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    The Eleven 

The Eleven

Born of the elements of the world of Sornieth, the Eleven are the dragon deities that took form across the First and Third Age of history. They helped shape the world into what it is, and each of them has their own ideas about what to value. The Earthshaker, Tidelord, Flamecaller, and Windsinger were the first, and of their conflicts were born the Stormcatcher, Icewarden, Lightweaver, and Shadowbinder. When a force called the Shade came to threaten the world, they united against it, eventually sealing themselves into a stone construct called the World Pillar which upheld a magical barrier, and slept there through the Second and Third Age.

The last three gods, the Gladekeeper, Plaguebringer, and Arcanist, came at the end of the Second Age, formed by the warring forces of life and disease (the Gladekeeper and Plaguebringer) and by the energies of a massive magical disaster (the Arcanist).

Eventually, at the end of the Third Age, the Arcanist's efforts to learn about the Shade weakened the barrier the first eight had created and led to the shattering of the World Pillar. In the aftermath the Eleven scattered across the world, taking sections of land to claim as their own, and crafted the breeds of dragons to take life. When dragons are exalted, they go to serve the deity of their flight.


For tropes that fit individual deities, see below. Tropes shared by the Eleven as a group include:

  • Color-Coded Elements: Each deity and their particular element is associated with a given color, which is also reflected in their eye color:
    • Earth: brown
    • Fire: orange
    • Wind: light green
    • Water: blue
    • Shadow: purple
    • Ice: light blue
    • Lightning: cyan
    • Light: yellow
    • Nature: green
    • Plague: red
    • Arcane: pink
  • Elemental Eye Colors: Like their respective flights, the deities have eye colors that match their elements. Gladekeeper's the nature deity's eyes are green because of her Green Thumb powers, but Windsinger the wind god's eyes are light green because Wind Is Green, the list goes on.
  • Elemental Dragon: They are a group of dragon deities that each represent an element.
  • Elemental Powers: Being manifested from the elements themselves, they each hold considerable ability to wield the one they're each associated with.
  • Glowing Eyes: Each of the eleven has eyes that glow with the color of their associated element. Their flights share the coloration, but not the glow.
  • God Is Flawed: Each deity has some sort of flaw that tends to undermine their divine status, such as Windsinger’s obliviousness and arguable negligence of his own flight, Flamecaller’s hot temper, Icewarden running a prison that has some of his own dragons frozen inside, etc.
  • Jerkass Gods: Played with. The gods are by no means evil, but that doesn’t mean they’re always good either. Each one is out to conquer the other territories and cover Sornieth in their own element, sometimes even at the expense of their own flight.
  • Master of All: On each of the Eleven's personal pages, all seven of their stats are maxed out at 1000.
  • Physical God: Rather than being distant forces, the Eleven all exist physically within the world itself.
  • Sealed Good in a Can: Essentially what the eightnote  were when they were inside the World Pillar. From within the stone segments of the pillar, their combined powers held up a magical shield that kept the Shade away from the planet.
  • Taken for Granite: For the first eight deitiesnote , anyway, when they were sealed into the World Pillar. Each deity was inside a large, stone piece that contained their essence and respective element's magic. When the pillar was destroyed, they returned to their normal physical forms but the remaining stone pieces were scattered across the planet. Gladekeeper, Plaguebringer, and Arcanist weren't sealed in the World Pillar because they simply weren't born yet.

The Earthshaker

https://static.tvtropes.org/pmwiki/pub/images/earthshaker_6134.png
"We will be here when all else crumbles."

The first of the Eleven, the Earthshaker reigns over Dragonhome and the Earth Flight.


  • Atoner: Before the Obelisks broke out of their statue forms, the Obelisks could feel echoing sensations of The Earthshaker’s emotions. Before bursting out of his statue form for the first time, Mirth felt like he had failed Velya despite having never met her himself, meaning that these are actually The Earthshaker’s feelings. Additionally, The Earthshaker also regrets placing such a large responsibility of protecting dragonkind on the Obelisks, which can be gleaned from his departing words of “forgive me for this burden”.
  • Dishing Out Dirt: Well, he is made of it. Kind of. He is also capable of manipulating the earth and stone around him into whatever shape he wants, and during a battle with The Flamecaller, a stomp from his foot caused the whole planet to get knocked out of alignment. See below:
    "Each broken mountain or fractured plain only riled the Earthshaker into deeper rage. With one great heave of his front leg, the entire planet wobbled in its orbit, and to this day has remained at an irregular tilt."
  • Rock Monster: As the image shows, he's a dragon god made out of stone... and tree roots.
  • Weird Beard: His beard is made of roots instead of hair.

The Flamecaller

https://static.tvtropes.org/pmwiki/pub/images/flamecaller_838.png
"Stoke the forge and bathe the land in cleansing fire."

The second of the Eleven, the Flamecaller reigns over the Ashfall Waste and the Fire Flight.


  • Ambiguous Situation: Exactly what “trying to stop the heart of Sornieth from overflowing” means is unknown, though it's the key reason on why she can't intervene in the war between the Forgemasters and Magmablood Rebellion. Guesses vary widely from The Flamecaller trying to stop an unusually high flow of magma, fighting the same underground threat that The Earthshaker is after, or keeping a Fantastic Nuke similar to the First Seed from spiraling out of control.
  • The Blacksmith: Her flight has this theme, being known for its metalworkers.
  • God's Hands Are Tied: She regrets being unable to stop the conflict between the Forgemasters and Magmablood Rebellion since she is too busy trying to “keep the heart of Sornieth from overflowing”.
  • God of Fire: Goddess, in her case, though she still controls the Fire element in both the form of magma and actual fire.
  • Magma Man: Her theme, more so this than true fire since she lives in a volcanic region and seems to be able to create volcanoes.
  • Playing with Fire: Being the god of fire, though her theme leans towards magma and volcanoes a bit more than pure fire.
  • War God: Out of the eleven deities, her battles have the most references in-game:
    • Her battle with The Earthshaker caused the planet to be knocked out of alignment and a volcanic winter cold enough to create the Icewarden.
    • When the eight deities were first cornered by the Shade, the fire from her roar revealed the Shade's weakness to elemental magic and motivated the deities to fight back.
    • At some point in time, she also once fought the Gladekeeper inside the Viridian Labyrinth, see the description for Amber item:
    "Legends say that most of the realm's amber was formed in an ancient battle between the Flamecaller and the Gladekeeper, where terrible forest fires polymerized resin within the trees in the Viridian Labyrinth."

The Windsinger

https://static.tvtropes.org/pmwiki/pub/images/windsinger_366.png
"Follow the breeze - Adventure time at The Wyrmwound!"

The third of the Eleven, the Windsinger reigns over the Windswept Plateau and the Wind Flight.


  • Blow You Away: He is a wind god, after all. In fact, his wind magic is so strong that a battle with the Tidelord had created an electrifying thunderstorm so large and powerful that a god of lightning was born in it.
  • Cloudcuckoolander: Apparently thinks that the creation of the Spirals was a success.
  • Wind Is Green: He and the wind flight are associated with a light green color, possibly because all alternatives (white, light blue, yellow) were either taken or inconvenient.

The Tidelord

https://static.tvtropes.org/pmwiki/pub/images/tidelord_9195.png
"I see a wave of feather, fur, and scale. Are we alone?"

The fourth of the Eleven, the Tidelord reigns over the Sea of a Thousand Currents and the Water Flight.


  • Disappeared Dad: At least as much as a father-creator-deity can be, since all Water dragons are considered his children. On March 14th 2018, with the lore story Hear Today, Gone Tomorrow, the Tidelord seemingly vanished, going completely silent. Mixed Elements, which came later, clarifies that he is still alive, though silent. It’s implied by Dustcarve Dig that he had recently gone into Dragonhome based on an unnatural underground river he moved there, but it’s not clear as to exactly when and why, though he certainly isn’t there anymore.
  • Fortune Teller: He can make predictions at his lair, as can other water dragons to a somewhat lesser degree.
  • Making a Splash: He is capable of manipulating the water around him and is responsible for creating Sornieth’s oceans. Being the water god, he can presumably also breathe underwater. According to the Dustcarve Dig event, he redirected the flow of water to create a giant underground river.

The Shadowbinder

https://static.tvtropes.org/pmwiki/pub/images/shadowbinder_3582.png
"My children always come home..."

The fifth of the Eleven, the Shadowbinder reigns over the Tangled Wood and the Shadow Flight.


  • Casting a Shadow: As the shadow god; It manifests as a kind of dark goo that is implied to be pure shadow.
  • Dark Is Not Evil: Despite being a trickster goddess, she's still considered unambiguously good (in contrast with the unambiguously evil Shade).
  • Light/Darkness Juxtaposition: As a deity of shadow who holds a sisterly rivalry with a goddess of light, it’s to be expected. In general, the Shadowbinder is noted to use the Shadow element to hide the truths of the world while Lightweaver’s bright light exposes it.
  • Mysterious Purple: The Shadowbinder is the flight associated with illusion and trickery along with darkness due to their elemental control over it and their primary motif and dragon eye color is purple.
  • Purple Is the New Black: She and the Shadow flight are associated with purple. Aside from black eyes possibly looking odd on the dragons, this might be because black is already taken by the Shade.
  • Solar and Lunar: Forms this theme with the Lightweaver. Shadowbinder was born on the night side of the planet during one of the many wars between the First Four, and her flight symbol has the shape of the crescent moon in it. They also reign over different halves of the ruins of an ancient civilization that seems to have once worshipped both the night and day, since the Sunstone and Moonstone portals can transport dragons between their realms.
  • Trickster God: Shadow dragons in general love tricks and games, and they get it from their mother.

The Icewarden

https://static.tvtropes.org/pmwiki/pub/images/icewarden_3320.png
"My my; what an interesting reaction."

The sixth of the Eleven, the Icewarden reigns over the Southern Icefield and the Ice Flight.


  • Ambiguously Evil: His domain, the Fortress of Ends, is said to keep dragons – including fellow ice dragons – locked up and frozen alive. Naturally, this has spurned many questions about his morality, and he’s also seen as a suspicious figure after the revealed existence of The Imprisoned, a being that the Gaolers were appointed to guard but whose identity is kept a secret from outsiders, which then makes one wonder why it's such an important secret.
  • Chained by Fashion: The ice flight's 2014 festival item, Frigid Fugitive Shackles, implies some pretty inhospitable conditions for prisoners inside the Fortress of Ends. If the item is applied to dragon as apparel in-game, ice coats their limbs and icicles run down their face.
  • An Ice Person: As the god of ice, naturally, since he tends to hold a very unemotional, analytical personality as evidenced by the quote.
  • Not So Stoic: He is hinted to have broken his usual stoic nature and laughed when The Plaguebringer first dipped her creations into the Wyrmwound:
    Unnamed Aberration: "The Green One laughed. The Ice did too. [...] The day Mother swept us into the goo."
  • The Stoic: He's calm and analytical. You might even say that he's... cold.
  • Wardens Are Evil: Played with. The Shade creatures he seals away are extremely dangerous and have to be stopped, but he sometimes freezes denizens of the Ice Flight in the ice block cells that make up deeper layers of his fortress.

The Stormcatcher

https://static.tvtropes.org/pmwiki/pub/images/stormcatcher_9633.png
"GET BACK TO WORK!"

The seventh of the Eleven, the Stormcatcher reigns over the Shifting Expanse and the Lightning Flight.


  • Ambiguously Evil: While he is clearly happy with The Source, it’s hard to say how willing he is to go to sacrifice Lightning dragons to get more power. He has gone on record to say he values every Lightning dragon, though it’s hard to say whether it’s genuine concern or part of a string of Blatant Lies to keep his workers working since the working conditions have not improved to keep them safe. It’s also very notable that he’s the only deity who refers to his flight as “employees” instead of children despite them being his creations, indicating either a very professional attitude or a very cold-blooded one.
  • Badass Bookworm: He's characterized as a devoted scientist who’s out to generate and expand his flight’s power as much as possible.
  • Bad Boss: Just look at the way he treats his employees. They’re yelled at and forced to work in very dangerous situations like electrocution and falling into generators.
  • Catchphrase: "GET BACK TO WORK!"
  • Corrupt Corporate Executive: Largely Played for Laughs but seems to be taken seriously in the Lightning story of Bounty of the Elements. Based on his broadcast message, he seems to be aware and happy with the new power output from the decommissioned Stormcatch Sanctum, even though the new generator clearly would sever ties with The Oculus of Eleven and the other flights they represent, along with causing the eviction of Beatrix and Gertrude. That’s not even mentioning how much danger the generator poses to the entire planet since it looks very similar to the generator whose world-ending explosion created The Arcanist.
    • To give better example of his personality, here’s a quote with strikethrough text in parentheses:
    "A note on safety: While speed is of the utmost importance, remember to be as (accurate) safe as possible. Our glorious 19 day record of accident-free operation was destroyed yesterday when Trustywing dropped the ball and fell into generator 838A. (Accidents can shut down a spire floor and slow progress on our power collection and expansion.) Accidents can result in the harm of valuable dragons, each of whom I treasure for their productivity and "special spark". WATCH WHAT YOU ARE DOING!"
  • Mad Scientist: He's more or less obsessed with technology and inventing things, and as seen in some of his quotes, his methods can be a wee bit hazardous.
  • No Indoor Voice: Ignoring his account page's broadcast messages and yearly festival announcements, but in a lot of forum posts, he is typically shown speaking in all capital text to convey a loud voice. See below:
  • Shock and Awe: He is the personification of electricity, so things like sparks will fly off his wings whenever he flies, and presumably he can control storms and lightning based on Tripp's snarky remark in The Bogsneak Mutagen after Baldwin's cauldron was struck by a lightning bolt.
    Tripp: Someone's ticked off the Stormcatcher...
  • Yellow Lightning, Blue Lightning: Blue to match the flight's cyan color theme.

The Lightweaver

https://static.tvtropes.org/pmwiki/pub/images/lightweaver_1885.png
"We are the beacon that shines for our world."

The eighth of the Eleven, the Lightweaver reigns over the Sunbeam Ruins and the Light Flight.


  • Atoner: Her broadcast message implies that she regrets creating Imperial dragons and that she is going to take a step to solve the problem, likely as a response to the most recent Emperor dragon, Luminax, wreaking havoc on Sornieth again. Exactly what she plans to do is a complete mystery though.
  • Badass Bookworm: She values knowledge and truth. She is also a goddess, and will gladly take a break from reading if you threaten her flight.
  • Badass Pacifist: The Lightweaver disapproves of unnecessary conflict. This does not change the fact that she and her flight can kick ass just fine.
  • Light 'em Up: It's her element as the deity of light, as a result she wields light magic like other dragons but at a more colossal scale.
  • Neglectful Precursors: She created Imperial and Pearlcatcher dragons, the former of which have the ability to fuse into a giant Emperor dragon after they die. This issue has not been fixed at all for several centuries, possibly even millennia. Additionally, Imperial dragons are only dragon breed that are not found at their native site, the Beacon of the Radiant Eye – the shrine and hangout area of the Lightweaver herself – implying that they stay away either because they are forbidden or because they’re fully aware of her regret in creating them. They also consider Pearlcatcher dragons to be their replacement, which is entirely possible but whether or not this is true is unknown.
  • Power of the Sun: The Light element she wields is associated with sunlight and the goddess herself was born from the sun’s rays during a battle between the First Four.
  • Solar and Lunar: Forms this theme with the Shadowbinder. The Lightweaver was actually born from a formation of the sun’s brightest energies, thereby making her a goddess of the sun. Her region also consists of the ruins from an ancient civilization that seemed to have worshipped both the sun and moon(s) of Sornieth, and kept track of the sun with giant sundials.

The Gladekeeper

https://static.tvtropes.org/pmwiki/pub/images/gladekeeper_1431.png
"Under our care, the land will thrive."

The ninth of the Eleven, the Gladekeeper reigns over the Viridian Labyrinth and the Nature Flight.


  • Arch-Enemy: With Plaguebringer, as they've been warring with one another ever since their creation.
  • Fantastic Racism: She is pretty open about her disdain for dragons not from her flight as seen from here.
Gladekeeper: "We welcome new Clans to our forest with open wings as long as they join us. Non-Nature dragons...we do not want our precious greens and flowers soiled with the filth of other Flights."
  • Girls with Moustaches: Doesn't matter that she's a lady, she's got a fine one anyway. Dragons aren't exactly human, after all.
  • The Glorious War of Sisterly Rivalry: Subverted. With Plaguebringer, since the Gladekeeper is usually considered to be the more conventionally pretty in both appearance and actions, such as spreading life instead of sickness and decay, though deep down, she’s just as ruthless as her pustule-covered sister.
  • Green Means Natural: The Gladekeeper is the Nature Flight, i.e. the god of nature. She's a Planimal, covered in leafy foliage, her eyes are green, and she has control over plants.
  • Green Thumb: As the god of nature, she can control plant life to some degree.
  • Life/Death Juxtaposition: With the Plaguebringer. Though while neither the Plaguebringer nor the Plague flight represents death, the Gladekeeper certainly fulfills the “Life” half of the trope due to her and her flight’s goals in spreading life everywhere through plant magic.
  • Mirror Character: She and Plaguebringer sport a lot of similarities.
    • Their elements are focused on spreading life, but in different forms – Gladekeeper spreads plant life, Plaguebringer spreads bacteria, fungi, and arguably viruses as well if they count as “living things”.
    • They’re both responsible for creating the most savage modern breeds known to dragonkind. Gladekeeper made the Might Makes Right Wildclaws while Plaguebringer created the always-hungry, Super-Persistent Predator Mirror dragons.
    • The Seed and the Sickness revealed that both also made a world-ending Bio Weapon that will coat the world in their respective element.
  • Nature Is Not Nice: She’s the embodiment of both plant flora and arguably the entire natural world itself. She rules over a domain that functions as a Hungry Jungle to outsiders, and sports a very hostile attitude towards non-nature dragons except when they want to join her flight. Her flight in general is known to be the most violent and unwelcoming, arguably second to Plague in terms of savagery.
  • Planimal: She's covered in leaves and roots, as befitting of a nature god.
  • Weird Beard: Her beard is made of plant life.
  • What Kind of Lame Power Is Heart, Anyway?: The First Seed’s ability to cover the entire planet in plant life doesn’t sound as nearly as intimidating as The Final Infection’s world-ending plague. Once it got activated, not only did it kill several dinosaur-sized dragons with roots, but it also grew an entire tree through an Imperial dragon soldier's back. And worse, it has the power to cause carnivorous plants to grow. Given how these powers were only from a small weapon she created, one can only imagine the level of The Gladekeeper’s true power if caught in a direct battle.


The Plaguebringer

https://static.tvtropes.org/pmwiki/pub/images/plaguebringer_7978.png
"As we spread, we will thrive."

The tenth of the Eleven, the Plaguebringer reigns over the Scarred Wasteland and the Plague Flight.


  • Arch-Enemy: With Gladekeeper, as they've been warring with one another ever since their creation.
  • Biological Weapons Solve Everything: She certainly thinks so given how every virus that she pulled out of the Wyrmwound can arguably qualify as Bio Weapon on all flights just to make dragonkind stronger. Though at some point in time she managed to create The Final Infection, is a world-ending virus that will absolutely destroy everything in its path just to cover Sornieth in her element. It just hasn’t been set off yet.
  • Bizarro Elements: With the other ten deities representing fairly standard fantasy elements, the idea of a plague deity sticks as the odd one out.
  • Dark Is Not Evil: She has red eyes and is practically made of disease, but she isn't portrayed as evil; her goal is simply survival.
  • The Glorious War of Sisterly Rivalry: Also with Gladekeeper. While both are dragons with unconventional appearances, the Gladekeeper has a healthier appearance compared to Plaguebringer’s pustule-covered, grotesque body and generally Plaguebringer seems to be the more scientifically-minded of the two since she routinely conducts experiments in the Wyrmwound.
  • Jerkass God: Subverted. Despite being a goddess of plague and firmly believing in survival of the fittest, she's not portrayed as any more of a jerkass than any other deity.
  • Life/Death Juxtaposition: Subverted. Plaguebringer and her flight don’t directly represent death, but their element does encompass rot and decay along with viruses, bacteria, and fungi. Regardless, they are still juxtaposed with the much more traditional, life-celebrating Gladekeeper and Nature flight.
  • My God, What Have I Done?: She was described to have raged and cried after she thought dunking her first children into the Wyrmwound had killed them. Thankfully, she was incorrect, but her creations hid themselves from both her and the rest of the world because they believed that she thought they weren't strong enough to survive. See below:
Unnamed Aberration: "The Green One laughed, the Ice did too. [...] The day Mother swept us into the goo! [...] MOTHER RAGED, MOTHER CRIED. [...] She didn't know WE SURVIVED! [...] WE'LL SHOW MOTHER SHE WAS WRONG! WE'LL SHOW MOTHER WE-ARE-STRONG!"
  • Plaguemaster: Obviously, with her control over the plague element as a deity.
  • Poisonous Person: She's a goddess of disease and decay, so you'd better bring some disinfectants.
  • Walking Wasteland: She was technically born as a crawling one, as her body initially came from some sort of rot or contagion that consumed every organic piece of material from her surroundings until her body was completely formed.
  • War God: Fits this trope a lot more than the other deities. According to the World Map, she actively encourages Plague dragons to “pit themselves against the other elements” so they can become stronger. After the World Map Update, it’s revealed that Plague, and by extension Plaguebringer, are surrounded by 5 hostile enemies (Water, Wind, Earth, Arcane, Shadow) and their experiments are feared amongst all ten flights.


The Arcanist

https://static.tvtropes.org/pmwiki/pub/images/arcanist_348.png
"We are but a fragment of the enormity of the cosmos."

The eleventh of the Eleven, the Arcanist reigns over the Starfall Isles and the Arcane Flight.


  • The Archmage: The deity of all things mystical and magical. Also, the cause (directly and indirectly) of two apocalypses. (And counting.)
  • Badass Bookworm: Like the Lightweaver, he likes to learn and explore. He's also very, very powerful.
  • Instant Runes: There's a magic circle that appears suspended by his head.
  • Mike Nelson, Destroyer of Worlds: He was born out of one apocalypse and caused another one because he couldn't stop messing with things.
  • Multi-Armed and Dangerous: He has four arms, all the better to accidentally cause the apocalypse with.
  • Nice Job Breaking It, Hero: Not only did he deliberately draw the attention of the Shade (though he was ignorant of its backstory), but in doing so he weakened the barrier that was keeping it out.
  • Octopoid Aliens: His head is similar to the shape of a squid, a trait that he also shares with the Arcane Sprite and Spirit of Arcane familiars, thus fitting the space theme of his flight.
  • Odd Name Out: He's the only deity whose name doesn't fit into the [element-related word]+[title] naming pattern.
  • Power Floats: Arcane power allows its users to fly without need of wings. Indeed, the Arcanist appeared floating in the ruins of the magical accident that birthed him, and didn't even try to unfold his wings until a couple days later.
  • Pure Magic: Controls the arcane element, which is essentially the purest form of magic out of all the eleven elements.
  • Radiation-Immune Mutants: According to the item description of Pink Chalcedony, the Crystalspine Reaches is completely made out of this material and all arcane dragons are resistant to its radiation. By this logic, The Arcanist is either just as resistant, or possibly even outright immune due to his immense power and strength, and his multiple limbs certainly gives him a mutated appearance.
  • Reality Warper: So much so that he and his flight are accidentally twisting the land around them.
  • Squishy Wizard: Is the weakest, physically, of all the deities.
  • Vertebrate with Extra Limbs: Ten limbs: Four arms, four wings (two of which are vestigial), and two legs.

    The Shade 

The Shade

https://static.tvtropes.org/pmwiki/pub/images/image_2627.jpeg
Unlike the Eleven, the Shade is not so much a god as a force or being from beyond the world itself. Just what it is, though, is uncertain. It takes the form of an amorphous, inky blackness, though it can shape parts of itself into needle-toothed maws to fight if it so wishes.

It appeared originally in the First Age, drawn by the massive expenditure of energy by the warring of the first eight deities, and sought to consume that energy for itself. This prompted the gods to unite, and together they managed to beat it back and seal the world against it with the World Pillar and the magic barrier it upheld. Time passed, until in the Third Age the Arcanist took notice of a dark, moving shape out in space. It was his insatiable curiosity paired with his ignorance that led him to signal the Shade, drawing its attention, and leading to the shattering of the Pillar. The shattering weakened the Shade, fragmenting its force into countless wisps which still lurk in the world, occasionally infecting the flora and fauna.


  • Big Bad: However much might have gone wrong in the history of the world, the Shade stands above as the biggest force of literal darkness.
  • Demonic Possession: From comments admins have made, the Shade can apparently do this to the living creatures in Sornieth, though there are no known cases of a dragon aligning with it. The Gaolers in ’’Cracks in the Ice’’ call any creature possessed by the Shade “Shade-touched”, and are beyond shocked to discover that modern ice dragons smell of the Shade, though thankfully they’re uncorrupted by it.
  • Eldritch Abomination: A living force of darkness from outside the world itself? Yeah. It's not apparent just what the Shade is beyond that, no what it wants with the magical energy it seeks to devour.
  • Living Shadow: The Shade takes this form, though it is pointedly a different force than that of the Shadow flight. Even the Shadowbinder is repelled by it.
  • Sealed Evil in a Can: Inverted. The first eight deities made their seal to keep the Shade outside the proverbial can.
  • Too Many Mouths: Appears to be nothing but mouths, fitting for a being that wants only to devour magic.

    Modern Breeds (in alphabetical order) 

Modern Breeds

The standard dragon breeds, able to utilize every function of the site.

Bogsneak Dragons

https://static.tvtropes.org/pmwiki/pub/images/breed_bogsneak.png
A breed that was created from genetic mutations originating in alchemy.

  • Gameplay and Story Segregation: Their crests are actually not based on gender. According to their encyclopedia page, the number of crests strongly varies by individual. This was further explained in a forum post by one of the developers that even the head and cheek fins can differentiate between Bogsneaks. In the game itself, all males will still have two crests while females and hatchlings only show one crest and two cheek fins.
  • I Work Alone: Bogsneak dragons are almost entirely solitary, with even bonded mates often choosing to live separately from each other. They will come out in droves to defend their family and clan if they're being attacked...then go right back to being alone once the threat is taken care of.
  • Non-Elemental: Unlike the other breeds, which were created by the deities, Bogsneak dragons are the result of genetic mutations, meaning that they don't have a "native" element.

Coatl Dragons

https://static.tvtropes.org/pmwiki/pub/images/breed_coatl.png
One of the Flamecaller's creations.

  • Amazing Technicolor Wildlife: Both sexes have vibrant, colorful bodies. If a Coatl is sick, the color fades. It's considered a bad omen to birth a dull-colored Coatl in their society.
  • Disease Bleach: A Coatl that survives severe illness or trauma will bleach white.
  • Feathered Dragons: Thanks to their resemblance to Quetzalcoatl.
  • Language Barrier: Coatl have their own separate language from traditional Draconic. It consists of hums and melodic pitches which can sound... less than pleasant to other dragons. They have difficulty speaking traditional Draconic as well as understanding it. Doubly so when talking to Fae dragons.
  • Mix-and-Match Critter: Based off of Quetzalcoatl, an Aztec deity resembling a snake with feathers.
  • Playing with Fire: Their home region is the Ashfall Waste, home of the Fire flight.
  • Prehensile Tail: They can use their long tails to hold tools.

Fae Dragons

https://static.tvtropes.org/pmwiki/pub/images/breed_fae.png
One of the Arcanist's creations.

  • Creepy Monotone: This breed uses their frills to convey emotion, so their voices rarely have any intonation. This can lead to other breeds being incapable of interpreting a Fae's intent.
  • Fairy Dragons: And not just because it's in the name: they're among the smallest of the dragon breeds and are noted for being accomplished mages to make up for it, owing to their origin as creations of the Arcanist.
  • Home Field Advantage: Due to being magically inclined, they're nearly unstoppable when in an area that naturally favors them.
  • Language Barrier: Even though they speak the same language, other dragons can have difficulty understanding Faes because of their reliance on body language. This goes double for Coatls, who already have difficulty understanding and speaking traditional Draconic.
  • Pure Magic: Their home element is Arcane, home to all things magical.
  • Shoulder-Sized Dragon: The smallest of the modern breeds, their average length is 0.5-2.0 meters.
  • Squishy Wizard: The weakest, physically, of the breeds, they rely mostly on magic in combat.
  • Starter Equipment: One of the four breeds available at the start of the game.

Guardian Dragons

https://static.tvtropes.org/pmwiki/pub/images/breed_guardian_6.png
One of the Tidelord's creations.

  • Giant Flyer: Among the largest of breeds, sharing the honor with Imperials and Ridgebacks.
  • Making a Splash: Their home flight is Water, and they have fins on their legs, face, and chest.
  • Mighty Glacier: Guardians are big, relatively slow, and rely on physical attacks. They're most often the ones to be on the front lines of an army.
  • Honor Before Reason: From the lore:
    "Guardian dragons see the failure to keep their chosen charge safe as a terrible blight to their honor, and most will pine away rather than live with the shame of their failure."
  • Starter Equipment: One of the four breeds you can choose at the start of the game.
  • Stronger with Age: While largely physical fighters, older Guardians tend to become more magically-powerful over time and start to include magic in combat thanks to how their inner magic reserve develops.
  • Undying Loyalty: When this breed comes of age, they begin a search for someone or something to protect with their life, referred to as a Charge.

Imperial Dragons

https://static.tvtropes.org/pmwiki/pub/images/breed_imperial_0.png
The Lightweaver's first known creations and, originally, her favoured children.

  • Dracolich: Emperors, multi-headed fusions of Imperial corpses that are nigh-impossible to defeat.
  • Eldritch Abomination: Emperors are the undead result of several dead Imperials together at once. The on-site Encyclopedia describes the phenomena as this:
    "Emperor dragons are danger on a battlefield where many Imperials have fallen. These ghastly behemoths are a mindless monstrosity, fused from the bodies of fallen Imperials with some specimens known to haved reached over 100 meters in length, They may possess up to 11 heads - the larger the emperor, the more heads it will possess. Each head is capable of wielding the element of the dragon that spawned it. These monsters destroy without thought and absorb elemental energy from the creatures and landscape surrounding it. Emperors are not to be trifled with. It may take the combined efforts of many clans to bring down an aberration of this magnitude; these dangerous opponents are one of the few creatures that may draw the gods from their shrines and onto a battlefield."
  • Giant Flyer: Among the largest of dragon breeds, sharing the position with Guardians and Ridgebacks.
  • Long-Lived: Zig-zagged — the natural lifespan of an Imperial is stated to be unpredictable. Some individual Imperials play the trope straight, having a lifespan of hundreds of years, while some only live for as short as a decade.
  • Light 'em Up: Their home flight is Light, sharing with Pearlcatchers.
  • Mayfly–December Friendship: An inevitability given how Imperials can live anywhere between ten years to several centuries and tend to live with other dragons of different species, which do not have this longevity issue.
  • Parental Favoritism: The Lightweaver much prefers Imperials over her second creation, Pearlcatchers, much to the latter's dismay. However, she may be having second thoughts after Luminax the Emperor rose, having made a comment that the Imperials were a mistake. Meanwhile, Imperials have a specific disdain for Pearlcatchers since they feel that they're their replacement, and this strained relationship is noted to be unusual for dragons created by the same deity.
  • The Stoic: The encyclopedia describes them as reserved in their words among dragons they're unfamiliar with.

Mirror Dragons

https://static.tvtropes.org/pmwiki/pub/images/breed_mirror_8.png
One of the Plaguebringer's creations.

  • Artifact Title: As explained herenote , originally Mirror dragons were based around a doubled or "mirrored" theme, wherein they would have duplicates of all features (limbs, wings, tails, etc). Since this ended up being too clunky in design, it was scaled back to just four eyes, leaving their name as an artifact of the original idea.
  • Attack! Attack! Attack!: To quote their encyclopedia entry:
    Mirror "tactics" tend to be straightforward. If you see an enemy, kill it, and do so as quickly as possible.
  • Blood Knight: They're known for their savagery and hunger.
  • Extra Eyes: They have two sets of eyes, one set for sensing light and the other set for sensing heat signatures of prey/enemies.
  • Hates Small Talk: They prefer to speak their mind through action, not words.
  • Obsessed with Food: Mirrors satisfy their insatiable appetite by hunting in packs.
  • Poisonous Person: Their homeland is the Scarred Wasteland, home of the Plague flight.
  • Starter Equipment: One of the 4 breeds you can choose at the beginning of the game.
  • Super-Persistent Predator: They're incredibly fast creatures on the ground, chasing after food on foot rather than in the air.

Nocturne Dragons

https://static.tvtropes.org/pmwiki/pub/images/breed_nocturne.png
One of the Shadowbinder's creations.

  • Agent Provocateur: They are capable of mimicking the voice of anyone, which should be helpful on the battlefield, though in reality they are dragonkind’s worst fighters since they copy every dragon’s movement, including ones that could potentially hurt themselves.
  • Animal Motif: They look like bats and have some bat-like behaviours, like being nocturnal.
  • Broken Record: Clans made up mostly of Nocturnes can turn into this, as each one mimics the other in an annoying game of Telephone.
  • Casting a Shadow: Their home flight is the Shadow flight.
  • Ditto Fighter: It's difficult for Nocturnes to not copy their opponent's strategies, due to their nature of mimicry. This often leads to the Nocturne doing something pretty stupid.
  • Hates Being Alone: They hate solitude, as it is their instinct to copy others.
  • The Lost Woods: Their home region is the Tangled Wood, where much of the species' numbers live. They only come out two weeks before the Winter Solstice each year, in a celebration known as Night of the Nocturne.
  • Missing Reflection: According to the flavor text of a mirror item, nocturnes can't see their reflections. No word on whether they get along with Mirror dragons, though.
  • Mix-and-Match Critter: They're bat dragons.
  • Our Vampires Are Different: While they don't officially drink blood, they do have some traits associated with vampires, such as the bat theme and a conspicuous aversion to mirrors... No, not the breed.
  • The Trickster: They inherited their sneakiness from the Shadowbinder herself.
  • Voice Changeling: They can mimic other dragons' voices perfectly as an act of subterfuge.

Obelisk Dragons

https://static.tvtropes.org/pmwiki/pub/images/image_0864.png
One of the Earthshaker's creations.

  • Asian Lion Dogs: This seems to be their inspiration—specifically liondog statues. They certainly look the part with their armored brows, broad short snouts, and magnificent curly manes.
  • Blessed with Suck: Earthshaker seems to view their ability to “sense the returned” as this, even asking them to forgive him for giving them the burden of this gift.
  • Dishing Out Dirt: Obelisks originate from Dragonhome, home of the Earth flight.
  • Dug Too Deep: Inverted. The excavating expedition that discovered the Obelisk statues soon realized they were created as protectors for dragonkind.
  • Mistaken for Granite: Strongly implied. Their Encyclopedia entry states that dragons carve fake Obelisk statues to ward off intruders since Obelisks can turn themselves into stone, so logic would dictate that enough Beastclans/Dragons got ambushed enough to avoid all Obelisk statues to avoid re-experiencing that pain again.
  • Taken for Granite: Inverted; Obelisks were first created as stone statues, which they ‘hatched’ from after being given life by Earthshaker. Once hatched, they can transform in and out of their stoneshapes at will.


Pearlcatcher Dragons

https://static.tvtropes.org/pmwiki/pub/images/breed_pearlcatcher.png
One of the Lightweaver's creations; they were created after the Imperials.

  • Break the Haughty: If a Pearlcatcher loses its pearl, it is shunned by Pearlcatcher society, as pearls are regarded as the dragon's essence.
  • Dirty Coward: They're known to run away from a fight.
  • Fantastic Racism: They believe that their species is the best of all the breeds, with a special disdain for Imperials.
  • Gossipy Hens: Exchanging knowledge and gossip is a key part of their society.
  • Height Angst: It seems that Pearlcatchers resent Imperials for their size, as they are the largest dragons while Pearlcatchers are only medium-sized. From the Imperial's encyclopedia page:
Imperials believe their creator has replaced them, while Pearlcatchers are conscious of the fact that their patron did not create them with the grandeur of scale of their predecessors.

Ridgeback Dragons

https://static.tvtropes.org/pmwiki/pub/images/breed_ridgeback.png
One of the Stormcatcher's creations.

  • Desert Bandits: They kind of lean on the trope due to coming from the Shifting Expanse desert originally, but they insist they're merely "borrowing" the things they steal and do generally intend to give these things back eventually.
  • Gag Nose: The male's prominent nose has become the subject of many jokes in the community.
  • Giant Flyer: They're one of the largest dragon breeds, along with Guardians and Imperials.
  • Insistent Terminology: They do not steal, they borrow.
  • Irony: Their diet solely consists of seafood, despite the fact that they originate from a desert region, and they tend to have a natural fear of water.
  • Shock and Awe: Their home region is the Shifting Expanse, home of the Lightning flight.
  • Sticky Fingers: They prefer the term "borrowing".
  • Tunnel King: They create lairs of complex tunnels, and enjoy expanding them daily.

Skydancer Dragons

https://static.tvtropes.org/pmwiki/pub/images/breed_skydancer.png
One of the Windsinger's creations.

  • Blow You Away: They originated from the Wind flight.
  • The Empath: The gems on their foreheads and the antennae connected to them allow Skydancers to sense various kinds of energy, including the emotions of nearby dragons.
  • Feathered Dragons: Of all the dragon breeds, Skydancers most resemble birds.
  • Good Parents: Known for being these since they give as much attention to their hatchlings as much as possible.

Snapper Dragons

https://static.tvtropes.org/pmwiki/pub/images/breed_snapper.png
One of the Earthshaker's creations.

  • Dishing Out Dirt: They originate from Dragonhome, home of the Earth flight.
  • The Sleepless: Snappers never sleep, so they're pretty much constantly on the move.
  • Wandering Culture: Snappers come from nomadic clans that loop around paths set by their ancestors, and typically hang onto loads of information that is occasionally needed by other dragons. As such, they're known as the Eternal Travellers according to their encyclopedia page.
  • Wings Do Nothing: The Snapper dragon breed has wings, but is land-bound according to their lore. However, Word of God states that Snappers aligned with Wind can fly by controlling gusts of wind and Arcane Snappers can manipulate gravity.

Spiral Dragons

https://static.tvtropes.org/pmwiki/pub/images/breed_spiral.png
One of the Windsinger's creations.

  • Attention Deficit... Ooh, Shiny!: They can rattle off a bunch of facts quickly, but are antsy and easily distracted.
  • Blow You Away: They originated from the Wind flight.
  • Drives Like Crazy: Or in their case, Flies Like Crazy. They have 2 extra pairs of backup wings on their arms and legs, but they still spiral and curl around in erratic patterns.
  • Fun Personified: They're goofy, high-energy, and wide-eyed adventurers.

Tundra Dragons

https://static.tvtropes.org/pmwiki/pub/images/breed_tundra.png
The Icewarden's second known creations.

  • Actual Pacifist: Goes to great lengths to avoid combat.
  • Beware the Nice Ones: ...However, put their family in peril, and prepare to face a wall of elemental breath attacks.
  • Forgetful Jones: If they haven't seen a dragon in over a season, they may not remember specific details about them. However, their olfactory memories never fade, which can be either a good or bad thing...especially when they can't remember why the person smells like friend or foe.
  • An Ice Person: They originate from the Ice flight.
  • The Nose Knows: Tundras have impeccable olfactory memories.
  • The Quiet One: Not a very chatty breed, but enjoys the company of others, and listening to their stories.
  • Starter Equipment: One of the four breeds you can choose at the start of the game.

Wildclaw Dragons

https://static.tvtropes.org/pmwiki/pub/images/breed_wildclaw.png
One of the Gladekeeper's creations, though it's noted that there's a large splinter population in the Scarred Wasteland ruled by her eternal rival the Plaguebringer.

  • Asskicking Leads to Leadership: Their leaders are, quite simply, whoever's the strongest.
  • The Clan: Tend to develop into this as large family trees are considered prestigious.
  • Feathered Dragons: Downplayed; they have fuzz that may be fur or may be protofeathers, along with properly feathered crests and tail tips.
  • Green Thumb: They originate from the Viridian Labyrinth, home of the Nature flight.
  • Honor Before Reason: Arguments between Wildclaws may be settled with duels; declining one is a great disgrace, because the truth of one's words should be worth fighting for, thus declining is, no matter the reason, the same as admitting you were wrong.
  • Might Makes Right: Their society works this way since backing down from a fight will bring down a Wildclaw’s status.
  • Proud Warrior Race: Some fighting ability is practically required in order to be considered a true Wildclaw.
  • Raptor Attack: Resemble slender raptors with wings, horns, and an extra toe on each foot. They do have feathered crests and tail plumes, and a coat of fuzz.
  • Roar Before Beating: Standard policy when confronting enemies.

    Ancient Breeds 

Ancient Breeds

Ancient breeds are special dragon breeds that cannot wear apparel or interbreed with other breeds, modern nor ancient, as well as having a more limited range of genes. However, these limitations make them much faster to produce, and they were announced as a compromise to give players something new without the long wait of a new modern breed. The in-lore reasoning behind their appearance is that they were always there (as the title implies) but have been in hiding or otherwise dormant until their official release.
  • Ambiguously Related: It's unclear exactly which ancients are ancestors of modern dragons, and which ones are just sibling species that just happened to be created by the same deity. Technically, while a Q&A post in 2016 did state modern dragons do have a set of ancestors, out of all the ancients, only Banescales were directly confirmed to be unrelated to any modern, likely due to how the Gaolers wiped out most of the species except for the clutch of eggs that were sealed away. Undertides are a more recent exception, as their encyclopedia page explains them having left the Sea of a Thousand Currents and deserted Tidelord after Guardians were created.
  • Our Dragons Are Different: More so than usual. They're meant to not only introduce new dragon breeds, but entirely new types of dragons not normally seen in-game. Quote:
    "Since they don’t need to wear apparel, ancient breeds also allow us to break the “One head, four legs, two wings, one tail” template. For example, dragons like wyverns, multiple-headed dragons, drakes, and more!"
  • Precursors: All ancient breeds function as this since they all came before modern dragons, and were the first ones to carry out their respective deity's bidding before their disappearance. Fortunately, they seem to be slowly coming back into the modern world one by one.

Aberrations

https://static.tvtropes.org/pmwiki/pub/images/breed_aberration.png
The Plaguebringer's first creations. After remaining hidden along the rim of the Wyrmwound for generations, these two-headed dragons have begun exploring the wider world once more in order to prove the Plaguebringer wrong about their supposed demise and weakness.
  • Feathered Dragons: They sport a very thick, feathery mane across the neck of each head that loosely resembles the plumage of Bearded Vultures.
  • Multiple Head Case: Every Aberration has two heads, each with their own mind that make up an individual. How like-minded they are is something that varies, depending on individual.
  • Mutagenic Goo: Aberrations return to the Wyrmwound at least once a year to swim inside its virus-ridden liquid in order to strengthen themselves with new mutations.
  • Reports of My Death Were Greatly Exaggerated: Their own creator thought they died after she placed them inside the Wyrmwound and reacted pretty poorly to it. Needless to say, they were still alive. The entire chant by one Aberration goes:
"The Green One laughed, the Ice did too. [...] The day Mother swept us into the goo! [...] MOTHER RAGED, MOTHER CRIED. [...] She didn't know WE SURVIVED! [...] WE'LL SHOW MOTHER SHE WAS WRONG! WE'LL SHOW MOTHER WE-ARE-STRONG!"
  • "Well Done, Son" Guy: The entire population hid themselves from both the world and their own deity out of shame that were not strong enough, and they immediately came out of hiding when other Plague dragons gave them a chance to prove themselves to their mother goddess, the Plaguebringer. This quote truly encapsulates their feelings towards her:
    Unnamed Aberration: "WE'LL SHOW MOTHER SHE WAS WRONG!"

Aether

https://static.tvtropes.org/pmwiki/pub/images/toinfinityandbeyond.png
The Arcanist's first creations. Sent to study the stars on a floating island containing a laboratory known as the Astrolab, they became trapped in space orbit for generations. It wasn't until an accident with one of the runes keeping the island afloat caused it to fall back onto Sornieth.
  • Big Creepy-Crawlies: They're enormous draconic moths, and some of their genes, such as Space and Mandible, add even more insectoid features.
  • Bookworm: They love books to the point of wanting to eat them.
  • Brick Joke: It's mentioned in their description that the Arcanist may have asked them to conduct their researh high above the earth of Sornieth to get them to stop eating books. When the three Aether protagonists of the intro story After Orbit are trying to figure out the password to unlock a box, they remember the log notes said it was one of the Arcanist's mantras..."PLEASE STOP EATING MY LIBRARY"
  • Call a Rabbit a "Smeerp": Aethers enjoy coming up with overly-complicated names for various objects in their lairs, such as calling the "entrance" an "environmental delineating threshold" or a "spatula" a "nutrient rotation device".
  • Came from the Sky: On the days leading up to their release on the site, a series of images showing a comet slowly getting closer until it was revealed to be the Aether ship, was used as a teaser.
  • Elemental Nation: Subverted. Unlike some of the other ancients, they're diverse in their elements because the Astrolab used to orbit over the planet, meaning that eggs would routinely hatch into different elements depending on what region it was floating over. While an arcane breed originally, they've since evolved into a mixed society with even family units comprising of different elements.
  • Fantasy Aliens: Averted. While they have the trappings of aliens with their high-tech ship, they are originally from Sornieth.
  • Generation Ship: It likely wasn't intended to be, but the Astrolab became this for the Aether when they flew a little bit too high and entered orbit.
  • Great Big Book of Everything: The Astrolab’s Operations Manual has everything anyone could want to know about how to keep the ship running. Shame the Aether ate them all.
  • Mix-and-Match Critters: With moths, more so than Veilspuns and Faes. On top of their moth-like wings, they have six limbs with four arms, two legs, and their hatchlings loosely resemble larva with big round tails that shrink as they grow into their adult forms.
  • Monstrous Mandibles: One of their unique linebreaking genes gives them a large, sharp mandible.
  • Noodle Incident:
    Tera:"Do you remember what happened five cycles ago when that rocks-for-brains captain wanted a fancy bubble bath and tried pulling a rune off field maintenance?"
  • Read the Freaking Manual: They would, if any copies still existed.
  • Screw This, I'm Outta Here: Captain Xanda resigns as soon as he gets out the announcement that the ship is crashing to the surface of the planet.
  • "Shaggy Dog" Story: In After Orbit, we follow three Aethers from the current generation who accidentally cause the ship to begin to plummet, alongside the original captain of the Astrolab's personal log chronicling the destruction of all but one of its user manuals. The three realize if they can find the last copy preserved by their clan, they can stop the crash. They find and successfully open the box in the nick of time, only to find a note scratched into the bottom that reads...
    Cosmo: I ate it. I’m sorry.
  • Ultraterrestrials: Aether adapted to live in space, as their ship circled the planet Sornieth in orbit until their crash-landing led to them rejoining the world.
  • Trademark Favorite Food: Much like moths, paper. Apparently, they ate so many books in Arcanist's library that he sent them on their stellar research mission to stop them from eating all of it. Their love for paper is so bad that they even ate all of the manuals required to operate the Astrolab, even Captain Cosmo.

Aurabora

https://static.tvtropes.org/pmwiki/pub/images/hissybabies.png
The Gladekeeper's first creations. They kept to themselves in the highest boughs of the Behemoth, until their hatchlings began to grow differently, causing them to seek out Modern dragons for aid.
  • Feathered Serpent: They have several feathered wings and a large feathered crest. Some of their alt genes give them even more feathers, or switch out some of the feathers. They are also quite snakelike, clearly drawing inspiration from such creatures.
  • Green Thumb: They have complete control of the boughs of the Behemoth.
  • Mind Hive: The Loop, a mental connection between all Aurabora. Newly born hatchings disconnect from it while awake, and link up while sleeping, something that puzzles elder Aurabora.
  • Non-Linear Character: Elder Aurabora have no understanding of linear time, existing permenantly within the Loop, and became extremely distressed when their hatchlings started being born experiencing it.
  • The Sleepless: Aurabora born before the Bounty of the Elements do not sleep, but new ones have circadian rhythms.

Banescales

https://static.tvtropes.org/pmwiki/pub/images/image_612.png
The Flamecaller’s first creations. They were thought to be extinct after a war with the Gaolers, but their last clutch of eggs were later discovered to be preserved in the ice.
  • Death from Above: As wyverns, they prefer to attack from the sky and can rain down anything from fireballs to molten lava.
  • Feathered Dragons: Not all of them, but the Plumage tertiary gene gives Banescales optional feathers. Perhaps fitting, since their younger siblings are the feathered Coatl breed.
  • Heroic Sacrifice: The parents of the last surviving Banescale eggs sacrificed themselves to preserve their eggs until it would be safe for them to hatch.
  • Our Wyverns Are Different: They are the first ancient breed to truly break the mold in terms of body type, lacking front limbs entirely. Also they like to communicate by singing. They are also capable of sprouting feathers with the Plumage gene, and can have a total of four wings if the Gliders gene is applied to them.
  • Warrior Poet: An extremely prideful example. The original Banescale society that was slain loved songs, even ones mocking their enemies like the Gaolers since they called them “unworthy and frail” in one. Unfortunately, their love for song was the only thing they could leave behind for their unborn hatchlings: singing out their hopes that they would fly free one day and not repeat their mistakes.

Dusthides

https://static.tvtropes.org/pmwiki/pub/images/dusthidebeebs.png
The Earthshaker's first creations. Dusthides did not launch with an accompanying lore story, but they are known to be small, boistrous tunnelers who can roll into balls.
  • Be the Ball: They can roll into a ball, curling their wings and tails around their bodies to expose only their tough armored plating, sheilding their softer inner parts.
  • Dishing Out Dirt: Dusthides originate from from Greatwyrm's Breach, home of the Earth flight.
  • Tunnel King: Dusthides live predominantly underground in complex tunnel networks, and are extremely skilled tunnellers with their space-shaped claws.

Gaolers

https://static.tvtropes.org/pmwiki/pub/images/breed_gaoler.png
The Icewarden's first creations. Gaolers dwell in the heart of ice territory, guarding the various creatures therein, and have kept to themselves until an unfortunate band of ice dragons stumbled upon them. Sensing shade corruption upon the intruders, the Gaolers realized their duty to contain this corruption requires them to emerge into the wider world once more.
  • Berserk Button: They take their duty to the Icewarden very seriously, and anything that deviates from his divine design is considered blasphemous and highly insulting.
  • Feathered Dragons: The Pinions gene gives them some coarse feathers along their legs and wings. Also doubles as a bit of irony since they're a flightless breed.
  • Final Solution: Attempted. At some point in the past, multiple Gaolers (a Sentry-Warden and several mages) decided that the best way to win the war with Banescales was to kill them all. Mind you, this war took place when Ice was expanding, and the World Map states that their realm once covered half the planet before shrinking in size. While arguably done out of self-defense to avoid their own extermination from an enemy that may not accept surrender, it was still done as a permanent solution since some Gaolers were sent out after the battle to shatter all the frozen Banescale statues, though even that team stopped when they found frozen elders that died trying to protect the eggs and decided to leave them be in a sealed chamber.
  • Flawed Prototype: Huge, lumbering, shaggy beasts, they are essentially a prototype for tundra dragons. The first outside dragon to come across them notes that they look much like Tundras... if you took away the gentleness and dialed all the scary parts up to eleven.
  • Living Lie Detector: They can quite literally sniff out dishonesty.
  • An Ice Person: They have a variety of ice-based powers, as they originate from the Icefield.
  • The Nose Knows: Their sense of smell is even stronger than the Tundras', being able to sniff out Shade corruption and even tell if a dragon is lying by their scent.
  • Super-Persistent Predator: They're made to hunt and contain. If they have your scent, they will find you.
  • Wings Do Nothing: They're landbound, much like Snappers, though the wings can be used to assist with digging and climbing.

Sandsurge

https://static.tvtropes.org/pmwiki/pub/images/grrrrawr.png
The Stormcatcher's first children, who moved underground due to dissastifaction with management. A few engineers asking about competitive salaries accidentally rediscovered them.
  • Sand Is Water: Sandsurges can burrow through sand so quickly, it appears like they're swimming through it.
  • Shark Fin of Doom: In their teaser image, their fins appearing from the sand look much like this. To help things, they have a unique linebreaker gene called 'Shark'
  • The Engineer: They were extremely skilled at laying down cables and power lines to aid Stormcatcher's endless expansions.
  • Tunnel King: Since they live mostly underground, they know their stuff when it comes to tunnels, and have many adages about them.

Undertide

https://static.tvtropes.org/pmwiki/pub/images/imbluedabadeedabadidabadee.png
The Tidelord's first children who became estranged from him, choosing to move down into the deepest depths of the ocean. Having recently realized the Tidelord's gone missing, they emerged to help join the search for their patriarch.
  • Atlantis: They live in an underwater city with a mermaid-like civilization that was thought to be lost by most other Maren, and the city itself could be argued to be a utopia where dragons and abyssal Maren live in harmony. It was rendered mostly inaccessible to other Maren and even other water dragons due to the high water pressure.
  • Kraken and Leviathan: Have elements of both, being massive sea dragons. One of their unique genes gives them tentacles.
  • Making a Splash: They're the first creations of the Water god.
  • Sea Serpents: They have no limbs, only wing-like fins.

Veilspuns

https://static.tvtropes.org/pmwiki/pub/images/veilspun_dragons.png
The Shadowbinder's first creations. For a time, they largely lived hidden in the darker parts of Wispwillow Grove, and the Shadow flight used tales of dragons being spirited away or cursed by them as a way to warn their kin away from territory where they were thought to lurk. Recently, the activation of the portals has caused them to come back out of the woodwork and they now roam Sornieth out in the open.
  • The Fair Folk: All-around tricksters that love to hypnotize and kidnap other dragons for their amusement.
  • Fairy Dragons: Arguably fit the bill even better than Fae dragons: they're another very small breed noted for being powerful mages, but they also have insectoid wings and a swarming lifestyle.
  • Forced Transformation: Discussed, but never seen in-story or mentioned in the Encyclopedia. Essentially, one tale states they are said to be able to curse other dragons into becoming elderly or turn them into another type of dragon entirely.
  • People Puppets: Veilspuns are capable of hypnotizing any dragon that gazes upon them and they can maintain that control as long as they're in their target's peripheral vision, though when they controlled Moth, he was aware that he was no longer in control of his own body, indicating that it's not exactly Mind Control as he was still able to communicate to Evie.
  • Shoulder-Sized Dragon: Subverted. They’re smaller than Faes, which is already the smallest dragon species in Sornieth. However, at adult size they tend to range somewhere under 2 meters in length so they’re definitely not the size of a Chihuahua, but they would be one of the only breeds to sit or lean on a Beastclan buddy without crushing them.
  • The Trickster: Befitting their origin as the first creations of the local Trickster God, The Shadowbinder.
  • Voluntary Shapeshifting: Subverted. They were rumored to be able to actually change their shape entirely since Evie compared them to mimics from the Night of the Nocturne holiday. However, it seems to be some illusionary magic instead since Unveiled describes how “glamour fell away” as a Veilspun swarm revealed themselves to Moth and Evie after taking on shapes of “glowing weeds”. They’re also rumored to be able to alter another dragon’s shape, though whether this rumor is true or not remains unclear.

    Beastclans 

Talona

The leader of the harpies. As part of her position as the Grand Roc, she oversees the senate - a collection of representatives sent from each harpy clan.
  • The Ghost: There has been only scarce mentions of Talona across the entire website.
  • Harping on About Harpies: Talona is the leader of the harpies.
  • Theme Naming: The main theme being birds due to how harpies are bird-like humanoids in both myth and Sornieth. Not only is her name an obvious reference to bird talons, but her position as the Grand Roc is a reference to giant Roc Birds, which harpies can tame in Sornieth.

    NPCs 

Arlo

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"Well, hello there! I can already see it in you: the desire for discovery, the eagerness for exploration, the fascination… to find. Look no further than the earth beneath your claws. I’m circumnavigating Sornieth on a series of archaeological digs, and I am going to need a lot of help. Together with the Dragonhome Preservation Guild, we can answer many of the questions of this realm’s past. After I’ve catalogued them, any artifacts you find are yours to keep."

An adventurous Obelisk who runs the archeology stand at the trading post. Players can muster a limited amount of tools per day, and then use them to dig through tiles and share their finds with friends.


  • Adventurer Archaeologist: Played with. Arlo's digsites are slow-going and careful excavations, with players only able to make a little bit of progress every day using pickaxes and magnifying glasses, but he has no problem with letting people take their finds (which can occasionally include live dinosaurs) home with them..
  • Alliterative Name: Arlo's Ancient Artifacts.
  • Artistic License – Paleontology: Well, for starters, the dinosaurs are entirely too alive. Additionally, Arlo's an archeologist, not a paleontologist, so he shouldn't be looking for dinosaurs at all. This is slightly rectified with the addition of the second digsite, a historic Harpy city.
  • Play Every Day: Resources can be mustered once per day, and you have to check on him every 10 to 15 minutes to continue making progress, so he's basically designed to make players stay on the site for longer.

Arvelle

https://static.tvtropes.org/pmwiki/pub/images/arvelle.png
"Well met, fellow warrior! My name is Arvelle. For the duration of this year's Warrior's Way I have the honor of distributing prizes to the melee victors. Bring me the weapons and armor of the opponents you courageously vanquished, The condition is of no material importance. I will take all broken arrows, shattered swords, and smashed shields and bestow upon you items to commemorate your glorious victory!"

A plague Ridgeback dragon that runs the Arvelle's Adamant Armaments prize shop for the Warrior's Way event within The Grand Exchange. During the event, players can trade in currency or special items in exchange for prizes.


  • 20 Bear Asses: The Broken Arrow, Shattered Sword, and Smashed Shield items required for some of the trades have a chance of dropping from both the basic site mechanics like gathering and familiar bonding, but they're also dropped from enemies in Coliseum.
  • Alliterative Name: She runs the Arvelle's Adamant Armaments shop.
  • Armored Dragons: She's an armored Ridgeback dragon with some plates covering parts of her body.

Avery

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"Oh. Ah. Hello there. I'm Avery. Welcome to the Acclaimed Achievements Association? I'm so sorry for the mess. We're a bit short-staffed right now. I'm only a clerk, but if you give me a moment, I think that we can arrange for some rewards for your achievements? Let's note down what you accomplished right here...when my supervisor comes around, I'll ensure that they are added to our permanent records for posterity. "

  • Beleaguered Bureaucrat: The papers scattered everywhere and the mention that the Association is understaffed give the impression that Avery is one very overworked clerk.
  • Bespectacled Cutie: Avery wears large, round glasses and a bow tie, and he's quite youthful and cute.
  • Odd Name Out: Acclaimed Achievements Association is the only shop that isn't named after the shopkeeper, although Avery's name is still alliterative.

Baldwin

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"Greetings, apprentice! Some dragons say that alchemy is a science, but I know that it's an art, and that the best art is spontaneous! That's where you come in. This brew is nearing completion, but it needs a little something to give it an extra kick!"

An old Bogsneak who runs Baldwin's Bubbling Brew, the alchemy lot at the trading post. He takes on players as apprentices to learn the craft. Formerly a Pearlcatcher, he was transformed after a lightning bolt struck his cauldron while he was brewing a potion.


  • 20 Bear Asses: Some of Baldwin's recipes require items gained from Coliseum enemies.
  • Alchemy Is Magic: Baldwin can render just about anything down into various goos, and from them (with occasional other ingredients) create results that bear little resemblance to the components.
  • Alliterative Name: Baldwin's Bubbling Brew.
  • Magic Cauldron: He uses one for his brews, of course.
  • Slow Transformation: Poor Baldwin went through one when lightning struck a potion he was working on, slowly tuning him into a Bogsneak.
  • Tragic Keepsake It is unknown if Baldwin views his transformation into a Bogsneak as "tragic" but he still has his pearl from when he was a Pearlcatcher. He keeps it on his shelf.

Crim

https://static.tvtropes.org/pmwiki/pub/images/image_8988.png

"I love collecting. Like, really love collecting. Heh, sometimes I feel like I just can't stop! My brother Pinkerton might tell you it's a sickness, but I like to call it a hobby."

Crim is a Tundra dragon who's main deal is collecting items. What items? Anything and everything! Her requests cycle in groups of five by the hour, but include everything from trash to rare items, familiars, and apparel. She does offer a reward of treasure, though. She has a brother named Pinkerton.


  • Alliterative Name: Crim's Collection Cart.
  • Collector of the Strange: Given the randomized nature of her requests, some items definitely suggest this. There are also rumors that she may have taken Pinkerton's missing horn for her collection.
  • Dragon Hoard: A completely indiscriminate one to the point where it’s likened to a real life hoarding disorder. Pinkerton complains of how badly it's clogged their lair.

Edgar, Pearl, and Spitfire

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Edgar, Pearl, and Spitfire are courier dragons. They're the ones who deliver items bought from the auction house, gems or treasure earned when other players purchase your auctions, or alert you when one of your auctions has expired. Edgar also appears on the 404 page, while Pearl appears on the page for buying gems.
  • Aerith and Bob: Edgar and Pearl are both perfectly normal names. Spitfire, not so much.
  • Ascended Extra: Edgar is the protagonist of A New Direction, a short story centered on the Wind flight in the Bounty of the Elements section of the Encyclopedia, and he also made an appearance in the Dustcarve Dig event.
  • The Determinator: You know how a mailman will travel through rain, snow or sleet to deliver a package? Well, add windless skies to the list, since all dragons including Couriers have difficulty maintaining flight without some wind keeping them aloft.
  • Mysterious Past: Out of all the dragon breeds, Courier dragons as a whole have the least amount of information on them because they have no encyclopedia page. As a result, key facts like which deity created the breed (if any at all), how they live, and what they typically look like beyond the main trio is completely unknown save for scraps of information provided by Q&A or in-game sources.
  • Nonstandard Character Design: Courier dragons are their own breed that isn't accessible to players, and despite the trio being the same breed, they sport a wide variety of physical traits more than other dragons and NPCs depicted on the site. Each member has a different number of horns and spines along their bodies, and Pearl is the only one with Tundra-like fins. While variety does technically exist for all dragon breeds in-universe, Couriers are the only case where it can be seen on multiple characters of the same breed and gender (Spitfire and Edgar).
  • Non-Elemental: Similar to Bogsneaks, they still bear elements as individuals but their breed isn’t associated with any particular deity. Their entire group swore no allegiance to any flight in favor of making deliveries to all of Sornieth as neutral entities.
    "Each courier dragon has the eyes and powers of the territory in which they were born, but as a species they are not acknowledged as members of the 11 flights and they do not owe allegiance to any flight. As such, you will not see the courier species as an obtainable species in-game, though you’ll see them frequently referenced around the site."
  • Super-Strength: Edgar was capable of singlehandedly stopping Armik, a heavy Snapper dragon, from falling into an underground river during the Dustcarve expedition. While he did show signs of struggle by fluttering in place, the fact that he was able to stop his fall alone is a feat in itself.
  • Uneven Hybrid: Subverted. Staff explained that it is possible for Pearl to have a Tundra dragon ancestor, which explains the fin-like crests on her cheeks, but because of the in-universe Either/Or Offspring rules for dragon couples, she was born as a Courier dragon and not as a true hybrid. Quote:
    "Pearl heralds from an ice clan, so it's not impossible to think that there may be some tundra blood in her lineage. However, like all dragon nests of mixed parentage, the offspring will take on one or the other of their parent's species rather than a hybrid result. Pearl not a tundra. She is a courier dragon, which are their own breed."


Fiona

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"Oof. Oh-urr. No, I'm fine, don't worry. Everything's under control. Say, you look like you—oof—know your way—ow—around fantastical creatures! Care to lend me a claw, before I…get clawed? I just need you to spend a little time with these familiars before they get…cranky. And hey, hanging out with my companions will probably help improve the relationships you have with yours! Be sure to check back, too, I'm always—Prudence, no!—expanding my menagerie!"

A trans female Skydancer who runs Fiona's Fantastic Familiars, where players can come to bond with familiars they may or may not own, as well as earn special familiars for awakening particular familiar sets.


  • Alliterative Name: Fiona's Fantastic Familiars.
  • Anti-Frustration Features: Fiona is intended to alleviate the frustration of completionists not being able to realistically get all of the site's familiars, since some of them are hard-retired from the Kickstarter or beta testing days, or else only very, very occasionally given out through Roundsey's raffles. While the actual familiars may still be unobtainable, Fiona provides a way to at least be able to awaken all the site's familiars.
  • Crazy Cat Lady: Fiona is the dragon equivalent. And her "cats" range from small mammals and serpents to Rocs.
  • Dragon Hoard: She hoards familiars. And she isn't too proud to admit that she needs help caring for all of them, sometimes.

Galore

https://static.tvtropes.org/pmwiki/pub/images/image_7301.png
"Greetings! As everyone knows, all guardian dragons take on a lifelong charge, and mine just happens to be the watchful safeguarding of rare and exciting artifacts. Occasionally, I part with these wonders by offering them as gifts to my fellow dragons, but now is not the time. Please visit me again later, as I may just have something you'll really like."

A Guardian whose Charge is protecting a hoard of rare and valuable items. He occasionally gives them out to players through Galore's Glorious Gifts. Functionally, he tends to give out items for certain holidays such as April Fools or else for releases of new items and item sets.


  • Alliterative Name: Galore's Glorious Gifts.
  • Anti-Frustration Features: Intended to act as this for the release of new items, since players with faster connections and patience tend to dominate the Marketplace for the first few weeks after an item's release. He was also intended to act as an anti-frustration feature for natural eye types (that is, eyes available through breeding) by giving out a few exclusive-to-him vials for use on older dragons, but after widespread player feedback, his role in this was downplayed to just providing a copy or two of new natural eye types that are otherwise available in the Marketplace.
  • Dragon Hoard: He hoards rare and valuable items, but unlike a lot of mythical dragons loves to share parts of his hoard with others. At least when he feels the time is right.
  • Play Every Day: Before Galore was introduced, April Fools and anniversary items were directly deposited in players' hoards, regardless of if they were playing or not. He's intended to encourage casual players to at least log on when he has an item to give out.

Glass and Gloss

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Greetings traveller. We're Glass -or Gloss- as you prefer. Are you looking for new genes to liven up Ancient blood? Have we got the the scrolls for you! These are real, genuine, Ancient genes! Just hand over those tired old modern genes in trade - it's a good deal, yeah?
An Aberration who swaps modern genes for their ancient counterparts.

Higgins

https://static.tvtropes.org/pmwiki/pub/images/higgens.png
"...It seems we are no longer alone. My most enthusiastic greetings, good dragon... How may we assist you in this year's Night of the Nocturne? It seems that we are yet again tasked with overseeing your stay...If you require new garments or enchanted objects, we have those in abundance...Those that won't consume or replace you can be found alongside those that will. It's really quite simple...We're sure you won't have any difficulty spending your gold, gems, or items found during the long night."

A Nocturne whose shop is active for the duration of Night of the Nocturne, and includes all Swipp trades, treasure marketplace, and gem marketplace items from previous years.


  • Anti-Frustration Features: Instead of having to wait hours for the right Strange Chest trade to stock, or the Night of the Nocturne item you want to appear in the Marketplace, Higgins offers all those items at all hours in unlimited quanities in his shop.
  • The Jeeves: He snappily dresses and acts the part, offering his services to dragons with an unflappable calm manner. He even holds up a little tray of mimic dust.
  • 20 Bear Asses: The items required for his trades are primarily gained via killing enemies in the Coliseum, as well as gathering and performing actions around the site.
  • Royal "We": Refers to himself this way, adding to his classy demeanor.

Joxar

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"Can't get enough of festivals? Me neither! In fact, I've actually got way too many party favors laying around! Every festival, I can sell you one of my Spare Inventory Crates as well as offer a selection of unique color variations of past items. Have a look, there's something for everyone!"

Once a month, a Mirror dragon by the name of Joxar runs a shop offering various items themed after the various elemental holidays. Instead of selling them for treasure, he only accepts special, elemental-themed currency.


  • Alliterative Name: Zigzagged. His shop, Festive Favors, fits the theme, but unlike all the trading post dragons his name doesn't match.
  • Costume Evolution: His outfit changes every month to match the current celebration.
  • Dragon Hoard: He apparently hoards the elemental currencies, and has boxes of spare inventory that he shares with other dragons once a month.
  • Odd Name Out: Joxar is the only NPC whose name isn’t alliterative with the site function he runs.

Marva

https://static.tvtropes.org/pmwiki/pub/images/marva.png
"It's me, Marva! You know what I'm here for."

The long-unseen mascot of April Fools, Marva.


  • Cardboard Pal: She is represented as this, after years of users joking about her never being seen or mentioned.
  • In-Joke: Many of the site's April Fools jokes utilize this or become this. For example, the 2023 joke is that her shop sells piles and piles of gravel—in exchange for Sprites, Imperial Scrolls, other exremely rare items, and even the familiar icons of the site's admins.
  • Joke Character: She's a cardboard cutout of an Imperial and is only around April 1st.
  • Running Gag: Marva being a cardboard cutout is likely a reference to many years of Marva being mentioned in the names of site items, but never seen as a character.

Patches

https://static.tvtropes.org/pmwiki/pub/images/patches_461.jpg
"Ahoy, mate! The name be Patches, and ye be welcome ta take a gander at the plunder me an' me crew rustled up. If ye fancy yerself a pirate, I be havin' many useful items for ye to purchase. Some swag be too precious for any old payment. Fer these treasures I will trade only in tarnished doubloons. Me 'n me crew be in port fer only a short stay. Then it's back ta the call of the high seas!"

On Talk Like A Pirate Day, Patches the Pearlcatcher and his crew become avaliable to offer pirate-themed accessories for the week.



Pinkerton

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"Hey, traveler. So, my sister over yonder... she's got this collection problem. She keeps clogging our lair with a bunch of useless junk. I'm trying to curb her... 'enthusiasm' by giving away some things behind her back. You want something random?"

The brother of Crim, Pinkerton is another Tundra dragon who can be found at the trading post. In an effort to curb his sister's runaway collection habit, he secretly gives away objects from her hoard at a rate of one per day.


  • Alliterative Name: Pinkerton's Plundered Pile.
  • Dragon Hoard: Inverted. He has no hoard of his own and is actively trying to get rid of his sister’s hoard.
  • Failure Is the Only Option: Considering he gives out only one object a day while his sister collects up to five per hour, Crim's collection will only increase in size faster than he can get rid of it.

Roundsey

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"Step right up! Don't be shy! Join Roundsey's famous weekly raffle! You could be as lucky as last week's glorious winners...500 treasure gets you a single ticket, but you can grab as many as you like for a better chance at these terrific prizes! Whaddaya say?"

Roundsey is a Spiral who hosts Roundsey's Raffle Roulette, where you buy raffle tickets for fabulous prizes.


  • Alliterative Name: Roundsey's Raffle Roulette
  • Dragon Hoard: Of tickets, to the point that they are stuffing her witch hat. Presumably the rare items she raffles come from her hoard, as well.
  • Non-Standard Character Design: Anyone who has tried to replicate her appearance on their own dragon will be quick to tell you that there is no Skink gene that completely matches Roundsey due to her unique stripe colors and the blue fade on her tail - though admittedly that doesn't stop people from using Pistachio Skink to compensate. Also, it'd be wise to not look at her torso for too long or else you'll notice that the space between her arms and legs is much, MUCH longer than in-game Spiral dragons.

Sage

https://static.tvtropes.org/pmwiki/pub/images/sageseasons0.png
Sage's winter look, as she debuted with. To see her other looks, click here
"It's been too long since a dragon has visited my forest. My name is Sage. I have various goods and supplies crafted with an eye to the season."

Sage is a dryad who changes with the seasons, selling seasonally appropriate items year-round.


  • Nature Spirit: Sage has leaves for hair and bark growing from her legs, and she turns different colors with the seasons.
  • Non-Standard Character Design: So far, Sage is the only shopkeeper who isn't a dragon.
  • Our Nymphs Are Different: They aren't called nymphs, for one—that's the recolor of the sprites. Sage's species are called dryads, but they fall under the same archetype, being plant-based humanoids.
  • Plant Person: As mentioned above, Sage and her species are tree people.
  • Seasonal Baggage: Sage and her shop represent the seasons in Sornieth.

Swipp, Pipp, and Tripp

https://static.tvtropes.org/pmwiki/pub/images/image_8649.png
Swipp is a Fae who runs a stand where players can trade what would otherwise be useless for rare apparel, familiars, and other objects of worth. Originally he worked alone, but as of October, 2015, his daughters Pipp and Tripp have joined the business.
  • 20 Bear Asses: A number of trades the family offers require items gained from Coliseum enemies.
  • Alliterative Name: Swipp's Swap Stand.
  • Daddy's Girl: Though not the only girl in the family, Pipp is quite fond of her dad and is excited about joining him.
  • Family Business: Now that Swipp's daughters have joined in offering trades, it counts.
  • Little Miss Snarker: Tripp holds far less enthusiasm for the job than her sister or father.
    Tripp: My enthusiasm to be hawking this (item name) is far lower than its already meager price. And by meager, I mean the items on the right and an additional 2000 treasure.
  • Theme Naming: Swipp, Pipp, and Tripp.

Susie

https://static.tvtropes.org/pmwiki/pub/images/7972b3f9_7f58_4ff3_8d07_ef1379fadb84.png
Hello, dear one. My name is Susie. During this treasured moment, love is in the air. Can you feel it: that warm, cozy sensation like you've just finished a mug of good hot chocolate? That's what I feel when I think of my friends! If you wish to share this feeling, I have many tokens of affection for you to bestow upon your friends and loved ones. I must confess I have something of a sweet tooth. If you can find me some cotton candy, I have some extra special gifts for you! The fluffier the cotton candy, the better!

On Valentines Day, this Coatl opens her shop to trade cotton candy for seasonal items.



Tomo and Scribbles

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"Scribbles, take notes! We wouldn't want to forget this valuable information. Wait... this question was also answered 10 minutes ago? You really need to work on your organizational skills."

Tomo is a scholarly blue Snapper who has traveled from the Shattered Plains to the Ashfall Waste, and though she has learned many things, she is incredibly forgetful. She runs a daily game wherein she asks players questions to help jog her memory, and rewards treasure for correct answers. Scribbles, her Fae assistant, is tasked with recording the information (but constantly slacks off).


  • Absent-Minded Professor: Tomo holds a deep wealth of information in her mind; she just has trouble recalling it on her own.
  • Alliterative Name: Tomo's plot is called Tomo's Trivia Tablet. Averted by Scribbles, though.
  • Ambiguous Gender: Scribbles' gender is not apparent. When asked about it, staff stated that Scribbles simply doesn't have time to contemplate such things as gender, making them effectively non-binary.
  • Forgetful Jones: Tomo's character revolves around her memory problems.
  • Older Is Better: Tomo seems to believe so.
    Tomo: The Lightning flight thinks the future of information is full of circuits and wires, but I know it to be stone tablets. Tablets are timeless.
  • The Quiet One: Scribbles doesn't speak, at least not to players.
  • The Slacker: Scribbles is constantly goofing off on the task of recording answers, rendering the whole process of jogging Tomo's memory moot.

Lorebooknote 

     Jailbreak 

NOTE: This specific story contains references to the now-retconned Beastclan-Dragon war.

Wemba

An ice Skydancer travelling with Trendal to break Magnu out of prison. Unfortunately, they get caught sneaking around during a snowstorm and they get trapped in Dripcave Dregs by some Gaolers.
  • Big Brother Instinct: Gender-inverted. Wemba is protective and caring towards Trendal, and tries to protect his unconscious body when they're captured by Gaoler dragons.
  • Cunning Linguist: Subverted. She's very bad at speaking whatever language Tippa uses, but it's good enough to get the point across in most situations. When she asks "the thing of Talona" to check if Tippa is part of the anti-dragon Beastclan alliance, Tippa takes a long moment to ponder before shrugging it off.
  • Oh, Crap!: Shares this reaction with Trendal when three large beasts come out in the middle of a blizzard and one of them stops right on top of them. Turns out they were actually Gaolers.

Trendal

An ice Tundra dragon searching for Magnu deep within the Southern Icefield. Unfortunately, they get caught and corralled into Dripcave Dregs by the Gaolers.
  • Forgetful Jones: Subverted. He does have a bad memory like most Tundra dragons since he forgets who Magnu is during their search for him, though Wemba notes that the memory loss is from stress rather than being away from him for too long.
  • The Nose Knows: When they get caught in a blinding blizzard, he tries to follow Magnu’s scent to find him instead of relying on sight.
  • Oh, Crap!: Shares this reaction with Wemba when a beast comes out of nowhere, in the middle of a blizzard, and stops right on top of them to breathe down their backs.

Tippa

The Longneck guide who accompanies Wemba and Trendal for a short time before splitting after they traverse the Cloudscape Crags. Despite the tensions between Beastclans and dragons, she and her clan seem isolated enough to be unaware of the worldwide war going on.
  • Language Barrier: As a Longneck, communication is difficult between her and her dragon companions. Even the contract she wrote for them to sign is noted to be "crude", as if even she has as much trouble speaking and writing Draconic as much as they do with her language.

Magnu

The mysterious friend of Wemba and Trendal. Before the story's events, he got himself captured and imprisoned by the wardens of Dripcave Dregs, and his friends try to break him out.
  • Cryo-Prison: He was briefly imprisoned in the Dripcave Dregs, an ancillary ward of the equally-cold Fortress of the Ends, where prisoners can be frozen alive. However, it's unclear if he was actually frozen before he escaped.
  • The Ghost: Despite his impact on escaping the Gaolers before his friends can save him, he's never seen once within the story.
  • Sticky Fingers: It's stated that Magnu has these, implying that he is either a common thief or a Ridgeback, a breed known "borrowing" things without permission, but the mention of him actively seeking valuables indicates the former (or both). Regardless, it caught up to him and led to his imprisonment.

    Ten Eyes 

Oculus of the Elevennote 

A Multinational Team of dragons whose members represent the eleven flights. Each member holds the title of Magister and conducts research on the magic of their respective flight. Together, they hold neutral sovereignty despite their residence being in the arcane flight’s territory, and dragons from across the globe typically report to them of areas or artifacts containing unusually high magic.List of members:
  • Magister of Earth: Galford Rockbreaker - male Snapper
  • Magister of Fire: Rancollo Lavala - male Coatl
  • Magister of Wind: Grommick Reedwing - male Skydancer
  • Magister of Water: Abysaell Deeplake - female Ridgeback
  • Magister of Shadow: Daria Blotburrow - female Wildclaw
  • Magister of Ice: Amara Frostkeen - female Spiral
  • Magister of Lightning: Beatrix Thundrael - female Mirror
  • Magister of Light: Rish Sunspark - male Imperial
  • Magister of Nature: Arwin Petalhide - female Fae
  • Magister of Plague: Caryan Spinehearth - female Pearlcatcher
  • Magister of Arcane: Smark Crystalon - male Guardian

  • Fantastic Racism: The Oculus of Eleven is supposed to be a neutrally-aligned group of researchers, but that doesn't stop its members from displaying troubling attitudes. The Magisters of Shadow and Plague openly accuse their Lightning and Arcane teammates for sabotage and betrayal, and all ten magisters cautiously back away from a dazed Mirror teammate after she got knocked down from an explosion that came from her own equipment like she was an crazy, injured animal. The Magister of Wind rightfully calls out the Shadow and Plague magisters on their "nativity" to get them to knock it off with the scapegoating.
  • Irony: A few members are types of dragon that wouldn't be expected to represent their flights:
    • Magister of Water – Represented by a Ridgeback, a breed known for their distaste of water.
    • Magister of Ice – A flight known for emotionally-cold dragons, but somehow represented by Amara the elderly Spiral, the most hyperactive dragon breed on Sornieth.
    • Magister of Plague – A fearsome flight known for its Proud Warrior Race tendencies, yet represented by a Pearlcatcher, a breed known for running away from fights.
  • Meaningful Name: All members boast a surname that matches their element or at least their flight's region in some way, such as "Deeplake" and “Frostkeen” for the Magisters of Water and Ice.
  • Multinational Team: Each magister represents an Elemental Nation, and they work together for the common goal of studying Sornieth's leylines and magic.
  • Properly Paranoid: Seems to be what justifies the Fantastic Racism, since all eleven flights have been at war with each other and the fear of assassins is a real issue even amongst civilians since we see a light Guardian cartographer mistake a teenage shadow Ridgeback for a threat in ’’Kindred Crossing’’. And as if that wasn’t enough, Beatrix is not only a strange newcomer, but she’s also a member of one of the most savage dragon breeds known to Sornieth.
  • Who You Gonna Call?: Members are called upon whenever there's a strong surge in magic or strange magical artifacts. In Temper, Temper, Archmage Carris suggested to report a new discovery of magically-infused magma, which was shut down by the council. During the events of Dustcarve Dig, Velya had Galford inspect a glowing shrine to figure out its origins and whether it was harmful to dragons. In Aftershocks, Smark sent Myrina and her apprentices to the nesting grounds of Bocco and Attora in order to investigate whether the surge in magic in the area would affect hatchlings in any way.

Caryan Spinehearth

"And here we are, looking at our newest–and if I am not mistaken–youngest member, laying on the floor among the remnants of an invaluable instrument."
The Magister of Plague. She is a black-maned Pearlcatcher who, along with Daria Blotburrow, accuses Beatrix of sabotage after an explosion resulted in the destruction of lab equipment. The list of magisters at the bottom of the Ten Eyes story states that she is a young adult and thus stands as one of the team's three youngest members, with the other two being Beatrix and Arwin.
  • Dislikes the New Guy: She finds Beatrix suspicious because she's the newest and youngest member of the team, even though in the footnotes of Ten Eyes story, it notes that she herself is also a young adult as well, making her a bit of a Boomerang Bigot.
  • Fantastic Racism: She accuses Beatrix of sabotage largely because she’s a Lightning dragon rather than just being a new recruit. While her accusations were not completely unreasonable given the magical abilities of dragons, unlike Daria, she openly called out the entire Lightning flight for being behind the events at the Oculus rather than just Beatrix herself. It should be noted that the magister who called both her and Daria out for their "nativity” is a Skydancer, species that can read emotions, and Beatrix noticed her heat signature being the first to flare up more than the others, so it was very likely that Caryan was actually being prejudiced than cautious.
  • Meaningful Name: The meaning of her first name is less noticeable than the other magisters, but “Caryan” seems a very close homophone for “carrion”, matching the Plague flight’s love for the grotesque parts of life.
  • Properly Paranoid: At first, it can seem odd for a plague dragon to be distrustful of a Lighting dragon up until you realize that the countless wars between flights make it likely that Plague and Lightning have fought at least once to create enough distrust between them even in professional settings.
    • It gets worse in retrospect, as the World Map Update revealed that the Plague flight not only has hostile relations with all five of their neighbors, but that all ten other flights are concerned about their experiments in Quarantine Zone #128. However, it does raise some questions as to why she doesn't turn on Daria Blotburrow as easily as she does with Beatrix, as Shadow is one of the five hostile neighbors.
    • Although it’s unclear when the events of The First Seed and The Sickness occurred, though if they happened before Ten Eyes, then she and all of Plague would have the right to be on the lookout for saboteurs trying to break another peaceful relation after the armistice got broken by an outside force.

Beatrix Thundrael

(Internal Monologue) "Remember, I may be new, I may be inexperienced, but I’ve earned my place here."
The new Magister of Lightning. She is a young Mirror dragon who recently joined the ranks of the Oculus of Eleven, but an investigation was put on her and the Stormcatch Sanctum after disaster hits the building during her first day of work. As of Workplace Hazards, the sanctum has been decommissioned without any notice sent to the magisters, and the World Map Update confirmed that the sanctum is now an energy reactor known as The Source. It is currently unknown how the loss of the sanctum has affected her and the Oculus.
  • Bizarre Alien Senses: Beatrix was severely affected by the lab explosion because she is a Mirror, a four-eyed breed of dragon that sees the world in a mix of thermal and normal vision, so she was effectively rendered partially-blind temporarily due to the way it screwed with the thermal half of her vision. It also plays a part of why the other magisters didn’t come to help her right away – they didn’t realize she was blinded because they weren’t Mirror dragons.
  • Forced from Their Home: Implied. Logically, because the Stormcatch Sanctum was destroyed and converted into a reactor, this not only evicted Gertrude but also Beatrix while she was away at the Oculus.
  • The Scape Goat: She is blamed for destroying her own equipment and the Crystalspine Reaches to suddenly surging upward in height since both occurred shortly after she arrived to the Oculus.

Daria Blotburrow

"Have the children of the Arcanist hosted us here for centuries, just to lull us into false sense of comfort?"
The Magister of Shadow. Alongside Caryan, the Magister of Plague, they accuse Beatrix of sabotage after an explosion caused the destruction of lab equipment. She is noted to be an adult Wildclaw with a silky voice.
  • Fantastic Racism: Along with the Magister of Plague, she accuses Beatrix of sabotage because she's a lightning dragon. While being suspicious of a new member is not completely irrational, bear in mind that the Magister of Wind, a Skydancer who can detect a dragon's emotions, called her and the other magister out for their "nativity".
  • Hypocrite: It sure does take a lot of gall for her to call out the other magisters to be laying down traps and sabotaging things when the flight is represents is widely known for espionage and trickery in the first place.
  • Properly Paranoid: The amount of bad blood between all eleven flights gives her all the reason to be suspicious of Beatrix after things go wrong on the first day she shows up. And while it does seem ridiculous to also turn on Smark over an earthquake, arcane dragons actually can alter their surroundings and even reality itself, so who's to say that he can’t do that as well?

Smark Crystalon

"This is extraordinary..."
The Magister of Arcane and leader of the Oculus of Eleven. He is a tall, middle-aged Guardian who is well-versed in the research of his homeland and seems to have a habit of hastily writing notes and speaking too fast when excited.
  • Gibbering Genius: He can speak very quickly whenever he's excited, and pretty much just gushes over how unusually fast the Crystalspine Reaches was growing in height - a process that normally takes thousands of years but took minutes to complete.
  • The Illegible: Downplayed. His writing is legible, but the speed of his handwriting can come off as very messy even to someone like Myrina from Aftershocks. May be part of his Gibbering Genius tendencies, but may also be part of the fact that Guardian dragons don’t have thumbs.
  • Large and in Charge: He's a tall Guardian that acts as the main leader of the Oculus of Eleven. Given how two other members are a Ridgeback and Imperial, whom are the tallest and longest breeds on average, his height is probably not being understated here. At least, assuming Abyssaell and Rish aren't just short for their kind.
  • Manly Facial Hair: He’s noted to have a “great beard”, a trait that most male Guardians take pride in and try to grow out as long as possible.

Grommick Reedwing

"We are the brightest minds in the realm. We will not be undone by hasty suspicions and primal nativism!"
The Magister of Wind and one of the eldest members of the Oculus of Eleven. He is a Skydancer who manages to quell the fight between magisters and orders an investigation on Beatrix Thundrael and the Stormcatch Sanctum.
  • The Empath: Considering how Skydancer dragons can feel other dragons' emotions, Beatrix was definitely not the only one noticing how high tensions were getting in the room, and he uncharacteristically raised his voice to make sure things got back in order.
  • O.O.C. Is Serious Business: He is noted to be an elderly dragon with a quiet voice and hunched posture. Both of these traits go out the door when he orders all the other magisters to calm down.
  • Reasonable Authority Figure: He calls out the other magisters for their "nativity", but still orders an investigation to make sure their newest member isn't an actual threat. Too bad that he didn't catch wind of the sanctum getting decommissioned...

    Temper, Temper 

Por

"We are the forgeworkers! We are the blacksmiths! We swing the hammers! We stoke the flames! And we have pure elemental fire on our side! Are you with me?"
A Coatl cartographer leading the Magmablood rebellion, a revolt against the Forgemasters after discovering their plans to leave thousands of workers unemployed. Her forces currently reside in Magmablood's Rebuke, the new volcano purported to contain the new magical energies that the Forgemasters’ wanted. The Fire flight is divided between those who support the Magmablood rebellion and those who support the Forgemasters.
  • Language Barrier: Averted. Coatl dragons typically have a tough time communicating with other dragons due to both anatomical differences and having their own language, but Por can speak just fine to a crowd of angry fire dragons without any miscommunication between parties.
  • Rebel Leader: While she initially planned to just lead a strike against the corrupt forgemasters, she knew that they would resort to violence over the new volcano and its profitable magma source. As a result, she stands as the leader of the Magmablood Rebellion, a group of dragons defending the Magmablood's Rebuke volcano.

Haemil

"D'ya think that we should strike, Por? Mutiny?"
Por's cousin and Ventrik's mentor. He is described to be a squat Mirror dragon with a vibrant yellow tigerhide. He's the first one to suggest a rebellion to Por after news of their already-low pay being cut reaches their clan.
  • Funetik Aksent: He speaks with some kind of accent that sets him apart from the other dragons, which not even his own cousin uses. It tends to appear as an amalgamation of words like shortening "you can't" with "y'can't", substituting words like "for" to "fer" and drops the H letter in some words like "him" and "heard".
  • Nemean Skinning: He wears a tigerhide despite working around ash and soot all day. Hope he has time to clean it.
  • What the Hell Is That Accent?: So far, Howle and Haemil are the only dragons with a clear accent even though all dragons except Coatls speak Common Draconic, which begs the question of what dialect they could be possibly using and why other fire dragons don't use it.

Ventrik

"For the Flamecaller."
Howle's Fae dragon apprentice. Thanks to his small size, he has a good ear for the rumors around the Forgeworks, which he uses to his advantage in order to eavesdrop on the Forgemasters and discover their ploy to lay off everyone.
  • Meaningful Name: His name is a possible reference to ventricles, which are chambers of the heart. Since parts of fire region and the Magmablood rebellion itself are themed after heart anatomy and blood, it makes sense for a Fae to be sneaking around the Great Furnace, or more specifically the Heartshaft deep underground, to be named after ventricles.
  • Shoulder-Sized Dragon: As a Fae, he stands as the smallest member of his group, though he uses his size to his advantage by sneaking around and eavesdropping on the forgemasters.

Howle

A Tundra dragon with cropped fur that is a friend of Haemil and Por.
  • Gameplay and Story Segregation:: He's described to be a "burly Tundra with cropped black-tipped fur" when most of the site art depicts his species with long hair, which are all actually summer coats. Since the encyclopedia mentions that even summer coats can cause heat exhaustion in hot regions, it's likely a way to keep himself cool against the volcanic heat of The Ashfall Waste. However, players with lairs within Ashfall and other hot regions are unable to give their dragons cropped fur in-game without using a Skin/Accent.
  • Perpetual Smiler: Discussed. Tundra dragons are actually capable of showing emotion, especially when the constantly-frustrated Pinkerton exists, though Por tries to make a light joke about Howle frowning being an unusual sight after she catches him frowning after receiving some bad news.

Forgemaster Gremmich Maggmaw

"Meaning for each forge infused with this essence we would need only a handful of smiths, rather than the near thousands we employ now."
A greedy Snapper dragon who is a member of the Grand Circle of Forgemasters, an elite group of the wealthiest dragons in the Fire Flight who conspire to lay off their already-underpaid workers in favor of a new source of material that could greatly increase their output without the need for thousands of workers.
  • Ambiguous Situation: It's unknown if the scarcity of resources, and by extension worker's pay, is actually low or if he and the other forgemasters are purposefully cutting things down for more profit. Not even Por or her friends are aware of how true the situation is beyond how greedy he typically is.
  • Bad Boss: You know Maggmaw screwed up his job as a boss if his workers get angry over The Great Furnace being closed for a day rather than celebrate and rest. They’re so underpaid and desperate to work for more pay that not even vacation is pleasant.
    • After the rise of the Magmablood Rebellion, it's stated on the World Map that the forgemasters, likely also Maggmaw, shoved the rest of the workers in the slums in Cinderslag so they can make their armies weapons to help shut down the rebellion.
    • And before the battle over the volcano even began, Haemil mentions to Por that they must prepare to defend it, indicating that there is history of a violent streak amongst the Forgemasters.
  • Corrupt Corporate Executive: He is willing to lay off thousands of blacksmiths for the sake of profit, even though the workers have been suffering from low pay for some time - enough to the point of nearly rioting when the Great Furnace is closed down for a day, implying that even missing a day's work is enough to send them over the edge.
  • Gold Fever: He's noted to be a very greedy Forgemaster who’ll take any chance he gets to gain more treasure, and he loses composure at the idea of the Oculus of Eleven coming near the new magma even though they're just a bunch of researchers.
  • Meaningful Name: His surname is possibly a combination of "magma" and "maw" or “jaw”, a reference to how he wanted to greedily consume the new magma source for profits.

Perchance Smoak

A female goldsmith who seems to be an interpreter of Archmage Carris, relaying their messages to the Grand Circle of the Forgemasters during a meeting to discuss the newly-discovered magma resource.
  • Meaningful Name: Her name is a pun on the weather, as in "per chance smoke" or "maybe a chance of smoke", which would fit a dragon living in The Ashfall Waste where fires and smoke would be a regular part of the forecast.
  • Translator Buddy: Perchance relays the whispered messages from Archmage Carris to the forgemasters, though whether it's because of a language issue or to help obscure the mage's voice is never explained.

Archmage Carris

A mysterious being who informed the Forgemasters about the discovery of magically-infused magma, which later culminated into the birth of a new young volcano, Magmablood's Rebuke. There is nothing known about this figure aside from them being a mage with a horn barely sticking out of their hood.
  • In the Hood: Their identity is completely obscured by a hood, which is big enough to hide everything except a horn.

    A New Direction 

The Spiral Youth

"Don’t you know? A dragon belongs in the sky!"
A mysterious Spiral who was seen effortlessly flying around the Cloudsong after the Twisting Crescendo disappeared. After receiving a delivery by Edgar, they disappear and the storm begins again. They are a light green dragon with bamboo-colored dark green stripes. Not much is known about this dragon except that they’re not a “he” since they’re mostly referred to with they/them pronouns within the story and that they’re not The Windsinger in disguise.
  • Angel Unaware: They don’t seem have the same mortal worries as other dragons (exhaustion and fear), and the strange circumstances of the Edgar’s delivery and their sudden disappearance right before The Twisting Crescendo returns seems to pin them as a supernatural entity. The real question is whether or not they’re a Nature Spirit, a disguised Wind Ancient dragon, the Twisting Crescendo’s anthropomorphic personification, or something else entirely, and that’s only assuming they’re not just some really wacky Spiral, even by Spiral dragon standards.
  • Cloudcuckoolander: They question why the other dragons aren't flying when there is absolutely no wind in the sky for them to rely on. They also play and dance around while Edgar is clearly having a bad time trying to keep up.
  • Skewed Priorities: A giant storm that has been raging for thousands of years and made up a core part of Wind dragon life and identity suddenly disappeared overnight. Most dragons are having such a tough time flying through the windless skies that it put mail delivery to a halt. This dragon's concern? Just dancing through the sky and wanting others to do the same.

    Kindred Crossing 

Umbrann

“So long, suckers! I’m going on an adventure!"
A young Shadow Ridgeback who stole a mysterious artifact from a sleeping Tundra traveler so he wouldn't have to sacrifice his own toys for Thorndark Altar ritual. However, instead of floating to the bottom of a shadowy pool, it activates the Sunstone Portal, which he happily jumps in out of excitement. Unfortunately, it lands him in his flight's enemy territory: the Sunbeam Ruins and in close proximity of a Light dragon, Gleam.
  • Be Careful What You Wish For: He wishes to be free of his boring life in the Tangled Wood so he can go on more exciting adventures. It gets answered and he finds a portal that not only spits him out in enemy territory, but spits him out during a time when an Emperor Dragon is attacking citizens of the Light flight. He regrets it.
  • Meaningful Name: His name is similar to the Latin word umbra, meaning "shadow".
  • Mistaken for Murderer: Umbrann is mistaken to be an assassin from the Shadow flight due to how the portal flung him towards Gleam, a Light dragon, in the middle of the night.

Gleam

A Guardian cartographer for the Light flight. While she was charting a quadrant, the Moonstone Portal activated and spat out Umbrann directly behind her, catching her off-guard. In Raising A Family, she is seen trying to take him to the Hewn City border patrol but changes course for the Beacon of the Radiant Eye after spotting Luminax.
  • Meaningful Name: The chances of a light dragon being named after a shiny “gleam” or sparkle? Pretty high.

    Ancient Fascinations 

Velya

An elderly Nocturne dragon who stands as the head of an archaeology guild within the Earth flight. She was leading both Dustcarve Dig and the expedition before it, the latter of which resulted in the disappearance of her own apprentice and many of the guild's workers.
  • Excellent Judge of Character: She is keen enough to pick up the subtle clues that Ebonhide isn't your typical overbearing rich sponsor, especially after he seemed to have a brief, uncharacteristic moment of anger after she politely refused his offer on buying the guild's findings.
  • It Belongs in a Museum: This is the reason why Velya refuses to let Ebonhide take any of the guild's findings, since she would rather have them available to the public than bought for his "personal display". Narratively, her stance also serves to contrast her against the greedy Ebonhide, and his strange behavior after she refused his offer marks him as an suspicious dragon both to the characters in-universe and to the audience.
  • My Instincts Are Showing: Like all Nocturnes, Velya will unintentionally attempt to copy other dragons in order to fit in. When she greets Ebonhide, she mimics his bow and whisker-twitching even though Nocturnes don’t have whiskers, which ends up hilariously confusing him.
  • Old Master: She greatly enjoys spelunking down tunnels at neck-breaking pace, much to the worry of the entire guild.

Fetter

An excitable Spiral dragon that functions as Velya's apprentice and future head of the guild. Unfortunately, he is one of the dragons to go missing under mysterious circumstances, thus leaving the guild without an heir should Velya ever perish.
  • Light-Flicker Teleportation: The torches went out when Fetter disappears, implying he was kidnapped by something though it's unclear what.
  • O.O.C. Is Serious Business: He never addresses Velya by her full title unless something is wrong.
  • Succession Crisis: His disappearance causes one for the guild since there weren’t any other dragons with the training or knowledge required to line up for Velya’s position as Master Archaeologician.

Armik

"Chief...I haven’t seen ‘em since last night. He’s just...gone."
One of the excavators in Velya's guild. In Ancient Fascinations, he was one of the first excavators who reported a missing dragon, a fellow digger named Mysher. In Dustcarve Dig, he is a clay-colored Snapper dragon with a gold Gembond gene that leads the excavation team. Along with Velya, he was one of the first five dragons to discover the Obelisk statues.
  • Anthropomorphic Zig-Zag: While Snappers are portrayed as quadrupedal in the site art, Armik was seen standing on two legs while using his pickaxe during parts of the Dustcarve Dig event. Needless to say, it surprised a lot of players that a heavyweight Snapper can do that, though it could be argued that it was just done because drawing a four-legged dragon using a pickaxe is awkward.
  • Ascended Extra: He had a small role in Ancient Fascinations but he becomes the head of the excavation team during the Dustcarve Dig event.
  • Bio-Armor: Even a Snapper has to have armor to shield himself from the debris that comes from digging. In Armik's case, he has the rocks of Gembond to protect him. Bear in mind that aside from being an inheritable gene, Gembond is an infection that comes from the bite of an Onyx Cobra.

Ebonhide

A very wealthy financial backer to Velya's guild. He is a very nosy Imperial dragon who constantly tries to inspect excavation sites before they're open to the public and frequently requests artifacts for himself. However, the sheer wealth of the donations makes it hard to turn him away, at least until they can find another sponsor to replace him. Beyond personal gain, it is unknown why he has taken such a keen interest in this specific expedition.
  • Animal Jingoism: He’s an imposing Imperial with a Pearlcatcher secretary; both breeds are native to the Light flight and thus function as natural enemies to Nocturnes, a Shadow breed. While their individual elements are unknown apart from Velya’s (Earth), the implications are still there judging by the rude way his secretary pointed out the cause behind Velya’s unintentional mimicry.
  • Large and in Charge: Subverted. He’s a giant Imperial dragon who towers over both Velya and her fellow guild members, though his authority comes from his wealth more than size, and even then, the much smaller Velya has the right to shut him down at any time - just not without the risk of losing financial support.
  • Mysterious Backer: He provides an extraordinary amount of donations to the guild, though no one knows the exact organization he represents.
  • O.O.C. Is Serious Business: Ebonhide almost drops his friendly act once he is denied the ability to purchase the guild’s findings, which she catches on pretty easily and thus doesn’t consider him a trustworthy figure.
  • Screw the Rules, I Have Money!: Invoked. He tries to enter chambers that are normally blocked to the public under the presumption of having special privileges as a financial backer, though he usually gets lured away before he can actually pull it off. He also uses his wealth to attempt to buy artifacts otherwise meant for a museum, though Velya shuts him down.

Trito

Ebonhide's Pearlcatcher secretary. While a relatively small figure, he seems to carry out some sort of larger duty as Ebonhide signaled him to write down some notes after Velya refused to let him buy the guild's findings.
  • Fantastic Racism: Implied. When Ebonhide looks to him for an explanation as to why Velya is mimicking his movements, he passive-aggressively says "...nocturne, sir" both directed at him and Velya. It doesn't help that he's a Pearlcatcher, a species known for viewing themselves as superior to other dragons.
  • Interspecies Friendship: With Ebonhide. They're an odd duo as Pearlcatchers and Imperials have an unusually hostile relationship despite their species being created by the same deity. However, they seem to get along without any issue.

    Workplace Hazards 

Chasem

An electrical engineer who works with Dib and Flick. He is a Snapper dragon who leads the initial team in reconstructing what he thinks is a new sanctum for the Oculus, only to unwittingly aid in the construction of a reactor.
  • Adaptive Ability: He and his team have survived so many lightning strikes that they are able to work in more dangerous areas like the Stormcatch Sanctum.
  • Love Interest: Gertrude. He is described to have “pleasantly shattered expectations” when he meets her for the first time, and he blushes after receiving a hug from her.
  • Meaningful Name: Considering the general trend of dragon names being themed after their flight, it’s likely that Chasem is a reference to “Chasm” since both the Shifting Expanse and Dragonhome (the native region of Snapper dragons) have canyons and gorges in their respective regions.
  • Unwitting Pawn: His team’s expertise and resistance to lightning strikes is the core reason why Craklinne tricked them into building the initial parts of a reactor.

Dib

Another electrical engineer on Chasem’s team. He is a Spiral dragon who has a knack for mischief and teasing his teammates, primarily Flick.
  • Adaptive Ability: He’s been electrocuted so much that he is eligible for working on the Stormcatch Sanctum, and the most he gets out of being electrocuted by Flick is some momentary pain and nothing else.
  • Harmless Electrocution: Subverted. He can be briefly harmed by it but not suffer serious damage, as seen when he gets tricked into getting electrocuted by Flick. Though given how he still seems chipper in the next scene, it seems like he didn’t suffer any rehabilitating effects. Makes some sense since Lightning dragons could be more resistant to electricity than other dragons, and Dib himself has managed to survive countless lightning strikes on top of that.
  • Unwitting Pawn: Along with Chasem and Flick, he’s tricked into building a reactor for Craklinne.

Flick

A Lightning Ridgeback who works alongside Chasem and Dib.
  • Acrophobic Bird: Justified. While flight would be handy in making repairs to large building structures and equipment, attempting it would be risky in an area riddled with lightning storms. Also bear in mind that he’s a Ridgeback compared to his smaller Snapper and Spiral teammates, so he would be more at risk getting electrocuted than both of them combined.
  • Adaptive Ability: He and his team have survived so many lightning strikes that they are able to work in more dangerous areas like the Stormcatch Sanctum.
  • Remembered I Could Fly: Defied. His teammates try to remind him that he could fly, though it seems that his last attempt at flight went pretty poorly:
    Dib: “Last time you told me to fly in a storm, it gave me the jolts for a week.”
  • Unwitting Pawn: He’s tricked along with Chasem and Dib to build a reactor for Craklinne.

Gertrude

The apprentice of the Magister of Lightning and resident of the Stormcatch Sanctum. She is a lonely Pearlcatcher who is excited to have company over, and thus bonds with Chasem, Dib, and Flick during the time they spent there. Unfortunately, once they're finished with their work, she gets kicked out of the decommissioned sanctum by their boss, Craklinne.
  • Forced from Their Home: She is promptly evicted out of the Stormcatch Sanctum by Craklinne and her large Ridgeback lackies so they can destroy it to make room for the new reactor, The Source.
  • Gameplay and Story Segregation: In-game, all Pearlcatchers have short manes, although players can make them wear certain apparel items like the Kelpie’s Mane to simulate longer hair. Justified, as the developers previously stated that not all dragons look alike but things like different horns, tails, etc. would be too much to put in-game.
  • Meet Cute: Shortly after Chasem jokes about having to work around a grumpy old dragon, the door opens for him to meet face-to-face with a very long-haired Pearlcatcher instead. Needless to say, he’s pretty speechless upon the revelation.

Craklinne

"This will be the most grand reactor ever constructed."
The boss of Chasem, Flick, and Dib. She is a Fae dragon who acts as the head of an engineer guild, and puts the team to work on the Stormcatch Sanctum under the condition that they keep their work a secret. To their surprise, she personally arrives at the sanctum with a large workforce after they're finished, and ushers them - alongside Gertrude - out of the sanctum so she can turn it into a reactor.
  • Corrupt Corporate Executive: She essentially seized someone else’s property, turned it into a reactor, evicted its tenants without warning, and then paid the previous workers an unusually large paycheck like it was hush money. Going back further, it sounds like she routinely sends out employees to work in hazardous terrain since the main reason she sent out the protagonists was because they can withstand the most lightning strikes.
  • Meaningful Name: Her name seems to be a pun on “crackling” as part of the Shock and Awe themes of lightning dragons.
  • Mister Big: Gender-inverted. While she’s not a gang leader, the way she casually orders around giant Ridgeback guards to evict Gertrude suggests that her guild partakes in enough dirty work to make her qualify as one.
  • O.O.C. Is Serious Business: She is normally a serious Fae with no room for pleasantries, though when she arrives to the sanctum, she is giddy with excitement and happily informs her workers that they got big paychecks waiting for them back home – all shortly before forcefully evicting Gertrude and finishing construction on the world’s most dangerous energy reactor since the birth of The Arcanist. In other words, if this gal is excited, run.

    The Seed And The Sickness 

Liefa

The ambassador of the Nature flight. She is a nature Ridgeback who was initially anxious about spending a decade within Plague territory, but her opinion of the flight changes after arriving at the embassy. Unfortunately, one night she is poisoned by a small intruder, which corrupts her into a maddened state that causes her to activate The First Seed. After it seriously wounds Garote, she snaps out of it and takes both the seed and Garote to The Behemoth. Their fates are currently unknown.
  • Druid: She is more than just an ambassador. As a nature dragon, she is able to wield magic in association with plants and her skills are strong enough to contain the powers of the First Seed once she comes to her senses.
  • Green Thumb: She has powers over plants like other magic-using Nature dragons, so she’s able to activate and deactivate the First Seed, and even seal it within her body. Unfortunately, the weapon is too strong for her to permanently stop it, so she has to fly to The Behemoth – the shrine of the Gladekeeper herself – to fix the problem.
  • Meaningful Name: Her name can be pronounced either as "life-a" or "leaf-a", which fits a Nature dragon.

Garote

A member of the Boneguard, a group of dragons meant to act as security to ensure that Liefa does not prematurely leave the embassy and to keep her safe from intruders. He is a serious Plague Imperial dragon that bonds with Liefa during her time spent in The Seedscar.
  • Defrosting Ice Queen: He is a cold, tough-as-nails Boneguard that warms up to Liefa over time. After a few weeks, he gets comfortable enough to lightly tease her over being frightened by what he thinks is a tiny Podid. Contrast this to earlier in their relationship, where he gets awkward when she freely shares her emotions with him, something that’s implied to seen as either unwise or a sign of vulnerability amongst Plague dragons.
  • It's Probably Nothing: He assumes that Liefa must've been disturbed by a small creature like a Croaker or a Podid since he can't smell any intruders and never saw anyone approach the embassy. Turns out, something DID manage to sneak in and poison her in her sleep.
  • Meaningful Name: His name refers to "Garrote", the action of strangling someone with a cord, which Liefa lampshades by chuckling about how “Plague dragons have such cheerful names". Hopefully, he’s not capable of actually strangling anyone with his long Imperial body.
  • Social Darwinist: Subverted. When Liefa shows signs of illness like weight loss, he simply tells her to rest so she can survive, disproving the stereotype of Plague dragons regarding the sick and wounded as being too weak to live. Or, given Morix's attitude, at least proves that not all of them act that way.

Almon

"It is with great satisfaction that, I, Mediator Almon of the Earth Flight, hereby certify the 452nd recorded Decennial Changing of Guard and decree that another decade of the Armistice stands in effect!"
The mediator between the Plague and Nature flights, who is responsible for overseeing the armistice and making sure it stays intact.
  • Quaking with Fear: Justified, given how Almon's chin was trembling in response to Morix pointing a spear right at his throat.
  • Reasonable Authority Figure: He has to talk Morix down from attacking Liefa while she’s in a maddened state even when she sets off the First Seed since she’s the only one who can deactivate it before it spirals out of control.

Warchief Morix

The leader of the army of plague dragons who attacked Liefa after she set off the First Seed. He also makes an appearance in Mistakes Were Made to save a scout from an attacking Aberration, whom he then enlists in his army upon realizing that it was a fellow dragon. While the First Seed was contained, he is currently using his army to find any possible lingering aftereffects on the Scarred Wasteland. He is implied to be a Plague Ridgeback due to pointing a "curved claw" at Almon and calling the Aberrations "kin".
  • General Failure: For the leader of an army, you’d think that he’d have some knowledge that it ISN’T a good idea to leave a critically-injured Imperial dragon within the vicinity of a dead Imperial soldier that was just killed by the First Seed. May be somewhat Justified as the encyclopedia states that only Imperials know how Emperors are created.
  • Revenge Before Reason: Averted. Contrary to the Plague flight's known inclination towards violence and its bad blood with Nature, he informs Almon that he isn't going to send his army after them and just simply wants Liefa to leave with the First Seed and have his fellow plaguelings contain the damage done to their land as much as possible.
  • Social Darwinist: Played Straight. He leaves the fate of a gravely-wounded Garote up to chance, deeming that if he fails to survive, then "he isn't the child of the Plaguebringer".

Yugona

The ambassador of the Plague flight. She is a mysterious, battle-hardened Bogsneak dragon who was supposed to watch over The Final Infection inside the Pox Consulate, but was quickly exiled after Liefa broke the armistice. As of the World Map update, no one knows what happened to her or even the world-ending weapon she carries after she left the embassy.
  • Ambiguously Evil: Yeah, receiving an ominous letter about “things going according to plan” shortly after a multi-millennium truce ended doesn’t paint a really good picture of Yugona. The only thing that keeps her in the “ambiguous” category is the possibility of her being a Red Herring, and her questionable living quarters in Poxolate Consulate implying mistreatment by Nature dragons.
  • Ambiguous Situation: It’s unclear how well Yugona was treated during her stay in the embassy. While Liefa had an entire building, Yugona is described to have only one room to herself, which was barely kept separate from the rest of the embassy by a curtain. Given how a tree warden practically demanded her to get out of dodge after receiving news of the broken truce, it’s very possible that Plague ambassadors do not get the same comfy treatment as their counterparts.
  • Good Scars, Evil Scars: Yugona has so many awful scars that, as told by the writing, “Liefa couldn’t tell which scars were from battle and which were from disease”. Regardless of her dubious morality, it's pretty clear that they lean towards evil scars in order to emphasize her intimidating plague dragon appearance from Liefa's perspective.

    Hear Today, Gone Tomorrow 

Aguar

A Guardian dragon who works as a Shallowseer, a type of oracle within the Water flight. Unfortunately, he Aguar becomes separated from his children during the storm that hits the Sea of a Thousand Currents. While he is reunited with Kamak, the whereabouts of Splash is still currently unknown so he is searching for the missing Tidelord to help locate her.
  • Huge Guy, Tiny Girl: Unless Splash is adopted, he must've had a female Pearlcatcher partner in order to bring her into existence, who would've been roughly half his size or smaller in stature.
  • Meaningful Name: His name is just a letter off of the Spanish word for water, “agua”, which is appropriate for a Water dragon.
  • Seers: He works as a Shallowseer, being able to hear and interpret the Tidelord's prophecies, but with the Tidelord gone, he and with the rest of the Water flight are unable to contact him for aid after a devastating storm.
  • So Proud of You: Has this moment with Kamak after he completes his Rite of Passage since it confirms that his son can work to become a Seer.

Kamak

Aguar's son. He is a young Guardian dragon who undergoes a test to see if he can hear the Tidelord's prophecies so he can become a Seer like his father. However, a day after the test, a violent storm hits the Sea of a Thousand Currents and he loses his sister, Splash, in its wake. He currently has her pearl with him. He is described to be a Guardian with seafoam coloration.
  • Huge Guy, Tiny Girl: Sibling example. He's only a few years older than Splash, but as a Guardian youth standing next to a small Pearlcatcher, he's going to be huge compared to his sister regardless of age.
  • Missing Mom: His mother is strangely missing for an event that's critical in determining her son's career, and her absence has yet to be explained.
  • Rite of Passage: He undergoes a ritual for young dragons where they dive as long as they can in Shoredeep Presage to determine whether or not they can hear the Tidelord's prophecies. He succeeds, and according to Aguar, dragons who hear them become Junior Oracles and none are permitted to share their first prophecy.
  • Tragic Keepsake: He clings onto his sister's pearl for comfort, and remains noticeably traumatized by the event. Even worse, Guardian dragons are known to take "charges", an important object, location, or being that they guard for the rest of their lives. It's currently not known if he is old enough for those instincts to kick in yet since Guardians usually go through a journey to search for it, or if they kicked in early and he claimed the pearl as one because of trauma.

Splash

Aguar’s daughter and Kamak’s sister. She goes missing during the storm that ransacks the Sea of a Thousand Currents. Unlike her Guardian dragon father and brother, she’s a Pearlcatcher.
  • Ambiguous Situation: It's not known if she is dead or alive after the events of the storm. The last piece of information on her is that her pearl is still in her brother's hands.
  • Huge Guy, Tiny Girl: Sibling example. She is described as an unusually small Pearlcatcher with a giant Guardian for a brother. However, it doesn't get in the way of their relationship, as she constantly encourages him and even tries to wipe water from his face after the ceremony.
  • Missing Mom: Her mother is not seen or mentioned during her brother’s Rite of Passage.
  • Pint-Sized Kid: She is described to be “small for her age”, which emphasizes both her cutesy childish nature and the horror of her going missing in a storm. Though even if she were bigger, she’d still have a giant brother and an even larger father since they’re both Guardian dragons.
  • Soul Jar: Like all Pearlcatchers, she keeps her pearl, an object symbolic of her soul and identity, close to her at all times inside a sling. She loses it during the storm, though thankfully her brother found it and is keeping it safe.

    Raising A Family 

Luminax

https://static.tvtropes.org/pmwiki/pub/images/image_2216.png
"The great Luminax bloodline was together once more, and we would never be separated again!”
Currently the only example of an Emperor Dragon. Out of the eleven possible elements and corresponding number of heads, Luminax only has three: a Wind, Light, and Fire head, with the Light one in the middle. They currently terrorize the land of The Sunbeam Ruins where they prey on dragons, and the World Map update revealed that they have unearthed so much dirt that it created an entire new subregion known as Emperor's Wake, where players of the Light flight can set their clan once they reach a certain rank.
  • Ambiguous Situation: Despite the short explanation of Luminax’s origins, the ultimate question of exactly how many Imperials are required to fuse into an Emperor has not been answered. Either it really does take a shockingly small amount, such as having three Imperials of different elements to fuse, or if the light head’s implied dead family is to be taken seriously, an entire clan’s worth is required. Both explanations are equally horrifying.
  • Animal Facial Hair: An interesting case. The site’s art of Imperial dragons has male Imperials sporting beards while females lack one. Out of all of Luminax’s heads, only the Wind one doesn’t have a beard, which coincides with the story’s description of the Fire head being the Light head’s “brother” and the Wind head being their “sister”, thereby implying that Luminax has two male and one female head, but some players prefer to refer to the Light head as nonbinary for the sake of Rule of Three and, because bearded female dragons do exist (but to what degree beyond Tundras is unknown), there is currently no confirmed gender or pronouns for that specific head yet.
  • Backstory Horror: Exactly how Sornieth ended up with an Emperor dragon has spurred many questions from players about Luminax’s origins. The World Map’s answer? The abomination was caused by carelessly leaving a bunch of dead Imperial dragons unburied. Given how the many conflicts between flights didn’t manage to create a single Emperor, what changed? Theories range from the planet’s excess magical energy causing it, the new underground entity, one of the mysterious dragon organizations mentioned across Bounty of the Elements like Ebonhide’s or Yugona’s associates, etc.
  • Breath Weapon: Each head is able to spout gusts of wind, light, and fire.
  • Dracolich: Well, he’s an undead fusion of Imperial dragon corpses, so he definitely fits this trope.
  • Due to the Dead: Part of the reason why Luminax was born was because the usual burial rites that kept dead Imperial dragons separate from each other were ignored. According to the World Map’s description of Emperor’s Wake, Luminax was born from corpses that were carelessly left unburied.
  • It Can Think: One of the most shocking revelations of their debut was the Emperor dragon’s ability to think, as the encyclopedia previously explained that Emperors were “mindless”. Unfortunately, while Luminax is able to think, the Emperor is clearly missing some awareness of the situation going on, such as failing to recognize signs of decay in the Wind head, and seeing other dragons as tiny, terrified prey but not as sapient beings.
  • Multiple Head Case: Luminax is currently the only modern breed dragon that sports multiple heads. Beyond that, having three heads is a surprisingly small amount compared to the maximum of 11 heads for Emperors.
  • Unreliable Narrator: At least for Luminax’s Light head, who casually goes on about eating dragons as if they’re living, walking chicken legs from a fever dream. Jury’s out on whether or not the Fire and Wind heads are more aware about their undead state than their companion.

    Aftershocks 

Myrina

A Coatl dragon that was sent out by the Magister of Arcane to investigate the strange activity around some nesting grounds in Starwood Strand. She seems to have at least four apprentices underneath her to help set up equipment, though it's unclear how they fit in with the Oculus of Eleven beyond being the magister's underlings.
  • Language Barrier: Averted. Similar to Por, she is able to understand and communicate with other dragons fluently despite Coatls usually having a hard time talking to other dragon species. It’s also noteworthy to mention that the Coatl language doesn’t have a written form, so she’s also on the literate side when it comes to reading letters written in what’s presumably Common Draconic.

Bocco and Attora

A pair of dragons who were waiting for their hatchlings to hatch in Starwood Strand, only for Myrina and her apprentices come upon their lair and study them due to a sudden surge of magic affecting nests worldwide. They’re notable as being a mixed dragon couple since Attora is a female Bogsneak while Bocco is a male Spiral.
  • Gameplay and Story Segregation: Subverted. It’s actually possible for players to hatch multiple special-eyed dragons in one nest, though the chances are incredibly low. Even the five hatchlings shown on the banner could be hatched with one nest, though the likelihood of that is extremely slim not only because of their eye types, but because all five are special-patterned dragons (XXY, XYY, etc.) of varying colors.
  • Panicky Expectant Father: Bocco is noted to be a lot more anxious about the egg-hatching than Attora is, and he’s pretty much sitting wide-eyed around his wife’s neck the whole time before his children arrive.
  • Tiny Guy, Huge Girl: Bocco is so small compared to his Bogsneak wife that he is able to wrap his long Spiral body around her neck like a necklace.

    Mixed Elements 

Tetra

A Water dragon Seer Deepseer who met up with Aguar when the Water flight was gathering together to help find The Tidelord. She is a very devout and loyal Guardian dragon who doesn’t tolerate the idea of others suggesting the possibility of him being dead and will seek out any way to help locate him.
  • Ascended Extra: No one expected to see her, a Water dragon Seer to make an appearance in Dustcarve Dig, where she appears to help the archaeological expedition for the Earth flight.
  • The Determinator: She travels all the way to Dragonhome in the vague hope of meeting the Earthshaker so she can inquire about the Tidelord's whereabouts.
  • Furry Reminder: She does things like snapping her jaws, growling, and baring her teeth at Aguar as displays of anger or disagreement. The last two were a very clear threat display that causes Aguar to brace himself for a possible fight.
  • Glowing Eyes: Sports a pair of these, which are observed to be a "recent development" by Aguar. They make her appear extremely intimidating especially when she's angry.
  • Scary Teeth: She is described to have "rows of sharp teeth", which she flashes at Aguar when he keeps insisting than the Tidelord is dead after telling him to knock it off.
  • Seers: Mixed Elements implied that she was a seer similar to Aguar, but holds the title of Deepseer rather than Shallowseer. Her powers are seen in Dustcarve Dig where she can see visions by meditating underwater. It’s possible that she’s one of the oracles described in Hear Today, Gone Tomorrow where they actually bring Tidelord’s prophecies, which come in the form of bubbles, closer to the surface for other Water dragons:
    “Deepsea oracles of immense power would help deliver word from their patron deity, and this cave was the means with which the shallows clans divined.”note 

    Cracks In The Ice 

Solveig the Seeker-Warden

One of the three ice Gaoler wardens responsible for capturing Wemba and Trendal. Before the story's events, her original order of Seekers was disbanded for unknown reasons. Initially, she appears as a Keeper-Warden, but transfers back into the role of Seeker-Warden once they become reinstated. Currently, she is now traveling with Wemba and Trendal as her guides as both a way to familiarize herself with the changed world of Sornieth and have her prisoners serve out their sentence at the same time.
  • Ambiguously Evil: While mostly a Reasonable Authority Figure, she has some traits that bring her morality or true intentions into question:
    • She is pretty secretive about “The Imprisoned” despite being more than happy to share details about Gaoler life to outsiders, cutting herself off once details of the entity almost pops up in conversation.
    • Upon their first meeting, Wemba observes that "her eyes brightened with anticipation" after hearing news that Sornieth is polluted with the Shade's influence, indicating that she was either already aware of the bad situation outside or is just eager for a reason to get her Seekers back out into the world again.
    • The ending of Cracks in the Ice has her menacingly smirk at Wemba and Trendal after revealing that they're still her prisoners despite their help in getting the Seekers back, meaning that even she is Not So Above It All when it comes to the questionable laws and ethics of the Gaoler Wardens. Even if she did have a point about them breaking laws, the fact that they were essentially pawns suggests that she’s more of a Chess Master who’s in it for her own gain.
  • Good Is Not Nice: This appears whenever she exercises her warden authority over Wemba and Trendal, since they are basically just trespassers who attempted to break someone out of prison and failed. She also doesn't let them off easy, or arguably does let them off easy, by having them work off their sentence rather than let them be literally frozen inside an icy prison.
  • My Species Doth Protest Too Much: She taps into this trope when comments that Wemba's existence as an ice Skydancer is "hard for them to accept", referring to Hertha and Asmund, but arguably also all Gaolers since the crowd of spectators was extremely unruly in her presence.
  • The Order: She has experience with leading two of the five Gaoler orders for the Keepers and Seekers, though prefers and currently leads the Seeker Order, which seeks out and contains threats related to the Shade. While all five orders are bound by tradition, she's the most flexible with change, which puts her at odds with the other leaders except for the formerly-retired Keeper-Warden.
  • Reasonable Authority Figure: While understandably inquisitive and hostile to Shade-smelling intruders, she still treats them as any other dragon and kindly introduces them to her world and culture. She also stands strong against the zealous Hertha, where she doesn't dismiss her concerns about disobeying the Icewarden's command, instead only suggesting to show her what she found and make her case heard. It's entirely possible that this is all a ploy to get her former rank back, especially after a very insincere apology to Hertha once she overrides her vote.
  • Reasonable Authority Figure: She stands as one of the few calm, open-minded Gaolers, and thus is more than willing to listen to other dragons and voice her concerns for the benefit of all of Sornieth rather than just purely Gaolers.

Vidar the Sentry-Warden

"Shade-touched mongrels! Your scent reeks of fear and lies, just like the other prisoner!"
The second ice Gaoler warden responsible for capturing Wemba and Trendal, and had his order reduced to half after the Seekers were reinstated. Curiously, he is the leader of the Sentry Order, a group of Gaolers responsible for keeping prisoners in and intruders out of the prison wards, yet somehow a prisoner – Magnu – had managed to make an escape right under their noses.
  • Disproportionate Retribution: He attempts to freeze a frightened Wemba and Trendal and fling them into the gaols of the worst horrorbeasts for lying and then assumed lying when they fail to answer a question when they were actually truthful the second time they were asked, something his nose should've detected.
  • Hair-Trigger Temper: He is noted to be on the "passionate" side by Solveig, so it's definitely not just the stress of an escaped prisoner getting to his head when he's barking orders.
  • Oh, Crap!: He doesn't say it aloud, but judging by the wave of shock that Wemba felt from him and the other captors, he definitely shared this reaction with Solveig and the former Keeper-Warden when they learned that all the land of Sornieth is polluted with The Shade.
  • The Order: He's the Sentry order leader, which keeps watch over the perimeters of the Cryo-Prison. While all five orders are bound by tradition, he's the most short-tempered.

Hertha the Overseer-Warden

"The Icewarden’s charge is explicit: we must remain here, containing the Imprisoned. To do anything else would go against the mandate of the Icewarden! You dare defy our most divine of duties?!"
A hardy ice Gaoler that stands as the leader of the Overseer Order, an order centered around guarding the larger and more ancient horrorbeasts in The Fortress of Ends and presumably also Dripcave Dregs. She is noted to be the most resistant to change and stands as the most close-minded of the leaders, even going so far as to refuse bringing the Seeker Order back despite overwhelming evidence that their presence may be needed again.
  • Fantastic Racism: Hertha is NOT shy about making her prejudice known. First, she mocks the idea of a Skydancer being part of the Icewarden's "grand design". Then, she flies into a rage at the prospect of non-native breeds being born as ice dragons and encases Wemba in ice while calling her an "ABOMINATION" for being one. Later, a developer Q&A revealed that not all orders are adjusting to the changes brought on by non-ice Gaolers being born outside of the icefield, meaning that they're likely disallowed from joining the ranks of Overseers and Sentinels thanks to her hostility towards outsiders.
  • Hair-Trigger Temper: She is introduced by yelling at Solveig for bringing in a Shade-smelling prisoner in their midst, and accuses anyone of disloyalty if they even display the slightest hint of straying away from the Icewarden's command. When Wemba reveals her ancestral origins, Hertha immediately freezes her in a block of ice and orders for her to be taken away for being “an abomination”.
  • Obstructive Zealot: Even with the evidence of ice dragons becoming tainted with The Shade, she refuses to allow the Seeker Order to return to the outside world in order to avoid disobeying The Icewarden's orders of guard duty.
  • The Order: She's the head of one of the five Gaoler orders, though she runs the Overseer order specifically, which guards the largest horrorbeasts in the Cryo-Prison. While all five orders are bound by tradition, she's the most zealous of the bunch and it seems that not only do the orders have to contemplate physical consequences of their actions, but actual theology according to Solveig when she tries to calm her down during the trial.

Asmund the Sentinel-Warden

The stern leader of the Sentinel Order, which is an order full of the most elite Gaolers who guard The Icewarden himself and his pillar fragment. Like Hertha, he also refused reinstatement of the Seekers, but changed his mind upon realizing that the Gaolers are still needed in the outside world.
  • Fantastic Racism: According to Solveig, Wemba's existence is "hard to accept" for both him and Hertha. As if to prove her point, he had to take one last whiff of Wemba’s scent as if he was still in disbelief over the idea of a Skydancer being born as an ice dragon.
  • The Order: He runs the Sentinel order, which is an elite guard for the Icewarden. Out of all the leaders for the five Gaoler orders, he seems to be the most orderly one judging by his hybrid judge/councilman role in the Glacial Assembly trial.
  • Praetorian Guard: He's the head honcho of the Sentinels, which guard the Icewarden and the pillar fragment.
  • Reasonable Authority Figure: He's the only other leader who doesn't have any glaring flaws that could cloud his judgement like Vidar's temperament or Hertha's zealotism. Even with his own prejudices, as evidenced by his grimace from taking in Wemba's scent to confirm her ice heritage, he votes in Solveig's favor to reinstate the Seekers so they may resume their old duties to contain the Shade.

The Keeper-Warden

A nameless older, white and grey Gaoler who helped capture Wemba and Trendal. He's a good friend of Solveig who actually used to be the Keeper-Warden before her, but had gone into retirement and she ran his order in his place. After she regains her job as Seeker-Warden, she transfers her position as Keeper-Warden back to him.
  • No Name Given: Surprisingly, he was never explicitly given a name like the other Gaoler leaders.
  • Oh, Crap!: It's not said aloud, but judging by the wave of shock that Wemba felt from him and the other captors, he definitely shared this reaction with Solveig and Vidar when they learned that all the land of Sornieth is polluted with The Shade.
  • The Order: He's the formerly-retired head of the Keeper order, which guards lesser threats in the Cryo-Prison. While the Gaoler orders are bound by tradition and wouldn't hesitate to exact the ice flight's law on the land, it seems that he's more flexible with change due to his friendship with Solveig.

The Imprisoned

A mysterious entity locked up inside Dripcave Dregs. While the Gaolers were created by The Icewarden to hunt down the last pieces of The Shade, his final order to them was to seal themselves up inside and guard this being. Exactly who or what this being is, along with how and why it’s in Dripcave Dregs instead of the main cells of the Fortress of Ends is completely unknown.
  • Ambiguously Evil: There is no indication on whether this entity is a malevolent or benevolent being or if it’s even part of The Shade. All that we know is that it’s locked up somewhere in Dripcave Dregs, heavily guarded by Gaolers, and that The Icewarden never wants it to get out.
  • Ambiguous Situation: Since The Icewarden and Gaolers are known to imprison the remaining living pieces of The Shade, it is unknown if this is just the largest specimen or something worse.
    • It's also unknown if it is related to The Returned, an underground threat that's also hinted to be The Shade.
  • Only Known by Their Nickname: Its identity is currently unknown and so far, it’s only referred as “The Imprisoned”.
  • Sealed Evil in a Can: It’s largely treated as this by the Gaolers, who place the security of its imprisonment as their top priority, which Solveig cites as one of the reasons to reinstate the Seekers – to find the cause of the recent earthquakes in The Southern Icefield before a bigger earthquake causes it to escape.

    Born In Fire And Flame 

Unnamed Sentry-Warden

An unnamed male Gaoler who was the Sentry-Warden sometime before Vidar. He was leading the charge against the Banescale invasion, though his order was practically decimated by the invaders. The only thing that saved the rest of his order and the entire icefield was the sacrifice of several powerful Gaoler mages to create a spell to wipe out the Banescales.
  • Deer in the Headlights: He is frozen with fear after watching lava pour over the entire front line of Gaolers, to the point where he and his Second was left open to attack to some Banescale fireballs.
  • Final Solution: Nearly accomplishes it. He thought genocide was the best way to deal with the invading Banescale army since he believed they would've "melt the Ice from Sornieth", both in terms of flight and territory. This came at the cost of Gaoler lives since a bunch of mages had to sacrifice themselves for a powerful spell to work, which does destroy all the Banescales except their eggs.
  • No Name Given: Much like his Second, he isn't given a name.
  • The Order: He led the Sentry Order of Gaolers during ancient times, though this time, they acted more as a line of soldiers than just Cryo-Prison guards to deal with the Banescale threat.

Unknown Sentry’s Second

"They would have eradicated us and our lands. We did what we must. But there will be a price for our actions today."
An unnamed female Gaoler from ancient times. As the Second for the Sentry Order, she was ordered to destroy the last of the frozen Banescale statues, but stopped once she came upon a nest of eggs that survived the Gaolers’ attack. In an act of mercy and guilt, she and her team sealed them away to spare their lives.
  • Ash Face: After a Death from Above fireball attack, she is next seen covered in soot, presumably from its aftermath.
  • Deer in the Headlights: Like her superior, she becomes frozen in place after witnessing yet another horrifying event of war. Though this time, it's after watching her fellow Gaolers sacrifice themselves to create a sentient ice storm.
  • Must Make Amends: Her reaction to the discovery of frozen Banescales protecting their final clutch of eggs is to seal off the chamber to protect the unborn hatchlings from being discovered.
  • No Name Given: She's simply described as the Second, as in a second-in-command rank to the Sentry-Warden, with no other name given.
  • Would Not Hurt A Child: To a tee. She couldn't bring herself to shatter the eggs of her enemies, even if it risked a Genocide Backfire.

    Unveiled 

Evie

"Once you have overcome this baseless fear, you will be able to view the world as I do—from a much more enlightened state."
A Fae dragon travelling with Moth through The Tangled Wood. Despite the known rivalry of light and shadow dragons, she seems to be good friends with the shadow Ridgeback, although she views his fears as silly superstitions and is not shy about debunking them.
  • Odd Friendship: With Moth, a giant Ridgeback and also a Shadow dragon. Both groups aren’t known to have solid relations with the Light Flight, with Shadow dragons being their most notorious enemies and Ridgebacks being known to “borrow” resources from neighboring territories, which would logically include the Sunbeam Ruins due to its proximity to the breed’s home territory: The Shifting Expanse.
  • Outgrown Such Silly Superstitions: Her tirade about Shadow dragons being prone to superstitions seems to reek of this trope, especially when she applies it to Moth by saying that he will reach an “enlightened state” of mind if he looked at things logically.
  • Skepticism Failure: Her rantings about the Veilspun being nothing but myth and legend get proven wrong really fast when a hypnotized Moth sends her flying into a sticky puddle of goop that’s surrounded by an angry swarm of Veilspun.

Moth

A shadow Ridgeback who got lost in The Tangled Wood whilst traveling with Evie.
  • Ironic Name: Compared to his much smaller Fae companion or any of the insect-like Veilspun dragons he encounters to bear this name, only the giant Ridgeback gets to be called “Moth”.
  • Meaningful Name: Moths are generally attracted to fire and bright lights. What lures him away deep into the woods? The Veilspun, whom are known to use bright lights and swirling hair to hypnotize dragons.
  • Mistaken Identity: It's implied that the Veilspun have mistaken him for Umbrann, a Shadow Ridgeback who was responsible for accidentally activating the Sunstone Portal in Kindred Crossing.
  • Odd Friendship: With Evie, a tiny Fae Light dragon, even though the Light and Shadow flights are known to share a deep-seated rivalry. On top of this, Evie is also a very proud, analytical pint-sized dragon who isn’t easily scared and he is an overly-cautious, superstitious giant.
  • People Puppets: While trekking through a part of the forest that most shadow dragons avoid, he's forced to move against his will, even running at full speed in the dark, and all he can do is simply warn Evie to hang on. The force behind this is revealed to be the Veilspuns, a type of dragon who can hypnotize other dragons into doing their bidding.

    Subterranean Secrets 

Mirth

"Hello, Velya! My name is Mirth and it’s wonderful to finally meet you!"
The last Obelisk dragon created by The Earthshaker, but the first to wake up when Velya and the rest of her team inspected the statues they found at the end of the Dustcarve Dig event. Like his brethren, he was created to protect all earth dragons from an unknown threat, although Mirth also possesses the responsibility of guarding Velya specifically.
  • Born as an Adult: Like the rest of his generation, he was created as a fully-grown Obelisk dragon by the Earthshaker, and his knowledge of the world was transferred to him via visions from the deity sometime before he broke out of his statue form to meet Velya and the rest of the Dustcarve Dig team.
  • The Chosen Many: He is one of the first Obelisk dragons that were directly created by the Earthshaker to protect dragonkind.
  • Meaningful Name: The first line of Obelisk dragons named themselves after positive emotions, and Mirth is no exception to this rule. For the unaware, "Mirth" refers to jolliness.

The Returned

Another mysterious entity, this time one whose presence is so ominous that it caused The Earthshaker to create an entire new breed of dragon, the Obelisks, to defend his children while he hunted it down deep beneath Sornieth’s planetary crust.
  • Ancient Evil: It’s old enough for The Earthshaker to know about it, and he fears its ability to bring harm or at least “take” his earth dragons – whether that means to kidnap dragons similar to the missing workers in Ancient Fascinations, consume, and/or kill them is left entirely up to the imagination for now.
  • The Dreaded: Its presence is so ominous that it caused the eldest god, known for being near-permanently cemented to the earth due to mourning, to get up and start hunting for it right away. It is also possible that The Tidelord, who can see the future, started searching for it long before The Earthshaker did due to the Dustcarve Dig team finding an underground river that he made recently. Meaning, if the Tidelord did go after it, its existence was enough to get him to briefly trespass through another god’s territory in order to squash it.
  • Only Known by Their Nickname: The Earthshaker himself describes it as “The Returned” in Subterranean Secrets.

    Welcome, Warriors! 

Willow

A light green Guardian dragon that hosts the annual Warrior's Way tournament, a sport event meant to allow Beastclans and Dragons to safely brawl in a contest for the title and recognition as the Champion and Master Warrior of Sornieth. She was introduced in the pamphlet for it, where she lists off the rules of said tournament for attendees.
  • All There in the Manual: Barring possible future updates, you wouldn’t know the exact rules of the Warrior’s Way event, along with Willow’s entire existence, without clicking on the pamphlet icon on either the original update page or in the Bounty of the Elements section of the Encyclopedia.
  • Armored Dragons: She describes herself in the pamphlet as wearing armor, even though she herself is a Guardian dragon, a breed known for both their strength and hardy bodies.
  • Artistic License – Law: She thoroughly explains what the rules are at the tournament, but still fails to explain subjective concepts like "honor" and "cheating" even though they are very crucial to the tournament's binding agreement for fighting participants and the winning champion. Let's just hope that Willow is prepared to explain these terms to a Plague dragon or Wildclaw.
  • Crazy-Prepared: Deconstructed. She is only as prepared as much as her budget allows, being able to only afford basic accommodations for both Beastclan and dragonkind alike, but at least she has some scrolls to help them sleep!
  • Furry Reminder: In case you forgot dragons are, you know, dragons, she makes a point to spell out in the rules that tail whipping and biting is strictly prohibited outside of matches - the former behavior is associated with lizards and even the long-extinct Brontosaurs in Real Life.
  • Jack of All Trades: She is the host of the tournament, its accountant, rule enforcer, and also customer service.
  • Threatening Mediator: Willow is not above using force or threats to ensure the tournament stays as a safe competition between Beastclans and dragons.

    Mistakes Were Made 

Toph

A Mirror dragon scout that had been patrolling around the Wyrmwound with Cariane to look for any possible signs of the First Seed's influence on the area, but their mission was interrupted when they accidentally discover an Aberration dragon.
  • Bizarre Alien Senses: As a Mirror dragon, his four eyes allow him to see heat signatures of other living beings, making him an effective scout that can see hidden creatures. When an Aberration dragon calls for their kind to join Morix's army, he has to shield his eyes from the brightness given off by the heat signatures of of countless Aberrations rising up to the call.
  • Big Brother Instinct: He slams into a mud-covered, two-headed monster mid-flight in order to protect Cariane, his much smaller clanmate, to prevent her from getting snatched.
  • Huge Guy, Tiny Girl: Platonic example. He is easily two times Cariane's size in both length and mass. They seem to be the two dragons seen in this teaser image, which appeared a day before the Aberration Dragons were released.

Cariane

A Spiral dragon scout that accompanied Toph to the Wyrmwound. Unlike Toph, she's a little more skittish but still remains an undeniably valuable asset to Warchief Morix's army as her natural night vision allows her to spot things in the dark better than other dragons, and can draw whatever she sees out in a sketchbook. She ends up throwing said sketchbook right at an Aberration dragon's head before flying off to seek help.
  • Bizarre Alien Senses: All Spiral dragons have nocturnal vision. Beyond being clanmates, it's no wonder why Mirror and Spiral dragon were paired together as scouts as their combined visions would undoubtably cover a lot of terrain.
  • Huge Guy, Tiny Girl: Platonic example since Toph and Cariane are clanmates. While Mirrors are medium-sized dragons, Spiral dragons are one of the smaller dragon breeds, so she essentially appears as a scrawny little noodle next to her friend. They seem to be the two dragons seen in this teaser image, which appeared a day before the Aberration Dragons were released.
  • Spring Coil: She's a Spiral dragon, which are known for their spiral-shaped bodies, so naturally she can curl and bounce off her tail to fling herself into the air.

Unnamed Aberration

"WE'LL SHOW MOTHER WE-ARE-STRONG!"
A two-headed Aberration dragon that was skulking around the edges of the Wyrmwound until the heads spotted some outsiders and decided to hunt them down. However, their plans go wrong when one head prematurely blew their cover for a snack, and then one of their targets successfully escaped to alert the warchief of the Plague flight's army. Fortunately, the soldiers manage to convince them to join their ranks and the two heads alerted their kind to join the fight in an effort to prove their strength to their creator, the Plaguebringer. Both heads are male.
  • Attention Deficit... Ooh, Shiny!: One of the heads decided to treat himself to a snack in the middle of a risky hunt that could expose their kind to outsiders.
  • Multiple Head Case: They have two heads just like all other Aberration dragons, and much like the rest of their kind, while the heads may bicker, they still know how to work together well enough to battle other dragons without much issue.
  • "Well Done, Son" Guy: God-Creation example. This individual is our first indicator that the Aberration dragons as a whole have some issues with Plaguebringer since Toph observed that this individual's two heads were dealing with "generations of pent-up resentment and fury". Ultimately, the only reason they decide to join Morix's army is to prove their strength to the deity.

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