.
  • Elemental Punch: Learns the three elemental punches, which Spanke can happily abuse with the Iron Fist ability.
  • Gameplay and Story Integration: Anaconduke's entry mentions that it's always distracted and lost in though, and one of its regular abilities happens to be Oblivious.
  • Green Thumb: They are Grass-type.
  • Healing Factor: With Shed Skin, they can cure any status effect at the end of the turn 30% of time.
  • Life Drain: They naturally learn Leech Seed to steadily inflict this each turn.
  • Lightning Bruiser: Of the physical variety. Anaconduke has great HP and Attack stats complimented by a decent Defense and Speed, so it can quickly deliver nasty blows and take some in return.
  • Magically Inept Fighter: Their Special Attack is extremely low, and their Special Defense doesn't fare much better. Be careful if your Anaconduke is against an strict Special Mon.
  • Power Up Letdown: Upon evolving, Anaconduke loses Spanke's Iron Fist and instead gets... Limber. It's not a bad ability, but between avoiding the situational Paralysis and boosting most of its movepool by a great margin, it's obvious that Anaconduke would've preferred keeping its pre-evolution's Ability.
  • Spam Attack: They can have Skill Link, which makes multi-attacking moves always hit the maximum amount of times. The only attack they can abuse this with is Bullet Seed though.
  • Status Buff: Naturally learns Amnesia to help patch its poor Special Defense and Coil to boost its physical stats and Accuracy. They can also be taught Bulk Up (TM) or Swords Dance (Tutor). Finally, one of their level-up moves is Power-Up Punch, with deals damage and boosts their Attack every time.
  • Useless Useful Spell: Skill Link only benefits Bullet Seed, but Anaconduke already has the equally powerful Power Whip and its other abilities get more utility, so unless you are desperate to reliably hit Pokémon behind a Substitute or don't want to deal with Power Whip's accuracy, Skill Link is mostly useless.

    Fishnism and Sjwhale 

057: Fishnism
058: Sjwhale

https://static.tvtropes.org/pmwiki/pub/images/057fishnism.png
Fishnism
https://static.tvtropes.org/pmwiki/pub/images/058sjwhale.png
Sjwhale

A line of Water/Psychic Pokémon inspired by Straw Feminists. Fishnism is a regular fish with marks on its body resembling hashtags, who is always trying to take rights to its territory and destroying things made by males. Sjwhale develops even stronger psychic powers upon evolution, which it exploits to control people's minds and make them help with its plans.


  • Acrofatic: Despite its pudgy appearance, Sjwhale is actually pretty fast, sporting a 90 base Speed stat which is at least above average.
  • Action Initiative: Learns Aqua Jet.
  • Big Eater: They can have Gluttony as an ability, which lets them consume held berries earlier than intended.
  • Cast from Hit Points: They get Submission and Overbite as level-up moves, which inflict recoil damage.
  • Boss Battle: Sjwhale is Tumblrita's ace during the second Gym Leader Battle.
  • Damage-Sponge Boss: Sjwhale has a pretty big HP stat, as expected from a Pokémon with a "fat" appearance.
  • Does Not Like Men: Fishnism's Pokédex entry claims that it's often seen destroying things made by males, implying this.
  • Heal Thyself: Learns both Rest and Slack Off as level-up moves.
  • Hoist by His Own Petard: One of their regular abilities is Synchronize, which punishes Pokémon that inflict Status Effects on them by making them suffer the same fate.
  • Irony: Their Rivalry ability, which is supposed to reflect their hated towards men, actually makes them weaker when battling male Pokémon due to how the ability works (boosts offense when battling Pokémon of the same gender, but decreases against the opposite).
  • Kevlard: Sjwhale has Thick Fat as a Hidden Ability, halving incoming damage from Fire and Ice-type moves.
  • Lightning Bruiser: An Sjwhale with Belly Drum can go from a Stone Wall to this in the brink of an eye. Just set up, eat an Speed-boosting (or even healing, considering that its Speed isn't half bad) berry earlier thanks to Gluttony, and proceed to tear everything apart.
  • Making a Splash: Part Water-type.
  • Man Bites Man: They get many biting moves as level-up gains such as Bite, Cruch, Overbite, and Psychic Fangs.
  • Psychic Powers: Psychic-type.
  • Signature Move: The move Trigger (a Special Psychic-type Fury Cutter clone) is heavily associated with them.
  • Situational Damage Attack: Sjwhale gets Water Spout, which increases in power the more HP Sjwhale has. Thanks to its big HP pool, reliable recovery and above average Speed, Sjwhale can constantly shoot a 150 Base Power STAB attack through the match, which can seriously hurt things that don't resist it even if it's coming from a Stone Wall like Sjwhale.
  • Spam Attack: This is the intent of Trigger, which steadily gets more powerful if they constantly keep using it every turn.
  • Status Buff: Sjwhale learns Belly Drum as a level move, which boosts its Attack to the maximum at the cost of half its health.
  • Stealth Pun: Fishnism is a feminist fish. Feminists are known for being triggered. So Fishnism is a triggerfish.
  • Stone Wall: Sjwhale has a ton of HP and very good defenses, and even learns Slack Off (for instant 50% recovery) and Rest (for 100% recovery and shrugging off status effects) to keep itself healthy, making it very hard to kill without a super-effective move. However, its offenses are very mediocre, with its highest one (Attack) being only base 65.
  • Straw Feminist: They are a parody of this, being explicit men haters who mind-control people to do the dirty work for them, among other things.
  • Take That!: Towards the feminist movement and social justice as a whole. Fishnism itself is an aggressive and territorial fish, while Sjwhale is a Fat Bitch who relies on mind controlling others to do its dirty work.
  • Useless Useful Spell: Both Thick Fat and Rivalry are subpar abilities to have. The former halves damage from two types Sjwhale already resists (and being an Stone Wall, it takes pathetic damage from these even without the double protection), and Rivalry is very situational and Sjwhale isn't intended for dealing direct damage anyway (unless it's using Belly Drum). Gluttony for its Belly Drum set and Synchronize for its Stone Wall capabilities are much better to have.

    Chezetta and Mozzamazel (Hitokire and Doublecheese) 

059: Chezetta / Hitokire (ヒトキレ hitokire)
060: Mozzamazel / Doublecheese (ダブルチーズ daburuchīzu)

https://static.tvtropes.org/pmwiki/pub/images/059chezetta.png
Chezetta
https://static.tvtropes.org/pmwiki/pub/images/060mozzamazel.png
Mozzamazel

Fairy/Fire Pokémon that look like slimy girls made of cheese in a slice of pizza. They reference many Anime and Hentai tropes such as Lolicon, Slime Girls, and the Yuri Genre. While Chezetta is a single child-like entity, Mozzamazel becomes a double slice of pizza with two far more developed women.


  • Anthropomorphic Food: According to Mozzamazel's Pokédex entry, they are actually made out of lactose instead of just being a cheese-like slime.
  • Barbie Doll Anatomy: They appear to be naked, but nothing overly explicit is shown
  • Cute Monster Girl: Chezetta and Mozzamazel are a combination of slime girls and pizza cheese. They are predominantly female, but have a chance of being male (ironically as high as Wifemin has of actually being female).
  • Cuteness Proximity: They can have Cute Charm as a Hidden Ability, letting them infatuate enemies that make contact with them.
  • Elemental Absorption: They get Water Absorb as a Hidden Ability, removing one of their biggest weakness.
  • Gameplay and Story Integration: Mozzamazel's Pokédex entry notes that they draw water into their bodies to grow bigger. Apart from learning a surprising amount of Water-type moves for a Fire-type Pokémon, one of their possible abilities is Water Absorb.
  • Heal Thyself: They naturally learn Recover.
  • Life Drain: They learn Drain Kiss via level-up.
  • Making a Splash: They get a notable amount of Water-type moves (Scald, Surf, Waterfall, and Water Pulse) despite being Fire-types. In addition, they can have Water Absorb as an ability, letting them recover HP each time they get hit by a Water-type move.
  • Mighty Glacier: Mozzamazel have amazing bulk, sporting 105 points on their three defensive stats, with their Special Attack being close to these numbers by 10 points. On the other hand, they only have a pitiful base 40 Speed.
  • Our Fairies Are Different: Their primary typing is Fairy.
  • Our Monsters Are Weird: Can't get any weirder than six foot tall (1.9 m) Slime Girls made out of cheese sitting atop of a giant slice of pizza.
  • Playing with Fire: Part Fire-type.
  • Slime Girl: Or Slime Girls in the case of Mozzamazel. Their shiny palette also happens to be blue, the typical coloration of slime girls in Japanese media.
  • Status Buff: They naturally learn Acid Armor to increase their physical Defense.
  • Sticky Situation: Both of their regular abilities suggest that the substance that composes their body is sticky, with Sticky Hold preventing them from losing their items, and Gooey reducing the Speed of the enemy if they make contact with Chezetta or Mozzamazel.
  • The Power of Friendship: Chezetta only evolves into Mozzamazel once its friendship with its trainer is high enough.
  • Visual Pun: Chezetta is a naked child-like entity resting atop of cheese pizza. C.P. anyone?.
  • Yuri Genre: As they are a parody of Anime and Hentai tropes, it's safe to say that Mozzamazel invoke this.

    Krokling and Krokizon (Togake-ko and Kurokujiru) 

061: Krokling / Togake-ko (トガケ・コ togake-ko)
062: Krokizon / Kurokujiru (クロクジル kurokujiru)

https://static.tvtropes.org/pmwiki/pub/images/061krokling.png
Krokling
https://static.tvtropes.org/pmwiki/pub/images/062krokizon.png
Krokizon

Pokémon inspired by the monster-like Gen 1 sprites found in the original Pokémon Red and Blue. Krokling is a small dinosaur-like Pokémon known for its appetite, with documents about one having eaten an Indian Elephant in one setting. Krokizon is as ferocious as its appearance suggests, being the apex predator of its habitat. However, it's also happy with sustaining trough vegetation if prey becomes scarce.


  • Big Eater: Krokling has a big appetite, with reports about one eating a single Indian Elephant by itself. Krokizon's entry also notes that it can sustain itself with plants if it over-hunt its preys.
  • Cast from Hit Points: They learn Double Edge, Head Smash and Wood Hammer as level-up moves. Two of their abilities also relate to these moves: Reckless increases their power (and therefore the amount of recoil they will suffer from it) while Rock Head flat-out negates said recoil, subverting this trope.
    • Krokizon also learns Belly Drum, which maximizes its Attack at the cost of half of its HP.
  • Confusion Fu: While a lot of its moves run on its subpar Special Attack stat, Krokizon still gets a ton of them to use with uts much better Attack, with only Fairy, Flying, Ghost, Poison, and Water being absent from its repertory.
  • Dishing Out Dirt: They have Ground as their primary typing.
  • Green Thumb: A Grass-type line.
  • Kevlard: One of their regular abilities is Thick Fat, which greatly benefits them as it negates their Fire-type weakness and makes Ice-type moves go from "absolutely devastating" to "hurtful but survivable".
  • Kill It with Ice: If they don't have Thick Fat, Ice-type moves are a guaranteed One-Hit Kill against them unless the attacker has laughably low offensive stats.
  • Life Drain: They get Horn Leech as a level-up move.
  • Mighty Glacier: Krokizon has a massive base 130 Attack stat, good 100 Defense, and excellent 110 HP, which somewhat helps it mitigate its below-average base 65 Special Defense. However, with only 50 base Speed, most things are going to outspeed it.
  • Mythology Gag: Their existence comes from the mini-sprite used for Pokémon with monstrous appearance that existed in the original games.
  • One-Hit Kill: Their last level-up move is Fissure.
  • Retraux: Their shiny sprites makes them resemble Mons from the GameBoy Color era.
  • Ridiculously Cute Critter: Krokling looks absolutely adorable for a Mon with such a voracious appetite.
  • Status Buff: Bulk Up and Belly Drum are in their level-up moves, while Swords/Dragon Dance are available via tutoring or breeding, respectively.

    Conchilla and Haremit (Usagira and Jamie) 

063: Conchilla / Usagira (ウサギラ usagira)
064: Haremit / Jamie (ジャミエ jyamie)

https://static.tvtropes.org/pmwiki/pub/images/063conchilla.png
Conchilla
https://static.tvtropes.org/pmwiki/pub/images/64haremit.png
Haremit

A line of Normal-type chinchillas/hares that mimic hermit crabs. Conchilla is mainly found resting at seashores or near bodies of water, hiding in the sand whenever a wave approaches. Haremit's shell becomes even bigger, allowing it to hide its entire body inside, though Conchilla remains mostly unchanged.


  • Cast from Hit Points: With Double Edge.
  • Cuteness Proximity: Conchilla gets Cute Charm as an ability, which may cause foes of the opposite gender to fall in love with it via contact moves.
  • Cycle of Hurting: With Serene Grace and Rock Slide, Haremit can pseudo-imitate Jirachi and Togekiss' play style of constantly flinching the enemy until they die. Granted, this requires a high Speed stat to hit the enemy before they can react, something Haremit lacks... until you realize it can learn Shell Smash.
  • Dishing Out Dirt: Haremit is part Rock-type.
  • Fixed Damage Attack: They get Super Fang, which always damages the victim by half of its current HP.
  • Gratuitous Spanish: Probably unintentional, but Conchilla's name in Spanish can be translated to "little conch".
  • Heal Thyself: They learn Shore Up, which recovers 50% of their health, or 66% if a Sandstorm is currently on the battlefield.
  • Improvised Armour: Haremit's conch functions as this. In fact, one could argue than instead of evolving itself, Conchilla's conch is the one that receives the boost from the evolution, much like Mega Slowbro.
  • Making a Splash: Despite not being Water-type, they take inspiration from an aquatic animal and are capable of learning a handful of Water-type moves by level and tutoring.
    • Both of their hidden abilities also have something to do with the Water-type. Water Compaction sharply raises their Defense if they get hit by a Water-type move, while Hydrophile grants them a 50% boost (practically a third STAB) on moves of said type.
  • Non-Elemental: They are Normal-type.
  • Ridiculously Cute Critter: Just look at it. Doesn't matter which one.
  • Secret Art: They are the only line with the Clover-exclusive Hydrophile ability, which grants a sizable boost to their Water-type attacks.
  • Spam Attack: They learn Spike Cannon and Clamp, with the latter having the added benefit of preventing the opponent from switching out.
  • Status Buff: They naturally learn Shell Smash and Curse. The former converts them into fragile Glass Cannons, while the latter further emphasizes their defensive capabilities while also raising Attack and reducing Speed, effectively going from a Stone Wall to a Mighty Glacier.
  • Stone Wall: While Haremit's offenses aren't that bad, they are nothing spectacular either. On the other hand, its three defensive stats are great, and it has access to many utility moves such as Shore Up to recover health and Super Fang to do fixed damage and not worry about its subpar offensive stats.
  • Trap Master: Haremit naturally learns Spikes and Stealth Rock.

    Coolcube, Tankube, and Fabkube 

065: Coolcube
066: Tankube
067: Fabkube

https://static.tvtropes.org/pmwiki/pub/images/rsz_065coolcube.png
Coolcube
https://static.tvtropes.org/pmwiki/pub/images/066tankube.png
Tankube
https://static.tvtropes.org/pmwiki/pub/images/067fabkube.png
Fabkube

Ice cube Pokémon that undergo through some drastic changes as they evolve. Coolcube starts as three conjoined cubes that melted together after a storm, one with a toothy grin and the other two with an eye each. When sufficiently leveled up, Coolcube evolves into Tankube, a melting ice cube resembling a military turret/tank that grows three cannons and even an extra mouth. If that wasn't weird enough, exposing Tankube to a Sun Stone will make it evolve into Fabkube, which makes it grow a pair of butterfly wings and a princess crown while also discarding its extra mouths.


  • Action Initiative: Fabkube can defy this is they have Dazzling, which makes it immune to moves with increased priority.
  • Animate Inanimate Object: They are living ice cubes.
  • An Ice Person: Part Ice-type, if it wasn't obvious enough.
  • Divergent Character Evolution: Tankube and Fabkube can effectively perform different roles within the same family. Tankube is a Mighty Glacier that can be far bulkier than Fabkube with an Eviolite, while Fabkube is an speedy Squishy Wizard with much better coverage than its pre-evolution.
  • Fragile Speedster: Fabkube is quite speedy, though its HP and Defense stats are noticeably lower. It can survive Special Attacks better though.
  • Gameplay and Story Integration:
    • Coolcube's Pokédex entry claims that it's nearly unrecognizable in a hailstorm. One of its possible abilities is Snow Cloak, which makes landing a hit on it much more difficult if hail is falling.
    • Tankube's entry notes that it uses the water melting off uts body to skate and move faster in places where isn't as cold as its habitat. It can have Swift Swim as an ability, which doubles Speed during rain (a weather condition often associated with warmer climates).
  • Heal Thyself: They learn Recover.
  • Healing Factor: The entire line has Ice Body as a possible ability, which makes them recover HP each turn under hail.
  • Lightning Bruiser: A Tankube with Swift Swim can become this during rain, as it doubles its low Speed to acceptable levels while still maintaining its good offenses and defenses.
  • Making a Splash: Being based on ice cubes and all, Tankube and Fabkube get many Water-type moves, although most of them are based on moves that involve shooting water at great pressures or make use of their cannons such as Hydro Cannon, Hydro Pump, Octazooka, and Water Pulse. Their only move that doesn't follows this pattern is Scald.
  • Mighty Glacier: Tankube is slightly tankier than Fabkube, having 5 less points in HP in exchange for overall greater defenses (which can be further enhanced if it's holding an Eviolite). Its great Special Attack is also close to its evolution's, with Tankube only having 15 less points. Of course, this comes at the cost of half the Speed it would have if it evolved into Fabkube.
  • No Biological Sex: They are genderless.
  • No-Sell: They can have Clear Body as a Hidden Ability, which negates stat drops.
  • One-Hit Kill: They are natural users of Sheer Cold.
  • Our Fairies Are Different: Fabkube is part Fairy-type.
  • Power Floats: Fabkube gets Levitate as an ability, which negates certain hazards and Ground-type attacks.
  • Shed Armor, Gain Speed: Both Coolcube and Tankune can have Weak Armor as their ability, which sharply raises their Speed when hit by a contact move at the cost of some Defense.
  • Squishy Wizard: Fabkube has great Special Attack/Defense, but its physical Defense is average at best.
  • Status Buff: A Coolcube in hail will have its Evasion increased with Snow Cloak, while Tankube's Speed will double during rain if it gets Swift Swim. They also learn Acid Armor as level-up moves, which greatly increases their Defense.

    Smogaroben and Smoxilon (Smogon) 

068: Smogaroben
069: Smoxilon / Smogon (スモゴン sumogon)

https://static.tvtropes.org/pmwiki/pub/images/068smogaroben.png
Smogaroben
https://static.tvtropes.org/pmwiki/pub/images/069smoxilon.png
Smoxilon

Poison/Flying Pokémon that parody the (in)famous competitive Pokémon website Smogon. Smogaroben is a small bird said to be highly competitive, although it only likes to use very specific moves when battling. When it evolves into Smoxilon, its body become bigger and more powerful, although it's very easy to predict.


  • Action Initiative: They get Bullet Punch via level-up.
  • Blow You Away: They are part Flying-type.
  • Cast from Hit Points: Just like their inspiration, they learn Brave Bird.
  • Character Tiers: Smoxilon has been described in-universe as an highly-used Pokémon. Not only its classification is the OU Pokémon, its level-up moves are made up of those popularly used.
  • Confusion Fu: Despite what their Pokédex entry states, their movepool is actually massive. They are capable of learning attacks from every type except Fairy and Ghost, and that's not taking their equally impressive support moveppol into account.
  • Eyeless Face: Smogaroben lacks eyes, although the yellow circles it has in place makes it hard to notice at first glance.
  • Fragile Speedster: Smoxilon has an impressive base 116 Speed, but all of its other stats are below average.
  • Heal Thyself: They get Roost and can be tutored to know Softboiled. The latter is significantly more useful, since Roost would remove their Flying-type and make them vulnerable to Ground-type moves, a weakness of them.
  • Healing Factor: One of their hidden abilities is Regenerator, which heals them every time they switch out of battle.
  • Informed Flaw: While the Pokedex states that Smoxilon is easy to predict, in-battle it is the exact opposite, having access to an enormous variety of moves, many of which are considered to be some of the best in the series.
  • Kid-Appeal Character: According to its Flavor Dex, Smoxilon is very popular with kids.
  • Metagame: This is their main theme, particularly regarding Smogon and their love for "game-defining" moves and abilities. They naturally learn many moves deemed as broken or essential by the website such as Scald, Stealth Rock or U-Turn, and both of their hidden abilities (Regenerator and Technician) are often cited as two of the best abilities in the game by the Smogon fanbase. Smoxilon is even called the OU Pokémon, which is Smogon's most played tier by a wide margin.
  • Mix-and-Match Critters: Smogaroben incorporates elements from both Scizor (its head being modeled after said Mon's pincers) and Fletching (the body), Talonflame's first stage, both of which are/were regarded as peak competitive Pokémon by Smogon (at least until Power Creep eventually catch up with them). Smoxilon is a full-on purple Talonflame with a Koffing's (Smogon's mascot) head with its cross-bones tattoo being replaced by Smogon's emblem.
  • Poisonous Person: Their primary typing is Poison. They also have Poison Point as an ability, which can poison foes that make contact with them.
  • Poor, Predictable Rock: They are this In-Universe, as their Pokédex entries note that their moves and techniques are easily predictable. This isn't the case in-game however.
  • Situational Damage Attack: They get Venoshock, which doubles in power if the opponent is poisoned.
  • Smoke Out: One of their abilities is White Smoke, which prevents their stats from being lowered.
  • Sore Loser: Smogaroben cries for days when it loses.
  • Spam Attack: With Outrage, they get locked into move 2-3 times before being allowed to select another attack.
  • Status Buff: They learn the coveted Shell Smash, which makes them much faster and stronger at the cost of their defenses.
  • Status Infliction Attack: They naturally get Toxic, Toxic Spikes and Spore, the former two for spreading poison and the latter for sleep. They also get Scald via level-up, which has a high chance of burning the opponent.
  • Switch-Out Move: They learn U-Turn naturally and can be tutored to get Volt Switch.
  • Take That!: A not-so-subtle one towards Smogon. Both of the line's Pokédex entries notes how easily predictable their attacks are, a jab towards Smogon's love for certain moves and competitive sets. Smogaroben's entry also notes that it cries for days if it loses, and Smoxilon's mentions that it's highly loved by children.
  • Trap Master: They naturally learn all entry hazard-related moves (Rapid Spin, Spikes, Stealth Rock, Sticky Web, and Toxic Spikes) as level-up moves, a jab towards Smogon's love for entry hazards to the point of basically idolizing Stealth Rock as "the best move in the game".
  • Useless Useful Spell: While Technician is usually a good ability on other Pokémon, Smoxilon can't make good use for it since its massive movepool ensures that any Technician-boosted moves will have a much stronger version in its repertory. The only move that benefits from it is Bullet Punch, but unlike Scizor, the lack of STAB and its underwhelming Attack stat means that it still hits like a wet noodle, not to mention Smoxilon's high Speed stat ensuring that it doesn't usually need priority moves anyway.
  • Weak, but Skilled: Smoxilon has pretty underwhelming stats apart from Speed, with the highest one being a 85 base Attack. However, It makes up for it by having an impressive movepool full of high-powered (which means that it can hit relatively hard even with its low offensive stats) and support moves, so it can hold its own weight even if its stats make it seem like the contrary.

    Machmona 

070: Machmona

https://static.tvtropes.org/pmwiki/pub/images/070machmona.png
Machmona

A Pokémon based on the late Randy Savage. Fittingly for something inspired by a dead wrestler, Machmona is a Fighting/Ghost-type Pokémon who loves to fight with intense focus, sneaking behind opponents for some surprise punches.


  • Action Initiative: It gets Mach Punch and Spook Out as a level-up moves.
  • Bare-Fisted Monk: Part Fighting-type.
  • Elemental Punch: Learns all three elemental punches as tutor moves.
  • Extremity Extremist: Almost all of Machmona's level-up moves involve using either its hands or arms, and it can be taught many more via breeding or tutoring. It also has an impressive repertory of punching moves that would make Hitmonchan proud, and these can be further powered-up with the Iron Fist ability.
  • Gameplay and Story Integration: Its description claims that they use their disappearing ability to sneak behind opponents for surprise attacks, which is exactly what Phantom Force —a move it naturally learns— does.
  • Homage: A big one to Randy Savage, up to wearing its Iconic Outfit and its name being an anagram of Randy's nickname during his wrestling days.
  • The Insomniac: Gets Vital Spirit as an ability, which prevents it from falling asleep.
  • Jack of All Stats: It has a great Attack stat complemented by good (but not amazing) HP, defenses and Speed. The only stat Machmonas lack is Special Attack, but it doesn't really need it.
  • Jacob Marley Apparel: It appears wearing Randy Savage's most Iconic Outfit as a wrestler.
  • Kill Streak: One of its hidden abilities, Moxie, increases Attack every time it performs a kill.
  • Life Drain: Machmona learns Drain Punch to damage foes while keeping itself healthy.
  • Mana Drain: It can have Pressure as an ability, which coupled with Phantom Force allowing it to disappear from the battlefield for one turn means that the opponent has to waste four Power Points to just land a single hit on Machmona.
  • Our Ghosts Are Different: This one is based on a Real Life dead wrestler.
  • Secret Art: The only Pokémon with Elbow Drop, a Ghost-type physical attack with no secondary effect but high base power.
  • Significant Anagram: Machmona is an anagram for Macho Man, Randy Savage's nickname.
  • Situational Damage Attack: Its final level-up move is Final Gambit, which faints Machmona and deals damage equal to the HP it had when executing the attack.
  • Soul Power: Ghost-type.
  • Switch-Out Move: Learns Parting Shot to lower both of the target's offenses and change places with another teammate.
  • Taking You with Me: It learns Destiny Bond, which faints the enemy if it knocks out Machmona in that turn. It can also invoke this with Final Gambit, which faints Machmona but may take out the enemy too.

    Bacub and Urswine 

071: Bacub
072: Urswine

https://static.tvtropes.org/pmwiki/pub/images/071bacub.png
Bacub
https://static.tvtropes.org/pmwiki/pub/images/072urswine.png
Urswine

Normal/Fire-type Pokémon based on bears with pig and bacon thrown into the mix. Bacub's skin is said to be particularly tasty after being fried, acting as a common breakfast food for people. Urswine is far more ferocious than its pre-evolution, being extremely territorial and tearing down anything that gets in its way. They also smell nice.


  • Cast from Hit Points: They get the powerful Double Edge and Flare Blitz, both of which receive STAB and deal recoil damage. Thanks to Urswine's high HP pool, it can effectively use them without having to worry much about killing itself in the process.
  • Damage-Sponge Boss: Urswine has a massive HP stat of 130, which makes it the Fire-type Pokémon with the most HP legendary or otherwise.
  • Disability Superpower: They get Guts as a regular ability, which increases their Attack if they suffer from a Status Effect. Unlike most users of this ability, they have to use the riskier Toxic Orb to willingly activate it instead of a Flame Orb due to their Fire-typing.
  • Elemental Absorption: They have Flash Fire as a Hidden Ability, which makes them immune to Fire-type moves and increases their power if hit by one.
  • Expy: Of the Teddiursa line, particularly Ursaring and Urswine, being bears with similar appearances who evolve at almost identical levels (30 for Ursaring and 32 for Urswine) and have contrasting stat distribution (Urswine has 130 HP and 90 Attack stats, while Ursaring has the inverse). They even get Guts as regular abilities.
  • Gameplay and Story Integration: Similarly to the Kengeon line, their Pokédex entry notes how tasty they smell while learning Sweet Scent and having Aroma Veil as a possible ability.
  • Iconic Item: The Bacon Strip, which increases Urswine's low Special Defense to more acceptable levels in the similar vein to Assault Vest without the no-Status Moves restriction.
  • Kevlard: In addition to their big HP stat, they also get Thick Fat as an ability, which halves incoming Fire and Ice-type damage against them.
  • Mighty Glacier: Urswine has an incredible HP stat accompanied by good physical Attack and Defense (and its low Special Defense can be increased to similar levels if it holds a Bacon Stripe), but its Speed is sluggish.
  • Mix-and-Match Critters: While looking a lot like bears, they also incorporate some pig designs such as snouts and, in Bacub's case, the tail.
  • Non-Elemental: Part Normal-type.
  • Playing with Fire: A Fire-type line.
  • Ridiculously Cute Critter: Bacub is as adorable as far as half bear-half pigs go.
  • Shout-Out: Their creator has explicitly stated that they are based on ManBearPig from South Park.
  • Spam Attack: Two of their level-up moves are Thrash and Outrage, which locks them into the move for two or three turns.
  • Useless Useful Spell: Thick Fat, which gives them protection against a type they already resist, isn't as useful as their other abilities.

    Moostatic and Mooshock 

073: Moostatic
074: Mooshock

https://static.tvtropes.org/pmwiki/pub/images/073moostatic.png
Moostatic
https://static.tvtropes.org/pmwiki/pub/images/074mooshock.png
Mooshock

An Electric-type line based on moose with cow elements. Moostatic is a small calf with light bulbs instead of horns and whose milk will make your spit emit sparks if you ingest it. It evolves into Mooshock, becoming bigger and replacing its light bulb horns with magnets.


  • Astonishingly Appropriate Appearance: They are Electric-type and their horns are literal light bulbs/magnets.
  • Boss Battle: Mooshock is Guy's strongest Pokémon during the third Gym Leader Battle.
  • Cast from Hit Points: Mooshock learns plenty of these as level-up gains, some of which get shared by its pre-evolution. It has Take Down, Wild Charge, Flare Blitz, Head Charge, and even Volt Tackle, Pikachu's Signature Move in the original games.
  • Charged Attack: A variation. Mooshock naturally learns Charge, which raises its Special Defense and guarantees that its next Electric-type attack will deal twice as much damage.
  • Confusion Fu: Mooshock has a wide movepool, which is surprising for a pure Electric-type. Its good dual Attack stats also guarantees that no move goes to waste. To date, it can use attacking moves from every type except Fairy, Flying, Ghost, Ice, and Poison.
  • Damage-Sponge Boss: Mooshock has a very big HP stat, tying with Substarr for the highest HP of any Electric-type Pokémon in the game.
  • Elemental Absorption: They get Sap Sipper, which makes them immune to Grass-type moves and raises their Attack stat if hit by one, and Volt Absorb, which heals them if hit by an Electric-type move.
  • Heal Thyself: They get Milk Drink and Lick Clean via level-up.
  • Informed Ability: Mooshock's Pokédex entry claims that its body shines when charging into battle, but it doesn't have Illuminate as a possible ability; only Moostatic does.
  • Magic Knight: Mooshock has equally impressive attacking stats, with its physical attack only being 10 points higher than its special.
  • Mighty Glacier: Mooshock has an abysmal base 30 Speed, but all of its other stats range from good to excellent, specially its massive HP and dual attacking stats. It can patch up their low Speed with Agility, going from this to a Lightning Bruiser if needed.
  • Mix-and-Match Critters: You wouldn't be guilty of assuming they are based exclusively on cows, but they are actually moose with some cow elements thrown into the mix.
  • One-Hit Kill: Mooshock's final level-up move is Horn Drill.
  • Power Up Letdown: Upon evolving, Mooshock loses its pre-evolution's Illuminate and acquires Battery instead, which is completely useless in single battles and rather situational in doubles. Considering its arsenal of high-powered but somewhat inaccurate moves, Illuminate would've been a nice ability to keep.
  • Shock and Awe: Pure Electric-types.
  • Status Buff: One of Moostatic's hidden abilities is Illuminate, which boosts the accuracy of its attacks.
  • Status-Buff Dispel: They naturally learn Lick Clean, which removes the target's buffs and heals them.
  • Useless Useful Spell: Mooshock's Battery is useless in single battles, as it's an ability intended for doubles.

    Pretzely 

075: Pretzely (プレツリ puretsuri)

https://static.tvtropes.org/pmwiki/pub/images/075pretzely.png
Pretzley

A rather strange Rock/Ghost Pokémon clearly based on the King of Rock 'n' Roll, being modeled after a microphone and a pretzel, among other things. Its music is said to be very popular among people, although it also makes them very hungry.


  • Action Initiative: Gets Prankster as a Hidden Ability, giving all of its status moves increases priority.
  • Animate Inanimate Object: Half of its body (specifically its "torso") is modeled after a microphone, though it can be hard to notice since it's quite obscured by its clothes.
  • Anthropomorphic Food: The other half of its body (specifically its "legs") are modeled after a pretzel, hence its name.
  • Cool Shades: Sports a pair of gray ones, just like your typical Rock Star.
  • Dishing Out Dirt: Part Rock-type.
  • Elvis Impersonator: Its entire schtick.
  • Fixed Damage Attack: Learns Night Shade to deal damage equal to its own level.
  • Fragile Speedster: If given its Iconic Item, Pretzley's Speed is doubled, going from a low 65 to a fantastic 130. Its defenses will still be weak though.
  • Glass Cannon: Pretzley has a pretty good 105 Special Attack stat, but the rest of its stats range from weak to average. As such, it cannot survive many hits. However, it can hold the Suede Shoes to double its speed, becoming a Fragile Speedster instead.
  • Heal Thyself: Learns Recover via level.
  • Homage: To Elvis Presley.
  • Iconic Item: The Suede Shoes, which double Pretzley's Speed.
  • No-Sell: Its standard ability, Soundproof, renders them immune to sound-based moves.
  • Our Ghosts Are Different: This one has a body made from a microphone and a pretzel on top of sporting a pair of Cool Shades.
  • Secret Art: The only Pokémon in the game with the Ghost Note ability, which turns all of its sound-based moves into Ghost-type attacks.
  • Situational Damage Attack: Learns Hex, which does more damage if the target is afflicted with a Status Effect. Considering how easy is for Pretzley to spread these, Hex can be quite effective.
  • Soul Power: A Ghost-type Pokémon.
  • Status Buff: Learns Nasty Plot and Rock Polish to transform it into a surprisingly speedy Glass Cannon.
  • Status Infliction Attack: Learns many of these which, when combined with Prankster to easily spread them and Hex for powerful blows against status-afflicted foes, can make Pretzley a competent fighter on its own.
  • Weak, but Skilled: At first look, Pretzley may look rather weak with its unimpressive stats apart from a good Special Attack (and Speed if its holding the Suede Shoes.), as well as a poor defensive typing. However, a Pretzley sporting the Prankster ability guarantees that all of its status moves will go first unless a faster Pokémon also uses a priority move against it. Said status moves include Recover, Will-O-Wisp, Thunder Wave, Sing, Toxic, Confuse Ray, Swagger, Mean Look, Block, Destiny Bond, Perish Song, Stealth Rock and many, many more, which can make Pretzley extremely annoying to deal with for an unprepared opponent or even a team without an appropriate answer against it.
  • You Will Not Evade Me: Learns Mean Look and Spirit Shackle via level up and can be tutored to know Block.

    Deemdow and Dowster 

076: Deemdow
077: Dowster

https://static.tvtropes.org/pmwiki/pub/images/076deemdow.png
Deemdow
https://static.tvtropes.org/pmwiki/pub/images/077dowster.png
Dowster

Ghost/Psychic Pokémon based on the Poltergeist phenomenon. Deemdow likes to keep itself static, making people believe it's just a doll so it can scare them with mind tricks. When exposed to a Moon Stone, Deemdow will evolve into Dowster, becoming even creepier and more aggressive as it hides in people's houses to move objects with its psychic powers to make it look like it's haunted.


  • Action Initiative: A natural learner of Spook Out, a Ghost-type clone of Fake Out.
  • Awesome, but Impractical: Color Change, one of their hidden abilities, sounds cool on paper, as it allows them to change types to match the last move used against them. However, this allows the enemy to easily make them weak to a coverage move before striking them with it, not to mention removing their STAB if the don't have moves matching the type they just got changed to.
  • Barrier Change Boss: They get Color Change, which makes them change to the type they were last attacked with.
  • Charged Attack: Their last level-up move is Phantom Force, which takes two turns to attack.
  • Floating Limbs: Dowster's hands aren't connected to anything.
  • Heal Thyself: They learn Recover.
  • Life Drain: If the opponent is Asleep, they can use Dream Eater to damage it and restore HP in the process.
  • Lunacy: Deemdow evolves into Dowster after being exposed to a Moon Stone. Dowster also learns Moonblast once it evolves, though you'll need the Move Reminder to get it.
  • Magic Knight: Dowster has amazing offensive stats on both ends, sporting an impressive base 135 Special Attack and an equally impressive base 125 Attack. In fact, it has the highest Special Attack of any Pokémon on both of its types, and the highest Attack of all Psychic-type Pokémon in the game.
  • Mighty Glacier: Dowster is this on the Special side, as it has a great Special Attack and acceptable HP and Special Defense. However, its Speed is on the below-average side.
  • Mind Rape: With the Bad Dreams ability, they inflict this on any sleeping Pokémon on the field, damaging them as long as they don't wake up.
  • Mythology Gag: Their shiny coloration resembling the Clovour line, plus Dowster's body shape being almost identical to that of Chanolour, is a reference to the popular Fanon theory regarding Gengar being Clefabe's shadow due to their similar body shape.
  • Poltergeist: Their main theme, as they explicitly enjoy making people believe that their houses are haunted by moving objects and playing mind tricks with them.
  • Psychic Powers: They are part Psychic-type.
  • Secret Art: They are the only line capable of learning Teleport via level-up.
  • Soul Power: They are Ghost-type.
  • Squishy Wizard: Dowser's great HP and Special Defense contrast its low physical Defense, giving it a disadvantage against opponents who strictly use physical Attacks.
  • Wolverine Claws: Both of them sport a pair of big, sharp claws. This might be the reason for Dowster's big Attack stat despite specializing in types often associated with Special Attack.
  • You Will Not Evade Me: One of their abilities is Shadow Tag, which prevents other non-Ghost Pokémon from switching out or escaping under most circumstances. If they lack it, they can still use Mean Look, which is a level-up move.

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