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Playable Characters
Main Story Characters: Gran/Djeeta
Humans (A - E) (F - N) (O - Z) | Draphs | Erunes | Harvins | Primals (A-J) (K-Z) (Sandalphon) | Other
Playable Special Characters
The Eternals | Zodiacs | Evokers (Nier) | Cardinal Saints | Event Characters
Non-Playable Characters
Primal Beasts | Allies | Antagonists | Event Antagonists | Others

This covers the Twelve Divine Generals, special Zodiac-based characters recruitable through the Premium Gala or special events. They are arranged according to the chronological order of their appearance.

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    Shared Tropes 

  • Amazon Brigade: All of the divine generals introduced thus far have been powerful female characters both lorewise and unit wise. It was originally thought that the zodiacs could only be female until Vajra's 5-star uncap fate episode introduced the ghost of the first divine dog general, Basara, who was male. According to him back then male divine generals were a common occurrence, though he acknowledges that times have changed due to the shift in the roles from defending the world from the Astral Fleet to cleansing Kleshas. Whether this implies that male zodiacs cannot or do not exist in the current setting has yet to be seen.
  • A Day in the Spotlight: All the Zodiac Generals up to Catura are the primary focus of the Divine General Assembly event, with the Cidala sisters being included in the ZodiaCamp event. The Zodiacs of the following years also tend to show up during the Auld Lang Syne events as well.
  • Animal Motifs: Given they are based on the Chinese zodiac, they naturally have motifs corresponding to their zodiac.
  • Changing of the Guard: Each of them end up passing the baton to the next zodiac representative at the end of the year.
  • Eastern Zodiac: Each of them have Animal Motifs relating to an animal from the Chinese Zodiac.
  • Hair of Gold, Heart of Gold: All of them have blonde hair and tend to other people's wishes and worries.
    • Subverted with the introduction of Vikala, who instead has Mystical White Hair but otherwise fits the trope. Until it turns out her natural hair color is plain black, and even then it's implied by Dormouse in her 5* uncap that her hair changing color is due to her latent Divine Rat blood.
    • Played straight with Huang Cidala, who has blonde hair, but subverted with her sister, Bai Cidala, who has silver hair.
  • Infinity -1 Sword: The Divine Generals are some of the more powerful units in the game (especially after their FLB), but they don't reach the heights of power that the Eternals are capable of or have incredibly powerful effects that the Evokers bring with their passive, summons, and weapons. Unlike the Eternals and Evokers, however, the Generals are obtainable from Premium Gala like Grand characters and don't require a ton of grinding for materials to hit peak performance.
  • Limit Break: All of the Divine Generals' SSR versions will always have "Gilded Heaven Strike" as their initial charge attack name before their 5★ uncap.
  • Lost in Translation: All of their initial Charge Attacks are called "Gilded Heaven Strike" because it also works as a pun for "Happy New Year" (Kinga Shinnen) in Japanese.
  • Miko: Each of them are assigned to specific shrines and they take on the role of maidens. Their default outfits also invoke this. The first generation Divine Generals are an exception as some were male, and thus they wore Shinto priest outfits instead as seen with Basara.
  • Numerological Motif: They have some kind of reference to the year they debuted in:
    • Anila's healing skill "Hidden Tiger, Crouching Dragon" having a cap of 2015 and her HP maxing out at the same number.
    • Andira's Mizaru debuff chips away 2016 HP every turn.
    • Vikala's Eccentic Parade can mitigate damage and have a healing cap of 2020. Her Halloween version's first and second skill mitigates damage and have the healing cap the same 2020 as well while her third skill's Dorrie's Tricks effect can deal multiple effects when the enemy is dealt 2020000 skill damage.
    • While less obvious, Kumbhira's Youthful Exuboarance have a healing cap of 10019.
    • Catura's Cowlick Lift has a healing cap of 12021HP. Her Christmas version's healing cap out at 1224.
    • If they did not attack, Cidala can heal with a healing cap of 2022.
  • Put on a Bus: With the exception of Mahira, the other Generals don't really appear at all after their Zodiac year to make way for the next one to take their spot (Which is strange, because by all indications, they should be spending more time at the Grandcypher or exploring without having their duties take up time) and pass the torch to them in a New Year's event.
  • Rare Random Drop: Each zodiac character makes their gacha debut in their corresponding year before being removed for the next year, and so any account that doesn't have them in the list of recruitable characters for the Beginner's Ticket loses out on them until they return the year after that.
  • Religious and Mythological Theme Naming: They're named after the Twelve Heavenly Generals of Buddhism. This is also why most of them seem to undergo a bit of Dub Name Change compared to the Japanese audio - the policy of the localization team is to have their names be closer to their Sanskrit origins (and the romanizations thereof) rather than the names as they came to be known in Japanese.
  • Shout-Out: All of their Charge Attacks are super moves borrowed from SNK games, notably The King of Fighters and The Last Blade series.

    Anila 

Voiced by: Aoi Yūki (Japanese), Leona Renee (English)

https://static.tvtropes.org/pmwiki/pub/images/anila_a.png
Guardian Deity of the South-Southwest
SR Version
Summer Version
Yukata Version
Rarity: SR, SSR
Element: Fire, Wind (Summer version), Water (Yukata version)
Style: Balanced, Special (SR and Summer version), Attack (Yukata version)
Weapon Specialty: Spear+Melee, Spear (SR version)
Race: Draph
Charge Attack: Gilded Heaven Strike, Fury of the Ram (5★ uncap), Multi-Sheep Madness (SR version), Flock to the Future (Summer version), Shear Brilliance (Yukata version)

The Divine General of the Ram, Keeper of the South-Southwest, and the one who monitors the world of the Astrals. After being informed of the Grandcypher crew's plan of heading to the island of Estalucia, she decides to hop on and accompany them to their destination.

Anila is the first Zodiac / Divine General introduced in the game on the year 2015, following the Chinese Zodiac of the calendar. In 2018, she later received a 5★ upgrade.


  • A Day in the Limelight: The 2015 "Auld Lang Syne" event is dedicated to her as she ushers in the new year.
  • Animal Motifs: The Ram. Anila was groomed by her parents to become the next General as soon as they saw she had ram horns instead of the usual bull-like Draph horns.
  • Animation Bump: Her original sprites are from the game's first year of operation (since she was released in January 2015). Her 5★ sprite is from a solid three years later. Needless to say, the difference in animation quality is stark.
  • Big Ol' Eyebrows: Has thick oval eyebrows, which are also visible underneath her bangs in her first artwork.
  • Breaking Old Trends: She was the first zodiac to receive a seasonal unit, about 4 years after her original debut.
  • Cleavage Window: Her outfits show this.
  • Didn't Think This Through: While the idea of camping was intentionally chosen to prevent interference like the Divine General Assembly event, she didn't take into account of how experienced all of the generals were at surviving in the wild on their own.
  • Eastern Zodiac: Represents the year of the sheep.
  • Elemental Powers: Her first ability, All of Creation deals a 6-hit all-elemental damage to random foes. That is, the numbers displayed on-screen will be a variety of at least six colors at once.
  • Friendless Background: As she was trained to become the new sheep General in her early childhood, she missed out on just about everything that involves having fun. Which is why she jumped on the occasion to join the crew: since she won't have to do her job again for another twelve years, might as well enjoy herself as much as possible during that time.
  • Friendly Tickle Torture: Her trick to the Captain in the Trick or Treat season of Halloween 2018.
    Anila: Prepare yourself... for tickle purgatory! Coochie coochie coochie coo!
  • Horned Humanoid: She has ram horns.
  • The Leader: Of the 12 Divine Generals.
  • "Not So Different" Remark: Anila remarks that the boy she is helping in her final fate episode brings back memories when she left home.
  • Naginata Are Feminine: Uses a naginata as her main weapon.
  • Not So Above It All: During the Divine Generals' Assembly event, the other girls talk about how they brought their swimwear since the meeting would be taking place at a resort similar to Auguste. Anila protests that they're there to work... but naturally, she's brought her own.
  • Running Gag: In at least two Grand Blues! comics like in #444, Anila headbutts Vyrn when he calld her a "lamb" or a "mutton".
  • Shout-Out: Her charge attacks take cues from Terry Bogard's Power Geyser and Buster Wolf supers. Her appearance in Versus Rising takes this further and gives her special moves that harken back to Terry's playstyle, including a projectile that travels on the ground like Terry's Power Wave, a forward-traveling attack like Terry's Burn Knuckle, and a command jump special that emulates hops and hyperhops from The King of Fighters.
  • Sweet Sheep: A kind and fluffy sheep girl with a soft voice.

    Andira 

Voiced by: Aya Uchida

https://static.tvtropes.org/pmwiki/pub/images/andira_a.png
Guardian Deity of the West-Southwest
SR Version
Summer Version
Rarity: SR, SSR
Element: Wind, Water (Summer version)
Style: Balanced
Weapon Specialty: Staff+Melee, Staff (SR version)
Race: Erune
Charge Attack: Gilded Heaven Strike, Infinite Monkey Hands: Baboon Blast (5★ uncap), Monkey Magic (SR version), Soaring Monkey: Walloping Wave (Summer version)

The Divine General of the Monkey, she is the zodiac representative for the Monkey and first released in 2016. She joins the crew because the Captain reminded her of a person named Sanzo, who her ancestor once traveled with, and decided to seek for the land known as Tenjuku.


  • A Day in the Limelight: The second "Auld Lang Syne" event is dedicated to her as she ushers in the new year.
  • Animal Motifs: Monkeys, to the point that she's also a Monkey King Lite.
  • Animorphism: Transforms herself into a fly to sneak inside Hakuya's dungeon.
  • Bilingual Bonus: While her Event version has skills named after the proverbial principles of "See No Evil, Hear No Evil, Speak No Evil", her 5★ uncap unlocks the Multi-Decree skill which inflicts three debuffs named "Mizaru", "Kikazaru" and "Iwazaru". These are the Japanese names of the Three Wise Monkeys associated with the said principles.
  • Clingy Jealous Girl: Volunteered herself and took control of the Boyfriend Bluff plan in her Summer version's Fate Episodes since she opposes the idea of the Captain and their client actually getting together the most. Said client eventually took notice and asks if she "experienced the miracle" herself.
  • Dub Name Change: In general, Andira brings in a lot of Asian terminology with her kit and Fate Episodes, the translators defaulting to how it would be rendered in the original language rather than Japanese.
    • Anchira -> Andira, the former is her Heavenly General namesake in Japanese, the latter is the Heavenly General's name in Sanskrit.
    • The person she is looking for also got his name changed. From Sanzo in Japanese to Lord Tripitaka in English.
    • The faraway land that her ancestor used to travel to is dubbed Tianzhu from the Japanese translation's Tenjiku.
    • Weirdly averted with her ancestor, as they do not use the Chinese romanization "Sun Wukong", they explicitly keep his name as "Goku" in English.
  • Eastern Zodiac: Represents the year of the monkey.
  • Gameplay and Story Segregation: In her final 5★ episode, Andira's clones are called "mirror images" by the narration. However, the game also has a Status Buff named Mirror Image, yet Andira doesn't have this buff in her personal skill-set nor gameplay mechanics.
  • Heavy Sleeper: She loves to sleep and will sleep for the whole day and ignore everyone else. Only the player character can get her to wake up on time.
  • Hot Springs Episode: Her SR version's Fate Episodes contain a trip to the hot springs.
  • Kamehame Hadoken: Post-5★ uncap, her Charge Attack and artwork shows her firing a Hadoken.
  • Kid Hero: The youngest of the Twelve Divine Generals to date, being only 10 years old. This is very notable in how immature she acts compared to her peers, sulking over not being shown maximum affection from the Captain and being easily swayed with flattery.
  • Little Bit Beastly: A trademark of Erunes. Andira has a monkey's tail and monkey ears on the sides of her head.
  • Monkey King Lite: She has many of Sun Wukong's traits, namely the monkey motif, Nyoi-Bo staff as a weapon, the nimbus cloud, the ability to summon copies of herself and a golden ring headband.
  • Nice Job Breaking It, Hero: Andira's mere presence breaks the seal her ancestor Goku placed on Hakuya, allowing the later to regain her mist powers.
  • The Nicknamer: Gives affectionate nicknames to the other generals.
  • Parental Abandonment: We never know the fate of her parents as her introduction only states that she lives with her grandfather.
  • Pinky Swear: In her SR version's Fate Episodes, Andira initiates this with the protagonist after taking a bath at a hot springs resort.
  • Self-Duplication: She's capable of creating these with just strands of hair. Presumably she uses them to do temple work while she takes naps. Her victory animation post-5★ upgrade has Andira summon two clones beside her.
  • Shout-Out: Her charge attack resembles that of Andy Bogard's Chou Reppa Dan super. Infinite Monkey Hands: Baboon Blast is based from Zetsu Hishou Ken.
  • Siblings Wanted: Since she’s an only child, she wonders what it is like to have siblings at the end of her second Fate episode. Lyria suggests calling the player character brother/sister and she tries but finds it weird. Vyrn then observes that Andira and Lyria act more like sisters instead and they eventually bond over that.
  • Taking the Bullet: A defeated Hakuya / Palespine tries to trap Lyria and Vyrn in her black mist, but Andira pushes them and gets engulfed herself.
  • Unwitting Pawn: To Hakuya in her 5★ Fate Episode. Turns out, it is part of Hakuya's plan for the villager to call Andira and the crew to their island, because the rest of the villagers were abducted by Hakuya.
  • Vapor Wear: Due to the shape of her Erune garment exposing the skin on her sides, Andira doesn't seem to wear any underclothes.
  • White Mage: Her skillset revolves around healing (with a hit to defense and debuff resistance) and buffing the party.
  • Who Wants to Live Forever?: Andira has no interest in immortality because she believes that living a finite life gives meaning in everything she does. She even goes as far as saying it is boring to never age.

    Mahira 

Voiced by: Mai Kadowaki

https://static.tvtropes.org/pmwiki/pub/images/mahira_a.png
Guardian Deity of the West
SR Version
Christmas Version
Rarity: SR, SSR
Element: Earth, Light (Christmas version)
Style: Special
Weapon Specialty: Harp+Melee, Harp (SR version)
Race: Harvin
Charge Attack: Glided Heaven Strike, Infowlible Insight (5★ uncap), Proud as a Peacock (SR version), Come Home to Roost (Christmas version)

One of the Twelve Divine Generals. She is the Zodiac character representing the Year of the Rooster and is first released on 2017.


  • Affectionate Nickname: Referred to as "Maki" by Andira.
  • Animal Motifs: Chickens.
  • Ascended Extra: Unlike the other Generals who make their debut at the beginning of the year, have some kind of conflict at the end of the year, and then Put on a Bus, Mahira has shown in multiple New Year's events as a plot critical character. Her version of "Auld Lang Syne" directly sets up "Auld Lanxiety" in which she helps Zooey figure out the best way to fight the Joya, she creates Joy in "Elegy for Auld Lang Syne" inadvertently helping kick that event off, and is currently the only General to feature in multiple non New Year events, "Handsome Gorilla" and "Home Sweet Moon".
  • Call of the Wild Blue Yonder: She's always been dreaming of being able to fly after being mocked by her peers for being unable to make herself float. After she finally succeeds in building a mini-flying machine, she ends up immediately finding another, much more complicated dream: going to space. Not that it stops her.
  • Crazy-Prepared: Unlike the last two years of "Auld Lang Syne", she quickly suppresses the Joya Bell before it causes any havoc by preparing a special machine to stun it and getting Anila and Andira to help her out defeat it for that year.
  • Dub Name Change: From "Makira" to "Mahira".
  • For Science!: After finding the original blueprints for the Joya, she decides to make a new version mainly to see what would happen and to test her engineering skill by improving centuries-old schematics.
  • Foreshadowing: During her version of "Auld Lang Syne", she calculates the Joya's trajectory of being off, while enjoying the company of Melissabelle, Lunalu, Sierokarte, Milleore and Sahli Lao. These actually foreshadows two later events, "Auld Lanxiety" and "Handsome Gorilla", where she has a major role in both plots.
  • Funny Background Event: Her SR version somehow makes this happen in a fate episode, with Eugen and Rackam arguing with each other while she and Noa proceed with their project without them.
  • Gadgeteer Genius: She loves to tinker with machines. Eugen, Noa and especially Rackam help her with a few of her projects when they can.
  • Good with Numbers: Part of what makes her so good with machines and some of the other crew members occasionally consult her for help on math issues.
  • Kid Hero: Though she's one of the Twelve Divine Generals, at the end of the day, she's still just a 16-year old girl.
  • Little People: She's just as short as the other Harvins.
  • Mind over Matter: She has the ability to make objects like big rocks levitate. Sadly, she can't make herself float.
  • Mr. Fixit: With the help of Isaac's theoretical calculations, Mahira manages to figure out to reverse engineer Automagods for the Society's use and create an airship capable of leaving the atmosphere and propelling itself to the Moon within weeks. The reason it wasn't accomplished faster was because they needed to find two Automagod components and Isaac's final transmission took longer than usual to be received. The only other successful rocket seen in Granblue was Isaac's rocket and that was a project that took years and required several generations of family work and research.
  • Saying Sound Effects Out Loud: Will vocalize certain sound effects depending on what she's doing ("Pon poko pon!" when using her drums in battle or "Donka chi, don don" while using a hammer during a Fate Episode), and she's fond of imitating chickens.
  • Shout-Out: Her charge attack forms a tornado not unlike Joe Higashi's Screw Upper.
  • Sure, Let's Go with That: She's confused by a kid in her uncap Fate Episode to be a goddess of drumming because of her magic drums but Mahira goes along with it so she doesn't disappoint the little kid's excitement at meeting a goddess.

    Vajra 

Voiced by: Yuu Serizawa

https://static.tvtropes.org/pmwiki/pub/images/vajra_a.png
Guardian Deity of the West-Northwest
Summer Version
Rarity: SSR
Element: Water, Dark (Summer version)
Style: Attack
Weapon Specialty: Katana+Melee
Race: Erune
Charge Attack: Gilded Heaven Strike, Dogged Innocence (5★ uncap), Unconditional Friend (Summer version)

The Divine General of the Dog. After calming down a rowdy crowd outside of her shrine, Vajra decides to tag along with the crew to become stronger, as she still thinks she has a way to go in terms of strength.


  • Affectionate Nickname: Is referred to as " Vajjy " ( or rara according to the English translation ) by Andira.
  • Animal Motifs: Dogs
  • Canine Companion: Garjana, the large dog accompanying her, helps out in battle when her third skill is used.
  • Establishing Character Moment: When she first appears in her Fate Episode, Vajra effortlessly stops a fight from breaking out in front of her shrine with a very unflappable, playful attitude.
  • Katanas Are Just Better: She uses a katana, and like a few Samurai-type characters, she has a 200% Charge Bar, a perk unique only to them.
  • Kid Hero: The third youngest of the Divine Generals, being only 14 years old.
  • Little Bit Beastly: A trademark of Erunes. Vajra has dog ears.
  • Multigendered Split Personalities: Played with as it's not actually Vajra's alternate personality, but the spirit of the male former dog divine general possessing her.
  • Power Makes Your Voice Deep: Vajra's voice becomes low and monotonous when she's channeling a spirit. After completing her Fate Episode, you can toggle between her normal voice and her 'possessed' voice in the individual character settings.
  • Speaks Fluent Animal: Vajra grew up alongside canines in her tribe, and is shown to understand the puppies that appear in her Fate Episode.
  • Sharing a Body: The spirits she channels do this with her in battle. Basara, the original war god zodiac, also joins with her at one point, though he possesses her Katana in the end.
  • Shout-Out: Her charge attack is very similar to Leona's V-Slasher super.
  • The Stoic: Vajra sports a deadpan look while channeling spirits, a trait which is even discussed in Grand Blues! Comic #1083.
  • Talking Animal: Towards the end of her Fate Episode, it's revealed that Garjana can speak fluent human, where he then proceeds to explain Vajra's spirit channeling powers.
  • Undying Loyalty: Garjana to Vajra, and vice versa, since the two of them grew up together in their homeland.
  • War God: Vajra is referred to as one by the locals; in her introductory Fate Episode, it's revealed that most people go to her shrine to pray for success in battles.
  • Willing Channeler: The tribe Vajra hails from specializes in this. To save the puppies and Garjana from a fierce monster, Vajra channels a powerful spirit to defeat it at the cost of falling unconscious for a few hours. Garjana voices his worries over this, since this was also Vajra's first time channeling a spirit outside of their homeland.

    Kumbhira 

Voiced by: Yui Horie

https://static.tvtropes.org/pmwiki/pub/images/npc_zoom_3040197000_01.png
Guardian Deity of the North-Northwest
SR Version
Summer Version
Rarity: SR, SSR
Element: Light, Fire (Summer version)
Style: Attack
Weapon Specialty: Spear+Axe
Race: Draph
Charge Attack: Gilded Heaven Strike, Full-Boar Drive (5★ uncap), Brute Boar Bash (SR), Majestic Boarder (Summer version)

The Divine General of the Pig. She joins the crew in order to become more experienced and worthy of the title of guardian.


  • Actor Allusion: Her SR version gives her a look that's suspiciously similar to Ayu's from Kanon, and even comes with optional taiyaki.
  • All the Other Reindeer: She's the only divine boar of the temple who didn't have the legendary blessed strength. Some elderly villagers criticize Kumbhira because of this.
  • Animal Motifs: Pigs, though more specifically boars; while most countries that use the Eastern Zodiac simply refer to the animal as the Pig, in Japan it's known as the Boar. As a result, her horns are shaped like boar's tusks and she has boar piglets as minions.
  • Awesomeness by Analysis: As she is not naturally blessed with Super-Strength, she had actually memorized the weakest spots of boulders and knows the proper angle of attack to shatter them. All of the effort of studying them, just to prepare with the village's Omencrushing ritual.
  • The Cameo: She makes a cameo in Anila (Summer)'s uncap art despite not having any presence in the her fate episodes.
  • Charles Atlas Superpower: What she actually has. Though she does claim to be able to shift the weight of Recker, her feat of actually being able to use it and pulverize a boulder from nothing but constant training is still impressive.
  • Cleavage Window: Like most Draphs, her outfit reveals an opening in her chest.
  • Cool Big Sis: At the time of her release, Kumbhira is the eldest among the Divine Generals, at the age of 19. As such, the younger ones like Andira treat her as their big sister.
  • Dub Name Change:
    • From Kuvira to Kumbhira.
    • The names of her pigs have been changed in the English text (i.e., Hikori to Hamward, Tarori to Thomboar, and Iori to Pigchelle).
  • Evil-Detecting Dog: Her pigs can sense malice, and if they are friendly towards a person, the pigs trust them.
  • Friendless Background: When she suceeded the previous divine boar, Kumbhira had no other friends to accompany her, thus she was always training alone. Meeting the protagonist made her realize that she needed friends after all.
  • Friendship Trinket: Anila and Andira bought her the flower choker that she was eagerly looking at in the store.
  • Heroic Self-Deprecation: She becomes emotional once she is reminded of being an unworthy successor of the previous divine boar, even though she is trying her best to live up to the title.
  • Horned Humanoid: This is a given since she's a Draph. Notably, her horns that are shaped like boar's tusks since she's the Divine Boar General.
  • I Call It "Vera": The pipe she has is named the Recklessness Incarnate, Revered Lance of Dripping Gold. She calls it Recker for short.
  • I Just Want to Have Friends: She realizes this after knowing that the reason why the Grandcypher's captain has a better resolve than her is because they have a crew, while she had been training alone for so long.
  • Improbable Weapon User: She wields a gigantic bamboo pipe (which doubles as an improbable musical instrument) that also serves as a giant hammer or spear.
  • Inadequate Inheritor: Elderly temple visitors claim that she's nothing like the last divine boar. She has a Heroic Self-Deprecation once she is reminded of this.
  • Loves Me Not: Kumbhira isn't socially open towards others, and out of habit, she performs this trope but her options are "trust them" and "trust them not" instead.
  • Massive Numbered Siblings: In her skill Fate Episode, Kumbhira briefly tells that she has 10 brothers and sisters.
  • Meaningful Echo: Your words to encourage her to join ("You'll never know unless you try"), is also the same phrase used by the former divine boar to encourage Kumbhira.
  • Only the Chosen May Wield: Only the Divine Boar can wield the 'Recker' properly.
  • Pointy Ears: Another trait of hers for being a Draph.
  • Shrinking Violet: Kumbhira is afraid of expressing herself or the things she likes, as she thought she is only born to meet others' expectations. But with the help of Anila and Andira, she is slowly opening up.
  • Shout-Out: Her charge attack is similar to Yuki's Shin Yukishi Maki.
  • Super-Strength: Subverted. Of all the guardians in the temple of the pig, she is the only one who was not granted blessed strength. Instead, she shifts the weight of Recker so she can move it with ease despite its massive size.
  • Sword Plant: Her Victory Pose, in which she shoves Recker into the ground, while she jumps and sits on top of it.

    Vikala 

Voiced by: Atsumi Tanezaki (Japanese), Hayden Daviau (English)

https://static.tvtropes.org/pmwiki/pub/images/npc_zoom_3040252000_01.png
Guardian Deity of the North
R Version
Summer Version
Halloween Version
Rarity: R, SSR
Element: Dark, Earth (Summer version), Water (Halloween version)
Style: Balanced, Special (Summer version, Halloween version)
Weapon Specialty: Axe+Melee
Race: Human
Charge Attack: Gilded Heaven Strike, Pandemousium (5★ uncap), Everyone's Favorite Rat (R version), Rodent Rally (Summer version), Night of the Living Rats (Halloween version)

The Divine General of the Rat. A clumsy, extremely introverted, mousy (ha) girl who reinvented herself as a bright and confident heroine to better fit the job that was entrusted to her.


  • Animal-Eared Headband: Since she's a human (and the first General to be human, unlike the majority of Generals who are Erunes or Draphs), her mouse ears are really just part of a headband. The headband is a Magic Feather for her, since she's very outgoing when wearing it but becomes shy and insecure when it's taken off.
  • Animal Motifs: Rats, but also mice, since rats and mice are both referred to with the same word in Japanese ("nezumi").
  • Animate Inanimate Object: While she has the rodents that one would expect from the job, her main familiar and weapon is Dormouse, a semi-sentient bear trap. Apparently the original Rat General enchanted it on a whim, and it followed all of her successors.
  • Be Yourself: Zig-Zagged. On one hand, a good part of her story involves her realizing that people can appreciate her just as much as her shy inner self than as her bright persona. On the other, rather than telling her that she doesn't need it, the other characters encourage her to see it as a full part of her rather than a fake identity.
  • Breaking Old Trends: She was the first Zodiac to truly veer off from the set standard for Zodiac designs, with her less miko-like outfit and white hair really making her stand out from the others. Though not as much as the Zodiac that would be released after her....
  • Breakout Character: Vikala's popularity is seen as the reason why she received a Summer outfit a mere seven months after her debut, something that's unprecedented for the Divine Generals. She currently stands out as the most popular zodiac character to debut in Granblue Fantasy. She's also quickly become one of the most popular female characters overall. Though she's had many accomplishments since her release, one was her being one of the only female characters to make it into the otherwise male character dominated Valentine's and White Day list, with the other female character being Nier.
  • Family of Choice: Sees the other generals as this, as she has no blood relatives to speak of.
  • Hates My Secret Identity: Remy the chef is a giant fan of hers, but thinks his new part-timer is just too clumsy and incompetent to be worth anything. It doesn't really help her self-esteem issues, and only comforts her in the idea that people only like her with the ears on.
  • Kaleidoscope Hair: Her hair color changes with her mood. If she's feeling self-conscious, for example, it returns to its original black color. Dormouse alludes to this being her latent Divine Rat abilities manifesting on her hair.
  • Lethal Joke Character: Her R version is blatantly only there to act as a costume for her SSR version as her two skills do nothing, the only way she'll ever attack is if she has a counter buff, and to top it all off, her Charge Attack is completely locked off and unavailable to view unless it's used by her SSR version via the costume system. The R version's saving grace is that she provides a Charge Attack buff to Dark allies in her passive skills. Said buffs provided with her passive are comparable to SSR characters' standard buffs* that synergize well with CA-burst teams, essentially turning her into an 11th weapon to buff CA specs.
  • Magic Feather: She uses self-suggestion to turn her trademark hairband into one. With it, she's the most outgoing of all Divine Generals and a local idol that everyone admires. Knock it off her head, and she instantly starts freaking out.
  • Male Gaze: Her Charge Attack animation shows a full-screen view of her back, skirt and panty shot alike. It's even more apparent with her swimsuit attire.
  • Mistaken for Undead: In her Halloween version's Fate Episodes, one of the few thing she did to deter the kids from pranking the crew was to label the Grandcypher as a ghost ship. This leads to said kids believing Vikala is one of the ghosts haunting the Grandcypher, which gets to Insane Troll Logic levels as they justify Vikala's Shrinking Violet personality and appearance being too dull to be count as alive.
  • "Not So Different" Remark: Her relationship with Kumbhira takes a turn for the better when they both find out that behind their respective status as the beloved Cool Big Sis and the charismatic idol of the Generals, they both have massive insecurity issues that they worked hard to overcome.
  • Parental Abandonment: She reveals in the Divine Generals Assembly event that, during a casual conversation in an onsen with the current Zodiacs that her parents died when she was young and she was raised in an orphanage for Harvins. Her 5* Uncap shows that her life there was normal until she grew up too high for the installations, forcing her to find a job and a house at the ripe age of 13.
  • Potty Failure: During the Divine Generals' Assembly when she's kidnapped, though only in the Japanese text.
  • Secret Identity: Well, sort of. It's pointed out that no one really knows what she does in her spare time, that she never attends meetings, and that she usually disappears between official appearances. As it turns out, it's just that she's really, really shy, and her two personas are so different in looks and personality that most people don't make the connection. Bai and Huang especially didn't believe she was her fellow Divine General until the camping trip, and even then it took them a few days to fully realize it.
  • Shout-Out: To Disney. All over the place. Her stage persona insists on being called Vicky; her temple is practically an amusement park complete with night parades, where you can buy copies of her suspiciously round-eared hairband; said parades are called the Eccentrical Parade her Utopia field features a very familiar castle; she works part-time for a chef named Remy; and it just keeps going.
  • Shrinking Violet: She may act outgoing and confident, but that's just a front she puts up; her real personality is actually very shy and introverted without her rat ears.
  • Support Party Member: Her R counterpart can't attack nor charge attack, her active skills does nothing, and all of her EMP perks boosts her survivability and resistance with no damage at all, but she gives you a passive 50% CA Damage boost and 10% CA Damage Cap boost to Dark allies as long as she's alive in the front row, which were an impressive number that rivals other SSR characters and also retroactively stacks with other CA Damage buffs.
    • Her Summer SSR version is much the same way, with no normal attack and possessing skills and a charge attack that deal no damage; her only native damage potential is a admittedly hefty Counter-Attack passive, which she won't be triggering much unless the enemy has a lot of party-wide attacks, or the rest of the party is dead. However, she has the same passive 50/10% CA Damage and Cap boost of her R counterpart specifically for Earth allies while in the front, accelerates the party's charge attack gauges, and supplies a plethora of other tools - including a team-wide healing charge attack and a sub-character swap which grants a powerful buff to the incoming ally if they're also Earth elemental.

    Catura 

Voiced by: Rina Hidaka

https://static.tvtropes.org/pmwiki/pub/images/granblue_catura.png
Guardian Deity of the North-Northeast
R Version
Holiday Version
Rarity: R, SSR
Element: Wind, Earth (R version), Water (Holiday version)
Style: Attack, Special (R version)
Weapon Specialty: Spear+Melee
Race: Draph
Charge Attack: Gilded Heaven Strike, Head over Hooves (5★ uncap), Ox In Dreamland (R version), Unspoken Udderstanding (Holiday version)

The Divine General of the Ox.


  • A Day in the Limelight: She gets a lot of focus in "Auguste of the Dead" and plays an important role in pointing out the movie tropes, called "flags" in the story, that direct the way the story will go.
  • Almost Kiss: With the protagonist in her R skin ougi animation. It's implied that this is a fantasy, however.
  • Age-Inappropriate Dress: She dresses fairly scantily for a 15-year old.
  • Animal Motifs: Oxen, but also cows as well. She takes it a bit further than most other Generals, with her entire outfit taking on a cow motif, her job as a cattle herder, and her very placid personality. It's eventually revealed that the true Ox Temple is actually the ancestral ranch she lives in: the official-looking temple in town is just for ceremonial stuff and tourists.
  • Awesome, but Impractical: Bovine Buddy will shift her into the High Gear mode, granting her guaranteed TA as well as a supplemental damage and 50% extra wind damage per hit, but it lowers her defenses and it consumes 60% of her charge bar per turn or else it deactivates. Even with her natural high charge gain, it requires an extra charge bar boost to keep it activated at all times, and her first skill has too long a cooldown to be consistently used without regular charge attacks (which are essentially unavailable in High Gear). Even her 5* uncap doesn't help that much with it, as while the defense lowering effect is gone and the first time needs only 30%, she still needs 60% charge bar per turn.
  • Badass Biker: Similarly to Tsubasa, she uses a motorcycle in battle. Unlike his, though, hers is sentient, she calls it Milky, and it can be a surprisingly good wingman.
  • Bamboo Technology: Her bike carries a pack of bamboo guided missiles in the back, which are used for her "Blamboo Shots" ability.
  • Breaking Old Trends: She's the first Divine General to don a completely new outfit in her fifth uncap.
  • Bunny-Ears Lawyer: She may be slow and spacey, but she still takes her duties as a Divine General seriously.
  • Car Fu: Attacks with her motorcyle in battle, despite her weapon specialty being classified as Spear and Melee.
  • Cute Clumsy Girl: She's slow without her bike, clumsy, and has a tendancy to space out. It's part of the reason why she wants so much to become someone's heroine.
  • Damage-Increasing Debuff: Her "Blamboo Shots" ability inflicts the "Blamboozled" debuff status which supplements damage per hit inflicted to the enemy and the effect gets stronger the more she uses this ability.
  • Farm Girl: Being raised in a farm plays a big part in her character, and is also part of the reason for her cow-print motif.
  • Gameplay and Story Integration:
    • She moves very slow and cannot run in her Fate Episodes appearance, and has to require her bike Milky in order to travel in high speed. In gameplay, her base DATA rate is rather low, and her EMP doesn't have any kind of DATA node. However, she gains Guaranteed Triple Attack when she utilizes Milky in High Gear mode.
    • One would be forgiven for wondering how she can fight, given that she is meant to be a farmer and is never seen engaging any opponent in her Fate Episodes, just taking care of the Grandcypher while the crew is gone, the thing is Catura is not a fighter. All of her attack animations, skills and Charge Attack are handled by Milky and Moomoo, as they are the ones actually fighting while Catura just points them to the enemy.
  • Generation Xerox: She inherits her mother's interest in romance storybooks and even admits that one of the reasons she chose the Captain as her destined partner is due to the similarities with her father, who was a former skyfarer. It gets to the point that her parents were initially reluctant on handing down their wedding dress to her as they want to give her the freedom of choice.
  • Genre Savvy: Catura knows all about romance novels, and teaches Meg all about death flags during Auguste of the Dead. This does not stop her from immediately grabbing the Idiot Ball and setting no fewer than three by herself.
  • The Heart: While the Divine Generals are nowhere near as dysfunctional as the Eternals or the Evokers they are still teenage girls who can get distracted or tempted by outside factors and while Catura can also be distracted by these things she takes her job seriously and, as seen by The Divine General's Assembly, she can and will put her foot down when she needs to get work done, being the only one not tempted by more hula lessons or any of Tiare's more well-intentioned but ultimately harmful distractions and getting the others to focus on their duty.
  • Hereditary Wedding Dress: Catura's 5★ outfit is the same dress her mother wore during her wedding. Her parents are courteous enough to keep the dress in pristine condition in case Catura chooses to wear it.
  • Macross Missile Massacre: The animation for her "Blamboo Shots" ability only shows three missiles being launched from her bike, but the explosion animation and duration implied a lot more are launched since her base ability inflicts 12 hits damage, and that number can be increased per use and up to a whooping 24 hits.
  • Mighty Glacier: She's just as strong and hard-hitting as every other Divine Generals, but her fate episode reveals that she moves so slowly that can't even run, prompting her to use Gearcycle to move around. Gameplay-wise, her first skill has an awful long cooldown of 12 turns, but it heals both MC and her and fully replenishes their charge bars. Her second skill is a nuke that inflicts up to 24-hit wind damage as well as a local debuff that ramps up for each cast, but it's restricted on a relatively long cooldown of 7 turns. Of course, her Charge Attack (which launches her bike at full speed) comes with a massive reduction to skill cooldowns, so with a little push she can quickly spiral out of control.
  • Ship Tease: She's very forward about her desire to be with the protagonist, who she sees as her destined prince regardless of their gender. She's arguably the most aggressive character in the game in this aspect and has even gotten materials to further cement herself as a love interest to them:
    • Her Midsummer Lights' Dream Yukata skin has a very romantic charge attack in which she approaches the protagonist and leans on their chest,staring up into their eyes as fireworks explode behind their silhouettes.
    • Her even R version's charge attack "Ox in Dreamland" has her fantasize about kissing the protagonist, with the effect activating just before we can see their lips touch.
    • Her 5* uncap takes place in an Alternate Timeline where she and the Captain get married. Unlike her R version's kiss, this is implied to be true in a different timeline.
  • Signature Laugh: Moohoohoo (or in the Japanese version, Ushishishishishi.)
  • Single-Target Sexuality: Catura is Captain-sexual and very forward about it.
  • Support Party Member: Much like Vikala's R version, Catura's R version cannot attack nor charge attack, her skills do nothing and her EMP supports all focus on her survivability. What she can do is either increase the party's charge bar gain when in the frontline or increase the triple attack rate as a sub.
  • Tempting Fate: One of her Running Gags during the Divine General's Assembly is her being scared that the other Zodiacs are as crazy about the Captain as she is. Some Ship Tease aside they all tell her casually that they don't have a crush on the Captain. And then 2022 introduced the Cidala sisters who, while in denial about it, clearly have a big crush on Catura's Prince Charming-to-be without even realizing it's the same person.
  • Thinks Like a Romance Novel: She falls in love with the protagonist at first sight, regarding them as her dream prince of whom she wants to marry. Among her likes are Princes and Storybooks (for girls); her mother has dozens of them, and she's avidly read the entire collection her whole childhood, leaving her with rather strange ideas of what romance is like.
  • Verbal Tic: She talks... very slowly... like this...
  • Wrong Genre Savvy: She knows every trope in the book of love stories, and gladly tries to invoke as many as she can in the pursuit of her prince charming. Unfortunately, the Shonen-esque adventure environment and the general unfamiliarity to said tropes leads to many of her advances backfiring early on. It takes time for the Captain to get accustomed to them that Catura is able to make progress.
  • Younger Than They Look: She's only 15 but looks a bit older than that due to how she dresses.

    Cidala 

Voiced by: Ai Kakuma

https://static.tvtropes.org/pmwiki/pub/images/3040377000_01_4.png
Guardian Deity of the East-Northeastnote 
Valentines Version
Rarity: SSR
Element: Earth, Dark (Valentine's version)
Style: Attack
Weapon Specialty: Axe
Race: Erune
Charge Attack: Gilded Heaven Strike, Together Fur-ever (Valentine's version)

The Divine General of the Tiger and the first set of twins representing the same zodiac. While they are immature and somewhat prone to bickering - to the exasperation of their caretaker Laolao - the pair of Bai (white hair) and Huang (blonde) are nonetheless capable monster hunters and skilled at feng shui, encountering the crew after a long string of monster extermination missions going up in smoke leads to the twins.


  • A-Cup Angst: Downplayed, since she expresses it rather flatly, but poor Bai laments her lack of assets compared to Anthuria when trying to find "mature" ways to present her chocolate to the Captain in the Valentine's Fate Episode. The visuals later on imply she's attempting to prop her personally made chocolate up on her chest, only for it to sadly slip off.
  • Animal Motifs: Tigers.
  • Badly Battered Babysitter: Poor Laolao had to deal with the antics, pranks, and immaturity of the Cidala twins everyday.
  • Bowdlerise: A lot of their (mostly Bai's) more suggestive dialogue was toned down upon being translated, such as the references to Hentai plotlines.
  • Covert Pervert: Downplayed with Bai, who read novels of all-ages, but the material itself led to Bai misinterpreting situations she faces.
  • Kid Hero: At age 12, the Cidala twins are capable of fending off against monsters. Their immaturity caused Laolao to behave like a Badly Battered Babysitter however.
  • Lethal Chef: Neither Huang or Bai have any idea how to make chocolate properly in their Valentine's version as Huang's attempt with sweet chocolate clashed horrendously with the greasy meat she mixed in. Meanwhile, Bai's idea of "mature and sophisticated chocolate" has chocolate mixed with the equivalent of an entire spice rack, with the resulting flavor being so overwhelming that Anthuria fainted standing up after eating it.
  • Meaningful Name: Huang is Chinese for yellow and Bai is Chinese for white, both of which correspond to their respective colors. Additionally, merging part of Huang's name with Bai will give you Baihu, the White Tiger of The Four Gods.
  • Mystical Pregnancy: Normally the representative for the tiger is born from a peach from a specific tree but both Huang and Bai are unusual in that the tree bore two peaches instead (yellow for Huang and white for Bai), with the both of them inheriting the full power and responsibilites of the tiger.
  • Polar Opposite Twins: Despite the twins sticking with each other, the two have drastically different tastes and personalities. Prime example is listed in their bios stating Huang is a fashionista who dislikes "*** novels" and Bai is an avid reader of those "*** novels" and hates dressing up.
  • Ship Tease: Their motives for giving chocolate in their Valentine's Fate Episode can veer towards this. Huang, at the very least, is quite worried about how presenting chocolate to the Captain may be interpreted, doggedly insisting in a somewhat Tsundere manner that it's out of friendship as opposed to anything else. While Bai is much less hung up on it, her intentions of trying to express "maturity" with her chocolate are still somewhat suspect, not to mention she's rather explicit and partial to the idea of presenting herself as the chocolate until it's shot down.

    Makura 

Voiced by: Lynn

https://static.tvtropes.org/pmwiki/pub/images/granblue_makura.png
Guardian Deity of the East
Rarity: SSR
Element: Light
Style: Attack
Weapon Specialty: Katana
Race: Erune
Charge Attack: Gilded Heaven Strike

The Divine General of the Rabbit, she is the zodiac representative for the Rabbit and first released in 2022.


  • Animal Motifs: Rabbits, but also bunnies as well.
  • Chronic Hero Syndrome: Her Fate Episode pulls a Decon-Recon Switch as she interrupts one of her own heroic acts with another and got herself scammed in a third one, all of that eventually being resolved with the fourth one.
  • Cuteness Proximity: She melts at anyone and anything that is adorably cute, namely her rabbit shikigami, Vyrn, and Laolao.
  • Dual Wielding: Makura wields a pair of katanas named Nitotsuisou and Hanaorimito. In gameplay, her normal attacks are guaranteed double attack and she is able to attack twice.
  • Fragile Speedster: Both of her swords buff not only allow her to constantly attacking at least 4 times every turn, it also makes her very dodgy and allow her to scrape-off damages after every auto-attack that debuffs enemies and deal a powerful skill damage that also inflict Delay to the target opponent after dodging. In turn, she gets a massive hostility increase with Nitotsuisou, and Hanaorimito debuffs her with 70% undispellable Defense Down. She can also grant the buffs to anyone else in the backrow when switching out.
  • Katanas Are Just Better: The katanas she wield, Nitotsuisou and Hanaorimito, are relics handed down as proof of the divine rabbit. According to her father, they're actually replicas as the second Rabbit Zodiac General had horrendous luck at gambling and pawned them off as collateral, much to Makura's chagrin.
  • Lady Luck: Because the first Zodiac Rabbit was exceptionally lucky at gambling and since then rabbits are a symbol of luck, the people that flock to her temple have a higher ratio of gamblers like Richard wanting to receive better luck at gambling.
  • Missing Mom: She joins the Grancypher crew to look for her mother, who was supposed to report back three days ago but never did.
  • Super-Hearing: She is able to sense and hear trouble going on at far distances. This, alongside jumping from point A to B extremely quickly, lets her solve conflicts like a one-woman machine.
  • Switch-Out Move: With her third skill, Makura switched to one of the backrow ally (it's always the fifth party member), granting them all the active buffs she had previously, including both Nitotsuisou and Hanaorimito buff that remains. In turn, she also gains special buff that if she switched back to front row either because an ally has been knocked out or the enemy uses a move that reposition a random party member to the backrow, grants her Perpetuity modifier buff on top of both of her swords buffs. The move is very useful on characters that can easily maintain her swords buff by not taking damage such as Grand Vira.

    Payila 

Voiced by: Rie Takahashi

https://static.tvtropes.org/pmwiki/pub/images/npc_zoom_3040502000_01.png
Guardian Deity of the East-Southeast
Rarity: SSR
Element: Water
Style: Attack
Weapon Specialty: Staff
Race: Draph
Charge Attack: Gilded Heaven Strike

The Divine General of the Dragon, she is the representative for the Dragon and first released at the end of 2023. Imperious and covetous, she declares the Captain, Lyria, and Vyrn treasures worthy of her hoard soon after meeting them and, at the recommendation of one of her servant shikigami, decides to accompany them on their journey so she can keep her hoard safe.


  • The Alcoholic: She loves to drink, and wine at a banquet is one of the few things that makes her go outside.
  • Berserk Button: Do not attempt to steal or mess with her treasure, else you will face a barrage of lightning.
  • Brilliant, but Lazy: She is incredibly talented but she would rather stay indoors and admire her treasures than actually do any work.
  • Dragon Hoard: She keeps a hidden room where she stores all her personal treasures to admire all day. She declares the crew to be a personal treasure as well and wants them to stay in her hoarding room before they manage to convince her to join them and bring her treasures along instead.
  • Hikikomori: She prefers to stay indoors and let her familiars do the work. This ends up having a negative impact on her physicality as she's completely winded the moment she walks a few minutes, and uses her weather control power as a crutch to move around. Vyrn calls her exactly this during her Fate Episode.
  • Lightning Bruiser: Payila hits extremely hard with guaranteed triple attacks, a hefty perpetuity attack boost, amplified normal attacks, and an assassin buff whenever she has a Multistrike buff active, and she also has greatly boosted defense and a powerful defensive measure on her third skill to ensure she isn't going down easily in spite of her reduced max HP.
  • Necessary Drawback: Payila's charge attack deals unworldly damage, reduces her cooldowns, and grants her Double Strike, but she cannot use it again for 2 turns afterwards. She also cannot gain any charge bar with normal attacks, having to rely on others instead.
  • Numerical Theme Naming: Her shikigami are all named for numbers - Univa (for one), Quiniva (five), and so on.
  • Power Limiter: A portion of Payila's immense power was sealed away in a jewel called the Dragon Pearl by previous Keeper of the Dragon Temple, as her affinity with the power was so great, the previous Keeper feared the risk of Payila losing control. The Dragon Pearl was hidden somewhere in the world to give Payila a reason to go outside, but Payila felt no need to venture out, as her current performance was already sufficient for her temple obligations.
    • The Dragon Pearl was found by an unknown party and shattered into numerous shards that were spread across the world again. While each shard is only a tiny fraction of Payila's power, they are still sufficient enough to break the seal of her Treasure Vault and give the holder control over the weather.
  • Sentimental Shabbiness: Other than the valuable and flashy treasures Payila stores in her vault, she also keeps a bundle of letters and a patchwork plush that were heartfelt gifts from the children of an orphanage near the Dragon Temple as embodiments of their childlike purity and innocence. Saying that they were more than worthy of being her treasures.
  • Servile Snarker: Each of Payila's shikigami adopt differing personalities that help to differentiate them from one another, and what is seen of shikigami #3 points them towards this. She does not hesitate to lay out the precise faults of her creator's lifestyle choices, and it is a sight to behold.
    Payila: "'One who holds no power should not speak as if they do.' You've said more than enough."
    Shikigami 3: "'The contradictions of ten thousand cannot choke the conviction of one.' If I am confident that my words are true, I will bravely speak them and face the consequences. Even if you come to despise me, as your shikigami I believe it is my duty to correct you when you veer too far off course."
  • Statuesque Stunner: Zigzagged similarly to Melissabelle. At 155cm, Payila is the tallest natural female Draph (barring fringe exceptions such as Fediel). Which has her tower over fellow Zodiac Kumbira who was the previous holder at 143cm, but still places her on the lower average compared to other races.
  • Token Adult: While Anila, Kumbhira, and Makura are also of adult age, Payila is the eldest of the Divine Generals so far, at the age of 25.
  • Weather Manipulation: As part of her abilities, she can easily manipulate the weather at any time.

Former Generals

    Shared Tropes (Spoilers) 
  • Amazon Brigade: Averted. According to the first divine general, Basara, male zodiacs were a common occurrence back in his day.
  • Animal Motif: Like the current generation, they're themed after the animal their year represents. Basara is a dog and an erune. Catura's mother is a draph like her daughter, representing the Ox.
  • Eastern Zodiac: Like the current generation of generals, they each represented one of these. Basara was the first Dog divine general, while Catura's mother was the Ox before passing the role onto her daughter.

    Basara Kongou 
https://static.tvtropes.org/pmwiki/pub/images/31f1ccda_1138_49a8_aac5_06e8728c87c6.jpeg

The first deity of war.


  • Affectionate Nickname: Vajra refers to him as "Basara-nii" or "Big Brother Basara" in Japanese but "Brosara" in English.
  • And I Must Scream: Downplayed. Despite his soul being trapped in the Cave of Trials for hundreds of years, he seems fairly chipper. By reading his emotions while he was possessing her, Vajra figures out that he's lonely being trapped in the cave and offers to let him use her body to escape. In the end due to Garjana's intervention, his soul ends up possessing her katana instead but will occasionally possess her body.
  • Bait-and-Switch: After Vajra initially allows him to possess her through soul channeling, the scene plays out as if he manipulated her so that he could hijack her body and escape his prison. After Garjana forcefully exorcises him, it's revealed that it was simply a joke that both Basara and Vajra were in on and part of the trial.
  • Cool Old Guy: Downplayed as he's a spirit, but he still qualifies as he's hundreds of years old by the time Vajra meets him.
  • Grand Theft Me: Hijacks Vajra's body in her 5-star fate episode, though Garjana succeeds in breaking her out of it. It's revealed that it was just a part of the trial in the end.
  • Immortal Immaturity: Downplayed as he's a spirit by the time Vajra meets him, having been dead for hundreds of years but in that time he hadn't aged mentally either, acting like a fairly chipper older brother to Vajra once they become acquainted.
  • Little Bit Beastly: He has dog-like ears, similarly to Vajra.
  • Our Spirits Are Different: Despite having been dead long since the beginning of the new cycle of zodiacs, his consciousness on lives within the cave his shrine is located, being bound there and giving him the ability to watch over whatever transpires on the island. Despite being a spirit, his body is corporeal as demonstrated by his ability to fight Vajra in her trial but only Vajra is able to see and hear him. He can influence the things around him, such as commanding Garjana to freeze in place with his powers and sending monsters after Vajra to test her strength. He's also possess objects, though he does so unwittingly.
  • Sharing a Body: He possesses Vajra in her 5-star uncap episode and in battle at times, if the player uses Vajra's soul channeler skin.
  • Spirit Advisor: He becomes one for Vajra after possessing her katana.
  • The Voice: Only outside of Vajra's fate episodes following her 5-star uncap. He can be heard speaking to Vajra on My Page but isn't seen as he is inside of her katana.
  • War God: According to Vajra's 5-star uncap episode, he was the first deity of war and the strongest of all of the divine generals.

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