Follow TV Tropes

Following

Video Game / Luminous Arc 2

Go To

https://static.tvtropes.org/pmwiki/pub/images/la2_5292.jpg
The Hero and his Witches.
Known as Luminous Arc 2: Will in Japan. It's the second game in the Luminous Arc Turn-Based Strategy series by Imageepoch in 2008.

Set in a land where Magitek supports everyday life and civilization. Peace is maintained by the Knights of Carnava and the Magic Association. However, the peace is threatened when the Beast Fiends start to appear and begin destroying everything in their path. Not only that, some time before the game started, the Shadow Frost Witch, Fatima, goes rogue and begins the Witch Conflict against the Magic Association.

The game starts with Roland, along with Rasche and Rina, patrolling the streets after training. He later runs into Althea, a young Fire Witch-in-Training, who was delivering a letter to Queen Sophia from the Magic Association's leader. She is doing this while being chased by Josie, a cat familiar, and his magically summoned Golems.

When they escape into Rina's older brother's, Steiner, lab, they meet up with him and ready themselves for battle. However, the Runic Engine, Steiner's grand invention, was unintentionally embedded into Roland's hand and made him the first Rune Knight in 4000 years. Thus, began his mission to end the Witch Conflict.

This game also provides a multiplayer mode, which hasn't been improved much.

Compared to the first game, Luminous Arc 2 can be seen as an surprisingly improved sequel with a better plot, character development and overall, comparatively better and much smoother in battles and gameplay interfaces. Heck, it even got a fast forward button!

Has a Character Page.

Just like Luminous Arc, it has a nice animated opening.


This game provides examples of:

  • An Ice Person: Shadow Frost Magic mixes this with Casting a Shadow.
  • Anti-Magic:
    • Silver Magic, which can apparently act as Anti-Magic to other Silver Magic as well.
    • And lets not forget Violet 28, aka "Lapis Nullifier", stolen by Wendell/Bharva from Karen's father, which can nullify the powers of a witch's Lapistier and render them normal girls. And in Josie's case, grounded.
  • Arbitrary Headcount Limit: Up to 6 characters can be deployed into battle.
  • Awesome, but Impractical: Level 2 and 3 Flash Drives, most of the time - you can deal much more damage per Drive Point by only using Level 1, so the higher levels are only worth it if a character won't survive long enough to pull that off.
  • Back Stab: Attacking from behind is stronger than from in front or the side.
  • Back-to-Back Badasses: If Roland's with Fatima, they both do this to cast the powerful Frozen Void spell against Elicia in Fatima's ending.
  • Bait-and-Switch Boss: When you are about to fight Mathias near the gate, Bharva comes out from the gate and kills him.
  • Big "NO!": Done by Rina during During Steiner's death CG
  • Boss Remix: There are several boss remixes of characters themes. The aptly named "Rosetta Rosso" theme is remixed into "Rosefall;" Fatima's "Shadow Frost Witch" is remixed into "The Dark Wings, Hugging to Freeze;" Master Mattias's "The Ruler" is remixed into "The Dictator's Force;" and lastly, Bharva's theme "Black Embers" is remixed into "Raging Flames", and (arguably) Elicia's "Yell Death Bell" into "The day the world fall".
  • Breaking the Fourth Wall:
    • In the tutorial, Rasche explained the controls which involves pressing some buttons. When Roland asked what he was talking about, Rasche said that he was explaining them to someone else (the player).
    • In a special scene at the end of the game, the characters from this game meet the characters of the last game. Both are vastly confused given all the characters of this game were basically expies of the previous one.
  • Breath Weapon: Some monsters, but most notably Bharva.
  • Broken Bird: Sadie and Karen
  • Brought Down to Normal: Any mage or familiar exposed to a Lapis Nullifier. Also applies, momentarily, to the Stinger Squad and their Runic Engines after being exposed to Silver Magic.
  • Calling Your Attacks: "Steiner Strike!" "Kaph Shot!" "Bharva Smash!"
  • Casanova Wannabe: Ace, but not to Karen.
  • Cassandra Truth: The typical response to Fatima and Mattias' claims? "Trying to save the world? No You're Insane!!"
  • Chick Magnet: Weaponized by Roland via the Engagement system and later in the Unite system. Richter also has this power.
  • Clingy Jealous Girl: Althea on the Fatima route, though she tries to reserve herself
    • It appeared early actually, when Roland mentioned about the girls in the academy, Althea immediately hit him (presumably a slap), though she refused to explain why she hit him.
  • Combat Medic: While Luna can use healing spells, she can also use her water elemental spells in battle.
    • Pip is an even better example, whose arts are mostly for healing, and who bashes enemies with a giant whisk.
  • Compensating for Something: Gaston hangs a lampshade on this in his Hot Spring Intermissions, knowing that people would get that impression with his towering figure and big freakin' axe. His reaction? Place the kanji for 'small' prominently on his breastplace (not that most people would know, since it's, in-game, in another language from overseas).
  • Compressed Vice: Rina is terrified of fire, but has no problem fighting near a fire mage.
    • Or, for that matter, being deployed in one chapter where a good portion of the map is ablaze.
  • Cooking Duel: In a sidequest. Pip wins hands down.
  • Cute Bruiser: The 12 year old Verdure Witch, Pop. She primarily uses her Earth magic to augment her strength.
    • Alice carries a rolling pin, and Therese wields her very own Hatchet, almost identical to Rena's
  • Defrosting Ice Queen: Fatima. Most notable if Roland's pursuing her
  • Disc-One Final Boss: Master Mattias
  • Divided We Fall: A mixture of bad actors and personality flaws ensure the heroes are fighting each other as much as their main enemies for much of the game.
  • Does This Remind You of Anything?:
    • Every time Luna mentions being thirsty, pretend she's complaining about having the munchies. Her lines instantly become that much funnier.
    • The Uniting scenes. Sure, they're set up to evoke a marriage ceremony, but between Sadie making it sound like a Deus Sex Machina, Luna calling herself an exhibitionist for doing it in front of others, Althea making a point of doing it during a private emotional moment, Pop is very innocent about it, Dia acting like it's something fun they both benefit from, and Fatima actually asking the others to leave her alone while she does it, it can very easily make you think of something else.
  • The Dragon: Fatima to Master Mattias
    • Bharva to Mage Queen Elicia
  • Dual Boss: Josie and Fatima.
  • Dude, Not Funny!: Dia invokes this on Pop when the latter reacts to Kaph's latest creepiness by getting as close to crying rape as you can in a T-rated game, pointing out that while his creepiness is worthy of smacking sometimes, he's also a legitimate artist who doesn't quite deserve to have his reputation totally ruined.
  • Duel Boss: The very first battle against Rasche, after the tutorial.
    • The next plotline Duel Boss battle pit Roland against himself in Mother Lapis's trial to become a Master.
    • In an optional Sidequest, Josie made Roland to fight against the spirit of the late previous Master, Mattias, to prove himself worthy of the title. After succeeding the battle and choosing the right dialogue choices, Roland can receive the True Rega Blade.
  • Equipment Spoiler: The endgame quests give you various characters' best weapons, and you can get some of them before their users join.
  • Even the Girls Want Her: Dia's very popular among the students. Especially the girls. She's popular enough that one of the witches in training sneaks into her lecture at one time, despite not a Light magic user.
  • Evil Costume Switch: Althea's armor and hair color all go to purple tones when she goes nuts in Fatima's route.
  • Evil Twin: Ayano's two shadows, who were created to replace Ayano. They were created from her inability to age. Really!
  • Expy:
    • Elicia is really opposite expy of Virgin Mary, Black Holy Mother anyone?
    • Luna is an obvious body double of Konata
  • Falling into His Arms: Subverted. Althea send both her and the very caught off guard Roland crashing into the floor near the game's beginning.
  • Forced Level-Grinding: Repeating guild missions because your characters' levels are too low. Roland would probably be one of your higher leveled characters.
  • Freakiness Shame: Sadie worried that people may shun her because of her wings, but as she is the last of her kind, people find her wings cute or otherwise think that they are fake. It's one of the reasons that convinced her that the world, and people in general, has changed and was worth going out.
  • God Save Us from the Queen!: Subverted, Sophia is a Reasonable Authority Figure. When she does start acting irrationally and attempting to kill the party, it's because of a traitor's misinformation rather than malice, and she admits fault when the truth is revealed.
  • Going Commando: In Rasche's Hot Spring Intermission, he decided to forgo his swimsuit just so he can be more comfortable, plus the girls are (presumedly) elsewhere. Roland was not amused.
  • The Gunslinger: Karen
  • Green-Eyed Monster: Steiner was displeased that Roland became the Rune Knight instead of him (with the machine that Steiner developed, no less!), which leads to his Face–Heel Turn.
    • Althea's jealousy on the Fatima route, combined with the taint of the Conclusion Gate, creates her Superpowered Evil Side
  • Heads I Win, Tails You Lose: Over and over and over. This game really likes to use its boss enemies on several maps in a row.
  • The High Queen: Queen Sophia.
  • Holy Hand Grenade: Dia's Light magic is highly effective against Dark-aligned enemies.
  • 100% Completion: For completing every Guild mission, getting all the Final Intermission CGs, the Hot Spring Intermissions with everyone (sans Alice and Therese)... Expect at least, on one save file, four playthroughs or more.
  • Improbable Weapon User: While there are typical medieval weapons like swords, spears and bows, like the first games, most of the characters use less traditional weapons, even if they just augmented their magic.
    • Althea's wand, which looks like a feather duster.
    • Dia uses a conductor's baton.
      • Amusingly, she's said to be tone deaf.
    • As the de facto chef, Pip wields his giant whisk.
      • Not actually that improbable - a whisk is basically a slightly smaller mace.
    • Luna has a pair of fans.
    • Kaph's guitar, which can fire ''bullets''.
    • Sadie's weapon of choice is a Trumpet.
    • Josie's staff is a giant fishbone.
    • Alice, perhaps due to her dream of owning the best sweet shop, uses a rolling pin!
    • Pop thwacks things with a giant lotus pod.
  • I Am X, Son of Y : Roland says this upon meeting Queen Sophia.
  • Ignored Expert: No one bothered to listen to Fatima nor Steven about Mattias.
  • Ineffectual Loner: Fatima tried her hand at this after Mattias died
  • Infallible Babble: In a skit when the party is in prison, they exchange Kopin stories in one of the many times they indulge in strange and funny conversations. Pip comments that he heard that Kopin grow tall and thin if you leave them in water, which Pop dismisses as nonsense. Fast forward a couple of chapters later, and in the "I, Kopin" section, it turns out that the rumor is actually true.
  • Instrument of Murder:
    • Kaph's guitar, doubling as a gun as well!
    • Sadie and her magical Trumpet that can summon the wind.
  • In the Name of the Moon : Whenever the Rosetta Rosso show up.
Crimson Gunner Karen!!
Ace Mirage!!
Mooster Fix-it!!
And we are Rosetta Rosso!!!
  • It's Up to You: Master Mattias to Roland.
  • Kill It with Water: Luna, the Tide Witch. Although she's arguably more suited to being The Medic.
  • Lampshade Hanging: Just as prevalent as its predecessor.
  • The Lancer: Rasche; it's even his job class!
  • Large Ham: Master Mathias and Bharva, chew every scenery they are in.
  • Lethal Chef: Rina. Poor Roland is subjected to her cooking in her Intermissions, especially when choosing the dialogue choices for a Best Break.
  • Locked Out of the Loop: By almost everyone to pretty much everyone else. Notably things could've gone smoother if Roland had just been told that he was Mattias' son. Also, Mattias had attempted his quest more or less singlehandly without telling anyone, pretty much leaving Roland to Steven and informing of a dangerous plan.
  • Love Dodecahedron: Okay...
    • Depending on dialogue choices, Roland can end up with either Althea or Fatima, either by either siding with the rest of the witches (Althea) or trying to understand the Shadow Frost witch's motivations (Fatima), causing the whichever girl he doesn't pick to become jealous and antagonistic in a few quests after he chooses the other.
    • Roland also ends up, via normal and/or Spa Intermissions, earning (and/or getting flustered by) affections from Dia (possibly), and Sadie, as well as getting distracted in the hot springs by Luna and Ayano (who didn't help in her Hot Spring Intermissions). Karen also crushes on him, in her Tsundere way, while being oblivious to Ace's interest in her.
    • All the boys have crushes on the Queen.
    • Rina is just a friend to Roland and Rasche, but acts like a Fangirl over Richter. He may or may not return her feelings at the end of the game, depending on how seriously one takes his comment to her about a wedding dress.
    • There's some Ship Teases between Rasche and Dia.
    • And finally, Kaph has a one-sided attraction to every girl in the game except Rina and Karen, the only two non-witches.
  • Love Makes You Evil: Althea, but only in Fatima's route, and only for one chapter.
  • Luke, I Am Your Father:
    • Master Mattias is Roland's real father. Fifteen years ago, he asked Steven to take care of his son before he went on his Necessary Evil path. Played with in that even Mattias didn't know Roland was his son until Steven said so.
    • Elicia, the Big Bad created Althea.
  • Magic A Is Magic A: Never brought up in the narrative, but the game is surprisingly strict about magic being able to manipulate matter, but not create it or cause damage in it's raw form. This explains why Luna always has a shawl of water in-battle (so her skills work on inland/desert battlefields) and why Light's opposition isn't the straightforward Darkness, but Shadow Frost (darkness doesn't "exist"; it's the absence of light. But an absence of light is an absence of heat, opening up the possibility of ice missiles with a dark magic payload). The only obvious violation of this rule are the elemental blade spells, but Masters are noted to be exceptions to the standard rules of magic to begin with.
    • It applies to magic users themselves. You either are born with magic aptitude, or you're not. Runic Engines were created to try and break this paradigm, giving control over magic to the wielder, regardless of its aptitude. Except it doesn't. At best, all it does is to give better control to already existing magic potential. The whole research on the engine is flawed and all data rendered moot because the only test subject available, Roland, is, unknowingly, the son of a Master. Steiner forcing his point on the matter, even with this reveal, ends up causing the death of the whole Stinger Squad, himself included, because anyone without magic aptitude using the engine would have limited magic abilities at the cost of their own existence (in-game, the lifespan is reduced to less than a month at best), because of a phenomema called Lapis Corruption.
      • Makes sense that such a flaw would be overlooked, when the true purpose of the Runic Engine is revealed. It's supposed to be a substitute to the Demon Blade Rega in undoing a series of complicated magic seals. When you take in account that Rega is powered by slain souls, and who exactly is pushing that research, the well being of the Runic Engine's wielder is hardly a point of concern.
  • Magic Knight: Roland. Once he is engaged with a Witch, he can use their elemental magic in battle.
  • Magitek: Pretty much almost, if not everything, was powered up by lapis stones. How much society was reliant upon was mentioned when the gang was sent to prison into a anti-magic cell, where they missed the convenience of lapis in everyday life. Outside of this was mentions of non-magic technological advances from other countries from scientists and Moose. Moose actually points this out to justify why his machines keep breaking down after one use, claiming quality mechanical parts are just about impossible to find.
  • The Man Behind the Man: At first Master Mattias was build up to be a villain along with Fatima (and Josie). However, later in the game, Bharva was revealed to be The Man Behind the Man and was responsible for the fire that killed Rina and Steiner's parents and give suggestions to started the Runic Engine research in order to kill all humans. Behind him is Mage Queen Elicia from 4000 years ago, whose research in life gives her immortality and created the Beast Fiends.
  • The Medic: Pip is your first medic, whom you'll get early on. Later on, Luna would end up learning a better mass-healing spell, and Althea would also get the invaluable Resurrection spell late in the game.
  • More Dakka: Karen's and Kaph's Flash Drives involve spraying lots of bullets.
  • Multiple Endings: Two of them. Depending on certain dialogue choices, Roland can end up with either Althea or Fatima.
  • Musical Assassin: Dia, using her conducting baton to wield her magic.
    • Kaph, too, since he uses his guitar, which can fire bullets.
    • And also Sadie, who uses her Trumpet to summon the wind
  • My Country, Right or Wrong: Gaston.
    • Interesting example with Steiner, who uses this as a convenient excuse to be a massive douchebag while still claiming moral superiority.
  • My Significance Sense Is Tingling: Played for laughs and a Continuity Nod when Kaph says he feels compelled to take pictures of Cecille. Veterans of the first game will know she's a sealed Twilight Witch herself.
  • Namedar: Lampshaded - when Ayano mentions Silver Magic, the others say they've never heard of it. Ayano admits that's probably because she made the name up on the spot.
  • Navel-Deep Neckline: Fatima has an outfit that is open to her pelvis. Well, her Lapistier kinda gets in the way.
  • Necessary Evil: Turns out Master Mattias wanted to stop the Beast King, using the Demon Blade Rega to kill and absorb human souls, knowing very well what he's doing.
  • Nerds Are Sexy: Dia of course! Spasuit, Navel-Deep Neckline!!
  • New Game Plus: All of your weapons, armors, items, Rico and levels are carried over, as well as Fillia Points. Also, you can use all playable characters in almost any battle, save for certain plot battles. So yes, it's possible to use, say, Richter against himself.
  • Non-Action Guy: Despite being part of Rosetta Rosso and joining the party when the leader does, Ace and Moose never appear in combat. This is explained when they join, Moose is an engineer and can't fight directly, and Ace is too useful as a runner and scout to risk on the front lines.
  • Not Completely Useless: During the game, you get a couple of items, including Bombs, Dynamite, and Mana Material that take up an item slot, and can be used to inflict flat amounts of damage. There's almost no reason to use them for most of the game, compared to just using normal abilites and taking advantage of Elemental Rock-Paper-Scissors... until you're battling the final boss. Then, while her incredibly high defenses resist virtually all other sources of damage, the fact that the damage inflicted by these items is Non-Elemental and always inflicts a set amount of damage, regardless of enemy defense suddenly makes abusing them the best strategy to use against her.
  • Not Helping Your Case: Mattias acts more and more like a supervillain as he enacts his plan, even making his old friends watch as he slaughters their men and steals their souls to fill the Demon Blade.
  • Older Than They Look: Sadie doesn't look much older than Pop, but there is a good chance that she is the second oldest party member. Ayano is also Really 700 Years Old, and so is Elicia.
  • One-Winged Angel: Elicia in the second fight
  • Otaku: Kaph is described as a Witch otaku (or W-Otaku).
  • Paper-Thin Disguise: Played straight by Ayano although the party can't figure it out to the dismay of many players.
  • The Plan: Bharva had a rather long-running one going, which he wound up not even needing when Mattias and the Demon Blade were unsealed.
  • Playing with Fire: Althea
  • Plotline Death: Master Mattias, struck down by Bharva.
  • Plug 'n' Play Friends: Defied by Fatima, who refuses to commit to an immediate Heel–Face Turn even after everyone is categorically proven to be on the same side, claiming it would be too awkward after trying to kill them so many times.
  • Poor Communication Kills: A lot of the problems that pop up over the course of the game could've easily been avoided if anyone actually bothered to listen to or talk to anyone else.
  • Power at a Price: The new Runic Engines used by the Stinger Squad grant them great powers and abilities, enough so that each and every one of them was as strong as Steiner himself. However, it comes with a terrible price that they learn only too late: full-body crystallization, similar in structure to a Lapis.
  • Power Nullifier: Rune Nullifier. It renders all witches in its radius unable to use their power unless it was destroyed.
  • The Power of Love: The basis behind the Final Bond. With Althea, it saves her from her self-inflicted sword stab and sealed away her Beast Fiend side. With Fatima, it guides back her soul to her body after doing a realistic-looking suicide to calm down a crazy Althea. The strength of Roland's love for one of them pretty much saves them.
  • Precursors: The Navillian civillization, said to have collasped 4000 years ago.
  • Preorder Bonus: Preordered copies came in a pretty box with the soundtrack and an artbook.
  • Prison Episode: You're thrown into Meauxgus Prison around two-thirds of the game through. The kicker to the whole thing is the very first introductory line that accompanies the destination flag when you first go there: "Rot in prison."
  • Really 700 Years Old: Ayano is over 4000 years old.
  • Redemption Equals Death: Steiner
  • Relationship Values: Fillia Points
  • The Reveal:
    • Master Mattias is Roland's father and was actually doing a Necessary Evil approach to stopping the Beast Fiends.
    • Althea's a Beast Fiend, and her sister, Ayano, is really over 4000 years old and used to work with Mage Queen, Elicia
    • The true Big Bad is the Mage Queen Elicia, who's Well-Intentioned Extremist goals of ridding humanity of the cause of pains ends up creating her experimental Beast Fiends, with Althea as a perfected result, and was sealed away by the Navilians for experimenting with life.
  • Ring of Power: Roland can get Engaged with the Witches using their Unity Ring so he can use their magic if they're deployed in the battle with him. After becoming a Master, he can be United with them.
  • Save Scumming: Generally for getting Best Break in Intermissions.
  • Sealed Evil in a Can: Mage Queen Elicia
  • Secret Character: Alice and Therese, from Luminous Arc, can join the party after completing the guild mission about the rainbow.
  • Secret Identity: Ayano uses this as she poses as a fortuneteller to tell Roland a way to save Althea after her plot class change, and later, saves the group from Steiner's Stinger Squad, who was equipped with enhanced Runic Engine. Of course, her identity was discovered afterward, and she joins the party.
  • Senseless Sacrifice: Steiner used the new runic engine in order to defeat Bharva, leading to his death from Heroic RRoD, though Bharva survived afterwards.
  • Ship Tease:
    • Roland/Dia and Roland/Sadie in their respective Final Intermissions - both involve love confessions, though the seriousness of either is open to interpretation.
    • There are also some ship teases with Rasche/Dia. Well, depending on how you take Dia's suggestion of doing a Final Bond (minus sword stabbing) with Rasche seriously...
  • Shout-Out:
    • To Charlie's Angels, when Althea, Dia and Luna was musing on thinking about having a team name and Kaph volunteering to be the professor.
    • In a Sidequest, Dia, Luna and Sadie called themselves the 'Sadialun' while going after Kaph, who took their world's version of embarassing photographs of them measuring their weights.
    • The Power Rangers in Kaph's Final Intermission when he persuaded Roland to wear a merchandise belt of Luminous Blue while pretending to be Luminous Red and posed together, while spouting the Luminous Rangers' speech. Roland had no idea.
      • Also a shout out to Captain Planet: "Earth, Sky, Water, Fire, Heart! The Rune Squad, the Luminous 5!"
    • Two to Metal Gear Solid: Kaph comments on Karen liking Ace, saying "It seems like love really can bloom on the battlefield" and when the bell is rung by Bharva the music which plays is titled "Yell Dead Bell" (although they sound nothing similar).
    • To Eye of the Tiger: The Tusk Squad theme song, a filk of Eye of the Tiger, and the guard singing it says it seems to give him the spirit of some sort of jungle animal.
    • When Pip is first introduced, he is fighting a particularly large crab, which he is hitting at chinks in its armor...
    • The only possible explanation when Steniner delivers this Pre-Mortem One-Liner to Bharva.
  • Spell Book: Dia carries a rather sizable tome on her back for use in her Flash Drives.
  • Status Buff: Almost everyone has a buff/debuff spell or two.
  • Stripperific:
    • Averted by the wedding dresses the Witches are seen wearing during Engagement cut-ins. Some show cleavage, but all are actually quite classy.
  • Suddenly Voiced: Inversion - Vanessa's appearances sans any of her voice-acting (by Shizuka Itō) from the previous game.
  • Super Move Portrait Attack: The Flash Drives show a portrait of the user upon activation.
  • Superpowered Evil Side: In Fatima's route, Althea's Beast Fiend side, with the corruption of the Conclusion Gate, feeds on her jealousy of Fatima to create one.
  • Supreme Chef: Pip. Roland is also noted to be a very good chef.
  • Take Care of the Kids: Steven asked Gaston to take care of Roland and Rasche in his dying breath.
  • Taken for Granite: What happents to the Stinger Squad and to Steiner after using the improved Runic Engines for too long. The explanation is that they weren't born with magic power in them (ie, they weren't born or descended from a mage), so the Runic Engines were too much and overwhelmed their bodies.
  • Theme Song: Almost every reoccurring boss has a theme song, even Heel Face Turners, Bharva's is pretty cool.
    • Roland's potential love interests, Althea ("Future Mage Queen") and Fatima ("Shadow Frost Witch") have their own personal songs.
  • Token Mini-Moe:
    • 12 year old Pop, along with her brother, Pip. Alice and Therese count, as they join your party after an optional guild mission.
  • Trademark Favorite Food: Pop want crabs!
    • Luna loves water!
  • Tsundere: Karen (It's Rie Kugimiya, after all) and Fatima in their Intermissions.
  • Unexplained Accent: Pip has a sort of British accent, even though no one else in the game, not even his sister Pop does. Moose has a German accent, but he studied engineering abroad, so that may explain where he got it from.
  • Unintentionally Unwinnable: It's entirely possible the Final Boss will regenerate damage faster than you can deal it, even if you could comfortably clear the battles leading up to it.
  • Unusual Euphemism:
    Rashe: You want me to punish you like dad use to?
    Roland: No no! Not in my Lapis Seeds.
  • Unusually Uninteresting Sight: You can walk into shops with Fatima and Josie in your party, and the storekeepers wouldn't be surprised. In fact, they even have their weapons up for sale!
  • Unwanted Harem: Downplayed. While most of the Witches certainly see Roland positively, only two of them show an active interest in pursuing a relationship with him.
  • Verbal Tic: Josie ends almost every sentence with meow.
  • The Very Definitely Final Dungeon: Ahrtana, where the Beast Fiends came from and the Mage Queen, Elicia, was sealed in.
  • Who Wants to Live Forever?: Ayano, since life itself effectively lost its meaning once she was cursed with immortality by the Big Bad, Elicia.
  • Why Did It Have to Be Snakes?: Rina has a great fear of fire, mostly due to Bharva, disguised as Wendel, burning down their house and killing her parents.
  • Winged Humanoid: Sadie, as she's one of the Winged Ones.
  • Wizarding School: Various magic schools for Witches and Wizards, with ties to the Magic Association.
  • You Killed My Father: Rasche to Mattias.
    • Karen to Bharva, for not only killing her father, but, as Wendall, stealing his research.
    • Fatima has it in for Bharva as well, for killing Master Mattias.
    • Rina to Bharva as well, he killed her and Steiner's parents. Bharva also inadvertently killed Steiner.

Top