open/close all folders
Rune Fangs
Roland
- Chaste Hero: Somewhat. He doesn't completely shut down any advances, but he does fluster easily.
- Chick Magnet: World-saving partnerships aside, all the Witches end up quite fond of him.
- Heroes Prefer Swords: Just like any other protagonists in every installment.
- Jack of All Stats: but can engage with a Witch to receive a large stat boost and new abilities.
- With a dash of Master of None. Unlike most SRPG protagonists, without Engaging he's outdone in every way by specialists. This makes his Duel Boss fights (where he can't engage) surprisingly tricky if you're not adequately leveled.
- Magic Knight: Called this word-for-word by Sophia.
- Power Dyes Your Hair: After completing trial to become a master, his hair changed into what appears to be gray.
- Powers in the First Episode: by accident.
Rasche
- Death from Above: His Flash Drive's last move.
- Fantastic Racism: He has a dim view of Witches and expresses this to their face on occasion.
- Fiery Redhead: Rasche is one of the more temperamental characters, and has red hair.
- The Lancer: He's Roland's steadiest companion, but tends to be far more brusque and less prone to showing sympathy for their enemies.
- Mighty Glacier: He can pack a punch with his lance of his, but has the lowest attack order tied with Luna.
- Spam Attack: His flash drive consists of numerous lance thrusts.
- You Killed My Father: He has this attitude towards Matthias due to the latter's role in the death of his father. Rasche's animosity continues after Matthias dies and the party finds out he was, in a fashion, trying to save the world, with Rasche getting mad at his compatriots having a Cry for the Devil moment.
Rina
- Cain and Abel: She develops this dynamic with her brother Steiner after he turns against the party. Steiner at one point offers to spare her if she leaves the group. She refuses.
- Difficult, but Awesome: Her Shadow Shot skill can only target enemies that are exactly five or six spaces away from her in a straight line, making it difficult to position properly, and it comes with an accuracy penalty. It also gives her the best reach of any physical attacker and hits as hard as a Flash Drive.
- Friendly Sniper: The very first sniper to join your party.
- Lethal Chef: She once baked cookies using salt (she chose the wrong ingredient) during an intermission, and you had to be honest for the best break.
- Magikarp Power: She starts off rather weak in all stats but accuracy, but she can become a very good damage dealer if she's levelled up enough to learn her Loop Shot and Shadow Shot skills.
- No "Arc" in "Archery": Averted in a way. Her Loop Shot skill shows her shooting at an angle with increased power but lowered accuracy.
- Sweet Tooth: After arriving in Mistia for the first time, she and Pip finished eating 128 ice cream flavors and later to 256 in their second visit.
- Wide-Eyed Idealist: She believes that Roland, Rasche, Steiner, and herself can always be as good of friends as they were in childhood. The other three are skeptical, and she ultimately turns out to be wrong.
- Why Did It Have to Be Snakes?: Her parents died in a fire, and she seems to see every open flame as black.
- You Killed My Father: to Bharva
Kaph
- Broken Pedestal: Played for Laughs. Most of the Witches are fans of his work, but are significantly creeped out in person.
- Butt-Monkey: Though some of what he says and does suggests he invites the abuse he gets so the others can let off steam and think properly.
- Cuteness Proximity: He's a normal, if pretentious and slightly over-the-top artist most of the time, but becaomes a fawning sycophant when he detects a Witch.
- The Friend Nobody Likes: Everybody in the party finds him an annoyance due to his fawning over Witches.
- Instrument of Murder: his guitar gun.
- Jerk with a Heart of Gold: Or more accurately, dumbass with a brain. Despite his fawning over Witches, he's legitimately skilled in (at least) sculpture, photography and dressmaking.
- Large Ham
- My Significance Sense Is Tingling: Used for a Mythology Gag when he says he seems drawn to minor character Cecillia. veterans of the first game will recognize her as a blatant Expy of Cecille, the Twilight Witch in hr sealed form.
- Otaku: If his class and his overall behavior when a witch is around don't tick you off.
- Scary Shiny Glasses
- Status Infliction Attack: His first three skills allow him to silence, confuse, or paralyze enemies.
- Too Kinky to Torture
Witches
Althea
- A-Cup Angst: She isn't a total washboard, but, in an illustration, Althea is seen being rather jealous at Fatima's buxom figure.
- Break the Cutie: The latter half of the game put Althea through the ringer, with her finding out she isn't actually human, but a beast fiend. It gets bad enough that she tries to kill herself.
- Clingy Jealous Girl: During the Fatima route, her jealousy at her former enemy's growing relationship with Roland eventually causes her beast fiend blood to take control, resulting in an Evil Makeover and causing her to attack the party.
- Combat Medic: Most of her magic is offensive, but she also learned Resurrection.
- Cute Monster Girl: She is a beast fiend.
- The Determinator: I will be the Mage Queen!
- Driven to Suicide: She attempts to kill herself rather than endanger everyone in both routes. She survives due to The Power of Love on her own route or Fatima's intervention on the latter's route.
- Expy: Look similar to Adele Nevanlinna from Arc Rise Fantasia up to Yandere point in Fatima route. She come back fine though.
- Red Oni, Blue Oni: the red oni to Fatima's blue oni.
- Sphere of Destruction: Ignis Blaze
- Superpowered Evil Side: in Fatima's path
- Tomato in the Mirror: She eventually learns that she is a construct-clone, created by Elicia and stolen by Ayane.
- Yandere: In Fatima's path, her jealousy temporarily causes her to lose control of her beast fiend nature and attack the party.
Fatima, the Shadow Frost Witch
- An Ice Person: She's a Shadow Frost Magic, being able to use dark magic as well as ice magic.
- Buxom Beauty Standard: She has a sizable bust, which is emphasized by the Navel-Deep Neckline on her outfit. This is also one of the reasons why Athea is jealous of her.
- Casting a Shadow: She's a Shadow Frost Magic, being able to use dark magic as well as ice magic.
- Dark and Troubled Past: She is a socially rejected person in the past, and states that she has always been alone.
- Disc-One Final Boss: She's one of the main antagonists in the first part of the game, and is fought as a boss before Bharva's true intentions are discovered.
- Dual Boss: Usually with Josie, and later with Mattias
- I Owe You My Life: To Master Mattias, for definitely being the first person to reach out to her despite her status as a social reject.
- Elemental Weapon: Her primary weapon is a whip that is made of ice.
- Morality Pet: The fact Master Mattias still genuinely cares for her is the biggest sign he's not totally Axe-Crazy.
- Navel-Deep Neckline: Her witch outfit leaves both her cleavage and navel exposed.
- Pointy Ears: Has them, though no one seems to notice them or find them strange.
- Sacred First Kiss: She awkwardly reveals Roland got it.
- Stripperiffic: Well, let's see here... The upper part of her outfit barely conceals her body, her skirt doesn't even cover her bare thighs, and if it wasn't for that cape, we would definitely see her shapely butt.
- Whip of Dominance: Played With. She's a Hot Witch who uses a ice whip as her weapon of choice, which initially seems to fits her as a villainous Ice Queen with a dark, Stripperiffic outfit resembles a dominatrix. But when she joins the party and defrosts she's revealed to actually be socially awkward and somewhat shy.
Dia, the Brilliant Witch
- Beam Spam: Her flash drive, and some abilities.
- Even the Girls Want Her: One magic academy student mentions sneaking into her lecture, despite not being a student of Light magic.
- No Sense of Direction: The first time she joins the party to find Luna, she wound up directing everyone to Pop's house, which is located on a different region.
- Obfuscating Stupidity: While she never comes off as completely stupid, Dia is much better at pushing buttons than her demeanor would suggest. She even manipulates Sadie by making appeals that a sociopath like her would respond to.
- Sweet Tooth: Most apparent in her intermissions, when she rewards correct pop quiz answers with candy, and it absolutely thrilled when Roland offers her a limited-edition chocolate bar.
Luna, the Tide Witch
- Companion Cube: She seems quite attached to the Enigmatron.
- Genius Ditz: Slightly silly airhead that one could mistake for being high. Also a master of ancient languages and cryptography.
- Improbable Weapon User: A pair of fans
- The Medic: Though can still be used offensively
- Scarf of Asskicking: What credidentials she lacks in asskicking are made up by her 'scarf' being a ribbon of water she levitates around with her.
- Water Is Womanly: The calm, shy Tide Witch in an elegant outfit.
Potpourri "Pop", the Verdure Witch
- Actual Pacifist: Tries to be this, following in the footsteps of the predecessor she idolizes. She later drops this after realizing her interpretation of the teachings was painfully one-dimensional.
- A-Cup Angst: Feel intimidated when she see Dia and Luna in their bathsuit.
- Cute Bruiser: Physically the strongest Witch, though she uses magic to pull it off.
- Green Thumb: All her magic incorporates plants.
- Improbable Weapon User: A giant lotus pod, used like a Telephone Polearm
- Trademark Favorite Food: Crabs, in any form. She'll even eat crab gelato.
- Turn in Your Badge: Dia strips her of her Nature Crest and title at one point. Or tries to, anyway; Pop simply runs off. Dia doesn't press the issue, since it was nothing more than a last resort to strong-arm her cooperation.
Phillip "Pip"
- Healer Signs On Early: Joins in chapter 6, out of 30.
- Healing Factor: His last spell, Regen Mass, gives party members including himself (if he's in the range) ability to regain HP at the start of their turn.
- Improbable Weapon User: A giant whisk
- The Medic: Sturdier and faster than Luna, but his healing is less potent.
- Sweet Tooth: To the point that he'll try 128 flavors of ice-cream in a sitting. He's on the way of tasting twice the amount of flavors on the group's second visit but was stopped by Roland.
- Unexplained Accent: Pip has a British accent for some reason.
Sadie, the Breeze Witch
- Broken Bird: Being the only one surviving among witches who sealed Mattias (not to mention she's the last Winged One) in a world where winged creatures like her were shunned, No. wonder she chose to live alone. Thankfully, people's reaction 15 years after the incident was better.
- Cuddle Bug: She really likes to deliver this to Josie, and the reaction is to be expected.
- Defeat Means Friendship: Roland has to beat her in a fight before she'll cooperate with him. Even then, she;s the only one she'll listen to.
- Fragile Speedster: Has high attack order with adequate magic power, but has low health.
- Freakiness Shame: She was at first worried that people may shun her because of her wings, but as she is the last of her kind, people find her wings cute or otherwise think that they are fake.
- Musical Assassin: She uses trumpet as her weapon.
- Older Than They Look: Possibly Really 700 Years Old; she's never given an actual age, but she;s almost certainly the third-oldest party member.
- Lampshaded when she says at one point that looking up her skirt won't achieve much.
- The Sociopath: Sadie shows distinct sociopathic tendencies (selfishness, lack of empathy, telling the blunt truth). Interestingly, a big deal isn't made out of this, the others simply accept it's how she is and Dia even show she knows quite well how to get through to one (appealing directly to Sadie's self-interest by talking up how powerful Roland is and challenging her to a fight to alleviate her boredom, staking her cooperation on the outcome. It works.)
- The Tease: She makes Uniting sound like it involves nothing less than a Deus Sex Machina. Roland only realizes it's not when she stops at a kiss.
- Wind Is Green: And her hair, eyes and outfit are all green.
Josie
- Improbable Weapon User: A fishbone.
- Insistent Terminology: Feline Familiar. Despite even the manual calling him an "undead cat thing".
- Logic Bomb: Happens when he's sent to assassinate an incapacitated Althea and discovers Roland, who very much does not want her dead, has become a Master. Faced with two masters with contradictory wishes, he freaks out and leaves without even putting up a fight.
- Older Than They Look: He's been serving Masters for thousands of years. Sadie explains he still seems a bit dim because despite millenia of experience, he was never very intelligent.
- Verbal Tic: Meow. Lampshaded when he announces himself from hiding, and in response to the immediate cry of "Who's that?" asks if they know anyone else who says "meow".
Ayano
- Chewing the Scenery: Does this intentionally while posing as a fortune teller.
- Glass Cannon: Fast, hits hard, and very fragile. Her evasion and self-buff (it increases accuracy and evasion) help somewhat.
- Iaijutsu Practitioner: Even has an attack called "Iai slash". Turn-based format aside, she's fast enough to give Mitsunari Ishida a run for his money - some of her attacks are so quick they don't even leave Sword Lines. Justified in that she's not human and has had a lot of time to practice. "Four thousand years of power..."
- Paper-Thin Disguise: Uses one to direct Roland towards Mt. Wynzard. It's painfully obvious who she is, but it's also implied she uses magic to make it stick.
Royal Carnava
Sophia
- I Did What I Had to Do: She makes some decisions that put her at odds with the protagonists, or even outright makes the situation worse, but believes she's doing the right thing. Additionally, the only reason she makes these decisions is due to being fed bad information. Once The Mole is excised, she immediately start correcting her mistakes.
Gaston
- My Master, Right or Wrong: Hesitantly questions some of Sophia's decisions, but firmly believes it's his place to carry out her orders, whatever they are.
Richter
- Blood Knight: In fact, his main concern if Roland is gone is that he never had a chance to fight him in single combat.
- Chick Magnet: Girls in the group note that if his fanclub were opened, girls around the kingdom would instantly join.
- J Ousting Lance: On the contrary with Rasche's spear, he uses a knight lance.
- Lightning Bruiser: His attack is fairly good. Besides, he has the highest attack order among the party members.
Steiner
- Aloof Big Brother: Downplayed; He's still nice to his sister but otherwise engulfs himself in his Runic Engine research.
- Cavalry Betrayal: when he and his squad appeared and sent Bharva running, they then proceed to arrest Roland and others.
- Dual Wielding: He apparently uses twin sabers.
- Light 'em Up: After installing runic engine, he can use light magic.
- My Country, Right or Wrong: Interesting example, as he uses this to claim moral superiority while flagrantly acting like a total dick.
- Senseless Sacrifice: trying to nuke Bharva, and killing himself in the process from Heroic RRoD. Bharva gets back up soon afterwards.
- Well, he didn't know it was senseless at the time, and he came closer to killing Bharva than anyone else had up to that point. That he came back from that was a shock to everyone.
Steven
- Berserk Button: Saying anything bad about Mattias in front of him.
Mattias
- Bait-and-Switch Boss: Near the Conclusion Gate
- Becoming the Mask: Well Intentioned Extremism aside, he takes sadistic delight in filling the Demon Blade, even forcing his old friends to watch as he slaughters their men. It may be a result of the cursed weapon affecting his mind.
- Dual Boss: usually with Fatima and Josie
- Duel Boss: Roland have to fight him in single combat to obtain the True Demon Blade
- Heroic Sacrifice: He killed people to fill the Demon Blade with souls so that no one else would suffer the guilt for it. Later, it becomes a true Heroic Sacrifice when he throws himself between Bharva and Roland.
- Nice Job Breaking It, Hero: filling the Demon Blade with souls, saving a lot of work for Bharva.
Rosetta Rosso
Karen
- Fantastic Racism: She has no qualms about stealing a Witch's lapistier. Note this this is fatal and apparently very painful.Though she will return it to the owner if it isn't the Rune Nullifier
- You Killed My Father: Bharva in the guise of Wendell killed her parents, and took the credit for her father's research.
Ace
- Non-Action Guy: Justified, he's too useful as a runner and scout and implied to be subpar in combat.
Moose
- Non-Action Guy: Again justified, he can build useful machines but can't fight himself.
- Unexplained Accent: Averted, his German accent is explained as him having studied engineering overseas.
Beast Fiends - Warning: Contains Major Unmarked Spoilers
Bharva
- Bait-and-Switch Boss: His first appearance
- Breath Weapon: And the AI knows very well how to use its conical target area to great effect.
Mage Queen Elicia
- Bowdlerise: Her title as "Black Holy Mother" is changed to "Dark Queen".
- Distaff Counterpart: To Master Matthias.
- Foreshadowing: She was mentioned quite a few times near the beginning of the game along with Mattias
- Humanoid Abomination: after One-Winged Angel transformation
- Luke, I Am Your Father: to Althea