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Many old and new faces band together to fight the Zed menace. Alongside that, everyone gets a personality and voice of their own now!

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Playable Characters

    Ana Larive 

https://static.tvtropes.org/pmwiki/pub/images/kf2_character_analarive_head_deathrain.png
Merry Christmas!

The French gothic-girl Ana is a newcomer to the Zed-massacre and is currently one of three playable females. Ana always loved to explore ruins and take photos of them. Now with the annoying authorities gone, and having to visit - or create - ruins to clear them of zeds, Ana couldn't be happier.


  • Action Girl: She's just as capable of fighting the Zeds as any other character.
  • Boots of Toughness: Wears boots that almost go to her knees & have spikes on their sides, and she's very tough.
  • Call-Back: One of her skins is a homage to the Chickenator from the original game.
  • Delinquent Hair: She's got a mowhawk that can be changed between various colors.
  • Fashionable Asymmetry: She has a bracer fitted with spikes on her left arm and a kneepad on her right leg.
  • Foreign Cuss Word: Not that she's averse to swearing in English, but she'll occasionally toss a "Putain" or "Merde" into her dialogue.
  • Gratuitous French: Being French, she peppers her dialogue with her native language in places.
    (when set on fire) "Ahhhhh! C'est brule!" translation
    (when attacking with a melee weapon) "Alors!"
    (when killing with a shotgun) "Kicks like a bitch, non?"
  • Hellbent For Leather: Wears a leather jacket, fingerless gloves, bracer, belt, pants and boots. Fitting her goth/punk lifestyle.
  • The Lad-ette: Dressed like a punk, and eager to fight the Zeds like everybody else.
  • Leaning on the Fourth Wall: During lulls in the action, she'll occasionally comment on the background music.
    Ana: When's the next band on? Come on, I'm bored!
  • Perky Goth: She wears a lot of dark colors and wears dark make-up but clearly seems to be enjoying herself. Even genuinely laughing at how much dosh they have.
  • The Quincy Punk: She's openly screaming with the dark theme instead of sulking over it, especially in the middle of the fight; she instead lavishes explosions and gunfire against the Zeds.
  • Seen It All: At least one line of her's indicates that she's grown desensitised to the violence and gore all around her.
    "I WISH this still made me ill..."
  • Stuff Blowing Up: As her description and ingame quotes dictate, she seems to cater more towards the Demolitonist Perk.
    "My pistol that makes BOOM!"
    "I missed you, my little launcher..."
    "Rocket time!"
    "C4! Ooh la la..."

    Anton Strasser 
VA: Kai Wulff

https://static.tvtropes.org/pmwiki/pub/images/strasser_head01_color01.png
Is everyone rich in this era?

A German soldier from World War II, brought to the present. After being severely injured during a battle on the Russian front, he was airlifted away from the front and given to Dr. Hans Volter as a subject for his cryogenic tests. For decades he was frozen and forgotten, until he was accidentally released during the Zeds' rampage across Europe. He had the chance to kill Volter when he was first released, but did not take that chance - a decision he came to regret when he saw what he and the Zeds had done. Anton is playable for owners of Red Orchestra 2: Heroes of Stalingrad, and otherwise for those who buy the Deluxe edition of Killing Floor 2.


  • All Germans Are Nazis: Averted. While he is a German soldier from World War II, he doesn't explicitly show any mannerisms that most Nazis did. And nobody, even Scully, seems bothered by the fact that he was one. He himself insists at times that he is a German soldier, so he was most likely conscripted into the army against his will.
  • The Eeyore: Tends to take a slightly pessimistic view of the squad's continued survival. Not surprising, given that he probably saw his comrades dropping like flies in Stalingrad, all of which is still fresh in his memory.
    We're winning, yes... but do not underestimate our enemy! One mistake, and we are all dead.
  • Everything Is an iPod in the Future: In maps featuring high tech equipment, such as Biotic Labs, he'll sometimes remark that everything has become "very small and shiny".
  • Fish out of Temporal Water: Frozen since World War II.
  • Germanic Depressives: Downplayed, he seems to have as much fun as everyone else when shooting zeds but is still rather serious.
  • Human Popsicle: He was severely concussed, but luckily didn't die. Flown out, comatose, into the waiting arms of one Hans Volter, he was quietly spirited away to Volter's lab as a wonderful subject for cryogenic tests. There he stayed, frozen and forgotten, until he was accidentally released in the outbreak 70 years later. His official bio even mentions that, while he's physically 29, chronologically he's technically over 100.
  • My Greatest Failure: He had one brief chance to kill Volter, after he just woke up, but didn't take it, a decision he soon came to regret after he found out what was going on.
  • Only Sane Man: He likely at the very least feels as this at times, as his reactions are some of the more reasonable and he tends to make comments about how humanity seems to never tire of spilling blood. He also reacts with anger when DJ Scully seemingly aims at Anton, making it seem as though he's about to shoot him... only for Scully to instead shoot a Cyst behind Anton, before strolling away as though amused, even suddenly being drawn to make him appear far more childish.
    Anton: Are you... COMPLETELY OUT OF YOUR MIND?!
  • Revenge Before Reason: The Descent comic has him showing shades of this. He wants another shot to kill Volter, and is extremely adamant about it, going to the Bern region of Switzerland (possibly Volter Manor) an overabundance of times without pause on the grounds that he 'feels' that Volter is there, and refuses to change his mind even as DJ Scully tries to persuade him to let it go in favor of hunting down zeds that are worth more than the clots that roam the Manor.
  • Shell-Shocked Veteran: He has traces of this, especially in snowy maps like Outpost, where he'll talk about how he loved the snow before Stalingrad, or when he's surrounded by blood and guts.
    "Blut... Immer Blut..." (Blood... Always blood...)

    Badass Santa 

The Santa Claus. After Krampus killed all of his elves and reindeer, and took over his home, Santa decided enough was enough. Dedicating himself to avenging his fallen workers, friends, and family, Santa now works to eradicate Krampus and his minions.

In addition to being a playable character, Badass Santa also serves as the announcer on Santa's Workshop.


  • And This Is for...: Occasionally dedicates a Zed kill to one of his fallen reindeer using this phrase.
  • Badass Santa: Exactly What It Says on the Tin.
  • Beware the Nice Ones: It's Santa Claus. And he's pissed.
  • Dissonant Serenity: Downplayed. While he does maintain a somewhat jovial demeanor, he always has a roaring undercurrent of rage in his lines when killing Zeds.
  • Hand Cannon: Has a liking for dual-wielding AF2011s. While they aren't chambered in a really big and strong caliber like other hand cannons, two .45 ACP bullets being shot at the same time are nothing to scoff at. It also helps that the weapon itself is quite big.
  • The Password Is Always "Swordfish": The password to unlock the front door to his workshop is "Magic". Though humorously, it doesn't actually work until he specifically says it as a password, despite using the word several times earlier.
  • Roaring Rampage of Revenge: Santa's response to everyone he loved being slaughtered by Krampus and his cohorts? Bulk up, get some weapons and then declare a one-man war on Krampus and the Zeds. Although the others can come along for the ride.
  • Trailers Always Lie: A strange case in that the trailer showcasing him seemed to show that his beard would be the usual white. However, getting him in-game shows his portrait's beard would be black by default.

    Bill Masterson 
VA: Ian Sinclair (normal), Alan Wilson (Classic)
Normal Lt. Masterson: "CASHTASTIC!"
Classic Lt. Masterson: "Money! Money! Money!"

https://static.tvtropes.org/pmwiki/pub/images/masterson_head01_color01.png
Normal Version

https://static.tvtropes.org/pmwiki/pub/images/alan_head01_color01.png
Classic Version

One of the first of the playable characters who fought the Zeds, his bio states that he left the army after an 'incident' while on a peace-keeping mission in Bosnia - he wanted to be a hero, fighting the forces of evil for Queen and Country, and got boring police actions instead. When the outbreak came, he finally got his wish, so he helped himself into the local barracks, kitted himself out, and went to town. Masterson is a unique character in that there are two versions of him - one is the "regular" version, an updated and more "professional" variation of the original, and the other, available to owners of the first game, is a "Classic" variation who shares his Killing Floor 1 voice and resultant much sillier personality.


  • A Father to His Men: Discharged or not, he treats his fellow survivors like they were actual soldiers under his command, and he's determined to see them through alive.
  • Call-Back: Classic Masterson, in addition to almost all of his lines from the original game, has more that directly reference the more memetic ones from the original game, not only his own (sometimes declaring that it's "fifty-caliber time, again!" when pulling out the Desert Eagle) but even some from the original Trader (he may state that "I like the big ones, don't you?" after making a kill with the .500 Magnum revolver).
  • Creator Cameo: Classic Masterson's face is modeled after his voice actor, Tripwire's Vice President Alan Wilson. Several face paints and other cosmetics that are exclusive to him even outright call him "Alan" rather than "Classic Masterson".
  • Divorce Assets Conflict: Classic Masterson makes more than one mention to an ex who he apparently had a very bad breakup with; one of his possible comments on having a lot of dosh is to say it's "the most cash I've had since the divorce".
  • Ink-Suit Actor: His classic variant is modeled after Alan Wilson.
  • Nepotism: Classic Masterson's bio mentions the possibility that he got to where he was in the army before it got eaten thanks to the influence of his cousin, Captain Sir Richard Wiggins. Or his smarter brother.
  • Noodle Incident: One for each version. Regular Masterson is stated to have left the Army after an "incident" in Bosnia, but no details are given. Classic Masterson will occasionally comment on the gore in a level by noting that it's "like Sarajevo all over again".
  • Patriotic Fervor: Parodied. Regular Masterson will proudly yell out stuff like "British to last zed, scum!" and "ENGLAAAAAAANNNNNDDD!" while killing zeds. Classic Masterson shares shouting England's name, and will also occasionally proclaim himself part of the "best bloody army in the world" after a headshot.
  • Retcon: That whole business about supposedly being a Specimen who isn't a deranged, bloodthirsty psychopath like the rest of the Zeds seems to have been dropped for both versions of the character.
  • Screw Politeness, I'm a Senior!: Classic Masterson is noticeably older than the regular version, and is still (part-jokingly) insulting everything and everyone in range, just like in the first game.
    No one's had their head torn off yet, but there's still time!
    Betting one of you wets your pants before this is over.
    Right. Everyone still alive, stop being shit. Got that?
  • Stuff Blowing Up: He has several lines praising the usefulness of high explosives to keep zeds at bay.

    D.A.R. 

An upgraded model of the Domestic Assistant Robot line, this particular D.A.R. was stationed at Horzine Arctic Outpost 12. When the outpost was invaded by the zeds, D.A.R.'s original programming was overwritten with an emergency security protocol, turning it into a literal killing machine. After seeing the unit's capacity for murder, Horzine saw a new market open up for military robots.


  • A.I. Is a Crapshoot: While it fights on the side of humanity, its description notes that it despises humanity (though it hates Horzine employees slightly less).
  • Legacy Character: Technically different, but essentially identical to the D.A.R. from the first game.
  • Robot Maid: Its initial purpose.
  • Shotguns Are Just Better: It expresses some fondness for the AA-12 Auto Shotgun, M4 Combat Shotgun, and the Double-barreled Boomstick.
  • SkeleBot 9000: Looks like this by default, but has cosmetics designed to cover it up.
  • TV Head Robot: Just like its predecessor.

    DJ Scully 

https://static.tvtropes.org/pmwiki/pub/images/djskully_head01_color01.png
MONEY TIDAL WAVE!

Besides Foster, one of the most beloved characters from Killing Floor, the Dutch DJ loves partying, and, in general, just wants to make people happy, and hates it if he has to be serious. He is currently only available through the Deluxe Edition.He was introduced back in "Outbreak" Character Pack in the first Killing Floor game.


  • Breakout Character: Just like Foster he was a fan favorite in the first game, which is why he was brought back in an update.
  • The Call Knows Where You Live: In his bio for the original Killing Floor, he was a former soldier that went AWOL because he didn't like violence that much, but then he witnessed all of his fans getting shredded by a giant creature with flesh blenders for hands during one of his sets. These unfortunate events have thrust him back into the combat he was running away from.
  • Cool Mask: Wears a balaclava with a skull-like design, hence DJ Skully/Scully.
  • Cloud Cuckoo Lander: He's quite happy-go-lucky despite the apocalyptic situation he's in. Not to mention he's eager to party in the most inappropriate times. But then again he did see his fans get murdered rather brutally by a Zed with flesh blenders for arms so he might have lost a bit of his sanity...
  • Fun Personified: Even his bio states he hates it if he has to be serious.
  • Goggles Do Nothing: He wears a pair of goggles as part of his outfit which can even be customized. They are purely cosmetic, however, and don't actually affect the game in any way.
  • Not a Morning Person: One of his dislikes is mornings, as would be expected of such a large party animal.
  • Self-Deprecation: While alone he might drop this gem:
    Scully: Reminds me of my first gig... nobody's here.
  • Inconsistent Spelling: His name is either spelled Skully and Scully interchangeably.
  • Suspiciously Specific Denial: His bio describes him surviving the massacre of his set having spawned "silly" rumors of him being ex-special forces, which "is just another Scully joke". Note that in the first game, he was confirmed to have been a part of the military, but went AWOL to play his shows.

    Donovan "Bulldog" Neal 
VA: Lynn Andrews

https://static.tvtropes.org/pmwiki/pub/images/coleman_head01_color01.png
Get on the money train!

A retired boxer and security firm owner from America, Donovan is as smart as he is strong - never having lost a client, until the Zeds messed that perfect score up, and he ain't too happy about it.


  • Animal Motifs: Bulldogs, with "Bulldog" being his nickname and a Bulldog logo being on the back of his sleeveless hoodie.
  • Bald of Authority: Controls a security firm.
  • Batter Up!: After their cargo plane crashes in the Zed Landing Comic, Donovan begins looking for weapons to defend himself. He finds a Baseball bat that he uses to great effect against a Crawler. With some help from Mr. Foster, he upgrades it into the "Bone Crusher" Berserker weapon, with some nails and scrap metal lodged into the bat.
    Donovan: Feels good to hold a real baseball bat again. This'll do.
    Mr. Foster: Sure, it'll do but we can bloody well do better.
  • Boots of Toughness: Wears boot with metal toes in them.
  • Control Freak: Donovan's likes in his bio are "control" and "attention to detail".
  • Day in the Limelight: He and Foster star in the Zed Landing Comic; apparently the whole "Bone Crusher" weapon was their idea.
  • Genius Bruiser: He's actually well-educated and while he appears to work as just a common bodyguard, he actually runs an entire company of them.
  • No Celebrities Were Harmed: Donovan was clearly based on Mike Tyson, one of his unlockable skins is even Tyson's trademark face-tattoo.
  • Shotguns Are Just Better: He along with Foster seem to like the AA-12 considering he has a unique quote praising it.
  • Sweet Home Alabama: Donovan is from Atlanta, Georgia.
  • Twofer Token Minority: As of Halloween Horrors, in addition to being the only black PC, he's also the only American in a group dominated by Europeans.note 

    Hayato Tanaka 

https://static.tvtropes.org/pmwiki/pub/images/tanaka_head01_color01.png
I am rich man now!

Hayato was a simple British-Japanese actor who never got his big break. He ended up playing a lot of his roles as stereotypical Yakuza types in French movies (along with playing a Japanese WWII soldier in the first game). Once the Zeds came knocking, he went a bit nuts and it was pure luck that the guns were real. That and acting like whatever is going on is an action movie helps quite a lot.


  • Ascended Extra: A variant; back in the first Killing Floor, he was just a promotional character for Tripwire's WWII game Rising Storm. Here, he is now his own person and a basic playable character with his own VA.
  • Cool Mask: One of his default accessories gives him a face mask that has a dragon design on it.
  • The Comically Serious: He's not one to make light conversation between waves, yet he's so boldly serious about everything that it sometimes turns into comedy.
    Hayato: (dramatically) I turn demons into ghosts!
  • Katanas Are Just Better: Well, he did go a little bonkers and started believing his own roles were reality, so naturally those times where he played two-bit Yakuza characters have given him a notable preference for katanas.
  • Lost in Character: When the outbreak started, he lost a bit of his grip on reality and started to confuse his personality with that of some of the roles he had played. It mostly manifests as him seeming to think he's a samurai (or rather, the B-movie interpretation of a samurai), and that the enemies are mythical oni or demons.
  • Retcon: His non-Asian heritage is noted as British rather than American.
  • Sanity Slippage: The apocalypse can do that to you.
  • Tattooed Crook: Subverted, in that he actually isn't a crook, he's an actor that usually plays crooks. And then he started believing he was the real deal.
  • Yakuza: Subverted. He actually isn't one, but usually played these character types in films, and now believes he actually is one.

    Mr. Foster 
VA: J. Michael Tatum
"You're just a bag of Dosh to me!"

https://static.tvtropes.org/pmwiki/pub/images/mrfoster_head01_color01.png
MONEYBAGS!

Fan favorite and basically face of Killing Floor, Mr. Foster returns for a 2nd round of bashing Zeds and collecting Dosh.


  • Badass in a Nice Suit: Is this in the original Killing Floor, but replaces his suit jacket for a leather jacket. But you can bring it back through customization.
  • Badass Boast: He has a lot of them, for example, when he is the last one alive he might yell the following:
    Mr. Foster: You're not taking Foster down!!
  • Batter Up!: Apparently the whole Bone Crusher weapon was his and Donovan's idea.
  • Breakout Character: Thanks to being a fan favorite in the first game, Foster became the face of the sequel... Zeds (and that we don't even see his actual face) aside.
  • Bunny-Ears Lawyer: By very many metrics. At first glance he was very successful, describing himself as a natural day-trader and quickly earning large sums of money despite previously having no desire for the field whatsoever. He was regarded as a "clever, smart guy, with a sardonic sense of humor" by those he worked with, and even had a habit for mouthing off to authority figures. He seemed to have a panache for gas masks well before the zed outbreak, as he gave one to Mrs. Foster on their first date. Which is also worth noting, as Mrs. Foster was his employer, who wrote him off as a "no-hoper" when it came to day trading specifically for his tendencies to not play by the rules and mouth off to superiors.
    • What's more, he could be considered this when it comes to fighting the zeds, as well. He's never been stated to have any sort of background as a soldier or fighter of any kind. He seems athletically built but nothing implies that he would have made it for very long in the zed outbreak, yet he's one of the most badass mercenaries around and consistently makes loads of money fighting genetically modified monstrosities.
  • Continuity Nod: One of the default customization options for him is coloring both his gas mask and leather jacket "Magma Red", a reference to the last update for the original Killing Floor.
  • Costume Evolution: Ditches his leather gloves in the first game for finger-less ones.
  • The Faceless: Continues to always wear his gas mask, though you can customize it.
  • Hellbent For Leather: Wears a leather jacket, shoes, fingerless gloves & pants in the sequel.
  • Intrepid Merchant:
    • Mr. Foster was this before the outbreak, a day trader who was also writing an autobiography. Now he's found another way to make money - killing Zeds.
    • His success in this career is checkered, interestingly. While his own bio states that he's quite successful in day trading, Mrs. Foster's bio describes him as a "no-hoper" as a trader. Hers also notes that he seldom plays by the rules, however, implying that he may have been good at working under-the-table sorts of deals.
  • Jerk with a Heart of Gold: Foster comes off as an arrogant ass, but it's clear he cares about his fellow survivors.
    Mr. Foster: I liked him, never said it to his face though...
  • Only in It for the Money: So far as to state that his birth sign is "Dosh".
  • Those Two Guys: With DJ Skully, due to both being the most iconic characters for the game. If the series needs a duo, it's usually them. Hell, one of the customization choices for his gas mask is "My Mate Scully" which colors his gas mask black and puts DJ Scully's mask design on it.
  • Wearing a Flag on Your Head: One of his customization for his gas mask and leather jacket is giving it the Union Jack.

    Mrs. Foster 

https://static.tvtropes.org/pmwiki/pub/images/that_one_8.png
A woman should be rich; it's what nature intended.

Mrs. Foster is everything Mr. Foster wanted to be as a stock trader. While he would be hopeless as an employee, there was something about him that Mrs. Foster found alluring. Then, Mr. Foster gave her a gas mask on their first date. When the Zeds attacked, Mrs. Foster found a new joy in slaughtering mutant clones for dosh. Before you knew it, the two were married in a whirlwind of flowers, lace, Zeds, and explosives.


  • Cool Mask: Naturally, she wears a GP-5 gas mask like Mr. Foster does. Looking closer at it reveals that it seems to be a custom-made mask, however; it has an opening at the back, with two back straps, and she wears a long balaclava with it. It also seems to have been touched up to make its colors more vibrant, perhaps implying that Mr. Foster created this mask for her.
  • Distaff Counterpart: To Mr. Foster, obviously. Interestingly, she's been described as much more successful than him at day trading, their shared occupation, though his charm is what won her over.
  • Only in It for the Money: Just like her husband, Mrs. Foster gave her birth sign as "Dosh", and her primary motivation for fighting the Zeds is to get paid. Was the more successful of the two in their previous day-trading occupation, stated to have been awarded multi-million pound bonuses. She quickly left that behind to both be with Mr. Foster, and to stay alive long enough to step into their new shared career, zed-killing.
  • Third-Person Person: She often delves into this.
    "Mrs. Foster doesn't respond well to the cold."
  • What Does She See in Him?: Inverted. She found herself asking this question from a business standpoint, according to her bio. While Mr. Foster's bio describes himself as intrepidly successful, her own bio remarks him as a "no-hoper" when it comes to day trading, noting how he never could keep his mouth shut or play by the rules. However, she found him to be attractive, specifically regarding him as cool, suave, and unique - unique enough to give her a gas mask on their first date.

    Oisten Jaegerhorn 

https://static.tvtropes.org/pmwiki/pub/images/jagerhorn_head01_color01.png
Anybody need a cash injection?

A Swedish biker and lead guitarist for a Metallica tribute band, Oisten realized senseless violence directed at his fellow man was not nearly as fun as beer and metal. When the Zeds hit Scandinavia, he found that violence was the answer after all... when directed at flesh-eating mutants. Oisten is only available as a character for players who have joined the official Steam group for Killing Floor 2.


  • All Bikers are Hells Angels: Justified. He's from the Great Nordic Biker Wars which actually involved the Hell's Angels proper.
  • Badass Biker: He was this even before the Zeds arrived. His bio states that he was part of the Great Nordic Biker Wars in the '90s, a real-life event that involved the Hell's Angels, Bandidos, and Outlaws MC's. Although his background does not state which MC he may have been affiliated with, reading into the event puts a new perspective on how much violence Oisten must have seen.
  • Badass Boast: Lets one out when using dual .500 Magnums.
    Jaegerhorn: Takes a viking to handle two of these!
  • Hand Cannon: He's introduced in his trailer carrying a Desert Eagle and seems to be the most common weapon he's seen with in promotional material.
  • Mundane Made Awesome:
    Jaegerhorn: (when reloading) Feeding the BEAST!
  • Tattooed Crook: Has several tattoos across his arms; and if his involvement in the Great Nordic Biker War is any indication, he was involved in some serious criminal activity before he left that life behind.
  • Worst. Whatever. Ever!: He describes the Siren's "singing skills" as the Worst Song Ever.

    Rae Higgins 

https://static.tvtropes.org/pmwiki/pub/images/rockabilly_head01_black.png
Does Google still exist? Might buy 'em at this rate!

An Australian accountant, Rae kept up her dull, dreary day job during the week, but when the weekend came out, she ditched her drab gray suit for a stylish sundress, her formerly-concealed tattoos revealed to the world, and let her inner Rockabilly free. While she was on vacation attending a Rockabilly Festival in Spain, the zeds attacked. Now that she doesn't have to return to her work, she can revel in her colorful, musical lifestyle with no more restrictions. Light up my world, Zeds!


  • Action Girl: Yup. Kicks Zed ass while rocking a killer sundress and pumps.
  • Blood Knight: She has an... interesting reaction to encountering Fleshpounds:
    Rae: (excitedly) Oooh boy, Fleshpound!
  • Brass Balls: In addition to her fearless response to Fleshpounds, she taunts Scrakes.
    Rae: Nice apron, chainsaw man!
    • Matter of fact, she taunts Fleshpounds, too:
    Rae: You bargain-basement Arnie impersonator!
  • Foil: To Ana. They're both action girls with a passion for music and slaughtering Zeds, but while Ana is a punk-inspired Perky Goth, Rae is a lighthearted rockabilly-inspired Pollyanna.
  • Friendly Sniper: If her representing the Sharpshooter for the perk's stat sheet means anything, the she is probably one of these. Especially with her liking for the game's Railgun.
  • Girly Girl with a Tomboy Streak: She's combating mutants while wearing a sundress and pumps, all while having tattoos written all over open parts of her body.
  • Kill It with Fire: Has a preference for flame weapons, and a number of unique lines for toasting Zeds with most different ones.
  • Tattoo as Character Type: Her prominent physical characteristic, along with her sundress.
  • Magnetic Weapons: She seems to have taken a liking towards the Rail Gun.
  • Oh, Crap!: She can have a moment of this when it's the Boss Round, but the boss hasn't been spotted yet. This line has her note that her group isn't alone in a genuinely worried and scared tone.
  • The Pollyanna: She's certainly the most upbeat of the playable characters, and brings her own little brand of morbid sunshine to the Zed killing.
    Rae: (while underground, said in a cheerful tone of voice) If we die down here, no one has to bury us!
  • Rockabilly: Her passion, to contrast Ana's Punk. Reflects in her attitude, as well, as she's much more cheerful and upbeat compared to Larive.

    Reverend David Alberts 

https://static.tvtropes.org/pmwiki/pub/images/alberts_head01_color01.png
Now I know why they call it filthy rich...

The highly religious, good-natured Half-English Half-Scottish priest Alberts returns, and is more than willing to help cleanse the world of the Zed filth. Having spent time as an army padre before taking on a parish in South London, he was not too happy when his good works were chewed up by the Zeds. Introduced in the first Killing Floor in the "London's Finest" Character Pack.


  • Badass Pacifist: Downplayed. Despite his priestly vocation he's no stranger to inflicting violence upon the Zeds. Meanwhile, some of his voice lines imply he's also not entirely morally at ease with it either, and treats it as I Did What I Had to Do.
    (After killing a Zed) "Just doing... what I must..."
    "It's really not killing if they don't have souls, right?"
  • Badass Preacher: Being an old priest won't stop him from sending the Zeds back to hell.
  • Brave Scot: Has a Scottish accent and a relentless hunger for revenge against the Zeds.
  • Combat Medic: Alberts remarks his Medic class openly to others, so much that he even says that a Combat Medic does make a difference.
    Reverend Alberts: Who says healers don't kill bad guys?
  • Cool Old Guy: He's old but still kicks as much ass as the rest of his younger teammates. In fact, before the whole Zed outbreak, it was stated in his old bio back in the first KF that he was surprisingly in with the young ones.
  • Dashingly Dapper Derby or Fedora of Asskicking: Can wear either, take your pick!
  • Good Shepherd: Before everything went to hell, he was primary a Youth Pastor. Despite the reputation that such an occupation has acquired, he actually bonded well with the kids by just watching horror movies with them.
  • Hand Cannon: He takes a liking towards the .500 Magnum revolver.
    Ohohoho, Now this is a real man's gun!
  • I Know Mortal Kombat: The sheer amount of horror movies he had watched over the course of a 20 year career meant that he was quick to adapt to the zombie outbreak.
  • Open-Minded Preacher: Thanks to his experience preaching with the youth, he can easily relate the disposition to his younger colleagues with some witty speeches on certain guns.
    Reverend Alberts: (on the Medic SMG) Hi-tech bullet hose wins!
  • Suddenly Voiced: A variant; while he did have a voice back in the first KF, it was only one of the two shared voice actor profiles as all other characters. In KF2 however he is given his own VA to better distinguish himself.
  • Tranquil Fury: His bio in KF2 states that he grabbed a gun when his entire life's work (AKA numerious children he mentored) was consumed by the zombie horde.

    Rob Briar 
VA: Eli James (normal), Mark Hayler (Classic)
Normal Briar: "Boom! Money."
Classic Briar: "It's raining money!"

https://static.tvtropes.org/pmwiki/pub/images/youngbriar_head01_color01.png
Normal Version

https://static.tvtropes.org/pmwiki/pub/images/mark_head01_color01.png
Classic Version

Police constable Rob Briar is, besides Masterson, the 2nd character who was playable in the original Killing Floor from launch, and plans to continue on his spree with his fellow survivors, bashing as many Zed-heads as possible. A constable since his late teenage years, he also ended up spending time on counter-terrorism work, the experience with a wide variety of firearms he acquired from that work saving his life on the fateful day of the first outbreak. Like Masterson, he is available in both a "normal" variation who is an updated version of the original, and, for those who own the first Killing Floor, a "Classic" one that retains his voice from the original game.


  • And This Is for...: Screams "This is for Sophie!" while shooting down some Zeds.
  • Cool Helmet: You can give him back his Riot Helmet through customization.
  • Cool Old Guy: Classic Briar is pretty damn old but that still doesn't stop him.
  • Creator Cameo: Like the classic version of Masterson, Classic Briar's face is modeled after his voice actor, Mark Hayler.
  • The Faceless: In the original Killing Floor, he wore both a riot helmet and a balaclava which concealed his features. Obviously averted in Killing Floor 2, though it can be re-achieved using customization, combining the Riot Helmet with a balaclava, naturally.
  • Ink-Suit Actor: His classic variant is modeled after Mark Hayler.
  • Literal Metaphor: When coming across the equipment used to make the Zeds in Containment Station, regular Briar may mention that he knew those boy bands Sophie liked were "manufactured".
  • Nice Guy: Briar is by far one of the nicest characters currently. Even Classic!Briar, despite his bouts of foul-mouthedness, is a fairly nice guy.
  • Papa Wolf: Some of his lines indicate that he's looking for someone named Sophie, who is most likely his daughter.
  • Screw Politeness, I'm a Senior!: Classic Briar is still as foul-mouthed as ever, and also makes mention of his age on occasion, such as stating after a headshot that "This old man can still shoot!".

    Tom Banner 
VA: Jim Foronda

https://static.tvtropes.org/pmwiki/pub/images/chivalry_head01_color01.png
A kingly waterfall, my friends!

A Canadian man who has obsessed over medieval heroics since he was a boy. A career as a management consultant allowed him to live his fantasy, moving from Canada to England, where he donned his home-made medieval-styled armor suit and took on the persona of a medieval re-enactor. When the outbreak hit, Tom took up his armor and went off to save fair maidens for real. Tom is only available as a character for owners of Chivalry: Medieval Warfare.


  • Affectionate Parody: His behavior seems to be a mild one for old-school chivalric ideals.
  • The Berserker: While a bit more level-headed than most examples, he is obviously more geared towards the Berseker perk.
  • BFS: His debut in the game also comes with the "Zweihander" .
  • Cool Helmet: Naturally due to his love for medieval knights, some of his customization options give him helmets.
  • Creator Provincialism: Him being a Canadian citizen is a reference to Torn Banner Studios being located in Toronto.
  • Flowery Elizabethan English: He only ever talks like this, barring a moment or two where he seems to be at a loss of words (though even then he retains the accent).
    (Commenting on the viscera scattered around him) What is this... stuff?
  • Guest Fighter: Well, in a sense that you unlock him if you have also bought Chivalry: Medieval Warfare.
  • Katanas Are Just Better: Due to being geared for the Berserker perk, he shows quite a bit of appreciation for the Katana.
  • Nice Guy: A natural result of his old-school Knight in Shining Armor type behavior. He doesn't even use much foul language compared to the rest of the player characters:
    (Taunting the zeds) Approach, and die a lasting death!
  • Punny Name: His name is a pun on the Chivalry developers Torn Banner Studios.
  • Shotguns Are Just Better: When not busy either bludgeoning or slicing and dicing the Zeds to shreds. He shows that he takes a liking for the M4 Combat Shotgun.
  • Ye Olde Butcherede Englishe: His versions of the universal Riot Helmet and Glasses cosmetics are titled "Olde Riote Helm" and "Ye Eyeglasses", respectively.

Zeds

Specimens

    Clot/Cyst/Rioter/Slasher 

Clots are the most common and basic form of Zed with no special abilities, only the mindless desire to attack and kill anything that isn't a Zed. Cysts are weaker underdeveloped forms of Clots, Rioters are more powerful Clots that wear armor and Slashers are more advanced Clots with a few unique advantages.


  • Career-Building Blunder: The Clot was the first attempt to create a cloned super-soldier by Horzine for the British government. They ended up being little more than cannon fodder - but they were the stepping stone for Horzine to create their other horrific experiments.
  • Clone Army: All the specimens; Clots in particular were the first attempt by Kevin Clamley, Horzine's former CEO, to create this army at the behest of the British government.
  • Elite Mook: Rioters have body armor that shields them from damage and Slashers have a few abilities that basic Clots don't, otherwise both specimens behave exactly like their more common brethren. The Cyst is an inversion though, it's actually even weaker than the basic Clots are.
  • Gone Horribly Right: Kevin Clamely used his deceased son's DNA as the genetic blueprint for the Clot, hoping to let his son's clones live on to be his greatest work as genetically modified super-soldiers. How they turned out is snarling, violent creatures that understood only simple commands and consistently descended into self-mutilation and violent behavior. The creation of these clones, however, was massively cheap and they could be churned out in massive amounts. This led him to begin further experimentation, creating all the other zeds through illegal and highly morally-compromising experiments.
  • Monster Clown: During the Summer Sideshow they become hordes of giggling clowns.
  • That Thing Is Not My Child!: Averted. Kevin Clamely's deceased son's DNA was used to create the Clots, and he regards all of them as his children. And if anything hurts his children when he's nearby, they're going to get the Patriarch's full-bore wrath in the form of miniguns, missiles, and highly mutated musclebound flesh crashing down on them

    Crawler/Elite Crawler 

Crawlers are the result of Horzine attempting to mix human and arachnid DNA, resulting in horrid abominations that most often attack in large groups of four or more. Elite Crawlers are an even nastier variant that come with a few additional surprises.


  • Botanical Abomination: During Halloween they become mutant plant monsters that look similar to Audrey from Little Shop of Horrors.
  • Conjoined Twins: The Summer Sideshow turns them into this.
  • Elite Mook: The Elite Crawlers are much more dangerous than the basic variants and have a very lethal toxic gas ability, making them a nightmare to face in large groups.

    Bloat 

A fat bloated Zed that moves very slow, but has much higher HP than most other common Zeds along with a nasty bile attack. It also wields dual cleavers in combat.


  • Blob Monster: The Halloween event turns them into green slime monsters.
  • Kevlard: They can shrug off dozens of bullets from the lower tier guns and even survive for several seconds after their heads get blasted off, though doing so will prevent them from using their bile attack at least.
  • Monster Clown: During the Summer Sideshow they become disgusting puking clowns.

    Gorefast/Gorefiend 

A gruesome skinless Zed with a large blade attached to its remaining arm that gives it a nasty melee attack. Gorefiends are an even fiercer variant that has both of its arms still attached, giving it two deadly blades to use in battle.


  • Blade Below the Shoulder: Gorefasts have a blade haphazardly shoved into one of their arms. Gorefiends have this applied to both arms.
  • Elite Mook: The Gorefiend is an upgraded Gorefast that has access to a few special abilities that the basic specimen does not.
    • In general gameplay, the Gorefast essentially acts like a faster, tougher, meaner Clot/Slasher.
  • Spin Attack: On higher difficulties, Gorefiends will spin around with their arms outstretched to deal more damage.

    Husk 

A Zed equipped with a special Husk Cannon that serves as both a powerful fireball launcher or (on higher difficulties) a flamethrower. It is notable for being one of the few Zeds to have a long range attack.


  • Made of Explodium: The fuel tank on its back explodes violently if shot, instantly killing the Husk as well as dealing damage to other specimens around it.
  • Fire-Breathing Weapon: Their arm cannon can shoot both an explosive fireball at range and a stream of fire close-up.
  • Taking You with Me: Weakened Husks will run up to players and attempt to blow themselves up to deal massive damage.

    Stalker 

One of only two female specimens, the Stalker is a Zed that focuses on stealth and pure offense at the cost of durability. It can't take many hits but it's tendency to attack in groups and turn invisible can make it a deadly foe if underestimated.


  • Fan Disservice: Unlike the KF1 Stalkers, who were essentially just feral naked women with an athletic build and large bust, the KF2 Stalkers are still naked women, but are noticeably more visibly decrepit, with a more corpse-like appearance, stretched skin, visible rib cage, etc.
  • Invisibility: Their specialty, as before. Commandos can see through it.

    Siren 

The only other female specimen, the Siren has similarly low HP but makes up for it with its devastating scream attack which causes high damage, can bypass armor and destroy grenades. As if that wasn't annoying enough it also has a small bit of armor and loves to show up in large groups, which makes it an absolute pain to deal with on any difficulty above normal.


  • Armor-Piercing Attack: Siren screams bypass armor, even when using perks that deflects all health damage while you have any armor.
  • Glass Cannon: The Siren has fairly low health and not much in the way of defense but her shrieking attack can massively cripple low level Demolitionists and rip apart entire teams while shielding the weaker Zeds from grenades.
  • Super-Scream: Their primary method of attack is to unleash a scream that not only deals damage, but is also capable of disarming explosives.

    E.D.A.R. Blaster/E.D.A.R. Bomber/E.D.A.R. Trapper 

Robotic units manufactured by Horzine that support the Zeds. Each variant has a unique ability in addition to fairly high HP, though they are uncommon enough that they are usually encountered one at a time and are a mostly manageable threat outside of large groups of Zeds.


  • Cranial Processing Unit: Averted. While shooting them in the head deals some damage, they are perfectly capable of killing you without it. Their weak point is in their torso.
  • Killer Robot: As if hordes of hostile mutant clones out for your blood wasn't enough players now have to deal with vicious killbots fighting alongside the Zeds. Though they are mercifully uncommon on the lower difficulties.
  • Mecha-Mooks: Horzine created them to be robot soldiers, a role they perform very well.

    Scrake 

One of the toughest Zeds in the game and (thankfully) also one of the rarest. Scrakes are towering hunks of muscle equipped with chainsaws on one arm that can shred through armor and health with ease. After taking enough damage it will go completely berserk and mindlessly attack until either it or its target is dead, making it one of the more dangerous specimens to deal with, especially in a group with weaker Zeds.


  • Boss in Mook's Clothing: One of the strongest Zeds the game can throw at the player, like the Fleshpound it takes considerably more firepower to put down than any other Zed. Killing one often leads to a compliment from the Trader Pod being impressed that the player was able to best such a challenging monstrosity.
  • Chainsaw Good: They attack with a chainsaw as their primary attack.

    Fleshpound/Quarter Pound 

Fleshpounds are the strongest of the common Zeds with a savage melee attack, staggering amounts of hit points and the ability to go into a furious rage where even the other Zeds aren't safe from their wrath. Outside of bosses Fleshpounds are the hardest opponent to face in the entire game. Quarter Pounds are slightly smaller versions of normal Fleshpounds that were first introduced alongside King Fleshpound as support minions but were later added to regular waves as a weaker variant of the fully grown Pounds.


  • Boss in Mook's Clothing: Fleshpounds are hands down the strongest Zed in the game outside of bosses, by a large margin. Only Scrakes come close.
    • Quarter Pounds are an inversion, being weaker variants of Fleshpounds introduced as support for one of the bosses that later got added to regular gameplay, but which spawn in higher numbers in return.
  • Lightning Bruiser: When they berserk, they suddenly become faster than the player and hit even harder than usual.

Bosses

    Dr. Hans Volter 
"Time for a new experiment. LET'S TRY GAS!"
VA: Chuck Huber

A mad German scientist implanted with life support systems, who wields a variety of grenades and a pair of old WWII MKb-42 assault rifles to make sure you won't be walking away alive.


  • The '90s: He appears to be a fan of the era and admits to missing them according to one line of dialogue:
    Dr. Volter:: Oh, big man, killing a Scrake. I am so scared of you now... Not! (Beat) Is saying "not" still a thing? I miss the '90s...
  • Actually a Doombot: The versions of him that show up during boss waves in Endless Mode are actually clones created by the Patriarch. This gets taken to an extreme in the Last Hans Standing event where he is revealed to have a whole cloning lab in his castle headquarters.
  • Bald of Evil: He still has some strands of hair though.
  • Bayonet Ya: Those bayonets on his assault rifles aren't just for show.
  • Beehive Barrier: When he begins his 'hunting' phase, looking for a player to drain health from, he's surrounded in a red barrier to show that he's Nigh-Invulnerable. Breaking it will force him to end the phase early.
  • Break Out the Museum Piece: For all his high technology, the mainstays of his arsenal are a pair of old WWII MKb-42 assault rifles with the stocks removed and fitted with bayonets.
    Old man, old guns! Hurts, no?
  • Broken Armor Boss Battle: He can bring up a shield when his health reaches certain thresholds. Attacks to the shield do not affect his health, and if players do not bring the shield down in this brief window, Hans will charge toward one of the players and drain their health to replenish his own. Breaking the shield in time prevents him performing his healing and also staggers him, allowing players a few free hits.
  • Contractual Boss Immunity:
    • Unlike every non-boss, Hans can't be decapitated (except by a killing blow that would kill him anyway, which is just a cosmetic difference). He doesn't even have a separate health bar for his head, just a regular one.
    • Hans is very resistant to every form of incapacitation, and while poison will still damage him normally, he is completely immune to panicking from it.
  • Deadpan Snarker: A weird case of being snarky while being a Large Ham, but Trader Pod Hans has a pretty dry wit while still speaking in his usual bombastic tone.
    Dr. Volter: It seems your plan is suicide by lack of ammunition! I approve.
  • Foreign Cuss Word: For all his hammy insults, he doesn't actually swear much. But if he is serving as the announcer and the player clears a wave, he may drop a frustrated "Verdammt!".
  • Go-Karting with Bowser: Normally he's a crazed scientist trying to off the players... except in the Monster Ball map, where he's instead acting as the Trader while they kill waves of his clone specimens. Judging by his comments, it's all part of his experiments. As an added bonus, he can be seen in a dance room in an out-of-reach location dancing and acting as the DJ. This abruptly stops if he's selected as the boss for the match, as he'll leave the booth and go after you like usual.
  • Grenade Spam: When he isn't dual-wielding assault rifles or slashing with his syringe-tipped hands, he's doing this. They come in three flavors: a nerve gas grenade that functionally works like a Medic's healing grenade that applies Bloat bile instead, a regular explosive grenade that deals a load of damage, and a harmless smokescreen grenade that he uses to obscure his position when attempting to drain a player.
  • "Instant Death" Radius: While not as bad as the Patriarch, he can release a cloud of nerve gas on his position and his melee attacks are powerful and can be tricky to escape.
  • Large Ham: He's plenty hammy, especially during his Villainous Breakdown.
  • Lampshade Hanging: He occasionally taunts the players by calling them out on their love of acquiring - and especially spending - all that dosh.
  • Mad Scientist: Of course. He kept himself alive for over a century by utilizing Horzine's biotechnology. One of his sets of grenades emit a cloud of nerve gas, and he attacks the squad because they were killing his specimens (as in, the zeds), and wishes to subject the player characters to new experiments. Additionally, he kept the Red Orchestra 2 crossover character, Anton Strasser, alive in cryogenic stasis.
  • Meaningful Name: His last name, Volter, is only one letter off from the German word 'Folter', meaning 'torture'.
  • Puzzle Boss: Whenever Volter's health drops too low, he'll surround himself in a barrier, first running away and then closing in again under its protection to try to drain health from one of the players. The players can either allow him to sap life and simply heal up the damage afterwards, or use their ammo to break his shield and end his healing phase early.
  • The Rival: Implied to be this to the Patriarch in Endless Mode. If the player does particularly well, the Patriarch will occasionally question if they were sent by Volter. Conversely, Hans will accuse the player of being a saboteur sent by Kevin (aka the Patriarch).
  • Sadist: The guy is really into inflicting pain on others and has an extensive torture facility beneath his manor.
    What's this? New subjects to tinker with! I hope you like pain.
  • Those Wacky Nazis: Explicitly stated to be a Nazi scientist by the game's developers.
  • Turns Red: Every time he drains a player or has his shield broken, he shifts to a new phase, gaining new attacks and enhancing his old ones (such as throwing more grenades).
  • Villainous Breakdown: The closer you get to killing Hans, the more he will lose it, so much that he even sometimes starts to talk Angrish in his final phase. Of course, said breakdown tends to accompany him throwing even more of his ordnance at you.
    Hans Volter: This! Will! Not! Do! No! Nein! Face everything, scum! EVERYTHING!
  • Why Won't You Die?: Another of his Villainous Breakdown rants.

    The Patriarch 
"I'm back, and I've got some new tricks!"
VA: Dan Nassick

The 'father' of the Zeds is back, and he's bigger, badder, and more mutated than before. He's retained all of his abilities from the first game, but with a new mortar launcher in his arm cannon alongside his minigun and rocket launcher.


  • Actually a Doombot: The versions of him that show up during boss waves in Endless Mode are actually just clones. If the players kill them, he'll complain that they aren't cheap to create.
  • Berserk Button: He's not too happy that you murdered his children.
  • Body Horror: The top half of his body is hideously mutated, with a massive growth overtaking his back and shoulders. He's also dotted with writhing tentacles. His left arm and leg are wholly mechanical, with the arm ending in a massive weapons system.
  • Calling Your Attacks: As he did in the first game, he announces what he's about to shoot you with. One of the random hints the game displays as he spawns claims that he does so because he's "staggeringly arrogant".
    Patriarch: Are you out of bullets? Here, you can have mine.
  • Combat Tentacles: His chest tendril can grab and pull nearby squad members to him so he can punch them with his oversized arms.
  • Contractual Boss Immunity: All of the Patriarch's incapacitation resistances are the same as Hans's, except the claw in his chest, which will cause him to stumble if hit by nearly any weapon.
  • Cowardly Boss: Like the first game, taking a decent chunk of his health away will force him to go invisible and run at full speed to find a safe spot to recover back to nearly-full health, but he can only do so about three times.
  • Deadpan Snarker: It's hard to tell during normal gameplay, since that seems to be his default tone of voice, but the Patriarch really shows his snarky side during Endless Mode.
    Patriarch: (low armor) Armor will help you keep your insides, in. Most people prefer that.
    Patriarch: (very high wave) Wave thirty-five. ...really?
  • Go-Karting with Bowser: Normally he's a crazed scientist trying to off the players... except in Endless Mode, where he's instead acting as the Trader while they kill waves of his children. Judging by his comments, it's all part of his experiments - and of course, he doesn't have to worry about being defeated by you THIS time.
  • Idiot Ball: He wants his Zeds to kill the players in Endless Mode, but he keeps giving them dosh to buy the means to survive. He even lampshades what he's doing.
    "I don't know why I gave you money. Spend it. Or whatever."
  • Invisibility Cloak: Has an improved version of the Stalkers'. He's perfectly invisible when moving, but it's easily disrupted by shooting him, and Commandos can still see through it at the same distance as they can a Stalker.
  • Large Ham: Being entitled as "The Patriarch", it comes natural to him.
    "Stay right there. I'll make this quick." *prepares missiles*
  • More Dakka: His gun-arm, which can fire either a stream of hot lead or three rockets simultaneously. He can also fire multiple rockets into the air to rain explosive death all around him. Hiding behind objects won't save you from that last one.
  • Roboteching: When he is out in the open, he can fire his missiles vertically, with each tracking a predesignated location in a large area.
  • Sore Loser: His responses to players winning rounds in Endless Mode show that he simply cannot stand the idea of his so-called perfect creations losing to regular people with guns, along with constantly making up excuses for why his prized heavy Zeds got killed. Clearing each Boss wave makes him even more furious.
    "That Scrake's chainsaw was out of gas! The next one will kill you!"
    "That Fleshpound must have had some structural deficiency... lucky you."
    "These boss clones are supposed to kill YOU! Not the other way around!"
  • The Rival: To Hans, as established by their respective Trader Pods; if you do exceptionally well, each will accuse you of being sent by the other to sabotage their experiments.
  • Took a Level in Badass: In the original Killing Floor, his rockets were generic and fired individually which were easily dodged by sidestepping, on top of tending to fire them from long range and at enemies out in the open. Now he fires three at once, often doing so in close quarters, with two angled slightly outward to hit people trying to sidestep them. He also occasionally fires missiles upward, then sequentially aim down to those unfortunate below.
  • Turns Red: Growths on his body glow green when he's healthy, and gradually changes to yellow, orange, and finally red as he uses his syringes. As he advances, he move faster, gets new attacks, improves existing attacks in various ways (like moving as he shoots his gun), and can attack more frequently.
  • Villains Out Shopping: Occasionally calls Hans during matches to complain about the players' inconsiderate refusal to die, and one of his lines is asking you to die because Hans wants to watch a TV show with him and it's getting late.
  • You Can't Thwart Stage One: Averted as in the first game. With enough effort, it's possible to kill the Patriarch before he can heal. Since he retreats when he does so, the team must focus their attacks. Like in the first game, killing the Patriarch without letting him heal nets an achievement.

    King Fleshpound 

The final boss of the "Poundemonium" Weekly Outbreak, later added as a possible regular boss encounter. As his name suggests, he's a beefed up version of the regular Fleshpound enemy.


  • Chest Blaster: He can shoot a laser from his chest that quickly saps the health of anyone hit by it.
  • Flunky Boss: Unlike the other bosses, he uniquely calls on weaker Fleshpounds (called Quarter Pounds) to aid him exclusively. You can even get a general idea that he's going to be the boss that shows up when his unique flunky-pounds show up in place of the stronger normal ones.
  • Helpful Mook: Of the "Accidentally Assisting" type. While Quarter-Pounders do deliver nasty hits at you, staying in their pathline while the King Fleshpound is firing a laser will keep the beam constantly blocked so long as there are Quarterpounds in his firing range.
  • King Mook: He's the boss version of the Fleshpound and the miniature Quarterpounds.
  • Lightning Bruiser: He's bigger and stronger, but still just as fast as regular Fleshpounds.
  • Turns Red: Once his health is low enough he gains a shield that has to be destroyed before he can be damaged again. Also, like regular FP's, the KP will enrage if the player remains out of his reach long enough, charging at them and becoming immune to (nearly) all stagger.
  • Wave-Motion Gun: His chest laser. You do not want to be hit by it.
  • You Will Not Evade Me: Enraged KP is faster than the player, period. If he's charging, you WILL get hit; it's just a matter of when and where.
  • You Can't Thwart Stage One: Unlike every other boss, played straight. That shield might as well be a direct extension to his health bar; you cannot bypass it with excessive damage (the excess will simply bleed into the shield instead.)

    The Abomination 
"Bon appétit..."

A rather disgusting boss introduced in the Krampus Christmas update. A heavily-armored Bloat that becomes deadlier and faster when his armor is broken.


  • Action Bomb: The Spawn he regurgitates charge towards nearby players and explode, coating everything around it in Bloat bile and toxic gas.
  • Broken Armor Boss Battle: It has three large pieces of armor covering his head, chest and back. These have their own separate health bars, at least one of which needs to be removed before players can consistently deal damage to him. This especially applies to grenades which (aside from Frag Grenades and Nail Bombs which use shrapnel objects that can hit exposed flesh between armour pieces) will only affect whatever armour pieces are still there, dealing no damage to his health.
  • Character Select Forcing: Inverted. While the Berserker has a harder time with bosses than the other Perks to begin with, they are especially vulnerable to the Abomination; between its high damage melee attacks, frequent bursts of toxic damage, and constantly-spawning Action Bomb minions, fighting the Abomination with only melee ranges from a tedious battle of attrition to nearly-impossible suicide. Most 'Zerkers will simply bite the bullet and buy one of the few ranged weapons available to deal with him if they think he's coming up, and if you happen to pass on any of them going into the boss wave...
    • That said, after an update, the Berserker has option to perk-relevant ranged weapons, among one of them is a nailgun...
  • Didn't Need Those Anyway!: The armor he wears absorbs all damage while intact. Depleting an armor piece (i.e. Head or Body) will make him susceptible to damage to the part you're hitting.
  • Dual Wielding: Carries around two massive axes.
  • Fartillery: Shares Hans's ability to create acidic clouds; only difference is the Abomination does it by... well, see the trope name. When enraged, he sprints towards the player by constantly using his farts as jet propulsion.
  • Flunky Boss: Summons swarms of Cysts, Clots and Slashers when he changes phases. He also, er..."spawns" his own unique Action Bomb minions whenever he runs into regular Zeds by eating them and rapidly digesting them.
  • Kevlard: Even without the armor, he resists nearly every type of damage.
  • King Mook: A boss variant of the Bloat.
  • Mook Maker: Downplayed. It eats regular mooks in order to unload his own unique Abomination Spawns, which run towards players and explode.
  • Shed Armor, Gain Speed: As the Abomination's armor is destroyed, he becomes faster and deadlier. This makes it most effective to leave one or two pieces undamaged while you get at his actual hit points.
  • Suicide Attack: Spawns simply explode when they get close to you, but these have a delay long enough for you to run away before the explosion happens. The problem is the numbers.
  • Vacuum Mouth: Does this to drag the players into melee range.

    The Matriarch 
"Why do you insist on getting in the middle of a family dispute?!"
VA: Fryda Wolff

In an attempt to fight father with fire, Rachel Clamely bio-augmented herself to fight against the Zed hordes. Unfortunately, she lost her mind in the process and has become yet another Clamely mad scientist ruling over the Zeds.


  • Body Horror: Her head is the only part of her that's still identifiably human, and even that is severely diseased-looking. The rest of her is a grotesquely swollen mass of pulsating mutated flesh wedded to a suit of Powered Armor.
  • Calling Your Attacks: Not quite to the extent of Hans and her father, but she'll occasionally announce her attacks with relevant wording for them.
    "Isn't plasma intriguing?"
    "Electrocution can create a lifetime of enduring discomfort."
    "Did I mention I now have a tentacle?"
  • Combat Tentacles: Like her father, Rachel has access to a tentacle that can grab players, from an even longer range. She only uses it when her left cannon has been destroyed.
  • Face–Heel Turn: Rachel helped the protagonists in the first game fight her father. In the second, her attempts at bio-augmenting herself have driven her insane, essentially becoming her father in the process.
  • Foil: Is one to her own father, the Patriarch. Case in point:
  • Graceful Loser: In spite of her gloating, threatening attitude during combat, one of her possible defeat lines have her admitting defeat to the mercs with her last breath.
    "I am a scientist enough, to admit that, I was... wrong."
  • He Who Fights Monsters: Becomes little better than her father in her attempts to stop the specimen invasion.
  • Mecha-Mooks: She utilizes E.D.A.R. robots as assistance, in place of her father's zeds.
  • Suicide Dare: Randomly during battle, she'll suggest this to the mercs as a way of quickly ending the fight.
    "This would go so much faster, if you just KILLED YOURSELVES!!!"
  • Swiss-Army Gun: Her left cannon can deal damage by two different means. An electrical beam that can damage multiple players that are close together, and a plasma beam that deals strong, continuous damage to a single target.
  • We Have Reserves: She doesn't show any concern over having her E.D.A.R. robots destroyed in combat, compared to the Patriarch with his zeds.
    "You know, I have a whole warehouse of those!"
    "Ugh, more E.D.A.R. field testing is neccessary."

Other Characters

    The TRADER Pod / Natalie D'Aubert 
"Glad you made it back. Don't bleed on anything."
VA: Karen Strassman

Replacing the old shopkeeper is the TRADER Pod, a gun-manufacturing 3D printer whose remote operator talks a lot more and appears to be the handler for the players. Natalie's name is only found in the credits of the game, otherwise she is never referenced by name. Only as the Trader


  • Captain Obvious: Often reminds players to stock up on ammo, health, or grenades, even though the player is already planning that, or has a different strategy.
  • French Jerk: She's French, and she's quick to remind you that "ally" does not mean "friend".
  • Fun with Acronyms: TRADER stands for "Tactical Remote Air Deployed Equipment Replicator".
  • Gratuitous French: Just like Ana, she peppers her dialogue with French at points.
    "Your armour's seen better days. That's a hint, vous savez." translation
    "No-one died that time. Merveilluse!" translation
  • Hypocrite: When delivering update announcements she often berates player characters for being too noisy whilst being, by far, the chattiest and nosiest character in the game. Especially so since, when she talks, anything the player characters say is muted.
  • In Love with Your Carnage: Implied by some of her comments, especially those complimenting the player for killing a Scrake or Fleshpound.
  • No Name Given: The pod itself has a name that is noted, but the woman's own name never is mentioned - at least in normal gameplay. According to the credits her name is Natalie D'Aubert.
  • No Water Proofing In The Future: Subverted. While it appears to continue to function while in heavy rain or while partially submerged in water... if all of the potential trader's comments (especially Natalie's) are anything to go by, the TRADER pod is unusually vulnerable to any liquid that isn't water coming into contact with the pod, as a common comment is to not bleed on the pod. Likely this is just played for laughs, but it is also possible that liquids such as blood are capable of shorting the pods out easily. This vulnerability and possible lack of durability while opened would explain why the TRADER pod is never open and is instead closed and shielded during a wave, where it would be likely to take a hit in the chaos and become destroyed otherwise.
  • The Voice: Entirely without any sort of visual representation in the game, though the Zed-conomy page has a picture of a pale, blue-eyed woman with deep red hair that could be inferred to be her.
  • Took a Level in Kindness: The "Revenge of the Zeds" update replaces some of her more condescending lines, instead complimenting the player on achievements they may have accomplished during the previous wave, such as earning the most Dosh, killing the most Zeds, beating the wave without taking any health damage, surviving the wave with no casualties, healing the most teammates, or killing Scrakes or Fleshpounds.

    Ringmaster Lockheart 
"Ladies and gentlemen, welcome aboard the HMS Queen Victoria!"
VA: David Lodge

The captain of the Steampunk airship, the Queen Victoria. After being escorted to his airship by the players in the first game, he discovered that the Zeds had stowed away on his ship and calls upon them again to save him (and fix up the ship while they're at it). Lockheart takes over for the TRADER Pod operator on the map Airship.


  • Large Ham: Just about everything that comes out of his mouth is delivered as bombastically as possible.
  • Shout-Out: Several of the objects he asks the players to repair are named after other fictional devices. For example, the Illudium PU36 Space Modulator and a Flux Capacitor.
  • The Stoner: Admits that some of the plants in his atrium are smokable, and occasionally asks the players if he can try out their healing syringe.

    Dr. Ogada Buyu 

A Horzine scientist that serves as the Trader operator on the game's objective maps outside of Santa's Workshop and Steam Fortress.


  • The Mole: Strongly implied to be this from her dialogue, and during the Outpost mission someone (likely a security guard) attempts to barge into the same room as her, having realised what she's up to.
  • The Voice: The players never gets to see her in person, all there exists in-game is her voice.

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