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Allison and Companions | The Demiurges (The Seven and their Servants) | Angels, Devils and Other Denizens of The Multiverse | Historical Characters and Earth

The various groups who reside in the Red City of Throne, and the general Multiverse.

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Angels

    General 
https://static.tvtropes.org/pmwiki/pub/images/k6bd11_6.png

Aeons (almost universally called "Angels" by the other races) are offshoots of the Cold White Flame given sapience by the Gods and charged with protecting the universe they created. They were divided into two groups, Primes who had only one name and protected Throne and had never died, and normal angels, who are more numerous, have longer names and lived in the void were they fought unbound devils. When the Conquering King claimed Throne, he banished the Prime Angels into the void, pursued them there and killed them. Later, the other angels had armor-bodies forged for them by the old Demiurges, and were brought back to serve as peacekeepers once again.

All angels progress through states of Plasma, Vapor, Liquid, Metamorphic, Igneous, Crystal, and finally Neutron as they age and grow in power; they also have a number alongside their name, indicating how many times they have died(that is having their true forms that are independent of their armor killed) - a process that generally wipes most, but not quite all, of their memories and identity.


  • Always Lawful Good: Well, they were intended to be this. Some of them have ended up with Black-and-White Insanity instead, while others, like the Petal Knights, have abandoned their moral code entirely. The Root Knights remain true to their original ideals, but have no capacity to adapt, hauling criminals to prison briefly before letting them go because there are no longer any judges to determine how much punishment they deserve.
  • Animated Armor: Outside the void, an Angel can only exist by inhabiting a suit of specially-made armor - essentially a living, armor-shaped sentient nuclear reactor.
  • Asskicking Leads to Leadership: An angel's rank is directly tied to its physical state, which also directly ties to its experience and skill in its current form. Hence, older angels like Metamorphic and Igneous angels both command younger angels and are the most fearsome amongst them. Angels who both have a high state (they've existed a long time in their current form) and a low number (they haven't died a lot and still remember some of their first lives) are persons of mass destruction-level of dangerous.
  • Cannot Tell a Lie: They technically can lie, but doing so causes their body to crack.
  • The Fettered: The Angels had the Old Law hammered into them by Koss, and are bound to it. Some of them, like the Thorn Knights, have found ways around some of these restrictions through Loophole Abuse that they know of through their leader truly knowing the Old Law. Most Angels have an extremely rigid world-view of some variety on top of this, though exceptions exist.
  • Logic Bomb: When the angels were first made, their thinking was exceptionally inflexible and they would enforce strict punishments without consideration for the circumstances. One of the gods, Prim, solved this by ordering an angel to safeguard her delicate comb, which could not withstand the jarring and jostling of violence. The angel's duty to protect it was therefore mutually exclusive with the angel's duty to violently punish a group that had accidentally broken the rules, forcing the angel to think. The Root Knights (angels who still hold to the Old Law) all carry a comb to remind themselves of this original problem and that their duty is to protect and glorify God's works.
  • Name That Unfolds Like Lotus Blossom: Most angels have lengthy, flowery names that define their purpose, each a fragment of the Old Law built into their being note . The very oldest ones (2 Michael and Metatron 1) seem to avert this.
  • No Biological Sex: They're not biological at all, and ideologically they reject gender. In practice most of them tend to use male pronouns and terms for themselves, though, and ones that identify as female are considered deviants.
  • Numerical Theme Naming: All angels have a number before (or occasionally after) their name, indicating the number of times they've been incarnated from the void.
  • One-Man Army: While their precise level of strength may differ, all angels are walking nuclear-powered tanks wielding millennia-old martial arts.
  • Our Angels Are Different: Their "true form" in the void often bears some resemblance to the more bizarre biblical descriptions of angels (flaming wheels, Eyes Do Not Belong There, and so on), but their practical forms involve pouring their nuclear fire into a suit of incredibly-tough armor made of fired Void ash (which by its nature barely exists).
  • Resurrective Immortality: Whenever an angel is slain, either in the Void by a devil, god or other angel, or by significant enough damage to fully breach its armour while the angel is inhabiting it, its void-form calcifies and the angel's flame of life enters a stage of torpor. It then returns to life after a time period proportionate to the length of its previous life, back at the Plasma stage and lacking about 90% of its memories, but otherwise unharmed. The number before an angel's name indicates how many lives they've lived, hence an angel with a '3' in front of its name has died twice.
  • Takes One to Kill One: "The only thing that beats an angel is another angel" is a common truism on Throne. While not literally true, it is true enough for practically everyone besides the Demiurges.
  • Taking You with Me: The bit about their armor being walking tanks containing a living nuclear explosion isn't just flowery speech; if an Angel's armor is breached (sending it back to the void and sometimes "killing" it until it reincarnates), it tends to explode violently in the process, killing anyone in the area.

Thorn Knights

     6 Juggernaut Star 

6 Juggernaut Star Scours the Universe

https://static.tvtropes.org/pmwiki/pub/images/juggernaut_star.jpg
"MISTAKE."
Click here to see Juggernaut Star's form while in the Void.
Click here to see Juggernaut Star's secret face
"WE ARE MERE VERMIN TO BE CRUSHED UPON THE WHEEL OF FATE ITSELF, OVER AND OVER, AS HE SPINS THE WHEEL, AND LAUGHS AT GOD!"

From the author's description:

An Igneous Angel that leads the Holy Thorn Knights and believes Allison needs to be killed for the good of the universe. It rides a bio-organic motorcycle made out of living skeletons, and is fond of tea ceremonies.


  • Ambiguous Gender: While biologically sexless, as with all angels, 6 Juggernaut was assumed masculine-leaning until an extremely feminine face was found under its "steed's" bony facade. Given this reveal's nature as a twist, its self-identified gender, if any, is extremely unclear as of now.
  • Arch-Enemy: Refers to Zoss as "The Enemy" and openly admits to hating him above all else. Its job every cycle is to kill Zoss, and given that Zoss keeps resetting the cycle and coming back to life it's safe to say 6 Juggernaut Star has some emnity towards him at this point.
  • Armoured Closet Gay: Juggernaut considers White Chain a "deviant" for identifying with mortal concepts of gender, but as it turns out the projection coming from its Void form under the spiky fire skeleton is also actually quite humanoid, feminine and pretty. It's implied that this is a common "malady" facing the Thorn Knights.
  • Badass Biker: It's a fallen angel riding a flaming motorcycle made out of skeletons. You do the math.
  • Broken Angel: Quite literally, as its secret true form has amputated wing stumps. Given that angels' bodies shift to match their state of mind over time, this is as likely to represent a mental trauma as it is a physical one.
  • Cool Bike: It's made out of a bunch of skeletons, and the front wheel is actually the angel's real body.
  • Dem Bones: In the void, without its armor, it appears as a flaming skeleton. Also, its motorcycle is made out of skeletons.
  • Disproportionate Retribution: Juggernaut's response to White Chain rejecting it one time too many at the tournament? Try to kill her in the slowest, most sadistic manner available — cracking her armor with its bare hands.
  • Dragon-in-Chief: To Metatron, as the head of the Thorn Knights. Since Metatron can't move and has possibly had a change of heart about destroying the universe, Juggernaut has to do most of the dirty work.
  • Enlightened Antagonist: Juggernaut is stated by Word of God to know more than most of the other characters about the true nature of the world... and hates it.
  • Fallen Angel: As the leader of the Thorn Knights, it has turned to the path of Thorns, though it sees itself as serving a higher power.
  • Faux Affably Evil: Just because you're a skeletal fallen angel riding a flaming motorcycle doesn't mean you can skimp on tea ceremonies... and just because you enjoy tea ceremonies doesn't mean you don't derive your enjoyment from feeling smugly superior to the lowly mortals who dedicate their finite lives to making things as fragile and inconsequential as tea sets.
  • Foreshadowing:
    • In the Alt Text for its introduction, it says "Do not mistake the rider for the steed." This is because its true body isn't the humanoid, but rather the motorcycle it rode in on.
    • Juggernaut heavily foreshadows the true nature of the Universe and the time loop during its first conversation with 82 White Chain, who doesn't pick up on it.
  • Game Face: Just as the iron knight isn't Juggernaut's true body, the spiked flaming skeleton isn't its true face in the void. Occasionally, when its focus slips, Juggernaut shows itself to be far more human-looking.
  • The Heavy: It's not quite the Big Bad of the comic, but of all the villains, it's certainly the most recurring. It is also the reason why Allison got involved in the first place, by kidnapping Zaid and decapitating the being that gave Allison her Key of Kings. Its fixed role in The Hero's Journey is always to be the one that kills Zoss in order for the Successor to come into his own, and may be the only being in the Multiverse allowed to do so — not that it ever sticks. Zoss' pre-emptive decapitation gave him an opportunity to give the Key to Allison instead, marking her as his successor instead.
  • Hero Killer: Decapitates what turns out to be Zoss during the comic's opening. It doesn't quite take due to Zoss being a Non-Linear Character. It later reveals its job every cycle is to kill Zoss once he's picked his successor, though it implies it jumped the gun this particular cycle out of hatred for Zoss and what is implied to be Time Loop Fatigue.
  • Hidden Depths: Despite all it's claims that 82 White Chain is weak for embracing human character traits, the feminine human face it shows to Maya implies that Juggernaut has far more depth than it pretends to. On top of that, Word of God is that Juggernaut's previous incarnation died protecting something or someone very dear to it.
  • Improbable Weapon User: The front wheel of its motorcycle doubles as a breaking wheel and triples as a bludgeoning weapon should Juggernaut feel like using a weapon other than its own body. With the reveal that the wheel is the angel's body, it is more like 6 Juggernaut using a puppet to bludgeon people to death with itself.
  • "It" Is Dehumanizing: The author refers to other angels by their chosen gendered pronouns, or "they/them" if they don't identify as either. As seen in the author's description above, 6 Juggernaut is "it".
  • Magic Knight: Has quite the knack for the Art of Division, which lets it teleport through the Universe and chop people's heads off bare-handed.
  • Monowheel Mayhem: It rides a Cool Bike, but only requires one wheel to function, as we see when it is heavily damaged. In fact Juggernaut Star's physical body IS the wheel, simply projecting its spiritual form into its armor remotely.
  • Mouth of Sauron: Speaker for Thorns; the only Thorn Knight who seems capable of speech and Metatron's evident second-in-command.
  • Nice Job Fixing It, Villain: 6 Juggernaut's hatred for its enemy caused it to jump the gun on putting the Prophecy in motion — Zoss was slain and Zaid was captured before he could be named the Successor, so Allison was chosen instead. Or so the angels believe. The Conquering King himself implies Allison was always his choice of heir. Juggernaut's growing Hidden Depths over the story imply it may also have had alternate motives.
  • No One Could Survive That!: So, how exactly do you survive getting cut in half? Well, it helps if you're a being made from pure cold fire, but on top of that it isn't Juggernaut's true body that got cut. It's its "steed". Its true body — the front wheel on its motorcycle — is largely unharmed. Although it confirms it was quite painful.
  • Omnicidal Maniac: A downplayed example. 6 Juggernaut Star would like nothing better than to genocide all non-angel lifeforms from Throne and go to sleep in an empty heaven, but lacks both the power to do so and has to serve the Royalist cause due to its master having changed the purpose of the Thorn Knights. This does not stop it from lashing out against existence in general and anything weaker than it and within arm's reach specifically.
  • Razor-Sharp Hand: Master of a martial arts technique known as Pattram Sword Hand.
  • Ripple-Effect-Proof Memory: As Metatron's main enforcer, 6 Juggernaut has full knowledge of the time loop, and also the fact that it's been endlessly stuck in said time loop for YISUN only knows how many repetitions while Zoss endlessly resets time until he and/or Metatron is satisfied with his choice of successor.
    6 Juggernaut: The old king flees his corrupted heaven, and chooses a successor. The new king purges the old regime - and I kill the old king. Nice and clean, more room. The new king meets my master and comes into his kingdom. Singularity restored, clean.
  • Sociopathic Soldier: 6 Juggernaut Star is, to put it lightly, an extremely nasty piece of work. It thinks nothing of killing bystanders who happens upon it during its duties, and finds enjoyment in killing people and mocking the meaninglessness of mortal life.
    6 Juggernaut: Prove to me you are worthy. I doubt it. The girl is close. If you don't reach her before me... It will be my incredible pleasure to DISMEMBER her.
  • Spikes of Villainy: Lots of spikes (even some coming out of its eyes). Lots of villainy.
  • Straw Nihilist: It believes the universe and justice are lies and is offended that anyone could want to protect either. It later goes into further detail, saying that everything is hopeless because the universe is stuck in a Vicious Cycle where past and future are the same. Everyone else will suffer forever and ever until the Conquering King is finally satisfied.
  • Time Loop Fatigue: It is one of the few to realize that Zoss has trapped the multiverse in a "Groundhog Day" Loop and has gotten more than a little sick of it.
  • The Worf Effect: While it is one of the strongest beings in the setting and always presents as overwhelmingly powerful in a fight, in both serious fights it has been in onscreen, it lost in one hit. This trope especially applies to its fight with Maya, where, after an entire book of building it up, she bisects it with a single Clean Cut almost out of nowhere to establish how ridiculously powerful she really is.

    Metatron 1 

Metatron 1

https://static.tvtropes.org/pmwiki/pub/images/metatron_ksbd.jpg
"YS ATUN VARANMA PRESH."note 

The last of the original Prime Angels, being the only one left alive by the Conquering King during his conquest of Throne. Founder of the Thorn Knights, and bearer of the secret names of YISUN.


  • And I Must Scream: Rather than kill him and leave him to reincarnate, Zoss left him all but dead, trapped within the petrified shell of his own body for untold thousands of years.
  • Brown Note: His voice obliterates thought. The one time he is seeing speaking, the unfortunate recipient was unable to remember what was said(over the sound of her own screams), but they knew it to be all true.
  • The Chessmaster: Manipulated Jagganoth into becoming his personal executioner to wipe out all life in the universe. Jagganoth eventually came to realize that he was being manipulated and that Metatron had some other design in mind for him during one of his many incarnations, and decides to kill the angel.
  • Deal with the Devil: Ironically, as an angel. Jagganoth believes Zoss made a bargain with Metatron, turning himself into Metatron's puppet king and in return gaining the power to turn the Wheel, thus locking it in an "Groundhog Day" Loop.
  • Drama-Preserving Handicap: As one of the only remaining Prime Angels and the bearer of the true name of God, Metatron could scour all of Throne with a word, but the Old Law makes it impossible for him to use his power in such a way. His crippling also leaves him unable to utilise a Fantastic Fighting Style like other Angels can, forcing him to act though pawns.
  • Greater-Scope Villain: Metatron is utterly immobilized and unable to act directly, but they're the ultimate hand behind the Thorn Knights, 6 Juggernaut's actions, and most of the plot. Also turns out to be the puppet-master behind Jagganoth, the Red God, who was widely seen as the Big Bad of the setting up until the reveal. Then Jagganoth reveals that Metatron is this to an even further degree than previously thought; Metatron gave the Key to Zoss and somehow retains control of Zoss, forcing Zoss to reset the multiverse in an Eternal Recurrence, for some inscrutable purpose.
  • Hypocrite: The Thorn Knight hate and admonish angels who look more human, yet their superior, Metatron, is the most human-looking angel of them all.
  • Last of His Kind: Metatron is the very last surviving of the first incarnation of all angels.
  • Loophole Abuse: Metatron knows the Old Law better than any being alive, and as such can bend or interpret it in ways that violate its original spirit. This is why the Thorn Knights, being bonded to him, were able to devote themselves to the destruction of all non-Angel forms of life despite having the Law literally forged into their being.
  • Odd Name Out: Is consistently referred to as either 'Metatron' or 'Metatron 1', breaking both the theme of angels' numbers coming before their name and their tendency for Name That Unfolds Like Lotus Blossom. The former is likely because they have never reincarnated, the latter probably because of the meaning of the name.
  • The Older Immortal: Having never reincarnated, Metatron is the oldest contiguous being in existence and almost as old as Creation itself. Except it turns out Gog-Agog is just as if not possibly older.
  • Omnicidal Maniac: Metatron originally created the Thorn Knights to "sterilize" existence, though according to 2 Michael he has since seen the error of his ways and has become a Royalist who wants to find a worthy successor to Zoss. He is wrong: Metatron is the reason for much more.

Root Knights (Traditionalists)

     2 Michael 

2 Michael, Wielder of the White Flame, First Among the Secondborn

https://static.tvtropes.org/pmwiki/pub/images/michael_47.jpg
Click here to see Michael's form while in the Void.

The oldest incarnated angel, and the only one reincarnated from among the ones who guarded the Throne before the Conquering King defeated them, 2 Michael is White Chain's master and mentor.


  • All-Powerful Bystander: As one of the oldest living Angels, Micheal possess extraordinary skill in Supernatural Martial Arts. But his rigid adherence to the Old Law means he's unlikely to interfere in Allison's journey directly.
  • Batman Gambit: He banished White Chain to the void, but it was only a subterfuge to give her a mission in association with the Holy Thorn Knights. Despite Juggernaut Star doubt's of the later's loyalty and her increasing humanity, he is confident White Chain will follow through and return.
  • Blue-and-Orange Morality: 2 Michael, being a Prime Angel, possesses this in spades. He believes in the preservation of order at any cost, even if that cost is the complete death and rebirth of the multiverse, and considers "mortal" concepts (such as physical form and gender) as beneath the race of angels. Seeing White Chain's extremely humanoid true face was the final straw in deciding their banishment.
    2 Michael: Not all acts of evil are foolish, White Chain. And not all acts of good are wise.
  • Cynical Mentor: To White Chain, although 2 Michael's cynicism is so deep that it amounts to a certainty.
  • Da Chief: What 2 Michael is supposed to be to White Chain as their superior in the Concordant Knights. Conceptually, the author had to refrain from giving 2 Michael a badass cop mustache.
  • Ironic Name: The name Micheal stems from a rhetorical question in the Bible asking who could possibly match the might of God. Not only did this Micheal suffer a humiliating defeat from a Deity of Human Origin, he’s now actively plotting to create another he can use as a Puppet King.
  • Human Pincushion: 2 Michael still has several spears sticking through his chest from from the war between the Demiurges, when the Concordance was broken. His true form in the Void is similarly impaled, suggesting that it's become a symbolic part of his identity.
  • Lean and Mean: His armour is sculpted to look like a terribly emaciated humanoid form, and he is very much not a nice angel.
  • Only One Name: Only ever referred to as '2 Michael' instead of a descriptive sentence like the rest of the angels. Whether 'Michael' is only a nickname or if he outright breaks the naming convention like Metatron does is unknown.
  • Politically Incorrect Villain: His views on gender, which are ostensibly neutral but which, practically, have a degree of male bias seeping into them (eg. misidentifying the first human as male and his first reaction when corrected being anger.) He also repeatedly misgenders Delicious after her death, using male pronouns for her even though she openly identifies as female in both her forms.
  • Pure Is Not Good: 2 Michael believes in purity and order above all else, including morality.
  • Shout-Out: He quotes Martyr Logarious, although not entirely accurately. He left out the last part of the quote, which encourages one to always strive to do good.
    Michael / Logarious: Acts of evil are not always foolish, and acts of good are not always wise.
  • Time Abyss: All the angels are really old, but 2 Michael takes the cake, dating all the way back to before the rise of the Conquering King... and he says that before that, he guarded the throne for 30 Kalpa, or roughly 130 billion years.

     10 Vigilant Gaze 

10 Vigilant Gaze Purges the Horizon

https://static.tvtropes.org/pmwiki/pub/images/10_vigilant_gaze_k6bd.png
Click here to see him in armor.

"Ħo there! Coming or going?"

An igneous angel who spends his time in the impression of Koss' Workshop in the Void watching for anyone coming and going.


  • All-Encompassing Mantle: For maximum mysteriousness, while in his armor, only his head and (when he gestures) his hands emerge from his robes.
  • Attack Backfire: During the tournament fight, Juggernaut Star dismissively kicks him in the chest to get him out of the way. All this serves to do is help expel the dust from Vigilant Gaze's armor, bringing him back to full power.
  • Badass Boast: Just before he fights 6 Juggernaut to stop it from killing White Chain and Allison, mixed with "The Reason You Suck" Speech:
    "God, called YISUN, has entrusted us with the world itself! How can we be so prideful as to judge it? She is the only one not afraid of fulfilling her duty, and yet we spurn her! NO LONGER! By my honor as a Knight of the Holy Concordance — UNHAND OUR SISTER!"
  • Begin with a Finisher: When he's attacked by Juggernaut Star, he defends himself just long enough to say his prayers and then unleashes an Age's worth of conserved energy in a Kamehame Hadoken that ends the fight in an instant.
  • Beware the Nice Ones: Overall a pleasant and good natured fellow, and a tremendously dangerous warrior when the need for him to fight comes.
  • Big Brother Mentor: To White Chain. Vigilant Gaze has known White Chain through multitudes of incarnations and respects White Chain greatly for the ability to keep going despite all the struggles repeated incarnations has imposed upon the latter.
  • Break Out the Museum Piece: It's not clear how long it's been since the last time he actually used his armor, but it was long enough that an old war buddy forgot what he looked like. It was not cared for particularly well in the meantime either, having gotten so full of detritus over the ages that it hampers his speaking and movements until a few good whacks clear the worst of it out.
  • Bond One-Liner: Drops one after he disables Juggernaut Star with a point blank massive energy beam to the face, referencing his catchphrase below.
    "So." (Beat) "It's going then."
  • Character Catchphrase: His greeting to all who approaches in the Void, "Ho there! Coming or going?"
  • Composite Character: With 25 Vengeful Iron Suffers No Heretics or Fools to Live. Vengeful Iron still exists, as he provides one of the page quotes, but his role in the story and his armor design is taken by Vigilant Gaze.
  • Cyclops: His armor only has a single glowing eye, although unlike a standard cyclops it's positioned off to the side where it would be if he had two.
  • The Faceless: His head armor is shaped like a face-concealing helmet and has no real hint of a face aside from his single glowing eye. The shape of it also resembles that of his actual head, which itself qualifies for this trope.
  • Foreshadowing: There's a number of hints that the mysterious newcomer angel in the tournament is in fact the wheel-headed doorman of the Void we met a few arcs back.
    • White Chain says his voice is unknown to her. He also has a ragged cough. Several pages later, a solid hit to his chest that helps clear out the dust in his armor does away with the cough and causes the text of his speech to change from a ragged appearance to the same text he uses in the Void.
    • Despite supposedly being a stranger to White Chain, he makes mention of fighting demons alongside her in the past.
    • The design of his helmet is rather similar to the circular shape of his head in the Void. It's particularity notable in 9-121, a page before his identity is overtly revealed.
  • Gentle Giant: According to the Alt Text during his introduction, he's one of the most powerful angels, but is better known for his mild manners and tendency to ramble. His favourite fighting style, Fierce Horse Soul, is almost entirely defensive in nature and designed to subdue without causing permanent harm.
  • Glowing Eyes: Well, glowing eye. The sole eye-hole in his helmet has the blue flame constantly visible within it.
  • Good All Along: In the tournament, before his identity is revealed. Given the imposing appearance of his armor, the way he chases White Chain down while accusing her of losing her way, and the fact that White Chain doesn't know him, it's easy to assume he's a villainous Knight Templar like Juggernaut Star. Turns out, he's actually quite the opposite; he's one of the few angels who expressed support for White Chain earlier in the comic. He remains faithful to the old ways, and is upset that not only are the other angels not following White Chain's example, but that White Chain seems to be bowing to their pressure.
  • I Am Not a Gun: Unlike the Thorn Knights, Vigilant Gaze remembers that the true purpose of angels is to preserve the works of God while defending mortals, not to covet, control, and terrorize those things. He's seeking out White Chain to make sure she remembers this lesson as well.
  • Kamehame Hadoken: Is capable of unleashing one so big he has to leap several feet off the ground to get it all in the air - and even then, it still leaves a massive trench of cracked, red-hot stone.
  • Large Ham: Between his catchphrase and booming declarations to 6 Juggernaut? Yeah, Gaze is a bit of a ham. The alt text for King of Swords pg. 10-149 even suggests that he sounds a lot like BRIAN BLESSED!!!!!.
  • The Last DJ: Like White Chain, Vigilant Gaze is one of the few angels that stays devoted to the old ways and remembers that they're supposed to be defenders of the innocent, not self-righteous jerks towards mortals.
  • Let's Get Dangerous!: As soon as he expels the rust and dust his armour accumulated over the years of neglect, Vigilant Gaze is able to return to the bombastic personality he has in his void form and actually move. He then immediately announces he's about to lay down some serious asskicking.
  • Meaningful Name: He spends all his time vigilantly gazing at the horizon. He also might be nearsighted.
  • Multi-Armed and Dangerous: He ditches his cloak when he properly joins the fight, revealing that his armor has four arms.
  • My Defence Need Not Protect Me Forever: On a longer scale than usual, he's a practitioner of Fierce Horse Soul, which is noted as being focused almost entirely around defense and endurance - with the quirk that someone's who's practiced it long enough (thousands of years, specifically) can unleash the energy they've stored up in immensely destructive bursts.
  • Mysterious Stranger: White Chain doesn't recognize him when he first appears in the tournament, though he seems to know her, and none of the rest of the cast knows who he is either. Averted after his actual identity is revealed.
  • Nice Job Breaking It, Hero: He drags out his old armor over concern for White Chain's recent change in attitude for the worse. Unfortunately when he finaly catches up the tone he adopts and his unclear identity accidentally spurs her further down the path of the Thorns and provokes her into a violent confrontation with Cio and Allison, which is exactly the sort of thing he was trying to prevent.
  • Old Soldier: Even by the standards of angels, he's an old-timer; his physical body is so old that it's covered in and full of dust and he has a nasty cough while using it. His armor's gone unused for so long that White Chain initially doesn't recognize him.
  • Rainbow Speak: His speech bubbles and the text within them are orange, and every letter H has two bars in the middle. When he's depowered and in his dusty old armor, the text is still orange, but it lacks his "accent" with the double-barred H.
  • Reasonable Authority Figure: He's the leader of the angels who congregate in the Void at Koss' Workshop, and he's sympathetic to White Chain, but since he spends all his time meditating on the infinite blackness, he's become somewhat judgmental. He also is willing to demand Michael reprimand the Thorns when they harass and wound White Chain.
  • Some of My Best Friends Are X: His attitude towards humans.
  • Supernatural Martial Arts: Like all angels. He apparently prefers Fierce Horse Soul, a common angelic style that focuses almost entirely on defense, evasion, and conservation of ones energy in order to get close enough to an opponent to subdue them - yet those who master it also find that the energy it conserves may be utilized to devastating effect, useful for foes too dangerous (or simply impossible) to subdue. He demonstrates his mastery of the style by performing the Ten Thousand Year Evil-Quelling Fist-style, said to only be known by the oldest and most experienced angels, which releases all the conserved energy in a single, overpowering attack. That single strike was enough to take out one of the most powerful Thorn Knights.
  • Verbal Tic: When he first appears in his armor, he tends to cough a lot thanks to the fact that it's been out of use for a very long time and is clogged with dirt and debris. After a solid hit to the chest fires him up enough to clear out the worst of it, the cough goes away too. His reference to opponents as 'ruffians' also hints at his identity, and his loud "HO THERE!" after getting the dust out of his armor serves to confirm it.
  • Walking Spoiler: It's impossible to talk about his role in the tournament without spoiling who he is.
  • Wham Line: His identity is made overt in the tournament when he drops his Character Catchphrase in his distinctive text.
    "Ho there!"
  • What the Hell, Hero?:
    • He gives White Chain a serious dressing down for bowing to the Thorn Knights' pressure and turning on Allison during Solomon's tournament, accusing her of losing her way.
    • Shortly after, he gives a far more hostile one to 6 Juggernaut, calling it out for being everything an angel shouldn't be, and for treating White Chain so horribly just because she follows the old ways and hasn't turned into a petty thug.
  • You Are Better Than You Think You Are: His speech to White Chain at the end of the tournament has shades of this - criticizing her for her mistakes, but reminding her that she was always better than the other angels said she was.

     36 Will Not Give Ground To Sinners And 47 Sound Of A Hammer Striking Steel 

36 Will Not Give Ground To Sinners And 47 Sound Of A Hammer Striking Steel

2 Root Knights that guard one of the remaining Judicator Towers


  • Big Guy: 36 is slightly taller than his fellow Root Knight 47.
  • Brutal Honesty: 47 doesn't mince words to Allison and White Chain about the state of the prisons.
  • Carry a Big Stick: 36 wields this.
  • Small Role, Big Impact: Them speaking about White Chain in front of 10 Vigilant Gaze causes him to go to the tournament and cause White Chain to injure Solomon, technically allowing her to win even though they didn't draw blood.
  • The Quiet One: 36 doesn't speak much.
  • Those Two Guys: In the few scenes they have, they're always seen together.

Petal Knights (Rogues)

    Delicious 

23 Liminal Blossom Punctures the Heart of the Unrepentant, Deliciously

https://static.tvtropes.org/pmwiki/pub/images/delicious.jpg
Click to see her true form in the Void

A rogue Vapour Angel, who no longer serves the Concordance. Before her banishment and forced reincarnation, she worked for the flesh-seller Omun Vash, as as Obstacle Eliminator for his Golden Pearl Pleasure Guild.

According to the notes on the corresponding character sketch, Delicious is also fond of friendly boys, classical music and flower arrangement.


  • Blood Knight: Downplayed, though she obviously really enjoys fighting White Chain and doesn't mind handling dangerous anti-angel weaponry barehanded to do it.
  • Character Death: Courtesy of 6 Juggernaut. Angels reincarnate after they die, but their memories are often hazy, unclear, or incomplete.
  • Defiant to the End: When White Chain tries to beg for her life, Delicious rejects it, choosing to shout defiance at Juggernaut Star instead.
  • Extra Eyes: Delicious has two smaller eyes, one above the other, in place of her right one.
  • Fallen Angel: She abandoned her holy duty and became a mob enforcer. Despite this, she has standards, and shows only contempt to the Thorn Knights.
  • Kiss of Distraction: To White Chain, in the middle of combat. White Chain's reaction is hilarious.
  • Professional Killer: Her official job title at the Golden Pearl Pleasure Guild is "Master Obstacle Eliminator".
  • Punch-Clock Villain: When she's not on the clock for Vash, she's quite amicable towards White Chain.

    Judicious Rains 

33 Judicious Rains Sear the Unrepentant

https://static.tvtropes.org/pmwiki/pub/images/judicious_rains.PNG

A rogue angel with a position of some authority in one of Throne's guilds. She also serves as its muscle when the mood suits her.


  • Ain't Too Proud to Beg: When White Chain breaks out Burning Finger, Judicious immediately shifts to begging for mercy and asking to be arrested.
  • And You Thought It Was a Game: During most of her confrontation with White Chain, Judicious Rains is mocking, taunting, and generally not taking things seriously. It's not until White Chain switches to the Empty Palm Purges the Impure style that Judicious Rains realizes just how pissed her opponent is.
  • Extra Eyes: She has three eyes on her face.
  • Horned Humanoid: Her head has two blunt horns. They come back to bite her when White Chain uses them as handholds to slam a knee into her face.
  • Kick Chick: Her preferred martial art is the Leisurely Kicks style.
  • Kick Them While They Are Down: White Chain doesn't accept Judicious Rains' surrender and continues beating her into the ground, seemingly with full intent to shatter her armor and banish her to the Void. Only Nyave's interference stops White Chain from going through with it.
  • Multiarmed And Dangerous: She has four arms, making her armor one of the greatest deviations from humanoid form we've seen in armored angels.

Other Angels

     25 Vengeful Iron 

25 Vengeful Iron Annihilates All Heretics and Cowards

https://static.tvtropes.org/pmwiki/pub/images/tumblr_mulxretzmp1qlxan5o1_500.jpg
A strict and extremist angel mentioned only in the comic's page quotes.
  • Gold and White Are Divine: Has golden ash armour and is an angel.
  • Holy Is Not Safe: Is an angel who is a Knight Templar.
  • Knight Templar: A quote from him from earlier in the comic sums it up:
    "If thou harbour’st the slightest stain of evil within thy heart, we will know; thy breast shall be torn open, thy skull shall be ripped from thy spine, and we will feed thy fetid corpse to the crocodile god. This is my decree."
  • Names to Run Away from Really Fast: Can't get more intimidating than "Vengeful Iron Annihilates All Heretics and Cowards"

    Void Angels 

22 Shakes Off The Sodden Words Of The Faithless, 35 Purity's Griffon Harbors Only Brightness In His Heart, 38 Dark Spear Of Thought Will Plunge Into The Spear of Heretics, 29 Red Word Excises The Wicked, 52 Holy Mists Rising From The Abyss, 75 Ambulant Blade With A Ragged Edge, and 12 Questioning Fate.

A group of angels who hang out at the Void impression of Koss' Workshop.


  • Bystander Syndrome: They're all content to remain in the Void and let the old Multiverse die.
  • Fantastic Racism: 29 Red Wood despises humans due to how they brought ruin to Throne.
  • Holy Halo: 12 Questioning Fate has a halo sitting above their head.
  • Kick the Dog: 29 Red Wood asks "Who cares" when White Chain talks about how humans are suffering without their help.
  • Losing Your Head: 75 doesn't have a head.
  • Mass "Oh, Crap!": They all go silent when White Chain declares her intent to accept Metatron and Michael's offer.
  • Nice Guy: 38 Dark Spear is concerned and asks if White Chain is alright after their encounter with 6 Juggernaut, and 12 Questioning Fate encourages White Chain to have a rest.
  • Our Angels Are Different: Each one of them differs from the classical angels.
  • The Quiet One: 22 and 35 don't speak at all in their one scene.
  • Rings of Activation: 22 and 35 have no heads with rings replacing them.
  • Staff of Authority: 52 wields a staff.
  • Winged Humanoid: 22, 35, 52 and 75 all have wings and assume humanoid forms.

Devils

    General 
Devils are primeval offshoots of Hot Black Flame, also known as the Consuming Flame. They were created as a race of destroyers that are native to the Void and cannot enter Throne or the worlds on their own; when the Demiurges conquered Throne, they summoned and bound the first Devils with masks and names and coaxed their secrets and servitude from them.

Devils, once bound, have a caste system that goes Pale, Blue, Crimson, Green, Gold and finally Ebon, which indicates the colour of their mask and the number (and power) of their name. Devils live to make pacts with humans, collect names, and find more powerful ones while shedding the less useful ones, which allows them to move upwards in the hierarchy. A devil without a mask or name regresses to an Unbound State, which turns them into mindless entities with no identity or memory.


  • Always Chaotic Evil: Owing to their nature as offshoots of the Hot Black Flame, Devils are instinctively driven to corrupt and destroy whatever they touch. Among the many shown in the comic so far, only Cio can be called anything close to good.
  • Deal with the Devil: Part of their nature: Devils can only obtain names by being summoned and bound, so they go through multiples of these as part of their lifecycle. A human, servant or angel can bind a devil with a contract, which causes the devil to leech some of their binders' power from their soul flame. Devils make very unreliable servants and will usually backstab their binder the moment they've grown tired of their contract.
  • Demonic Possession: A devil's mask can be placed on a prepared body for the devil to possess, or worn by a human to form a fearsome but unstable warrior.
  • Eldritch Abomination: Unbound devils are chaotic messes of black flame bristling with teeth and eyes, and generally don't resemble their bound forms at all.
  • Expressive Mask: As noted in Frozen Face below, not all demon masks behave like masks. Blue devils in particular tend to have faces as expressive as those of any other living being, although more senior devils will sometimes have a full or partial range of expression as well.
  • Family of Choice: Devils cannot beget in the same way humans and Servants do, and as such do not have the Thicker Than Water issues they do, but they still form families founded completely on choice and association. The Gold Devil Praman Nand is married to a Blue Devil (Cio), and has a family of Pale Devil 'daughters' whom he provides bodies to for Demonic Possession, and Oscar the Crimson Devil refers to the Ebon Devil Vladok as his grandfather (and is deeply entertained by his fall from grace into a Blue Devil).
  • Fantastic Caste System: Devils pass through a system of mask colours depending on the number (and power) of the names used to bind them. During the drinking song in Wielder of Names its said that even individual names can gain and lose power over time, sometimes demoting devils to a lower caste.
  • Frozen Face: Their 'faces' are the masks that give them identity and personality, and while some (particularly blue devils) are lucky enough to have an Expressive Mask that behaves like a living being's face, many are not. Some don't even have hinged jaws - or any jaws at all, for that matter.
  • Gender Bender: Devils seem to be genderfluid, with some castes of devils presenting as one gender and others as other ones. All blue devils seen so far present as either women or children (although Princess Is a lot more masculine than most), while the majority of crimson devils are male. Pale and green devils generally look monstrous and/or nonbinary, while gold and ebon devils look (and present) like whatever they want.
  • I Know Your True Name: Knowing a devil's name — or giving it one — is required to bind one. Devils, on their end, are constantly looking for a true name to make their own in their collection of given names: Those who can shed all their names but their true one become Ebon devils, who are vanishingly rare as a result.
  • Mark of the Beast: Devil binders obtain a mark called a "devil's kiss" that represents their contract with the devil. It looks like a small pock-mark made from the black flame of the devil in question. Those who bargain with multiple devils at once thus tend to have lots of them on their bodies.
  • The Unfettered: Devils are fettered by their names and bindings, and without them they become mindless destroyers. Even in their bound states, however, devils live only by "do what thou wilt shall be the whole of the Law" and are highly unreliable as a result.

Oscar's Crew

    In General 
The crew assembled by Oscar and Cio to rob Yre, the treasure vault of Mammon.
  • Caper Crew: Their purpose. Aside from Oscar, each of them is introduced with the role they're intended to play in The Heist.
  • Chronic Backstabbing Disorder: As befits a literal gang of Demon Thieves, they're frequently calculating when to off each other so they can get a bigger share of the take. The problem is, nobody knows exactly when one of the crew has outlived their usefulness in a randomly-shifting infinite-room dungeon. Eventually, the whole group explodes into in-fighting when Xand and Nxor try to backstab and rob the others. Oscar finally settles the matter by pumping them all full of lead, killing Xand and Nxor and wounding Charon and Cat Master.
  • Dwindling Party: They slowly kill each other off one by one during the heist, and most of the survivors kill each other or are killed by Oscar at the end of it. This is considered more or less standard for a crew of devils.
  • Karmic Jackpot: Charon, Cat Master and Lucky Felicia are the only members who don’t try to backstab the others in any way and are rewarded quite well; while all the traitors (except maybe Oscar) die, the three of them escape and enjoy all the riches they can grab.
  • Those Two Guys: Xand and Nxor. Charon and Cat Master seem to have become this post-heist.

    Oscar 

Oscar (Dhuutholmel)

https://static.tvtropes.org/pmwiki/pub/images/untitled_44.jpg

An old boyfriend of Cio's, and the (spiritual) grandson of Vladok, Oskar is a tall, easygoing Crimson Devil whose long-nosed red mask resembles a Tengu's. During the heist he functions as the Partner in Crime, being the one who rustles up most of the crew (except Charon and Lucky Felicia) for Cio.


  • Affably Evil: Oscar is indeed a very bad man as his clothes will indicate, but he seemed legitimately glad that Allison was alive when he and his crew found her and Cio in Mammon's vault. Later Subverted very hard, as he betrayed everyone involved with the heist.
  • Artificial Limbs: He has screw-on feet. Over 15 pairs of them.
  • Big Red Devil: Out of all the devils in the comic, Oscar comes closest to this archetype, with his bright crimson mask, almost-curling horns and cloven hooves.
  • Card-Carrying Villain: At various points, he wears a cloak and a cap with "BAD MAN" written on them, and pants with "EVIL" printed on them over and over. He even leads a gang (who White Chain calls the "scum of the scum") called Badstar, who dress in gangbanger-style clothing and bling with the word "EVIL" on the back of their jackets and whose credo is "money and power through homicide". At one point, the Alt Text implicitly suggests "Bad, Bad Man" as his theme music.
  • Chronic Backstabbing Disorder: On the expedition into Mammon's Infinite Vault, he kills two of the other members of crew. For the first, it was somewhat understandable since he was feeding somebody into a living lock to open it. For the second, he literally just pushes 1-11 into a trap to spring it and show that it was there. And at the end of it, he shoots Cat Master, Nxor / Xand, and Charon indiscriminately. And then, of course, he betrays and tries to kill Cio once it's clear she's rejected him for Allison and doesn't want to be Yabalchoath again. The Alt Text even lampshades this at one point with a Shout-Out to the "curse your sudden but inevitable betrayal!" line from Firefly.
  • The Dandy: He's a hedonist who clearly loves dressing to the nines. Getting repeatedly perforated only draws a remark about how his shirt has been spoiled.
  • Disney Villain Death: Shot with his own gun by Lucky Felicia, a woman he fed to a door, and then fell off an airship into a literal waterfall of gold. Subverted though, as Cio suspects he's not dead.
  • Gangbangers: Leads a gang of demons clearly patterned after this.
  • Hoist by His Own Petard: Gets shot by his own gun by Lucky Felicia, someone he tried to kill earlier.
  • Inferred Survival: Invoked. After he falls off the airship to his apparent doom, Cio says she suspects he's not dead.
  • Laser-Guided Karma: He betrays Lucky Felicia by feeding her to the Door trap in order to get the rest into the Vault. During the climatic battle aboard Allison's ship, he gets a chunk of his side blown out by a very pissed off Felicia using his own gun, and his last scene depicts him falling overboard into the deluge of gold spilling out from Mammon's Vault.
  • Lovable Traitor: He's so stylish and entertainingly hammy you can't help but have him grow on you even as he guns down the entire heist team in cold blood and turns on Cio and Allison as well.
  • Lower-Class Lout: His speech is peppered with stereotypical British working-class slang like "bint", which alongside his sentence structuring evokes this trope. True to form, he leads a street gang of Gangbangers that's far below the class of 'traditional' devils.
  • Made of Iron: Got shot point blank four times. He complained about eight new holes in his suit, then threw the gunner into a deathtrap. After he gets a chunk of his guts blown out by Felicia - this time using his own puresilver bullets, which are specifically intended to kill devils - and is hurled off the Yamga mid-flight, Cio casually remarks that he’s probably still alive.
  • Musical Episode: When gathering his gang he breaks out into "Bring Me A Bottle" which is apparently a traditional devil drinking song. It has been performed by fans a few times.
  • Obfuscating Stupidity: At first he appears to have no long term aspirations and only wants to break into Yre to get his hands on some booze money. In his confrontation against Cio on the Yamga, he reveals his true intentions to be much more clever and terrifying than it initially seemed.
    "You stupid bint. You think I'm an idiot? Nobody robs the Grand Bank and gets away with it. This booze money is a bonus. I never expected us to actually succeed. What I needed was to push you. To push you so you could remember what real power was like. I don't need money. I need a partner. I need Yabalchoath."
  • Obviously Evil: Wears a grinning red Tengu mask and clothes with "EVIL" and "BAD MAN" written on them.
  • Shoot the Dog: A big fan of it, being perfectly willing to kill even allies to get the job done. This culminates in gunning down the whole heist crew once they start fighting amongst themselves at the worst time imaginable, then trying to shoot Cio once it's clear she's no longer useful to him.
  • Stupid Evil: To the point that Charon chides him on it. Charon doesn't have any objection to throwing someone into the invisible trap per se. They're devils, betrayal is inevitable. It's just that he wasted a perfectly good mechanic to do it, who could have probably disarmed the trap, and now they don't have someone to deactivate the rest. Not to mention that he set off the mechanic's Dead Man's Switch.
  • Tengu: His mask, with its solid-red coloration, long straight nose, and toothy grin, is clearly patterned after a traditional Tengu mask.
  • Token Evil Teammate: With the emphasis on "evil", not on "teammate". Out of the whole heist team, Oscar is the one willing to do the most ruthless things to get into Mammon's vault.
  • Visual Innuendo: Not so much subtext as actual text. Literally, he has a sign saying Open on his robes...
  • Walking Armoury: He habitually carries around quite a few guns on his person, mostly antique flintlocks.
  • Your Approval Fills Me with Shame: He praises Allison for making Cio more like her horrible, ravenous old self, and later tells Allison that he thinks she'd make a pretty good devil. She seems less than enthused.

    Charon 

Charon, Shepherd of the Dead

https://static.tvtropes.org/pmwiki/pub/images/charon_2.png

An ambitious Green Devil and the Searcher of the crew. He commands a great deal of the dead around Throne, who pick up gold and trinkets around the city for him, and controls a tunnel into the Infinite Bank.


  • Admiring the Abomination: Considers Mammon "a perfect being" for his limitless avarice and ruthlessness.
  • Alien Blood: Charon bleeds turquoise instead of the red of the rest of the crew.
  • Ambition Is Evil: He views himself as equal to Mammon and aspires to usurp him and take his place.
  • An Arm and a Leg: Gets one of his arms and half his tail shot off by Oscar during the escape from the vault.
  • Berserk Button: Xand and Nxor trying to betray and rob the rest of the crew makes him go utterly ballistic.
  • Changed My Mind, Kid: During the fight with the Priest-Clerks, he decides to get out while he can and flees. He later changes his mind and rejoins the group in the vault, helping fight off more priests as the group makes their escape.
  • Dragon Hoard: He technically isn't a dragon, but he's lizardlike and he's first seen perching on a large mountain of gold and treasures that his dead have collected.
  • Dramatic Irony: Twofold — his admiration for Mammon's avarice and ruthlessness becomes this in retrospect, since all that that ultimately got Mammon was endless regrets and a massive hoard he no longer cares about. Secondly, in spite of admiring Mammon's ability to backstab his own family, Charon himself never gets to backstab anyone: He ends up chiding Oscar for throwing away a perfectly usable mechanic for no reason, and later goes ballistic when Xand and Nxor try backstabbing him.
  • Earn Your Happy Ending: After getting stabbed repeatedly by Priest Clerks, nearly robbed by Xand and Nxor, shot by Oscar, tossed off the Yamga, and generally smacked around for a lot of the heist, he catches a lucky break and lives to cart off a ton of treasure with Cat Master.
  • Healing Factor: Appears to have this, with many of his bleeding wounds disappearing between fights. In his last appearance, he appears to be in the process of re-growing the arm he lost to Oscar.
  • The Minion Master: Has control over many of the Beggar Dead of Throne, who bring him treasures.
  • Natural Weapon: Unlike the rest of the crew, Charon carries no weapon, preferring to fight with his bare claws.
  • Pimped-Out Dress: Wears a wig or hood made entirely out of gold coins.
  • Pragmatic Villainy: He agrees that it was a bit early for Suuz to pull off a backstab and lambastes Oscar for wasting a perfectly good mechanic.
  • Screw This, I'm Outta Here: The most cautious of the thieves, Charon recommends turning back after the needless death of 1-11, and just turns tail and bolts during the massacre of the Priest-Clerks.
  • Skull for a Head: As a green devil, he has a skull-like face with notable incisors.

    Cat Master 

Cat Master, Professional Obstacle Remover

https://static.tvtropes.org/pmwiki/pub/images/rsz_1cat_master___1.png

A Pale Devil and the Muscle of the crew. Has a fondness for cats, and murder.


  • Animal Motifs: Cats. He seems to share a special connection with the alley cats of Throne and looks somewhat feline himself.
  • The Beastmaster: He uses cats both to scout and as minions.
  • The Brute: His job is to remove obstacles that are in the way. "Obstacles" being people.
  • Deadly Euphemism: He's a "professional obstacle remover"; the obstacles he removes being, of course, people.
  • The Dreaded: According to the Alt Text on his debut page, he has built such a reputation for himself that people on the outskirts of Throne are now afraid of cats because they might signify that he's close.
  • Eyes Do Not Belong There: His mask is a mishmash of randomly arranged eyeholes.
  • Kindhearted Cat Lover: Seems to be less treacherous than your average devil, and as the name implies, he really likes his cats.
  • Morality Pet: A literal pet; Cat Master brings a cat with him to the heist and tries his best to keep it safe at all points. The cat turns out to be integral at getting the crew through the invisible maze, as it can sense the traps inside. It also helps Cio fight Oscar, distracting Oscar just as he was drawing his gun on Lucky Felicia, and is last seen rejoining Cat Master after the heist.
  • Multi-Armed and Dangerous: As it turns out, he has four arms underneath his coat.
  • Not-So-Harmless Villain: He's a Pale Devil, so he's at the bottom of the totem pole of Devil hierarchy, and supposedly one of the least powerful in the heist crew. He ends up being one of the most crucial members of the heist crew and is in the half of the crew that survives to the end.
  • The Speechless: As a Pale Devil, he cannot speak.
  • Token Good Teammate: Comes off as the most friendly and trustworthy of the heist crew, though that doesn’t say much for devils. According to Broken Worlds this is actually common for Pale Devils, as they usually lack the initiative to be treacherous.

    Xand & Nxor 

Xand & Nxor, Master Painter & Bodyguard

https://static.tvtropes.org/pmwiki/pub/images/xand_nxor_1_2.png
Click here to Xand and Nxor disguised as a Gold Devil.

A sibling pair of Devils masquerading as a larger Gold Devil, consisting of Blue Devil sister Xand and her Crimson Devil brother Nxor. Together, they act as Conmen and Muscle of the heist crew.


  • Big Brother Instinct: Nxor has a strong protective instinct towards Xand.
  • Blatant Lies: They're totally a Gold Devil.
  • Brother–Sister Team: According to their profile in Infinite Devil Engine they're siblings. Like all Devil families, it's based in choice and belief rather than genetics, but the two get on great nonetheless and even backstab the remaining crew in full agreement with each other.
  • Cephalothorax: Nxor doesn't seem to have a separate head, with his mask and face making up his torso instead, with his arms attacked to his temples.
  • Genius Bonus: Their names are logic gates. XAND and NXOR, given the same inputs, the will produce the same outputs.
  • Impersonating an Officer: This is Xand and Nxor's schtick — they pretend to be a high-ranking Gold Devil together.
  • Killed Off for Real: They end up getting killed by Oscar, and unlike some of the rest of his crew, their deaths stick.
  • Manipulative Bitch: Zig-Zagged, with Xand. She prides herself on her supposed "silver tongue" and ability to trick people into thinking they're a Gold Devil, but she isn't always that successful with it, leaving Nxor to save them both.
  • Painted Tunnel, Real Train: Xand is an extremely good painter, so much so that she can fool the reader into thinking that the gateway she just painted on a wall is real.
  • The Power of Acting: Xand's really good at impersonating a Gold Devil. That's almost her only ability, but it seems to be serving her well.
  • Sour Supporter: Nxor isn't that enthusiastic about the whole "impersonating a Gold Devil" thing, but he feels obligated to look out for Xand.
  • The Starscream: As the crew is making their escape, Xand and Nxor turn on them and try to force them to relinquish their shares. Oscar just guns them down instead.
  • Those Two Guys: They're a package deal and are never seen apart, which seems to be quite a rarity among devilkind, self-serving as it is.
  • Totem Pole Trench: They disguise themselves as a hulking Gold Devil together, with Nxor as the body and Xand as the head.
  • Your Head Asplode: Xand gets her head blown off by Oscar when she and Nxor try to backstab the rest of the crew.

    Suuz 

Suuz, the Acrobat

https://static.tvtropes.org/pmwiki/pub/images/rsz_suuz___1.png

An enigmatic Gold Devil and the Burglar of the crew.


    1- 11 

1-11, Mechanical Specialist

https://static.tvtropes.org/pmwiki/pub/images/rsz_11_11___1.png

An old Pale Devil and the Gadget Guy of the group.


  • Dead Man's Switch: Although nobody knew about it in advance, he seems to have a bunch of magic fireflies and bunch of dynamite, with the former eagerly setting off the latter after his senseless death.
  • The Engineer: His job as the Mechanical Specialist.
  • The Speechless: As a Pale Devil, he cannot speak.
  • We Hardly Knew Ye: Has basically no lines or significant actions before he dies by being pushed by Oscar into the Prison of Air, showing off what its deal is.
  • You Are Number 6: He is only known as a number. And indeed, he dies without doing anything of note.

    Lucky Felicia 

Lucky Felicia, the Door Opener

https://static.tvtropes.org/pmwiki/pub/images/luckyfelicia.png

"I dunno what kinda door ya needed picked - but ya hired the best! Lucky Felicia!"

An expert lockpicker hired by Cio for the heist crew in Seeker of Thrones. She's there to open the Door.


  • Ambiguously Brown: Her outfit has a Japanese motif but she herself has brown skin, green eyes, and indeterminate facial features.
  • An Arm and a Leg: She has her left arm bitten off when she's fed to the Door.
  • Badass Boast: Gives one after escaping the Door and beating Oscar in a shootout: "There's a reason they call me Lucky Felicia."
  • Beware the Silly Ones: As Oscar finds out the hard way. While she may look harmless she's still someone who regularly goes on heists with devils - anyone stupid enough to do this and survive is not to be trifled with.
  • Cat Girl: Distinctly feline-themed, with her outfit and catlike eyes. She also survives being fed to the Door, helps Cio take down Oscar, and runs off with the crew's treasure in the end, alluding to a cat's nine lives.
  • The Dog Bites Back: After being betrayed by Oscar, she survives and comes back to kill him in revenge.
  • Earn Your Happy Ending: Out of the entire Heist Crew (possibly excluding Cat Master), she is the only one who could be said to have gotten what they wanted out of it, even though it cost her arm. She takes her (greatly enlarged, compared to the originally planned 1/10th) share of the loot and walks off into the proverbial sunset.
  • Exact Words: Cio hired her as a Door Opener. She's the only one who knew that it meant feeding Felicia to the door to open it, though Oscar certainly picks it up fast enough.
  • Eyepatch of Power: A simple, stylish black eyepatch over her left eye.
  • Genki Girl: Remains perpetually peppy and upbeat even amidst the bloodshed and betrayal of the heist. After returning from the maw of the Door, she's significantly less cheery. Once she collects her share of the heist's loot, her cheer starts to return.
  • The Gunslinger: Totes a flintlock pistol powerful enough to punch holes through people at point blank range, and she can fire it from the hip. Unfortunately the bullets aren't made of puresilver, so they don't work on devils. She later steals one of Oscar's rifled, which IS loaded with Puresilver, and successfully fires it one handed, balancing the rifle on the stump of the arm that was eaten by the door.
  • Handicapped Badass: With the kind of work she does, presumably she doesn't wear the eyepatch just because it looks cool. And even after losing her arm she manages to prove herself even more badass, by surviving an attempted murder and coming back to kill the devil responsible.
  • Meaningful Name: Felicia, which is both the feminine form of the name "Felix," from Latin, both meaning "lucky," and a play on "felis", Latin for "cat." As for the "Lucky" part, you certainly have to be lucky to survive being fed to an eldritch screaming door as human sacrifice.
  • Not Quite Dead: Somehow survives being fed to the Door and crawls into Ynamon, where she catches up with Oscar to take revenge.
  • Pre-Mortem One-Liner: When she shoots Oscar, despite the fact that he was fighting Cio and Nyave and Cat Master's cat had gotten in the way too. Also she had recently lost an arm as well.
    Felicia: There's a reason they call me Lucky Felicia.
  • Token Human: Besides the super-empowered Allison, she's the only human in the heist team.
  • Unexplained Recovery: The only explanation we ever get for how she survived having last been seen being eaten by the door is "There's a reason they call me Lucky Felicia."
  • We Hardly Knew Ye: Barely figures more than a page in the spotlight before Oscar unceremoniously feeds her to the Door. Subverted, however, when she survives and comes back to kill him..

The Heretic's Court

    Himself 

Himself

https://static.tvtropes.org/pmwiki/pub/images/himself_1.png

"it's a pleasure to finally meet you. MY name is "MYSELF". I am that I am"

The king of devils. Not much is known of Him, as he resides in a black iron coffin lashed with forty chains at the Heretic's Court. Despite being locked in a prison, most all major devil syndicate activities require his approval.


  • Asskicking Leads to Leadership: The only thing Devils respect is strength, and the fact Himself is still unquestionably their ruler while locked inside a cage and kept watch over by the Council of 13 implies truly terrifying things about the level of power He sits on.
  • Brown Note: Mixed with Painting the Medium; His speech balloons have a tendency to "snag" on the bars of his cage, leaving deep gouges of molten or rusted metal where His words have touched.
  • Deal with the Devil: By His own admission, He loves a good wager. He technically makes one with Allison, though exactly how much Allison has screwed herself over by having to 'spare Him a thought' when she eventually wins is yet to be revealed.
  • The Don: All "organized" devil-based crime in the city is run by him. While he is sealed in a box.
  • Eldritch Abomination: The closest thing to it in the setting, albeit an extremely polite one. His existence itself is a violation of creation's underlying laws, and unlike True Royalty He doesn't seem to be ignoring them so much as fighting them through his mere existence.
  • From Nobody to Nightmare: Word of God states that Himself started existence out as a run-of-the-mill pale devil, before becoming the king of devils.
  • Man of Wealth and Taste: He "loves formalities", offers his supplicants tea, and has a very well-appointed office — though what he does with a writing desk is anybody's guess.
  • Meaningful Name: His name suggests that he is not subject to the naming rules of ordinary devils and directly parallels the in-universe religious doctrine that "The true name of God is I." It also implies that he is an unbound devil.
  • Might as Well Not Be in Prison at All: Zig-Zagged. On one hand he's unable (or unwilling) to get out of his tiny coffin, on the other hand he still actively rules over devilkind and decides what syndicate activities can or cannot happen.
    • As mentioned, he loves formalities. One of the formalities he loves is his own imprisonment.
  • Names to Run Away from Really Fast: In a world where a demon is more powerful the less names they have, Himself has no name at all.
  • Nothing Is Scarier: The audience only sees his coffin. The closest we get to see of Him is the vague silhouette of an eye, and that's more than enough.
  • The Omniscient: He seems to know what everyone of importance thinks and does, as demonstrated by knowing what Allison said to Cio about not being her friend, and apparently what Cio's first thoughts were when she first saw Allison (namely, how fast she could slit her throat and take her key).
  • Punny Name: He’s the devil Himself.
  • Reality Warper: Abaddon says that He's "sovereign from things like death, decay, or time" because his unique name has severed him from reality as most know it.
  • Satanic Archetype: The closest equivalent in the comic's verse. Moreover, his statement "I am that I am" is spoken by God in the Bible.
  • Sealed Evil in a Can: Kept in place by a chained coffin. The primary function of the Countil of Thirteen is to keep him from getting out. It's implied that he mostly stays in there because he chooses to.
  • Verbal Tic: As shown in the above quote, he emphasizes personal pronouns that refer to himself.
  • Wrong Context Magic: He is an intelligent devil without a mask, which is a complete paradox. His true name of "Himself" means that reality does not apply to him.

    The Council of Thirteen in general 

The Council of Thirteen

https://static.tvtropes.org/pmwiki/pub/images/the_heretics_court.png
The Council of Thirteen holding court alongside Himself. Members present, from left to right: Yawmga, Carnifex, Void, Lobarrisleb, Izzicob, Moab.

The main governing body of devils, composed of the thirteen most powerful Ebon Devils. They keep their seat in a sprawling lair under a pleasure house called the White-Eyed Woman, and they keep watch of Himself, as well as relay his commands to devilkind.


  • 13 Is Unlucky: There are thirteen of them, and indeed they don't bode well.
  • All There in the Manual: So far, their names haven't been uttered in the comic proper, but they are given by Abaddon in the Alt Text of their debut.
  • Bad Guy Bar: The White-Eyed Woman pleasure house holds the entrance to their lair.
  • Decadent Court: They treat everyone around them as chattel, spend their free time devouring human souls to sustain their parasitic soul flames, and apparently backstabbing isn't uncommon among them.
    Cio: Old devils roost here. Like me. And old devils have only one way... of lookin' at the world. As meat.
  • Demon Lords and Archdevils: The most powerful leaders of all devils, right after Himself.
  • Flowery Elizabethan English: The preferred syntax for most of them.
  • Horror Hunger: The Devils of the Heretic's Court don't much like being bound by pacts to humans. So they with the help of Yalbachoath/Cio built the White Eyed Woman in order to sustain themselves with Human Resources.
  • Humanoid Abomination: Being Ebon Devils, they're naturally this.
  • Omniscient Council of Vagueness: They watch over every shadowy deal that devils get up to in Throne.
  • Pint-Sized Powerhouse: According to Word of God, the most powerful member of the Council, and therefore the most powerful devil in existence besides the king of devils Himself, is Void, a small, unassuming-looking figure who has yet to be named in the comic (the one sitting in the middle of the Court under His coffin in Seeker of Thrones 2-9).
  • Rule of Seven: The Inner Council of Seven comprises the seven most powerful of their ranks. Apparently their power is on par with that of the Prime Angels.

    Bethanderian 

Bethanderian

https://static.tvtropes.org/pmwiki/pub/images/bethanderian_1.png

"Beg! How rich! How pleasing, that word, coming from thee. It pleases me to see thee such a broken thing, Yabalchoath. Or is it "Cio" now?"

A member of the Outer Court of Thirteen, as such one of the less powerful members of the Council.


  • Big Creepy-Crawlies: Has a crab-like lower body.
  • Head Hat: Wears the skin of some sort of wolf-thing on her head.
  • Smug Snake: So far, everything she's said drips with stuck-up self-satisfaction.

    Astarion 

Astarion

https://static.tvtropes.org/pmwiki/pub/images/astarion_1.png

"Begone. The last time this court granted thee audience, thy foolish machinations shattered our peace with the charlatan kings of man."

A member of the Outer Court of Thirteen. Seems to be much more reasonable than Bethanderian. Looks eerily similar to classic depictions of Baphomet.


    Yawmga 

Yawmga

https://static.tvtropes.org/pmwiki/pub/images/yawmga_1.png

"Thou keepeth company most interesting, dear Yab."

A member of the Inner Court of Seven, and as such one of the most powerful devils in Throne. Not much is known about him at this point.


    Loabarrisleb 

Loabarrisleb

https://static.tvtropes.org/pmwiki/pub/images/lobarrisleb_1.png

"Liar. UPSTART PEST!"

A member of the Inner Court of Seven. Aggressive and monstrous.


    Carnifex 

Carnifex

https://static.tvtropes.org/pmwiki/pub/images/carnifex_2.png

"It was always thy fashion to take by treachery."

Nothing is known about him at this point, not even whether he belongs to the Inner or the Outer Court.


  • Big Red Devil: So far he comes the closest of all Court members to looking like a traditional devil figure, with a gargoyle-like appearance and giant bat wings. He's still black, though, as all of his Ebon comrades.
  • Names to Run Away from Really Fast: Carnifex was the title of a public executioner in ancient Rome.

    Thrax 

Thrax

https://static.tvtropes.org/pmwiki/pub/images/thrax_1.png

An odd-looking devil sitting next to Carnifex. It's unknown which Court they belong to.


    Gloam 

Gloam

"Throw her into the Lake of Abaddon."

A bloodthirsty-seeming devil. It's unknown which Court it belongs to.


  • Eldritch Abomination: By far the most surreal-looking member of the Council, with a cherubic body plan, raven wings and a mass of tentacles in place of a head.
  • Hot-Blooded: Jumps to suggesting brutal punishment the moment the Council starts discussing what to do with Cio.
  • Murder Is the Best Solution: Immediately suggests that the Council should "throw [Cio] into the Lake of Abaddon". Whatever this implies, it's likely not pleasant.

    Moab 

Moab

"Have pity, my peers, upon this wretched thing."

A small-statured devil who is the only one willing to give Cio a chance.


    Izzicob 

Izzicob

"'NONESUCH! My carapace still bears the scars from her dagger.

A hideous, monstrous Ebon Devil who was somehow wronged by Cio/Yabalchoath in the past.


  • Evil Is Petty: Holds a grudge for centuries.
  • It's Personal: It's unwilling to take pity on Cio because it was apparently betrayed by Yabalchoath in the past. It doesn't let go of its grudge even when she crawls in front of it as a weakling Blue Devil hundreds of years later.
  • Ye Olde Butcherede Englishe: NONESUCH!

Other Devils

    Praman Nand 

Praman Nand, Lord Androsphinx of the Gilded Cage

https://static.tvtropes.org/pmwiki/pub/images/praman_nand_k6bd.png
Click to see Nand when he was younger.

"Silly mouse found a cat and thought she was safe. She forgot about dogs... and worse."

A gigantic, sphinx-like Gold Devil, ruler of Hell 71 and master of the Gilded Cage Guild.


  • Breath Weapon: He ends the Battle of Hell 71 by turning up and breathing fire into the crowd.
    "NOT. IN. MY. HOUSE."
  • Demonic Possession: Surrounds himself with a retinue of humanoid thralls with their faces missing and their bodies hollowed out, which his "daughters" can possess when being summoned into reality. Word of God suggests he may have done the same to a sphinx-like Servant to serve as his current body.
  • The Don: Heads up a powerful guild which deals in slaves and other unsavoury business.
  • Eye Beams: Along with the fire-breathing.
  • Fusion Dance: He somehow merged with a sphinx-like servant.
  • I Was Quite a Looker: The flashback showing Cio's past as Yabalchoath also shows that Nand used to be fairly attractive, and also humanoid.
  • Large and in Charge: Boss of one of Throne's slaving Guilds, who also happens to be a sphinx the size of a house.
  • Our Sphinxes Are Different: He takes the form of a titanic feline beast with a human mask and is titled the Lord Androsphinx of the Gilded Cage.
  • Unholy Matrimony: He was part of one together with his wife Yabalchoath, though the "unholy" seems to have shifted solely to him ever since Yabalchoath was brought back as Cio.
  • Unwanted Spouse: To Cio. They used to be on a more even footing when she was Yabalchoath, but resurrecting her caused her to grow a conscience, which interfered with the above trope.

    KILLBOSS 

KILLBOSS

https://static.tvtropes.org/pmwiki/pub/images/killboss.png

A mysterious red devil working for Omun Vash, Master of the Golden Pearl Pleasure Guild, as high level enforcement. Has incredible fighting abilities as one of few devils who has seemed to bothered to learn a fighting form.


  • Affably Evil: First thing he does after getting slammed by Allison? Cheerfully compliment her strength.
  • Baddie Flattery: Downplayed, but he compliments Allison on her toughness twice and says he enjoyed the fight with her.
  • Even Evil Has Standards: He pretty openly views Omun Vash with utter contempt and is only working with him because the pay’s decent. The second he decides the money’s not worth the work/danger, he tells Vash to piss off and splits.
  • Genius Bruiser: What makes him even more dangerous than the average Devil; he’s got the patience and smarts to learn fist arts and think strategically.
  • Implacable Man: He’s extremely durable and No Sells several of Allison’s attacks. It takes White Chain joining in to even hurt him to any degree.
  • Know When to Fold 'Em: After Allison and White Chain give him a serious enough fight, he decides it’s not worth the meager pay Vash is giving him and beats it.
  • Large and in Charge: One of the more intimidating Devils we've seen yet, twice as tall as Allison and thrice as bulky.
  • Lightning Bruiser: He’s huge, but he’s also FAST; he easily able to outmaneuvers Allison and shows off some incredible reach with his attacks.
  • Only in It for the Money: As he reminds Vash, he's only doing this for money. Once White Chain arrives, he decides he's not being paid enough to fight an Angel and splits.
  • Pragmatic Villainy: He’s Only in It for the Money and won’t waste time on a fight if he decides it’s not worth the trouble.
  • Screw This, I'm Outta Here: After a sufficiently brutal fight with Allison and White Chain, he decides Vash isn’t paying him enough for that crap and leaves.
  • Shout-Out: His jacket and name is a reference to RUINER, which has the phrase “KILL BOSS” flash before boss fights.
  • Strong and Skilled: According to the alt-text and the panel descriptions devils often rely on their brute strength and natural power to get what they want, but those who master a fighting form are vastly more dangerous. KILLBOSS is proficient in "Demon Flips the Cart", whose users stoke their inner flame to fuel immense feats of physical power at the cost of massive energy consumption and personal danger.
  • Worthy Opponent: As he departs, he compliments Allison and White Chain on their skill and says it was good fighting them.

    Number 1 

Number 1

The first named devil to appear in the comic, Number 1 is a blue-skinned devil wearing an oversized red mask who works as a drug courier for one of the various guilds who run Throne. As an old associate of Cio's, he is one of the first stops of 82 White Chain during their hunt for Cio in Kill Six Billion Demons.


  • All There in the Manual: White Chain calls him a Blue Devil, despite his mask being red. As Number 1 was introduced before the rules of Devils had been fully established, this led to some questioning as to his nature until the tumblr called him a Demi-Imp: A Red Devil that has gone so long without making a new pact that he has been reduced in stature and standing.
  • Black Speech: Notable in that he only speaks in the tongue of devils, even to people who speak normal Universal Metaconstant.
  • The Imp: As either a blue devil or a crimson devil so down on their luck that they're practically blue, Number 1 is not particularly dangerous or impressive. White Chain makes him cry, even Cio intimidates him, and during the war in Hell 72 he's seen hiding under a table to escape the violence.
  • Small Role, Big Impact: His actions in telling the hundreds of people at Hell 71 about the unclaimed Key in Allison's head has resulted in the Guild War of Hell 71 and the Pursuers being formed to hunt down Allison.
  • Winged Humanoid: His arms have bat-like wings attached to them, and he can fly (though not very well).
  • You Are Number 6: Well, Number 1. His name apparently isn't very fearsome, considering the state he's in.

    Sweetie Pie And Honey Bunch 

Daughters Of Praman Nand

Two of Praman Nand's daughters: Pale Devils who live in hollowed-out bodies of their father's victims.


  • Blood Knight: Praman Nand describes them as "stupid, and prone to violence".
  • Cloudcuckoolander: They seem utterly insane by human standards, and fairly incoherent even by devil ones.
  • Demonic Possession: They inhabit corpses of humans, which allows them to speak and act independently in ways Pale Devils normally can't.
  • Game Face: When angered, Honey Bunch's face twists into an oni-like grimace.
  • The Glorious War of Sisterly Rivalry: They take time out of their expositioning to insult each other over which one their father loves more.
  • Our Demons Are Different: They are Hollow Devils, devils who reside in the hollowed-out bodies of humans.
  • Strange-Syntax Speaker: They speak Universal Metaconstant unlike other devils, but in a weird vernacular that combines Valley Girl speak and nicknames with oddly structured sentences.

    Mogrin 

Mogrin

A cat-like Devil who guards the entrance to the White-Eyed Woman.


  • Ambiguous Situation: Their relationship with their human companion is unspecified along with what kind of Devil they are is as they have a purple mask, a colour which hasn't been seen on any other Devil.
  • Bouncer: They're in charge of guarding the entrance to the White-Eyed Woman.

Servants

    In General 
Servants are offshoots of the Cool White Flame of UN, created by Koss to perform various tasks around his workshop. They are divided into dozens of different races and are true immortals unlike humans. Known races are the Goblins, Dragons, Rootless, Xixo Vong, Eidolons, and Infinite Mothers.

The Guilds

    In General 
The Guilds are powerful criminal syndicates that span many worlds. They rule Throne in the stead of the Seven who don't care or don't want to break their stalemate. The old Demiurges founded them for the function that each is named after.
  • Almighty Janitor: Several of them such as the Accountants' Guild and Glass Polishers were founded for mundane purposes but are still powerful as other guilds.
  • Ambiguous Situation: The Sisters of Infinite Repose share their title with Jadis, one of the Seven Demiurges, implying an connection between them.
  • Cool Mask: The Guild of Glass Polishers seem to all wear this as their Hat
  • Enemy Mine: The Haberdasher's Guild and Coalition of Wax Drippers ally in an attempt to gain Allison's Key of Kings.
  • Equal-Opportunity Evil: Humans, Servants, and Devils can work for or be in charge of Guilds.
  • Forging Scene: The Hearth Stoker's Guild was created for tending to the Furnace district of Throne.
  • The Mafia: "The Heaven-running Super Mafia" to be exact.
  • Plague Doctor: Several members of the 3rd Infinitive Recursive Bank wear bird-like masks.
  • Puppet King: They are powerful guilds that rule over Throne and many other worlds but they are subservient to the Seven who founded them.
  • Red Is Violent: The Burnishers and Threshers Guilds incorporate red as part of their colour scheme and are among the combatants in the battle of Hell 71.
  • The Syndicate: See their description.
  • You Are Number 6: One of the members of the 3rd Infinitive Recursive Bank has the number "52" written on their helmet.

    The Golden Pearl 

The Golden Pearl Pleasure Guild

A powerful guild that deals in prostitution and drug-dealing. Headed by Omun Vash.


  • The Cartel: They deal in drug-dealing which is actually the only thing illegal in Throne
  • Curbstomp Battle: An entire club's worth of their members get wiped out by Allison who only struggles a bit.
  • Equal-Opportunity Evil: Although goblins make up the majority of the guild's members, Humans, Xixo Vong, Eidolons, Devils, and even Angels are employed by the guild.
  • Even Evil Has Loved Ones: Omun Vash mentions that the brother of a dead Eidolon guard will be furious when he learns that White Chain killed him.
  • Our Goblins Are Different: The majority of the guild's members are goblins.
  • Sex Slave: They deal in prostitution.

    The Gilded Cage 

The Gilded Cage Slaver Guild

A guild based in Hell 71 that deals in all kind of exotic vices. One of the most powerful slaver guilds in the Outer Rim of Throne.


  • Bouncer: 2 Servants serve as this, guarding the front entrance of Hell 71.
  • Chuck Cunningham Syndrome: They shortly disappear after the Battle of Hell 71 and beside Praman Nand appearing in flashbacks in Seeker of Thrones, they are never mentioned again.
  • Equal-Opportunity Evil: Devils, humans, and Servants are employed by the guild.
  • Human Traffickers: And Servant traffickers as well.
  • The Remnant: They are the only thing that remains of Yablaclaoth's empire.
  • Sex Slave: The Guild also deals in prostitution.
  • Slave Market: In Hell 71, people can buy and sell slaves.
  • Wretched Hive: Their headquarters, Hell 71 is this.

    The Flesh Cutters 

The Flesh Cutters Butcher Guild

One of the many guilds that arrive in Hell 71 to take Allison's Key of Kings.


  • The Butcher: They are known as the Butcher guild.
  • Carry a Big Stick: One of the Flesh Cutters seen confronting Omun Vash and his retinue wields a kanabo.
  • Mummy: One of the Flesh Cutters has this look.
  • The Necrocracy: They are led by 2 Dukes of the Undying Lords, Kings of the Dead.
  • Red Is Violent: One of the Flesh Cutters wears red clothing and is an enforcer who confronts Omun Vash.

Guild Members

    Omun Vash 

Yat Omun Vash Kon Drostok

"Anyway, will you take bribes?"

A goblin, head of the Golden Pearl Pleasure Guild, and employer of 23 Liminal Blossom and Killboss.


  • Affably Evil: He's a smooth talker who's pleasant even to people he's planning to have killed.
  • Boss Battle: He tends to employ stupidly powerful personal bodyguards: First Delicious and then Killboss. Though he clearly doesn't pay them enough, since Killboss nopes out once White Chain begins kicking him around.
  • Disk-One Final Boss: As the head of a crime syndicate, he is a major threat to Allison when she first arrives in Throne. At the beginning of Book 4, she shows how far she has come, in part, wading through one of his hives of scum and villainy without a scratch to arrest him.
  • The Don: Another guildmaster of Throne who makes a living off of slavery, pimping, and Fantastic Drug dealing — only the last of which is actually illegal in that Wretched Hive.
  • Evil Old Man: While Servants cannot die of old age, Omun Vash appears elderly and refers to himself as an old man repeatedly.
  • Non-Action Guy: He's an elderly businessman who leaves the violence to his enforcers, which includes a Petal Knight and a powerful Red Devil, and beats a Villain: Exit, Stage Left when the fighting gets too close to him. Separated from them, he doesn't even try to put up a fight against Allison and White Chain.
  • Our Goblins Are Different: Like other goblins, he has no eyes and primarily navigates by smell.
  • Screw the Rules, I Have Connections!: Whether it's thanks to his guild rank or his wealth, he's been jailed repeatedly by the Concordant and Root Knights and it doesn't seem to stick.
  • Third-Person Person: He has a habit of referring to himself as some variant of this "this old man".

    Golden Pearl Monk 

Golden Pearl Monk

A former member of the Golden Pearl Pleasure Guild who has become a monk.

    The Grand Dukes of The Flesh Cutters 

Undying Lords Grand Dukes Arat and Nungsis of the Flesh Cutters.

2 Grand Dukes who run the Flesh Cutters Guild.


    Mim 

Mim

An employee of the Gilded Cage Guild

    Lo-Jenje 

Lo-Jenje of The Third Infinitive Recursive Bank

A high-ranking member of the 3rd Infinitive Recursive Bank who is among the individuals who seek Allison's Key of Kings.


  • In the Hood: Wears black robes that cover his eyes.
  • Never Smile at a Crocodile: A crocodile-like Servant that is a high-ranking member of the 3rd Infinitive Recursive Bank, another one of the Guilds who rule over Throne and many other worlds.
  • Too Important to Walk: Sits on a palanquin pulled by fellow members of the 3rd Infinitive Recursive Bank.

    Pantyr 

Preem Pantyr of The Polisher's Guild

A guildmaster who is among the many people who give tribute to Mottom, Goddess of the Seven Part World.


  • Color Motif: Wears red and blue which is commonly wore among Mottom's servants.
  • Cool Mask: Wears a golden mask as part of her outfit.
  • Hunter of Monsters: Her teacups are made out of the bones of giant hunted on the frontier of Mottom's empire, implying this.

The Pursuers

    In General 

The Pursuers

A group of 108 mercenaries and sellswords who are chasing after Allison and company to get a bounty from Praman Nand.


  • Carnival of Killers: They're all competing against one another to capture Allison and company for the bounty. In the words of Eris-Lo Kai:
    "The gate's a short trip from here. And then, finally, we can get back to killing each other!"
  • Goldfish Poop Gang: They're primarily comedic and have a knack for showing up just when everything's at its most chaotic, but ultimately serve as little more than speed bumps for the bigger players in the story.
  • Mauve Shirt: They get a bit of characterization and personality, and have unique designs and names, but they're still regularly killed off in major fights.
  • Mystical 108: Their number, which, interestingly, is also the number of "burning stars" Jadis foresaw as following the Rising King. Author comments state that new members join at roughly the same rate as others end up being killed off.
  • Overshadowed by Awesome: they are by no means weak, and given they make a living off of fighting in a world where devils, angels and mystical martial artists roam the streets, its safe to assume they are pretty dangerous individuals by most metrics... too bad they are up against demiurges and their cronies, who range from one man armies to persons of mass destruction.
  • Shoo Out the Clowns: The last time any of them (except Maya) makes any kind of major appearance is in King of Swords, during Solomon's Battle Royale. A few of them can be seen observing Jagganoth's arrival from a distance in Breaker of Infinities. What with the story's rapidly expanding scope in the two last books, none of them are at this point barely relevant if they're even alive.
  • Unknown Rival: None of the major players seem even aware of their existence; whenever they do get a chance to finally ambush Allison, they're usually unceremoniously killed by someone else. Allison does recognize Eris-Lo Kai when they fight during the Tournament Arc, but she never gives any indication that she actually knows his name or anything about him.

    Eris-Lo Kai 

Eris-Lo Kai, Vatra

https://static.tvtropes.org/pmwiki/pub/images/eris_lo_kai_k6bd.png

"The Key is mine. Any fool who claims otherwise, speak quickly- that I may deprive you of your head."

One of the Pursuers, an elderly swordsman with a third eye in his forehead.


  • Attack Reflector: His mirror acts as this, as Allison finds out the hard way when fighting him.
  • Beard of Evil: Sports a pointy one.
  • Black Magic: He's a Vatra, practitioner of several forbidden arts.
  • Evil Old Folks: Clearly getting on in years, and also a practitioner of illegal magic. He survived the Battle of Hell 71 and the War of Teacups despite looking to be in his mid-sixties at the earliest.
  • Magic Compass: Possesses a small top-like device which he can use to divine the location of Allison's Key of Kings. This leads to several of the other Pursuers following him around and letting him track the Key for them, to his annoyance.
  • Sword Plant: Makes his introduction by hopping over several people, planting his sword in the ground and balancing on top of it.
  • Third Eye: In his forehead.

    Layla Brimstone 

Layla Brimstone, Gun Witch

https://static.tvtropes.org/pmwiki/pub/images/layla_brimstone_k6bd.png

One of the Pursuers.


    INGSVLD 

INGSVLD, Geas Knight

https://static.tvtropes.org/pmwiki/pub/images/ingsvld_k6bd.png
Behold the most memorable minor character in the entire comic.

A Geas Knight working for the Haberdashers' Guild and Coalition of Wax Drippers who joins the Pursuers.


  • Bizarre Alien Biology: He is a living book that somehow acquired a body.
  • Holy Halo: As seen in his picture. Although it's probably not holy.
  • Losing Your Head: On one page of the War of the Teacups, his head can be seen flying past White Chain. He's later shown holding it disconsolately under one arm.
  • Non-Human Head: A book with one large eyeball, to be precise.
  • Official Fan-Submitted Content: Like several of the pursuers, he's based on a member of the Kill Six Billion Demons forums.
  • The Unpronounceable: We can only guess how to pronounce his name.

    Auntie Maya 

Mathangi ten Meti, "Murder The Gods And Topple Their Thrones"

"Sir, I'll pay you with this proverb: 'If you should meet God on the road... Kill him.' Now please excuse your Auntie Maya. She has a parade of fools to follow."

A drunk, overweight, occasionally philosophical and occasionally jolly beggar knight with an "Instant Death" Radius of about five arms' lengths, Maya joins the pursuers after the War in Hell 71. She is hinted early on (including by the author's notes prior to the comic's release) to be much more important than she seems.
See her entry under 'The Rogue', here, for further details.

    Monkey 

Monkey

https://static.tvtropes.org/pmwiki/pub/images/monkey_k6bd.png
Click to see Monkey without her helmet

One of the Pursuers, a would-be Belligerent Knight. After the Time Skip, she becomes Maya's self-proclaimed apprentice.


  • The Apprentice: She's trying to be Maya's after the Time Skip. While Maya is happy to chat with her, she's not really interested in being a teacher.
  • BFS: Uses a no-dachi in battle, which is almost as long as she is.
  • Blood Knight: She aspires to be a Belligerent Knight. She later shows up following Maya and referring to her as 'master', implying she's trying to become a Mendicant (or whatever Maya is) instead.
  • Fangirl: Becomes one for Maya following the events of Book 2. In fairness, its hard not to be little impressed by seeing a Cool Old Lady slice an Angel in two with a broken sword.
  • Samurai: Dresses in samurai armour in her first appearance. As of King of Swords she's traded it for a samurai-like hakama and a straw hat.
  • Samus Is a Girl: With that name, and in full armour, she's easily mistaken for male.
  • Tomboyish Name: Adding to the Samus Is a Girl aspect.
  • The Watson: In her second appearance she functions as a sounding board for Maya, letting the latter explain her past and her connection to Incubus, one of the ruling Seven.

    Hrotomos 

Hrotomos

https://static.tvtropes.org/pmwiki/pub/images/hrotomos_k6bd.png

Another one of the Pursuers, notable for looking like a giant golden baby.


  • Enfante Terrible: According to Word of God, his species takes a long time to grow up, so even though he's over a hundred years old, he's still a baby by his species' standards. And he's a mercenary.
  • Full-Frontal Assault: He fights his foes head-on while almost completely naked, save for a loincloth for modesty's sake.
  • Really 700 Years Old: His species takes one thousand years to grow up, and 900 of them in infancy.
  • There Was a Door: Smashes through a wall at Mottom's palace, probably because he's too big to fit through the door.

    Kierinsaval 

Kierinsaval of the Golden Feather

https://static.tvtropes.org/pmwiki/pub/images/kierinsaval_k6bd.png

A Peregrine Knight who is a member of the Pursuers.


    Krismayana 

Krismayana of the Hearth Stokers' Guild

https://static.tvtropes.org/pmwiki/pub/images/krismayana_k6bd.png

One of the Pursuers.


    Etlin Da 

Etlin Da

https://static.tvtropes.org/pmwiki/pub/images/etlin_da_k6bd.png

Another Pursuer with an odd-looking head.


    Amoto Soreen 

Amoto Soreen

https://static.tvtropes.org/pmwiki/pub/images/amoto_soreen_k6bd.png

One of the Pursuers.


    Saar and Meng 

Red-Tusked Saar and Blue-Bellied Meng

https://static.tvtropes.org/pmwiki/pub/images/red_tusked_saar_and_blue_bellied_meng_1.png
Red-Tusked Saar (lower) and Blue-Bellied Meng (upper).

A pair of ape-like Servant beings, two of the Pursuers.


    Humble Uktulki 

Humble Uktulki

https://static.tvtropes.org/pmwiki/pub/images/uktulki_1.png

A spear-wielding fish-person, one of the Pursuers.


  • A Thicket of Spears: Wielded a spear.
  • Bullying a Dragon: Should've thought twice before throwing a spear at an angel.
  • Cruel and Unusual Death: Gets their face literally punched in by White Chain during the War of the Teacups after interrupting their pre-combat mantra with a spear-jab to the forehead.
  • Fish People: What Servant race they hail from is this.

    Yanyi 

Yanyi

https://static.tvtropes.org/pmwiki/pub/images/yanyi_e.png

A Pursuer with a long white beard and a longstaff, who seems to be formed from stone.


    Yash 

Yash

https://static.tvtropes.org/pmwiki/pub/images/yash_2.png

A kappa-like Pursuer, who fights with their bare hands.


  • Bare-Fisted Monk: Is never wielding weapons and has the appearance of a monk.
  • Green and Mean: A green Kappa-like Servant who is one of the Pursuers, hunting Allison.
  • Kappa: Their appearance is clearly based on one, including the turtle shell and the water in their head.

Other Groups And Individuals

    The Four Orders of Knights 
Four orders of Knights that were formed by the old-guard Demiurges. Each one has a different purpose and belief. The names of the Knight Orders are Geas, Belligerent, Peregrine, and Mendicant.
  • Admiring the Abomination: The Belligerent Knights worship Jagganoth as he is indestructible.
  • The Alcoholic: The Belligerent Knights like to drink. So do the Mendicant Knights.
  • Badass Cape: A Peregrine Knight is seen wearing this.
  • Battle Chant: Some Belligerent Knights like to sing during a fight.
  • Beware the Skull Base: The Geas Knights' headquarter is made out of the corpse of Un-Sivran.
  • Black Comedy: Some of the Belligerent Knights engage in this.
  • Blood Knight: The Belligerent Knights are also known as the Bloody Knights and love a good fight.
  • Challenging the Chief: Belligerent Knights-in-training always kill their masters if they wish to properly join the Belligerent Knights.
  • Cool Helmet: The Peregrine Knights seen wear this.
  • Cool Old Guy: Some of the Mendicant Knights are elderly but they can still kick fight well in their old age.
  • Determinator: The Geas Knights dedicate their lives to a single task.
  • The Faceless: The Peregrine Knight that is seen in White Chain's explantation of the history of Throne has their face obscured by their helmet.
  • Gold and White Are Divine: A Belligerent Knight can be seen wearing gold armour and white robes, in White Chain's explantation of the history of Throne.
  • Gun Nut: The Belligerent Knights are extremely fond of firearms of all types.
  • Equal-Opportunity Evil: They're not evil in general but they do accept anyone into their ranks.
  • Kill the God: The slogan of the Belligerent Knights. As it goes, "Let us cut God to see if he bleeds!"
  • Knight in Shining Armor: The Peregrine Knight seen dresses as this.
  • Murder Is the Best Solution: As the Merchant Prince, Ampater notes, killing is the first instinct of the Belligerent Knights.
  • Our Dragons Are Different: A purple Dragon/Kind Person Geas Knight can be seen, representing their order in White Chain's explantation of the history of Throne.
  • Pet the Dog: Some Geas Knights dedicate themselves to protecting the weak.
  • Powered Armor: Many of the Belligerent Knights have straight up power armour.
  • Power High: As a Belligerent Knight notes...
    Mars Pallatrix: They say power makes for the best intoxicant. If skesh wasn't cheaper, I'd have to agree with them.
  • Quest Giver: The Bone Listeners are this for the Geas Knights. They pick them out of the skull of Un-Sivran, the God of Endless Conquest.
  • Rebellious Spirit: Inverted by the Knights Peregrine. They seek structure through laboring to build things for the Angels and guarding the King's Road.
  • Red Is Violent: The Mendicant Knights are the strongest of the four Orders and are shown wearing red clothes.
  • Seppuku: One of 3 fates for a Geas Knight once they complete their quest is that they may commit ritualistic suicide, known as 'Am-Ayr'.
  • Vicious Cycle: A Belligerent Knight-in-training kills their master and in turn, must take on an apprentice who will try to do the same.
  • Walking the Earth: The Peregrine Knights never stay in one place for long.
  • Warrior Monk: One of 3 fates for a Geas Knight once their complete their quest is to become an ascetic hermit.

    The Magisters 
3 humans that appear in the Void Between Worlds.
  • Arbitrary Skepticism: They are skeptical of Allison's claims of sending herself to the Void despite living in a multiverse ruled by god-kings, populated by demons and angels.
  • As You Know: Lampshaded by Magister Vax in response to Ando's brief explanation about a Devil's Kiss.
    Magister Ando: A Devil's Kiss. A parasitic piece of the pure, hot, Black Flame. Granter of the Art. Mark of a contract.
    Magister Vax: But surely you know this, Magister Usagi.
  • Badass Cape: Magister Ando wears a red cloak and is an experienced fighter.
  • Cool Sword: Ando pulls one out when Vladok becomes an Unbound Devil.
  • Deal with the Devil: They help bind devils and give them physical bodies.
  • No Name Given: The man in the red cloak is Ando and the woman is Vax but the third member of their trio remains unnamed.
  • Oh, Crap!: Their reaction to when Vladok breaks his deal with Allison, knowing what happens if a Devil does that.
  • The Stoic: Throughout their dialogue, Magisters Ando and Vax are emotionless.
  • Vibrant Orange: Averted as the orange-wearing Magister Ando and Vax are calm and stoic throughout their screen-time.

    Pryan Sor 

King Pryan Sor of Aiman-Shan

A human king of the world of Aiman-Shan. Sometime prior to Wielder of Names, his world was besieged by legions of mercenaries employed by Mottom.
  • And I Must Scream: Mottom turns him into a tree so he can feed his people. For eternity.
  • Bullying a Dragon: He calls out Mottom for her tyranny in front of her entire court, and offers her a box full of the skeletons of those who died from the famines that resulted from her conquests purely to mock her. In response, Mottom turns him into a fertile peach tree so he can feed his subjects eternally.
  • Fate Worse than Death: For defying and insulting Mottom's way of ruling, he gets turned into a tree that will feed his people for eternity.
  • The Good King: Deeply cares for his people and is furious at Mottom for her actions in despoiling countless kingdoms and worlds to sate her own gluttony (and that of her Decadent Court's).
  • Hero of Another Story: A Good King who had to deal with an invasion by Mottom.
  • Nothing but Skulls: His offering is nothing but chests full of skulls that belong to the people that have been killed by Mottom's actions.

    The God of the Lake 
A gigantic, monstrous fish dwelling in a lake on the world Svelben.

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