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Characters / Luminous Arc 2

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    Rune Fangs 

Roland


  • Chaste Hero: Somewhat. He doesn't completely shut down any advances, but he does fluster easily.
  • Chick Magnet: World-saving partnerships aside, all the Witches end up quite fond of him.
  • Heroes Prefer Swords: Just like any other protagonists in every installment.
  • Jack of All Stats: but can engage with a Witch to receive a large stat boost and new abilities.
    • With a dash of Master of None. Unlike most SRPG protagonists, without Engaging he's outdone in every way by specialists. This makes his Duel Boss fights (where he can't engage) surprisingly tricky if you're not adequately leveled.

Rasche


  • Death from Above: His Flash Drive's last move.
  • Fantastic Racism: He has a dim view of Witches and expresses this to their face on occasion.
  • Fiery Redhead: Rasche is one of the more temperamental characters, and has red hair.
  • The Lancer: He's Roland's steadiest companion, but tends to be far more brusque and less prone to showing sympathy for their enemies.
  • Mighty Glacier: He can pack a punch with his lance of his, but has the lowest attack order tied with Luna.
  • Spam Attack: His flash drive consists of numerous lance thrusts.
  • You Killed My Father: He has this attitude towards Matthias due to the latter's role in the death of his father. Rasche's animosity continues after Matthias dies and the party finds out he was, in a fashion, trying to save the world, with Rasche getting mad at his compatriots having a Cry for the Devil moment.

Rina


  • Cain and Abel: She develops this dynamic with her brother Steiner after he turns against the party. Steiner at one point offers to spare her if she leaves the group. She refuses.
  • Difficult, but Awesome: Her Shadow Shot skill can only target enemies that are exactly five or six spaces away from her in a straight line, making it difficult to position properly, and it comes with an accuracy penalty. It also gives her the best reach of any physical attacker and hits as hard as a Flash Drive.
  • Friendly Sniper: The very first sniper to join your party.
  • Lethal Chef: She once baked cookies using salt (she chose the wrong ingredient) during an intermission, and you had to be honest for the best break.
  • Magikarp Power: She starts off rather weak in all stats but accuracy, but she can become a very good damage dealer if she's levelled up enough to learn her Loop Shot and Shadow Shot skills.
  • No "Arc" in "Archery": Averted in a way. Her Loop Shot skill shows her shooting at an angle with increased power but lowered accuracy.
  • Sweet Tooth: After arriving in Mistia for the first time, she and Pip finished eating 128 ice cream flavors and later to 256 in their second visit.
  • Wide-Eyed Idealist: She believes that Roland, Rasche, Steiner, and herself can always be as good of friends as they were in childhood. The other three are skeptical, and she ultimately turns out to be wrong.
  • Why Did It Have to Be Snakes?: Her parents died in a fire, and she seems to see every open flame as black.
  • You Killed My Father: to Bharva

Kaph


    Witches 

Althea


  • A-Cup Angst: She isn't a total washboard, but, in an illustration, Althea is seen being rather jealous at Fatima's buxom figure.
  • Break the Cutie: The latter half of the game put Althea through the ringer, with her finding out she isn't actually human, but a beast fiend. It gets bad enough that she tries to kill herself.
  • Clingy Jealous Girl: During the Fatima route, her jealousy at her former enemy's growing relationship with Roland eventually causes her beast fiend blood to take control, resulting in an Evil Makeover and causing her to attack the party.
  • Combat Medic: Most of her magic is offensive, but she also learned Resurrection.
  • Cute Monster Girl: She is a beast fiend.
  • The Determinator: I will be the Mage Queen!
  • Driven to Suicide: She attempts to kill herself rather than endanger everyone in both routes. She survives due to The Power of Love on her own route or Fatima's intervention on the latter's route.
  • Expy: Look similar to Adele Nevanlinna from Arc Rise Fantasia up to Yandere point in Fatima route. She come back fine though.

Fatima, the Shadow Frost Witch


https://static.tvtropes.org/pmwiki/pub/images/fatima_4519.png

  • Disc-One Final Boss: She's one of the main antagonists in the first part of the game, and is fought as a boss before Bharva's true intentions are discovered.
  • Dual Boss: Usually with Josie, and later with Mattias
  • I Owe You My Life: To Master Mattias, for definitely being the first person to reach out to her despite her status as a social reject.
  • Morality Pet: The fact Master Mattias still genuinely cares for her is the biggest sign he's not totally Axe-Crazy.
  • Navel-Deep Neckline: Her witch outfit leaves both her cleavage and navel exposed.
  • Pointy Ears: Has them, though no one seems to notice them or find them strange.
  • Sacred First Kiss: She awkwardly reveals Roland got it.
  • Stripperiffic: Well, let's see here... The upper part of her outfit barely conceals her body, her skirt doesn't even cover her bare thighs, and if it wasn't for that cape, we would definitely see her shapely butt.

Dia, the Brilliant Witch


https://static.tvtropes.org/pmwiki/pub/images/dia_7776.png
  • Beam Spam: Her flash drive, and some abilities.
  • Even the Girls Want Her: One magic academy student mentions sneaking into her lecture, despite not being a student of Light magic.
  • No Sense of Direction: The first time she joins the party to find Luna, she wound up directing everyone to Pop's house, which is located on a different region.
  • Obfuscating Stupidity: While she never comes off as completely stupid, Dia is much better at pushing buttons than her demeanor would suggest. She even manipulates Sadie by making appeals that a sociopath like her would respond to.
  • Sweet Tooth: Most apparent in her intermissions, when she rewards correct pop quiz answers with candy, and it absolutely thrilled when Roland offers her a limited-edition chocolate bar.

Luna, the Tide Witch


https://static.tvtropes.org/pmwiki/pub/images/lunala2_8641.png
  • Companion Cube: She seems quite attached to the Enigmatron.
  • Genius Ditz: Slightly silly airhead that one could mistake for being high. Also a master of ancient languages and cryptography.
  • The Medic: Though can still be used offensively
  • Scarf of Asskicking: What credidentials she lacks in asskicking are made up by her 'scarf' being a ribbon of water she levitates around with her.

Potpourri "Pop", the Verdure Witch


  • Actual Pacifist: Tries to be this, following in the footsteps of the predecessor she idolizes. She later drops this after realizing her interpretation of the teachings was painfully one-dimensional.
  • A-Cup Angst: Feel intimidated when she see Dia and Luna in their bathsuit.
  • Cute Bruiser: Physically the strongest Witch, though she uses magic to pull it off.

Phillip "Pip"


  • Sweet Tooth: To the point that he'll try 128 flavors of ice-cream in a sitting. He's on the way of tasting twice the amount of flavors on the group's second visit but was stopped by Roland.
  • Unexplained Accent: Pip has a British accent for some reason.

Sadie, the Breeze Witch


  • Broken Bird: Being the only one surviving among witches who sealed Mattias (not to mention she's the last Winged One) in a world where winged creatures like her were shunned, No. wonder she chose to live alone. Thankfully, people's reaction 15 years after the incident was better.
  • Cuddle Bug: She really likes to deliver this to Josie, and the reaction is to be expected.
  • Defeat Means Friendship: Roland has to beat her in a fight before she'll cooperate with him. Even then, she;s the only one she'll listen to.
  • Fragile Speedster: Has high attack order with adequate magic power, but has low health.
  • Freakiness Shame: She was at first worried that people may shun her because of her wings, but as she is the last of her kind, people find her wings cute or otherwise think that they are fake.
  • The Sociopath: Sadie shows distinct sociopathic tendencies (selfishness, lack of empathy, telling the blunt truth). Interestingly, a big deal isn't made out of this, the others simply accept it's how she is and Dia even show she knows quite well how to get through to one (appealing directly to Sadie's self-interest by talking up how powerful Roland is and challenging her to a fight to alleviate her boredom, staking her cooperation on the outcome. It works.)
  • The Tease: She makes Uniting sound like it involves nothing less than a Deus Sex Machina. Roland only realizes it's not when she stops at a kiss.
  • Wind Is Green: And her hair, eyes and outfit are all green.

Josie


  • Improbable Weapon User: A fishbone.
  • Insistent Terminology: Feline Familiar. Despite even the manual calling him an "undead cat thing".
  • Logic Bomb: Happens when he's sent to assassinate an incapacitated Althea and discovers Roland, who very much does not want her dead, has become a Master. Faced with two masters with contradictory wishes, he freaks out and leaves without even putting up a fight.
  • Older Than They Look: He's been serving Masters for thousands of years. Sadie explains he still seems a bit dim because despite millenia of experience, he was never very intelligent.
  • Verbal Tic: Meow. Lampshaded when he announces himself from hiding, and in response to the immediate cry of "Who's that?" asks if they know anyone else who says "meow".

Ayano


  • Paper-Thin Disguise: Uses one to direct Roland towards Mt. Wynzard. It's painfully obvious who she is, but it's also implied she uses magic to make it stick.

    Royal Carnava 

Sophia


  • I Did What I Had to Do: She makes some decisions that put her at odds with the protagonists, or even outright makes the situation worse, but believes she's doing the right thing. Additionally, the only reason she makes these decisions is due to being fed bad information. Once The Mole is excised, she immediately start correcting her mistakes.

Gaston


  • My Master, Right or Wrong: Hesitantly questions some of Sophia's decisions, but firmly believes it's his place to carry out her orders, whatever they are.

Richter


  • Blood Knight: In fact, his main concern if Roland is gone is that he never had a chance to fight him in single combat.
  • Chick Magnet: Girls in the group note that if his fanclub were opened, girls around the kingdom would instantly join.
  • J Ousting Lance: On the contrary with Rasche's spear, he uses a knight lance.
  • Lightning Bruiser: His attack is fairly good. Besides, he has the highest attack order among the party members.

Steiner


  • Aloof Big Brother: Downplayed; He's still nice to his sister but otherwise engulfs himself in his Runic Engine research.
  • Cavalry Betrayal: when he and his squad appeared and sent Bharva running, they then proceed to arrest Roland and others.
  • Dual Wielding: He apparently uses twin sabers.
  • Light 'em Up: After installing runic engine, he can use light magic.
  • My Country, Right or Wrong: Interesting example, as he uses this to claim moral superiority while flagrantly acting like a total dick.
  • Senseless Sacrifice: trying to nuke Bharva, and killing himself in the process from Heroic RRoD. Bharva gets back up soon afterwards.
    • Well, he didn't know it was senseless at the time, and he came closer to killing Bharva than anyone else had up to that point. That he came back from that was a shock to everyone.

Steven


Mattias


  • Dual Boss: usually with Fatima and Josie
  • Duel Boss: Roland have to fight him in single combat to obtain the True Demon Blade
  • Heroic Sacrifice: He killed people to fill the Demon Blade with souls so that no one else would suffer the guilt for it. Later, it becomes a true Heroic Sacrifice when he throws himself between Bharva and Roland.

    Rosetta Rosso 

Karen


  • Fantastic Racism: She has no qualms about stealing a Witch's lapistier. Note this this is fatal and apparently very painful.Though she will return it to the owner if it isn't the Rune Nullifier
  • You Killed My Father: Bharva in the guise of Wendell killed her parents, and took the credit for her father's research.

Ace


  • Non-Action Guy: Justified, he's too useful as a runner and scout and implied to be subpar in combat.

Moose


  • Non-Action Guy: Again justified, he can build useful machines but can't fight himself.
  • Unexplained Accent: Averted, his German accent is explained as him having studied engineering overseas.

    Beast Fiends - Warning: Contains Major Unmarked Spoilers 

Bharva


https://static.tvtropes.org/pmwiki/pub/images/bharva_8442.png

Mage Queen Elicia


  • Bowdlerise: Her title as "Black Holy Mother" is changed to "Dark Queen".
  • Distaff Counterpart: To Master Matthias.
  • Foreshadowing: She was mentioned quite a few times near the beginning of the game along with Mattias


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