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This is the characters page for Noitu Love and its sequel, Noitu Love 2: Devolution.

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Protagonists

    Noitu Love 
The protagonist and playable character of the first game. Noitu Love is a member of the Peacekeeper's League whose fighting skills make him a fair bit more competent than the rest of the Peacekeepers. He can use the Evomatic to evolve himself into several different forms, which he'll need to combat the army of Grinning Darns threatening his city.
  • The Dreaded: Noitu Love apparently becomes enough of this for the Darn Army in the sequel that Tango opts to use the time towers to recreate 2288, where there's only one Evomatic in existence, instead of 2188, where Evomatics are more plentiful, but Noitu Love is still alive.
  • Heroic Mime: He never speaks in the game.
  • Only I Can Kill Him: In Devolution, Tango thinks this of Noitu; despite needing an Evomatic to become a machine god, she chose to restore 2288, when only one exists, instead of 2188, when Evomatics were common, because she believes only Noitu Love can defeat her, and he's gone by 2288. She's wrong.
  • Sdrawkcab Name: "Evolution" spelled backwards.

    Xoda Rap 
The protagonist and playable character of Noitu Love 2: Devolution.
  • Bird Run: Xoda Rap runs with her arms out.
  • Distaff Counterpart: Xoda, as the sequel's protagonist, is this to Noitu, protagonist of the original.
  • Dueling Player Characters: In Devolution, the initial boss of Stage 3 is Rilo (when playing as Xoda or Almond) or Xoda (when playing as Rilo). Both bosses share two attacks and have one unique one (Rilo can jump away and carpet-bomb the bridge, and Xoda can dash to Rilo's location and throw a punch).
  • Flash Step: Xoda can do this with a dashing kick, flying through the air if necessary.
  • Heroic Mime: Just like Noitu before her, she never speaks.
  • Lightning Bruiser: A brawler capable of agile attacks and swift maneuvers.
  • Secret A.I. Moves: In the fight with her in Rilo's mode, she can perform moves that can't be done while playing as her.
  • Sdrawkcab Name: As with Noitu. Xoda Rap is "Paradox" spelled backwards.

Major Characters

Introduced in the original game

    Lori 
A female Peacekeeper who serves as Noitu's Mission Control for the first game.
  • Damsel in Distress: She ends up getting captured in Stage 5 by Darn Fab (though it's actually Doppelori) and Darnascus.
  • Love Interest: As a newspaper implies, she and Noitu are an item.
  • Mission Control: To Noitu, interjecting and telling him where to go during each mission.

    Professor Afro 

    Professor Darnacus Damnation 
The antagonist of the original game. He is an evil scientist who wants to dominate the world and turn everyone into monkeys.
  • Big Bad: Of the original game, as the leader and creator of the Grinning Darns who wants to Take Over the World.
  • Dirty Old Man: He created Doppelori in part to be a Sex Bot, as indicated when he says he "did things" to her.
  • Final Boss: Piloting the Omega Darn, he is the last enemy of the original game.
  • Greater-Scope Villain: Of Devolution. He is long dead, but his creation, the Grinning Darns, are still around causing chaos.
  • Hoist by His Own Petard: Both the second and third phases of his battle are defeated this way. The nameless turret is defeated by getting it to shoot parts of the wall that reflect its shots back at it, and Darnacus himself is finally beaten when you climb onto the arena's upper levels to activate his deadly laser while he's too distracted laughing at you to get out of the way.
  • Mad Scientist: He created the Grinning Darns as his robot army to conquer everything and made the Evomatics to turn all of humanity into monkeys.
  • Morally Ambiguous Doctorate: An evil professor who wants world domination.
  • Take Over the World: His goal is to overthrow the Peacekeepers and dominate the world.
  • Trap Master: When fought directly, attacks by activating various traps in the room.

    Rilo Doppelori (spoilers) 
A robotic Doppelgänger of Lori created by Darnascus. In the first game, she impersonates the real Lori for most of Stage 5 and serves as the end-boss of that stage.
In Devolution, she is thought to be the leader of the new Darn uprising and responsible for causing the city to transform into parts of the past, and is fought by Xoda in Stage 3. Doppelori is also a playable character in Devolution with her own story mode and is unlocked after beating the game as Xoda.
  • A.I. Is a Crapshoot: Rilo is an aversion; her loyalty to Darnacus is a major reason why she hates Tango so much.
  • Another Side, Another Story: Doppelori's story shows her going through the same stages as Xoda, even confronting Xoda in Stage 3. At the end of Stage 5, when Xoda and Almond head back to the Peacekeepers' HQ, Doppelori stays to destroy the Darn base and fights a different final boss.
  • Ascended Extra: In the first game, Rilo Doppelori was only in one level, and was just another boss with minor plot importance (admittedly, she was the penultimate boss). Come Devolution, and she's one of the main characters, and the only one other than some bosses to return from the original game.
  • Bait-and-Switch Boss: In the second game. Once she reaches half health, the Sea Serpent hijacks the battle.
  • BFG: Uses a huge gun in both games.
  • Dark Action Girl: She is one of the few clearly female members of the Darn army, and The Dragon to Darnacus who becomes the villain of the sequel (or so it seems).
  • Dark Is Not Evil: Doppelori has dark blue “skin” and black clothing, and is The Dragon in the first game, but in the sequel she’s somewhat of an Anti-Hero (or at worst a Nominal Hero).
  • Decoy Damsel: She pretends to be Lori and being chased by the Darns to lead Noitu into a trap where she can kill him.
  • Disc-One Final Boss: In Devolution; Tango convinces Xoda and Almond that she is the new leader of the Darns, when it turns out to be Tango herself who leads them.
  • The Dragon: To Darnacus in the original game, as his right-hand woman and the last enemy faced before the final battle against him.
  • Dragon Ascendant: Rilo Doppelori, the penultimate boss in the original game, returns in the sequel and appears to be now leading the Darns despite it being 100 years since the last game. Except she's not- the real example is Tango, the professor's Master Computer who's gained control of the army for herself.
  • Dueling Player Characters: In Devolution, the initial boss of Stage 3 is Rilo (when playing as Xoda or Almond) or Xoda (when playing as Rilo). Both bosses share two attacks and have one unique one (Rilo can jump away and carpet-bomb the bridge, and Xoda can dash to Rilo's location and throw a punch).
  • Evil Knockoff: Rilo Doppelori is this to Lori, and was disguised as her before revealing herself in the first game.
  • Leitmotif: Sexy/Primal Metal.
  • Secret A.I. Moves: In the fight with her in Xoda's story, she can perform moves that can't be done while playing as her.
  • The Only One Allowed to Defeat You: Doppelori states that only Darnacus and his true servants (meaning herself) are allowed to defeat the Peacekeepers and Take Over the World— this is her reason for stopping Tango from doing that.
  • Walking Spoiler: In the first game, "Lori" in the final stage turns out to be her in a minor twist, while in the sequel, she is built up as the Big Bad before being revealed as a Disc-One Final Boss, and is also another playable character.

Introduced in Devolution (unmarked spoilers)

    Mr. Almond 
A male member of the Peacekeepers who serves as Xoda's Mission Control.
  • Distressed Dude: He gets kidnapped by Tango after Stage 4 and held in her hideout.
  • Missing Mission Control: After Stage 4, he is kidnapped and taken to the Darn HQ.
  • Mission Control: To Xoda, serving a simialr role to Lori in the first game. At least until he gets kidnapped.
  • Lethal Joke Character: Almond has no way to attack and a pitiful jump. Fortunately, he can shield himself at will just by holding down, and the player gets to attack enemies directly in his stead in the vein of a mouse-controlled light gun shooter, and can pick him up with the crosshairs and carry him around for limited periods of time.
  • Non-Action Guy: To the point where, when you play as him, he does nothing except dodge. The mouse cursor can shoot enemies and cause Almond to fly, but neither action appears to be performed by him on-screen.
  • Spear Counterpart: To Lori.

    Dr. Tango 
An associate of Almond and member of the Peacekeepers, she ends up taking over as Xoda's Mission Control after Stage 4.
  • A.I. Is a Crapshoot: Tango was originally the Darn Base's main computer, until she started thinking independently and using the Darn Army to her advantage.
  • And I Must Scream: Rilo states in the sequel that Tango was left by herself for hundreds of years after the Grinning Darns were defeated by Noitu. No wonder she's gone mad.
  • Big Bad: Of Devolution, as the true mastermind of the Darn invasion.
  • Bishōnen Line: Antepenultimate Tango is a body in the fetal position protected by an egg, Penultimate Tango is an emotional Humongous Mecha with bat wings who can project diamonds from her forehead, and Ultimate Tango is a normal-sized superhuman with Hard Light powers. This is a justified case, as Tango is going through stages of human development: embryo, child, and adult.
  • The Chessmaster: She spends seven centuries carrying out her plan to Take Over the World, getting the trust of the Peacekeepers and causing chaos through the Darn army to distract them, framing Rilo for it, and getting Xoda and Almond exactly where she needs them. If Xoda didn't survive the base and return to defeat Tango, she would have won.
  • Dark Action Girl: She is one of the few clearly female members of the Darn army, and is the Big Bad of Devolution with a three-phase battle.
  • The Dog Was the Mastermind: The true Big Bad of Devolution, the Master Computer who seeks to rule the world, is Doctor Tango, who was introduced as an ally and didn’t seem to have a major role in the plot, only appearing occasionally.
  • Dragon Ascendant: Originally the Master Computer of Darnacus, she gained control of his army for herself.
  • Godhood Seeker: Her goal is to fuse with the last Evomatic and become a machine god.
  • Humongous Mecha: Penultimate Tango, though only because Tango is later revealed to be a robot; the form itself is humanoid aside from some gears on her sides.
  • Hoist by His Own Petard: Tango gives away the locations of the Darn base, sending Xoda there on what is essentially a suicide mission with the intent to be rid of her. Funny thing is, the heroes couldn't have found the base themselves, and the Darns would have eventually destroyed all human resistance.
  • Light Is Not Good: She wears a white coat, her second form is colored light blue, and her final form attacks with Hard Light. She is also the Big Bad.
  • Master Computer: The Big Bad of Devolution is one of these for the robotic Darns. She disguises herself as Tango for most of the game.
  • Mission Control: Becomes this halfway through after Almond is kidnapped, though she stops when Almond is rescued.
  • Morally Ambiguous Doctorate: A doctor who is the Big Bad.
  • The Mole: In Devolution, Doctor Tango is the one behind the return of the Darns, having manipulated everything behind the scenes so that she could prepare an Evomatic for her godly ascension.
  • Theme Naming: Tango and Waltz, who are both AIs at Darnacus's secret base.
  • Tom the Dark Lord: The Big Bad of the first game is called Darnacus Damnation, which is a silly yet still somewhat threatening name. But in the sequel, the god-wannabe Master Computer Big Bad calls herself Tango.
  • Walking Spoiler: Tango initially seems to just be a minor helper, but she's the true Big Bad, Final Boss, and the Darns' Master Computer.

The Grinning Darns

Darn Bosses from the original

    Practitioners of Dim 
Three Darn Dimwits piloting a giant robot. They serve as the boss of the first level, ambushing Noitu in a parking garage.

    Sergeant Killburne 
A Darn styling itself as an army sergeant, complete with tank treads, hat, and sunglasses. Fought at the end of Stage 2 inside a mech.

    The Grin Reaper 
A Darn with the design of, well, The Grim Reaper. Fought in Stage 3 and Stage 5 as a miniboss, and returns as a miniboss of Stage 2 of the sequel.
  • Attack Its Weak Point: In Devolution, Xoda has to attack its heart.
  • "Get Back Here!" Boss: His erratic flight patterns and tendency to go offscreen (in both games) mean players spend some time chasing after it.
  • The Grim Reaper: A robotic version of one that appears in both games. Fittingly, it's called the Grin Reaper.
  • Recurring Boss: Fought three times; in Stage 3 and Stage 5 of the original, and in Stage 2 of the sequel.
  • Shock and Awe: Fires lightning from its hands in the sequel. In the original, it summons it from the sky.
  • Sinister Scythe: Naturally, being designed after The Grim Reaper.

    Father Boogie 
One miniboss of Stage 3. A Darn with a disco aesthetic.

    02-Joy 
Boss of Stage 3 in the original game, and of Stage 2 in the sequel. He fights primarily in the background, with it providing a visual indicator as to what attacks he'll use next.
  • Background Boss: In the second game, he is initially this. Xoda has to stand on the marked piano keys to send a hammer into him to deal damage. He comes to the foreground after taking enough damage.
  • Berserk Button: Bad piano playing (in Noitu's case, jumping on the keys). Exploiting it, thus enrgaing him, is the only way to make him be vulnerable to attack in the first game.
  • Discard and Draw: Loses the ability to summon minions in the sequel, but gains new attacks, the ability to teleport and can actually fight on his own.
  • Early-Bird Cameo: He appears early in Stage 3 summoning multiple Darn Piece(s) of Crap; hit him enough times and he'll flee.
  • Flight: 02-Joy can fly. Oddly enough, he uses a machine for it during his boss fight in the original.
  • Flunky Boss: In the first game, he summons Darn Piece of Crap minions during his stage and both C and X-Sharps in some of his attacks. He loses this ability in the sequel.
  • Insufferable Genius: Has this personality in the first game, berating Noitu for his poor piano playing and repeatedly calling him an imbecile.
  • Musical Assassin: One of many Darn bosses who share this motif, and one of few to actually use it in his attacks.
  • Punny Name: It sounds like Ode to Joy.
  • Puzzle Boss: In both games. In the first, you must trigger his Berserk Button (jumping on his piano) so he'll move down to hitting distance. In the second, he's on a background stage, and to hit him, piano keys must be stepped on when he moves to the left or right, causing a piano hammer to hit him. He becomes a more conventional boss after hitting half health, though.
  • Recurring Boss: Returns for the sequel as the boss of the second stage.
  • Trap Master: Uses various traps to attack in both boss fights, and which one he'll use is indicated by the background.

    Grinsley Gumsborough/Gumsburrow 
A Darn that dresses and acts like a Quintessential British Gentleman. He pilots a zeppelin with a nuclear arm onboard and serves as the boss of Stage 4.
  • Affably Evil: He holds a civil conversation with Noitu and Lori about how he plans to destroy the city and use the nuclear arm to do it.
  • Degraded Boss: The boss of Stage 4 in the original, but gets downgraded to a miniboss in Devolution.
  • Quintessential British Gentleman: He wears a monocle and suit, which goes well with his segmented bionic arm.
  • Recurring Boss: Appears in Devolution as a miniboss in Xoda's Stage 4.
  • Red Right Hand: The nuclear arm that's held on his blimp? It's his right arm.
  • Spell My Name With An S: "Gumsborough" in the first game, "Gumsburrow" in the second.
  • Verbal Tic: He inserts the word "marvellous" into every other sentence.

    Darn Fab 
A flamboyant pink-colored Darn wielding a hammer twice his size. He appears as a miniboss in Stage 5 of the original game, and reappears in the sequel as a miniboss in Xoda's Stage 4, redesigned as a guitar-playing cowboy.
  • Camp Gay: He dresses in bright pink, uses a pink hammer with a heart symbol on it, and blows kisses at Noitu. Less so in the second game, where he's reimagined as a guitar-playing cowboy.
  • You Don't Look Like You: In the second game, he's dressed as a cowboy and lacking his hammer.

    Omega Darn 
An absolutely gargantuan Darn that serves as the Final Boss of the original game, controlled directly by Darnacus. It reappears in the sequel as a miniboss in Xoda's Stage 6, badly damaged but still functioning.
  • Attack of the 50-Foot Whatever: Darnacus's ultimate Darn creation, a massive Darn that attacks the city in the finale of the first game.
  • Background Boss: In both games. In the first, it can only be hit by messing with machines on the plane to fire missiles. In the second, it's close enough to Xoda that she can wail on its eye without having to do anything fancy.
  • Go for the Eye: Its intact eye in the second game is its weak point.
  • Humongous Mecha: Omega Darn in the first game. He gets scaled down quite a bit in the second game, but is still one of the largest bosses.
  • Puzzle Boss: In the first game. First Noitu has to transform into Smart form and activate the consoles, then turn back to normal and damage the gear in the middle of the arena to activate the missile. Finally he has to transform into Chimp and push the button to deal damage, rinse and repeat. All while dodging its attacks. Averted in the second game, where it is a more traditional boss.

Darn Bosses from Devolution

    Sky Crawler 
A helicopter mech piloted by a Darn Dimwit; it serves as the miniboss of Stage 1.

    Mordecai Fluke 
A Darn with a sea captain motif, he is the boss of Stage 1 and fights on his metal ship/tank.
  • Fluffy the Terrible: As seen on the writing on the side of it, Mordecai Fluke's ship is named "Daisy". Said ship is outfitted with crushing wheels and several cannons.
  • I Call It "Vera": He calls his ship Daisy.

    Cyberus 
One of the minibosses of Stage 2. It has multiple heads and each uses a different attack.

    Poundelita 
A hammer-wielding Darn dressed in traditional clothing. A miniboss in Stage 3.
  • Expy: Of the original game's Darn Fab; as both wield a hammer and can fly without aid.
  • Load-Bearing Boss: After beaten, her hammer breaks the bridge you've been fighting on, sending you into the next section of the level.

    The Sea Serpent 
A massive serpent Darn that can travel underwater. First appearing as a miniboss, it reappears halfway through the battle between Xoda and Rilo and hijacks it, forcing both to fight it on a rotating waterwheel.
  • Trick Boss: In Level 3 of the sequel, the boss of the level appears to be Rilo (or Xoda, if Rilo is the player character). About halfway through the battle, it blows both of the fighters into the river on a wheel, and is fought as the real boss of the level.
  • Underwater Boss Battle: The lone underwater segment of Devolution ends with a fight against it, though the water doesn't affect the battle greatly.

    Darn Reckless 
As the name implies, it is a reckless Darn. Appears at the end of Xoda's Stage 4, it drops its shield to fire 3 shots before putting it up again.

    Sleeper Brakeman 
The conductor Darn of the train in Xoda's Stage 4. After defeating Darn Reckless, the train transforms into a mech piloted by Brakeman.
  • Death by Falling Over: How Sleeper Brakeman's vehicle meets its end; it keeps running after the conductor dies, but then trips on Grinsley Gumsburrow's fist and slams into the ground.
  • Glass Cannon: Despite piloting a powerful train mech, it only takes 3 hits from the Combolt Battery to destroy him.
  • Puzzle Boss: Destroy the orb on the back of the train, then chain the minions summoned from it into Brakeman.

    Darn Deco 


    Sailorman 


    The Grinning 4 
The boss of Stage 5. A quartet of Darn performers who rotate around the stage as they battle.
  • Musical Assassin: Each of them use an instrument to attack.
  • Wolfpack Boss: They are an odd case. Instead of fighting all four at once, you fight them in an arena that rotates to each one of them, letting them attack and also opening them up to damage. After killing one, an electric barrier appears in their section to serve as a hazard for when the rooms spins.

    Shady Hanz 
A secret boss in Stage 5. He is a shadow puppeteer who uses the shadows to attack.
  • Optional Boss: He can only be fought on higher difficulties as Xoda, and only if a secret area is found.

    Janitor 
A miniboss in Stage 6. It rolls on both the floor and the celing, and lacks a weak point, requiring the player to get creative.
  • Hoist by His Own Petard: It has no weak point. Instead, it must be hurt by manipulating gravity so that its electricity bombs fly back at it.
  • Puzzle Boss: It lacks a weak-point, but will drop bombs that create electric fields. The trick is to wait for them to activate, then flip gravity so they fly back at the Janitor.

    Waltz/Shadowaltz (spoilers) 
An artificial intellect uploaded to a robotic body who serves as the final boss of Doppelori's storyline. He is Tango's brother of sorts.

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